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Found 44 results

  1. Some years ago . . . When Mateus first tried to farm, things did not go well. It turns out, Kaliphlin sand is not particularly fertile, and nothing grew. After a lot of trial and error and blood and sweat and tears, he finally came up with a solution. By adding a mix of eastern Avalonian soil and chobo droppings imported from Muninn, Mateus finally managed to get crops to grow in the hostile Kaliphlin environment. (Thank you mccoyed for the droppings!) I like the organic build shape and the way the ground texturing and changes in elevation came out. I struggled with creating a visually pleasing base that worked with the shape, though. The pattern of 1x2 palisade bricks and 1x1 round bricks works best of the the options I tried, but . . . it just doesn't look as polished as I would like. Comments and constructive criticism are always welcome! I would like to claim the following UoP DoH credits: - General Building (Other Techniques): Forced Perspective (edit: withdrawn) - Agriculture and Zoology: Crop Farming - Anthropology: Life in Kaliphlin
  2. Greetings, Historicans I am working on putting my lands on the map, and in that process, I have built the farm presented below. I am quite happy with it, but as always, landscaping isn't my strongest side. I have tried photographing in the sun, which I think turned out reasonably well. I am still new here and eager to learn, so please let me know what you think. In the lands of the Trifork, in Avalonia, near the border to Kaliphlin and the heartlands of Historica surrounding Cedrica, even peace is unruly. Living outside the protective walls of the Trifork itself is risky at best, with Outlaws from several lands, mercenaries between hires, as well as all sorts of shady types roaming the lands, on their way by the busy roads that links so much of Historica. Consequently, the few who dares, and even fewer who succeeds, are bound to reap great benefits off the lush riverlands. One such man is Ser William Drake, recent heir of Drakeshome Manor, a fortified countryside mansion in the midst of some of the most fertile lands of Historica. The entrance to the manor is at the foot of the stone tower, through a heavy, iron hinged oak door under a strong stone arch. The small windows of the tower are barred with sturdy metal bars, and it is evident that only a determined and well-equipped enemy will be able to breach its way into the manor. From the battlements of the third floor of the tower, the defenders will be able to rain arrows and stones unto anyone daring to try, delaying the attackers for long enough for reinforcements to arrive from the Trifork. At the back, two residential wings rest upon the stone barns, in which the cattle and pigs are kept safe from the elements. Drakeshome is one of the main producers of beef, dairy, and pork in the area, selling their wares almost exclusively at the markets of the Trifork. But Drakeshome Manor delivers more than livestock, as its fields on the lush riverplains have some of the highest yields of corn, grain, and turnip. At harvest, volunteers in great numbers arrive from the Trifork and beyond, helping to bring the invaluable foodstuffs home. Below a few more pics: The build is modular, to allow access to the (sparse) interior. The tower also comes off. Here the base of the build with all modules removed. I would like to claim the following UoP Credits: Agriculture and Zoology three of: crop farming raising livestock Further, this should count as Agriculture - Grains and Produce and Agriculture - Livestock for the HSS task. C&C more than welcome.
  3. Before you, you see a busy corner of the Kaliphlinite market in the Trifork. Situated in the old town amidst the Kaliphlinite neighbourhood surrounding the South Gate, it offers all the heart may desire in both exotic and common goods. People of all kinds frequent the market to trade or to seek anonymity amongst the masses for more or less shadowy business. Frederick the Fishmonger is hawking his wares, while a travelling baker is trying to get the attention of the visitors: "I bet you a nice, fine loaf o' bread would go nicely with that fishie, Ma'm!" The visiting elf sends a dissaproving glance towards the traders and their sales strategies. Nearby, the master of the Kaliphlinite Market Gold Exchange offers his services in exchanging the multitude of currencies brought to the market from the people passing through from all corners of Historica. All that matters here is the weight in gold. Passing through, a leander soldier is amused by the bustle of the marketplace. Please let me know what you think of this vignette. I quite like it, and think I got a good deal of life into a small space. (Which proved smaller than expected...) I hope I captured the Kaliphlinite feel quite well, although I would have liked some more space to put in more developed market stands. I experienced a bit with photoediting, which is why there is some difference in colours/etc. between the pictures. A specific detail: The scales - I couldn't seem to find any examples of others building scales, but I think it turned out reasonably well, although the stand is still bugging me. Further, I would like to claim the following UoP credits: Anthropology - life in Kaliphlin (Although it happens in Avalonia, the influence is heavily Kaliphlinite - Let me know if that is acceptable.) Trade and Law - marketplace Thanks for looking!
  4. Dear all, Hereby my entry for ch. II, Cat B, deGothias side. (Plague prevention) In the City of Brevis, in the heart of Avalonie, the old city walls have been manned and the gates are watched vigilantly to ensure no spreading of the plague. Further, keen eyes scout the outskirts for any sign of the drow. Only locals are allowed to pass through the gates, and patrols have been increased on the walls. Within the walls, life goes on as ever, the locals seeing to their chores and duties. However, the rumours of plague have left a tense atmosphere over the city. So far, no signs of the plague have been seen within the walls... However, something is amiss. Young Peter is feeling ill, which has left its mark upon the porch of the family's house inside the walls. His aunt Marian rushes to clean up the mess. Under the tense, nervous atmosphere, it takes very little to spark unrest. Distracted by a trader trying to force his way into the city, the guards fail to notice the gathering of an angry mob, spurred on by fear of the plague and the words of someone, who heard someone say, that young Peter may have caught sick with Plague. Armed with pitchforks, shovels and torches, they lay a temporary siege to the family's home. In the adrenaline rush someone throws a torch, lighting the haystack by the house,making the mob dissolve in seconds. As evening falls, it becomes evident that haystack and thatched roof does not go well with fire... EDIT: Sorry for photo quality. Comments and criticism welcome. Good luck all EDIT 2: I would like to apply for the following UoP credits: Landscape design - Trees. Wall techniques - Half timbered tudor style Anthropology - Life in Avalonia Anthropology - Village scene
  5. On the great lake of the Trifork, where multiple rivers meet, Beorthan has joined the vessel Swiftsure on a patrol. From the deck of the ship he greets two elven traders, approaching the city with their cargo.... The Swiftsure is a "Ship of the Isles" commisioned by the city council of the Trifork to patrol the lake, which shores the city stand on. It is larger than the typical "Ships of the Isles", but maintains the speed and grace of the smaller patrolcrafts normally travelling the narrow channels between the Mystic Isles. This was a requirement from the start, as a swift and manouverable vessel with the capacity to sail the lake, as well as the deep sea was needed. Its speed, together with the shallow draft and sleek hull, allows it to follow most other ships and boats whereever they may go to escape, while the broad fighting platforms fore and aft gives it the necessary punch in a fighting situation. Normally, its main purpose is customs and rescue duty, but if necessary, it will be able to hold its own against almost any other vessel traversing the lakes and rivers of the Trifork. The Swiftsure is rigged as a Xebec, allowing it to hoist both square and lateen sails on its long booms. Thus, with the right rigging and an experienced crew, it will be fast both before (with square sails), and when tacking close to the wind.(With lateens.) Further, it has oar propulsion, giving it great speed and manouverability in still weather. The oars are driven by three oarsmen through a clever Mitgardian gear mechanism with leg powered boost function, allowing the oarsmen to really put their backs into it when needed. At the back, a large rudder gives the vessel the necessary steering power to be effective both at high and low speeds, and allowing the Swiftsure to turn in a very short radius. Apart from its crew of well-disciplined sailors (and their experienced captain) the vessel is armed with a powerful ballista, able to fire a deadly bolt almost halfway accross the lake with reasonable precision. Any comments and critiscism is welcome. I quite liked how this one turned out, but I am always interested in improving! I would like to claim UoP Credit for "Trade and Law": "Shipping by sea/Water". May the brick be with you Bregir/Beorthan
  6. Thomas of Tortuga

    Character Intro- Kashifa ibn Mu'adh

    Kashifa bint Mu'adh is a treasure-hunter from Kaliphlin. She was kidnapped as an infant and sold into slavery, and was raised by a merchant from Sultan's Gate before escaping at the age of 13. Today, she earns a good living exploring both in ancient archives and throughout the wild lands, finding long-lost treasure hoards from the centuries before the great wars. Although her red hair obviously doesn't flow from Kaliphlin blood, her true ancestry is lost in a mist no explorer could pierce. In a long-forgotten tomb on Gorr, a vast treasure was once concealed. After careful research and searching, it has at last been rediscovered. Above, a hired worker waits for good news- of treasure, or of a return to civilization. It hardly matters to him anymore, after a week in the jungles. The entrance into the tomb. The title of this thread is actually the wrong character name- I just found out that "ibn" means "son of", and "bint" is the Arabic word for "daughter of." Whoops Thanks for reading, and constructive criticisms are greatly appreciated. Have a nice day! EDIT: University of Petraea credits: +1 Dense foliage landscaping +1 Lighting +1 Interior Design +1 Life in Kaliphlin
  7. StickFig

    [GNAR] The Ahok

    My entry on behalf of Kaliphlin for the Great Naval Arms Race Contest (also Approved UoP DoH credit for Trade and Law: shipping by sea / water): While the Ahok is really only a shallow-bottom cog used to ferry customs inspectors from the pier to merchant ships arriving in Kaliphlin's harbors, don't tell that to Capt. James T. Kaulk or his pointy-eared first mate. In his mind, every time the Ahok sets sail it's to defend Kaliphlin against the invading horde - and in the end, his boat could be used to move boarding parties in a naval battle... if no one else was available.
  8. This is my entry to the third Avalonian Challenge, describing the lands of the Trifork. Where the waterways meet and the roads intersect, many a traveller from all over Historica has passed through over the years. In time, merchants and craftsmen made camp at the intersection, servicing the travellers, shoeing their horses, filling their bellies and keeping them well supplied for the road ahead. With wealth came bandits, making away with the spoils of hard labour in the dark of night. As the settlement at The Trifork grew and permanent dwellings was erected, a wooden wall was built, soon to be replaced by masonry walls with fortified gatehouses and towers. In time, space within the walls grew sparse and earthen ramparts and a new gatehouse was erected north of the river, allowing the town to grow and prosper once more. Further, a chain mechanism to block of the river was established between the twin towers to the north-west. In combination with a number of warships patrolling the lake, this allows the council of The Trifork full control of the waterways in times of conflict. That is the Trifork you see today. As you approach the settlement, getting within a mile of the walls, the wet marshlands give way to firmer ground inhabited by a number of farms, all with strong doors and shutters, some with arrow slits in small stone towers. Apart from these, no buildings inhabit the lush plains. Entering by one of the Trifork's three gates, a completely different world will show itself. A humming, dynamic market town appears, bustling with life, the market stalls selling every conceivable good of Historica, and even some of the lands beyond. The great keep stands watch over the city and the drawbridge connecting "Old Town" south of the river with "New Town" north of the river. While the Avalonian influence is the strongest, all cultures of Historica have set their mark on both architecture and inhabitants of the Trifork. Today, the Trifork is rich in trade and culture, an outpost towards other realms of Historica. It is ruled by a city council with the young knight Beorthan at its head. But what will the unruly times of current Historica bring to its doorsteps, and will it stand against the rising unrest of its surroundings? C&C welcome. I would like to claim UoP credit for microscale :) (Or try, at least!) Thanks for looking! (Edited for grammatical errors)
  9. Hemresa is one of the most fertile of the Mystic Isles. Farmers settle the fields surrounding the Hemresa road. Ploughed lands with vegetables and fruit trees sprout from every corner. Small villages spring from the ground and economy on Hemresa start to flourish. Nar Bilu visits every single one of them to ask for their loyalty and sign up trade contracts to insure that his troops will have plenty to eat. I'd like to claim the following University of Petraea credits: Landscape Design (trees) Landscape Design (flowers and dense foliage) Agriculture and zoology (crop farming) Anthropology (country side)
  10. I finished the Hemresa Legion Recruitment Office (plot nr. 67) - the Hemresa Map Library (plot nr. 66) and the Hemresa Barracks (plot nr. 65) The Hemresa Street in Albion I'd like to claim the following University of Petraea credits: Anthropology (city scene)
  11. By the sight of the elven Sha the border guards of the snow elves of Crow clear way for Nar Bilu. Together with his elven henchmen, Nar Bilu rides to the elven Lord Rothilline who has a settlement to even with Raavage. Nar Bilu is welcomed into the community of the elves and is led to their leader. They feast all night. Besides the festivity they discusses a strategy and both decide to take part of this mission. Nocturnus should not fall in the hands of The Black Spire. It would be bad for business and they will most certainly cross borders if they manage to conquer Nocturnus. Rothilline agrees to accompany the wood elves and fight the war against the Black Spire. Read the backstory - challenge A - challenge B I'd like to claim the following University of Petraea credits: Landscape design (trees) Landscape design (snow and ice) Anthropology (tribal scene) Anthropology (life in Nocturnus)
  12. Despite Lord Ssilyrrlith wishes, General Grimm still believes the Noct has some allies and there are enough opposers of the Black spire in other parts of Historica who can and will help. General Grimm himself travels into the far ends of Historica to seek out these allies. Suited in the Hemresa breastplate he once received from Nar Bilu, his heads to the centre part of Avalonia. On the break of dawn the Hemresa druid, called Killian, searches the Woods surrounding the Northern Tower for herbs and mushrooms, when a unfamiliar sound whispers in his ears and gets his attention. Killian sneaks up on the sound and from the east à dark man in armour approaches. Before the man can even notice the druid, roots sprout from the soil beneath him, strangling him and lifting him over twenty feet above the ground. The thundering sound of the magic alarms the guards at the Southern Tower, they haste to the scene. Under strict escort of the finest guards he enters the room and sits down at a designated seat. A moment later Nar Bilu arrives, looks surprised and falls in the arms of his friend. They talk for hours, about the old days until Grimm explained what is happening to Nocturnus. They negotiated the rest of the night and part of the morning, to come to an agreement. Nar Bilu is going to head to Nocturnus, accompanied by a reasonable sized regiment to aid his old friend of the east. By Avalonian law it feels like treason to Nar Bilu, but his old friendship with General Grimm, he feels obligated to send some form of reinforcements to his aid. To recent events of Drow encounters on Hemresa, Nar Bilu decides that most of his legion will be left to guard his beloved Hemresa. He decides to ride proudly with the Avalonian flag. His title of Sha of Elves will make it easier to recruit more elves on the way to Nocturnus. Continue to Challenge 1B... I'd like to claim the following University of Petraea credits: General Building (minifig posing) Militairy science (battle scene)
  13. Story 2.1 continues... The great advantage of today’s raid is that we are familiar with the area, all the weaknesses and secret passages of the building. On the far eastern end of the wall, against the mountain foot is a path leading into Hemresa. It will be guarded, but it will be one of the easiest way in. I send out the two hunters to scout the area and report back, what we have to deal with. Awaiting only a few hundred yards behind the scout team, my legion prepares for battle. The scouts return. A brief and positive report, nothing the legion can’t handle. Three swordsmen and two backup archers guarding the passage. From behind the bushes we unleash a volley of arrows... all five were hit, only to be alarmed. None seem to mind arrows are sticking from their torsos. What are these creatures. Our swordsmen stampede into the blockade with pace. When they encounter the enemy they finally see what they are really up with. Undead creatures, zombified soldiers, maybe even friends from the past. They slash and stab without success. One soldier runs back to collect intel. Nar Bilu consults amongst his men. One of the hunters steps forward to inform that we have to cut off their heads to silent them. Nar Bilu, the swordsman and the dwarven soldiers speed back to the front line, where the legion bravely holds off the enemy without casualties. Now three against one and the knowlegde how to kill them, the creatures stand no chance. Nar Bilu slays the last black robed undead soldier. The fight is over within seconds. Hemresa, we are home. With great cheers the Hemresa legion enters their settlement. Nar’Bilu and the team leaders discuss tactics and everyone rushes to their posts. Again we have a 360 degree visual of the Hemresa road west and main land Avalonia to the east. It is time to plan how to re-conquer what is ours. First thing is the treetop watchtowers southwest of here, then the caves to the southeast. I hope the creatures left our small village in one piece. Hemresa village will be third on our list. When we got the strategic settlements back, it will be time to figure out where these creatures came from. Two teams of scouts were send into the hunted grounds of Hemresa to make report of what is ahead. After a brief periode, we are summoned for what is called Book II - Civil War: continue reading I'd like to claim the following University of Petraea credits: landscape design (flowers and dense foliage) military science (fortification) anthropology (life in Avalonia) Geography (mountains or cliffs)
  14. Wymond took aim at the target. His winter was not as quiet as he had hoped. For while all of the painters who had disturbed him over the summer had returned home to Avalonia, the painter who had started Wymond's troubles had returned. His paintings of a Mitgardian warrior weren't selling as well in Avalonia because of all the paintings his fellow painters had done of the same subject. So he had journeyed far from his warm home to try and paint Wymond in situations that none of the other painters could rival. The arrow struck the target, causing some more snow to fall off the tree. He was glad the painter had tired of asking him to shoot icicles off the tree. "I've been thinking," the painter said. "I can take you down to the village as soon as I've gathered my arrows," Wymond said. "You must be cold." "That's very kind of you to stop your practice for my sake, but this hood has been doing wonders for me." The painter cinched up the hood tighter around his face. "I've realized what you need to do to get me a unique painting--start an archery school." Wymond was speechless for a few moments. For once he liked the sound of the painter's suggestion. All he had to do was train some people from the nearby village for a little while and then he would be free of the painter. What could possibly go wrong? Wymond takes aim while the painter waits to be struck by inspiration. How I got the snowbank to curve. The snowbank, I feel, could use some work, so I would appreciate suggestions for future snowbank building. It was a pain to get the "arrow" to stick in the target, especially since the tree well was hard to fish it out of when it fell in. This is probably my favorite of the shots I took. This used up almost all of my white bricks and tiles! So it'll have to be deconstructed before I can build anything else involving snow, but I'll hold off on that for a few days unless anyone wants me to take any more pictures. I'm quite pleased with how most of this turned out, especially since it was my first major use of SNOT. To the Avalonians viewing this: I invite you to suggest names for this elven Avalonian painter who has made life interesting for Wymond. I will choose the one I like most. ^^ I'd also like to claim the following University of Petraea credits: Landscape Design: Trees (first of three techniques) Landscape Design: Snow and ice
  15. Nar Bilu and a small regiment of woodelves leave Hemresa to assist his old friend Grimm with the battle over Nocturnus. His title of Sha of Elves will make it easier to recruit more elves on the way to Nocturnus. Nar Bilu remembers an elven lord protecting the border of Mitgardia and Nocturnus, on the foot of Rakath. After a weeks journey, Nar Bilu reaches the defence structure protecting the pathway leading to the snow elves. Solid rocks, icy roads and dead trees cut this scene. With no sense of loyalty these elves work for both The Mitgardians and the Noct and are perfect for assisting Nar Bilu on his promises. Read the backstory - Challange A Continue reading - Challenge C I'd like to claim the following University of Petraea credits: Military Science (fortification) Anthropology (life in Nocturnus)
  16. -Carson Haupt-

    Task II and Task III

    Second Task Avalonians! Your Lords and Ladies (Sigfigs) have need to travel the realm. Who accompanies them on these journeys? What is their standard retinue? For the second task, you should provide a picture of your Lord/Lady and their entourage. They can be mounted or on foot, but it should be how you'd expect to see your sigfig about in the realm. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Task II, Task III 001 by Carson Haupt, on Flickr When Cassius travels, he is almost always accompanied by his adviser, Alfred. He sometimes also brings various nobles and officers along with him. Task Three image by Carson Haupt, on Flickr Burnby is a county on the southern border of Avalonia, and a river (does that river have a name?) runs down the western border. The county is slightly less forested in the south, closer to Kaliphlin. Task II, Task III 020 by Carson Haupt, on Flickr Subsistence farming is the most common occupation, but most farmers are registered in the militia, and many second born sons join the army. Caseus, Duke of Burnby 031 by Carson Haupt, on Flickr The Burnby family has ruled the county for many generations, and the current ruler is Cassius IV, fourth of his name. In the past, the county was a duchy in the time before the Guilds, and the rulers are still styled as Duke or Duchess. Task II, Task III 017 by Carson Haupt, on Flickr Mother Morda, and Father Ramire In Burnby, the Duke and most of the commoners follow the faith of the Divine Family, an elvish faith from times long gone. The order of The Mother trains young girls to be good wives and mothers, and most noble-born girls are novices. Father Ramire is the current priest. MaC entry 022 by Carson Haupt, on Flickr A shrine to the Mother I'd lie to get UoP credit for the following: -trees (in the group shot)
  17. Here's my entry to Challenge I category A. Alek the Avalonian was on his way to meet up with his fellow soldiers, but he never arrived... I've actually had this built for awhile, I just now got around to posting it. Oh, and purple is my new second favorite color! Ch1_Horse 001 Ch1_Horse 007 by Carson Haupt, on Flickr Ch1_Horse 015 by Carson Haupt, on Flickr Ch1_Horse 019 by Carson Haupt, on Flickr Ch1 by Carson Haupt, on Flickr Oh, and I'd also like to claim UoP credits for the following: -Sand dunes (are these big enough?) -Extreme Environments (the water) -Studs up Rocks More pics on Flickr: http://www.flickr.co...06/11470474154/
  18. -Carson Haupt-

    Farming

    In Burnby, the vast majority of peasants are farmers. Everything from apples to zilly-peppers are grown, and the vines produce wine known far and wide for its taste. Task II, Task III 020 by Carson Haupt, on Flickr Task II, Task III 022 by Carson Haupt, on Flickr Task II, Task III 023 by Carson Haupt, on Flickr The red-crested ground hen. Task II, Task III 025 by Carson Haupt, on Flickr Task II, Task III 027 by Carson Haupt, on Flickr Task II, Task III 033 by Carson Haupt, on Flickr ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'd like to get UoP credit for the following: -dense foliage -trees -crop farming More picture on Flickr. http://www.flickr.com/photos/92375335@N06/with/11522941693/
  19. -Carson Haupt-

    Journey through the Plains

    During the Elemental Plague, the villagers and townspeople of Historica traveled across the land to the safety of the mystic refuges. Often, they took all they could carry with them. Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr Horse by Carson Haupt, on Flickr I decided to see how much I could cram on a horse and rider after seeing this Moc: http://mocpages.com/moc.php/371858 I'd also like to claim UoP credits for the following: -dense foliage