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Found 159 results

  1. Hi guys, after doing a large build for the SJ17 I did not have much motivation for a new large project immediatly. Then I remembered how I have many uncompleted Age of Mitgardia builds left to do :P Here is my take on the tower phase one! My first focus was on the rockwork, and when I started the tower I had no idea where it was going, but im quite pleased with the result.
  2. The new trend in Mitgardian travelling agencies is Sandboarding trips to Kaliphlin lands. Here we can see Gunman testing the Queenscross ride while on vacations before "Book III" adventures start. I would like to claim the HSS Services and AoM Gatehouse 2nd phase. Book your tickets now!
  3. Spring is finally here after the long winter battles with the Algus. Stian and Frode pack the extra weapons into the market wagon to take to Falkidalr’s market. Market day is always extra special in spring, as the chills of the winter are shaken off as a cloak and people from many locations bring wares of all types. Merchants and farmers bring their goods to offer the people of Falkidalr what they need while turning a profit to produce more goods. Entertainers are always a welcome presence at the market, and this day proves to have no lack of performers. As Stian and Frode are crossing the bridge to Falkidalr’s main path, two jesters start their performance early for the market-goers at the bridge. Doing somersaults and cavorting around, the jesters thrill with an element of danger as they cross the bridge around the smithy wagon by acrobatic feats on the bridge border wall. Hopefully nobody falls off! Oh, look! The goatherds seem to be having some trouble keeping the goats out of the fresh flowers along the path! Even with the help of a trusty farm dog, goats are difficult to control. There seems to be traffic congestion at the path intersection! The Vitrs are crossing the bridge right when a band of travelling minstrels is passing on the main path. Always ones to please, they play music as they travel. Their music meshes beautifully with the jesters’ antics, much to everyone’s enjoyment. The pig farmer should probably pay more attention to his pigs than the performers, though. He might have been overzealous in thinking he could lead three hogs at once on leashes! Even the old chicken farmer finds his steps lightened by the music and performance. The Falkidalr Leidvordr patrol is also excited by market day and the new sights it brings, though their task of guarding the path becomes more difficult with all of the travelers and precious cargo. Additional Pictures: The market wagon: …And the characters posing for pictures on the bridge: Without figures: ------------------------------------------------------------------------------------------------------------------------------------------------------------------ This build took far longer to complete than I thought it would, mostly due to the elevation on the sides needed to allow for the bridge and stream bank and how to close in the edges. The inspiring technique for this build was the bridge arches simply made of an arch of bricks not fully engaged. I have also wanted to make a stream bank with reeds ever since the medium-flesh spike was introduced to the LEGO world. Comments and constructive criticism much appreciated! Thanks for looking, Slegengr Pine tree tutorial is added under the historic forum.
  4. AoM, Town: House Phase I A traditional Northern home, found far north in the Wolf Clan lands, here in the ever growing village of Mid-River under leadership of Clan leader Finn. The children get used to the icy cold from a young age, until they are ready to become men and true clan members. While fairly uninspired for Cat B of Challenge V (but nearly a full story-board for Cat C ), I thought why not go back to building for AoM again, as there's still plenty to build, and also a good opportunity to start building for a new village/town. I'll give more information later on but I'm hoping to locate it at the base of the mountain in the North Wolf Clan territory, between the two rivers flowing from the mountain (hence the "imaginative" name, Mid-River ), with a traditional Northern, viking-esk, architecture style. - Thanks for looking
  5. Up in northern Mitgardia, close to the boarder with the Frozen Beyond, a stone keep perched atop the rocks. Home to the third Blood Lord, a dwarven master, and leader of the Northern Guardsmen. When the warning bell chimes, these men are the first to respond. So my final Gatehouse phase, and last build for the defence part. Also my largest GoH build so far! A young ice fisherman leaves for a day of fishing, as the dwarven Blood Lord overlooks. Also wanted a working drawbridge on this. Took a while to build this one, although I feel the photography kinda lets it down at the end - Thanks for looking!
  6. Legofin2012

    AoM: Aslo The Ale Salesman

    Even far north, where snowy blizzards frequently occur, the few outposts that far north still need resupplying now and then. But the paths are treacherous, and the wooden supports holding the snow back have been known to collapse. Only few brave salesmen dare to travel in these areas, but being few the profits are great. And of course a simple horse would not withstand the cold, more, appropriate, creatures are used. A build that happened to tie in with AoM and this years CCCXIV, also partially inspired by scenes in Game of Thrones for the ice/snow wall. A Northern Guardsman fills up on ale for his outpost Aslo and the Mitgardian snow horse, along with the specifically built sled And just the landscape: Also happier with the photography for this one -Thanks for looking! :)
  7. Legofin2012

    AoM: Gatehouse Phase I

    AoM: Defence, gatehouse phase I Near the border between Mitgardia and Avalonia, a small town surrounded by a wooden wall, with gates at each entrance, a guard watches whoever enters, the Mitgardian banner flowing in the wind. A farmer leaves the town to sell his produce. A small build I whipped up today after getting back from holiday, after realising the next build for my character story would go well for Gatehouse phase II, just needed a phase I to precede it -Thanks for looking!
  8. Defence: Tower Phase II The Crow-keeper, first of the Blood Lords, distinguishable by their dark red robes and magnificent facial hair, high ranking members of the M.I.S.: Mitgardian Intelligence Service, he uses highly trained crows for reconnaissance in investigated territories, staying half way up the mountain out the way of prying eyes. - Thanks for looking
  9. Here's my build for the second Archery phase. I continued experimenting with cross braces, and took inspiration for the tower’s gables from Brickvader. As the spring weather causes the snow to thaw, archery drills continue at the range. You can see more pictures here. C&C welcome
  10. I had fun experimenting with the cross bracing below the platform, and trying to simulate hay bales around the targets Even in the snow, Mitgardian archers continue their practice. There are a few more pictures on brickbuilt. Your comments and suggestions are always welcome, I should be posting the second phase fairly soon
  11. dathil

    AoM: Gate phase 3

    My phase 3 for the Gate category of AoM. I hope this is sufficient for the title :D I had fun making this, because I did not plan anything, and just looked how it would turn out. The building has some interiors, but the bad part of not planning, is that I couldn't really make pictures of the inside :P Im quite happy with how it turned out, especially with the stonework. I need to work on the roofing though, yet thanks for the guide SK :P I spent most of my salary on lego this month, but maybe I should go for a suitable camera one time. One way, I feel the money used for a camera could have been spent for bricks, but the pictures will probably improve a lot :) Usually I edit the photos with photoshop, but due to me quitting my studies, I do not have the license to use it anymore. Im starting an IT study this year, so I might get the licenses at discount :D Gatehouse phase 3, AoM by David de Rijke, on Flickr
  12. High Baron Vindavin

    AoM gatehouse phase 1

    This is a gatehouse situated on the norther outskirts of Odinshire (Odinshire is what I have decided to name the village Lord Clutchski rules over) and serves as a guarded entrance to the village and first line of defense. Here, we see an archer standing watch and a knight leaving for a routine patrol to find lost travelers, or unwanted guests. sorry about the fuzzy picture that's also an attachment, I have been having some weird problems wit the URL pictures. it says that "you are not allowed to use that image extension in this community." even though I have done the exact same thing before. Weird. https://1drv.ms/i/s!Ag1BfaoqmAZShixnY7M0ej_A2J8l this should work better.
  13. Here is my build for Barracks Phase 2. It's a bit of an unorthodox training ground, but I thought it would make sense for Mitgardian warriors to be well trained in how to survive Mitgardia's icy climate. Also, this is my unofficial entry to the Natural Beauty category of the Summer Joust. The smaller pine tree is based off of mrcp6d’s design. Part of any Mitgardian warrior’s training is to learn how to survive for days outside in the frigid cold with minimal supplies. Snow shelters offer relative warmth during the night if well constructed. More pictures: link Your comments and suggestions are always appreciated
  14. Here is my Barracks Phase 3 build for Age of Mitgardia. It was actually made in 2015, but it took me forever to get around to making the other barracks phases. I used SNOT 1x2 tiles for the stone walls, and quite like the stone block texture it gives. Daydelon barracks is a prominent barracks in Mitgardia, and houses from all over the guild send their sons there to be trained as warriors. In fact, it's not overly unusual for citizens of another guild to train for a time in Daydelon. Thanks for looking, your comments are always welcome
  15. dathil

    AoM: Wall phase 1

    So here is the first of some incoming builds. I wanted to create a wooden wall without pallisade bricks, I think I succeeded. (Quite partsconsuming though :) ) This was the first time I ever touched those 3-leave plants, I just ordered them and never had them before, so I had to try how to work with them. (apparently they are much more flexible than I imagined) The trumpet is gonna pop up a lot, I play it myself so I love that brick. It is also my first real shot on an irregular base, I think it turned out fine, but it could have been much smoother. I actually want to create my own settlement, im working on a story for it right now, this will be included too. (I know, the 4 categories for a hamlet all need to be fullfilled, lots of work to do :D) Wall0-2 by David de Rijke, on Flickr Wall0-1 by David de Rijke, on Flickr Wall0-3 by David de Rijke, on Flickr Wall0-4 by David de Rijke, on Flickr Wall0-5 by David de Rijke, on Flickr (and this is where I use yellow rounds for)
  16. Here's my build for the second Gatehouse phase. I used a similar ground texture to what I did in my previous build, “Start of a Journey,” and tried a different stone wall design for the gatehouse. The warrior returns to Nordheim’s welcoming gate after a long journey through the clan lands of Mitgardia. More pictures are available on my website: link Thanks for looking!
  17. With all the villagers trained in basic sparring, Crynis moved on to the next step: training with real weapons. Each man or woman chose their preferred weapon from a pile amassed by the mercenaries Crynis had hired. Ragnor, the mercenaries' leader, personally oversaw each mock duel and gave the villagers important tips which would most probably one day save their lives. Now Crynis and Ragnor looked on as two such villagers began their first trial by combat. Truff the woodcutter, armed with a shortsword, and the fisherman Larne, wielding the spear he used to ply his trade. The two combatants circled each other, looking for weaknesses in the other's defense... Suddenly, Truff lunged without warning, striking at Larne's unprotected side with his sword. But the fisherman, instead of blocking the blow, leaned backwards, evading the woodcutter's strike. Truff, off balance, lost his footing and stumbled just as Larne brought the spear down on his back. He crumpled to the ground, defeated. As the victor helped his opponent to his feet, Ragnor approached the pair. Nodding gruffly to Larne, he addressed the woodcutter: "You're strong, and fast too, but you shouldn't rush into attacks. Be wary of your opponent's moves. And Larne, your trick worked this time, but you'll need to perfect it for it to work in real combat. Well done, both of you." Crynis watched, feeling a sense of pride. Her fervent dream was slowly but surely becoming a reality... Figless: C&C welcome!
  18. So I finally made an AoM entry :P (I have around 10 builds in LDD though, yet I only want to submit real ones :P) Neymara and her brother Marik love brewing beer. One day, some friends told them to sell it on the road, as they thought it was very good. They set up a stand along a mayor road, over which many Mitgardian patrol units passed. And who is a better customer than a thirsty warrior? They sell so much these days, that Marik is continuously getting more with his ox, Byrt. I wanted to try multiple things in this build, it is basically the first time I made trans-clear water, I made everything tiled off, including the rocks that are far more detailed than I'm used to, also the construction of the stand, the autumn tree, and the road. I wondered if anyone has ever built a road this way, I pretty much like it myself! (these are 92 1x2 slopes). The tree was hell, I can't touch it: most of the leaves are not connected to anything. Also I think the dragon knights of Kingdoms are the perfect Midgardian soldiers: two shades of green on the torso, and two shades of yellow on the shield. I am happy with this build for it is by far my best detailed build ever, yet I can improve so much more. So please critizise and say what you would have done different (the light bley 1x1 tiles are a mistake on bricklink, should have been dark XD)
  19. dathil

    Storage cave

    After a long days work, the farmer brings his harvest to his storage. A small build on my day off, I know it is LDD again, but I ensure you I have a nice wip in real lego :P I just only have access to my lego in the weekends, so in the meanwhile I use LDD. More pictures:
  20. This was a really fun build, that let me try a few new things: mainly the curved roof design, and using the new lavendar leaves. The crane and doors actually work, and the posts of the dock go down into the ‘ice’. There’s a full interior as usual. You can see tutorials for both the lower roof, and curved roof. The city of Daydelon has many warehouses, most are equipped with a crane, and large doors on the second floor for easy unloading of cargo. In the summer, boats are harbored at the dock, but the winters of Mitgardia are so cold, that carts and wagons can be driven on top of the ice. See more pictures on my website, here. Feedback always appreciated
  21. This is my moc for free-build challenge for Age of Migardia. Inn: 1st Phase; ale seller After his long trip.. Sir Mpyromaxos found his friend Nutcracker.. Outside of the city of Valholl.. And they take a break for a beer at a local ale seller..
  22. This is my first Moc to Eurobricks for my start to Guild of Historica, for the (free-build-challenge) Walls: 1st Phase, fencing. Sιr Mpyromaxos is going to Valholl to meet his friend Kariothrafsti (Nutcracker)...
  23. After the encounter with the Algus at the summer smithy, Frode and Stian ride speedily to warn Falkidalr of the approaching threat. Along the way, they pass two farmers with their pigs and alert them as well. ------------------------------------------------------------------------------------------------------------------------------------------ Thanks for viewing! C&C are much appreciated. This build’s inspiring elements were the two techniques for trees, both for trunks and for foliage placement. They proved to be somewhat challenging, but I was pleased with the results. I will definitely be modifying or abandoning the slope-brick branches, as they are too jagged on the top, but I was quite satisfied with the SNOT plate branch. The deciduous and evergreen trees both are a satisfactory result for me, but they are too parts-intensive to replicate for an entire forest… -Slegengr P.S. Per numerous requests, I am adding a basic tutorial for the olive green small pine trees. The images show the individual components. The basic elements are the olive green foliage pieces and the black bar/clip combination piece in various arrangements. The base is the octagonal bar around the 2x2 studs. Bar clips are attached by the clip and the foliage pieces are slipped over the bar end. To alter the diameter, I simply replaced the octagonal bar with a chain of bar clips, using two rings with 6 bar clips each and three rings with 4 bar clips. By clipping a bar clip to the bar of each bar clip after making the bar clip chain (sorry if this is confusing), a bar end is left sticking out for the attachment of the foliage pieces. The top is completed by sliding a 1x1 black cone (stud down) to secure the rings and a bar clip with foliage piece onto the top of the lance to fill out the top. Due to the clip connection, the size of chain is unlimited and the angles for the foliage are unlimited (or nearly so). The foliage pieces can be rotated on the bar connection to add to the randomness of the organic shape. This technique and variants thereof are likely to show up in my future MOCs. Pictures to clarify explanation:
  24. Here's my Phase 1 store build for AoM: Numerous vendors set up in the market square to sell their various wares Thanks for looking
  25. EDIT: The title should be: AoM: Store Phase 2: Danyel's Smithy. If a mod could fix that, it'd be great. An entry into the Castle Goes to Space contest on classic-castle. I chose to redesign the set 5890, Squidman's Pitstop, into a medieval blacksmith shop. I'm really pleased with how this turned out, and it was very fun transforming the space details in the set into medieval features. Danyel is a capable blacksmith that never lacks for work at his smithy, and his wares are often sold by his wife in the market at Daydelon. Space set it's based off of: More pictures here: link. C&C welcome