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Found 238 results

  1. Previously: Recruiting at Marco's This Is Not the Wealthy Housing of Rassilon Falling Out with Foxx OoC: This is my 4th freebuild, if you are not a Sea Rat please mark whether you vote for this build or not! Cantu’s Fort was situated on the east side of the bay. It was presided over by Jorge Cantu, a notorious pirate who had left Eslandola early on in its race for exploration to pursue the more lucrative occupation of piracy. After capturing rich prize after rich prize, Cantu decided it would be wise to find a place to guard his wealth and what health remained him. He had worked with Captain Fang on many raids so it was a natural choice to him for to have Cantu take over the running of the fort. Many wares were brought through the fort (for a fee of course) for protection while in transition between buyers. After returning from Olean, Sinbad accompanied Li Fang to the fort to see if they could find a new prize to go after. Since the funds they received from Lord Foxx were barely enough to cover the costs of their journey, let along pay the crew anything, Captain Cho had agreed that they needed to go after a lucrative prize quickly or risk mutiny from the crew. Li negotiated with Jorge Cantu and left with some valuable information.
  2. OoC: This is my 3rd freebuild, if you are not a Sea Rat please mark whether you vote for this build or not! Cho Fang was the captain of The Viper. A small, but well armed ship for its size, The Viper was good for hauling various kinds of cargo without getting caught at sea by anyone looking to relieve her of said cargo. Sinbad started as a member of its crew by mopping the deck, cleaning out the buckets from the crew quarters, helping the cook, and any other simple duties the captain and quartermaster could find for him to do. From the beginning of the voyage Sinbad could tell that quartermaster Li Fang (son to the captain) did not like him. It was obvious by the less-than-savory duties and looks Li gave him. But after a few days at sea, after Sinbad had proved his claim to be a hard worker Li began to let off. However, there was still some obvious resentment harbored by Li against Sinbad. Sinbad assumed it was because Cho, Li’s father, had forced the issue of hiring him on as deck hand. Sinbad didn’t understand why, if there was so much tension between the father and the son, how one was captain and the other quartermaster until after he learned that on pirate vessels, the crew votes to decide who fulfills those rolls. This crew had served under Cho Fang for many years, but enough of them saw his age as a potentially fatal flaw and so voted his son into the position of quartermaster. After leaving Rassilon, The Viper took its cargo back to Olean where a Lord Foxx was waiting to purchase it. Upon arriving at the docks Sinbad helped with the unloading and everything seemed to be going according to plan until some Bluecoat guards came up to them and demanded that they come with them. Sinbad found himself marched with Captain Cho and a few other members of the crew unlucky enough to be at the docks at that moment towards a large stone building situated equal distance between the heart of the city where La Noblesse lived and the docks where the working man lived. They were taken into a room where Lord Foxx and an advisor were arguing. “Ah,” began Lord Foxx, “Good, you’ve arrived. Men, you may go now.” “Lord Foxx,” stated Captain Cho, “I demand to know the meaning of this! Why have you interrupted our work and brought us in like common criminals!?” “It’s quite unfortunate, really” began Foxx. “You see the Order has found out about our little venture of reselling the goods you obtain from the pirates at quite a profit here in Olean. Since you are not one of their approved, taxed and monitored methods of trade, they have threatened me with the Clerics of Hades unless I cease my partnership with any ‘unapproved’ privateers and quietly donate a substantial sum to the Church.” “So you would turn on me, a man who has brought you good business,” replied Cho, “just like that!?” “Well, it’s not like I had a choice really” stammered Foxx. “But please don’t think I’m going to leave you with nothing. I’ve already arranged to purchase your cargo through a friend of a friend who has ties with Eslandola. You won’t receive as much money for it, but it’ll be a fair price. I brought you here in chains for show, to make it seem like I had really changed, but after dark I will sneak you back to your ship. It’s unfortunate our partnership must end, but please don’t look on me too unkindly. I do not share the freedom you pirates know on the Nest, I am bound by the rules of the Order.” Lord Foxx looked concerned and nervous as he waited for Cho to respond, “Well?” “You have honor,” began Cho, “I cannot fault you for that. Many men would not have done as you have for us. But you lack a spine.” And with that Captain Cho turned to leave. In the morning The Viper set sail, back to the port of Rassilon at The Nest of Thieves.
  3. The port of Rassilon had the privilege of having forts. Three of these formed a triangle which allowed them to best protect the bay and other interests. Behind the base of this triangle sprang up housing that was sturdy and higher quality than average. Because of this and the fact that it was the best protected portion of the city residences here were naturally more expensive to buy or rent. Captain Cho Fang walked through a neighborhood that was not in the wealthy section. He had sailed as a pirate captain for many years, gaining the respect of his fellow pirates. When the Nest of Thieves was founded, Captain Fang was an obvious choice as leader of the port of Rassilon. He still had command of his own ship and took her on regular voyages of a nefarious nature. But when he was back at the port he would oversee the town meetings and give council to what the best course of action was. Most of the governing, if you can call it that in a pirate port, was left to a council of men loyal to Fang who stayed behind when he went sailing. And although Fang was the “mayor” of this town in name mostly and function but a little, he still felt a responsibility to its residents. These feelings did not stop him from punishing those who swindled him or failed to bring in a good profit, but it did mean he spent some time walking the streets of Rassilon each time he was back, to get a feel for the town and what the mood of the people was. He was in a section of housing that could afford to have stone buildings, covered in plaster to reflect the heat; but couldn’t afford trifles like doors or proper windows. Most of the year it was unbearably hot in Rassilon so this caused little discomfort. But it did allow for other problems like teaching the chickens not to each the straw from out of the mattress.
  4. Saga of the Sea Rats, Volume 1: Piraat Rhys in Bastion Previous: Moonraker Sail Company Next: The father and the son... |~+=@&@=+~|~+=@&@=+~|~+=@&@=+~| Log Entry - Bastion, Day 136 Capt. Rhys F. DeTaillefer License type: Class 2T I had mentioned earlier that Lord Plantagenet had come through "and more....." ....and now I will clarify. In addition to the ample supplies and goods, we also received a small trade vessel named "Le Dindon" Le Dindon at sea by Christopher Briggs, on Flickr Though not huge, she's more than enough to get us on our feet...she was good to go to work as soon as her cargo was unloaded... The Decks had been meticulously cleaned.... Deck w/ Hold hatches and loose cargo by Christopher Briggs, on Flickr the holds were clean.... Aft cargo hold by Christopher Briggs, on Flickr all of the brass had been polished... Le Dindon side details by Christopher Briggs, on Flickr Overall, a fine...and somewhat fun....vessel indeed! Le Dindon Castle by Christopher Briggs, on Flickr Even if it's essentially named "The Turkey....." Aft / rudder view by Christopher Briggs, on Flickr I think our first order of business will be to update the sail plan to something more suited to these waters.... Le Dindon reborn by Christopher Briggs, on Flickr ================================= Thanks for visiting!
  5. Saga of the Sea Rats, Volume 1: Piraat Rhys in Bastion Previous: The father and the son... Next: Casualties of the storm... OoC: This is my 4th freebuild, if you are not a Sea Rat please mark whether you vote for/like this build! Thankie Proudly! |~+=@&@=+~|~+=@&@=+~|~+=@&@=+~| Log Entry Capt. Rhys Flaidd DeTaillefer Bastion, Day 148 License type: Artisan (small) An afternoon thunderstorm prevented me from heading out of town yesterday to visit Vos' friend....but that worked out for the best... Zubarev Distillery - near Bastion by Christopher Briggs, on Flickr His name is Yuri Zubarev....and he operates a rather fine distillery.....fermenting the local cane to a delightfully smooth rum... Keeping things clean by Christopher Briggs, on Flickr I'm in luck because, today, he's pouring some free samples! Pouring some samples by Christopher Briggs, on Flickr Many of the locals have come out to take part.... Thirsty Crewmen by Christopher Briggs, on Flickr The "Still" is a remarkable piece of equipment.... Distillery equipment by Christopher Briggs, on Flickr Between this guy and Tuinstra....I think we might be able to make some ...... Zubarev Distillery by Christopher Briggs, on Flickr =================================== Thanks for visiting! Don't forget to vote/like!
  6. Saga of the Sea Rats, Volume 1: Piraat Rhys in Bastion Previous: "Le Dindon" Next: A wonderful machine! OoC: This is my 3rd freebuild, if you are not a Sea Rat please mark whether you vote for/like this build! Thankie Proudly! |~+=@&@=+~|~+=@&@=+~|~+=@&@=+~| Log Entry Capt. Rhys Flaidd DeTaillefer Bastion, Day 147 License type: Artisan (small) I was introduced today to a curious fellow and his son....they run a small glassblowing shop here in Bastion. Helping out Dad by Christopher Briggs, on Flickr His name is Vos Tuinstra, he came to settle here after running into troubles in his homeland of Mardier. Vos Tuinstra - Gaffer / Glassmith / Glassblower by Christopher Briggs, on Flickr He's been , for as long as he can remember...trained by his father from a young age. He's been passing the tradition along to his son, Wit....apparently his only family here in the Nest... Family business by Christopher Briggs, on Flickr He seems to enjoy his new profession.... They stock a good variety of glasswares....but more interesting...Vos told me of a "friend" I should go meet just outside of town... Working in the Glassblower's shop by Christopher Briggs, on Flickr So, I took his advice and left them to work under the supervision of their other customer.... Visitor in the glass shop by Christopher Briggs, on Flickr ====================================== Thanks for visiting....and don't forget to vote/like!
  7. Saga of the Sea Rats, Volume 1: Piraat Rhys in Bastion Next: Moonraker Sail Company, Bastion |~+=@&@=+~|~+=@&@=+~|~+=@&@=+~| The Piraat Rhys on Flickr It's hard to fathom that a member of the fabled "La Noblesse" could have fallen so far from favor.... On a still Autumn afternoon, Captain Rhys Flaidd DeTaillefer entered the infamous Harbour of Bastion...... Lady Marcia Meredyyd Plantagenet and Crewman Brit on Flickr Lady Marcia: "I think we'll adapt to life well here....the climate is certainly preferable to Breshaun...." Boatswain Brit: "I thought we'd never get out of that place, m'Lady.... I'm worried about the Captain....it's unfair what they did to him...to his family...to us all really..." Lady Marcia: "Well, no use in crying over spilt mead.....we have a shipyard to establish....the materials are en route, you remember? Boatswain Brit: Aye, M'Lady.... I, for one, am NOT looking forward to the task of unloading that bitch....if you'll pardon me Oleondese..." He had arrived.....the prodigal child come Captain turned "Piraat Rhys Flaidd DeTaillefer" in Le Nid des Voleurs or, in Corlander, "The Nest of Thieves" Captain Rhys Flaidd De Taillefer on Flickr ======================================== Thanks for visiting!
  8. "When something happens in the sea of storms, nothing happens, it's just another vessel lost" - intro to an old pirate song Prepare to repel boarders! A small Oleon brigantine enroute from LeBellan to Granoleon has come under attack from a pirate ship. The inexperienced Oleon captain has inadvertently allowed the pirate vessel to come withing boarding distance - grappling hooks were thrown, it seems there's no fleeing from this fight. The Oleon crew fiercely resists the attack, but it's clear they're outnumbered, outgunned, and no match for the bloodlusty pirates that eat a crew like this for breakfast, every day! The pirates are commanded by the vicious Guillaume "I'd rather cut in half than give quarter" DeBurgess. He is the kind of man people tell horrific tales about to scare kids and adults alike. The small Oleon marine complement knows - this is going to be a fight to the death, and honestly, their chances are slim. The Oleon gun crew has already been incapacitated - but their four cannon are no match for the large pirate ship's 14 guns anyway... Juan Gabriel de Companhia, a renown Oleon scholar and avid collector of... stuff... is travelling aboard the ship as a guest. Realising his predicament, he quietly opens the cabin window and prepares to lower his travel trunk into the water. Inside it is stored his most prized posession - and Juan Gabriel is determined to do everything to prevent this from falling into the wrong hands. And so the chest, with it's mysterious contents, is cast off, drifting in the Sea of Storms... while the unfortunate Oleon vessel is starting to burn, and will never reach it's port. So - here's the challenge. Post a picture of you BoBS character retrieving the chest from the sea, be it washed ashore or sighted while afloat in the water, and revealing it's contents! Is this a contest? No, I just thought it would be fun! Are there any prizes? No - well yes, whatever is in that chest. Could there be something in the chest that influences the game mechanics? Obviously not, this building challenge is unsanctioned. Can multiple BoBS characters recover this chest? Sure, why not, the more chests the merrier
  9. Captain Green Hair

    [SEARATS-FB] Bastion

    On the far corner of the Bastion harbour entrance lies this old Bastion. Left behind by colonists, the Sea Rats now us it to defend their port entrance. Every ship that tries to enter without permission, will have to answer to the 4 20pdr guns it houses. Originally I had built it for the Sea Rats introduction thread, butI though I'd just share some more picture for your viewing pleasure. I will not put it in the ESG, as I will be playing for Eslandola. Hope you like this build, thank you for looking!
  10. While the majority of the people are exploring newly discovered worlds the live in Bastion continues. As you can see this House is well visited, among all layers of society. Game wise does this count as commerce? there is trade, they sell a lot of beverages. @mod's this might be on the edge, please say so if it is over. I can change some or remove a picture.
  11. dr_spock

    The White Skull

    What's a Sea Rat without her ship? Susieh Cheng has the White Skull, a class 2A armed sloop. The White Skull by dr_spock_888, on Flickr Her cabin boy in the crow's nest has spotted something in the water. Is it more prey? The ship sailed towards the object in the water. They found a soldier adrift on a raft. "Please help me. I have been at seas for days without food or water. By the way, what happened to your eye?" The ship sailed on without rescuing the soldier. The soldier thought, "Hmpf, what just happened? Did I say something wrong?" This is my first attempt at making sails and rigging. I hope they are ok. Tying those tiny knots was hard without reading glasses. More pictures on the Brickshelf.
  12. [This system is part of a near expansion to BoBS, and is out of play for the first month] Character Development Skill Trees / Achievement System This system serves two roles: It is an achievement system for all players, even those who do not play in the Economic Game System (EGS). These are building challenges where you earn ranks in different fields. It will probably take most builders over a year to conquer every field. Part of the BoBS project is to help hone and improve builder’s talents, and this system is designed to do that. The lower levels of each tier are more thematic, while the higher levels require more advanced building techniques. Giving credit where credit is due, many of the building technique ideas have been borrowed from the Guilds of Historica University of Petraea Program. Each MOC for each part of each tree requires a certain amount of approvals. Approvals may come from any member of the BoBS community. A member gives approval through posting to the MOCs thread a “I approve” or a thumbs up to the MOC. Remember, if you are going to give an approval, make sure the MOC meets the requirements of the task the builder is completing. Each MOC that is built for a task in the Achievement System can also be used for free build points. The thread should clearly state what task you are attempting to fulfill, the requirements, and then the pictures and story behind the MOC. You should also put somewhere in the beginning of your text that you are seeking approval votes from the community so that people reading your post will know what is required of them. Once enough tasks are completed to earn a rank, you can start calling yourself by that rank! Please record your progress in the Achievement Recording thread. Also, Please only use one post in that thread, just edit it with your new achievements. If you are playing in the EGS, remember some of these achievements carry bonuses, such as the ability to build more revenue generating property per month, better combat skills, or more luck! Note: Unless your sig fig is Leonardo DiVinci and a renaissance man, most likely your sig fig is not the one working through every one of these achievement trees. It is ok to have “side characters” that work through the trees for story purposes. You still get any benefits from completing these achievements, even if you are using multiple characters to tell your story. Here is an index of the possible achievement trees. Some are not completed yet, and more may be added later. The Trees: Academic Adventurer Agriculturalist Architect Artisan Colonist Fisherman Industrialist Merchant Miner Sailor Shipwright Soldier Thief
  13. Economic Game System Brethren of the Brick Seas is not only an open building community story project, but also a series of games and challenges. One of the main games within BoBS is the Economic Game System, the everyday economy of the BoBS world. No one is obligated to participate in the Economics Game System, and free builds and challenge builds by a builder not participating in the EGS will still earn the faction DBs and FIPs. Likewise, hiring a privateer builder who does not participate in the EGS will still cost DBs, but these DBs will be removed from the game. Master Index By Land - Maps and Properties in the EGS By Sea - Ships and the Monthly Raiding and Commerce Action in the EGS Money 1) Doubloons (DBs), the basic currency, can be earned by both individuals and factions. Doubloons can be used to buy more entries into some challenges, to change factions, to buy “forgiveness” from other factions, to set up resource gathering operations, to buy ships, property, etc., and are the general currency for the individual builder. 2) Personal Influence Points (PIPs) are used to determine each individual builder’s score. For every one Gold Doubloon earned, a builder earns one PIP. Additionally, a builder can earn PIPs without earning DBs. PIPs are not lost when DBs are spent; the only way PIPs are subtracted is A) a gambling loss, B) buying extra entries into a contest, or C) a PIP reset. PIPs are used to determine “winners” for each cycle and other challenges. 3) Faction Influence Points (FIPs) are used by a faction to unlock certain events, seize territory, influence global elections, and other deeds as the project continues. A faction has as many FIPs as the total PIPs of all its members during a cycle. Left over FIPs are banked after the cycle is over, but do not count towards determining a winning faction for the next cycle. Note: Scores are kept by leadership in the account sheets, but you are welcome to keep track of your account on the side as well. Earning and Spending Money 1) Introduction – Posting your sig-fig will automatically earn you 25 DBs. If you build an introductory MOC to go along with it, you can submit this as a freebuild (see below). 1) Major Challenges – These are the main storyline challenges that will happen every 1-3 months. These are judged by the faction leaders and will result in the earning of FIPs, PIPs, and DBs. 2) Lesser Challenges – These are challenges that may be between two or three factions, or may be for one faction only. These are not major storyline changing events. These are usually created by the project leaders, but as the project progresses, others will be invited to create new challenges. Certain minor challenges will include DBs, FIPs, and PIPs. 3) Freebuilds – These are the everyday builds not associated with a challenge. Each freebuild earns points or DBs for your faction. These are calculated monthly by leadership. The first two freebuilds a month will earn a builder 10 DBs per build, the next two earn 5 DBs, and any more freebuilds during the same month will earn the builder 2 DBs. You must fill out a webform for your freebuild to be counted (see the Master Index). 4) Gambling – A builder may gamble against another builder over anything. Any amount of DBs can be gambled, but if lost, the builder also loses PIPs. Winner of the wager has the responsibility to report the gambling outcome to the administrators through the transaction forms. 5) Payments – A builder can receive a payment from another builder. These must be registered via the Transaction Form (see the Master Index). Any legal payment (on the books) is taxed by your faction. Remember, smugglers may be brought to court if caught! 6) Monthly Paycheck – This is the income through properties owned, titles and stipends, and the result of the Monthly Commerce Raiding Action. See the Land and Sea threads for more information. 7) Resolution -- Conflict Resolution may involve DB transfers. See the Conflict Resolution post for more details. Taxation Although it sounds like no fun, taxes are an important way of increasing your faction’s overall score. The money in your faction’s coffers can go to escorts ships, warships, fortresses, purchasing land, making treaties, etc. Taxes: Each faction can lower or raise its tax rate through its administrative body. The Sea Rats can levy taxes in this way on their members. Taxes will be automated so that they are automatically deducted from the players' account every month that the tax is in place. However, additional and more specific taxes must be paid for through the Transaction form (see the Master Index). For example, a nation could put a tax on shipwrights. Maybe it is a one-time tax, or a recurring tax. Failure to pay taxes will have different penalties per faction. Most often this will result in the suspension of your membership (no protection from faction forts/ships) until back-taxes are paid. Suspended members might not have a chance to participate in faction challenges, win prizes, etc. Trade Companies Participate in monopolies, joint stock ventures… and shape the future of the world. In the beginning, there are only two major Trade Companies, both Eslandian. Both carry their own membership requirements and rewards. Merchant companies will have greater income from some trade items - part of their monopoly. Unlike reality, a monopoly does not mean that other members of that faction cannot participate in that industry (unless your faction has more specific rules). The base rule for establishing a Trade Company requires the following MOCs: A Warehouse A Trade Headquarters A Trade Ship After these builds are complete, you can apply via your faction’s rules to your faction leaders. Each faction of the Brick Seas can grant three charters for trade companies. (NB: For story purposes, any player or group of players can create a trade company IC, although without the charter, it will not mechanically count as a chartered trade company)