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Found 3 results

  1. This station was inspired way back in 2013 by a long since expired Ideas project (link to my inspiration: https://ideas.lego.com/projects/34642 ), which was doubled in size and now features a double tracked platform + canopy and quad-sided clock tower. NOTE: You may want to cut two base-plates to a 8 x 40 size where the gaps are at the end of the platform. The station proper has removable upper roof and second floor sections. The top floor "floats" on tiles, and is removable to reach the sales counter on the main floor. Also removable is the platform and train canopy, as it is connected to the station via Technic pins. The double track train canopy was inspired by CITY set 60103, Airport Air Show, while the clock faces are supposed to feature this print: http://alpha.brickli...0pb024#T=C&C=11 The street side of the station has space for 8 printed 1 x 1 letters, allowing you to name the station what you want. If i ever did build this, which I probably won't, I would name it Glenncoe, after the location of a 12 inch ride-on real steam railway, The Wabash Frisco and Pacific Rail Road at Glencoe (spelled with only 1 "N") Missouri. (See their pretty cool website here: http://www.wfprr.com/default.htm ) The second floor has the switching control room and station managers office while the lower floor has the ticket desk and inside waiting rooms. By the way: the upper floor floats inside the walls on some tile-topped pillars, and is not connected to the build by studs in any way. NOTE: This train station most likely will never be built by me as I already have 3 stations as of now. But it IS build able in real life, so if anyone of you guys want to take a stab at this station, be my guest and please post the pictures both here and in your own thread. As such, here is the LDD file to the whole model, grouped so you can edit the station as you please: http://www.moc-pages...1463871791m.lxf Once again, questions, comments, and complaints are welcome!
  2. Brickviller V2

    [MOC] Modular Train station

    Hi everyone, In this topic I wanted to show you all my progress on my first modular building for a new city called Canalview. Currently I lack the space to actually display a city, so I wanted to really take the time to design and create each building. The first one is a grand central station. In the past years I made several attempt to create such a building, of which some are more succesfull than others. Here's a quick summary of my earlier attempts: Canalview Grand Central Station 2017 After months of hard work, the station has finnaly been finished. More pictures below and here More pictures of the station (with interior) can be found here Older updates Update 26 November 2017 Update 17 September 2017 Update 26 August 2017 Update 14 August 2017 Update July 2017 Hope you all like it so far, please if you have any comments or tips feel free to post them
  3. This Space Police IV station (numbered 1138 in-universe) building is mostly from set 7498 (Police Station), except for the two fold out sections... those were my idea. The three ships are set numbers 70802 (two of these serve as patrol cars number 24 and 28) and one 70815 (displayed as prisoner transporter number 31. The main photo of Space Police Precinct 1138 and it's compliment of ships. The officers of Space Police IV station 1138 gather at the entrance for a group photo alongside Commissioner X (with red eyes) and his bodyguards. The whole model as seen from above while completely opened up on it's hinges. This section features the front entryway and staircase to the helipad level. The junk in the alleyway is from police raids / seizures. The lowest level is the lobby with chairs and receptionist desk, while the second level is for booking criminals and cubicles for lower ranking officers. (After booking, the criminals are either transferred out of to an asteroid prison somewhere in between Jupiter and Mars to await possible trial.) The third level is for the Police Commissioner X and his immediate subordinates, the detectives, while the fourth level is helipad / roof assess. This stairway module leads from ground floor all the way to the third floor, and features the illuminated helipad on it's roof. One of two stock models of set 70802, (Bad Cop's Pursuit). The fold-out weapons are quite well hidden compared to the prisoner transporters... but they are there! The two engines are OCTAN-brand fusion reactors. The car can seat one figure in the pilot seat. The fold-out weapons are normally quite well hidden on the patrol cars, in contrast to the frighteningly heavily armed drop-ships. My singular set 70815 (Super Secret police Dropship)'s hover pods rotate backwards to give the illusion of flight. (although I forgot to turn them before taking this picture!) One of the prison cells goes in the belly of the ship behind the rear door... today's prisoner is Kranxx, the former Black Hole Gang second-in-command. He is serving his six consecutive life sentences, or, in his species terms: he will be spending the next half-million years behind bars, still very much alive. (If you could call it that!) Background for the Space police version 1 -4: In the original Space Police, they were just that, a police force in space. They would round up bad guys and put them in jail to await trial. After the prisons became full and the Blacktron Wars got really close to home, they turned into a SPII, an army of police men & women ready to fight any battle any way that it took to win. After the war was over they were scaled way back in terms of power and influence. By 2007, the Space Police had been put under the control of the Universal Space Congress and turned into their third incarnation, which was basically SPI but more refined. Instead of throwing them in jail, they put them in stack-able, easier-to-maintain cyro-pods to await trial. Then the Black Hole gang (secretly under the sway of the Blacktron) arrived. They destroyed several SPIII stations, and sent many convicts free. Meanwhile, Blacktron officials officially denounced the Black Hole Gang and spread rumors of police corruption and gang / police cooperation conspiracy throughout the Congress via their agents. The SPIII were able to stop those rumors and put the Blacktron's plans in the spotlight, but at great cost. With Congress' eyes opened to the Blacktron's plan of severing the ties between themselves and it's only protectors - the Space Police- the congress gave everything they had to the police who then stopped the war by vaporizing the Blacktron home-world . Unfortunately, the all-alien Black Hole Gang led to some anti-alien polices to be installed in the Space Police, now in their 4th Incarnation. This has led to clashes between the Police and Alien Rights groups. As of January 1st 2214, The Space Police have made the Universe more like a military state under their control. Even the space congress unofficially serves them as payback for the SP saving the known universe in the war. Everyone officially denies it, but at the same time they know who pulls the strings and what will happen to them if they talk. Some people try to stop them, but they almost always disappear - another loose end severed. It is almost as if the Space Police had turned into the very thing they sought to destroy. THE END? That's all I have right now, and if you have any comments, questions or complaints, please leave them below. Thanks again for stopping by!