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Found 114 results

  1. The Cast Debby Brickolds, Creative Executive (DarkDragon) NPC Kevin Spastud, Creative Executive (KotZ) NPC Audrey Hepbrick, Actress (Dragonator) Brick Affleck, Writer-Director/(bad) Actor (Actor Builder) Brickald Reagan, BAG (Brick Actors Guild) Representative (TinyPiesRUs) Finn Foley, Sound Guy (Tariq J) Glenn Clutch, Actress (WhiteFang) Gopher, PA/Intern (Zepher) Legonardo Brickcaprio, Actor (Umbra-Manis) Nash Bricksman, Writer (mediumsnowman) Roger Ebrick, Critic (Lord Duvors) Rosamund Bricke, Wardrobe Designer (Rider Raider) Studcille B DeMille, Director (Khscarymovie4) Thelma Brickmacher, Film Editor (Kintobor) William Plastic, Director of Photography (jluck) Credits have Rolled: Bob Fosstud, Choreographer (PatRat) - ABS Ari Nougat, Agent (Shadows) - Burpamount Brickie, Dog Actor (Bob) - ABS The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  2. Umbra-Manis

    AFOL Jeopardy Game

    So recently I thought it would be fun to have a Jeopardy game where all the questions were AFOL and online Lego community centric. I did some looking around for ways to build a game online, and ended up making one on a site called factile. I tried to keep a mix between easy and hard questions, so If anyone wants to give the game a try, you can find it here.
  3. The Cast Debby Brickolds, Creative Executive (DarkDragon) NPC Kevin Spastud, Creative Executive (KotZ) NPC Ari Nougat, Agent (Shadows) Audrey Hepbrick, Actress (Dragonator) Bob Fosstud, Choreographer (PatRat) Brick Affleck, Writer-Director/(bad) Actor (Actor Builder) Brickald Reagan, BAG (Brick Actors Guild) Representative (TinyPiesRUs) Brickie, Dog Actor (Bob) Finn Foley, Sound Guy (Tariq J) Glenn Clutch, Actress (WhiteFang) Gopher, PA/Intern (Zepher) Legonardo Brickcaprio, Actor (Umbra-Manis) Nash Bricksman, Writer (mediumsnowman) Roger Ebrick, Critic (Lord Duvors) Rosamund Bricke, Wardrobe Designer (Rider Raider) Studcille B DeMille, Director (Khscarymovie4) Thelma Brickmacher, Film Editor (Kintobor) William Plastic, Director of Photography (jluck) The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  4. Lights, Camera, Action! Time is money in the film biz, and it's mafia time. Your lovely hosts Darkdragon and I are looking for 16-21 players, but it's adjustable depending on the sign-ups. So come on in, and audition answer these questions. 1) Have you ever played Mafia before, and what's your experience? If not, have you read some of the games we've had on here? 2) Can you commit to the game timewise? 3) If you could be part of the glitz and glamour (and ugly side) of these things called motion pictures, what would you want to be? The sign-up thread will run until we hit the bare minimum at least. An important note, the game is being cohosted by our fantastic @Darkdragon and I, with the stunning pictures coming from her. For your convenience, the rules have been attached below, so everyone knows what they're getting into. The Rules Each player will be given a character to play, who will be aligned with either the ABS (Town) or the Burpamount (Scum). To win the game, the Town must kill off all the Scum/Evil characters, while the Scum must outnumber the Town. Any Third-Party (neutral) characters have their own win conditions as outlined in their roles. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Every “day” is 72 hours long. That’s 3 days. Plenty of time. You can’t vote for the first 24 hours, but as soon as the 25th hour begins, you can. At the end of the 72 hours, the Night stage follows for a majority of 48 hours. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to or from you in PM with the game hosts. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. You may not quote PMs from other players. Quoting PMs from other players will result in a same-day 3-vote penalty against you for each incident. Do not play the game outside the day-thread and PMs. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Play with your roles. Have fun with them and get into character, you'll enjoy the game more. If you are dead, your game is over. You may not comment on the game to any living or dead players in any form. This includes posting, private messaging, direct chat, email or any other form of online or offline communication with the exception of the deadboard, provided to you by the game hosts. The deadboard is for dead-to-dead player communication only. Any information you had becomes void and may not be passed on. The same applies for living players making contact with those who are no longer playing, no matter what the stated purpose. Both situations can appear to be an attempt to gain information or cause influence that would be unfair to the remaining living players. Whether you are still playing or have already died, if you are contacted inappropriately, please notify the hosts immediately. Violation of this rule will result in instant mod-kill, taking away of your Oscar, and bad press. You may not edit your posts. Editing your post will result in a 2-vote penalty. All EB staff can see ALL edits. This is your only warning. You must post in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. You must vote in every Day Thread. Failure to do so will result in a 1-vote penalty at the start of the next day. These rules will not change through the game. Do not pester the hosts about changing any rules. If you encounter a problem or have a question, please contact the hosts using your role PM. All other forms of communications will be ignored. There are no clues in the photos. There are no clues in the photos! Characters were created separately from roles being assigned, so the type of expression/headgear/tone/clothing/etc has nothing to do with what team a character is on. Placement of a character within a photo does not indicate what team the character is on. Some figures have dual-sided heads and the heads might be turned around for photos if the scene warrants it. This is not an indication of the allegiance of the character! There are no clues in the photos. Play and have fun. Be silly, serious, comedic, dramatic, whatever you think works to help your team win. Just remember it's a game.
  5. Round 13 is over and it was a victory for the VAMPIRE, it was a very difficult round! Now on to round 14 Rules are simple: pick your favourite minifigure among the one you see. This is round 13, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 15 and so on.
  6. Round 12 is over and it was a victory for the BAGPIPER . Now on to round 13 Rules are simple: pick your favourite minifigure among the one you see. This is round 13, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 14 and so on.
  7. Round 10 is over and it was a victory for the YETI though the clockwork robot was very close. Now on to round 11. This is gonna be tough! Rules are simple: pick your favourite minifigure among the one you see. This is round 11, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 12 and so on.
  8. Round 11 is over and it was a victory for the ROGUE though the banana costume guy was very close. Now on to round 12. I think it's another good round! Rules are simple: pick your favourite minifigure among the one you see. This is round 12, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 13 and so on.
  9. Round 9 is over and it was a victory for the LEPRECHAUN. Now on to round 10. Rules are simple: pick your favourite minifigure among the one you see. This is round 10, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 11 and so on.
  10. Round 8 is over and it was a plebiscite for the TIKI . Now on to round 9. Rules are simple: pick your favourite minifigure among the one you see. This is round 9, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 10 and so on.
  11. Round 6 is over and ruled by the CONQUISTADOR who had a lot of preferences and ruled the others. Now on to round 7. Rules are simple: pick your favourite minifigure among the one you see. This is round 7, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 8 and so on.
  12. Itaria No Shintaku

    THE GREATEST CMF ROUND 5

    Round 4 is over and won by the BABYSITTER who ruled. Now on to round 5. Rules are simple: pick your favourite minifigure among the one you see. This is round 5, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 6 and so on. I'll start with my vote for the Roman Commander.
  13. Itaria No Shintaku

    THE GREATEST CMF ROUND 6

    Round 5 is over and ruled by the ROMAN COMMANDER who had over 50% of the voters. Now on to round 6. Rules are simple: pick your favourite minifigure among the one you see. This is round 6, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 7 and so on.
  14. Itaria No Shintaku

    THE GREATEST CMF ROUND 3

    Round 2 is over and won by the WIZARD that had 40% of the votes. Now on to round 3. Rules are simple: pick your favourite minifigure among the one you see. This is round 3, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 4 and so on.
  15. Itaria No Shintaku

    THE GREATEST CMF ROUND 2

    Round 1 is over and won by the PIG SUIT GUY that overwhelmed the opponents. Now on to round 2. Rules are simple: pick your favourite minifigure among the one you see. This is round 2, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 3 and so on.
  16. Itaria No Shintaku

    THE GREATEST MINIFIGURES GAME! ROUND 1

    Hello everybody! As I already told you, I was planning a new, BIG game for your fun! And now I am ready! Are you ready for THE GREATEST MINIFIGURES GAME ? Rules are simple: pick your favourite minifigure among the one you see. This is round 1, we'll go through many rounds before stating the best collectible minifigure ever... but I believe it will be funny! Notes: minifigures are selected randomly. Only one minifigure goes to the next stage. All 384 collectibles released so far are present. 384 / 6 = 64, only 64 will survive the first round. I will tell the winner when going with round 2 and so on. And now vote!
  17. **Not official** The storm troopers are out on patrol duty when they come across a very different kind of Darth Vader...
  18. VaderFan2187

    [MOC] LEGO Game Battle on Scarif

    Hello everyone! Similar to 3866 Battle on Hoth, I have created a MOC: Battle on Scarif! Same rules, just different builds and colours. I know it's not the most creative of MOCs, but I will work on more creative ones in future :) Here is the MOC: I hope you like it VaderFan2187
  19. Hi Friends, I created Lego Racing Wheel, that looks like Formula 1 cars wheel. Now it is much more convinient and easy to play racing games on my iPhone. Enjoy.
  20. Hi! I'm a board game designer who recently designed a game about castle building and combat. I was frustrated with not having a game where you actually design the shape of the walls and towers etc instead of just managing the building process. Legos are the perfect components for such a game. I suppose you people on this board might be interested in such a creation. The game is called Albarrana and you can find the rules here and the boardgamegeek-site here. I'd appreciate all feedback on the rules and the game, but most of all I'd appreciate any of you having a go at it. You can't design board games for money - only to be played and enjoyed. :)
  21. 9v system

    THE PHOTOSHOP GAME v2

    The Photoshop Game how it works is: a photo that I like is posted here then someone will edit that photo and repost it then another person will do the same and so on until the end photo looks nothing like the original heres the photo (of course it had to be something from frozen)
  22. Here is another small vignette from the ea multiplayer video game "Star Wars Battlefront". This time, I build a scene from the Death Star DLC. It shows a battle between some rebels and stormtroopers in a typical imperial Death Star coridor. I hope you like it,let me know ;) Star Wars Battlefront- Inside the Death Star by KevFett2011, on Flickr Star Wars Battlefront- Inside the Death Star by KevFett2011, on Flickr Star Wars Battlefront- Inside the Death Star by KevFett2011, on Flickr Greetings KevFett2011
  23. Hi guys, Here is a small MOC. It shows a scene from SW Battlefront on the Sulfur Fields Map on Sullust. I hope you like it,let me know :D Do you play Battlefront too? Here is a comparison pic: https://i.ytimg.com/...xresdefault.jpg Greetings KevFett2011
  24. Hi, as promised, this is the game. On 64 playcards you will find 32 couples. Each couple has only one tile in common, and this tile has to be at the exact right position and in the exaxt right colour. To be sure that you have found the right position, mind the blue dot each playcard has in its frame. This blue dot has to be at the same postion to make playcards comparable. May an example will help you? Look for the to playcards in G 2 and in H 8. If you turn them "in head" both in the position "bottom right", you will find the 1x4 light blue tile in the same position. As a result: a good friend. But there are a lot of fool friends on the table, as you can imagine now, right? Because the picture's qualitiy is poor, it could be difficult for you to find all couples, especially those with printings and those in chrome gold or golden colour, so you should not do so. Take this as an introduction of my work and fun I have on exhibitions. I'm afraid it's necessary to play this live and not on a screen. The sense is to invite passaging people to spend time with a funny "hide-and-seek"-game at any time and in any language. It's a job for kids and adults as well, and in Switzerland there was a family of 4 who spent about 45 minutes to find all couples -and they refused any help! The thing is this: The less playcards are on the table, the more difficult it is to find the rest ... Yours Andreas
  25. Time to power up to 1.21 gigawatts, hit that 88mph mark and lets go Back to the Future! Far out man. The official LEGO set blurb from the Shop@Home website says: Now on to the review. The box, like all the other dimensions sets, is more of a swing tag carton kind of thing. The level packs have an extra fold of cardboard on the front that creates a tab to add a little extra front space. This advertises the fact that the Level Pack unlocks a whole new game level. Displayed quite nicely are the character and the two vehicles, both iconic to Back to the Future. The side graphic, the trapezoid design of the carton makes the sides pretty hard to capture well on camera, the angle causes all sorts of issues! Though the unusual shape makes it stand out on the rails in shops. Here, like all the other boxes, there is a picture of the character with some action going on. The back of the box show cases the three in one nature of the vehicles. A little picture of each "mode" and an in-game shot of them in action. We also get the Dimensions graphic and the regular blurb and ratings information that is legally required. Inside the box are two polybags and the most pointless instruction manual you ever did see. The booklet only shows you how to build your minifigure and then directs you on to the game. Of course, this is part of the nature, the point, of LEGO Dimensions. Building real LEGO that then plays onscreen is what sets the game apart from other toy/gaming products. This does make it a little frustrating if you see the mini set and characters as display pieces and a nice gift for a Back to the Future fan. Though it is not impossible to track down the instructions online. Marty We've got the many layers that makes a Marty outift and the nifty printed game tag. I love the use of the Back to the Future font for his name. This is the same figure as the one that appeared in 21103 The DeLorian Time Machine, now with the guitar, unprinted. It is listed as a new part in Bricklink, but it looks a little like a number of other guitars that have appeared in varied printed designs. A decent way for a collector to pick up a Marty figure if they missed the limited set. Though, like all Dimensions, pricey from a purely bricks point of view. Here from the official LEGO Dimensions youtube channel: The character video for Marty. DeLorean Time Machine This one has a snazzy mini-kit style design with moving gull-wing doors. A very clever use of parts and great for display. Electric Time Machine The Electric Time Machine, it's electric! With the usual re-jigging of parts used to make the original flavour time machine, this one is a lot more sparkly with the trans-lite-blue parts. Like in a lot of LEGO games, lightning/electrical powers are needed to neutralise or power-up obstacles and puzzles in game. Ultimate Time Machine The Ultimate Time Machine: Roads? Where we're going, we don't need roads! The flying DeLorean (and many other flying cars) are the second most desired dohicky that featured in the far off year of 2015 in Back to the Future part Two. Again, kudos to the designers for making such a tidy little model using all the parts in two other builds. A neat looking car, matching the look from the movie at this scale. It is honestly competing with the original flavour DeLorean Time Machine for the spot of display vehicle. Hoverboard It is 2016, we have a hoverboard. Okay, so it is a LEGO one and it only hovers if we swoosh, but still. Hoverboard! The most desirable part being the actual hoverboard piece. The correct shape, colour and print (barring the rival toymaker's logo!) this was what was sorely missing from the original minifig scaled DeLorean set. Of course, it has a lot of extra "goings on" to fulfil the three vehicle mode requirement. They aren't too bad in this "mode" but still a little odd considering the sleek appearance of an "actual" hoverboard in the film. Ultimate Hover Jet - Now this one is the nicer of the designs if you're planning on keeping the hoveboard with all the extras. Though it looks like this is a board tooled up for a trans-atlantic flight instead of future style skateboard shenanigans. The Cyclone board for whirl-ey cyclone-ey powerups. This design is one of the more odd. I also feel like the clip arm should be holding something, so kept on searching in case there was something missing! Well, again a great set for the big Back to the Future fan in your life. Everyone loves a LEGO figure of a character they like and the mini-kit style DeLorean is an excellent design with two equally great alternates to build. A printed hoverboard is great fun for collectors and fans alike. Game wise, it is more of the same for a LEGO Game. With the gimmicks brought in by Dimensions and the game pad. Thanks to TLG and Eurobricks for providing me these sets to play with! Sorry it takes so long for me to play them!