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Found 14 results

  1. The sign-up deadline for the next Trade MRCA is December 6, midnight, anywhere in the world. ------------------------------------------------------------------------------------------------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------ IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. ------------------------------------------------------------------------------------------------------------------------ In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia. Second, here is the map for the New Haven Sea, which has a growing number of settlements: ------------------------------------------------------------------------------------------------------------------------------ And here are the trade values as of November 18, 622. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. The following islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Also, the pirate hideouts of Barracuda Bay in zone 27 and Dragon Lair in zone 13 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting these hideouts will likely be captured by Captain Redbeard or The Dragon!
  2. The sign-up deadline for the next Trade MRCA is February 28, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia. Second, here is the map for the New Haven Sea, which has a growing number of settlements: ----------------------------------------------------------------------------------- And here are the trade values as of February 8, 622. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. The following islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Also, the pirate hideouts of Barracuda Bay in zone 27 and Dragon Lair in zone 13 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting these hideouts will likely be captured by Captain Redbeard or The Dragon!
  3. The sign-up deadline for the next Trade MRCA is October 26, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia. Second, here is the map for the New Haven Sea, which has a growing number of settlements: ----------------------------------------------------------------------------------- And here are the trade values as of October 6, 621. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 65 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 695 Astrapi OL 23 420 Aurelia OL 20 65 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 295 Baskers Island MAR 6 126 Bastion SR 18 555 Belson COR 4 897 Black Rock SR ??* 85 Breshaun OL 7 2295 Brickford Landing COR 39 30 Calisto MAR 25 160 Camp Isaac COR 35 80 Cecropia OL 22 55 Ceniza Bajo ESL 38 20 Charlatan Bay SR 24 710 Chiquita ESL 36 10 Dortanix MAR 1 594 Elizabethville COR 22 360 Eltina OL 7 565 Elysabethtown ESL 20 285 Fatu Hiva OL 35 500 Fortaleza Victoria ESL 32 5 Fort Arltrees OL 43 170 Freeport GAR 27 120 Fuerte Unido ESL 32 350 Granoleon OL 5 892 Hellion SR 50 115 Hojaroja ESL 32 60 Hussar’s Isle COR 24 35 Interlagos ESL 41 80 Jameston COR 35 1055 Jiangkia OL 39 90 Kieg GAR 3 594 King’s Harbour COR 24 770 Kings Port TER 13 740 La Puebloto ESL 32 5 Lavalette OL 28 590 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 1320 Montario ESL 17 105 Mooreton Bay COR 24 465 Moray’s Den SR 21 50 Myzectlan COR 35 205 Neuberg CAR 39 100 Neustadt CAR 38 180 New Haven COR 24 75 New Nassau SR 35 45 Nola Mar OL 13 360 North Silithona OL 13 115 Nouveau Oleandia OL 51 95 Nova Malto ESL 32 95 Nova Terreli ESL 17 1340 Pamu TER 13 100 Pilnton OL 13 155 Pontelli ESL 17 130 Poorvintia CAR 26 50 Poppy Port SR 26 340 Port Mordo COR 49 25 Port Raleigh COR 20 325 Port Wilks ESL 22 15 Port Woodhouse COR 35 235 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 230 Punto Sur ESL 42 110 Quinnsville COR 24 745 Salida Este ESL 23 315 Seawatch CAR 43 20 South Silithona ETV 13 55 Spudkirk COR 43 220 Stedor ESL 3 297 Stormhaven COR 22 100 Tanari TER 13 100 Tarlor ETV 13 100 Terreli ESL 3 892 The Sereen Cay SR 31 55 Tortuga SR 32 385 Trador ESL 32 685 Ulric ALT 1 149 Weelond ESL 8 1320 Westface ETV 13 640 Windfall Island OL 28 10 Wullham COR 40 120 Yeldo COR 1 594 * If you have to ask where Black Rock is, you can't find it. The following islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35  0   Also, the pirate hideouts of Barracuda Bay in zone 27 and Dragon Lair in zone 13 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting these hideouts will likely be captured by Captain Redbeard or The Dragon!
  4. The sign-up deadline for the next Trade MRCA is April 13, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Note that the settlement marked on the above map as Dragonstone now goes by the name of Aurelia. Second, here is the map for the New Haven Sea, which has a growing number of settlements: ----------------------------------------------------------------------------------- And here are the trade values as of March 17, 621. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 45 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 695 Astrapi OL 23 420 Aurelia OL 20 65 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 295 Baskers Island MAR 6 126 Bastion SR 18 490 Belson COR 4 897 Black Rock SR ??* 85 Breshaun OL 7 2250 Brickford Landing COR 39 30 Calisto MAR 25 160 Camp Isaac COR 35 80 Cecropia OL 22 55 Ceniza Bajo ESL 38 20 Charlatan Bay SR 24 710 Chiquita ESL 36 10 Dortanix MAR 1 594 Elizabethville COR 22 360 Eltina OL 7 550 Elysabethtown ESL 20 265 Fatu Hiva OL COR 35 495 Fortaleza Victoria ESL 32 5 Fort Arltrees OL 43 150 Freeport GAR 27 120 Fuerte Unido ESL 32 350 Granoleon OL 5 892 Hellion SR 50 100 Hojaroja ESL 32 60 Hussar’s Isle COR 24 5 Interlagos ESL 41 80 Jameston COR 35 980 Jiangkia OL 39 90 Kieg GAR 3 594 King’s Harbour COR 24 770 Kings Port TER OL 13 898 La Puebloto ESL 32 5 Lavalette OL 28 490 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 1320 Montario ESL 17 105 Mooreton Bay COR 24 465 Moray’s Den SR 21 50 Myzectlan COR 35 205 Neuberg CAR 39 100 Neustadt CAR 38 180 New Haven COR 24 75 New Nassau SR 35 45 Nola Mar TER OL 13 170 Nouveau Oleandia OL 51 15 Nova Malto ESL 32 95 Nova Terreli ESL 17 1340 Pontelli ESL 17 130 Poorvintia CAR 26 50 Poppy Port SR 26 230 Port Mordo COR 49 25 Port Raleigh COR 20 320 Port Wilks ESL 22 25 Port Woodhouse COR 35 235 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 230 Punto Sur ESL 42 110 Quinnsville COR 24 745 Salida Este ESL 23 300 Seawatch CAR 43 20 Spudkirk COR 43 170 Stedor ESL 3 297 Stormhaven COR 22 100 Terreli ESL 3 892 The Sereen Cay SR 31 55 Tortuga SR 32 365 Trador ESL 32 675 Ulric ALT 1 149 Weelond ESL 8 1320 Westface TER 13 592 Windfall Island OL 28 10 Wullham COR 40 80 Yeldo COR 1 594 * If you have to ask where Black Rock is, you can't find it. These islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35  0   Also, the pirate hideout of Barracuda Bay in zone 27 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting Barracuda Bay will likely be captured by Captain Roger Redbeard!
  5. The sign-up deadline for the next Trade MRCA is October 27, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Second, here is the map for the New Haven Sea, which has a growing number of settlements: Note that Corrington's Proxyville (zone 49) has changed its name to Port Mordo, and that Eslandola has established a new settlement -- Punto Sur -- in zone 42 on the southwest coast of Maldria. Cartographers hope to have the map updated next month. Beware that the Lotus Kingdom is still engaged in hostilities with Carno and Corrington. Dangers abound in the waters around El Oleonda. Watch out for Lotus naval patrols! ----------------------------------------------------------------------------------- And here are the trade values as of July 13, 620. (Trade values for NPC and Old World ports are as of February 14, 619, and haven't had their trade values updated yet). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 40 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 685 Astrapi OL 23 395 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 295 Baskers Island MAR 6 126 Bastion SR 18 475 Belson COR 4 897 Black Rock SR ??* 40 Breshaun OL 7 2225 Brickford Landing COR 39 15 Calisto MAR 25 78 Camp Isaac COR 35 80 Cecropia OL 22 55 Charlatan Bay SR 24 710 Chiquita ESL 36 10 Dortanix MAR 1 594 Dragonstone OL 20 65 Elizabethville COR 22 300 Eltina OL 7 480 Elysabethtown ESL 20 250 Fatu Hiva OL 35 485 Fortaleza Victoria ESL 32 5 Fort Arltrees OL 43 25 Freeport GAR 27 26 Fuerte Unido ESL 32 350 Granoleon OL 5 892 Hojaroja ESL 32 35 Hussar’s Isle COR 24 5 Interlagos ESL 41 55 Jameston COR 35 960 Kieg GAR 3 594 King’s Harbour COR 24 760 Kings Port TER 13 898 La Puebloto ESL 32 5 Lavalette OL 28 380 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 1275 Montario ESL 17 105 Mooreton Bay COR 24 440 Moray’s Den SR 21 50 Myzectlan COR 35 145 Neustadt CAR 38 ? New Haven COR 24 75 New Nassau SR 35 35 Nova Malto ESL 32 95 Nova Terreli ESL 17 1340 Pontelli ESL 17 130 Poorvintia CAR 26 7 Poppy Port SR 26 95 Port Mordo COR 49 15 Port Raleigh COR 20 235 Port Wilks ESL 22 25 Port Woodhouse COR 35 160 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 230 Punto Sur ESL 42 15 Quinnsville COR 24 690 Salida Este ESL 23 280 Spudkirk COR 43 125 Stedor ESL 3 297 Stormhaven COR 22 85 Terreli ESL 3 892 The Sereen Cay SR 31 40 Tortuga SR 32 225 Trador ESL 32 675 Ulric ALT 1 149 Weelond ESL 8 1315 Westface TER 13 592 Windfall Island OL 28 10 Yeldo COR 1 594 * If you have to ask where Black Rock is, you can't find it. These islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35  0   Also, the pirate hideout of Barracuda Bay in zone 27 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting Barracuda Bay will likely be captured by Captain Roger Redbeard!
  6. The sign-up deadline for the next Trade MRCA is July 28, midnight, anywhere in the world. ---------------- To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in the MRCA, it must be licensed. You can license your ship under the new ship rules via this form. If there are any issues (typo, wrong number of points or other issues) with this process, PM @Bregir. Note that the MRCA signup form still doesn’t have raids added yet, so if you’re interested in conducting a raid this turn, PM @Capt Wolf. If you’re just going to be trading, you can go ahead and fill out the forms normally. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT MAP ZONE INFORMATION: - Note that zone 34 connects to zone 36 - Explorers have confirmed that the open sea south of zone 35 is navigable. As such, zone 62 (unmarked on map) is available for travel in the MRCA. Zone 62 connects to zones 33, 35, 37, and 38. Cartographers are working to get the maps updated as soon as possible. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In addition to the information above, consult the following two maps for trade zone numbers before submitting any forms. First, the continental coast and the seas closest to northern Halos:  IMPORTANT: Note that if you click on the above map to go to one you can zoom in on, there is an error on the linked map (zones 10 and 11 are mislabeled). Use the map visible above for proper zone labels. Second, here is the map for the New Haven Sea, which has a growing number of settlements: Note that Corrington's Proxyville (zone 49) has changed its name to Port Mordo, and that Eslandola has established a new settlement -- Punto Sur -- in zone 42 on the southwest coast of Maldria. Cartographers hope to have the map updated next month. Beware that the Lotus Kingdom is still engaged in hostilities with Carno and Corrington. Dangers abound in the waters around El Oleonda. Watch out for Lotus naval patrols! ----------------------------------------------------------------------------------- And here (courtesy of @Ayrlego's hard work!) are the trade values as of July 13, 620. (Trade values for NPC and Old World ports are as of February 14, 619, and haven't had their trade values updated yet). When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 40 Aden CAR 2 178 Alexport PRI 29 172 Arlinsport COR 6 685 Astrapi OL 23 395 Balmin NAM 2 175 Balondia COR 2 149 Bardo ESL 8 295 Baskers Island MAR 6 126 Bastion SR 18 475 Belson COR 4 897 Black Rock SR ??* 40 Breshaun OL 7 2225 Brickford Landing COR 39 15 Calisto MAR 25 78 Camp Isaac COR 35 80 Cecropia OL 22 55 Charlatan Bay SR 24 710 Chiquita ESL 36 10 Dortanix MAR 1 594 Dragonstone OL 20 65 Elizabethville COR 22 300 Eltina OL 7 480 Elysabethtown ESL 20 250 Fatu Hiva OL 35 485 Fortaleza Victoria ESL 32 5 Fort Arltrees OL 43 25 Freeport GAR 27 26 Fuerte Unido ESL 32 350 Granoleon OL 5 892 Hojaroja ESL 32 35 Hussar’s Isle COR 24 5 Interlagos ESL 41 55 Jameston COR 35 960 Kieg GAR 3 594 King’s Harbour COR 24 760 Kings Port TER 13 898 La Puebloto ESL 32 5 Lavalette OL 28 380 Leopaldis GAR 24 118 Londa MAR 2 594 Mehit ESL 32 5 Mesabi Landing COR 35 1275 Montario ESL 17 105 Mooreton Bay COR 24 440 Moray’s Den SR 21 50 Myzectlan COR 35 145 Neustadt CAR 38 ? New Haven COR 24 75 New Nassau SR 35 35 Nova Malto ESL 32 95 Nova Terreli ESL 17 1340 Pontelli ESL 17 130 Poorvintia CAR 26 7 Poppy Port SR 26 95 Port Mordo COR 49 15 Port Raleigh COR 20 235 Port Wilks ESL 22 25 Port Woodhouse COR 35 160 Prinport GAR 9 840 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 230 Punto Sur ESL 42 15 Quinnsville COR 24 690 Salida Este ESL 23 280 Spudkirk COR 43 125 Stedor ESL 3 297 Stormhaven COR 22 85 Terreli ESL 3 892 The Sereen Cay SR 31 40 Tortuga SR 32 225 Trador ESL 32 675 Ulric ALT 1 149 Weelond ESL 8 1315 Westface TER 13 592 Windfall Island OL 28 10 Yeldo COR 1 594 * If you have to ask where Black Rock is, you can't find it. These islands can also be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these islands, use the name listed here: Island Faction Marked on map as Zone Trade Value Fever Island --- 1 26 0 Island of Bats ALT 4 27 0 Bubbling Island NAM 6 30 0 Garden of Hades --- 9 31 0 Gunpowder Island --- 16 35 0 Stilt People Island --- 17 35 0 Glimmer Island CAR 20 35 0 Mud Beach SR 21 35 0 Screeching Isle --- 22 35  0   Also, the pirate hideout of Barracuda Bay in zone 27 can be visited by black flag ships of any faction and remain hidden in the subsequent KPA ship report. But this is for pirates only. Ships not flying the black visiting Barracuda Bay will likely be captured by Captain Roger Redbeard!
  7. The sign-up deadline for the next Adventure MRCA and Trade MRCA is August 13, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Trade MRCA now has a new feature: RAIDS. When you fill out the Trade MRCA form, instead of going on a trade run, you have the option to raid a port. (Note: Old World ports on the continent cannot be raided.) If the raid is successful, you get a minimum of 50% of the DBs from the town bank. To conduct a raid, your ships must win a battle with the port's defenses (i.e., forts and troops). For the defender, all forts have standard ratings for firepower, "hull" strength (their walls), and troops (measured in "crew" units). The stats of all of a settlement's forts are added together, and the strength of any militia and/or troops stationed there are also added in. Standard fort stats can be found here (scroll down to the “Forts” section). Every additional 5 soldiers add 1 crew unit to the total. All three stats (firepower, hull, and crew) are used in resolving the battle. For the attacker, the firepower, hull, and crew ratings of all the ships in the squadron are added together. You may add troops to your raiding ships to increase your crew rating for the raid. For every point of cargo capacity plus the ship's class rating, a ship may carry 5 soldiers (5 soldiers = 1 crew point). For example, a class 3 ship with a cargo capacity of 4 could carry 35 soldiers (7 additional crew points). Getting there and back The attacker's ships have to actually make it to the port, and they must also plan for their escape. So... - When filling out the MRCA form, the attacker must plan a route that not only takes his or her ships to the zone of the target, but also gets them away to a safe port. (This is similar to ships that patrol for prey in the MRCA and return to their original port.) - In addition to the MRCA zones the ships will sail through, the attacker must also state the port to attack and the final port they will run to after the raid. - Also, the attacker's ships have to survive any encounters at sea they might have on their way to the target. Since an attacker might want to call off a raid if they suffer too many losses prior to reaching the target, there is a place on the raid form where the attacker can list the minimum number of ships levels that must be present in his/her fleet to follow through with the attack. If they abort the attack, the ships will just go their final destination without attempting the raid. Results Attacking soldiers that are lost as a result of sea engagements or combat are removed from the game. Defending soldiers that are lost are automatically replaced. If the attacker does not have enough transport capacity on his ships (due to ships lost during the raid), excess soldiers are left behind, surrender, and are removed from the game. If a defender's fort is damaged, a repair cost will be charged to the owner (similar to increased maintenance costs for damaged ships). If the fort is destroyed, a vignette to show it being rebuilt must be posted before the fort is functional again. (Think of this as sistershipping the fort.) At the conclusion of a successful raid, the attacker may receive additional DBs from the town bank (beyond the minimum 50% haul) depending on how many raiders survive to loot and plunder the settlement. MRCA Forms Note that the MRCA signup form doesn’t have raids added yet, so if you’re interested in conducting a raid this month, give us a few days to get the forms modified. If you’re just going to be trading, you can go ahead and fill out the forms normally. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of July 30, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 132 Alexport PRI 29 32 Arlinsport COR 6 326 Astrapi OL 23 197 Balmin NAM 2 175 Balondia COR 2 110 Bardo ESL 8 206 Baskers Island MAR 6 88 Bastion SR 18 249 Belson COR 4 666 Breshaun OL 7 843 Calisto MAR 25 48 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 287 Dortanix MAR 1 441 Dragonstone OL 20 18 Elizabethville COR 22 176 Eltina OL 7 267 Elysabethtown ESL 20 157 Fatu Hiva OL 35 219 Fortaleza Victoria ESL 32 5 Freeport GAR 27 17 Fuerte Unido ESL 32 188 Granoleon OL 5 661 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 403 Kieg GAR 3 441 King’s Harbour COR 24 352 Kings Port TER 13 597 La Puebloto ESL 32 5 Lavalette OL 28 207 Leopaldis GAR 24 78 Londa MAR 2 441 Mehit ESL 32 5 Mesabi Landing COR 35 387 Montario ESL 17 92 Mooreton Bay COR 24 268 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 646 Pontelli ESL 17 170 Poorvintia CAR 26 5 Poppy Port SR 26 50 Port Raleigh COR 20 146 Port Wilks ESL 22 14 Port Woodhouse COR 35 64 Prinport GAR 9 588 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 140 Quinnsville COR 24 245 Rassilon SR 18 155 Salida Este ESL 23 107 Stedor ESL 3 220 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 661 Tortuga SR 32 116 Trador ESL 32 319 Ulric ALT 1 110 Weelond ESL 8 471 Westface TER 13 391 Windfall Island OL 28 9 Yeldo COR 1 441 Also, the unclaimed islands can now be chosen as destinations. They have no trade value, so you won't earn any DBs sailing to them, but they're better than sinking. If sailing to one of these unclaimed islands, use the name listed here: Island Marked on map as Zone Trade Value Fever Island 1 26 0 Island of Bats 4 27 0 Bubbling Island 6 30 0 Garden of Hades 9 31 0 Gunpowder Island 16 35 0 Stilt People Island 17 35 0 Glimmer Island 20 35 0 Mud Beach 21 35 0 Screeching Isle 22 35 0 .
  8. The sign-up deadline for the next Adventure MRCA and Trade MRCA is July 2, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A Note about Port Taxes It is the responsibility of ship owners to pay their port taxes to the settlement or entity charging the taxes. It is the responsibility of those charging the taxes to inform players of taxes due and to track payment. It is also the responsibility of the settlement to notify us of any ships that are being detained in port for failure to pay. Welcome to the administrative fun of trade wars. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of June 19, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 126 Alexport PRI 29 96 Arlinsport COR 6 314 Astrapi OL 23 183 Balmin NAM 2 175 Balondia COR 2 105 Bardo ESL 8 195 Baskers Island MAR 6 83 Bastion SR 18 252 Belson COR 4 635 Breshaun OL 7 793 Calisto MAR 25 48 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 275 Dortanix MAR 1 420 Dragonstone OL 20 18 Elizabethville COR 22 169 Eltina OL 7 257 Elysabethtown ESL 20 153 Fatu Hiva OL 35 156 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 177 Granoleon OL 5 630 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 361 Kieg GAR 3 420 King’s Harbour COR 24 324 Kings Port TER 13 558 La Puebloto ESL 32 5 Lavalette OL 28 193 Leopaldis GAR 24 73 Londa MAR 2 420 Mehit ESL 32 5 Mesabi Landing COR 35 354 Montario ESL 17 92 Mooreton Bay COR 24 261 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 616 Pontelli ESL 17 170 Poorvintia CAR 26 30 Poppy Port SR 26 32 Port Raleigh COR 20 114 Port Wilks ESL 22 14 Port Woodhouse COR 35 56 Prinport GAR 9 555 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 137 Quinnsville COR 24 232 Rassilon SR 18 152 Salida Este ESL 23 107 Stedor ESL 3 210 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 630 Tortuga SR 32 102 Trador ESL 32 307 Ulric ALT 1 200 Weelond ESL 8 448 Westface TER 13 365 Windfall Island OL 28 9 Yeldo COR 1 420
  9. The sign-up deadline for the next Adventure MRCA and Trade MRCA is May 30, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Kings Port Advertiser - Extra! The editorial office of the KPA has just received this notice from the highest authorities: Kings Port, May 618 AE Henceforth, the Independent Nation of Terraversa will levy upon all foreign vessels calling on our ports harbor fees of 20 DBs per ship level, plus customs duty of 25% of cargo value. We welcome all traders, and even warships utilizing our ports, but must see our expenses covered. Signed Archduke Miro Oldis and Grand Admiral of the Fleet L'Olius ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of May 14, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 120 Alexport PRI 29 90 Arlinsport COR 6 287 Astrapi OL 23 179 Balmin NAM 2 175 Balondia COR 2 100 Bardo ESL 8 180 Baskers Island MAR 6 78 Bastion SR 18 232 Belson COR 4 604 Breshaun OL 7 723 Calisto MAR 25 45 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 257 Dortanix MAR 1 359 Dragonstone OL 20 18 Elizabethville COR 22 162 Eltina OL 7 243 Elysabethtown ESL 20 146 Fatu Hiva OL 35 149 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 170 Granoleon OL 5 599 Haven SR 21 36 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 292 Kieg GAR 3 399 King’s Harbour COR 24 294 Kings Port TER 13 521 La Puebloto ESL 32 5 Lavalette OL 28 162 Leopaldis GAR 24 68 Londa MAR 2 399 Mehit ESL 32 5 Mesabi Landing COR 35 272 Montario ESL 17 92 Mooreton Bay COR 24 247 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 571 Pontelli ESL 17 170 Poorvintia Poppy Port CAR SR 26 26 30 23 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 48 Prinport GAR 9 522 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 130 Quinnsville COR 24 172 Rassilon SR 18 145 Salida Este ESL 23 107 Stedor ESL 3 200 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 599 Tortuga SR 32 90 Trador ESL 32 283 Ulric ALT 1 200 Weelond ESL 8 408 Westface TER 13 341 Windfall Island OL 28 9 Yeldo COR 1 361
  10. The sign-up deadline for the next Adventure MRCA and Trade MRCA is April 17, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Help Wanted: Players who have some time after the MRCA deadline are asked to help out with the AMRCA. The Adventure MRCA requires some GMing, and the more help we have, the quicker we can turn things around and keep the MRCAs on a monthly schedule. Contact @Bregir or @Legostone if you're interested in helping out. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of March 28, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 108 Alexport PRI 29 78 Arlinsport COR 6 275 Astrapi OL 23 141 Balmin NAM 2 175 Balondia COR 2 90 Bardo ESL 8 175 Baskers Island MAR 6 70 Bastion SR 18 228 Belson COR 4 547 Breshaun OL 7 688 Calisto MAR 25 205 Camp Isaac COR 35 40 Cecropia OL 22 41 Charlatan Bay SR 24 239 Dortanis MAR 1 361 Dragonstone OL 20 18 Elizabethville COR 22 158 Eltina OL 7 236 Elysabethtown ESL 20 143 Fatu Hiva OL 35 139 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 163 Granoleon OL 5 542 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 268 Kieg GAR 3 361 King’s Harbour COR 24 267 Kings Port TER 13 455 La Puebloto ESL 32 5 Lavalette OL 28 158 Leopaldis GAR 24 59 Londa MAR 2 361 Mehit ESL 32 5 Mesabi Landing COR 35 236 Montario ESL 17 92 Mooreton Bay COR 24 240 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 90 Nova Terreli ESL 17 550 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 48 Prinport GAR 9 464 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 123 Quinnsville COR 24 153 Rassilon SR 18 134 Salida Este ESL 23 107 Stedor ESL 3 181 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 542 Tortuga SR 32 89 Trador ESL 32 271 Ulric ALT 1 200 Weelond ESL 8 388 Westface TER 13 297 Windfall Island OL 28 9 Yeldo COR 1 361
  11. The sign-up deadline for the next Adventure MRCA and Trade MRCA is February 25, midnight, anywhere in the world. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- NEW RULES: Raise the BLACK FLAG! When a player submits his/her MRCA orders and wishes to go "all pirate," but not have it reflect on the faction, he/she can choose a new "black flag" option on the ship's MRCA order. All ships listed on that order will then, rather than be considered Sea Rats (or whatever faction the player is from), be considered “black flag” pirates. Once a ship has been registered as a “black flag” pirate AND committed an act of piracy, it retains its “black flag” status until some external event (capture, trial, pardon, etc.) wipes its slate clean. A player won't be committed to being a pirate going forward, but each black flag ship will be. Note that this requires players to follow the honor system and continue to check the “black flag” option for the ship in subsequent MRCAs (until we have a way to track it automatically). The MRCA forms will also have a “black flag” targeting option for players wishing to hunt pirates. Note that black flag pirates will be distinct from independent pirates. Also note that the MRCA forms have not been updated yet, so if you plan on raising the black flag on a ship this month, wait for us to update the forms before you submit your orders use the ship license form. Repairing your ship You have probably noticed the "damaged" results in the MRCA results the last few months. To this point, it has had no effect on the game. Starting this month, damaged ships will incur higher upkeep costs the month they are damaged. There is no need for players to do anything, just know that your maintenance costs will reflect the cost of repairing the damage. FYI. ---------------- Help Wanted: Players who have some time the two weeks after the MRCA are asked to help out with the AMRCA. The Adventure MRCA requires some GMing, and the more help we have, the quicker we can turn things around and keep the MRCAs on a monthly schedule. Contact @Bregir or @Legostone if you're interested in helping out. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of February 6, 618. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 49 Alexport PRI 29 32 Arlinsport COR 6 251 Astrapi OL 23 141 Balmin NAM 2 175 Bardo ESL 8 168 Baskers Island MAR 6 27 Bastion SR 18 190 Belson COR 4 249 Breshaun OL 7 623 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 217 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 151 Eltina OL 7 208 Elysabethtown ESL 20 136 Fatu Hiva OL 35 122 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 154 Granoleon OL 5 244 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 232 Kieg GAR 3 163 King’s Harbour COR 24 252 Kings Port TER 13 158 La Puebloto ESL 32 5 Lavalette OL 28 130 Leopaldis GAR 24 20 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 160 Montario ESL 17 92 Mooreton Bay COR 24 226 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 52 Nova Malto ESL 32 88 Nova Terreli ESL 17 508 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 44 Prinport GAR 9 179 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 116 Quinnsville COR 24 113 Rassilon SR 18 127 Salida Este ESL 23 103 Stedor ESL 3 81 Stormhaven COR 22 56 Takashii SR 18 18 Terreli ESL 3 244 Tortuga SR 32 89 Trador ESL 32 247 Ulric ALT 1 200 Weelond ESL 8 421 Westface TER 13 98 Windfall Island OL 28 9 Yeldo COR 1 155
  12. The sign-up deadline for the next Adventure MRCA and Trade MRCA is January 4 January 7, midnight, anywhere in the world. Payouts of profits from the November Trade MRCA are coming shortly. Thanks for your patience. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Consult this map for trade zone numbers before submitting any forms: And here are the trade values as of Dec. 14, 617. When filling out your MRCA form, please make sure you spell the ports exactly as they appear below. Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 49 Alexport PRI 29 32 Arlinsport COR 6 251 Astrapi OL 23 137 Balmin NAM 2 175 Bardo ESL 8 158 Baskers Island MAR 6 27 Bastion SR 18 186 Belson COR 4 249 Breshaun OL 7 565 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 207 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 127 Eltina OL 7 194 Elysabethtown ESL 20 129 Fatu Hiva OL 35 130 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 153 Granoleon OL 5 244 Haven SR 21 32 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 154 Kieg GAR 3 163 King’s Harbour COR 24 221 Kings Port TER 13 158 La Puebloto ESL 32 5 Lavalette OL 28 123 Leopaldis GAR 24 20 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 102 Montario ESL 17 92 Mooreton Bay COR 24 195 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 48 Nova Malto ESL 32 88 Nova Terreli ESL 17 472 Pontelli ESL 17 169 Poorvintia CAR 26 30 Port Raleigh COR 20 70 Port Wilks ESL 22 14 Port Woodhouse COR 35 44 Prinport GAR 9 179 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 112 Quinnsville COR 24 113 Rassilon SR 18 117 Salida Este ESL 23 103 Stedor ESL 3 81 Stormhaven COR 22 44 Takashii SR 18 18 Terreli ESL 3 244 Tortuga SR 32 89 Trador ESL 32 229 Ulric ALT 1 200 Weelond ESL 8 358 Westface TER 13 98 Windfall Island OL 28 9 Yeldo COR 1 155
  13. The sign-up deadline for both this month's Adventure MRCA and the Trade MRCA is November 15, midnight, anywhere in the world. After consulting with the best Corrington scientists, Oleon and Eslandola maritime experts, and Sea Rat occultists, all agree the forecast for November is for much calmer seas! Payouts of profits from the October Trade MRCA are coming shortly. Thanks for your patience. ---------------- Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---------------- Note that the trade zone numbering has changed a bit, so consult this new map before submitting any forms: And here are the trade values as of Nov. 1, 617: Settlement Faction Zone Trade Value Acropolis OL 24 18 Aden CAR 2 47 Alexport PRI 29 32 Arlinsport COR 6 232 Astrapi OL 23 121 Balmin NAM 2 175 Bardo ESL 8 151 Baskers Island MAR 6 25 Bastion SR 18 169 Belson COR 4 238 Breshaun OL 7 525 Calisto MAR 25 205 Camp Isaac COR 35 17 Cecropia OL 22 41 Charlatan Bay SR 24 185 Dortanis MAR 1 215 Dragonstone OL 20 18 Elizabethville COR 22 115 Eltina OL 7 173 Elysabethtown ESL 20 115 Fatu Hiva OL 35 106 Fortaleza Victoria ESL 32 5 Freeport GAR 27 150 Fuerte Unido ESL 32 151 Granoleon OL 5 233 Haven SR 21 23 Hojaroja ESL 32 33 Hussar’s Isle COR 24 9 Jameston COR 35 82 Kieg GAR 3 155 King’s Harbour COR 24 197 Kings Port TER 13 148 La Puebloto ESL 32 5 Lavalette OL 28 125 Leopoldis GAR 24 18 Londa MAR 2 275 Mehit ESL 32 5 Mesabi Landing COR 35 78 Montario ESL 17 92 Mooreton Bay COR 24 181 Moray’s Den SR 21 18 Myzectlan COR 35 54 New Haven COR 24 48 Nova Malto ESL 32 86 Nova Terreli ESL 17 448 Pontelli ESL 17 169 Poorvintia Port Raleigh CAR COR 26 20 30 70 Port Woodhouse COR 35 44 Prinport GAR 9 169 Puerto Alijo ESL 20 5 Puerto Desafio ESL 32 112 Quinnsville COR 24 113 Rassilon SR 18 126 Salida Este ESL 23 99 Stedor ESL 3 78 Stormhaven COR 22 44 Takashii SR 18 18 Terreli ESL 3 233 Tortuga SR 32 71 Trador ESL 32 213 Ulric ALT 1 200 Weelond ESL 8 326 Westface TER 13 92 Windfall Island OL 28 9 Yeldo COR 1 155
  14. The wait is over! MRCA II is here! The sign-up deadline for both the Adventure MRCA and the Trade MRCA is Oct 10, midnight, anywhere in the world (i.e. GMT -12). Players can sign up for both the Adventure MRCA and the Trade MRCA, but individual ships can only participate in one or the other, not both simultaneously. To sign-up for the Adventure MRCA, read the rules here and then sign-up via this form. To sign-up for the Trade MRCA, read the rules here and then sign-up via this form. For a ship to take part in either MRCA, it must be licensed. You can license your ship under the new ship rules via this form. ---- A couple of notes about the Trade MRCA: Convoy rules: -When participating in a convoy, only the owner of the lead ship (or whoever is managing the convoy) needs to register the convoy. Other players in the convoy only need to make sure their participating ship is licensed and not engaged in the Adventure MRCA. -If the convoy has more than 5 ships, a special commander must be paid, as follows: - A commodore may command a group of 6-9 ships at a cost of 100 DBs and 100 PIPs per MRCA. - An admiral may command a group of 10-15 ships at a cost of 200 DBs and 200 PIPs per MRCA. - A national hero may command a fleet of 16-25 ships at a cost of 500 DBs and 500 PIPs per MRCA. Please post the name of the commander in this thread, along with a picture. Additionally, if you want to add a link to a vignette that tells us more about the commander or how he gained this assignment, even better! Patrol/predator routes: When a trade ship enters its route in the web form, it is pretty straightforward. For example, a ship travelling from Arlinsport to Nova Terelli (with a range rating of at least 3) would enter "8,7,3,2" for the four zones it will travel through. A ship on a patrol or predator mission may want to end its trip at the same port it started. So, for example, a ship based in Bastion with a range rating of 4 that wants to hunt for prey near Astrapi and return home would enter "38,1,23,1,38". Note that it lists zones 1 and 38 twice because it passes through them twice. Furthermore, if that same ship wanted to hunt near Puerto Alijo, it could enter "38,1,1,1,38". The shorter distance to its target zone allows it to spend more time in the target zone rather than moving through other zones, and thus gives it a better chance of intercepting prey there.