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Previously on 24 Mafia... Jack pulled Officer Lewis into the interrogation room for some "questioning." "Where's the bomb? WHERE'S THE BOMB?" Jack asked quietly and then demanded in a loud voice. "What bomb?" asked the security guard. "Isn't it just moles?" "Damn it, we're running OUT OF TIME!" The lead CTU agent slammed his fists on the stainless steel table. "There's no cameras in here, I removed them against protocol, so I can do what I want. So tell me what you know." Barry received an IM that somebody wanted to meet him in the armory. So he went. What could go wrong? A lot. A lot could go wrong... and did. "Oh it's you." The analyst began to feel very uncomfortable. "Oh come on," the figure said. "It's not going to be that bad." THWACK! Poor Barry's skull was bashed in (can they show that blood on network tv?) At the top of the hour, Jack called people into the bullpen. "Well we've got good news and bad news." Everyone waited for Jack to continue. "The good news is, I still have my interrogation skills. The bad news is both Barry and Officer Lewis were CTU. This can't happen. How are we supposed to protect the country when there are moles in CTU? Did I mention I also had an affair with one?" NPCs Jack Bauer, Head of CTU Chloe O'Brian, Senior Analyst Players Agent Moore, Secret Service (Kwatchi) Alfred Drew, Analyst (Zepher) Benson, Go-Team (Legomonorailfan) Bob, Janitor (Bob) Diane Greene, Senator Greene's wife (fhomess) Dr. James, Nurse (Tariq J) Jason White, Go-Team (Kintobor) Kaster, Inmate (Lady K) Riley Marshall, Analyst (jluck) Senator Larry Greene (Khscarymovie4) Wilson Goddard, Go-Team (Asphalt) Zip, Go-Team (mostlytechnic) Deceased Officer Skinner, Head of CTU Security (mediumsnowman), killed Night 1. Alignment: CTU (Town) Officer Lewis, Security Guard (jamesn), lynched Day 2. Alignment: CTU (Town) Barry Andropov, Analyst (Kristel), head bashed in Night 2. Alignment: CTU (Town) The Rules 1. Each player will be given a character to play, who will be aligned with either the CTU (Town) or the Moles (Scum). To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a 2-vote penalty the following game day. 3. A game "Hour"/day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the "Hour"/day has been concluded, an "Off-hour"/night stage will commence, which will last 48 hours. "Off-hour"/night actions must be sent to the host in the first 20 hours of the "Off-hour"/night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the "Off-hour"/night, will be revealed at the beginning of the next "Hour"/day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of any of the above rules will result in a 5 vote penalty for the first offence, and death on your second offence. 12. There are no hints or clues in the day/night images. 13. The Town automatically loses if they have not lynched all Scum/Evil players by the end of the "Day" (essentially 12 game days and 12 game nights).
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Previously on 24 Mafia... Officer Skinner was having a nice cup o'joe around 10:30am when she was confronted... "Well that's a nice hammer you have there. I can barely see you against these walls. We really should repaint," she said. "Oh be quiet. You're in my way," the figure said before bashing Skinner's head in. Jack heard the noise and rushed upstairs to the scene. By 11am, they had found that Skinner was loyal CTU. "Chloe, did we get that on the security cam?" Jack shouted. "The moles have taken down all cameras. We can't see anything." There was a pause. "You know you can just come down here and talk since we're in the same building, no need for an earpiece?" "Sunnovabich," he muttered. Jack then went and addressed the group. "So as you know, Skinner was one of us. We need to find out who the moles are. WE'RE RUNNING OUT OF TIME! I don't care how it's interpreted from the outside. I just gave you an order and I'd like you to follow it." NPCs Jack Bauer, Head of CTU Chloe O'Brian, Senior Analyst Players Agent Moore, Secret Service (Kwatchi) Alfred Drew, Analyst (Zepher) Barry Andropov, Analyst (Kristel) Benson, Go-Team (Legomonorailfan) Bob, Janitor (Bob) Diane Greene, Senator Greene's wife (fhomess) Dr. James, Nurse (Tariq J) Jason White, Go-Team (Kintobor) Kaster, Inmate (Lady K) Officer Lewis, Security Guard (jamesn) Riley Marshall, Analyst (jluck) Senator Larry Greene (Khscarymovie4) Wilson Goddard, Go-Team (Asphalt) Zip, Go-Team (mostlytechnic) Deceased Officer Skinner, Head of CTU Security (mediumsnowman), killed Night 1. Alignment: CTU (Town) The Rules 1. Each player will be given a character to play, who will be aligned with either the CTU (Town) or the Moles (Scum). To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a 2-vote penalty the following game day. 3. A game "Hour"/day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the "Hour"/day has been concluded, an "Off-hour"/night stage will commence, which will last 48 hours. "Off-hour"/night actions must be sent to the host in the first 20 hours of the "Off-hour"/night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the "Off-hour"/night, will be revealed at the beginning of the next "Hour"/day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of any of the above rules will result in a 5 vote penalty for the first offence, and death on your second offence. 12. There are no hints or clues in the day/night images. 13. The Town automatically loses if they have not lynched all Scum/Evil players by the end of the "Day" (essentially 12 game days and 12 game nights).
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*Clock ticking* The following takes place between the beginning of sign ups and the end of it. Events occur in real time. Some moles have infiltrated CTU, The Counter Terrorist Unit headed up by Jack Bauer, the man who famously does not eat or use the restroom as he solves world problems in a single day. He needs help finding the moles who would do the world harm. Are you up to the task? Or are you one of the moles? 1) Have you ever played Mafia before, and what's your experience? If not, have you read some of the games we've had on here? 2) Can you commit to the game timewise? 3) Do you talk in a quiet voice and then shout really loud, repeating what you just asked? The sign-up thread will run until we hit the bare minimum at least. I'm hoping for 15 but this can be done with a bit less. For your convenience, the rules (modified and stolen from Kintobor, who in turn stole from def) have been attached below, so everyone knows what they're getting into. The Rules 1. Each player will be given a character to play, who will be aligned with either the CTU (Town) or the Moles (Scum). To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a 2-vote penalty the following game day. 3. A game "Hour"/day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the "Hour"/day has been concluded, an "Off-hour"/night stage will commence, which will last 48 hours. "Off-hour"/night actions must be sent to the host in the first 20 hours of the "Off-hour"/night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the "Off-hour"/night, will be revealed at the beginning of the next "Hour"/day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of any of the above rules will result in a 5 vote penalty for the first offence, and death on your second offence. 12. There are no hints or clues in the day/night images. 13. The Town automatically loses if they have not lynched all Scum/Evil players by the end of the "Day" (essentially 12 game days and 12 game nights).