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Found 5 results

  1. While waiting for more building materials for Inferno HQ we decided that it was time the Agents of Godwins Hollow upgraded their vehicles. The first two are some basic MODs/repaints to vehicles from existing sets but the third is a MOC dropship allowing the Agents to get significant numbers of personnel into the fray quickly. The 4x4 All Terrain Attack Vehicle Agents of Godwins Hollow - Vehicles Agents of Godwins Hollow - Vehicles The 'Spyder' Assault Speedster WP_20170603_22_25_59_Pro WP_20170603_22_25_26_Pro WP_20170603_22_22_51_Pro WP_20170603_22_20_13_Pro WP_20170603_22_19_53_Pro WP_20170603_22_16_43_Pro The 'Bulldog' Armored Personnel Dropship WP_20170603_22_11_22_Pro WP_20170603_22_07_44_Pro WP_20170603_21_51_06_Pro WP_20170603_21_51_03_Pro WP_20170603_21_49_49_Pro WP_20170603_21_49_44_Pro WP_20170603_21_49_37_Pro WP_20170603_21_47_51_Pro WP_20170603_21_44_46_Pro WP_20170603_21_44_36_Pro WP_20170603_15_56_11_Pro Everybody all together... WP_20170603_22_15_55_Pro WP_20170603_22_14_13_Pro by Stewart & Sydney, on Flickr There are more pics on Flickr if you're interested and always, your comments are appreciated. Thanks for taking a look.
  2. We had been posting updates to our Inferno HQ separately and it was suggested that they might be easier to follow in a single thread. We agreed, so we're making this new post to consolidate everything into a single location. Each post/update will be started with its own heading showing the date. We've just cut and pasted the existing posts into this thread and eliminated the repetitive links to our pages on Flickr & MOC-Pages. Please click away if you'd like to see more of any particular update but as this continues to grow we'll leave those out as they're right here at the top if you need them. As always, we certainly appreciate you checking in on our progress and invite any comments and thoughts you may have. Enjoy! FIRST POST - 7 APR 2016 Godwins Hollow (our LEGO City) was originally started strictly as background for the ongoing struggle between the Agents and Inferno's henchmen. Over the many years that we've been working on our city we always pushed the actual Agent's HQ and Inferno HQ aside in favor of further fleshing out the city itself. However, after years of fiddling with it in LDD and a handful of proofs of concepts we have finally started building the Inferno HQ. We've started with the lowest level and hope to eventually have fully developed floors underneath the mountain and a partially transformable castle/attack post on top of the mountain. This is still in the VERY early stages but there are places to park the mechs and the hover jeeps. The interior of this hangar bay will be a mix of interior rock facing and more standard 'hangar bay' walls. Anyways, just wanted to throw this out here. UPDATE 1 - 25 APR 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 2 - 3 SEP 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 3 - 19 SEP 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 4 - 22 OCT 2016 These images never made it into a post but adding in these updates show a bit more complete picture of the project's progress. 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr 161024 - WIP - Inferno HQ161024 - WIP - Inferno HQ by Stewart & Sydney, on Flickr UPDATE 5 - 15 MAY 2017 So this has been a REALLY long-term project of ours but we're finally making some progress. Godwins Hollow was originally conceived as the place that the LEGO Agents would defend from the menacing henchmen of INFERNO! All respectable evil-doers need a secret lair and this is the start of theirs! Once it's completed we're hoping to have two full levels underneath the mountain, trap doors revealing weapon systems, launch bays, and all of the other despicable stuff an Inferno HQ should have. Once you scroll thru the pics below you'll be able to see we've made some significant progress on the base level both inside and out. The main hover jeep garage, mountain exit, and repair bay are all in place. There is a personnel elevator to take you to the command center and eventually on to the next underground level, and two mech bays for the Inferno mechs. So please take a look at what we've done so far and feel free to leave any feedback you'd like. Enjoy! UPDATE 6 - 21 MAY 2017 Our Inferno HQ is still moving along. The ground level to the mountain base is almost finished and we've moved on to one of the key areas of the second level - the hoverjet launch pad. The face of the mountain will open up to allow the launch pad to extend outside of the main bay area so the hoverjets can launch and be retrieved. There is a small control deck immediately adjacent to the launch pad and the hover jets themselves are stored vertically on automated transport drones. UPDATE 7 - 26 MAY 2017 Today's update is a little proof of concept for the transforming towers that will make up the castle ruin on top of Inferno HQ's mountain. This is our first castle build of any kind and while we are pleased with the result it may be fiddled with before the castle is finalized. As you can see the tower conceals the Inferno cannon which could easily hold Godwins Hollow ransom if the Agents don't keep things in check. Again, thanks for taking a look and your thoughts and comments are welcome. 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr 170526 - WIP - Inferno HQ, Castle Tower by Stewart & Sydney, on Flickr
  3. Our Inferno HQ is still moving along. The ground level to the mountain base is almost finished and we've moved on to one of the key areas of the second level - the hoverjet launch pad. The face of the mountain will open up to allow the launch pad to extend outside of the main bay area so the hoverjets can launch and be retreived. There is a small control deck immediately adjacent to the launch pad and the hover jets themselves are stored vertically on automated transport drones. As always, we appreciate your thoughts and comments. If you'd like to find out more please visit us on MOC-Pages or Flickr.
  4. So this has been a REALLY long-term project of ours but we're finally making some progress. Godwins Hollow was originally conceived as the place that the LEGO Agents would defend from the menacing henchmen of INFERNO! All respectable evil-doers need a secret lair and this is the start of theirs! Once it's completed we're hoping to have two full levels underneath the mountain, trap doors revealing weapon systems, launch bays, and all of the other despicable stuff an Inferno HQ should have. Once you scroll thru the pics below you'll be able to see we've made some significant progress on the base level both inside and out. The main hover jeep garage, mountain exit, and repair bay are all in place. There is a personnel elevator to take you to the command center and eventually on to the next underground level, and two mech bays for the Inferno mechs. So please take a look at what we've done so far and feel free to leave any feedback you'd like. Enjoy! As always, there are more pics on our Flickr page and over on MOC Pages. Thanks for checking it out.
  5. Godwins Hollow (our LEGO City) was originally started strictly as background for the ongoing struggle between the Agents and Inferno's henchmen. Over the many years that we've been working on our city we always pushed the actual Agent's HQ and Inferno HQ aside in favor of further fleshing out the city itself. However, after years of fiddling with it in LDD and a handful of proofs of concepts we have finally started building the Inferno HQ. We've started with the lowest level and hope to eventually have to fully developed floors underneath the mountain and a partially transformable castle/attack post on top of the mountain. This is still in the VERY early stages but there are places to park the mechs and the hover jeeps. The interior of this hangar bay will be a mix of interior rock facing and more standard 'hangar bay' walls. Anyways, just wanted to throw this out here. More pics can be found on our Flickr page or over at MOC Pages if you're interested. Comments are always welcome.