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Found 76 results

  1. I love Calvin & Hobbes comic strips. From time to time I still have lots of fun reading this great literature. One of Calvin’s alter egos is Spaceman Spiff: Spiff is an "interplanetary explorer extraordinaire" who explores the outermost reaches of the universe "by popular request" in a red flying saucer with a bubble canopy. So here comes my digital artwork “Spiff shot first”. Built with SR3D Builder (LDraw), rendered by Pov-Ray. Spiff_shot_first by Papacharly, on Flickr And this is the original Spiff, stranded on an unexplored planet, uses the Death Ray Blaster to defend himself from aliens: Spiff pulls his Death Ray Blaster: Spiff_Blaster by Papacharly, on Flickr Hope you will enjoy it. regards papacharly
  2. I love the aircraft builds of Jon Hall, as well as I highly appreciate that he shares instructions. So I am able to virtually rebuild his aircraft and use it for rendering. Many thanks to Jon! Here please find some LDraw files of his aircraft models: E-11 Liberator Crimson Storm Skyhammer Patriot Scarlet Fury E-73 Wyvern In this context I proudly present my latest render: A group of E-11 Liberator getting attacked by some Crimson Storm. Please note: This is not a real air fight. It’s an airshow! So definitely no Lego Minifig was harmed or even killed while being engaged in this “air combat”. Pov-Ray render. Props, muzzle flash and smoke, as well as sky and fog also generated with Pov-Ray (no “photoshoping”). Aircraft built with SR3D Builder. High Resolution Image of "Great shot, Blondie!" Have fun! Papacharly
  3. papacharly

    The Black Pearl Project

    LDD/MLCad 15D The Black Pearl Project - A joint venture by Courleciel and Papacharly EDIT April 1st 2015: Black Pearl mpd-file is available now. Please also note the relevant post #15 below! End of last year I had been invited by Courleciel to join a project he already started. The goal of this project was to virtually build the Black Pearl from the Lego video game “Pirates of the Caribbean” and, in a second step, to “make great renderings”. At this time the ship had already been built by Courleciel in real bricks. Starting point for this project was an “old” lxf-file (Lego Digital Designer) by captainjack. The virtual model was significantly optimized by Courleciel so as to make it more accurate and complete. A lot of parts have been repainted, some new elements were added (such as anchors, bell, grating, cannons...), and some were adjusted or rebuilt (like the capstan, figurehead, lanterns, masts...). After the model was nearly completed, the LDD file was converted to the LDraw format and my job started. According to Courleciels conceptual work I added rigging, rails, ropes and strings by using SR3D Builder and MLCad/LSynth. Sails were directly created in povray. Additionally it was necessary to manipulate some original LDraw parts (e.g. # x1609 batarang, see stern) to make them authentic with regard to the video game. Finally we decided on all setups for being rendered. All renders have status “as rendered”. There was no “photoshopping” applied, aside from scaling down and anti-aliasing. I have not counted all the hours I spent working on this project. But doing all the work Courleciel and me had a lot of fun. So we hope that you also will enjoy our work and have some fun too. High resolution “technical renders” showing the conceptual work of Courleciel can be found here. For high resolution images of the movie scenes click here. And here is the outcome of our project:: First we have some technical renders of the Black Pearl. Then we show some movie scene remakes. For all those which are not familiar with “Pirates of the Carribean”, please find the original movie scene respectively an original video game screenshot below each rendering. Here comes a remake of a video game screenshot: Two movie scenes from part 1 "The Curse of the Black Pearl": Movie scene “Pantano River” from part 2 "Dead Man’s Chest" Two movie scenes “Locker” from part 3 "At World’s End" Last but not least we have an atmospheric and maybe kitschy sunset render which is not related to any movie scene.
  4. Hi, I don't know if there's a specific thread for this but I couldn't find one, so I hope it's ok me starting a new one. I do a lot of Lego in computer using both LDD and LDraw (Bricksmith editor), but what I'd like to try and do is create some higher quality images than the ones I manage to get out of LDView. I only have a Mac laptop. Could you give me any advice on the software/tools I need to get hold of? (Tried looking for Pov-ray but that doesn't seem to have a current mac release? Also, a lot of the tools seem geared exclusively for Windows which I can't run) Cheers NathanR
  5. The Mugbearer

    [LDD/Render] General Sargas Ruk

    Ruk by The Mugbearer, on Flickr General Sargas Ruk is the final boss of the Saturn system. The head of one of the Grineer Artifact extraction projects, Sargas Ruk was targeted by the Lotus for annexing Tenno-controlled dig sites. Ruk enjoys Grineer augmentation, even going as far as replacing the lower part of his arm with a flamethrower and replacing his normal vision with a single augmentation in the center of his helmet. Source
  6. Found a fun way to make huge lego classic simcity style rendering image. All we have to do is render every modules with same light and iso camera setting without background. Each module have to be render 4 times for 4 directions (N/S/W/E). Than just combine things together using image software. vean 's lxf 10246-1 - iso view render test (4k) by Nachapon S., on Flickr lego iso view render test by Nachapon S., on Flickr Modular Buildings lxf source 10182 - Cafe Corner - by Vee - 10185 - Green Grocer - by Man with a hat - 10190 - Market Street - by Johnnhiszippy3 - 10197 - Fire Brigade - by Man with a hat - 10211 - Grand Emporium - by Johnnhiszippy3 - 10218 - Pet Shop - by P4trickvH - 10224 - Town Hall - by Sjuip - 10232 - Palace Cinema - by Stephan - 10243 Parisian Restaurant by kcoon
  7. papacharly

    [MOC] Feuerstuhl (Trike)

    “Feuerstuhl” is german slang and usually used as expression for a heavy motorcycle. The direct translation to the English language is “Chair of Fire”. But this translation does not reflects the meaning of the german term “Feuerstuhl” which implies power, speed and roaring sound. Feuerstuhl is highly inspired by the built sc-3w-06 designed by Vince_Toulouse (see here). Its virtually built by SR3D Builder and rendered by Povray. HiRes images here.
  8. I was able to purchase the brand-new and very rare Lego Nanofighter 0.0000007965 Millenium Falcon !! The size of this new nanofighter fits exactly to the scale of the 10030 Imperial Star Destroyer. So my goal was to rebuild the famous Star Wars Scene from Episode V when Han Solo docks the Millenium Falcon to the Star Destroyer. Luckily I own 3 sets of 10030 as well as one set of 10221 Super Star Destroyer. So I was able to setup this movie scene in real life. As you can imagine, it was quite a bit fiddly to assemble this nanofighter. Especially assembling the laser cannons was a challenge. However, by using a magnifying glass and a pair of tweezers I was able to accomplish this mission. Have fun! original movie scene: Remake: Hi-Res Image
  9. Virtual Movie Scene “Snowspeeder vs AT-AT” from Star Wars Episode V “Battle on Hoth”: Wedge Luke fights an AT-AT. Scenery and models (75049 Snowspeeder and 75054 AT-AT) virtually built with SR3D Builder. String (Rope) built with MLCad/LSynth. Povray render. Povray-file generated with LDView. Pure Render. Hope you like it! Edit October 16th: Now it is Wedge's "orange" Snowspeeder!
  10. Hello any renderers, I know I could probably do this myself but even after reading countless tutorials and trying to download the right software I just can't do it. I have an Ideas project that I'd really like rendered because the transparent pieces look awful with LDD's screenshots example: Sorry if it's any trouble but it'd really be a big help if someone could render my project. If you are interested, that's awesome and I'll send you the lxf!
  11. Hello, Eurobricks Technic, Mindstorms and Model Team! I have been without internet for some time, and just logged into Eurobricks again. I cannot embed an image, so here is the image location on postimage org: I am Kieran Chamberlain, and I present to you a rendering of a Harley Davidson custom designed using LDD that I will be building soon. It is my first LDD to POVRAY rendering, and uses the default render settings. The tyres in the render are for representation only, the real model will have tyres synthesized from pnuematic tubing, etc. 98% complete, It comprises a heady 3000+ parts at 65cm length, with the following functional features: -45 degree single cam V-twin engine with two pushrod operated valves per cylinder -Front and rear brakes with hand and foot controls -Springer front suspension -Foot gearshifter with nuetral and first gear -9v motor in gearbox, battery pack disguised as oil tank -Steering Enjoy!
  12. Lind Whisperer

    Explorations into Lighting - WICP*

    An occasionally updated thread, where I post pictures of various Space settings and locations. With lots of lighting. Lots. Oh, and the guy in the suit is a Neotron astronaut. Just for reference. *WICP - Work In Continual Progress.
  13. Mini TrialTruck Big step deciding to show you my w.i.p, my two small sons have been helping out currently trying to keep it down to 200 parts and less studful...(its over by a couple of pieces, including the minifigs) Got to throw some minifigs in there too... Features: Pendular rear suspension in two axes... Forward/back, left/right Progressive steering on the front two axles, front wheels steer more than the next set behind. HOG steering in the tailpipe, flip open front. All done from my 'spares' box - for some reason I do not have any right-angled connector elements in Black... not even in current models We'll see how this evolves and whether it will enter the competition or not (my sons want it to) but I know It ain't gonna win prizes but that is not the point in entering.... LXF file here -> TrialTruck_v3.2.lxf Please use, improve....and most importantly share, I want to see 20 variations of these in the competition
  14. The Mugbearer

    [LDD/Render] Sledgeshot

    Sledgeshot by yigitkoroglu by The Mugbearer, on Flickr Sledgeshot is an all-terrain scouting vehicle with ability to transform it's front legs into sleds for better speed in snowy regions where this machine is used the most. The original design belongs to yigitkoroglu from DeviantArt and I post this model with his permission and his logo built with bricks. You can find Sledgeshot's concept art here: http://yigitkoroglu....eshot-404878544 Don't forget to pay him a visit and check out his works for if it wasn't him, I wasn't able to construct this model. He gave me a great deal of inspiration.
  15. You may have encountered it: you built a nice model in LDD, but it looks surreal because it lacks decorations on e.g. the minifigs. This tutorial is here to help you with that. In this little tutorial, I will try to explain how you can enhance the POV-Ray renders of your LDD models with custom decorations. You can design entirely new figures for example, or you can apply the decorations that aren’t available in LDD. My example in this tutorial will be a stormtrooper minifig. This figure lacks all decoration in LDD, and is commonly used in digital Star Wars builds. It gives me the opportunity to explain how to decorate surfaces that aren’t directly accessible in LDD, how to fit custom decals and explain the general principles. This method doesn’t involve any hacking and doesn’t require any sick programming skills (although the custom decorations might need your artistic talents…). And the best of all: all programs I use here are entirely free! I’ll be using Lego Digital Designer, LDD2POV-Ray, POV-Ray and Inkscape. So let’s get started! Decorate the target pieces in LDD LDD2POV-Ray, the program that will eventually place your custom decorations, can only replace already applied decorations. So firstly, you need to give the pieces you want to decorate a replacement decoration in LDD. Make sure to use different decorations for each surface, so that you later can keep track of which filler to replace with which substitute. Also, taking a screenshot for reference is not a bad idea to support your memory. But wait a minute… Some parts don’t allow for any decorations at all in LDD! Minifig torso’s are not a problem at all, but things like helmets are a whole different story. But luckily, there is an easy way to apply decorations that will work in most cases (no guarantees though!). You have to export your .lxf file to the LXFML format (File -> Export Model). This .lxfml file is actually a textual representation of your model. Among others, it contains a list with the placed parts, including their color(s) and decoration(s). To find your part, use the search function (Ctrl + F / Cmd + F) and type in: in which you replace 30408 (the designID of the storm trooper helmet in this example) with the designID of the part you desperately want to decorate. You can find this ID by clicking on the part in LDD and looking at the bottom left corner. If multiple of these parts are available, you can give the specific part a different color and check for the one that says materials=”26” in which you replace 26 with the number of the color you used (you can find this number by hovering over the color in the color menu in LDD). The key part is then to change the part that says decorations=”0,0,0” in which the amount of zeros dictates the amount of surfaces that you can decorate. If the line isn’t present at all, you’re out of luck and won’t be able to decorate your part. Otherwise, replace the zeros with valid decoration ID’s. It’s best to take decorations that are square and detailed (I will explain why later), so I suggest using the decorations of the 2x2 flat tiles. You can find these ID’s by placing some of these decorated tiles in your model, and check in the LXFML file what number is filled in in the decorations line of those parts. To make it easier for you, here are some handy decoration ID’s you can use: 73023, 63708, 99825, 55350, 63404, 601245 Then, save your file, and open it with LDD. You’ll see your parts are looking very ugly with those random decorations, but you’ll be happy to have decorations. You can copy these parts to a ‘normal’ .lxf file, and get rid of the parts you used to find the decoration numbers. Now we can move on to step 2! 2. Open your model with LDD2POV-Ray LDD2POV-Ray is a program that converts your LDD model into a file that can be rendered with POV-Ray, a ray tracer that simulates the behaviour of real light to simulate a realistic effect. You can set lighting etc, but more importantly, you can set your own decorations. To do this, go to the “Decorations” tab, and check the box “Use custom decorations”. A list will appear at the bottom, showing all the decorations you used. Clicking on them will reveal a thumbnail. Now you’ll be happy that you used different decorations to know which is which. You’ll notice that the decorations (unless they are square) are a bit stretched out. That’s because the program only accepts square decorations. So to load your own decorations, you’ll have to make sure they are square. Otherwise, they won’t cover the whole area you intended. If you already have your decorations (you found them on one of the indexes of the customisation forum here, for example), you can skip to step 4. Otherwise, I’ll give a brief account on how to make your own decorations in step 3. 3. Create your own decorations Personally, I make my decorations with Inkscape. It’s an easy to use vector based program. That means you can easily create very clean, smooth and crisp shapes. I’ll leave it to others to educate you in this nice software, but I’ll show you some general strategies to make accurate decorations. When working on complex curved shapes, like the storm trooper helmet, you won’t know for certain how your image will be mapped to the surface. That’s when the screenshot you took comes in handily. Because you have used decorations with a lot of detail (if you’ve been following properly!), you can easily see how the image is deformed and placed on the surface. You can identify the regions where you want your details to come, look to what part of the placed decoration it corresponds, see what it looks like in its flat state (you can see this in the thumbnail in LDD2POV-Ray), and place your detail in the according place. So in the example of the storm trooper helmet, you can see that the mouth should somewhere at the center of the graph. LDD2POV-Ray shows that that graph is a bit above the, so now you know you have to place the mouth around the center of your decal. When you’ve finished your decoration, you have to make sure your decoration is square. This will most certainly occur when you’re designing decorations for minifig torsos. If you leave it in its actual proportions and plug it in LDD2POV-Ray, you’ll see that the image doesn’t fill the whole area, compared to the stretched out decoration you have to replace. So you resize your decoration. In Inkscape, simply go to the top, where you can enter dimensions. Then you go to File -> Export Bitmap and a dialogue box will pop up. Make sure to select ‘from selection’, and that the amount of pixels of your image is high enough. Otherwise it will look pixelated in the render. Finally, chose .png as file format, and remove the background color of your decoration. Because it might look like the right color in Inkscape, but in your render it will look like the decal has a different color than the body, which isn’t what you wanted. So now you have your parts temporarily decorated, and you got your custom decorations ready. So time to replace them and render them. 4. Render your decorated model Firstly, you have to load your new decorations in LDD2POV-Ray. There are multiple ways to do this, but the easiest method is to select the decoration you want to replace and then click on the empty canvas. A window will pop up to allow you to select your decoration. Just select it. Repeat for the other decorations, making sure you replace the right decoration with the right replacement (that screenshot will come in handy now, especially since you can’t have both LDD and LDD2POV-Ray open at the same time at this moment!). Then you can fiddle around with different settings like lighting etc. For test renders I suggest to place in the first tab the slider on the lowest positions: ‘LDD geometry’. This will result in slightly less good, but much faster renders, allowing you to quickly get feedback about your decorations, so that you can adjust placement and proportions. For flat parts this won’t be necessary, but it can help for curved parts. That’s why I included the TIE pilot in the render. You can see the ensignas are slightly deformed. That’s not my intention, but I already predeformed the circles in the decal, so that it looks more or less round on the surface. You’ll have to experiment a lot with these ones. Anyway, when you're satisfied and feel the need for a more glamorous render, you can turn 'render with visible bevels' on in the slider bar, and wait for some time. You'll get something like this. Hopefully now you know all about rendering your custom minifigs, making your models more realistic. I hope to see some around! Anyway: happy rendering of your minifigs! If anyone is interested in downloading the decorations I designed for the stormtrooper (for now without back printing) and the TIE pilot (torso printing already present in LDD), have a look at this page. Hope you've found this useful.
  16. Hello guys! As some of you may know, I am a fellow architecture fan and I do achieve architectural study. So it is somehow following this idea that I made my dream house. I'm just warning you it is going to be lets say not a conventionnal way to present a project. I may precise a Lego project. Architects sometimes use posters to show their realization and for this one I really want you to feel and understand my reflexion. It is somehow part of the realism of the project. There are many thing I don't like in our way we build and think houses. I do believe there is many waste of space. Is that roof section really useful for you? Do you want everyone to see inside your house from the street? Also, one teacher I had make me realize that the first thing you usually see when looking at a house is a big white garage door... Seriously... I won't comment. Residential architecture have always been a chaotic setup, because everybody makes what they want and, of course, because there is some "gaps" in the urbanism rules. Many similar projects have been already realize and I am aware that this situation is more notable here in North America than in Europe. The way us, american, deal with the territory is really different than anywhere else. Density is the key! Okay back to Lego So first you will look at three posters that explains and show the projects and finally you will see more close up of my dream houses. Please enjoy. Comments and suggestions / opinions are always welcome! Poster #1 Poster #2 Render Thank you everyone! Harton
  17. Hi, If you have blue & red 3D glasses, have a look to this fabulous model. This is a cuusoo model of Cornwaille. If you like, support it! His Tie Bomber is also great... If some are interested, I could write a note concerning the stereo renders.
  18. Hi, Here is another MOD of this faboulous model (#60053): LLD file will be shared when will be operational. Just have a look on this stereo render (if you have 3D glasses of course) If some are interested, I could then write a note to realize this kind of pics.
  19. Lately, there have been surfacing some great mini models here. Please take your time to accept my micro (not just mini!) models here as well. Because finally, after half a year of sweating, I can proudly present these micro ships to you . I've been wanting to make these guys ever since my A-wing, to expand my lines of micro SW ships. But it didn"t proove to be easy. [MOC] micro B-wing & Y-wing by Bert.VR, on Flickr I had already built a Y-wing with 5 pieces, but didn't consider that as what I really wanted . So I sat down again to play with all kinds of pieces. The idea of using Technic axles for the columns was what sparked the Y-wing. It also offered a chance to use my favorite part, the wrench. It may look a bit skinny, but at least a sence of greebling is there. The hardest part was the head of the fighter. I really wanted that sloping form, and it had to be thicker than the body (that wonderful SNOT brick). I came up with the frogman's foot inserted in a claw piece. And tada, a 15 part Y-wing is born (16 parts if you would like to add a minifig hand on top to simulate a cannon)! In my opinion, it's much better than the version from the advent calendar... [MOC] micro B-wing & Y-wing by Bert.VR, on Flickr A B-wing had never been featured in the advent calendar (the scale I aim for), and pretty soon I discovered why. To make it look good in this scale, it has to be as thin as a single plate, and studs would completely ruin the model . So I was left with all those specialty pieces. I scrolled through the whole part inventory of LDD multiple times, only to find nothing. The B-wing remained unbuilt for several months. Do you know that feeling when after a very long time, you finally find what you are looking for? Well, imagine the feeling I experienced when, completely out of the blue, I stumbled across THE piece for my B-wing . Recognized it already? The piece that makes the central wing of the B-wing is... It had everything (apart from not being produced in grey) to make my B-wing look good. Some claw pieces, and my favorite wrench part soon snapped into place. The wings were a bit tricky, but I'm satisfied with the minifig neck pieces. The hole in it can be assumed to be that logo on the wings. They're not foldable, but can be swapped out easily with normal 1x1 plates to go to landing mode. The B-wing is my smallest model yet, with only 8 (!) pieces . I hope you can enjoy it nonetheless. It's not buildable in real life, unless you want to paint a Buzz wing. The Y-wing is buildable (hurray!), if you go with regular yellow instead of cool yellow, and pick the technic axles in dark grey. so in fact, you could put it next to my x-wing, or any other micro's you might have. [MOC] micro B-wing & Y-wing - exploded by Bert.VR, on Flickr I hope you like it. Comments are always welcome, as well as suggestions for further micro's. Because Size matters not. Judge me by my size, do you ?
  20. Sorry to be a pain again, I fixed my last problem as I found a thread with the solution, but there's now another problem that I need some help on. After fixing the color values by using notepad to modify the code by changing the srgb tag on each color to just rgb I managed to render my latest MOC (I've got to say I'm liking the potential I see here when using POV-Ray), however the main color of the model is black, however when rendered, it is a dark grey color, as you can see here. I'm pretty stuck on what it might be that is causing this, no doubt it is something simple probably. Just so you know I am using POV-Ray 3.6. Perhaps upgrading to 3.7 will solve it however I'd like to try and find a solution with 3.6. If it helps as well I have the POV file I can send if someone is willing to render it and compare it to the point where the issue could be uncovered. Many thanks for any help, really hope I can get this sorted as it looks so much more realistic so can't wait to see what it looks like on my past and future LDraw MOC's.
  21. Hello!! After seeing the Technic Set 41999 in which I found aesthetically very beautiful, I decided to make a replica of it in minifig scale :) is actually a Dodge Charger 1970 with big wheels :) I will build the same physically, there are these renderings This MOC its also on Cuusoo Full resolutions
  22. hjmediastudios

    Rise of the Iron Men

    Another charming digital creation- this time high-res renders of all the current and upcoming Iron Men from TLG, based off official figures. For fans, the shot on Flickr is suitable for an HD desktop, and an Iron Patriot one is forthcoming. As always, comments and criticism are more than welcome!
  23. Based on a reallife building in my hometown. Actually the outcome has almost no similarity with it.. Made with LDD and LDDtoPOVray.
  24. The Mugbearer

    [LDD] Hawken-like Mech

    Was just tinkering with different cockpits for microfigs. Had a feeling that I need to improve and here it is. Hawken-like Mech by The Mugbearer, on Flickr Microfig Hawken-like Mech.lxf Appreciably smaller than any of my previous models, pretty compact. Based on Hawken, one of the best multiplayer Mecha shooters I know. =D Equipped with auto-gun, rocket launcher (Possibly basic TOW launcher from the game) and repair drone