Search the Community

Showing results for tags 'porsche'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic and Model Team
    • LEGO Mindstorms and Robotics
    • LEGO Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • LEGO Digital Designer and other digital tools
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 85 results

  1. Hi everyone, i'm new to the forum. I've known eurobricks as a resource for content for some time now and Jim asked me to make an account. What do you think about my custom made display?
  2. It's bound to look bad after Brunojj1's mind-blowing McLaren P1, but oh well: Photos and reading: http://sariel.pl/2018/08/1970-porsche-917k/
  3. Now that we have two licensed Technic supercars, it's time to compare them carefully step by step, with special emphasis on the bonus category ;)
  4. brickverse

    [MOC] 356 outlaw

    So hard to recreate 356 using Legos =)
  5. brickverse

    [MOC] Porsche 911 (964)

    Here's my endeavour to model Porsche 911 (964). I wish this could be done in yellow, though there's one specific part forming headlights that is absent in this color. Hope in the future TLG will release it.
  6. hello, i have just bought the porsche 911 gt3 kit brand new on 15-5-2018 to build for my grandson, will i need to do any mods to my kit when i build it, been reading some interesting points about the gears not working as they should. if i do what stage of the build do i need to make the changes, thanks for reading.
  7. This is the second mod I have done to Lego's 42056 Porsche 911 GT3 RS set. I used the same height lift as I used on my previous Porsche mod and moved forward the bottom arms in the front and the rear of the chassis to add negative camber. The car was able to roll without the body on, but once I put it on, it couldn't roll. This means the car is now purely a display model. As much as a JDM fanboy I am, I'm kind of upset with the result of the car not moving, but at least I'm glad that I stanced this car anyways just for the fun of it. Although, quote automotive YouTuber GasKings, the camber angle does seem a bit too much on here like "a baby giraffe taking its first steps." So, what do you think of this mod I have done? Is it CamberGang worthy? I think it looks neat, but I would like to get rid of the camber (and the height lift) so I can roll this car around again. Here's some more pictures of the car I took. Thanks as always for checking this out, and I hope you'll stick around for my next builds.
  8. I'm new to LDD and it's fun and easy to start with. Trying to design a 911 engine/transmission drivetrain with 5+R gearbox, shift linkage, 4WD and torsion bar suspension.. Which should be closer to the old air-cooled Porsche. Nothing really new and innovate here, just try to combine all the existed thing together. The final build should be slightly smaller than the official 911 RS (42056)
  9. Porsche Carrera GT Specifications Scale 1:8,5 Length 67s / width 29s / height 17s (54/23,5/13,5 cm) Weight: 2500 g Front suspension: independent pushrod Rear Suspension: independent multilink pushrod RWD Functions Driving - 2L Steering - Servo Moving spoiler - M LED headlights Working steering wheel V10 dummy Openable doors, hood, trunk Removable roof – like the original After a longer break I would like to present the Porsche Carrera GT. In my opinion it’s the best Porsche ever made. My nick commits, so I decided to build it ;) Original car was produced in 2004-2007, had V10 engine with power 612KM and the maximum speed at 330km/h. The construction isn’t very complicated. Porsche is driven by 2L motors with ratio 1,4. It eliminates resistance, which would be in the gearbox. Thanks to that the car is quite fast. My first decision was to place the Battery Box in the middle of the model for easy battery replacement. That’s why I had to build the frame a bit different, because in the place where usually were liftarms, now is Battery Box. The spoiler is moved by 2 mini linear actuators driven by M motor. The front and rear suspension is similar to the original one: independent pushrod. It works same as in F1 cars. In front there is also Ackerman geometry. For depreciation I used 2 springs from yellow 6.5L absorbers (in front) and 2 yellow absorbers 6.5L per wheel (in rear). Suspension would have worked a bit better, but it’s imitated by the original, and in the real Porsche all the links are form metal, here are plastic. The steering is really simple – servo, gear 12 and gear rack. I’m generally satisfied with the model, it looks and drives quite good, but the suspension would have worked a bit better ;) Pictures – of course with comparison to 42056 Gallery
  10. Here's my replica MOC of 42056 set: Porsche 911 GT3 RS in medium scale You can see many references to original set design and the Power Function system. Check the video: The model has: - PF: 2L, Servo, IRv2, LiPo - Full independent suspension - Floating differential at the rear - Opening doors, bonnet, trunk - Adjustable seats. The car is a pleasure to drive: It is quite fast and manoeuvre. Building Instructions: https://rebrickable.com/mocs/MOC-12532/paave/porsche-911-gt3-rs/
  11. This is Lego's 42056 Porsche 911 GT3 RS set with some unique rallycross-inspired features I added making it the perfect sports car to drive in the snow. Features Suspension system raised to make the car about two studs higher Wheels and tires from the 42037 Formula Off-Roader Mudflaps LED light bar Front off-road lights Rear bash bars Optional snowplow that attaches to the front The lights are fake and don't turn on, and all of the other lime-colored pieces are from the 42037 set as well. I had a lot of fun making this. I just had to switch of the area of the springs to change the height for the rear without any pieces needed, but for the front, I had to remove the entire Porsche's body to make the lift there using a variety of pieces. Overall, I'm proud that a got the result I wanted, which was making the Porsche 911 GT3 RS higher (so it wouldn't bottom out) and equipping it with off-road features so I could have fun with this set in the winter. It does need to drive in snow only about an inch high so I could move it without getting stuck (and so the plow can move the snow too). I recommend to anyone who has the Porsche set to try these mods out for themselves this winter! Here's some more pictures of the car and a desktop wallpaper that I created wishing everyone at EuroBricks Happy Holidays!
  12. G'day all. So last week I decided to enter the Lego Porsche contest with this idea of a dream Porsche car. In Australia we have a racing category called V8 Supercars and since I follow this series and a masive Holden fan I thought well Porsche should race a car as well and that became my dream Porsche, a Porsche V8 Supercar. The car will be made in 2 parts, chassis and body.Overall size when finished- 570mm x 230mm x 170mm. My aim was to create a realistic car with roll cage and stuff but to have the body separate so that I can create other car brands to go over the chassis since in the race series the run a control chassis. If there is time Ill add front and rear independent adjustable sway bars. The chassis functions are: 4 wheel Independent suspension. 4 wheel disk brakes that work through the brake peddle. camber and steering geometry. 4 spd sequential gearbox. working clutch through the clutch peddle. HOG steering with a moving steering wheel. air operated car jacks. fake V8. V8 Supercar Porsche by Jono Mckinlay, on Flickr Hopefully it will be finished in time for the comp.
  13. I decided to open a seperate topic for this beast. Inspired by Letsbuild's idea to crawlify a Lego set, i decided to go full crazy and try to upgrade the biggest, heaviest and most orange set to date, Porsche 911 GT3 RS. First thing I built was the front axle, which uses the H frame as a placeholder for bewel gear, so there it no possible way of them to slip: Those with sharp eyes may notice the gears are not aligned, this was done in LDD development mode, more info soon The drive than goes directly to portal hubs with 1:3 gear ratio, giving the model 1:5 gear ratio on each wheel. Front axle also has a servo motor which steers the wheels and powers the Porsche's original steering wheel via a ball joint Rear axle powers the Porsche's gearbox via a couple of clutch gears in order to allow different motor speeds when steering or skid steering - Yes, this 4 kilogram heavy model can even skid steer thanks to its independent motor control. Here is the end result As with the original set, I kept the rear axle 2 studs wider than the front: For suspension I used 4 hard springs, which are hald compressed thanks to the model's immense weight. Due to the porsche's wide chassis springs are quite far apart, so the flex angle is not really big, but on the other hand that makes the model much more stable. Performance wise the crawler works very good, despite its massive weight, so far I had no broke U joints or gears and it has enough torque to skid its wheels on hard surface. Expect more pictures soon and a video soon.
  14. BrickMonkeyMOCs

    [MOC] City-Scale Porsche 919 Hybrid LMP1

    Watching the 24 Hours of Le Mans race last weekend motivated me to upgrade my 2016 model to this year's design and livery. The 6-wide design fits a minifigure comfortably, and features a detailed engine as well as a modular design allowing easy removal of the nose section, cockpit, engine cover, rear wing, and rear section. 2017 Model: 2016 Model: Instructions available at www.bm-mocs.com (click link in signature).
  15. Mirco Hussmann

    42056 Falken Porsche Mod

    Hello everyone! As this is my first real topic in this forum after a few years of reading silently, I will say the following about myself: I'm from Germany, just finished the Abitur and I love cars as well as Lego (Technic), especially Porsche, and I will probably start studying mechanical engineering this year. Sooo, this project was a pretty huge thing for me in the last few months. As a huge fan of their cars, when the Lego Porsche was announced I knew I needed it, and got it early this year. When it stood in front of me on the table, finished, I already thought about how awesome it would be to mod the sh*t out of this monster. I started with technical modifications on the gearbox, adding working door knobs, gearing the steering wheel up to have a rotation close to 900°, filling some holes in the body and including Didumos' Ackermann steering mod. After various tries, I kind of rebuilt the chassis for rc use. While the servo was pretty easy to throw in (while it was tight and a perfect fit), the whole gearbox flew out for 4 M-Motors. While at first I had one technic battery box laying on top of the rear suspension cover, I soon changed this solution to having two train bbs in the engine bay. The gear driving the differential which comes from the motors required the fake engine to be moved down as far as it goes, but this gave me the possibility to keep it inside. Next thing to do was the lighting, which I did by using the cables of broken PF motors to connect 10 white 9V LEDS from ebay. I then continued to see something new to be improved everyday and fix this one or that one, until I finally decided (about 2 months ago), that it is time to move on to the real stuff. So i bought RAL 6019 (the green one), RAL 5002 (blue) and RAL 9005 (black), 1200 ml each, and just started spray painting the parts. I did the panels and small parts laying on a metal sheet, rear side first, while I did the liftarms by putting them on a string with the middle hole so they spin when being sprayed. While the most turned out well after the first few rounds of painting, some got pretty ugly when drying, which I fixed by sanding the parts and spraying a thin layer over it. While the parts were still drying and between the paiting rounds I already did the interieur - removing the right seat, changing the seat colour to gray/black, removing the shifter knob, replacing the old dashboard, changing the steering wheel to a more GT3-style-thingy, adding a fore extinguisher and changing the orange cage to black. I also ordered the neon-yellowish headlight bricks, which looks hella awesome at night or even more in twilight. At this point, technical improvements had all been made, I solely focused on asthetics. When I was finished with the colouring, I had to decide how I would do the stickers. After I saw the extremely low prices for custom stickers on websites of printing companies (about 200€), I looked for alternatives. I saw a YT-video with a technique I didn't think of till then which worked surprisingly well. All the stickers on the car are made this way. Finally, a list of all the modifications: - Full RC, 4 M-Motors, 1 Servomotor, 2 Train BB's, 2 IR Receivers with nearly invisible placement that doesn't disturb the looks - steering wheel upgearing - several body fixes - head- and rear lights, neon headlight bricks - spray painted bricks and custom stickers - change of the mounting of the rear shocks so they are more stiff to carry the heavier weight of the engine bay - (still) working and repositioned flat 6 despite the rc mod - interieur, wheel and dashboard changes - new centerlock wheel nut bricks (no RS anymore :D) - carbon fiber covered exhaust pipes, that front thingy panels (no idea what the english word is ^^) and - diffusor - chassis changes to make rc mod possible While these were all my own mods, I also used two mods from other guys: - El Squattore's working door knob mod adapted to the large shocks - Didumos' Ackermann steering, also changed a bit because I was missing a few of the bricks. Man, I can't tell how many times I thought i just threw 200€ into the trash by f***ing up some of the bricks when painting them, but I think in the end it worked out more than just well. :) There's probably a video/car porn coming as soon as I find time and a nice location for it. Anyway, thanks for reading and let me know what you think of this thing!
  16. Hello! Im glad to present my new model for LEGO Technic Porsche contest. I hope it will be published soon at rebrick =) Porsche Carrera GT Features: - 1:10 scale - realistic Carrera GT V10 piston engine in mini scale - full independent suspension - rear wheel drive - HOG steering with working steering wheel - openable door, hood and trunk - rising rear spoiler Video below shows some of these functions. I recorded very simple video just for the contest, without any titles and sounds.
  17. Capparezza

    Lego Porsche - Crash Test

    Hey there! Some guys on the German IT and electronics newspage Heise.de thought it would be fun to conduct a real-life crash test with the Lego Porsche GT3. I've missed the competition that came with it (the lucky winner got a new GT3 set), but the video from that crash test is now up on their page and on YouTube. It's hitting a block with 46 km/h Don't watch if you are afraid of hurt LEGO-parts... https://www.youtube.com/embed/dCPWPj4JHqg https://www.heise.de/newsticker/meldung/Lego-Porsche-im-ADAC-Testzentrum-Das-spektakulaere-Crash-Video-3719981.html
  18. I’m not sure if this deserves an own topic because there is already the MODs and improvements-topic for the 42056 Porsche (http://www.eurobricks.com/forum/index.php?/forums/topic/133743-42056-porsche-911-gt3-rs-mods-and-improvements/). But because that topic is after almost 30 pages quite cluttered and from time to time always the same complaints and questions about the flaws of 42056 came up I thought I could be worth to make a write up about a Porsche-package which is flawless full featured easy to rebuild preserving 100% the really gorgeous looks of the stock model moderate in additional costs based onto the incredible valuable work of @Didumos69 and its unofficial errata and some other MODs made by him Feature summary: If you apply all MODs listed below then you will get a Porsche with: Smooth and full working gear-train for a freely pushable car in all gears with and 100% reliable gear-shifting, no gearbox stalls anymore, correct gear sequence, no endless shifting Gear indicator at the dashboard for checking gear-state at a glance Realistic reverse-mode behavior of the center gear-mode-stick which prevents from engaging reverse-mode from all gears but first gear A new paddle-shifter module which has better and more realistic looks and slightly lighter operation Much better front-axle layout with strong enough suspension for the weight, preserved ground clearance, better geometry, less bump steer, better steering lock and ackerman steering A more rigid chassis which does not bent even without body A Hand of Good (HoG) for easy steering which results in much better playablity Very fast and easy removable (and of course attachable) bodyby just pulling (rsp. pushing) 11 red pins with bush: important for mechanics demonstration Lockable Doors Foldable bonnet holder for lockable bonnet in open state Filled black "hole" below headlights First of all some background, some remarks about the problems of the stock version of the Porsche, so about the reasons for such a topic. Luckiliy there are solutions for all problems of the stock Porsche: The first serious problem (gearbox and shifting) is completely fixed by the errata of @Didumos69 but the second serious one (front axle) is only fixed by his ultimate playable Porsche. But luckily again there is a Porsche out there which contains all these needed fixes and solutions (and some more) in one package which is available with full blown PDF-BI at rebrickable: @jb70 “Pimp up my Porsche”. BTW: with this package none of the above mentioned workarounds of TLG are necessary; they are completely thrown away. I would recommend everyone who wants to build the Porsche, who wants to build a flawlessly and very well working Porsche: Do not waste time by building the stock Porsche but start with the “Pimp up my Porsche” by @jb70 – and do all your own MODing onto this base… ;-) Well, here we go… The base package Go to rebrickable and get the BI for the “Pimp up my Porsche” MOD by @jb70 : http://rebrickable.com/mocs/MOC-8003/jb70/42056-pimp-up-my-porsche/#comments - The BI are free and also free from errors and flaws (there are only four very small exceptions, see below). Remark: You will need only 179 very common and mostly cheap parts in addition to the 42056 set to build this Porsche by jb70 – the overall costs would be about 20 to 30€ when you need to buy all additional parts – the real costs strongly depend on your spare parts inventory ;-) Just built this "Pimp up my Porsche" from jb70 - very enjoyable build, great instructions, incorporates all essential MODs you need to change the mediocre retail 42056 in a really great set, now also functionwise: stronger front suspension (retail is much too weak) with much better geometry with less bump steer und Ackerman steering - also with much better steering lock outstanding gear indexer (= 90 degree limiter) so gear-switching is now 100% reliable, so NO gearbox stalling anymore fixed step-5 error in the BI and in addition much better gear-arrangement of the whole gearbox for frictionless spinning of the complete drivetrain in all gears - the car now runs absolute free and smooth when pushed over the table - even in 1st gear preventing from endless gear-sequence (ie. now you can’t switch from 4 to 1 or from 1 to 4 corrected gear-sequence reinforced chassis so the chassis does not bend even without body HoG (essential for playablity) fast and easy removeable body (essential for demonstrating all the internal goodies) All fixes from the unofficial errata of Didumos69 are applied and in addition some important goodies of his ultimate playable Porsche - all that stuff compiled into great PDF-instructions, even for free! This means all problems I described above are fixed, Many Thanks @Didumos69 , many thanks @jb70 ! Well, there are 4 small errors rsp. recommendations for changes within the BI of jb70: 1. Error in BI: The blue 2L pin at step 59 (page 60) is not needed 2. Error in design and BI: The front-calipers are mounted in a faulty manner: they will rub against the inner side of the rims which prevents the car from running smoothly when pushed along. Solution: use a thin 1x2 liftarm and an axle with towball (instead of a pin with towball) for connecting the steering links to the hub and then build the front calipers as shown in the stock BI (page 152, step 212) and Bob will be your uncle – see pic below: 3. Recommendation: I recommend to omit the pin-clutch of Didumos69 - This means replace at step 38 (page 32) the two blue pins with one axle 4L --> the Didumos-errata-based jb70-Porsche does not need this clutch because the gear-box works now 100% reliable and it never stalls... in contrary: the clutch has the disadvantage that it can chips in when not necessary cause of too low friction of the pins! Without this clutch all is working like a charm and the pistons just fly ;-) But of course it is not necessary to omit this clutch - but then you should ensure that you use two pins with really high friction!. 4. Recommendation: jb70s Porsche already contains the wonderful MOD of Hispabricks for a fast and easy removeable body – but this can be optimized a little bit: Just fix the seats completely at the body so not connection between seats and chassis remains. For that do not mount the LBG 2x4 liftarm in step 19 (page 7) and all parts attached to it. They are not needed anymore. Mount the seats in step 47 at page 173 as shown in the pic below - see yellow circle. Now the body is even faster removeable and completely independed from the chassis (Thanks to @DayWalker for this small but valuable MOD). That’s all – apart from these small changes the BI of jb70 are errorfree: ready for a full and flawless working Porsche. When finished jb70s Porsche you have already a Porsche with smooth and flawless working features and with great playability. If you want to go further you can easily apply the following MODs which add a lot of realism and even better operation. Additional MODs on top of the “Pimp up my Porsche” base-package: Dashboard gear-indicator and realistic reverse-mode behavior: A well visible(!) gear indicator is IMO an essential feature for a sequential gear box. The following MOD offers exactly this and the needed mechanic is fully invisible: the needed mechanic is completely hidden behind the black curved panels of the center console. The stock behavior of the reverse mode is completely unrealistic because it allows to engage reverse regardless of the current active gear – IMO the requirements are as follows: reverse gear has a high reduction-ratio (in this case the same as first gear) engaging reverse (or neutral) mode is not possible if another gear than 1st is engaged, ie. it does NOT allow to shift from 4th (and also not from 3rd and 2nd) gear to neutral and back in reverse mode you are prevented from switching gears - so in reverse-mode you HAVE JUST ONE possible gear-ratio (see 1) This MOD implements exactly this. And it does it so that it is fully invisible and the needed mechanic is completely hidden behind the black curved panels of the center console. Here is a pic which shows both MODs built into the jb70-Porsche – you see that you don’t see anything unless the blue indicator at the dashboard – which is good in this case ;-). Here I have described both MODs in detail and also how to integrate into the jb70-Porsche: Here can you find a a lot of pics of the internals and instruction hints how to integrate both MODs into the jb70-Porsche base: http://bricksafe.com/pages/Kumbbl/MODs/porsche-42056/gear-indicator-and-reverse-gear-mode Here is an example pic of my bricksafe-folder so you can see how detailed the explanations are: Kudos and many thanks to @DayWalker who has developed both of these MODs. I have only integrated them into the jb70-Porsche and have done only some very small improvements. Both MODs can be very easily integrated in jb70's Porsche implementation. The few needed changes are very obvious and easy to manage. But you have to take into account them from the beginning, ie. from page 1 of the BI of jb70. All integration changes have to be done between step 1 and 23 (pages between 1 and 17) – especially the gear indicator can not be integrated later one – there are essential changes at page 1 of the BI of jb70 which can’t be done in no way later on! New paddle shifter unit with lighter operation and more realistic angled steering wheel @Didumos69 has developed an improved paddle-shifter unit: Well, it’s a quite clever mechanism which allows slighty lighter operations. But its main advantage is the better look cause of the angled steering wheel and the almost (because of inside mounted) invisible rubber bands. So this new paddle-shifter shifts an already very good and 100% reliable stock shifter (but only with Didumos’ innovative 90 degree limiter and indexer which is part of the jb70s package) to an almost perfect gearbox-shifter. Overall I rate it as very well designed and a nice addon which is really worth of building and integrating into the jb70-Porsche but IMHO it’s not a must have because the retails shifter contained in the jb70-Porsche works really well. Here are two pics of the new shifter module: Anyway, here I have described in detail how to integrate into the jb70-Porsche: Lockable doors and foldable bonnet holder: @el Squatterhas developed a very clean and nifty MOD for lockable doors. They are dead simple to integrate into the jb70-Porsche without any side effects. Myself has developed a very small but nevertheless usefull MOD – a foldable bonnet holder. The holder can be very easily locked in open state. I added this MOD because the opened bonnet with rear spoiler is the only way to get a glimpse of moving pistons when the body is mounted. But the bonnet+rear spoiler is too heavy for staying reliable open when the car is pushed around (because it is just hold by the friction of two pins). Therefore I added the following lockable holder. For locking the opened bonnet just pull the center joint a little bit backwards then it will be locked and the bonnet will stay opened. For closing just fully open the bonnet and the holder will automatically fold down when you close the bonnet. Here I have described both MODs in detail: Cosmetic: Filling the large black gap below the headlights Several people have complained about the huge black hole below the head-lights. Me too. Therefore I have added a dead simple fix for it: I really don’t understand why TLG has not applied this very cheap and also very obvious enhancement which make the model looking even more awesome. Summary: Overall I would rate this Porsche now as an excellent supercar with outstanding exterior and great and very well working functions which can easily compete with all of the supercar MOCs out there… And most important: A successfull build doesn’t depend anymore on your luck but only on your building skills and your ability to follow exactly and carefully the provided BI (supplemented by some photos for integrating some MODs into the base package of jb70) And If you want to give your Porsche the icing onto the cake I recommend you the wonderful stickers by Walter Spierenburg (see topic link below the pic) which really adds very much optical value – see pic below: @Jim: I have used a pic from your original topic - i hope this is ok but your photos are so good i could not resist ;-) - here is the original topic for this wonderful stickers (really high quality and fast shipping - i'm really hooked. Last but not least: Many thanks and kudos to @Didumos69, @jb70, @DayWalkerand @el Squatter which brought all these wonderful MODs to the table. I have only complied them into one - now full featured - model and integrated them into the great basis “Pimp up my Porsche” by jb70.
  19. Just saw this passing by while looking for something else. Thought I'd share it here!
  20. Hi there, I guess what I'm about to share fits in this forum section.. I have made some great Lego models of my favourite supercars from the 80's. Tell me what you think of them. Porsche 959 https://www.flickr.c...in/photostream/ And here's the Ferrari 512 TR: https://www.flickr.com/photos/51947759@N04/13159148223/in/photostream/ And here's my own fantasy model of a supercar:
  21. Hi everybody, new guy here! I'll admit, I've been reading and following Eurobricks for years, more years than I can count fingers on my hand. I officially signed up a couple months back, but have yet to post anything until now. I wanted to have something interesting to show you guys before I did, and now I do (hopefully). Allow me to present my custom LEGO Speed Champions MOC's! First of all, I love the Speed Champions sets. As a car guy and a LEGO fan, these are the best of both worlds. That being said, the designs leave a lot to be desired, which is also part of why I love them so much. I see an opportunity to exercise some creativity and do some hands-on building to make them as accurate to their real counterparts as possible. It starts with widening these models to 8-studs. That makes them too large for City-scale, but improves the look dramatically. Plus, with the added dimensions, you can put more detail into the models and get the proportions of auxiliary features (such as lights, exhaust, grille, etc.) correct. Truth be told, many of these had been in the works for almost a year, the first wave, that is. Most of the second wave is still in the works, though the Mustang and Corvette you see above are almost done. I've been constantly tweaking, retweaking, and fine-tuning my designs and I feel like I'm never fully satisfied with any of them. Some of the cars you see above haven't been fully completed. Some of the other Speed Champions are not shown in the photo because they're still half-built. In time, I will eventually show all of them. Today, I'll be showing one that has been completed to my liking: the Porsche 918 Spyder. With these models, I stick to a few rules that I set for myself: One, use as few of the stickers as possible. Stickers can only give so much depth; therefore, brick-built designs will look more authentic. Two, no custom parts or custom stickers. In the occasion that I do use stickers, I only use what's given on the sticker sheet. Three, no illegal building techniques. I want these to resemble a model that LEGO themselves would put out as a set. The common opinion is that the Porsche 918 is the dullest of the first wave of Speed Champions. I quite enjoyed tooling with this one, and it was actually easier than expected. I ditched the stickers for the front and rear intakes. I used stickers for the badges, fuel caps, and headlights. Technically, I could've gone with trans-clear cheese slopes for the headlights, but it didn't look quite right to me. I'm not a fan of the Speed Champions window/cockpit pieces for doing 8-wide builds. This is a Spyder, so it wasn't too hard to come up with a brick-built substitute. Without the window pieces, I'm now able to fit two minifigures side-by-side. It works because the construction of the sides is relatively simple and not very bulky. Being a convertible also helps too. I went with the brown leather plastic interior because I think it looks very classy. I try to recreate the interiors as accurately as possible. Side mirrors are an extra touch for added realism. This model also features a removable front trunk (frunk?) that can fit a couple of the suitcase pieces. You can see it in the short little video I have below! So, that's it for my first post! Let me know what you guys think! I'm always open to constructive criticism and if you have any alternate building techniques in mind, I'd love to hear about them! Also, please let me know if I'm doing something wrong with regards to posting and/or forum conduct. I'm still learning!
  22. Hello everybody! After several discussion about photos, permissions, I have all the material about the trip to Stuttgart, which was part of the grand prize in the Rebrick "Build your dream Porsche" competition last year (summer). We started to organize the trip from 19th of august in email with TLC's online community specialts, and after a few weeks we fixed the date of the tour: 5-6th of October. To be honest, because of the so many awesome entries, I don't really believed that my entry will became first, so when the email arrived with the possibility to visit the Porsche Museum in Germany, my thoughts were only about this for a few hours, I was really exicted how it will be organized, about the details. I'd like to say a big thank you for both Lego's and Porsche's team, all of them did a really good job in organizing. We had everything in the right time, nothing had to be paid (except some meals), and every of my wishes were fulfilled, like making photos together with the original car, as you will see below. I know, I said, this report will come earlier, even I expected to have the photos (we had an official photographer) much earlier, but it's a longer process to be complete all the work on them, and the Porsche team had to discuss which ones are allowed to publish, etc. So, now I have everything important, and finally some time to write. Let's see what happened, in chronologichal order. (be patient while the pictures are loading, this topic contains nearly 150 of them, and this is the reduced selection ) Gallery with all the photos: http://bricksafe.com/pages/Tamas_Juhasz/lego-technic-porsche-contest-first-prize-trip-to-stuttgart-germany As they said, my model is allowed to take some photos with Porsche cars in the Museum, I packed it safely to avoid damage during the ~960 km of travel: The trip was 4 days long: 4,5,6,7th of october. 4th is day one. Since we were allowed to travel by car (fuel and additional cost were paid), this day was all about the journey to Stuttgart. Long motorway stages, all the usual, but it wasn't so boring. I was in Stuttgart before, me and my father visited the Mercedes-Benz Museum, and he was several times there in the last few decades. We did it the same way, two of us went to this trip. All in all, the route was familiar, and comfortable with car. We saw the table of Lego Land, Günzburg was close to the route. We arriwed about 20:00. This was our Hotel room, we had to choose from 3 five stars hotels, Meridian became the winner with it's great parking house. The room was beside of a big route, but the sealing in the windows were so good that in closed state the room is perfectly quiet. The main day with all the attractions, including Porsche Drive, Museum tour, and exclusive dinner at evening (in the Museum, Christophorus Restaurant). At morning, there was a huge traffic jam, but we arrived in time, and everything happaned, as planned, we met our contacts. The garage was a Museum inside of the Museum, too, with most of the cars from "Porsche Drive": This is the first you see when entering into the Museum: First program was the Porsche Drive, which was a surprise, in the contest description there was nothing about it. They give us a 2016 graphit grey Porsche 911 Carrera S Cabriolet, with about 420 HP, convertable top. Due to traffic situations, we couldn't reach it's top speed , but you can feel it's power even at around 200 km/h. (that stage had no limits in the german motorway) There were routes to choose, we went through the one with a beautiful castle, this contained nearly all the types of tarmac, curves, hills, slopes, so it was a pleasure to drive on. We were courious about the engine (but as both of us are automotive engineers we were prepared to see nearly nothing), but because of the top mechanism, you can see practically only the fans. Interesting that you can see the rear wheels outer side from your seat: This is the maximum, you can see from the engine (from above, of course): Back to Museum, around 13:30. In Zuffenhausen (part of Stuttgart, where the company is located) every second car is a Porsche, you can see many of them (not a surprise): This was added with the car: Fees and terms, if somebody is interested: I was very happy to take apart in a so exclusive tour, Mr. Dieter Landenberger, the director of the Museum and Porsche Historical Archives was our guide, he talked about many interesting facts about lot of extraordinary types, I have to mention the 909 Bergspyder, which was as light as possible (384 kg!!). The following ~ 20 photos were taken by the photographer, I'd like to say a big thank you for him (Pascal Malamas). The special exhibition was about the transaxle era, so we found a 944 Turbo Cup with the same color scheme, as my 962C model: And now, my favorite photo so far, in the Museum's workshop. From left to right: one of the original mechanics of Porsche 962C, Mr. Landenberger, my Father, me, our contact form TLC, and two colleagues from brand entertainment of Porsche. I really like this photos, as it contains every important people and things. Some more from Workshop: Then we want on foot a bit further, in a centre, where the (nearly) 1:1 scale Porsche 911 GT3 RS is located. From now, I had in hand my model, so we could took photos with it everwhere: Back to Museum again, they did an interview with me (even I waiting infos, news about it), and during that the rest of the team made some more photos together with the model and original cars: Finally, the original and my version together: (ok, it's a 956, but that was the closest to 962C) : ) Dinner at the evening, with some exclusive food. Since my model was with me, it landed on the table. Some interest appeared from other guests, they saw it couriously: Through the glass wand, you can see the Museum, some real cars: SIght from the top of the Museum was really nice, especially at evening: At the third day, we went back to the Museum, to see everthing in detail, and to take some good photos. I made more than 600 of them, to get material for my future Porsche plans, the Museum is very good for it. They even have blueprints for some types in tablets in front of them. Some of the more interesting photos: This Beetle looked fantastic, it was really in top condition, this photo was a must have: Since my father's hobby is collecting automodels, we brought there a 1:43 model about Porsche 356 Nr.1 roadster: (Nr1 typ is one of my favourites, that was my second plan for the Porsche competition, awesome car in every meaning) I tried to take photos about the types, which were in the Lego contest, like 919, 714, 904, tractor, and 804: Interesting: I found material about my model many times, first here: At the speed of 321,4 km/h the 956 shouldn't fall down from the roof: I like this exhaust pipe: Long and racing version from the 928, both are very rare: Some of the prizes, Porsche had won during the times, in the background the flag was in movie "Le Mans" (Steve McQueen) GT1 street version: We saw large scale models, too: The magic wall, it hides everything, except there, where you are in front of it: 918 Hybrid: 718: It has a really nice shop, with lot of model cars, we bought some, too (see below): Finally a Lego thing: Here was the red-yellow racer, too: The GT3RS 42056 set wasn't available in the store, but we found the real in the garage, aming "driveable" cars: In day 3, we also visited the Factory, we saw the making of nearly all types of current Porsches, but I can't provide any photos, since - of course - there wasn't allowed to take them. The Museum isn't the only option for car lovers, you can see nearly every type of Porsches in the streets around Stuttgart, too. if you are lucky enough: At day 4 we travelled back to Hungary, during we saw Legoland a bit (really just a bit, from the car ): From the Museum's shop: Small card collection of famous Porsches: At the middle of day 2, we received a kind gift from entertaining team, a nice book about 2015's motorsport happenings, with Le mans in focus. Big thanks to Porsche for it! Do you know, what it is?: Back to Lego, there are some pages in this book: At 21.12.2016 we received a big misterious box, from Porsche. I couldn't even imagine, what's inside, since all of my prizes arrived, the certificate too, many months earlier. I thought, it's something about the Museum trip, because it arrived after that. But 2 months later. We opened the box couriously, and it's content revealed (everything were packed with lot of care): It's a "simple" picture for hanging to wall, but made partly from metal sheets, really inetersting, and sturdy. Can you tell me, exactly which technique is this?: It's something that fits for a car company. I hope you enjoyed reading this report, I tried my best in text and photos, it's really hard to select only about 100 from all of those, I took, and got. Any questions, comments are appreciated, as always. The interview should be publicized soon, I'll link here, as it appears, or when I'm informed about it. It seems to be, I'll have more time for Lego, forums from now, this report is some kind of being back.
  23. Unfortunately I have to stop my Lego hobby because real life issues. Here is a list of all my sets and bricks. If you are in Finland, please place an order. If I am not succesful I can sell also within EU if someone interested. Reply or PM for more information or pictures. http://www.huuto.net/kohteet/paljon-uuden-veroisia-legoja/436181282
  24. BrickMonkeyMOCs

    [MOC] City-scale GT3 Racers

    Initially posted here as LDraw renders, here are my completed city-scale McLaren F1 GTR and Ferrari 458 GT3. I started by heavily modifying Henrik Hoexbroe's McLaren model to fit a minifigure driver, and then modified the same base frame to produce the 458 Italia. The models feature Speed Champion rims on regular city wheels and fenders, and detachable engine covers and rear wings. Click through for the full Flickr album. As always, feedback is welcome.
  25. Kalais

    Cars from Micro Dream Race

    Cars from Micro Dream Race is a series I created for my brickfilm. I made it for Porsche and LEGO contest. Have you seen it? No? Now you got chance! Read more Bigger photos and full story here: LEGO Gallery - Cars from Micro Dream Race Follow my new MOCs and articles at: Facebook | Flickr | Google+ --- Notice: This is a shortened version of the post from LEGO Blog - Bricks' Treasure. Edit, the movie: