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Found 801 results

  1. Delusion Brick

    "Belisarius" Skeleton Pirate Ghost Ship

    Belisarius is a pirate boat that after a lot of journeys and adventures, in one of its trips and in its final quest for a long-lost treasure that was located in the abyss, it met a magical sea dragon. The dragon was the guard of the abyss that did not allow bad spirits to rise the surface. After a battle between the dragon and the ship not only was the dragon beaten but also it became the ship’s skeleton. All the sailors were transformed as well into it’s skeleton which also became part of the ship. So now, the ship took the role of the guard and protector until someone else had to win and take with its turn that role. The set includes florescent pieces so when you switch off the light you can see the skeleton, the mystique of the dragon and the darkness vanishes the black bricks of the ship which looks like its flying in the air. https://ideas.lego.com/projects/d41fa54f-132a-4e85-8264-908b8133be97
  2. UPDATE : 6th October 2017 The building instructions (PDF + partslist.xls) of my ITT are finally available! The rebrickable link is not valid yet (I'll do an update for that) but you can go to my website (https://bricksfeeder.wixsite.com/bricksfeeder/starwars-1). To help me a little to continue this passion, these instructions are paying (10 euros by paypal). Link to Rebrickable : https://rebrickable.com/mocs/MOC-10166/BricksFeeder/itt-imperial-troop-transport-minifigs-scale/#comments My final MOC has 1154 pieces and has light f you want. https://youtu.be/2S4VYgInwfM I hope you enjoy! :) Keep on building! ----------------------------------------------- Hello from France Guys ! I'm Bricks Feeder and it's my first topic on Eurobricks! :) I show you my third version of my MOC of the ITT (Imperial Troop Transport) seen on the SW Rebels series. This MOC has the dimensions of the mining's scale with 1174 bricks. => Almost 21cm (L) x 10,5 cm (W) x 9cm (H) I'm trying to build a "cool" Interior of the cockpit. I'll continue to work on it. I am not satisfied yet ! I'll show you my advance and if I can, the real one! If you have some ideas or constructive criticisms, share with me please! I want to upgrade my skills! :) Enjoy and have a nice day! P.S. : If you have the time... Check my You Tube Channel! ;) My previous version can be seen in this video.
  3. Trying to make castle black from the show Game of Thrones starting lagging massively at 9000 bricks now I'am at 20709 bricks is there any further way to cut down the lag and maybe hide bricks but not make them loaded until necessary or to only load bricks currently seen within the viewport? Even copying parts and importing them is stressful the collision calculations bog everything down. Have a decent PC but it's almost impossible moving big chunks around. Set all the graphics to low. Is there anything that can be tweaked to tone down the collisions? Maybe some feature of the developer mode can help with this.
  4. insideLego

    [MOC] Imperial Light Cruiser

    Hello AFOL's, today, i want to show you my new awsome Moc of the Imperial Light Cruiser from Star Wars Rebels. It has Parts: 2908 Lenght: 92,8cm Width: 38,4cm Height: 12,8cm Building Time: 2 Days I would be happy for feedback.
  5. I spend long periods away from home and my Lego bricks due to my work, so I end up doing a lot of design in computer with the likes of LDD, LDraw/bricksmith, and mecabricks. The problem is that none of these have any "physics" in them, I can't ever see how strong or stable the model is. So I end up spending hours agonising over the way the bricks are stacked, worrying over whether or not they will lock together solidly enough in real life. I also spend ages checking brick link and Lego bricks and pieces to make sure the pieces I use are available in the colours I choose, but that's another story. When I finally do treat myself and buy the bricks for one of my creations, they invariably fall apart. A couple of years back it was a 50 piece micro-scale particle detector that took 2 hours to get together and exploded at the slightest touch (and I do mean that literally, bits went flying all over the room!). My latest fiasco is a model of the Mercury-Redstone rocket, which I designed to go with the Lego Ideas Saturn V. It's just a stack of 2x2 round bricks with three axles inside due to it's height, yet despite my best efforts to put the axle transitions well inside bricks, the rocket easily falls apart into three neat chunks (one for each axle). So, what's the secret? When you design in computer do you care at all about how the model would behave in real life? And if you do care, do you have any tips on making sure that the model holds up well when physically built?
  6. Back in the days of the start of ldd I made a lot of models. I believe it was version 2 or 3. But now i cant open them in the latest version of ldd. Or they open empty. Is there a solution for this? Or does anyone have a old version of version 2 or 3 of ldd?
  7. I got bored and wanted something quick to build, so I decided to try my hand at a Brickheadz. I'm not near my collection at the moment, so I built in LDD. I also doubt I have all the pieces necessary to actually have a physical version of the model, but who knows, maybe I'll build it physically some day. Needles to say, the subject was spurred on because I've been meaning to sit down and continue watching the series which is titled after the titular character who's likeness I tried to replicate. She fights evil by moonlight, wins love by daylight, she never runs from a real fight (), she's the one called Sailor Moon! I've actually gained some mad respect for the designers of these little things. Maybe it was my choice of subject, but Sailor Moon's hair was quite possibly the most maddening thing I've ever had to think through. I'm still not thoroughly happy with her little hair buns, but it looks a lot better than some of the earlier drafts. I'll admit that I stole the skirt design from Super-girl, but it was honestly the best solution. I'm also not entirely pleased with the bow on the front, but if this was an actual product, I feel it'd be it's own printed piece. I'll probably do Tuxedo Mask in a bit to compliment the current Sailor Moon. Thoughts and criticism are appreciated!
  8. Hi Guys, I have a somewhat strange problem using the LDD. I did some search but couldn't find something about: Occasionally I use groups to groups some bricks together. And I occasionally delete the the bricks. And I often do not delete the grouping prior to the bricks deletion. And this seems to be the problem: LDD seems to be not able to handle this correct, the result is an empty group. Of course you can delete this group afterwards, but if you do this to often you end up with a huge (infinite?) amount of empty groups you can not delete. This wouldn't be that great problem, but the LDD considers these groups and suddenly needs a huge amount of RAM (a 4000 Brick LDD, usually 450MB of RAM consumption, suddenly consumes over 1.5GB) forcing the LDD to react very slowly when opening, saving the file and importing a model to this file (up to over a minute). --> so you end up with a somewhat corrupted LDD file you can't use efficient anymore. So my questions are: 1. Did anyone of you also have this problem? 2. Is there a solution to repair this file (e.g. loading the LDD into another CAD tool which ignores the groups and then reexporting it to LDD?) I you want I can upload the file in question later this evening. Thanks in advance and BR, Guenther
  9. Hello AFOL's, today, i want to show you my new awsome Moc of the Imperial Interdictor Cruiser from Star Wars Rebels. It has Parts: 5163 Lenght: 99,8cm Width: 51,4cm Height: 25,5cm Building Time: 4 Days I would be happy for feedback.
  10. I'm not sure if anyone is aware of this, but there's Minecraft minifigure head decals in LEGO Digital Designer! Here are examples. I discovered this when I uninstalled LDD and reinstalled it earlier today.
  11. I came acroos the topic "Where should the next People at the ____ take place?", and I was wondering, this could be a long-running series - I hope TLG thinks it as well. Some of the ideas was a ski resort, so I made one. It is a little smaller, only 12 minifigs. Enjoy! Some features in close-up: Snow gun Girl with sledge Stuff to rent Mountain rescue Hockey player Hiker Chocolate stand Female yeti
  12. I am struggling with the hinge tool in LDD. I use technic beams, turn plates, rocker bearings, and pegs to make various types of doors and ramps. Each time I think I have the hinge tool figured out, I get different results. When it comes to a """technic beam via pegs""" type of hinge, each beam and peg can be selected for manipulation, causing circular arrows to appear. My problem is that the entire model moves most of the time instead of the part that I want to move. The starships I make are massive and LDD freezes for up to thirty seconds each time the entire damn ship moves. I have experienced this happen while manipulating pegs or beams. At first I thought that the entire model would only move if there was a red box highlight around the entire model, so then I made sure that only the piece I selected had the red box highlight. But sometimes the entire model moves while only the one piece has the red box highlight. Every instruction and video I have experienced, neglects to explain how to actually use the hinge tool, they just cover the basics like CLICK, ARROWS, DONE. I wish it was as easy as grabbing the door and moving it with the mouse cursor. While building, I often mistakenly grab bricks from the foreground, could this be what is happening when the entire model moves instead of the door? If so, the only way to prevent it from happening is to zoom way close to the arrows, but then I can not see what is going on. I am not trying to spend most of my time zooming in and out. Regarding using the arrows, which part of the arrows should be crabbed by the cursor, the arrow head, the body or can both be used. Should I move the cursor in a ring following the contour of the arrows, or should the cursor be moved up and down? It may just be me, but if I engineered a program, I would explain such things, instead of simply stating that the hinge tool is used to manipulate hinges. Yeah but how? What part must be clicked/selected? How do you use the arrows? How do you know if the door will move, or the entire model? A couple days ago, while tinkering with hinges, I noticed that the entire model was rotated horizontally by about 20 degrees. A consequence of messing with hinges that I did not notice,.. well I noticed it, but I thought that I had accidentally clicked one of the annoying, hardly visible pan arrows. I had already saved lots of work so reloading was not an option. I ended up correcting the 20 degree rotation but forgot how I did it. Though the 20 degree rotation was corrected, the ship was now moved from it's original location. This was upsetting because I had multiple free floating objects like sliding doors that were not connected to the model, which were now outside of the ship. How would I be able to fine rotate an entire selected model, instead of the limited 45 degree changes that the keyboard arrow keys provide? Or is my only option to perform a (((disappearing hinge trick)))? Regarding the hardly visible pan arrows, why were they designed to rotate the users perspective, instead of move the perspective left/right up/down? Is there any way to invert a model? Like to turn a left into a right? Without this ability, building takes more than twice as long. Is there any way to make a brick attach to a tile plate without performing the (((disappearing stud trick)))? I noticed that not even a Lego figure can be placed on a tile plate which blew me away. My floors are always tiled because as a child I knew that walking on floors with bumps everywhere would be annoying. When I watch tutorials on YT regarding LDD, their brick selector to the left has the pieces shown in a rainbow of colors which would make finding pieces easier, but mine are all red. I like all red so I know what bricks were recently placed, but I fear I am lacking something. Also when I select the decoration tool, the popup selection window has only a couple designs to choose from. My real Lego collection had at least 150 different designs for 1x2-1x3-1x4-1x6-2x2 tile plates, yet the only tile plate in LDD that has more than a couple options is the 1x2 plate, which has a couple dozen. I fear that I do not have the full inventory of parts. Is there an update or library pack that I need to install? Any way to permanently link bricks together so in the future, when one of the linked bricks is selected/moved, the other linked bricks are selected and moved with it? When I open the color pallet window, the "Legacy" colors at the bottom are cut off by the status bar so I am unable to see all of the colors. Is the color pallet moveable somehow, or must I use a larger display in order to view it all? My lap top is only 720p. I included an image. I am unable to move this ramp door at all, but sometimes the entire ship moves while the door stays put. There is nothing blocking the movement, hidden or visible. I have worked with real Lego's since I was eight so I know every Lego brick very well. I would be having so much fun if I could actually see the things I create function, instead of massive confusion and frustration. Version - 4.3.10 Brick Version - 2248.1 WIN10
  13. From (another) rib of Blueprint, another program was born! I hereby offer you: BrickyFab upload your LDD models to Sketchfab. How it works: Just open the program, load an LDD model , enter your Sketchfab API, add some descriptions and tags and click Upload. Features: Single click interface, remembers your key and tags. Share your models around with Sketchfab fine embedded visualizer (works in Facebook too!) etc Requirements: Java8 (revision 8u40 or better) A Sketchfab account Lego Digital Designer Disclaimer: Use at your own risk, i decline any responsability for anything that may happen to you using the program. Donation: Should you like the program and you feel like, you can donate any amount of money here: https://www.paypal.me/msx80 thanks in advance! Download: Download the latest version here! Screenshot: See some 3d models here! Changelog: 0001: first release!
  14. Hi, I have a weird problem after I installed LDD 4.3.10 in a new Lenovo T470s laptop running Windows 10 Creator's update. LDD will run without any kinds of crash, and display the models just right and with full performance, but the UI is lacking the blue toolbar on the top (the one with the Open and Save buttons). It just shows a blue thick line instead. I have an old Lenovo laptop running the same resolution than this new one, and everything looks fine there. It is also running Windows 10 Creator's update. Just to be sure, I uninstalled LDD and reinstalled using the same file that I downloaded on the new laptop. And everything still looks fine. I also checked which drivers I got installed, and I got all latest Lenovo recommended updates, including graphics drivers. There is an additional problem also. The mouse cursor seems to have an offset. I mean, when you try to press on a UI button or checkbox, then the button gets highlighted only when the mouse is slightly below the button. This is really weird. Did someone encounter this problem already?
  15. Hi folks! Year 2090. The colonization of the planet Mars is a reality. To develop an autosufficent civilization is important to find a solution to recreate the flora in the planet. So, here it is the botanical research center. It consist in a laboratory, four greenhouses (temperate forest, tropical forest, crops and fruit plants), a control room, a meeting room and some services. Each minifig colour represent its division: - green: laboratory; - blue: supervisor; - red: forests greenhouses; - yellow: crops; - black: fruit plants greenhouse; - white: technics; - grey: director. The model it is not a 100% neo classic space theme, I've changed some colour scheme due to the lack of yellow trasparent pieces; also, we're in Mars not on the moon! ;) P.s. the spherical classic space logo is a recreation of ones that I found on google. I've just changed the colour and added a plant, to represent the research division. Here you can find the LDD file:http://www.bricksafe.com/pages/zazavolley/neo-classic-space/botanical-research-center
  16. I tried to learn use the ldd with an instruction, but I found it seems ldd does not allow me to fit these 2 parts. Can someone tell me how to?
  17. "Don't Ask Me Who I Am. You Say-" -Qlenasy ---- Born from the Lunar domain, she rarely leaving her residents, however she often gaze upon the distance at the Dusk Shore. Despite being a maiden, she's the Branch Chief of the Lunar Empire. If the Empress decease without a child, Qlenasy will take the throne. Qlenasy have 4 type of emotion she can swap to; ---- Neutral = Balanced, Intelligent, Cautious Her vanilla state. Despite the lack of expression in this form, she can still use small portion of her other 3 facial power in this form. ---- Alluring = Happy, Loving, Cheerful Despite her bright face, she can still pose a treat in this form. The Jantukum Flower is an exclusive plant found only in the Lunar Valley, but it can also act like a bomb by fluorously combusting. ---- Psychotic = Demonic, Sinister, Deviant While shes not psychopathic in this form, it's know to be the most dangerous from all 4 forms. A cut from the Schizo Blade open up a gap of fear throughout the target membrane. ---- Sorrowful = Enraged, Depressed, Reckless With blood pouring through her eyes, this isn't just most unhealthy form to face against, but also painful to battle against. The Dual Grim Flail-Blade create vase energy which can duplicate itself in combat. ---- Etc:
  18. So my question is, since when do we have two different minifig leg parts with separate functionality? I never actually noticed until now...
  19. On May 7, 1961, astronaut Alan Shepard became then first American in space. Flying the Mercury capsule "Freedom 7", he reached an altitude of 187.5km on his 15 minute sub-orbital flight. This particular model is in scale with the recent Lego Ideas 21309 Saturn V/Apollo rocket. I’ve taken the scale from the Apollo command module, assuming 1 stud = 1m. Sadly, at this small size (just 2 studs across), it isn't possible to recreate the United States logo down the side of the rocket, or the distinctive black-and-white stripes in the aft section. If anyone has advice on getting custom prints done, I'd certainly be interested. I was nearly going to use the traditional Lego rocket fin for the tail of the ship, but I decided to try and recreate the black and white patterning on the engine block using some robot arms: I'm a little concerned about my use of a 3.18mm bar in the technic axle holes to hold the base of the rocket together, as it's an unusual technique that (I think) may be damaging to the 2x2 round bricks and plates. That said, it has been used in a few Lego sets so I'm confident it is at least "legal". The model features a display stand, based on the actual launchpad of the Mercury-Redstone: The Mercury-Redstone comes with a separate Mercury capsule on its own display stand - this version includes a 1x1 round plate on the base to represent the retro-rocket pack. This was a small engine that fired to bring Freedom 7 down to Earth on a good trajectory, but unfortunately there isn't the space to include it on the rocket stack. The Mercury capsule was topped by a 4.8m red escape tower, which would propel the capsule up and away from an exploding booster. While never used on manned flights (fortunately), it saw incredibly frequent use during the early testing of rockets! A nanofigure astronaut is included for scale… and yes, Mercury really was that tiny!! This is a digital MOC and hasn't been tested in real life. An older version has appeared on mecabricks, but this one has been updated to use parts that actually exist. Comments and criticism are always appreciated!
  20. On February 20th 1960, U.S astronaut John Glenn became the first American to orbit the Earth. Piloiting the Mercury capsule “Friendship 7”, launched atop a newly up-rated Atlas rocket, he successfully made three orbits of the Earth. The mission suffered various glitches, including thruster issues and a possible loose heat shield (which could have been fatal), but was essentially a complete success and paved the way for future American space exploration. (Base image from Wikipedia) This particular model is in scale with the recent Lego Ideas 21309 Saturn V/Apollo rocket. I’ve taken the scale from the Apollo command module, assuming 1 stud = 1m. The Atlas rocket was a 1.5 stage rocket. Unlike the Saturn V, which dropped complete assemblies of fuel-tanks and engines, the Atlas rocket jettisoned it’s two outer engines on the way to orbit. This is possible on the model: The Mercury-Atlas comes with a separate Mercury capsule on its own display stand - this version includes a 1x1 round plate on the base to represent the retro-rocket pack. This was used to de-orbit and return Friendship 7 to Earth, but unfortunately there isn't the space to include it on the rocket stack. The Mercury capsule is topped by a 4.8m red escape tower, which would propel the capsule up and away from an exploding booster. While never used on manned flights (fortunately), it saw incredibly frequent use during the Atlas rocket's early testing! A nanofigure astronaut is included for scale… and yes, Mercury really was that tiny!! This is a digital MOC and hasn't been tested in real life. Comments and criticism is always appreciated - I would also welcome advice on how to build a suitable display stand. There’s no way the rocket can stand on its engines, and not many connection points left near the base!
  21. Hi everyone. I took some time to show you guys how to enable LDD's developer mode and all the tings it can do. Here are a just a few examples of the things you can do in dev. mode: You can render bricks in wireframe: You can use the various rendering modes to show the collision objects of the bricks and color them in some trippy colors: And the best thing of all, you can DISABLE COLLISIONS in order to place bricks in almost any manner: I made a short video on how to unlock LDD developer mode and all the other things you can do with it here: I hope you guys find this info useful and save yourself a lot of work when LDD's collisions give you a headache
  22. Hi, hope this is the right place to ask this question. I'm trying to build a small cone-shaped structure that changes diameter from 5 studs down to 2 studs with a height of only 6 plates. Stacking 6942 "lamp shade" on top of 15395 "dome 2x2 inverted with one stud" looks like it should fit, but LDD refuses to allow this connection. I even tried adding 1x1 plates as a scaffold. An exploded view of the assembly is this: I don't own either of these parts, so could someone tell me - is this really an impossible connection, or can it be done in real life?
  23. The Mugbearer

    [Digital Render] Makuta Teridax

    [Digital Render] Makuta Teridax by Artemiy Karpinskiy, on Flickr "Little Toa, you have not yet begun to see even the barest outlines of my plans. I have schemes within schemes that would boggle your feeble mind. You may counter one, but there are a thousand more of which you know nothing. Even my … setbacks … are planned for, and so I shall win in the end.“ — Makuta Teridax to Toa Metru Vakama, Time Trap * * * If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
  24. jameseilers

    Kyber Crystal Containers

    I have put together a compilation of different Imperial Kyber crystal container designs I have come across. All except the Lego version can hold crystals. Inthert's can hold the 30153 crystal and all of the others can hold a 1x1 cylinder with a flat round tile on top to mimic the internal cylindrical containers seen spilling out in Rogue One. The two designs to the right are my own with a shorter version below. It is interesting to see all of the variations on a small item like this. I think Markus19840420's is actually my favorite. What are everyone's thoughts? Kyber-Containers by James Eilers wolf.leews-無 (Flickr) markus19840420 (Flickr) Inthert (flickr) / Inthert (Instagram post of of Kyber Container) Here is the LDD File.
  25. Hey everyone, So I recently started re-watching Clone Wars since I finally got it on BluRay, and thought I'd take a stab at some of the ships since Clone Wars was the first series I started making MOCs for. (One day I may show my earlier stuff once I update it all.) I had forgotten how neat the Republic Y-Wing was, and thought I'd tackle that. I had planned to show this off as real bricks but it's going to cost a bit more than I had originally anticipated, so here is the LDD version for now. Anakin's BTL-B Y-Wing Starfighter (1) by IcarusBuilds, on Flickr Version with landing gear, there is unfortunately no room to fold it in, so it has to be removed and bricks placed over the holes. Anakin's BTL-B Y-Wing Starfighter (2) by IcarusBuilds, on Flickr They had the design drawings available on the Star Wars website, so I used those to get my design as close as I could scale wise. Anakin's BTL-B Y-Wing Starfighter - Full (1) by IcarusBuilds, on Flickr And then a collection of the different colours seen in the show. BTL-B Y-Wing Starfighter - All Colours (1) by IcarusBuilds, on Flickr BTL-B Y-Wing Starfighter - All Colours (2) by IcarusBuilds, on Flickr BTL-B Y-Wing Starfighter - All Colours (3) by IcarusBuilds, on Flickr As a side note, there is enough room to fit Anakin and Ahsoka in the cockpit, I tried to fit a clone, but the helmet is just way to big to fit under the canopy. Also I am aware that these do contain some pieces that do not currently come in the shown colours. Anyways, let me know what you think, and enjoy.