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Found 211 results

  1. Lancethecat

    [CatC] StoryQuest

    Hello! This is my contest entry for Category B: Minifigure Lineup. Description: “For centuries, the Order of Bookkeepers kept watch over a library of thousands of ancient books containing stories and legends from kingdoms all over the world. However, many of these books disappeared throughout the ages, and their contents have been lost to history. Asimov, the last remaining Bookkeeper, sends his lone pupil Christie out into a fantastical land of magic and mystery to seek out the lost tomes and restore their knowledge to the world. Christie will brave daring challenges and make surprising allies on her quest to rebuild the library, perhaps creating a few stories of her own along the way.” Each set contains at least one “tome,” a unique book associated with a character or location in that set; they can all be collected and stored in the mid-tier set “Asimov’s Library.” This theme was inspired by my love for reading fantasy stories as a child, and designed to be less focused on conflict than other LEGO themes and more focused on exploration and discovery. Minifigures: Christie When she isn’t falling asleep during one of Asimov’s endless lectures, Christie can typically be found nestled deep in his library with a book in hand, dreaming of going on some fantastical adventure beyond the walls of her quiet town. She’s nervous about embarking on her first quest, but excited for the chance to finally live out her fantasies. Brontë As the self-proclaimed queen of the spiders, Brontë is used to getting singled out as the “bad guy” even if she doesn’t mean anyone any harm. Living in a spooky forest probably doesn’t help, but hopefully someone will come along who’s able to look past her frightening exterior. Shelley Shelley will tell anyone who asks that she dreams of becoming a famous pirate one day, but for now she’s content adventuring with Christie to seek out “tomes” or whatever they’re looking for. She wasn’t paying a lot of attention during the mission briefing, honestly. Joyce Joyce is a mischievous but kind-hearted fairy who loves playing pranks on unsuspecting adventurers. Her favorite pastime is spreading rumors about the “fierce dragon” that guards a vast hoard of treasure in the Shimmering Glade, neglecting to mention that it’s a loyal pet of hers who wouldn’t harm a fly. Asimov As the last of the Bookkeepers, Asimov wishes more people would share his passion for learning and worries that all of his work will soon be forgotten. Still, he’s proud of how far his pupil has come and confident that she’ll succeed on her journey. The Librarian’s Ghost The ghost has spent years haunting the castle where he once served as a Royal Bookkeeper, hoping that someone will come along and find the tome he devoted decades of his life to writing. Doyle Doyle’s fear of heights make his profession as an airship captain’s first mate rather questionable, but his fierce loyalty makes him a valuable ally even when he’s scared out of his wits. Captain Hemingway The honorable Captain Hemingway has spent most of his life navigating the Seven Skies in his airship, carrying intrepid adventurers on countless voyages to distant lands around the world. Set List: Spider Queen's Lair- $15 Contains Christie, Brontë, and the Tome of Shadows A black tree with spider-like roots and a hidden compartment for the tome Guardian of Light- $30 Contains Joyce, Shelley, and the Tome of Light A golden dragon with a small pile of treasure containing the tome Asimov’s Library- $40 Contains Christie, Asimov and the Tome of Tomes A book that opens up to reveal a library with a sliding ladder rows of shelves for the tomes Airship Adventure- $70 Contains Shelley, Doyle, Captain Hemingway and the Tome of Quests An airship with a hidden library in the captain’s cabin Crypt of the Bookkeeper- $100 Contains Christie, Shelley, Joyce, Brontë, the Librarian’s Ghost and the Tome of Heroes Stone remains of an ancient castle with a bell tower, a collapsing bridge, and a fireplace that swivels around to reveal the tome Thanks for reading!
  2. Hi together, I miniscaled my castle Tir Asleen MOC. Hope you like it. Link to compare below the pictures. Please enjoy & thanks for watching :) Original on LEGOIdeas or Eurobricks
  3. socalbricks

    [Freebuild] The Kelp Harvest

    My entry for the Summer Joust 2022 "12 x 12 Vignette" category! In the coastal waters of northwest Avalonia lie dense forests of giant kelp. Fueled by long daylight hours and cold, nutrient-rich waters cycling in from the north, they provide a bountiful ecosystem supporting all forms of life, from giant stingrays to diminutive hermit crabs. The forests are also home to large populations of merfolk, who harvest the kelp for food, garments, medicine, and much more. Merfolk communities will often have designated “kelp harvesters” (a prestigious position due to its importance), who go through the forests with ivory sickles. Other merfolk forage for clams. One such mermaid is Katalina, who has spotted a large one under a rocky outcrop. Excitedly reaching under, she fails to spot a lobster next to the clam – the crustacean will make sure that she pays for her carelessness! From left to right: Petra A kelp harvester with a love for the dark red algae that grows on the kelp forest's rocky terrain. It can be found in her wardrobe (such as her skirt and cuffs) and even in her hair! Some merfolk chafe at the “monotony” of harvesting kelp all day, but Petra actually enjoys it, as it gives her time to think and “unwind”. Plus, the prestige for holding such a valued position doesn't hurt! Katalina Young and headstrong, Katalina's recklessness has often gotten her into trouble with the village elders. They figured that assigning her to clam harvesting duties would teach her patience and keep her out of trouble – they were wrong! More Images: I finally found the time to post this to Eurobricks! I had a bad case of COVID during the end of the Summer Joust - thankfully, I had already completed the MOC, so I only had to photograph it! I've made a full, so I figured I would belt out a backstory for it! Background This MOC was inspired by the kelp forests that line the west coast of North America - particularly those off the coast of Southern California. I snorkeled amongst these kelp forests while on a school trip to Catalina Island (also the inspiration for the "Katalina" name). Most of the creatures in this MOC are inspired by the local wildlife, such as garibaldi (represented by the orange fish), hermit crabs, the giant pacific octopus, lobsters, various anemones/starfish, and stingrays. Katalina's accident with the lobster was actually inspired by an incident involving one of our snorkeling guides. We were night snorkeling, and our guide (seeing a lobster in a burrow) wanted to dive down, grab it, and bring it up to show it to us. As he was about to reach into the burrow, he noticed (at the last possible second) a scorpion fish next to the lobster! He quickly drew his hand away; had he not noticed it, he would have likely been "stung"! I was inspired to create the "ocean surface" when I saw Grant Davis's "Seaside" at Bricks Cascade 2022! This is the largest MOC I have ever posted online. I've mostly stuck to "figbarfs" in the past, but I'm trying to broaden my horizons. Creating it was a lot of fun, and it has inspired me to add even more to it. I have already created several more merfolk, and want to develop a village scene of some kind! This challenge was incredibly fun, with some great entries from everyone. As we continue into the "judging period", I wish everyone the best of luck! Previous MOCs: Cobold's Crusader's (REVAMP) Citizens of Historica Figbarf CDC2 CMF: socalbricks
  4. The four agents set out from Heroica Hall winding their way through the Ebria Station's main level. The station is bustling with vendors hawking wares in the bazaar, shipping containers being unloaded, and laborers working on the endless construction and maintenance of the super structure. The group eventually make their way down Starbright Street turning off opposite the Blackguard Security Substation. The architecture takes on a more naturalistic tone, archways and windows mimicking winding plants and stone structures. Foliage creeps and crawls over most of the buildings and the air feels fresh and crisp. Little Aluriel seems aptly named as most of the surrounding apartments and business are populated with dozens of Dwarves and Elves. Traditional Dwarven weapon smiths hammer away at their star forges, elven herbalists perfect new tinctures and biologics, and the smell of fresh mead, pastries, and delicacies permeate the air. It doesn't take winding down one of the alleyways before they spot Ozzorli's Pizzaria, a small hole in the wall restaurant, a xenon sign of an axe carving into a pizza illuminates the crowded quarters. The cozy eatery exudes warmth and a distinct feel of the old world, ivy growing on the walls, wooden beams decorated in gold plate and intricate carvings supporting the low ceiling, a Dwarven blunderaxe hanging over the door. Crates, barrels, and sacks of ingredients are crammed into every corner of the shop, but a half dozen seats along the bar and around the room allow for a modest gathering of patrons. A giant forge turned pizza oven dominates the interior of the shop, glowing with tremendous heat as a Dwarven chef plies his peel. A Celestial and an Elf, already seated, enjoy goblets of ale and wine, welcome pairings to their piping hot pizzas. A Dwarven woman hails the agents as they enter. "Oye, welcome to Ozzorli's! I'm Margot. Feel free to have a seat. Let me know if I can get ya anything." The Party Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/22 Vitality: 5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 3/3 Proficiencies: Insight 1, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 2 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Plasma Falchion (+2 Melee Energy), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Æther Brew, Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 4x, Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive). Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 4/18Vitality: 6/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon) Billeck Wallard (Wolfpackfan99) 26 Cycle old Male Human Character points: 10/10 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 10 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell Inventory: Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 0/10Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 3Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 10Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-SuitInventory: MM Note: Welcome to Mission 10 folks! Feel free to check your stats, as soon as everyone confirms we'll get rolling, otherwise feel free to interact with the environment, NPC's, etc. @Wolfpackfan99 Please consider completing your Character Creation by assigning points to the remainder of your stats, once the mission starts in earnest you'll be locked into those stats for the remainder of the mission.
  5. Capt. Redblade

    I Wrote a Book!

    Yep. I recently put the finishing touches on my first novel, and now I'm biting the bullet and publishing it. Only took five years. Abby Normal is an urban fantasy/horror story about Abby Henderson, a woman being hunted by a demonic doomsday cult, and the Deacon, the demonic cult leader who believes Abby can kick-start his apocalyptic plans for him. Along the way there's also some wizards, faeries, alternate dimensions, demonic possessions, and a heapin' helpin' of Anglo-Saxon paganism! Oh, it's also available for pre-order on Amazon right now. https://www.amazon.com/dp/B084X6ZWRR OFFICIAL BLURB: Abby Henderson has lived her whole life under a dark cloud. When she was born, a demon called the Deacon claimed her family as his property. When she turned 13, she was traumatized by an ominous psychic vision. When she turned 14, her dad had a psychotic breakdown and tried to kill her.She’s just turned 25, and now people are dying all around her.This is all according to the Deacon’s plan. He believes that Abby is the key to a ritual that will unleash an ancient evil on the world, and he will stop at nothing to make sure that ritual succeeds.Now, Abby is in the fight of her life against an enemy that defies all reason. Together with her pious girlfriend, her magic-slinging ex-teacher, and a hotheaded Amazon with a machete, Abby will have to use every trick in the book to outlast the Deacon. Because if she can’t, her next birthday is going to be Hell.
  6. Toxic43

    MOC: Power Tank Engine!

    Stupid name, I know. It wasn't intended to stick, but here we are... This MOC started out as a chassis test and grew from there. I was trying to build as compact a steam based driveline as possible, similar to my Powered Up Shunter from a while back. While that was the smallest I felt I could go with a Diesel (using strictly LEGO parts and legal techniques only) this was kind of the same exercise but with a steam locomotive. Obviously I couldn't hide a battery box in the loco anywhere, so I made a tender. Not prototypical, I know, but this isn't based on anything in particular. It's fantasy for a fictional railway that doesn't really even exist outside of a couple of locos with the WFLR initials on them! That being said, here is my design process so far. Power Tank Engine MOC on Imgur. Sorry for the whole external host thing. Maybe I'll modify the post once I get time to manually resize all the images and embed them from the Imgur links. For now, the external link will have to do. Sorry! I may convert this into a proper tank engine at some point with a coal bunker on the back and a boxcar for the battery box, but I'm pretty happy with it for now.
  7. And I'm back, with another installment of my Fright Knights Rehabilitation Project! Last week I posted some mods I made to Witch's Windship, a set that's been pretty...divisive, to put it kindly, among the online LEGO community. This week, I decided I'd show off one of the few Fright Knights sets that seemed to be a little more accessible for fans of Castle. Take a look below at my mods for Traitor Transport!* *Didn't get around to building that cave (and the used model I bought didn't come with one), but Traitor Transport sounds better than Prison Transport, so just roll with it. For those interested, here's a nice profile shot of the whole prison carriage arrangement (we'll circle back to Basil on his horse later). Unlike Witch's Windship, this set proved to be a tad thornier for me to modify, largely because I really liked the contrast between the red roof and the gray that made up the walls of the actual prisoner module. Add in LEGO's solution for creating a locking cage, and I was a tad stumped regarding how I could update it while still maintaining the look of the whole thing. Needless to say this was a Rubicon moment for me of sorts, as this was when I definitively chose to use more modern colors and pieces in all of my Fright Knights builds, and I think the results speak for themselves, especially with how nicely the dark brown and reddish-brown contrast with the bright red on the roof. Moving on, you'll see my solution to maintaining a lockable cage, even after filling in the roof. While my initial designs called for that 1x6 tile with the wood grain sticker to be placed in a manner similar to the 1x6 printed tile used in front of the doors on the Temple of Mount Everest set, I found it slid around too much for my liking. So those SNOT bricks in reddish-brown came to my rescue. Simply pull the tile off, and... ...you can pull the door down, just like in the original model! Needless to say I was quite pleased at how well this worked, making for a very snug fit while still remaining extremely secure. And fortunately that modified plate at the top of the door is still pretty easy for me to grab and pull. Throwing in a front-facing angle of the detachable cage module because I thought it'd give people a better view of how it looks from the front. Overall I think it looks a little stronger now from all angles, whereas the initial model only looked good to me in profile. Now at least it looks a little more regal with that (wrought-iron, let's say) bat at the very top instead of the front. And as you might be able to tell, I made sure all gaps were covered on this bad boy, with a small 1x4x1 fence in black occupying the small gap between the roof and the dark-brown log bricks. And here's one more angle of the cage module in profile, mostly so I can talk quickly about some of the other mods. While I get that some people found the bat or dragon wings on this prisoner carriage a little ostentatious, for me they make the model (along with that great roof design). My only problem with them was their placement. Moving the two wings from the top of the roof to the front created a nice sense of balance, and hey, now I can suggest this module flies. As for the lanterns, they fit in with the zaniness and general oddball nature of the Fright Knights. Seeing how the original set had two trans-yellow cones anyway, it was a cinch to turn them into lanterns. Similarly, swapping out the flaming torches in the rear with red lanterns made sense to me, and now we've got medieval headlights and taillights! As for the flags, those were originally supposed to be the larger Fright Knight kite shields that popped up in a number of sets, but seeing how the carriage driver already had a shield to go with the halberds, the flags made more sense, fitting in with the regal-seeming prisoner carriage. Yes indeed, nothing but the best for the Fright Knights' latest victim, er, prisoner. As for the wagon this ornate cage sits on, that was a very easy fix. Pulling out all the light grey parts and replacing them with black was simple enough, though that front needed work. Adding in two 3x3 wedge plates seemed to help, and throwing a chair in makes for a much comfier ride for this carriage driver. But I wanted to maintain some of the original design elements for this model, which is why I incorporated those curved red bricks. Doing all that gave me a nice little space for storing a prisoner's items so all told that was a happy accident that rounded things off nicely. A few notes on the harness for the dragon. Most of this was already done for me in the base model, including the turntables with finger hinges, but swapping out light grey plates for black tiles and plates make it look far sleeker. And much like my mods for Witch's Windship, adding in a 2x2 black 45-degree slope finishes off the harness nicely. Finally, I did in fact swap out the trans-neon-orange wings on the dragon for trans-red, making it easier for me to distinguish between the two. And besides, trans-red wings on a black dragon still looks pretty boss, right? Last but not least is the Night Lord himself! Yes, much like Willa, Basil is back to put the 'evil' in 'medieval!' Like most of the Fright Knight minifigures I've collected, I didn't change too much here. The two things I really liked adding included an updated bat scepter (modeled largely off of the one in @Oky's wonderful Time Twister MOC), and giving Basil the Sword of Gryffindor, which honestly fits him much better than the chrome broadsword, with those blood-red gemstones in the pommel and hilt. As for his steed, the addition of a batarang to the horse's champron was always planned, although not on this part. I initially wanted to use the old champron that was introduced through the Dragon Masters, only to discover it wouldn't work with the newer horses. Oh well. I've come to love how ridiculous the horse looks with the red clip and batarang on it, but it was definitely an acquired taste. At least now the red champron and batarang give the horse barding for the Fright Knights a more unique look, instead of merely copying the Dragon Masters. So there you go. Two down, three (or four?) more to go. Given the way things went with this project, this will be the last set that still resembles the original model. Everything else from here on out will be more of an MOC, and I cannot wait to show you all of them (though we may have to wait a little while on Night Lord's Castle. That's been giving me trouble lately). For those interested, here's a link to more photos in my Bricksafe folder. So in closing, I'll leave you with one of Basil's favorite past-times, as indicated on some of the box art for Traitor Transport: Prisoner versus Dragon! (Or as the dragon might call it, canned food). Thanks for reading!
  8. Previous: CDC2 CMF: socalbricks [Freebuild] Citizens of Historica Figbarf I made a whole post about a group of adventurers called "Cobold's Crusaders" back in October. I've made a few changes (more on that at the end) - everything in this post is now the new "canon". Enjoy! From left to right: KarsKingdom: Avalonia Race: Unknown Sex: Male Age: Unknown Height: 6’4” (1.93 m) Bio: A mysterious (if not “eccentric”) bounty hunter with tracking abilities that border on being supernatural. Little is known of his early life - what is known is that he was found drifting down a stream (on the verge of death) by the Valken family, who nursed him back to health. During his time on the farm, he developed an unbreakable sibling-like bond with their youngest daughter, Ayra. Records indicate that Kars would leave the Valken farm after a year (for "their own safety") and join the Avalonian military in the war against Raavage. His skills in tracking and wilderness survival would eventually see him transferred to a Cedrican Commando unit led by Cobold McTavish. After the war's end, Kars would return to mercenary work. Tracking everyone from bail jumpers and escaped criminals to kidnapping victims, he would acquire a fearsome reputation for "never losing a quarry". Some targets (upon discovering that Kars was tracking them) purportedly opted to surrender and spare both parties the trouble. It was during this time that he would receive the nickname "Silver Eyes" (as his steely gaze "cut like a surgeon's knife into your soul") and "the Bloodhound" (due to his uncanny senses). During the war, Cobold had become a mentor figure for Kars, who would gladly answer the call of duty when Cobold would form the "Crusaders" a decade later. With the group in desperate need of a medic, Kars would recruit Ayra to their cause, who was more than happy to help. Due to his personality, Kars has very few friendships/relationships. The few he does have are incredibly valuable to him, though. Skills: master tracker, wilderness survival, stealth, enhanced senses (especially sight), proficient swordsman, lanky build hides surprising physical strength Hobbies: birdwatching (a hobby he shares with Ayra), tracking anything/anyone ("if you love your job, you will never work a day in your life") Personality: introverted, analytical, intensely loyal, socially awkward (has no understanding of sarcasm), hates people who are "picky"/"high maintenance" Cobold McTavishKingdom: Kaliphlin Race: Dwarf Sex: Male Age: 96 (48 in Dwarf years)Height: 4'8" (1.42 m) Bio: A dwarf of many talents, Cobold is engineer/chemist/toy maker from the Rakath Mountains. A demolitions prodigy, he was recruited by the Cedrican royalty to create a bomb that could turn the tide in the war against Lord Raavage. The result was a revolutionary design – though large and unwieldly (needing at least two people to carry it), it could bring down a wall and end a siege within minutes. The bombs would see deployment on the battlefield by Cobold and his commandos; it was on this crack team of elite soldiers where Cobold would meet Kars (a mysterious tracker from Avalonia) and Ulriq (a hulking refugee from Nocturnus). Cobold hoped the bombs would be used to bring down walls, and nothing more. Doing so would end a siege much quicker and save the lives that would've been otherwise been ground up by slow progress. Somehow, his designs (which were supposedly well-protected by the Cedrican Royal Guard) found their way into Nocturnus. They were used by Raavage's forces to devastating effect, who targets them at soldiers instead of walls. Cobold realized that he created a monster – not only were they being used against his own men, but if his designs proliferated enough, they would make war more destructive than ever. As Raavage’s forces were obliterated and scattered throughout the Nocturnan wastelands, Cobold made a point of destroying every blueprint and model of the bomb he could find, doing so until he was satisfied that he had eliminated every trace of his creation. After the war, Cobold returned home with Kaliphlin, and decided to follow his passion of being a toy maker. After all that destruction, he decided it was time to pursue something creative. In recent weeks, news had begun to trickle out of Nocturnus of a militia group known as the “Crimson Wind”, led by one of Cobold's former soldiers Ulriq. Lending out their services to the highest bidder, they strike fast and disappear just as quickly (cleaning up any remains of their attacks). However, a few pieces of shrapnel have managed to escape their grasp. The evidence is clear: Cobold’s bombs are back in production. With this revelation, Cobold has decide to assemble a team to venture into Nocturnus, defeat the Crimson Wind, and destroy every last trace of his creation. Having always had a "flair for the theatrical", the dwarf has named his team "Cobold's Crusaders", much to the chagrin of his "lieutenant" Kars. Kars thinks it sounds "silly" - Cobold jokingly retorts that Kars is "no fun". Queen Ylspeth and Cobold are both aware that there is a traitor somewhere in her government. Directly funding his mission would require much manpower on her part (increasing the risk of the traitor being privy to their plans). However, she has referred him to the Sinclair family in Valyrio, who have agreed to bankroll his mission. For now, all the young Queen can give is her tacit support. Skills: toy making, master chef, demolitions expert, engineer, master tactician, skilled hand-to-hand combatant, small size obfuscates physical strength Hobbies: toy making, cooking, axe-throwing, military history Personality: boisterous, passionate, leads from the front, can be somewhat stubborn and impulsive (something tempered by his lieutenant Kars), intense guilt over past actions Ayra Valken Kingdom: Avalonia Race: Centaur Sex: Female Age: 26 Height: 7’5” (2.26 m) Bio: Growing up on an isolated farm in Avalonia, Ayra Valken had an simple and idyllic childhood. Her family (consisting of her father, a combat medic, and her mother, a former school teacher) were always willing to take in anyone passing through their neck of the woods, even adopting a young centaur named Brielle. While Mrs. Valken would homeschool them, Mr. Valken would instruct them both in the ways of combat medicine (a field which involved fighting off attackers just as much as tending to your allies). Brielle and Ayra had different takeaways from this: Brielle would eventually become a fierce knight, sworn to protect the innocent, whereas Ayra would become a gentle healer who avoids violence whenever possible. As a centaur, Ayra knew that a single kick from her hind legs could kill a man - all the more reason for restraint. Some time before the war against Raavage, Ayra found a bloodied Kars on a riverbank near the farm. Taking him in, the family nursed him back to health. To repay their kindness (and to "lay low") Kars stayed on the farm for over a year, during which he developed a sibling-like bond with Ayra and Brielle. Around the same time, Ayra began showing signs of the "Emerald Flame"; an exceptionally rare magical power that could heal any wound imaginable, albeit at a cost of energy to the wielder. The more severe the wound, the more energy required. The magic could also be used to create impenetrable barriers and telekinetically move anything from fallen debris to injured people. In combat situations, the magic is only supposed to be used defensively. After this revelation, Ayra would travel throughout all of Historica, helping those in need. She would accept no monetary payment for her services, only being "paid" in food and lodging. When Kars approached her (on the orders of Cobold) and asked if she wanted to join his "Crusaders", she heartily accepted, both out of desire to help those suffering at the hands of Crimson Wind and out of loyalty to her old friend. One of Ayra’s worst fears is her fear of being a burden on someone. When someone does a favor for her, she always insists on repaying that debt in some way. It’s a trait viewed as equal parts flattering and annoying. This fear also causes Ayra to not voice her misgivings regarding a particular issue - when repressed, this can sometimes lead to bitterness/passive-aggressiveness. She also has several phobias, including claustrophobia, thassalophobia (fear of deep water), and acrophobia (fear of heights). These fears largely stem from her physiology (and are shared by many of her fellow centaurs). Centaurs generally do poorly in tight spaces (due to their "unique" proportions), are awkward swimmers, and prefer to have their hooves placed firmly on the ground. Though she will travel anywhere she is physically able to help those in need, Ayra also has a strong dislike for large cities. Their narrow streets and small shops are crowded with people (playing into her claustrophobia) and her naturally heightened sense of hearing (common among centaurs) makes it hard to tune out the constant noise. Though this leaves Ayra somewhat susceptible to “sensory overload” upon entering a city, she won't let it stop her from helping those in need. Being so well-travelled means that Ayra has been to an endless number of restaurants, taverns, and inns all throughout Historica. As a centaur, she has a large stomach, with a large appetite meaning that she can take several items from the menu in one sitting. This has left her uniquely suited to being a restaurant critic, and she is currently compiling a book with her reviews. Skills: healing magic, "practical medicine" such as herbalism, heightened hearing (shared by all centaurs), can deliver "a mean kick" from her hooves (but never does so because of the potentially fatal results) Hobbies: food criticism, bird watching (due to her heightened hearing, she can supposedly identify most birds by sound alone), herbalism, relaxing walks through the woods Personality: kind-hearted, gentle/easy-going, avoids violence whenever possible, worries about being a burden/has multiple phobias, has a reverence for nature and all forms of life, unofficial "team mom" Gerard Renwick Sinclair IIIKingdom: Valyrio Race: Human Sex: Male Age: 31 Height: 5’11” (1.80 m) Bio: As the youngest son (and only bachelor) within a Valyrian aristocratic family, Gerard Renwick Sinclair III has struggled to stand out and make a name for himself. Having so far lived an uneventful life, he is the only member of his family without any heroic tales to tell. This has caused him to worry about being the disappointment of the family. Since the War against Raavage, the Sinclair family have become steadfast (tacit) allies of Queen Ylspeth. The queen has referred Cobold's Crusaders to the aristocratic family, who has agreed to bankroll their mission. Gerard has also agreed to join them, seeing it as a golden opportunity to prove himself to his family. Though he is eager for adventure, he still has to get used to life on the road, where people sleep in the dirt and make-do without three meals a day. Gerard often butts heads with Kars, who has little patience for his complaints and "fussy" behavior. Due to his aristocratic upbringing, Gerard received a massive education, making him the team's resident negotiator, historian, etc. Skills: master fencer/sword-fighter, master negotiator, knowledgeable historian, knowledge of "aristocratic etiquette" Hobbies: wine-tasting, fencing, classical literature/art Personality: gregarious, obsessed with manners, picky, desperate to prove himself, has an affinity for "the finer things in life"
  9. While I realize everyone's understandably excited about the new Lion Knight's Castle (myself included), I felt like this was a good time to start unveiling a project I've been working on for the past few months. Because as nice as Black Falcons, Lion Knights, and Forestmen are, for me the Fright Knights are one of the coolest factions around, with their gothic imagery and downright spooky-looking dragons, complete with black bodies and fire-orange wings. In any case, I hoovered up most of the sets from this subtheme back in 2019, and found them...wanting. But hey, the beauty of LEGO is making fixes as needed, right? So I began with a set I actually did a review of around that time, probably because it was one of those sets that was rather representative of the Fright Knights subtheme, for better or for worse. In any case, take a gander at the new-ish Witch's Windship! Below I have some more angles on this odd beauty for those interested. As much as I adore @The Librarian's take on this strange medieval flying craft, I've played too many rounds of LEGO Racers to feel comfortable making drastic changes to the basic silhouette. So yeah, I just updated the halberds from dark grey to dark bluish gray and changed the clips too, from gray to black. Actually, out of all the changes to the Fright Knights sets, this one was probably the easiest, since all I needed to do was scrub any yellow or light gray out of this set and replace it with black or red. For those interested here's a photo of the interior of the basket. Probably one of the biggest disappointments of the original set was how, despite all of the available space, the only place for Willa to stand was on a measly 2x6 red plate. So I turned that design decision into a newt (it got better) and instead added two 3x6 wedge plates in red which helped. And of course adding two modified bricks with clips in the back for Willa's wand and broomstick means she'll have her hands free for steering. Because safety always comes first, especially when you're driving a dragon-powered airship. Despite getting this set MISB, those modified plates with the clips holding the wings were frequently coming off, so I ended up covering them with some of those handy curved slopes in red. Oddly enough the slopes only came into play during my second pass of mods to this set, and it's all the stronger for it. (The dust on the wing, however, was not part of the plan, but oh well.) Speaking of second passes, the addition of these two tail (lantern) lights were also not in my initial round of mods to this set. At first it was just that red hook, which does have a purpose, but after increasing the height of the basket candles, I felt like this set needed more zaniness. So in a nod to the original set, I threw them in. As for the trans-red cones that sat on the rear of this windship, worry not, as I added one to the crystal ball of this set and the other one to my own version of that little bat-wing flyer that shows up in 6087 Witch's Magic Manor (more to come on that). So there you have it! Admittedly these are minor, easy mods, but hopefully this works as a nice preview of what else I've got in store. Seeing how this is one of those 'iconic' sets that tells you what a subtheme's all about, I was quite pleased at my execution here, keeping the stuff I liked while jettisoning the rest, and fortifying some other parts. If you want to see more photos, check out my Bricksafe folder, though you're not missing much. Thanks for reading, and now I'll give Willa and her two pets, Nox the cat and Ignatius the dragon a chance to say see ya next time. Happy Haunting!
  10. My entry for Summer Joust 2022 - Going Big category. Hope you like it Check out my other builds: https://www.flickr.com/photos/192230156@N07/with/52121193226/
  11. Brent and Halfdan

    [MOC] Mage Tower

    It's been almost a year since I posted my tavern, so it's time to introduce the latest MOC. This time it's a magician's tower, inspired by Goethe's "The Sorcerer's Apprentice". On one level of the tower, the water mage's apprentice made a "small" mistake in the summoning. The rooms were flooded and he just made it onto the balcony. The apprentice has not noticed that on the other side, the Kraken summoned into the tower is about to break out. The other mages of the tower have now gathered to defeat the beast. The Fire Mage has summoned an elemental, while the Storm Mage has taken to the skies and throws the first bolt of lightning towards the Kraken. The black mage has summoned a wraith to fight for him while the white mage is still gathering his power. The dryad has grown a tree so her elemental can fight at the right height. Despite the uproar, the astrologer has not allowed himself to be distracted from his studies. His power is certainly not needed that much... Meanwhile, the church has sent a stoic inquisitor and his two guardsmen. The water magician herself is at the market and hasn't noticed all the hustle and bustle. The tower is approx. 85cm high, unfortunately I don't know the number of parts used. The tower will be integrated into my medieval town, probably on a hill opposite the church. Mage Tower by Tabaya, auf Flickr Water Apprentice_2 by Tabaya, auf Flickr Tower_East by Tabaya, auf Flickr
  12. Hello ! I'm here to share my latest medieval MOC, the Alchemist's Stilt House : The roof can be removed to access the interior : Additional pictures can be seen in the Flickr album, and if you want to seen even more angles of the model, or see how certain things are built, you can see the 3D model on Mecabricks : https://www.mecabricks.com/en/models/1k2qyEWX2E0 The story of this MOC began about two years ago, when I began working on a "little" diorama inspired by Skyrim (yeah, when it comes to medieval creations this seems to be my main inspiration, but I love this game so much ). I love the idea of houses built over a body of water, like Lake-Town, in The Hobbit, so I decided to build a scene based on the city of Morthal, and more particularly the Thaumaturgist's Hut : I got pretty far, and even ordered some parts to build the model physically, but at one point I got stuck, I couldn't find a good idea to build the roof, and I ended up giving up on the model. Here's the latest update, from between mid and late 2020 : Near the end of 2021, I remembered this MOC, and thought it would be a shame to let it gather dust, even if it's digital. I really liked the idea of the stilt house, so I decided to make some small changes to the model and submit it as a Product Idea. After all, medieval models tend to do well, and I felt this was different and original enough to make an interesting set. So I reduced the footprint of the model, changed the colours to something more lively, added some plants and animals, and more importantly, I found a good idea for the roof ! I think I got really lucky with it, because I found a rather sturdy and reliable technique that leaves almost no gaps : I don't know if it's been done before, but I don't recall having seen something like that in the past. Here's a view of the model before and after its overhaul : And, last but not least, here is the link of the model's page on Ideas, if you'd like to support it so it could become an official Lego set : https://ideas.lego.com/s/p:972005357c6b40dc8c58dca72a5cf5b5 Thank you !
  13. A new LEGO custom minifigure that I have included into my collection. I am glad to show you the Kaligula. Kaligula was the Governor of one of the Northern Lands. He did not bring anything good to his lands during his reign that was cruel – reprisals, vice and immorality. He wrote himself into the bloodiest pages of the Lego Custom Undead World. Dark Forces quickly noticed a Tyrant carried away by Dark Magic and lured him to the Dark Side. Kaligula accepted the primacy of Darkness, quickly and brutally cracked down on the new ruler who took his place and continued his atrocities in his native lands in the form of the Terrible Dark Magician. No one else wanted to fight for power any more because he knew that he would be instantly destroyed by Kaligula who fiercely did not tolerate any rivals and always crack down on with them quickly and brutally, only feeling a threat to himself. The lands lost their Governor and faith in a bright future for a long time. Kaligula became a shadow overseer of his lands and the Army of Darkness got into its ranks another strong Magician controlling the part of the territory of the Kingdom. Kaligula custom minifigure can be twisted from all sides – Here. My latest customs on Eurobricks: Dark Wizard (Mage of the Army of Darkness) Ragmar, Elder Witch (also known as Mad Princess) Lego Halloween Custom Minifigure (Lego Scary Movie) Two Headed Ogre Cho'gall Warcraft Baba Yaga Custom Lego Minifigure (Russian Folk Tales) Soul Taker
  14. When I first saw pictures of Gargantos from set 76205 Gargantos Showdown, I thought 'if I flip that beauty over, I'll have the beginnings of a cool beholder.' And that's exactly what I did! I bought it almost as soon as it was released, but rather than build it entirely as instructed, I modded it as I went using building techniques running in opposite directions: up-to-down and down-to-up. For those who don't know, a beholder is a classic D&D monster from the game's earliest days. They can take many forms and colours but all the 'true' beholders have one central eye, a mouth and 10 stalks each ending in an eye. Here's mine:
  15. As some of you might have seen in the Indiana Jones thread, I was teasing some big license that is coming this year, thanks to my source, same one for both Indiana Jones and Knights of Valor, told me that we are finally getting a Legend of Zelda theme! In 2022, isn’t that awesome? And yes, they are minifigure based! No app gimmick as far as I know. Now as always take it with a grain of salt but I trust him, and he confirmed that the set numbers, some from the nice pal who found the list on brickmerge, that is his source and according to brickmerge they are coming in April, so we should get a reveal soon! Now keep in mind, the release date is speculation based on brickmerge set list which is set for April release, and some of the numbers are complete from my source: 77011 Legend of  Zelda 77012 Legend of Zelda 77013 Legend of Zelda 77014 Legend of Zelda 77015 Legend of Zelda  77016 Legend of Zelda 77017 Legend of Zelda Enjoy!
  16. The Last of Nergoue

    [MOC] Cloudstone Castle

    Built on an island in a peaceful bay where it stands guard for one of the most important ports in the land. Cloudstone Castle by Jako of Nerogue, on Flickr This is an older build (I posted it back in August) I just wanted to get it up on here as a test to make sure I know how to post here.
  17. Welcome, Friends! I am glad to present you my new handmade work – Guldan LEGO custom minifigure. Having grown up weak and sick, the sickly orc Gul'dan, once expelled from his native clan, will return later to wipe it off the face of the earth forever. Being rejected by the Spirits of the majestic remains – the Throne of the Elements, Guldan will hear a mysterious whisper which will later change the balance not only on Draenor but also far beyond its borders. It will make Guldan the most powerful orc warlock who will receive the immense power of fel magic and almost unlimited power overall in exchange for eternal service to the forces of Darkness. LEGO does not officially produce Lego Warcraft sets. But Lego series have Orcs, Trolls, Goblins, Dwarves, Elves and other fantasy characters. And LEGO fans have a fantasy. Therefore, Lego Warcraft fans have already been making Lego Customs on Warcraft for a long time. World of Warcraft is an amazing fantasy universe which is older than a lot of its fans. «Guldan», «fel magic» – everyone knows these words, even those who do not play computer games and those who are not interested in Fantasy themes. Warcraft is the universe for all time. Many years have passed since its inception, but the fans have not gone. Warcraft, without any doubt, is one of the pillars of fantasy worlds and deserves respect. I wanted to join this world once again by creating my own Guldan LEGO custom minifigure Guldan belongs to Shamans in the Lego Custom Undead Universe. Guldan custom minifigure can be twisted from all sides – Here. My latest customs on Eurobricks: Kaligula (the Governor of the Nothern Lands) Dark Wizard (Mage of the Army of Darkness) Ragmar, Elder Witch (also known as Mad Princess) Lego Halloween Custom Minifigure (Lego Scary Movie) Two Headed Ogre Cho'gall Warcraft Baba Yaga Custom Lego Minifigure (Russian Folk Tales) Soul Taker
  18. Five heroes set out from Heroica Hall just making their transport shuttle to Recivic. The Æthergate voyage to the Vicrar system is unnoteworthy and the team touches down for a momentary layover in the Recivic capital of Jöklofistur before catching a tundra hopper to the frozen town of Vindkoss. The wild wind whips and whirls sending freezing snow into their faces as the group inquire of a few local Cricet for Mervin Softpaw. They are soon directed to the Frozen Flame Tavern. The warm glow of infrared lamps permeates the tavern as a dozen Cricet sit around sipping hot drinks of cocoa, coffee, and mulled wine. A cheery tune plays across the hall as the chatter quiets upon the heroes' entrance, but picks up again as an older graying Cricet approaches the team. "Oh hey there, look at you lot. Stacked to the gills with weaponry, tools, and armor ain't ya? You're either the fiercest and most diverse team of Ivishin mushers we've ever seen, or you be the folks from Heroica, no?" Party Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/13 Vitality: 5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Insight 1, Medicine 2, Melee Weapons 1, Religion 2, Survival 1 Spells: Healing Light, Purging Font Credits: 20 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Nanite Elixir 2x, Plasma Potion 3x Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle) 15 cycle old female "Chimeran" Character Points: 0/13 Vitality: 8/8 Velocity: 2Strength: 2 Skill: 2Smarts: 2Spirit: 1/1Proficiencies: Coding 1*, Engineering 1 (+1, tool), Medicine 1 (+1, tool), Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: Elemental Evocation, Credits: 0 Equipment: Mecha Strike (Standard, Kinetic, Melee Range Weapon), Utility Belt (tool) Grants +1 Engineering or Medicine Check Success, Inventory: Whirlwind Boomerang (Standard, Elemental, Short Range Weapon), Plasma Potion (x2) Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 0/13Vitality: 6/6Velocity: 2Strength: 2Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 75Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy), Farsight GogglesInventory: Plasma Potion 2x, Essence of Glibness Ronin (Yzalirk)[REDACTED] Male [REDACTED]Character Points: 0/10Vitality: 5/5Velocity: 2Strength: 1Skill: 3Smarts: 3Spirit: 0/0Proficiencies: Athletics 1, Deception 1, Melee Weapons 2, Stealth 1Known Spells: NoneCredits: 10Equipment: Cloaking Generator, Hard Light Katana (Calibrated Energy Melee Weapon)Inventory: Decker DaCabe (Endgame) 24 year old male Human Character Points: 0/10 Vitality: 6/6 Velocity: 2 Strength: 3 Skill: 2 Smarts: 1 Proficiencies: Melee Weapons 1, Short Range Weapons 2 Credits: 10 Equipment: Unloaded Pistol (Calibrated Kinetic Melee Weapon), Sandblasted Cuirass (Standard Kinetic Armor) Inventory: MM Note: Welcome to Quest 5 folks. As always if there's ever any questions feel free to either send me an IM, use OoC, or ask in the appropriate Rules or Discussion Threads. Have fun!
  19. Hello, Friends! In addition to heavy LEGO minifigure customs that many of you liked, I will show other LEGO custom minifigures from Dark Fantasy theme that I have included in my collection. This custom minifig is the Dark Wizard from the Lego Custom Undead Universe. Black Magic Hat on head, the Staff of Dissecting Lightning in hands, Avadon Robe and Full Magic Cloak cover the body. A black beard and an unkind look. Dark Wizard custom minifigure can be twisted from all sides on my YouTube Channel – Here. My latest customs on Eurobricks: Ragmar, Elder Witch Lego Halloween Custom Minifigure Two Headed Ogre Cho'gall Warcraft Baba Yaga Custom Lego Minifigure (Russian Folk Tales) Soul Taker
  20. Trouble is brewing in Nocturnus. In the midst of the civil war that has engulfed the kingdom for years, a new power has slowly emerged: the Crimson Knives. Armed with weaponry far more advanced than their rivals, they have engaged in a scorched earth policy that has left large amounts of civilians dead. One such victim was an ambassador (and dear friend) of the Desert King. Knowing that his citizens would be hesitant to take part in an all-out invasion of Nocturnus, the King has put an incredibly high bounty on all of the public figureheads of the Crimson Knives (including Ulriq, Bastio, and Magda). The instruction are simple: he wants their severed heads delivered to him. Such a high bounty has elicited enthusiasm from bounty hunters and assassins all over Historica. Average citizens also have something to gain, as mercenaries from across the land have congregated on "border regions" to eat, drink, rest, and buy supplies before venturing into Nocturnus. Such an influx of money has been a boon for the local economies. Not all are as enthusiastic though. Someone within Ylspeth's circle has been secretly sending information to the Crimson Knives. In order to find out who the traitor is, Ylspeth needs Ulriq, Bastio, and the others alive. To accomplish this task, she has secretly enlisted the help of Cobold McTavish and his team of adventurers! From left to right: Gerard Renwick Sinclair III, Ayra Valken, Kars, Cobold McTavish, Charis From left to right: Cobold McTavish and Kars Cobold McTavish Kingdom: Kaliphlin Race: Dwarf Sex: Male Age: 96 (48 in Dwarf years) Height: 4'8" (1.42 m) Bio: A dwarf of many talents, Cobold was engineer/chemist/seasoned chef from the mountains of eastern Kaliphlin. A demolitions prodigy, he was recruited by the Cedrican royalty to create a bomb that could turn the tide in the war against Raavage. The result was a revolutionary design – though large and unwieldly (needing at least two people to carry it), it could bring down a wall and end a siege in minutes. The bombs would see deployment on the battlefield by Cobold and his commandos; it was on this crack team of elite soldiers where Cobold would meet Kars (a mysterious tracker from Avalonia) and Ulriq (a hulking refugee from Nocturnus). Somehow, Cobold’s designs (which were supposedly well-protected by the Cedrican Royal Guard) found their way into Nocturnus, where they were used by forces allied with Raavage to devastating effect. Cobold realized that he created a monster – not only were they being used against his own men, but if his designs proliferated enough, they would make the "simple act" of waging war more destructive than ever. As Raavage’s forces were obliterated and scattered throughout the Nocturnan wastelands, Cobold made a point of destroying every blueprint and model of the bomb he could find, doing so until he was satisfied that he had eliminated every trace of his creation. After the war, Cobold returned home with Kaliphlin, and decided to follow his passion of being a chef. After all that destruction, he decided it was time to pursue something creative. Several years later, Cobold is working as the head chef of a prominent restaurant. Though his job pays well, he chafes at controlling nature of his boss. Without a means for expressing himself, he feels like he is suffocating. In recent weeks, news had begun to trickle out of Nocturnus of a militia group known as the “Crimson Knives”, led by one of Cobold's former friend/protege Ulriq. Though they strike their rivals fast and disappear just as quickly (cleaning up any remains of their attacks), a few pieces of shrapnel have managed to escape their grasp. The indications are clear: Cobold’s bombs are back in production. With this revelation, Cobold has decide to assemble a team to venture into Nocturnus, defeat the Crimson Knives, and destroy every last trace of his creation. Having always had a flair for the theatrical, the dwarf has named his team "Cobold's Crusaders", much to the chagrin of his lieutenant Kars. Kars thinks its "too cheesy"; Cobold jokingly retorts that Kars is "no fun". Queen Ylspeth and Cobold are both aware that there is a traitor somewhere in her government. Directly funding his mission would require much manpower on her part (increasing the risk of the traitor being privy to their plans). However, she has referred him to the Sinclair family in Valyrio, who have agreed to bankroll his mission. For now, all the young Queen can give is her tacit support. Skills: master chef, demolitions expert, engineer, master tactician, skilled hand-to-hand combatant, small size obfuscates physical strength Hobbies: cooking, axe-throwing, military history Personality: boisterous, passionate, leads from the front, can be somewhat stubborn and impulsive (this is tempered by his lieutenant Kars), guilt over past actions Kars Kingdom: Avalonia Race: Unknown Sex: Male Age: Unknown Height: 6’4” (1.93 m) Bio: Kars is a quiet, enigmatic mercenary who uses his borderline-supernatural tracking abilities to hunt his targets. Having grown up on the impoverished outskirts of an Avalonian city, he befriended Bastio and co-founded the criminal gang called the "Krenwald Cavaliers". The two would eventually have a falling-out that left Kars drifting down a river on the brink of death. He was found and nursed back to health by the Valken family. It was the first time he had a healthy relationship with anyone, and he would never forget the kindness they showed to him. Kars would “lie low” on the isolated farm for over a year, helping out with various tasks. Though they were a family of centaurs, the Valkens accepted him as one of their own, with Kars developing a sibling-like relationship with Ayra. Searching for work, Kars would eventually join the Avalonian military in the fight against Lord Ravaage. His skills in tracking and wilderness survival would eventually see him transferred to a Cedrican Commando unit (nicknamed “Cobold’s Commandos) led by Cobold McTavish. After the war's end, Kars would return to mercenary work. Tracking everyone from bail jumpers and escaped criminals to kidnapping victims, he would acquire a fearsome reputation for "never losing a quarry". Some targets (upon discovering that Kars was tracking them) supposedly opted to surrender and spare both parties the trouble. Cobold had been a mentor figure for Kars, and the closest thing he has had to a father figure. He would leap at the opportunity to fight alongside him years later, with the two of them determined to 1) destroy every last trace of the former's creation and 2) bring in their former friend Ulriq alive. Skills: master tracker, wilderness survival, stealth, enhanced senses (especially sight), competent swordsman, lanky build hides surprising physical strength Hobbies: birdwatching (a hobby he shares with Ayra), tracking his targets ("if you love your job, you will never work a day in your life") Personality: introverted, analytical, obsessed with “professionalism”, intensely loyal, socially awkward, hates people who are "picky", occasionally lonely (Kars wants camaraderie, but couldn't bring himself bring himself to actively seek it until he met Charis; before that someone would have to approach him first) From left to right: Gerard Renwick Sinclair III and Charis Gerard Renwick Sinclair III Kingdom: Valyrio Race: Human Sex: Male Age: 35 Height: 5’11” (1.80 m) Bio: As the youngest son (and only bachelor) within a Valyrian aristocratic family, Gerard Renwick Sinclair III has struggled to stand out and make a name for himself. Having so far lived an uneventful life, he is the only member of his family without any heroic tales. This has caused him to worry about being the disappointment of the family. Since the War against Raavage, the Sinclair family have become steadfast (tacit) allies of Queen Ylspeth. The queen has referred Cobold's Crusaders to the aristocratic family, who has agreed to bankroll their mission. Gerard has also agreed to join them; he sees this as a golden opportunity to prove himself and avoid being a disappointment to his family. Though he is eager for adventure, he still has to get used to life on the road, where people sleep in the dirt and make-do without three meals a day. Skills: master fencer/sword-fighter, diplomat Hobbies: wine-tasting, fencing, classical literature/art Personality: gregarious, obsessed with manners, picky, desperate to prove himself, has an affinity for "the finer things in life" Charis Kingdom: Avalonia Race: Unknown Sex: Female Age: 25 Height: 5’9” (1.75 m) Bio: Little is known about Charis' life. According to her, it was "so boring that it isn't even worth recounting". All that can be gathered is that she used to bowfish when she was younger, leading her to expert marksmanship and skill in all forms of archery. No one knows where she came from or why she has purple skin, webbed fingers/toes, and a pair of gills. None of that matters to her - in her view, all that matters is living in the moment, so who cares what her past was like? Adventurous and thrill-seeking, Charis has made it her life's goal to "avoid boredom" - this led her to pursue a degree in monster-hunting. It pays well, and the excitement is a guaranteed. To pass the time, Charis likes performing "trick shots" with her bow (such as firing the arrow using her feet) and playing pranks on her friends. Charis and Kars met a few years ago when they encountered each other going after the same bounty: a Dreerack. With a snake-like body, armored head, and mouth full of teeth sharp enough to bite through chain-mail, the monster would have been nigh-impossible to take down alone. Charis and Kars agreed to work together and split the bounty. The pair made a perfect team, with their strengths and weaknesses complementing each other nicely. Kars was a great close range combatant with extraordinary tracking skills, whereas Charis made for an impeccable sniper. Both were "loners" who loved the thrill of the hunt. Charis drove Kars to become more extroverted, whereas Kars drove Charis to become more introspective. Skills: master of all forms of archery, can breathe underwater, stealth Hobbies: fishing (especially bow fishing), sports-hunting, increasingly elaborate jokes/pranks, performing "trick shots" with her bow Personality: extroverted, easily bored/distracted, has no "filter" when speaking, "daredevil", mischievous Ayra Valken Kingdom: Avalonia Race: Centaur Sex: Female Age: 28 Height: 7’5” (2.26 m) Bio: Growing up on an isolated farm in Avalonia, Ayra Valken had an simple and idyllic childhood. Her family (consisting of her father, a combat medic, and her mother, a former school teacher) were always willing to take in anyone passing through their neck of the woods, even adopting a young centaur named Brielle. While Mrs. Valken would homeschool them, Mr. Valken would instruct them both in the ways of combat medicine (a field which involved fighting off attackers just as much as tending to your allies). Brielle and Ayra had different takeaways from this: Brielle would eventually become a fierce knight, sworn to protect the innocent, whereas Ayra would become a gentle healer who avoids violence whenever possible. As a centaur, Ayra knew that a powerful kick could kill a man; all the more reason for restraint. A year before the war against Raavage, Ayra found a bloodied Kars on a riverbank near the farm. Taking him in, the family nursed him back to health. To repay their kindness (and "lay low" to avoid Bastio) Kars stayed on the farm for over a year, during which he developed a sibling-like bond with Ayra and Brielle. Around the same time, Ayra began showing signs of the "green flame"; an exceptionally rare magical power that could heal any wound imaginable, albeit at a great cost of energy to the wielder. The magic could also be used to perform impenetrable barriers and telekinetically move anything from fallen debris to injured people. In combat situations, the magic is only supposed to be used defensively. Ayra would subsequently be sent to the Green Order (an order consisting those who possessed the "green flame") within northern Avalonia, where her skills would be further honed. Nowadays, Ayra travels around Historica, helping those in need. When Kars approached her (on the orders of Cobold) and asked if she wanted to join his "Crusaders", she heartily accepted, both out of desire to help those suffering at the hands of Crimson Knives and out of loyalty to her brother. One of Ayra’s worst fears is her fear of being a burden on someone. When someone does a favor for her, she always insists on repaying that debt in some way. It’s a trait viewed as equal parts flattering and annoying. This fear also causes Ayra not to voice her misgivings regarding a particular issue - when repressed, this can sometimes lead to bitterness/passive-aggressiveness. Ayra has several other phobias, including claustrophobia, thassalophobia (fear of deep water), and acrophobia (fear of heights). These fears largely stem from her physiology (and are shared by many of her fellow centaurs). Centaurs generally do poorly in tight spaces (due to their unique proportions), are awkward swimmers, and prefer to have all four of their hooves placed firmly on the ground. Though she will travel anywhere she is physically able to help those in need, Ayra has a strong dislike for large cities. Their narrow streets and small shops are crowded with people (playing into her claustrophobia) and her naturally heightened sense of hearing (common among centaurs) makes it hard to tune out the constant noise. Though this leaves Ayra somewhat susceptible to “sensory overload” upon entering a city, she won't let it stop her from helping those in need. Skills: healing magic, "practical medicine" such as herbalism, heightened hearing (shared by all centaurs), can deliver "a mean kick" from her hooves (but never does so because of the potentially fatal results) Hobbies: bird watching (due to her heightened hearing, she can supposedly identify most birds by sound alone), herbalism, relaxing walks through the woods, cooking/food in general (something very dear to most centaurs to their physiology) Personality: kind-hearted, gentle/easy-going, avoids violence whenever possible, worries about being a burden/has multiple phobias, has a reverence for nature and all forms of life, unofficial "team mom" (Pictured Below) Ayra and her sister Brielle make a new friend... I think that bird likes you! You think so? (Pictured) The Crusaders "messing around" If you've made it this far and read through my "Great Wall of Text", then I applaud your patience! I've been working on these characters for years, starting with Ayra back in early 2019 (time flies). After a lot of writing and rewriting, I finally have a team (complete with characters and character dynamics) that I'm happy with! I was considering portraying these backstories through MOC's, but going to college in Germany as an exchange student made that unfeasible. I won't be back home until Spring 2022. Seeing as how I have been sitting on some of these stories for years, I wanted to "get the story out" now so that I can focus on the "present day" events in these characters' lives (I think Charis would approve of "focusing on the present" ). That being said, I am absolutely open to going back and building key moments of these backstories (in "MOC form") in the future! Enjoy!
  21. socalbricks

    CDC2 CMF: socalbricks

    Here is my entry for CDC2 Category 1: Populating Historica. Enjoy! Cedrica and Valyrio from left to right: Queen Ylspeth: The Queen of Historica in her “ceremonial armor”, which she wears at certain military functions/ceremonies. Though she rules securely from Cedrica, she worries that she might one day need to use it... Marilla Danza: a tiefling and former slave who freed herself after leading a revolt. She and her crew of freedom fighters have been disrupting the underground slave trade between Valyrio and Kaliphlin, raiding slave ships and freeing their captives. Gerard Renwick Sinclare III: Second son (and the only bachelor) within a powerful family of Valyrian aristocrats. He is the only one in his family without any heroic tales to tell. Having lived an uneventful life, he seeks adventure in an effort to prove himself. Mitgardia Ivar Lonswain: an “eccentric” sea captain who ferries “unscrupulous people” between Mitgardia, Avalonia, and Valyrio. His pet lobster, Claudette, is blood thirsty and capable of surviving out of water indefinitely. She has a body count large enough to fill a multi-volume book. Ivar is the only one who can pet her without being dismembered. The Ivory Priestess: a mysterious priestess who collects bones. Her methods of acquiring these bones vary from rummaging around in the waste piles of butcher shops to brazen grave robbery. Her intentions for said bones are currently unknown. Zapato: a Minotaur butcher of few words. How a member of a usually herbivorous race became an expert on meat is anyone’s guess. People ask him if it "ever feels weird for him to be serving beef" - they receive a death glare in response. Avalonia Gertrude "Gerti" Eilinger: a prominent cultural anthropologist from the University of Albion. She travels all around Historica with her team of researchers. Having just finished a thesis on Cyclops cultures of the southwest Mitgardian lowlands, she has now set her sights on a group of “camel centaurs” (cameltaurs?) that some allege to exist in the Siccus Badlands. This has elicited controversy among her fellow academics, who claim that her theories are “absolutely preposterous”. This has done little to deter the enthusiastic anthropologist, though. Brielle Valken: adopted older sister of Ayra Valken, and captain of the Knights of Duranya. Described as a “natural born leader” who leads from the front, she has earned the respect of her fellow knights time and time again. The same cannot be said for her relationship with the bureaucracy. In a field where nepotism and “favors” leads to promotion, Brielle’s polite refusal to “brownnose” has left her without many allies in the upper brass, and without many means to progress her career. Though this sometimes frustrates her, she would ultimately rather be "on the ground" then cooped up in some office. Shriana: an elven sorceress who betrayed her kind before being banished to another plane of existence. Bargaining with dark powers, she has returned in a cursed, spectral state (neither alive nor dead) to exact revenge on her fellow elves. Kaliphlin Jalla Vaswani: a naga bounty hunter and assassin engaged in a fierce rivalry with Kars. A top earner among Kaliphlani mercenaries, she has become a minor celebrity in parts of Kaliphlin, flaunting her success with expensive silks and the best weaponry. Keeper Radina Roshti: the dedicated (if not slightly aloof) keeper of the Queenscross archives. Located deep beneath the sand, she oversees and guards thousands of years worth of knowledge. Ranging from "schematics of buildings that don't (officially) exist" to "forbidden spells", the texts would prove dangerous if they fell into the wrong hands. Armando Sabatheel: bar tender at the Tipsy Tree. Applying excessive amounts of pomade to his hair (down to his “trademark curl”), he can be smelled from meters away. He claims to be popular with the ladies (proof needed). Nocturnus Magda: a mysterious chemist with an entirely unknown past. There are no records of them or their work in any of the five guilds - their age, gender, race are all a mystery. Ulriq has deduced that, if those records ever did exist, they were likely wiped from existence by those in power. Magda is too experienced in their field to have not had a history. The only things that are unquestionable is their expertise in their field and their complete sociopathy. Recently, they have joined the Crimson Knives after being offered "career opportunities" by Ulriq. Bastio: an orc soldier who fashions himself as a “survivor”, allying himself with whoever he thinks is the most powerful. He has allied himself with Ulriq, but will betray him at the first sign of weakness. Unbeknownst to Bastio, Ulriq is well aware of this fact; he only tolerates Bastio because he “drives him to be better”. Ulriq: the mysterious and charismatic leader of the Crimson Knives. Hailing from an influential Nocturnan family, he was sent to Avalonia before Raavage considered the family a threat to his power. With his family subsequently purged, Ulriq was the lone survivor. A year later, he would join a Cedrican commando unit, fighting alongside Kars and Cobold. Parting ways after the war, Ulriq returned home to his native Nocturnus and claimed his family’s hidden wealth. With Raavage’s purported death creating a power vacuum, the whole kingdom is now in chaos, and Ulriq has sought to make a name for himself by any means necessary. Countess Irina Vachau: living in her isolated castle in northern Nocturnus, she has a prized collection of "vintage bloods" in her cellar. Visitors to her castle also have a nasty habit of disappearing. She insists that she definitely isn't a vampire, though. ___________________________________________________________________________________ When I heard that CDC2: Category 1 would involve a CMF, I knew that I just had to take part! Given my small workspace and limited parts collection, I've never been able to build larger MOC's - instead, I've focused almost entirely on minifigures these past few years. Something like a CMF challenge was one of the few Guilds of Historica challenges I could feasibly participate in. Some behind the scenes info on this series: I had a lot of fun working on this series and watching what the other contestants have/will come up with - I wish you all the best of luck!
  22. Here are my latest MOC minifigures. They each use at least one part from the Disney+ CMFs or from the Vidiyo line. I don't know much about the Disney+ source material (I haven't seen the programmes yet - no spoilers please). Sylvie, though, looks like she has Japanese style armour so I turned her into Sylvie Samurai. Arguably, Captain Britain belongs more to the superhero genre than fantasy, though there is crossover between those domains especially in the comic book version of Capt Britain. Her sword is meant to be the Sword of Power, not the HP sword. The fairy isn't really modded - I just gave her an old style wand. Apologies for the inclusion of Zombenny. He's obviously sci-fi/horror. He wasn't meant to be in the picture: he photobombed me just as I was taking the shot. I hate space zombies!
  23. Hello, Friends! In addition to heavy LEGO minifigure customs that many of you liked, I will show other LEGO custom minifigures from Dark Fantasy theme that I have included in my collection. For example, this custom Lego minifigure of Ragmar, Elder Witch, also known as Mad Princess. The story of Ragmar is closely intertwined with the story of Helena, the Royal Princess, whose kindness and mercy were unlimited. Fate brought her to the old witch – Ragmag. As it often happens – for one to live, the other must die. Such sad story happened to Princess Helena, who came under the influence of evil charms and died while Ragmar continued her way. Ragmar custom minifigure can be twisted from all sides on my YouTube Channel – Here. My latest customs on Eurobricks: Lego Halloween Custom Minifigure Two Headed Ogre Cho'gall Warcraft Baba Yaga Custom Lego Minifigure Directly from Russian Folk Tales Soul Taker
  24. Hi all, during a pleasant discussion in this thread... ...a very interesting question was raised by @SDLgo9 member: The 7777 idea book pages mentioned here are those three pages showing the blue matter (!) unloading station and the famous auto-unloading wagons. These wagons are pulled by an obscure locomotive, which is never fully depicted. In fact - the front view is missing, and there's no clear view of the boiler. I've NEVER taken care of it, nor analyzed it too much. It really seems a 7730-based locomotive, but simplified in some details. There's a strange combination of "simple look" and now overpriced rare parts. So maybe it's simple - but it is a wanted effect? Analyzing the whole scenery depicted in the book - it's not a place for a fancy locomotive. There's work to do - wagons are fully loaded and heavy, so that unloading station surely needs a workhorse. And these workhorse is powerful, maybe not so good looking, but simple and solid, ready for its everyday duty. Here's a rear view, similar to the one in the Idea Book: It's a long locomotive and it's not using the classic train base (like 7810). It's pretty boxy and looks heavy. I had to take the scans from Brickfactory and to modify the photos to see a bit better. But which parts were used of the body is pretty unknown to me. So, we have the 2x2x1 black windows on the rear part - being a 7730 derivate - there are also doors, and at this point, the 1x2x1 small black windows. But it seems (to me) that these are not facing towards the front, and instead are used as small side windows. Side reservoirs are big, so fitting the two weight bricks was not a problem. The smoke stack is visible and there's not so much to say - but the boiler...is not completely visible. I added a square steam dome just for completeness. There's an headlight on top of boiler, and it seems there are also two headlights on the "nose". They are not fully visible, for this reason I think these are not placed on the corners of the chassis. Let's try: Simple and straight - the boiler is not round, but goes down to the chassis, same "steering wheel" as in the 7730. Headlights are a bit more inwards. All in all it's a simplified 7730 nose. Then, a more "Narrow Gauge" look - always with 7730 parts: There could be more styles, just removing the front steering wheel part and playing with slope parts. Suggestions are welcome!!! Davide
  25. Lego Halloween – Custom Minifigure Welcome, friends! My new Lego Custom Minifigure – Hallow, a Sealed Mystic from my Lego Custom Undead Universe. I would say it better suits for Lego Halloween Theme. Thanks to LEGO for such a beautiful pumpkin. I used it repeatedly in my Lego customs. Lego Halloween is certainly an interesting topic for lovers of tickling their nerves – inhabitants buried under gravestones, bats, ghosts and transparent cubes. And certainly an indispensable attribute of the holiday and traditional decoration is a pumpkin lamp. Let's say «thank you» to LEGO for such a beautiful pumpkin. I used it repeatedly in my Lego custom minifigures. The holiday is firmly associated with supernatural. Rituals, horror stories, legends about ancestors, children wearing role-playing costumes with pumpkin lamps, and certainly clubs and Halloween parties for adults)) Super Holiday! The roots of the holiday go back to the tradition of the ancient Celts of Ireland and Scotland which is interesting in itself. We need to say a separate «thank you» to Halloween for Halloween's attributes that make this Holiday so atmospheric! Have a look at my Lego Halloween Custom Minifigure. I hope you will like it! The Lego Halloween custom minifigure can be twisted from all sides on my small YouTube Channel – Here. I've already customized more than 300 lego minifigures from the Lego Dark Fantesy Direction and the skeletons of the Army of Darkness. If you like my works, feel free to subscribe to follow me! Thank you for your attention! My previous projects on Eurobricks: • Two Headed Ogre Cho'gall Warcraft • Baba Yaga from Russian Folk Tales • Soul Taker – character from cult games and pearls of modern fantasy worlds – Lego Custom Minifigure