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Showing results for tags 'texturing'.
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3D pdf instruction creation
Technic tango posted a topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
What I want to do: Create a 3D pdf instruction for my now, wip ponsse buffalo dual. What I know: This creator here is the only known person (to me, after much research) to have made 3D pdf lego instructions and there are some things I can infer or have gathered. 1. He is using adobe acrobat, and every piece is its own mesh, individually textured. This leads me to believe they are meshes exported as colladas, which are akin to fbxes which are both just a collection of textured 3d objects. 2. I would need to seperately export a collada for each step, and identify which pieces have been added in each step. This is where I am lost. I feel like there must be a more efficient way to do this. His 3D pdf file is hardly over 10mb, from what I recall, which is much less than what one would expect from so many bundled meshes. There must be a better way that i do not know of. Secondly, the issue of defining what pieces have been added. In lego instructions, they have red outlines around each newly added part to help them stand out from the others. There are two ways I can see being able to do this: The first, and arguably more complex way, is to create a custom material in studio for every colour used in the model for it to have its own outline when exported for each step. The other alternative i can think of, is longer and more tedious, but probably easier to figure out. First one would put the collada in blender, isolate which meshes in the collada are new, and apply a node texture that creates coloured outlines. (I dont know how this would be done but someting this simple should definitely be possible with blender's node system). I hope I have made my situation clear, and any insights would be greatly appreciated. -
Hey guys, I'm making a fantasy moc of an evil lords tower. I need help texturing the walls because I don't wanna repeat the same thing the whole way up the tower (it will be 68cm tall) and I don't wanna use techniques from the LOTR set "Orthanc" because I have that one and I'll be displaying them on the same shelf. I'm using black for pretty much the whole thing. Does anyone have any advice? Please?
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Hey all, Bublible has been nothing but helpful to me but He has trouble understanding my meanings since English isn't his first language and I need help. I am nearly ready to post my first Lego ideas project and I am going to be using Bluerender with Bublible modification SunFlow to render out my screen shots for the submission. From what Bublible has told me you need to keep textures/decals to the same dimensions as LDD's textures. My major problem is there are no Guidelines to decals for Arms and Legs and my project has need for these. Anyone know how to make the textures for Arms and Legs that won't look messed up? I want the arm and leg textures to line up properly without bleeding into the areas that are taken care of by the transparency. So say I have a Arm decal that is meant to represent a t-shirt and I only want it to cover half the arm and wrap around properly how would I make it? Are there templates? If so can someone guide me to it? I really am at a impasse without this since one of my Minifigures needs to have arms with the same pattern as the Torso's print. Thanks for the help Everyone. Well off to make more textures.