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Found 9 results

  1. Settlement Name: Punto Sur Ownership: Eslandola Location: Maldria Mayor: --- Size: Large Town Who can own property in Punto Sur: Anyone, from any faction. Who can freebuild in Punto Sur: Anyone, from any faction. Fortifications: One medium fort. Please post a link to any free-builds that take place in Punto Sur in this thread. Island description: One of the largest islands discovered by Madrician explorers so far, the northern coast of this island has a more temperate climate likely influenced by weather of the great northern sea. The mountain range that forms an east-west spine along the island contains the highest mountains yet seen in the new world, the peaks of which are covered in an almost permanent mist. This range shelters the southern portion of the island from the moderating effects of the northern winds and a more tropical climate prevails here. Several native tribes inhabit the island, and their relations with each other shift periodically, like rival siblings. They have been quick to trade with the new settlers, but the natives are protective of their lands. Trade with the natives has led to Punto Sur becoming a boom town, quickly attracting settlers from all factions of the Brick Seas. More about the native tribes of Maldria can be found here. Rumors: It is rumored that an ancient civilization once worked numerous rich gold mines on this island and that these mines could be reactivated with minimal effort. The peaks of the mountains in the central part of the island are said to be covered in snow where unusual creatures live such as a "snow jaguar." Island map: Location of Punto Sur: Properties: - Trading Post (large commerce) - Seawolf Shipping (small commerce) - Oktoberfest Street Theater (small culture) - Oktoberfest Bumper Boats (large artisan) - Biergarten (large artisan) - Fest Tent (small artisan) - Beer Shrine (small culture) - Brewery (large factory) - Science Academy (large education) - Warehouse (medium commerce) - "The Omelet" (medium fort) - Tower windmill (small factory) - Town hall (large culture) - Westward square (large residence) - Drunk as a skunk (unlicensed vignette) - Oktoberfest joust (medium residence) - Oggy's (medium artisan) - Farmstead (large residence) - Por el Rey (vignette) - Event merchant store (large commerce) - Barrel maker (medium factory) - Elementary school (small education) - MAESTRO office (small commerce) - Quay (small commerce) - Barrel maker (small factory) - Merchant office (small commerce) - Residential street (3 small residences) - Waterfront (small residence and medium commerce)
  2. Settlement Name: Ceniza Bajo Ownership: Eslandola Location: second largest island of the Eileanne neh Luithhr archipeligo (aka Luther Islands) (New Haven Sea, Island #9) Mayor: TBD Size: Hamlet Who can own property in Ceniza Bajo: Anyone, from any faction. Who can freebuild in Ceniza Bajo: Anyone, from any faction. Fortifications: none. Troops: As of Oct. 13, 620, none. Please post a link to any free-builds that take place in Ceniza Bajo in this thread. Island/archipeligo nickname: The Volcano Geographical Features: A group of small islands, the largest of which is dominated by an enormous active volcano. Vegetation is sparse on the main island with no permanent source of freshwater available. The second largest island; however, contains a small freshwater lake and a large natural harbour that explorers have observed could easily be fortified to make a formidable anchorage. Aesthetics: The volcanic nature of the islands is reflected in the materials used to pave the streets and build the houses. The architecture displays a mixture of colonial style, wealth, but also solidity and practicality - because life in a trading town is not about displaying luxury, but about getting the work done, and living a good life. The settlement is new, and the houses show little to no signs of erosion. Ceniza Bajo is built on the ruins of an ancient native civilization, that once used to live where the Eslandolans have now settled. The remainders of the natives have been recycled and integrated into the town - that’s why quite a few gardens are home to a totem or some other random weird sculpture. Rumours: Geologists speculate that the volcanic nature of these islands probably contain significant mineral wealth, most likely with larger levels of iron, copper and mercury. Map to come. Properties: - Townhouse (medium residence) - Fruit merchant (small commerce) - Beach house (small residence) - Apple orchard (medium plantation) - Augustus's villa (medium residence) - Carrot farm (small plantation) - Tavern (small artisan)
  3. Name : Queenston Ownership : The Crown of Corrington Location : Arlintina, New Haven Sea Map : Coming soon Mayor : Edward Scarver (@Justsomebrix) Trade value : account summary Town Bank : account summary Town Income per turn / Town Expenses per turn : 184dbs / - Who can own property in Queenston : Anyone Who can freebuild in Queenston : Anyone Description : Coming Soon Official Information : Builds in Queenston Please help us out by posting the link to your Queenston builds in this thread. Licensee is Listed after the type of Licence. Properties : 63/31 Size for EGS purposes - 'Large Town' Required for 'City' : x4 commerce, x3 residence Required for 'Large City' : x12 commerce, x6 factory, x11 residence, x4 educational, x1 cultural Required for 'Grand City' : x15 artisan, x28 commerce, x22 factory, x27 residence, x7 educational, x3 cultural Required for 'Capital City' : x47 artisan, x60 commerce, x52 factory, x59 residence, x12 educational, x6 cultural, 4 royal Planned Builds : - Large Fort, Queenston (via Justsomebrix) Artisans : 17 Blueberry Manor, Corrington (via Evancelt) (+2 settlement size) Tavern, Corrington (via Lmcpictures) (+10 settlement size) Armory, Corrington (via Evancelt) (+2 settlement size) Supply depot with military docks, Corrington (via Bricksbypidy) (+3 settlement size) Commerces : 4 Mayor's Office, Corrington (via Ayrlego) (+1 settlement size) ETTC Office, ETTC (via Ayrlego) (+3 settlement size) Factories : 10 Logging Camp, Justsomebrix (+2 settlement size) Sawmill, Queenston (via Justsomebrix) (+2 settlement size) Sugar Windmill, Queenston (via lmcpicture) (+3 settlement size) Boiling House, Queenston (via lmcpicture) (+3 settlement size) Residences : 5 Grenadier Barracks, Corrington (via Ayrlego) (+3 settlement size) Corner Townhouse, Queenston (via Ayrlego) (+1 settlement size) Corner Townhouse, Corrington (via Justsomebrix) (+1 settlement size) Educational : 3 Primary School, Queenston (via Bricksbypidy) (+3 settlement size) Art and Culture : 4 Town Hall, Corrington (via Evancelt) (+2 settlement size) Guillotine, Queenston (via Justsomebrix) (+2 settlement size) Plantations : 21 Royal Sugar Cane Plantation, Corrington (via Bricksbypidy) (+10 settlement size) Royal Sugar Plantation, Queenston (via Lmcpictures) (+10 settlement size) Sugar Plantation, Queenston (via Justsomebrix) (+1 settlement size) Mines : 2 Clay Pit, Corrington (via Ayrlego) (+2 settlement size) Forts : Troops : Company of ETTC sepoys, Justsomebrix Vessels stationed here : Other buildings : Other related builds : Arrival on Arlintina, Evancelt Edward Scarver's arrival on Arlintina, Justsomebrix The Reds and the Royals, Bricksbypidy The Parvus, Lmcpictures The Ranger, Justsomebrix
  4. Settlement Name: Interlagos Ownership: Eslandola Location: Maldria Mayor: Pip Janszen - @Capt Wolf Size: Town Who can own property in Interlagos: Anyone, from any faction. Who can freebuild in Interlagos: Anyone, from any faction. Fortifications: One large fort. Troops: As of Nov. 2, 619, there are 30 men stationed here, all part of Janszen's expedition. Island description: One of the largest islands discovered by Madrician explorers so far, the northern coast of this island has a more temperate climate likely influenced by weather of the great northern sea. The mountain range that forms an east-west spine along the island contains the highest mountains yet seen in the new world, the peaks of which are covered in an almost permanent mist. This range shelters the southern portion of the island from the moderating effects of the northern winds and a more tropical climate prevails here. Several native tribes inhabit the island, and their relations with each other shift periodically, like rival siblings. They have been quick to trade with the new settlers, but the natives are protective of their lands. More about the native tribes of Maldria can be found here. Rumors: It is rumored that an ancient civilization once worked numerous rich gold mines on this island and that these mines could be reactivated with minimal effort. The peaks of the mountains in the central part of the island are said to be covered in snow where unusual creatures live such as a "snow jaguar." Please post a link to any free-builds that take place in Interlagos in this thread. Island map: Location of Interlagos: Properties: - Fort Janszen (large fort) - Brickmaker (medium factory) - Blacksmith (medium artisan) - Sawmill (medium factory) - Mess hall / tavern (medium artisan) - Warehouses (medium commerce) - Two houses (medium residence) - Church (small art & culture)
  5. The history of the colonisation of Terra Nova has so far been dominated by nations of the Madrice Peninsular who sail southeast from their homelands into the resource rich archipelagos of the new world. As the Mardician nations push ever eastward into the New Haven Sea, however; it has become clear that they are not the only the only nations to be exploring and colonising the new world. The nation of Carno was a latecomer to colonisation and Carnite planners felt they missed the prime locations in both the Sea of Thieves and Prio Sea. Thus Carno has pioneered Mardician exploration of the New Haven Sea area. From the first Carnite settlement of Neustadt on the island known to colonial planners as number eleven, Carnite presence has expanded onto the large island known as El Oleonda on which it is rumoured huge riches can be found. It wasn't long before Carnite pioneers realised they weren't the only ones with their eyes on El Oleondas wealth. Skirmishes broke out in the jungles between Carnite settlers and a strange people who appeared to be southern Halosian in appearance. Large ocean-going junks began to raid Carnite shipping and settlements. It was soon revealed these newcomers were from the Kingdom of the Lotus. Not much is known about the large southern Halosian empire and it is thought that Lotii explorers discovered the New Haven sea area by travelling northeast of their homelands. Soon El Oleonda and its surrounds were in a state of all out war. Even the nearby Corlander settlement of Spudkirk was raided by the Lotii! The hard pressed Carnites have called for their Madrician neighbours to assist them in their struggle driving the southerners out of the New Haven Sea. Will you answer their call? Political Map of the New Haven Sea: It is rumoured that Carno has at least two settlements on the western side of El Oleonda and the Lotii have at least three; one quite large, on the Eastern side of the island. This challenge consists of 5 categories: A. The Kingdom of the Lotus B. The Mysteries of El Oleonda C. First Encounter with the Tyree’De D. Action on the High Seas E. Mercenaries Needed Note that category D has an optional t-MRCA component, resulting in twice as many prizes. See below for category descriptions and deadlines. All entries must be linked in this thread. Clearly identify what category an entry is for. Scoring Criteria: Judges will score each entry on the following criteria: Build (score out of 10) - emphasis on quality. Doesn't necessary have to be complex, but higher scoring builds will show obvious effort. Story (score out of 5) - does the build fit the challenge story requirements? High scoring builds will have a well written and interesting story. Presentation (score out of 5) - Considerations include: photography, colour palette, base/borders Individual prizes awarded for each category as follows: - 1st Place individual: x1 free large property license (micro build required for activation, usable only in New Haven Sea) OR x1 free Class 5 ship license (micro build required for activation) - 2nd Place individual: x1 free medium property license (micro build required for activation, usable only in New Haven Sea) OR x1 free Class 4 ship license (micro build required for activation) - 3rd Place individual: x1 free small property license (micro build required for activation, usable only in New Haven Sea) OR x1 free Class 3 ship license (micro build required for activation) Faction prizes will be based on a calculation that includes participation and quality of builds from each category and individual category wins: - 1st Place faction: First choice of a New Haven Sea island for a settlement. (at the end of the challenge, a choice of islands will be set by the court). The settlement will start with the following properties: x3 small residences, x3 small artisans, x3 small commerce and x3 small factories (microbuilds needed to activate each). - 2nd Place faction: Second choice of a New Haven Sea island for a settlement. The settlement will start with the following properties: x2 small residences, x2 small artisans, x2 small commerce and x2 small factories (microbuilds needed to activate each). - 3rd Place faction: Third choice of a New Haven Sea island for a settlement. The settlement will start with the following properties: x1 small residence, x1 small artisan, x1 small commerce and x1 small factory (microbuilds needed to activate each). - 4th Place faction: Fourth choice of a New Haven Sea island for a settlement. The settlement will start with 1 small property (microbuild needed to activate). FINAL RESULTS HERE Category A: The Kingdom of the Lotus Not much is known in Northern Halos of the Kingdom of the Lotus, but they are one of the major empires of Southern Halos. By land, one must pass through the Mokolei Empire and the Forbidden Kingdoms. By sea, not only does the great expanse of the Drolitic Ocean separate the nations of Northern Halos from the southern part of the continent, but one must travel around the horn to the great Southern Ocean before encountering their kingdom. So what is the Kingdom of the Lotus like? Builders should show a scene depicting some aspect of Lotii culture (architecture, dress, customs, social interaction, etc.). Builds should be located within the Kingdom of the Lotus and may be based on rumours your characters in the Brick Seas have heard. The Kingdom of the Lotus is roughly based on real-word East Asian cultures and previous depictions have taken inspiration from both China and Japan. Size: 32 x 32 max Due Date: Sunday 22nd March 2020 Cat A Results Category B: The Mysteries of El Oleonda The New Haven Sea has not revealed many of her secrets yet. With four large islands and 17 smaller ones, there is much to explore. But what have Carno and Lotus found on El Oleonda that is worth fighting for? The fountain of youth? Gold or other mineral wealth? Gardens resplendent with fruit and other foodstuffs? Perhaps knowledge left behind by a lost civilization? Myths of a once great native civilization ruling over multiple islands are common amongst natives in the Brick Seas, and indeed ruins have been found in many locations hinting at some truth to these legends. Or is El Oleonda’s value in something else entirely? Builders should show a feature of the island worth fighting for by the combatants. Size: 32x32 max Due Date: Sunday 12th April Tuesday 14th April Friday 17 April 2020 Index of Cat B Builds Category C: First Encounter with the Tyree’De Ever since the Halosian nations began to explore the seas, they have encountered many indigenous peoples, and similar encounters have occurred in the New Haven Sea. Reports from both Carno and The Kingdom of the Lotus describe visitors in large canoes and even ships of curious design arriving at El Oleonda to trade with the Carnovians and the Lotii. These native traders are not Halosian of origin and, although they share similarities with some of the native peoples known so far, their culture appears very different. They trade in many exotic goods and wares, seemingly flush with silver and unwilling to part with their wares for mere trinkets. Instead, they are showing interest in manufactured goods, including milling equipment, metalworking and production tooling, and weapons. While they seem keen to learn Halosian ways and customs, they are much more circumspect when speaking about themselves. They refer to themselves as the Tyree’De and, when pushed about where they come from, they reply with vague answers “to the south.” Builders should show their faction’s peaceful first encounter with the Tyree’De, either in the form of Tyree’De people visiting a settlement on El Oleonda or another island in the New Haven Sea, or as an encounter with a Tyree’De vessel on the water in the New Haven Sea. Size: 24x24 max Due Date: Sunday 26th April 2020 Index of Cat C Builds Category D: Action on the High Seas With open warfare between Carno and the Kingdom of the Lotus, there is plenty of opportunity for normally law-abiding sailors to turn to privateering as a means of legal piracy to earn a handsome payday. Carno is practically giving away Letters of Marque to anyone who will help them combat the Kingdom of the Lotus in the New Haven Sea and protect their supply lines. Rumor has it the Lotii are also willing, if you can make contact with them, to authorize privateers to harass Carno shipping. Builders should show some aspect of a naval encounter in the New Haven Sea. There are two different types of entries for this category: Cat D(1) MOC only, and Cat D(2) t-MRCA result builds. 'MOC Only' entries should depict a naval encounter between Carnite and Lotii forces or their allies. 'tMRCA' entries. A tMRCA will be run in which players may accept a letter of Marque from Carno to hunt Lotii vessels. So that players may get their ships into the action quickly, ships will be allowed to be moved from their most recent destination to a new starting point in the New Haven Sea for free. Players wishing to enter in the category should submit a PM to the MRCA officials declaring their intention of entering this category and nominating their starting point. A tMRCA (potentially two) will then be run and players should MOC their tMRCA results as their entry. Rewards will be handed out for both types of entries and players may enter both sub-categories Size: unlimited (mirco builds also allowed) Due Date: Sunday 31st May 2020 28 June 2020 Note: Individual 1st, 2nd, and 3rd place prizes awarded in both the “MOC only” and “t-MRCA result” classes. Category E: Mercenaries Needed Carno isn't just calling for help on the high seas; they also need troops on the ground on El Oleonda. Thus Carno is hiring Madrician mercenary units to help them on El Oleonda. The battlegrounds on El Oleonda cover a vast array of environments from thick verdant jungle to rolling plains and mountain highlands. Builders should depict a land battle/skirmish on the island or El Oleonda between Carno and/or their mercenary units and Lotii forces. Due Date: Sunday 31st May 2020 Size: 32x32 max
  6. Willem Guilder stood before the table and carefully spread open a group of maps on the table. The maps were well aged, and he handled them with care. “Gentlemen, a few months ago, Commodore Hammish Grei shared with me some very interesting maps that had come into the possession of the Crahaish neh Triuri.” “The Crahaish neh Triuri?” interrupted Philip Janszen, captain of the Far Horizon. “Yes, I know," replied Guilder immediately, before Janszen could continue. "Don’t get me started.” Guilder composed himself a bit as he regained his train of thought. “These maps are more than 250 years old, and they describe a group of islands surrounding a sea far to the east. After some time spent studying the maps, the Crahaish were able to identify Corrington’s Celestia and Oleon’s Ile d’Or on this map.” Guilder pointed to a corner of one of the maps, and the gathered men leaned in for a closer look. “When put together, these maps detail the islands around a large sea southeast of Ile d’Or, which we are calling the New Haven Sea, based on our best efforts to translate what text we can from these documents.” “Not all the maps are written in the same language,” noted Thaddeus Calvo, the somewhat well-known Eslandolan explorer. “If I’m interpreting the scale correctly,” interjected Captain Janszen, “some of those islands are far bigger than anything discovered in the Brick Seas to date.” “Astute observation, Captain,” replied Guilder. “You are reading the scale properly. There appear to be at least three islands far larger than anything Halosian explorers have discovered, and three others that rival the largest discoveries to date.” "What languages are these" asked Calvo, looking at a couple of the maps in particular. "I have had success translating other pieces of text similar to parts of these maps, languages similar to those encountered among natives in the Prio Seas, but none of the writing here appears to be an exact match." “The Crahaish neh Triuri have identified and translated parts of the text written in Cymgrii script," answered Guilder. "Ah, Cymgrii!" Calvo nodded, turning over in his mind what he knew of the language. Guilder continued: "The sea encompassed by this ring of islands appears to be described as fairly calm. With so many islands of such size, and a large navigable sea, you can see why it is imperative that we learn more about the area. It could contain unimagined resources. So,” Guider continued, “I propose that we send an exploration fleet to the New Haven Sea. Our first targets should be the group of three islands so near Celestia and Ile d’Or, directly to their east and southeast. Two of the islands are similar in size to Celestia, but the other is quite small. I suggest that we circumnavigate these three islands, discerning what we can about them and confirming the accuracy of these maps.” Janszen and Calvo nodded in agreement. “Then, we set exploration parties ashore on each and gather what information we can, but we keep it brief. After that, I’d like to see the fleet proceed to the two largest islands in the western half of the sea and conduct similar navigation and exploratory efforts.” “Governor, how many ships are you considering for this fleet?” asked Captain Janszen. "I have managed to put four ships at your disposal," replied Guilder. "What do you think of that?” "My disposal?" stuttered Janszen. "Yes, captain," replied Guilder with a grin, "at your disposal. Cornelius Reyngout always spoke highly of you, and you have performed admirably as you have worked your way up the ranks of the MCTC. But I suspect you have more to offer than merely being a good merchant captain. You will be overall commander of this expedition as well as the ultimate authority on the sea, but I would advise you to also lean on Calvo's expertise." Guilder then turned to Calvo. "You are to lead any forays onto the islands. I am depending on your experience. And I expect you will counsel young Janszen here capably as well." Janszen struggled to keep his emotions in check. “What ships?" he finally managed to ask. "You’d need at least one or two well-armed ships to protect the fleet, and I’d suggest having at least one smaller ship that could venture in closer to the islands without risking the larger ships on hidden shoals or such. And we'd need ample cargo space to bring back any discoveries and room for some troops.” "I think we have exactly that," replied Guilder. "You and Calvo are to go with all haste to Poorvintia, where you are to assume command of La Contessa de Victoria. Escorted by the Blood Diamond, you will proceed to Hojaroja, where you will rendezvous with the carrack Hidalga and the armed sloop Esmerelda and pick up a company of my troops there. From there, proceed to the northwestern islands of the New Haven Sea and begin your expedition." "La Contessa de Victoria?" stammered Janszen. "Yes, she is quite the ship, but you have earned it." "What about my first mate, Anthony Crol?" "He will take over as captain of the Far Horizon," replied Guilder. Janszen would miss sailing with his longtime friend, but knowing Crol would finally have his own command softened the blow. Guilder then pulled a key from his pocket. "You will also need the expedition treasury. I have a chest in the next room with 1500 DBs for your use. Here is the key. Don't spend it all in one place!" joked Guilder. Janszen laughed a hearty laugh, a needed break from thinking about what was ahead. "If you run into any problems on the expedition," Guilder continued, "Fatu Hiva and Jameston are both near, but do not discuss your mission with anybody there. If you find the need to return to friendlier confines, I will have someone in Fuerte Unido you can talk to." Pip Janszen took a deep breath. The next phase of his life had begun. He was ready for the challenge. --- Map of the New Haven Sea: .
  7. While one half of Eslandola's New Haven Sea expedition was establishing a base on Maldria, the other half of the expedition has returned to island #1 to establish a trading post. The trading post is the first property in the new settlement of Chiquita. It will serve as a focal point for harvesting bananas and breadfruit, and for continuing to develop the friendly relationship with the island's blind, tree-dwelling natives. Wait, what was that? Did you see something? Never mind. There's nothing here. The settlers might need some time to adjust to how the natives get around. ----- This MOC first appeared in my AMRCA thread, but I re-posted it here for licensing purposes, and it also allowed me to include more pictures. All C&C welcome.
  8. After months of exploring islands in the New Haven Sea, Eslandola’s expedition finally set foot on the island of Maldria. Initial exploration had identified a prime location for a settlement on the north side of the island, and preparations for a base for further exploration of the island were begun. Now, after much hard work by the ship crews and troops that made up the human capital of the expedition, a permanent base was established. Even though the fort was done, work crews continued on other tasks, as a dock and other infrastructure was needed for the new settlement. Ship gun crews and troop leaders worked to make sure the fort’s armament was ready. Outside the fort, musketeers patrolled the perimeter, as the island was still a great unknown. Inside the fort, expedition leader Philip “Pip” Janszen discussed matters with somewhat-renowned explorer Thaddeus Calvo. Pip’s protestations aside, Calvo informed Pip that the men had already named the fort after their expedition leader. It was Fort Janszen. He was stuck with it. ---------------------- This is a part of my ongoing AMRCA exploring the New Haven Sea, but I’ve posted it separately for licensing purposes. All C&C welcome.
  9. Settlement Name: Chiquita Ownership: MCTC Location: New Haven Sea, Island #1 Mayor: TBD Size: Hamlet Who can own property in Chiquita: Anyone, from any faction. Who can freebuild in Chiquita: Anyone, from any faction. Fortifications: none. Troops: As of Nov. 5, 619, one company (30 men) of MCTC troops. Please post a link to any free-builds that take place in Chiquita in this thread. Island map: