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If you're anything like me, you were probably struck with awe when the 1995 Lego catalogue hit the stores. The Aquazone theme was something different entirely, and the diorama pictured was totally awesome. A whole new world opened up for us legomaniacs, literally! Arguably the most realistic, and in my mind the coolest submarine was the cargo sub that came with the 6195 Neptune Discovery Lab. Of course, at the time I never actually owned the set. But now I do, and after building the little sub I was a little disappointed, because it only looked good from several angles. From the pictures in the catalogue, I somehow imagined it being much, much beefier. So I set about building an improved version, another vessel for my Aquazone project. It serves as a medium range cargo sub, features a long-range com antenna, storage bay that doubles as airlock, redundant air-supply systems for those extended trips, electromagnetic container hook-up crane, dual harpoon launchers, and ofcourse aquazone-mandatory magnet & gripper arms. I tried to remain close to the design of the original 6195 sub. The yellow flags that probably functioned as hydroplanes were copied, as was the "pontoon" layout on the underside of the craft. The main prop located higher up on the sub, two manuevering pump-jets on the sides, just like the original. The dark grey clips that hold the yellow flex hose have since been replaced by black ones. Inside the cabin, a seat for the pilot with steering controls, and one for an engineer with joystick controls for the manipulator arms. Behind them, a torch and pire extinguisher, and the airlock door to the cargo bay. The cabin will fit three minifigs comfortably, altough the rear crewman actually has to remain standing during the entire trip. Or, he could just go lie down in the spacious cargo hold. The cargo bay, big enought to even carry one of the cargo containers used by my Aquanauts. Although, that's what the extending magnetic crane on the back is for. Hydrogen refueling in progress. The container has a hydrolator crystal powered electrolysis device, which generates hydrogen from seawater. Hydrogen is then used in the subs fuel cells. Larger submarines actually have these devices built in. With the huge power durability of the crystals, these submarines would be analogue to present-day nuclear submarines. Ofcourse, radioactive isotopes and hydrocarbons for fuels are a thing of the past in the aquazone. A side by side comparison of the two cargo subs. My version is just a couple studs longer but probably has four times the cargo capacity. Overall, I think it would be instantly recognisable for anyone who owns the 6195 set. I did replace the neon orange lamps with regular lamps on the 6195 sub in the photo however. More pics on the Brickshelf, and more Aquazone moc's coming in the future! Thanks for viewing, and please consider building and posting more underwater ceations in the Action and Adventure forum!
It's been a while since I've been on Eurobricks, but as you know, after some months on non-Lego duties and interests, at some point the itching becomes unbearable... So picking up where I've left off, I present to you another Aquazone MOC in the underwater quest for hydrolator crystals: The Hydrolator Recovery Vehicle / Submarine Terrain Recon (HRV/STR) It is of course heavily based on one of my favourite Lego sets ever released. Now, why would you drive a lumbering vehicle over the ocean floor when a submersible would be infinitly more swift and practical? Because Lego Aquazone, that's why! Its role is to provide a long range mobile base of operations for the recovery of the much sought-after Hydrolator Crystals. It has long-range communication capabilities, a submersible docking platform, armaments, and carries two multipurpose container units. The Utility Sub firmly locked in place on its platform. An Aquanaut can enter and exit the sub through the airlock. The cabin opens up to allow placement of the captain, pilot, and engineer. Guided harpoons offer defensive capabilities. The sonar/underwater-lidar array keeps the window in place and is used to steer the vehicle, exactly like in the original set. The airlock door at the rear of the vehicle. The lower pair of propellors offer additional thrust, the top one is actually the sub's prop. Notice the license plate, gotta have that valid registration for those bureaucrats at the Aquanaut admiralty! The container units are interchangeable and fulfill different roles supporting the Aquanauts. On this expedition, they equipped themselves with a maintenance unit and an armoury unit. The armoury especially is very neat, the speargun rack folds nealty into the container. First rule of Aquanaut admiralty spending: Why build just one when you can build two for twice the costs? More Aquazone mocs to come, and more pics in the brickshelf!
For my upcoming Aquazone project, I built a small submersible for the Aquanauts faction. It is intended to be a multipurpose utility submersible, short to medium range, operated by a single Aquanaut and space for one passenger. Specifications are as follows: Powerplant: Four 6.5 kAh Hydrogen fuel cells Propulsion: Single propellor, dual maneuvering pump-jets, max speed: 30 knots Communications: Dual Enhanced UHF antennae, dual short-range VLF voice comm antennae Armaments: Dual harpoon launchers Oxygen supply: 60,000 liters of compressed air, redundant dual 20 m3/hour carbon scrubbers The submersible (though technically almost a submarine) in all its glory. Three powerfull LED-lamps provide ample lighting for navigating around the seabed. The propulsion system, fast but not very silent. But it's not meant to be stealth anyway. The trans-neon antennae are a piece of revolutionary sci-fi technology that allows high-bandwith communication over long distances, something that's impossible in current era submarines. Basically it's like underwater 4G with a 300 kilometer range from the cell tower. And the bill being paid by the Aquanaut admiralty. Sweet. Top hatch, for use when the sub is surfaced only, for obvious reasons. It even features a small window with electrical defogger! Emergency escape hatches, operated via explosive bolts. Be sure to put on a diving suit first though! Also, it's for easy playability access. Clearly visible are a tool clip, a control panel, and the diving hatch. It can even hold an Aquanaut diving suit and the doors will close just fine. The diving hatch, technically it doesn't fit a minifig but oh well. This deep in the ocean, pressure inside the cabin would have to be very high to stop water flowing into the sub, but minifigs are tough! Try smacking one with your hand as it's laying on the table, you'll get my point. The pilot, operating the sub via dual joysticks. The harpoons are laserguided, and have an optional explosive tip. But surely, there's nothing to fear in the deep seas except maybe huge sharks, giant squids, and competing factions, right? Since the yellow numbered tile is available 1 through 4, I built four identical subs. They're multipurpose anyway, and there's a lot of work to be done for these fellows, and a lot of stuff to be built! Additional pictures in the Brickshelf gallery (when it's public) http://www.brickshel...ry.cgi?f=561086 Thanks for viewing, more aquazone builds will follow!