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Found 10 results

  1. Deep in the dry fields of the Wastelands a selection of skilled hunters started to build a settlement, not far from their native towns. The Sand Orcs decided to make a trading post, which they call Grahark, near the road connecting the mountains on the east with the Gnomish towns on the west coast. Walls of stone and wood, tents, housing, chicken farms and storage, all which is needed to successfully build a tribe. The Khaor family and Bran’s old friend Jacob Nion invested in this settlement by supplying knowledge and materials as well as a helping hand to speed up the process. Throll is dedicated to open up this post by the end of summer, so the new natives can inhabit their homes before the cold winter nights fall.
  2. Although the streets of Kashgar are poorly accessible for carriages and horsemen, at the far end of Kashgar near the docks is a small stable. The Avalonian owner, Quill, of the Flying Pony rents out and sells horses and other ridable animals for short journeys and light packings. Quill owns a small breeding range just outside the borders of Kashgar, where he get his constant supply of mini horses. HSS: REQ Agriculture, Lifestock Ranch
  3. Close to the seaport, the Khaor family build their home and headquarters. The head of the family, in this case Throll and his wife, together with a few staff members, hold residence here. Once a month the department heads of the family come together to report and discuss how business is flourishing and how to expand their influence in Varlyrio and beyond.
  4. Guest house & residence A town can only flourish if the visitors not only trade but decide to reside there also. The streets are filled with beautiful architecture, no matter how small the house. This particular building represents on the left the guesthouse of the Khaor family (you can see uncle Nar Bilu is visiting) and on the right a small traders house. Sorry no interiors in this build...
  5. Farm’s Market The downside to these large settlements along the coast of Varlyrio, is that all the food, except fish, has to be bought. Kashgar is no different. Farmland is far beyond the gate. This does not mean it is hard to get by food. The Farm’s market offer a continues flow of goods like livestock, fruit and other exotic products. No men should live unfed. As a side note: It’s a small build, but it had to fit my view of the city. HSS: REQ Agriculture, Farm’s Market (because Kashgar has no direct farms along its borders
  6. Drunken Imp Inn When the streets and canals of Kashgar were flooding with merchants from all directions, the urge to keep them in the town began to grow. They needed a place to negotiate along with the pleasure to grab a drink as well as a place to crash after a long journey. On different locations in town taverns and inns popped up. The one that stood out, was the Drunken Imp Inn. A little shady and the sleeping lodges were not the most comfortable, but the money flowed. As it is told. Black market trading, agreements were signed and some say even kill contracts are a common goods that cross the tables. HSS: REQ Hospitality, Inn
  7. Khaor guard tower Briefly after the successes of the Khaor family in Kashgar, the usual suspects came lurking around the corner. Thieves, smugglers and even murderers. The Khaor hired a group of soldiers to insure their personal safety. In the midst of town a high tower oversees the traffic and guards the business and the family of Khaor. The personal guard of the Khaor distinguish themselves by the high quality dragon scale armor and their versatile range of weaponry they carry. Led by commander and chief Yorth, these guards are top of the bill. HSS: REQ Military, Guard Tower
  8. Temple of Daïnna After the first settlers of Kashgar built the first homes through the maze of canals of Kashgar the community requested a temple to pray to their deity of choice. The Temple keeper Perrish assists his flock of Kashgar residents and outsiders, preaching to numerous deities needed to favor the hunt, production or trade important to the Varlyrians. The Temple was named after Daïnna, an Avalonian Half-God Huntress who was praised for her skills in tracking and archery and the deity the Khaor family draws much energy from. Daïnna’s arrows are blessed with flight and accuracy. Her followers are believed to be given a sharp vision and strong sense to aid in the hunt. A secret lore even suggest that she hunted more than just animals and mythical creatures and that she shed royal blood. HSS: Religious
  9. Golden Wing Leather Workshop When Joseph Khaor first set foot on Varlyrio he arrived in a small hamlet in the eastern bay, which he called Kashgar. Hamlet was still too much to call the collective of small houses. Joseph thought it would be a great spot to settle and he started to build his home and workshop. At first it functioned as a tailorshop until the majority of the product shifted from cloth to leather, armors in particular. Generations later the building was still standing, although the residential purpose was moved to a larger location. On the bottom floor a shop allows the customers to do business and pick up their order. The second floor holds the workshop of the craftsmen making the armors and other leatherwork specialty orders. The top floor is the drying area for the stock of furs and leather that they acquired from their tannery further up the canal. HSS: Craftsmen Armorer
  10. Khaor Family Joseph Khaor an Avalonian tailor travelled in his early years to the traders island of Varlyrio to expand his business. At first his business flourished, until cloth garments were replaced by armor. His firstborn son Abrahan used his hobby hunting and skinning to produce the first line of leather armors which became famous all over Historica. Family Tree Abrahan Khaor Lineage The descendants of Abrahan are the leather workers and traders of the family. Throll in his study inside Khaor Manor Throll Khaor The recent passing of Rashgrall Khaor pushed Throll to the throne. He is a ruthless craftsman and trader, trained by his father he became known for being the one who will do everything to satisfy his customers. Throll was always at his father’s side, learning everything there is to know about crafting leather and pushing customers to pay the price for the high quality the Khaor is famous for. Still working under his father, Throll was able to stretch their business to the farthest corner of Historica, which also meant that the requests for rare materials changed. His specialty of trade became creating the most enchanting and mythical leather armors. Skin of demons, scales of dragons and mammoth hide armors, with or without magical treats are within the scope of his skills and fame. LouLou in her skinning workshop Anna Louise Khaor (LouLou) The younger sibling of Throll, also known as LouLou. She is a master skinner, which in the trade of the rare skins the Khaor process can be a real challenge. Nothing is harder to transform into workable leather, without damaging the traits, than for instance hydra lizard scales. LouLou mainly works within the walls of Kashgar, leading a life of luxury when she washed off the blood stains of her hard day’s work. Before she was old enough to join the family business, LouLou was the spoiled brat, the queen kid who always got what she wanted, which makes her still a pain in the @#&% to work with if no gain is in it for her. Josephine brewing potions in the woods outside Kashgar Josephine Livenea Is the not so secret bastard child of Abrhan. Although her mother was send to the mainland Nocturnus, Rashgrall had a soft spot for this beautiful half-sister. Josephine is as mysterious as her mother. Studied in Nocturnus to become part of a witch coven and to learn the mystical arts of enchantment and brewing potions of all sorts. When the power struggle of Nocturnus started she reached out to her half-brother, who happily took the opportunity to become close to his sibling. Josephine set up shop in Kashgar, blessing the armors of the Khaor family with an aura of unknown powers and strengths. Or at least gives the wearer that assumption, it is never proven. From left to right: Marlowe, Bran and Grogk (Bran's hunting party) Abrahan Khaor II (Bran) The children of Abygail Khaor were raised in Avalonia, along their farther Lord Nar Bilu of Hemresa. Bran, the oldest of three, was expected to step in his father’s footsteps and become a military man. He endured a fast training as a tracker, marksman and strategist. After a long year facing the dangers of the Historica continent he returned to Avalonia to seal his fate and pledge loyalty to the new royals. Not long after returning he was summoned by his nephew Throll to join the Khaor family on Varlyrio. His skills in hunting were a welcome addition to contribute to the growing demand of rare materials. He himself thought it was too early still to get the responsibility to become Lord, so a different challenge was a welcome path to gain more experience. Bran was to form a team of skilled hunters to track down rare animal and mystical creatures for their scales, fur or other material their skin was made up to make the finest armor in all of Historica and beyond. Bran’s hunting party (Marlowe & Grogk) When Throll summoned for Bran, revealing part of the assignment, Bran decided to take his longtime friend Marlowe along for the quest. Marlowe is a renown Kaliphlin Lionell tracker from Barqa and an excellent diplomat, speaking most of the uncommon Historica languages from the number of journeys across the mainland. Besides that, he was a Kaliphlin army regiment commander for several years. Both men travelled from Barqa to their new home Varlyrio. Shortly after the details of their mission was explained by Throll, Bran found it necessary to add a local to his party. One that was familiar with the area as well as the basics of their mission. Throll suggested to meet up with Grogk, a supplier of hides from the Wastelands. He masters hunting and survival in these rough lands and he knows how to skin them. Secondly he knows the orcish culture, being one himself. After meeting up with him in The Drunken Imp, they team seems to hit it off, ready for their first assignment. Moss Khaor Lineage The descendants of Moss are the cloth traders of the family. Christopher in front of a slik spinning cabinet, just outside one of his farms Christopher Khaor The unwedded and childless uncle of the family is a strange one. He is a farmer and extraordinary tradesman, one that takes so much care in his product that any competitor is jealous. He owns a number of farms just outside the skirts of Kashgar and he manages a few in the Wastelands. Silk and cotton are his main trade. He knows and acts orcish traditions, which enables him to exploit and trade with this savage race. They grow his silk, process it to Kashmir alike fabric in return for access to Varlyrian products and recognition. Joseph (left) and his father Jullian standing in their clothing shop, ready to take your order Jullian & Joseph Khaor II Jullian owns a workshop and a shop in Kashgar. His specialty is tailoring. Kings, queens and other nobles travel from afar to be dressed by this artist for every occasion. Jullian is the most quiet one in the family. He keeps to his business, buying mostly from his brother Christopher and selling to everyone entering his shop the most legitimate way possible. Jullian is father of three children, all still learning the skills to take over the business in time. Joseph II is at age to fulfill his duty. Joseph now is responsible for collecting and reworking the trinkets and details on the clothing they sell. The two daughters are schooled by their mother and will be ready in time.