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Found 134 results

  1. A small group of heroes leave the Hall at first light and make their way outside the walls of the city. They are.... The Party Dyric Rone *Party Leader* Level 20 1/3 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* Power: 32: Defense: 3 Health: 32/32 Gold: 115 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion, Winged Sandals, Pheonix Essence, Smelling Salt Bedroll, Shovel Thothwick Level 24.33 Black Knight *Damage Undead* *Immune to Stunned* Power: 38 (34 Ranged) Defense: 10 Health: 39/39 Gold: 449 Equipment: Banana Sabre (WP:12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 1 Potion, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale Karie Alderflask Level 17.5 Witch Power: 24 Defense: 2 Health: 31/31 Ether: 23/23 Gold: 302 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedy (1), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Emergency Essence (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 7, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing) Gemstones: Topaz The city walls of Eubric look as haphazardly thrown together as everything else in the bustling port. They had the appearance that the contractor had totally forgotten that he had agreed to build them, and then the day before the project had been due some friend had taken mercy on him and reminded him that he had agreed to construct them. Stones are piled high with mortar. Some places have intricate arches and stone work, most do not. The years have not been kind to the walls - they are now supplemented with huge wooden beams. The heroes wander around a little before they find their employer - Lord Henry Hinckwell, brother to the esteemed head of the Hinckwell house. He sits proudly on his horse, staring down at them with slight annoyance and slight intrigue. "Hello heroes, I hope that you are well rested, you have a long day of travel before you. Here is the situation. I have recently arranged with the Guild of Invision to send a shipment of explosives to the High Kingdoms for mining purposes. Sadly, it looks like the explosives will not be making it there on time. Sir Grady the Bold was en route to Bric'Bay Fort when he was belayed by a group of mercenaries. Sir Grady, tell them." "My troops and I were carrying the crates north when on the Eubric Highway a group of disreputable fellows plunged out of the forest. They slaughtered my troops and I barely escaped with my life. I was able to disarm and kill one of the bandits, and when I picked up his sword, I found that it was Shadeaux made." "The Shadeaux have had an eye on this shipment for a long time, and I have very good reason to believe that they have taken it and will be attempting to sell it to someone else. Our families have always been at odds, but we never fight openly - it would make sense if they or one of their cronies, probably a Shawe, hired bandits to make it appear like a random attack. I responded in turn by hiring a group of bandits led by Strong-Chested Bors, but they have not returned and I fear the worst. I am forced to turn to your organization. Make no mistakes, I have no love for you. My own son, Sir Roderick Hinckwell, mysteriously disappeared in service to you, and your representatives at Lord Guffington's party were troublesome to say the least. Besides that, I have heard that you are in many ways responsible for the troubles we suffered in Brendenton. My nephew Lorcan has assured me that he has worked well with a least a few of your numbers in the past, however, and I'm running out of options. You are to find Shawe, find the shipment, and return it to me. Are there any questions?"
  2. The dark side of Crescent Hill is a dreary place. Wedged between the eastern walls of Eubric and the rest of the city, it sees daylight for only a few hours a day. But it's cheap and quiet, a good place to start a business that intends to become just the opposite. The sun rises over several hills to the east before rays of light finally shoot throughout the area. The four chosen heroes can finally see their hands more than a few inches from their face, as well as the freshly-painted sign hanging over one of the doors. Guts Holla (Scubacarrot) 44 year old male human Raider *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* Level: 27.33 Power Bonus: 4 Health: 41/41 Defense: 4 Gold: 425 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), 1x Ambrosia 10x Mead, 10x Smelling Salts, 9x Nostrum, 20x Grand Potion, 4x Health Core, 1x Elixir, 1x Grand Tonic, 1x Ether Core, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 3x Deadly Venom, 3x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Scroll of Weakening, Grating Stone, Voucher to the Guild of Invision (Good for one lesson in Alchemy), Chauncey's Diamond Lamp of Summoning (Summons ???), Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 3 more times) Hybros 52-year-old male imp Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Level: 26 2/3 Power Bonus: 1 Defense: 0 Health: 40/40 Gold: 340 Equipment: Sword of Ancestral Hatred (WP: 15, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Blessed Amulet (protects from cursed-effect; accessory) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable) Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), 14 Potions, 14 Grand Potions, 22 Health Cores, 11 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 13 Nostrums, 3 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards Thalion Dwinlas (-obelix-) 213 years old male elf Sorcerer *Immune to Fragile, Sealed* *Party Leader* Level: 19 1/2 Power Bonus: 0 Defense: 7 Health: 27/27 Ether: 29/29 Gold: 7 Equipment: Batarang (WP:13, darkness-elemental throwing weapon), Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect), Emerald Hood (SP:4, Immunity to Fragile) Inventory: Zirconia (Gem containing all elements; cannot be merged into equipment) Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Sleeper (WP:5, melee/throwing weapon, deals Asleep to enemies it hits, Hollow Upgrade [Grand Potion stored]), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Veritas/Equitas (WP:10, Dual Strike, twin sais), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Cloak of Espionage (Artifact, backwear, Allows the wearer to examine enemy stats before a battle), Snake Eye Charm (Protects from Petrified-effect), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Magic Compass, Shovel, Bedroll, Smelling Salts (4), Nostrum (4), Phoenix Essence (2), Elixir, Health Core, Potion, Grand Potion, Grand Tonic, Remedy, Smoke Bomb, Bone Maurice Ratibor (Etzel) 52 years old male human Paladin *Immune to Stun, Asleep and Light* Level: 22 Power Bonus: 1 Defense: 13 Health: 46/46 Ether: 29/29 Gold: 125 Equipment: Manta Tail Staff (WP:12+50% Stun chance), Paladin Shield (SP:9), Helm of Haroka (+2 health, +1 Power, Immunity to Stun effect, headwear) , White Cloak (Max. Health +3, Immunity to Asleep effect, backwear), Paladin's Armour (SP:4, Max. Ether +2, Immunity to Light, bodywear) Inventory: Glass Greatsword (WP:12, hollow blade; greatsword), Emerald Staff (WP:10 wood-elemental), Diamond, 3 Potions, Tonic, 3 Ether Cores, Phoenix Essence, 3 Nostrums, 2 Venom, Elixir, Floral Bomb, Water Bomb, 4 Fire Bombs, Torch, Bone, Plume, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle) As soon as each hero enters, they're met with an atmosphere of anticipation. A grumpy-looking U'kin works feverishly on the most eccentric-looking device to one side. Crammed behind it is what seems to be some sort of printing press. Whenever he mutters under his breath, the eager young gnome behind him passes him a tool. The girl in front of the desk is dressed for success about as well as one can be in the poorer areas of Eubric, polishing her bracelets and examining her appearance in them at the same time as the party walks inside. The Rockling behind her has a thick stack of papers on his desk, and rifles through them loudly, a stern expression of determination on his face, one that's probably been sitting there almost as long as he has. And in the back, away from the chaos of the room, is a figure in purple, staring unmovingly out the back window. The female waves at them after a moment. "You're here, then? Excellent-" "-But late." "The sun's only just-" "-been risen for at least a minute, with another half spent gawking at the operation here," he finishes, in a gruff, surprisingly fast manner of speech, especially for a Rockling. "News waits for nothing girl, not even those who make their living off of it. Dash Boulder, editor-in-chief. Remind me again what it is I'm paying you people for. Am I signing something, or is this a verbal contract? I'm not covering healing costs if you get shanked on the job. Red, if one them gets their short and heroic, but ultimately unsatisfied lives tragically snuffed out in this crude, unforgiving mistress of a city - write that down - recall your training: last words are the ones the people always remember. As long as someone's willing to sell them. Strike that. Share them." Red mutters under her breath and starts scribbling rapidly in a small book she's got with her, leaving the heroes to wonder what exactly they've stepped in. Welcome to Quest 82. Please finish up any shopping you want in the Marketplace before posting here. I'll wait for everyone to confirm before starting things up, but for now, you're free to talk to the NPCs.
  3. As the late morning sun rises up above the topmost buildings of Eubric, five heroes find themselves trailing down cobblestone streets towards a well-worn inn, known not for its luxury (or lack thereof), but for its open arms to all kinds. Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Immune to Sealed* *Party Leader* Level: 16 Power Bonus: 0 Defense: 12 Health: 36/36 Ether: 30/30 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., Tricorn (Headwear; SP:3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Diplomatic* *Immune to Water* Level: 12.5 Power Bonus: 0 Defense: 1 Health: 19/19 Gold: 7 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear) Inventory: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Spear (WP: 9), 2 Death Progg claws, 4 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* Level: 16 Power Bonus: 0 Defense: 9 Health: 36/36 Gold: 7 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x4, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), Bone, Bow (WP: 4), Scroll of Ice Armour, Psuedos Hood (can damage undead with normal attacks), Grand Potion, Phoenix Essence, Soma Nessa Anárion 59 years old female elven Ranger Level: 13 Power Bonus: 1 WP, + 3 to Werewolf, +4 to Aquatic Vermin Defense: 2 Health: 19 Gold: 180 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 7 (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Ranger's Quiver (WP: +1), Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)) Inventory: Bedroll, Magic Compass, Venom (3), Nostrum (2), Mead, Smelling Salts Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Fragile* Level: 22.66 Power Bonus: 1 WP, 7 under negative effect Defense: 4 Health: 38/38 Ether: 25/25 Gold: 84 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 6 Bones, Trial Brew x3, Helmet (Max. health +1), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald, 20-20 glasses (headwear, +1 turn of effect for scrolls), Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal I Pie'd your stats to make them more accessible to me, you can just add the items to your Statistics if you want to keep them your inefficient way. On the first step inside, they find an irritated-looking creature slinging drinks to a most unsavory-looking individual... ...and off to the right, they note an excited bard blowing away at his bagpipes behind a tip jar and a solitary hooded girl in the corner.... ...towards the left, a shady mercenary-type is speaking to a bright orange woman....thing..... ...and in the back sits the familiar woman in red seen hovering around the Quest board in the hall, giving the heroes a brief wave. Also, the heroes decide not to dwell on the suspiciously similar-looking walls. They have more important things to focus on. Obviously. Welcome to the Quest, I'm glad to have you all. Feel free to talk around the bar, but I won't really begin until everybody confirms.
  4. FINAL DAY ~ QUESTIONS OF LIFE AND DEATH Once more Scheherazade was the first one to discover the bodies left from the bloody night. Heron Jujube was dead again, and so was Zpilf, the ogre that had suddenly sprouted wings. "By gods, how long will this carnage last?!" The matron had her answer as the vision of the dark angel appeared again, this time over Zpilf, and this time brighter than ever before. {You may thwart me over and over again, but you can never slay an angel! Heroica will fall as Azazot rises again from the ashes of Mercution! Your destruction is inevitable, heirs of Morduin the Doomsayer!"} "Yeah yeah, quit flapping your lips and fly back to whatever nest you crawled out of!" As the Veterans awoke, Scheherazade recounted the angel's words to them at the Saloon. "I cannot sense the dark wings over us anymore. But there is a shroud of darkness over this city, something even more sinister than the angel..." "You really sound like the heir of the Doomsayer when you talk like that, dear Sand Queen! Sheesh, can't we just rejoice the fact that we can stop killing each other now?" "If the threat is really over, that is. I almost can't believe it...." "Uh, I think we ought to tell those guys that, too." The Feathered Serpent pointed down at the main hall, where the remaining heroes had gathered, armed and ready for another arduous day of bloodshed and paranoia. "Everyone, drop your weapons, this instant! And listen up!" The confused heroes did as the Dragonlord told, and the Veterans gathered on the balcony to explain the situation. "...so we firmly believe that the last of the Nephilim died with Zpilf. We can finally reopen the doors to the world outside and continue performing great acts of heroism in the footsteps of the original Veterans. Why don't you join us for a celebratory toast here in the Saloon, first?" Silence fell on the crowd below. "Forget about it, just let us out!" someone shouted. "Yeah, I've had just about enough of this crap. I quit!" "Me too! This isn't what I signed up to!" There was no talking them around. As the doors were opened, all of the surviving heroes marched out, leaving Heroica behind for good. Six days and nights of killing their friends and companions had just been too much for any of them to bear. There was but one hero who lingered behind, but only because she wanted to talk with her aunt Scheherazade first. "All this Heroica stuff was really boring, you know? I can't believe you talked me into this! And just when it was about to get exciting, I was killed! My head was lobbed right off by a dwarf, can you believe that?! So no, nothing you say will make me change my mind - I'm outta here!" "So am I, momma! Off to find new fools to sucker and drain out of their gold. I'm going to get you that Inn you always dreamed about, just you wait!" "Fine, get lost, both of you! Don't worry about little old me, I can manage fine all on my own! Especially now that all my customers are gone... Well, at least I don't have to start each day by mopping up blood from the floors anymore!" Scheherazade literally kicked both Sham and Eris out of the Hall, and returned to tending the Saloon, grumbling about insolent and ungrateful youngin's all the way up the stairs. Some time later, the doors of the Hall were opened once again, and in stepped the three enlisted heroes that the organization had left: Åsa Niflheimr, a Nôrnish Battle Mage; Ezekiel Drake, a roguish explorer; and Madame Adeline Rouge Doux, socialite extraordinaire. The Copper Fox was the first to greet them. "Mr. Copper Fox, I am so relieved to see you alive! I ran into Weyrdág at the Nôrn building, and she told me all about what happened here!" "Yeah, we arrived from our quest a few days ago and were perplexed to see the Hall's doors shut tight. Nobody would even answer our knocks!" "Phew! This place reeks of death! Did you really lynch each other here?" "Wow, we had almost forgotten about you guys! Glad to see we have at least some active members left. Wait here, I'll go fetch the others." The Veterans told the whole story to the three puzzled heroes, beginning from the death of Lothoros Eldar and ending with the fact that everyone else quit the organization. "We have already gotten messages from the Six Houses that their trust in Heroica has been seriously damaged by this incident. If we can't even keep our own members from killing each other, how can they trust us to uphold peace and order in the Free Island? Joining Heroica has always been a risky business, but it's not like we can cheat death, can we?" "Actually, I might have something that could benefit Heroica. We Nôrns have kept them a secret for now, but we brought something with us when we fled Nôrnia: relics from our Goddess... At that moment, Byblos the Librarian dashed into the Hall from a side door. "By Orang Pendek's fists, I'm free again! Last night I uncovered something that will help us solve this case without further bloodshed! Only I was kidnapped and tied into a closet, and only now I was able to set my self free, and..." The Metasimian froze as he saw a familiar face in the crowd. A deep blush spread over his cheeks. "Ooh, Madame Rouge Doux! How did you get in?" "The case is closed, Byblos. The Nephilim are dead, so you can save your breath." "B-b-but... Did you know that Lucifuge must've dwelled underneath the Doomsayer's Island? It used to be called Angel Island before the Veteran settled in there. And just recently, a group of heroes went on a quest there..." "Yes, we figured that all out when the last of the Nephilim died. They had all been on the same quest, save for Brienne Deercourt, who must've been recruited later. The island has now been put under a quarantine - no hero of Heroica must ever step onto it again. We don't know what the Doomsayer did to that angel there, but Lucifuge sure as hell ain't dead. We can't risk him brainwashing any more of our kind." "They're all dead, then... So all these nights spent awake to study had been for naught?!" "Don't say that, Byblos-darling! I love a man with brains." "M-madame Rouge Doux!!!" After the incident was over, Åsa Niflheimr was promoted as the sixth Veteran, and she took the monicker of the Valkyrie. The Veterans became more careful about covering their true identities, in the fear that Heroica would one day be infiltrated again. But despite the mistrust the organization had gained among the Six Houses ruling Eubric Freeport, the organization recovered - mostly thanks to the Nôrns' miraculous items that prevented heroes of Heroica from dying as long as they were members - and grew larger than ever. The Dragonlord ended his story by drinking his goblet empty. Scaro and Hoptet looked at the Veteran in awe. "So yeah, that was how it all went down. Now off you go, gentlemen - make me proud!" The two champions looked at each other as they left the Saloon. "I always say, city people are crazy!" "Yes, agreed. To kill friends because birdman say so... No Metasimian would never do so." "Neither werehyena. We smart." The two nodded in agreement. ~FIN~ SPECIAL ENDING: Town Watch Barracks, two years ago... "Constable Phiephyrphoe, report at once! Why haven't I heard from you in six days? Was your secret mission to spy on Heroica endangered?" "To say... the least... Captain Lilbelly! Where should I...even begin..." ***** Thank you so much for playing, everyone! I know the game concept wasn't the most successful one, but I truly hope you guys at least had fun with it! I sincerely apologize for the people who played as Nephilim - you did an outstanding job, but unfortunately the mechanics made it impossible for you to win, and I realized it too late. I will post the entry PMs for everyone later, so you can see what kind of skills and items your fellow players had, but that will have to wait for tomorrow. Here's the final list of players (and winners): PLAYER CHARACTERS: Ein Surefoot (Esurient) ~ 397 years old male dwarf Cleric ~ Heroica (survived) Emmanuelle Janus (emjajoas) ~ 33 years old female human Knight ~ Heroica (survived) Enya Dorgamel (Endgame) ~ 23 years old female human Evoker ~ Heroica (killed on Night Three but resurrected on Night Five, survived) Eris (Eric Su) ~ 26 years old female orc Sorcerer ~ Heroica (killed on Day Two but resurrected on Day Six, survived) Fleyra (Flare) ~ 29 years old female Rito Winged Warrior ~ Heroica (survived) Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops Infiltrator ~ Neutral (survived) Jinnipher Buchaire (JimButcher) ~ 71 years old female elf Knight ~ Heroica (survived) Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan Witch ~ Heroica (survived) Luridan Voros (Lord Duvors) ~ 53 years old male gremlin Alchemist ~ Heroica (survived) O’Blix (-obelix-) ~ 27 years old male goblin Regulator ~ Heroica (survived) Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid Druid ~ Heroica (survived) Panduin Oreheart (Pandora) ~ 148 years old male dwarf Barbarian ~ Heroica (survived) Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle Battle Mage ~ Heroica (killed on Day Two but resurrected on Day Three, survived) Sir Rubinstein (Rumble Strike) ~ 47 years old male human Skirmisher ~ Heroica (survived) Scamander Taurros (Scubacarrot) ~ 34 years old male satyr Minstrel ~ Heroica (survived) Swinehurst (swils) ~ 31 years old male porc Berserker ~ Heroica (survived) Theodor Legion (The Legonater) ~ 73 years old male human Cannoneer ~ Heroica (survived) Usharnam Madima (UsernameMDM) ~ 38 years old male Naga Chi Monk ~ Heroica (survived) Werther Brickton (Waterbrick Down) ~ 49 years old male zombie Assassin ~ Heroica (survived) Weyrdág (Wedge09) ~ 341 years old female Nôrn Hunter ~ Heroica (survived) Zarissa Curie (Zakura) ~ 58 years old female gnome Sage ~ Heroica (survived) Zelphie (Zepher) ~ 815 years old female fairy Artisan ~ Heroica (survived) DEAD CHARACTERS: Kob (Kintobor) ~ 21 years old male orc Mage ~ Heroica (killed on Day One, raised as an undead on Night One but perished again on Day Three) Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag Mage ~ Heroica (killed on Day One) Ezeal (Etzel) ~ 28 years old male werelion Barbarian ~ Nephilim (killed on Day Two) Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman Raider ~ Heroica (killed on Day Two) U’dargan (Darkdragon) ~ 29 years old male U’kin Dragoon ~ Heroica (killed on Day Two) Calico Meatpie (CallMePie) ~ 16 years old female halfling Rogue ~ Heroica (killed on Day Three) Doranee Grandeur (Dragonator) ~ 44 years old female elf Ranger ~ Heroica (killed on Day Three) Retak Ysp (PsyKater) ~ 2013 years old male Fenarian Necromancer ~ Nephilim (killed on Day Three) Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur Shaman ~ Nephilim (killed on Day Four) Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad Rogue ~ Heroica (killed on Day Four) Shadir Oswain (Shadows) ~ 466 years old male elf Mystic Knight ~ Nephilim (killed on Day Four) Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin Ranger ~ Heroica (killed on Night Four) Brienne Deercourt (Brickdoctor) ~ 29 years old female human Paladin ~ Nephilim (killed on Day Five) Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire Cleric ~ Heroica (killed on Night Five) Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf Harlot ~ Nephilim (killed on Night Five) Kharybdis (Kadabra) ~ 26 years old female Octopial Beast Warrior ~ Heroica (killed on Night Five) Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf Warden ~ Nephilim (killed on Day Six) Percival Montmartre (Peppermint_M) ~ 24 years old male human Ranger ~ Heroica (killed on Day Six) Heron Jujube (herrJJ) ~ 19 years old male human Cleric ~ Heroica (killed on Night One, raised as an undead on Night Two but perished again on Day Three, then resurrected on Day Four but killed yet again on Night Six) Zpilf (Flipz) ~ 85 years old male ogre Black Knight Winged Warrior ~ Nephilim (killed on Night Six) Thank you again! Long live Heroica! Oh, and just in case someone wonder's where I pulled off such a quirky title for the event, it's actually the name of the main theme of the anime Neon Genesis Evangelion. Here's an English fan-version of the song:
  5. The Heroes' Gallery at Heroica Hall. Pictures of every hero that had ever served in Heroica were hanging here, in memory of the lives dedicated to promoting heroism around the world. The anniversary festivities had reminded The Dragonlord, arguably the most influential of the Veterans of Heroica, of the events that took place two years ago. There was certainly a lot to celebrate after the organization survived the catastrophe that struck them. So many great heroes were lost during those dark days, so much potential wasted and lives thrown away in vain... All because of some otherworldly entity hell-bent on destroying Heroica. But yes, despite losing almost all of their members in a matter of days, Heroica had survived, and was now thriving stronger than ever. The Dragonlord was so lost in thought he did not even notice as two of the newer recruits entered the Gallery. The werehyena glances warily at his friend the Metasimian before tapping the Veteran on the shoulder. "Sorry, Dragonman. It me, Scaro. And this Hoptet. Remember us?" "Ahem, let me, Scaro. We are here to inspire... I'm sorry, inquire you about the Nephilim you mentioned at the Lottery. We asked my kinsman Byblos, but he refused to talk about the topic. Can you ignite... sorry, enlighten us?" "Yeah, what he say." The Veteran lets out a heavy sigh. "What the hell. Perhaps it's finally time to tell the tale. Let's head to Scheherazade's Saloon where we can sit down, as it ain't a short story." Once they were seated comfortably with goblets of mulled wine in front of them, The Dragonlord began. "About two and a half years ago, a group of Heroica heroes went on a quest to explore the Doomsayer’s Island. They returned in time, but they brought something with them. An ancient curse, the very same that took over the old dwarven mage. It almost destroyed Heroica for good, causing the death of many great heroes, but in the end we emerged victorious. This is the story of how it all went down… The first thing we noticed was a few heroes going missing and turning up dead near the Hall. But Eubric being what it is, we thought of the cases as unfortunate coincidences. It wasn’t until one of us Veterans, the ever-so-stoic elf Lothoros Eldar, was murdered inside the Hall that we understood someone had taken our organization as their target. That night, the Sand Queen had a vision of dark wings descending upon Heroica Hall. And true enough, we received a letter addressed to us Veterans. The letter read: The Dark Angel Lucifuge has awoken from his slumber, and his hatred towards Heroica burns still strong as ever. He has sent us Nephilim to deliver his retribution, and we will not rest until we see every last of the so-called heroes of Heroica dead. This means we will take our own lives in the end. This is the will of the Dark Angel Lucifuge, and he is merciless in his wrath. I still shudder when I think back on those words, for it really was cruel what it forced us to do: to seek out the murderers from among our own ranks. We decided that torture was out of the question, so our only option was to lock all present members of our organization inside the Hall until we either discovered the culprits or perished in our attempt. At least we could keep outsiders from getting harmed that way. So began the cruel quest of seeking out those calling themselves the Nephilim from amongst us before we were all dead by their hand." ~~~~~ Welcome to the Discussion-topic for Heroica RPG's Second Anniversary event game, titled Cruel Angel's Thesis ~ Downfall of Heroes! This game is not your typical quest, but a mixture of roleplaying elements and Mafia games, pitting players against each other for a bloody deathmatch. The game is open to all Eurobricks members, with no previous experience in either Heroica RPG or Mafia required. In order to join the game, all you need to do is read the rules below and post into this topic that you understand the rules and want to play it. The game will last a few weeks, so you also must be able to post daily during that time period. I hope to be able to include as many players as possible to make the game last longer, so if you are unsure and have questions about the game, don't be afraid to ask them here in this same topic! The sign-ups will end on Monday, the 26th of August. RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use one ability per phase. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are an exception, their performer is never revealed. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading. Defense is gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to trade items with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it. Sharing information and forming alliances between the players must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. You are free to roleplay with your character, and most of all, have fun!
  6. ~This quest is for chosen heroes only. If you'd like to learn how to join the game, please refer to Rules and FAQ topic.~ The morning sun rises, and so does the three heroes enlisted by Goldraum Ziegfried. The experienced crew travels together in their short morning stroll through Eubric, heading to Ziegfried manor as their employer had instructed them to. These three heroes are... Althior Emorith (And Finnegan) Level 33 2/4 Necromancer *Earns triple XP* Power: 45 (50 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 43/43 (5+5+Chicken Drumstick (1)+32) Ether: 46/46 (5+5+32+4) Gold: 25 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x7, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales x2, Garnet Lamp of Summoning, The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 24,2/3 Power: 32 (23+8+4) Health: 8/41 (23+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2377 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Remedy (1), Mead (5), Smelling Salts (14), Nostrum (14), Trial Brew (1), Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) 22 year old Human Rogue Witch, lvl 15.5 Power: 21 (lvl 15 + WP: 6) Health: 21/21 Ether: 19/19 Gold: 4 Defence: 2 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic (2), Mead (1), Remedy (2), Venom (7), Nostrum (2), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Phoenix Essence (1), Grand Potion (3) Telescope (1), Bedroll (1) Quest Items: Entry 11, Grating Stone, Map of Brendenton (1), Spider Coin (worth 1 gp) Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Paper Doll (Accessory, Protects from the Hexed effect), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Gemstones: Topaz Only a quarter of an hour later, the party reaches their destination, standing in front of the imposing oak doors of Ziegfried Manor. With one knock the reptilian butler comes to the party's aid, opening the door for the party of three. "Sheeeerrrroooosssh. Shhhuuesster shhhoowwwssh sheerroosssh whhhheeee to whhheerrreee Ssssshhhiieggfrieeeddd iiissssh?' His garbled speech is almost unintelligible... QM Note: Welcome to Quest 79, heroes! You folks have 24 hours to confirm and do any shopping you need to - everyone's stats alright? I'll move this forward when everyone confirms.
  7. The four heroes meet outside the Hall, unsure exactly where to go. They are... Hybros *Party Leader* Level 26 Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Power: 32 Defense: 0 Health: 40/40 Gold: 728 Equipment: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Blessed Amulet (protects from cursed-effect; accessory), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up); handwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Wrench (WP:3, decreases the target’s level by 1, retrievable), 14 Potions, 14 Grand Potions, 22 Health Cores, 12 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 15 Nostrums, 2 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, Certificate for a Cloak of a Red Assassin (The next red assassin met is forced to give up his cloak) Bartholomew Docken, Dragonslayer Level 31.5 Warden *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Counterstriking* *Immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile* Power: 41 Defense: 23 Health: 60/60 Gold: 865 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Cobweb Cowl (immune to Instant-KO; Backwear), Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (4), Teleportapple, Bedroll Nyx Level 27 1/3 Battle Mage *Natural Respite* *Immune to Sealed effects* *Immune to Asleep and Fast Asleep effects* Power: 42 Power Bonus: 1 Defense: 3 Health: 38/38 Ether: 37/37 Gold: 61 Equipment: Zee Standard (Staff, WP: 14 Ice and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice), Scroll of Sleep, 2 Meads, 4 Deadly Venoms, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones Guts Holla Level 26 1/3 Raider *Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage* Power: 57 (37 for ranged attacks) Power Bonus: 2 Health: 39/39 Defense: 4 Gold: 47 Equipment: Lifestealer (WP: 29, Ice, Darkness, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Throwing Knife (WP: 9, Light, Retrievable),1x Ambrosia 13x Mead, 12x Smelling Salts, 12x Nostrum, 20x Grand Potion, 4x Health Core, 1x Elixir, 1x Grand Tonic, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 4x Deadly Venom, 3x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Scroll of Weakening, Grating Stone They are greeted by a face familiar to all, who comes bustling down the street, bumping into a few people as he goes. Finally he stops in front of them, panting and out of breath, suitcase at the side. He greets them very officially. "Hello, heroes, I am here to direct you to Guffington Manor and to answer questions that you might have on the way to Guffington Manor, heroes." Then, in a less official voice, he leans forward as if to tell a secret. "I am very happy to see you again, Guts, Hybros, Docken, I am very happy to see you again. I am afraid that Guffington has gotten himself into too much trouble, again." He straightens himself up and continues in his all too commanding tone. "Well, you can talk and walk, can't you talk and walk? Let's set off. Wouldn't want to be late. Guffington is demanding that we arrive at precisely 7:55!" OoC: BD, if you want to do a banner, I'd be very grateful.
  8. DAY FIVE ~ HASTY DECISIONS Scheherazade wasn't surprised to find another corpse from the main hall when she awoke. She began her day by moving the body of Jeddam Ashenbow to the cellar to be investigated by the Veterans and mopping up her blood. "Another innocent hero's blood soaks these tiles." Suddenly she heard a spine-chilling shriek and footsteps running towards her. She spun around to see her son at the verge of tears. "Mother! You can't believe what they did now!" "Sham, what's the matter? Are you hurt?" "Not me, but my stuff! Those bastards managed to break into my enchanted backbag! Most of the items inside were smashed to pieces! Just think of all the potential income I lost - just like that!" "Sham, you're hopeless! Get out of my sight or I'll make you finish this mopping!" "Eep!" The Veterans then gathered all the surviving heroes into the hall for an important announcement. A disgusting stench filled the room, as Sheherazade descended the stairs carrying a tray-full of steaming cups. "May I have your attention, please! We fear that time is not on our side, so Scheherazade will be serving some special drinks for you today. Everyone must drink, make no mistake about that. These drinks will make you quicker, allowing you to take two actions each day and night from now on. However, the two actions must be different from each other, so you cannot take the same action twice in one phase. You also have to perform them at the same time. If I've made myself clear, please drink up!" The heroes had no choice but to obey. As they gulped down the smelly liquid, the Dragonlord spoke once again. "That's right, no more slacking around! From here-on out, if you don't state an action every day and night, I'll feed you to Smaragdea without a warning!" The heroes were then called to the Library once more. It was a lot messier now, with piles of books all over the room. "Sorry about the disorder! I was so busy last night that I would have probably passed out if I didn't have my secret stash of *cough* bananas. I did find an interesting passage from the Annals of Ennon, but its been tampered with magic as well. What's wrong with these books of mine nowadays...?" ***** BYBLOS THE LIBRARIAN'S CHALLENGE #4: Fit the words from the list to the sentence below. Send your answer to the host. You only have one try. angels bottom continent creator cultists demons Elven Ennon x2 evil forces Free guardian hordes immortal Islands kingdom Mercution x2 Moon Moone Nephilim x2 ocean paladins priests war wizard RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use two abilities per phase, but the abilities must be different from one another. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are an exception, their performer is never revealed. You must send both of your actions at the same time, as you only have one turn per phase. If you fail to send in an action or do not state that you do nothing, you will be killed off. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading.Defenseis gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to discard items or trade them with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it, under the threat that you are instantly killed off if you do. Sharing information via PMs and forming alliances between the players is allowed, but must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. Remember that the dead don't talk, so once you are out of the game, you must not speak of what you know to anyone until the whole game is over. You are free to roleplay with your character, and most of all, have fun!PLAYER CHARACTERS: Brienne Deercourt (Brickdoctor) ~ 29 years old female human Paladin Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire Cleric Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf Warden Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf Harlot Ein Surefoot (Esurient) ~ 397 years old male dwarf Cleric Emmanuelle Janus (emjajoas) ~ 33 years old female human Knight Fleyra (Flare) ~ 29 years old female Rito Winged Warrior Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops Infiltrator Heron Jujube (herrJJ) ~ 19 years old male human Cleric (killed on Night One, raised as an undead on Night Two but perished again on Day Three, then resurrected on Day Four) Jinnipher Buchaire (JimButcher) ~ 71 years old female elf Knight Kharybdis (Kadabra) ~ 26 years old female Octopial Beast Warrior Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan Witch Luridan Voros (Lord Duvors) ~ 53 years old male gremlin Alchemist O’Blix (-obelix-) ~ 27 years old male goblin Regulator Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid Druid Panduin Oreheart (Pandora) ~ 148 years old male dwarf Barbarian Percival Montmartre (Peppermint_M) ~ 24 years old male human Ranger Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle Battle Mage (killed on Day Two but resurrected on Day Three) Sir Rubinstein (Rumble Strike) ~ 47 years old male human Skirmisher Scamander Taurros (Scubacarrot) ~ 34 years old male satyr Minstrel Swinehurst (swils) ~ 31 years old male porc Berserker Theodor Legion (The Legonater) ~ 73 years old male human Cannoneer Usharnam Madima (UsernameMDM) ~ 38 years old male Naga Chi Monk Werther Brickton (Waterbrick Down) ~ 49 years old male zombie Assassin Weyrdág (Wedge09) ~ 341 years old female Nôrn Hunter Zarissa Curie (Zakura) ~ 58 years old female gnome Sage Zelphie (Zepher) ~ 815 years old female fairy Artisan Zpilf (Flipz) ~ 85 years old male ogre Black Knight DEAD CHARACTERS: Kob (Kintobor) ~ 21 years old male orc Mage ~ Heroica (killed on Day One, raised as an undead on Night One but perished again on Day Three) Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag Mage ~ Heroica (killed on Day One) Eris (Eric Su) ~ 26 years old female orc Sorcerer ~ Heroica (killed on Day Two) Ezeal (Etzel) ~ 28 years old male werelion Barbarian ~ Nephilim (killed on Day Two) Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman Raider ~ Heroica (killed on Day Two) U’dargan (Darkdragon) ~ 29 years old male U’kin Dragoon ~ Heroica (killed on Day Two) Calico Meatpie (CallMePie) ~ 16 years old female halfling Rogue ~ Heroica (killed on Day Three) Doranee Grandeur (Dragonator) ~ 44 years old female elf Ranger ~ Heroica (killed on Day Three) Retak Ysp (PsyKater) ~ 2013 years old male Fenarian Necromancer ~ Nephilim (killed on Day Three) Enya Dorgamel (Endgame) ~ 23 years old female human Evoker ~ Heroica (killed on Night Three) Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur Shaman ~ Nephilim (killed on Day Four) Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad Rogue ~ Heroica (killed on Day Four) Shadir Oswain (Shadows) ~ 466 years old male elf Mystic Knight ~ Nephilim (killed on Day Four) Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin Ranger ~ Heroica (killed on Night Four) SHAM POO’S EMERGENCY SHOP FOR HEROES IN NEED: "Boohoo! I'm so devastated for the break-in that I'll give you all a discount on all of my remaining items. Buy them all while you still have the chance!" Weapons: Axe (WP:1, melee weapon) – Costs 5 gold Bow (WP:1, ranged weapon) – Costs 5 gold Dagger (WP:1, melee weapon) – Costs 5 gold Handcannon (WP:1, ranged weapon) – Costs 5 gold Hammer (WP:1, melee weapon) – Costs 5 gold Instrument (WP:1, ranged weapon) – Costs 5 gold Spear (WP:1, melee weapon) – Costs 5 gold Staff (WP:1, melee weapon) – Costs 5 gold Sword (WP:1, melee weapon) – Costs 5 gold Whip (WP:1, melee weapon) – Costs 5 gold Shield (SP:1, defensive equipment) – Costs 5 goldGems & Scrolls: Ruby (Gem: allows casting fire-elemental spells) – Costs 10 gold Opal (Gem: allows casting ice-elemental spells) – Costs 10 gold Topaz (Gem: allows casting lightning-elemental spells) – Costs 10 gold Diamond (Gem: allows casting light-elemental spells) – Costs 10 gold Amethyst (Gem: allows casting darkness-elemental spells) – Costs 10 gold Scroll of Sleep (Scroll: prevents target from taking action and seeing who targets them until woken up by an attack. Costs 1 ether to use.) – Costs 15 gold Scroll of Blinding (Scroll: prevents target from performing attacks and seeing who targets them. Costs 1 ether to use.) – Costs 15 gold Scroll of Sealing (Scroll: prevents target from performing ether-based actions. Costs 1 ether to use.) – Costs 15 gold Scroll of Confusion (Scroll: causes target’s actions to hit a random person with a 1/2 chance. Costs 1 ether to use.) – Costs 15 goldConsumable Items: Venom (Consumable: causes poison to the target, depleting it’s health by 1 per every phase when used.) – Costs 5 gold Bomb (Consumable: causes 10 damage to the target from a distance when used.) – Costs 10 gold Grating Stone (Consumable: increases a weapon’s WP by 1 when used) – Costs 15 gold Bright Polish (Consumable: increases a shield’s or an artefact’s SP by 1 when used.) – Costs 15 gold. Level-Up Mushroom (Consumable: gain a level when used.) – Costs 25 gold
  9. DAY THREE ~ FALSE HOPE Like the other residents of the Hall, Scheherazade had barely slept a blink during the previous night. The strange noises echoing from the hallways chilled even the hard-boiled matron's spine, and she had kept a crossbow pointed at the door just in case one of the Nephilim decided to burst in. Again she was the first one up. "Alright, time to pick up the mop again. Let's see how many bodies we have accumulated last night..." But much to her surprise, there were no corpses anywhere. Scheherazade shrugged, and started preparing breakfast. Soon others got up as well. The Copper Fox was the first to see the eldricht abomination that suddenly crawled on the Hall's floor. The Veteran immediately hollered for help. "Don't be that way, Foxy-pie - it's just me, Kharybdis!" A little later, Retak Ysp made an appearance, but not with just one undead follower. The shambling corpse of Heron Jujube now followed him as well. "Morning, everyone! Kob, Heron, fetch me a bun and a cup of strong coffee. Chop chop!" Some of the Veterans had gathered at the Saloon to break their fast. "No deaths last night. Could it be that the werelion was the only one under the angel's spell, after all?" "Ha! Don't delude yourself, Hestia. This is calm before the storm, I tell you." "I agree. If we are to find out the rest of the Nephilim, we have to start thinking about how the Nephilim were created. Now that we found one of them, we can start making connections." With new-found determination, the Veterans left to do some investigations of their own. At the Library, Byblos had also made progress with his studies. "Good morning! Yesterday, we found out that Lucifuge was also called the Lightshunner. I think I found a mention of that name, but the reference is written in the ancient language of Lylzuhylzu, so I would appreciate some help in the translation process." ***** BYBLOS THE LIBRARIAN'S CHALLENGE #2: Solve the meaning of the sentence below by replacing each letter with another one. Proper names that do not need to be translated are italized, and the word Lightshunner is somewhere in the text. Send your solution privately to the host. You only get one try. If you get it right, your character will gain bonus experience. RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use one ability per phase. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are anexception, their performer is never revealed. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading.Defenseis gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to trade items with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it, under the threat that you are instantly killed off if you do. Sharing information via PMs and forming alliances between the players is allowed, but must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. Remember that the dead don't talk, so once you are out of the game, you must not speak of what you know to anyone until the whole game is over. You are free to roleplay with your character, and most of all, have fun!PLAYER CHARACTERS: Brienne Deercourt (Brickdoctor) ~ 29 years old female human Paladin Calico Meatpie (CallMePie) ~ 16 years old female halfling Rogue Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire Cleric Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf Warden Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf Harlot Doranee Grandeur (Dragonator) ~ 44 years old female elf Ranger Ein Surefoot (Esurient) ~ 397 years old male dwarf Cleric Emmanuelle Janus (emjajoas) ~ 33 years old female human Knight Enya Dorgamel (Endgame) ~ 23 years old female human Evoker Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur Shaman Fleyra (Flare) ~ 29 years old female Rito Winged Warrior Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops Infiltrator Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin Ranger Jinnipher Buchaire (JimButcher) ~ 71 years old female elf Knight Kharybdis (Kadabra) ~ 26 years old female Octopial Beast Warrior Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan Witch Luridan Voros (Lord Duvors) ~ 53 years old male gremlin Alchemist Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad Rogue O’Blix (-obelix-) ~ 27 years old male goblin Regulator Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid Druid Panduin Oreheart (Pandora) ~ 148 years old male dwarf Barbarian Percival Montmartre (Peppermint_M) ~ 24 years old male human Ranger Retak Ysp (PsyKater) ~ 2013 years old male Fenarian Necromancer Sir Rubinstein (Rumble Strike) ~ 47 years old male human Skirmisher Scamander Taurros (Scubacarrot) ~ 34 years old male satyr Minstrel Shadir Oswain (Shadows) ~ 466 years old male elf Mystic Knight Swinehurst (swils) ~ 31 years old male porc Berserker Theodor Legion (The Legonater) ~ 73 years old male human Cannoneer Usharnam Madima (UsernameMDM) ~ 38 years old male Naga Chi Monk Werther Brickton (Waterbrick Down) ~ 49 years old male zombie Assassin Weyrdág (Wedge09) ~ 341 years old female Nôrn Hunter Zarissa Curie (Zakura) ~ 58 years old female gnome Sage Zelphie (Zepher) ~ 815 years old female fairy Artisan Zpilf (Flipz) ~ 85 years old male ogre Black Knight DEAD CHARACTERS: Kob (Kintobor) ~ 21 years old male orc Mage ~ Heroica (killed on Day One, raised as an undead on Night One) Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag Mage ~ Heroica (killed on Day One) Heron Jujube (herrJJ) ~ 19 years old male human Cleric ~ Heroica (killed on Night One, raised as an undead on Night Two) Eris (Eric Su) ~ 26 years old female orc Sorcerer ~ Heroica (killed on Day Two) Ezeal (Etzel) ~ 28 years old male werelion Barbarian ~ Nephilim (killed on Day Two) Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle Battle Mage ~ Heroica (killed on Day Two) Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman Raider ~ Heroica (killed on Day Two) U’dargan (Darkdragon) ~ 29 years old male U’kin Dragoon ~ Heroica (killed on Day Two) SHAM POO’S EMERGENCY SHOP FOR HEROES IN NEED: "You can visit my shop any time during the day! Remember that buying stuff only costs you gold, so you won't spend your action by doing business with me." Weapons: Axe (WP:1, melee weapon) – Costs 10 gold Bow (WP:1, ranged weapon) – Costs 10 gold Dagger (WP:1, melee weapon) – Costs 10 gold Handcannon (WP:1, ranged weapon) – Costs 10 gold Hammer (WP:1, melee weapon) – Costs 10 gold Instrument (WP:1, ranged weapon) – Costs 10 gold Spear (WP:1, melee weapon) – Costs 10 gold Staff (WP:1, melee weapon) – Costs 10 gold Sword (WP:1, melee weapon) – Costs 10 gold Whip (WP:1, melee weapon) – Costs 10 gold Shield (SP:1, defensive equipment) – Costs 10 goldArtefacts: Flameproof Armor (Artefact: +1 SP, nullifies fire-elemental damage.) – Costs 25 gold Warm Boots (Artefact: +1 SP, nullifies ice-elemental damage.) – Costs 25 gold Conductor Helmet (Artefact: +1 SP, nullifies lightning-elemental damage.) – Costs 25 gold Sunglasses (Artefact: +1 SP, nullifies light-elemental damage.) – Costs 25 gold Shadow Cloak (Artefact: +1 SP nullifies darkness-elemental damage.) – Costs 25 gold Counterstrike Gloves (Artefact: allows you to instantly counter a close-ranged attack if you survive it, damaging your attacker equal to the damage you received.) – Costs 25 goldGems & Scrolls: Ruby (Gem: allows casting fire-elemental spells) – Costs 15 gold Opal (Gem: allows casting ice-elemental spells) – Costs 15 gold Topaz (Gem: allows casting lightning-elemental spells) – Costs 15 gold Diamond (Gem: allows casting light-elemental spells) – Costs 15 gold Amethyst (Gem: allows casting darkness-elemental spells) – Costs 15 gold Scroll of Sleep (Scroll: prevents target from taking action and seeing who targets them until woken up by an attack. Costs 1 ether to use.) – Costs 30 gold Scroll of Blinding (Scroll: prevents target from performing attacks and seeing who targets them. Costs 1 ether to use.) – Costs 30 gold Scroll of Sealing (Scroll: prevents target from performing ether-based actions. Costs 1 ether to use.) – Costs 30 gold Scroll of Confusion (Scroll: causes target’s actions to hit a random person with a 1/2 chance. Costs 1 ether to use.) – Costs 30 goldConsumable Items: Potion (Consumable: restores full health to target when used.) – Costs 5 gold Tonic (Consumable: restores full ether to target when used.) – Costs 10 gold Remedy (Consumable: removes negative effects from target when used.) – Costs 5 gold Venom (Consumable: causes poison to the target, depleting it’s health by 1 per every phase when used.) – Costs 15 gold Bomb (Consumable: causes 10 damage to the target from a distance when used.) – Costs 20 gold Phoenix Essence (Consumable: revives a dead person with full health when used.) – Costs 100 gold Grating Stone (Consumable: increases a weapon’s WP by 1 when used) – Costs 25 gold Bright Polish (Consumable: increases a shield’s or an artefact’s SP by 1 when used.) – Costs 25 gold. Level-Up Mushroom (Consumable: gain a level when used.) – Costs 50 goldTools: Bedroll (Tool: restores full health and ether and removes negative effects whenever used.) – Costs 20 gold Telescope (Tool: allows the user to see all actions aimed at the target on the current phase whenever used.) – Costs 40 gold Magnifying Glass (Tool: allows the user to see the target’s alignment whenever used.) – Costs 60 gold
  10. The guards at the Ji Pei Palace let in six heroes who have come to report for duty. Party: Atramor Gibbin (CallMePie) 30 year old male human Witch Level 28 *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* Power: 48 (28 + 20) Defense: 4 (4) Health: 96/96 (7 + 27 + 8 + 6* x 2) Ether: 26/26 (1 + 28 - 3**) Gold: 82 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, earth, wind, light, darkness elemental staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear) Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Ratsbane (WP: 10, absorbs 2 health on successful strike, dagger), Robust Shield (SP: 8, shield), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Deadly Venom, Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 3 Health Cores, Phoenix Essence, Potion, 3 Smelling Salts, 3 Mulled Wines Benji Carvenhall, the Dragonslayer (Flare) 28 years old male half-elven Beast Warrior Level 32.75 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects and Wood Element* Power: 50 (32+15+3) Defense: 9 (3+6) Health: 53/53 (6+31+15+1) Gold: 1335 (owes 500 to Alexis Fenral) Equipment: Crossbow of the Pongcanis (WP:15; darkness-, ice-, fire-, wind-, earth-elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, frail, and weakened effects), Tricorne (headwear, SP:3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Health Core (8), Grand Potion (14), Potion (2), Remedy (7), Phoenix Essence (4), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (6), Mead (6), Mulled Wine (3), Venom, Smoke Bomb (2), Magic Compass, Pickaxe, Bedroll, Shovel, Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Diamond (Light), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone Nagure (Costy) 34 year old Male Yeti Berserker. Level 18.5 *Natural Respite* *Immune to Ice, Fire, Fragile and Blindness* *Counterstriking* Power: 33 (18+15) Defense: 22 ( SP: 12+ SP: 10) Health: 35/35 (8+14+10) Gold: 4 Equipment: Stone Hammer (WP: 15, Earth & Darkness-elemental, suitable for barbarians, clerics and alchemists), Shield (SP:10), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Axe of the Croise (WP: 10, Light-elemental axe), Helmet (SP:1), Potion x2, Grand Potion x8, Remedy, Tiger Balm, Phoenix Essence x2, Mead x2, Smelling Salts, Deadly Venom x2, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Smoke Bomb x2, Pickaxe Tarn Valco (Rumble Strike) *Party Leader* 22 year old human male Raider Level 23.66 *Natural Respite* *Immune to Weakened* *Counterstriking* Power: 36 (23+13) Defense: 6 Health: 39/39 (7+22+7+3) Gold: 4 Equipment: Lion’s Heart (WP: 13, darkness-elemental, stun-effect; greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP: 10; water-, ice- and lightning-elemental, Hollow Blade; axe, Grand Potion equipped), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP: 6, spear), Mead 5x, Nostrum 5x, Smelling Salts 5x, Shovel, Pickaxe, Bucket, Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Venom 2x, Bone 2x, Potion, Health Core, Phoenix Essence 3x, Grand Potion 3x, Grand Tonic Tesni Hightribe (Peppermint_M) Level 30 3/4 *Natural Respite* *Immune to Afraid* Power: 63 (36+20+3+4) Defense: 14 (8+2+4) Health: 49/49 (8+29+10+2) Gold: 1090 Equipment: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Cryfder (WP:6), Dryw ar Zoot (WP:14, light-elemental; longsword), Cysgodion (WP:11, darkness-elemental; greatsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Rebel's Dagger (WP: 5), Aquamarine Lamp of Summoning, Minimizing Dust, Deadly Venom, Shackles of War (Accessory, Prevents Fleeing), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) Thalion Dwinlas (-obelix-) 213 years old male elf Sorcerer Level 18 *Dual Strike* *Immune to *Magic, Sealed, Healing* Power: 28 (Level 18 + WP 10) Defense: 5 (3 + 2) Health: 26/26 (5 + 17 + 4) Ether: 28/28 (5 + 17 + 1 + 5) Gold: 0 Equipment: Veritas/Equitas (WP:10, Dual Strike, twin sais), Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Inventory: Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Ruby (Fire), Opal (Ice), Sleeper (WP:5, melee/throwing weapon, deals Asleep to enemies it hits, Hollow Upgrade [Potion stored]), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Cloak of Espionage, Emerald Hood (SP: 4, Immunity to Fragile), Snake Eye Charm (Protects from Petrified-effect), Bedroll, Bone, Health Core, Potion, Grand Potion (2), Grand Tonic, Remedy (2), Nostrum A servant leads them to a chamber where the matriarch of the family, Ambassador Shanxian, is observing a model of a building. Without turning, she speaks to the heroes in a calm tone. "I have finally regained the will to work on this structure now that the plans for avenging my son have been finished. In due time, since the Guild of Bakers threatened to take the project to another architect if they would not hear from me soon. But you cannot smother one's maternal instincts. Jun was my only son, and I may never have another in my lifetime, as lengthy as it might be. The blood of the aoi has grown too thin over the passing millennias. We are fading from this world, getting whisked away one by one because of our pride and stubborness. If only I could have raised Jun differently, but he was an aoi through and through, and so much like his father..." As the woman turns to the party they see tears running down her blue cheeks. "These are not tears of mourning, not anymore. These are tears of happiness because now you are here. The weapon of my vengeance. Just look at the six of you, how strong you are... Will you honor my son's memory and slay down every last one of those vile terrorists calling themselves 108 Stars of Destiny?" Shanxian's fierce eyes go through each of the heroes, demanding to answer her plea. QM Note: Welcome to this quest! I can promise you that it will be short, but tough as hell. You are probably the strongest party to date, and I'm going to make you even stronger for the purposes of this quest. You have 35 more "Stars" to beat, and none of the remaining ones are mere cannon-fodder, so prepare yourselves for an ultimate challenge.
  11. DAY TWO ~ DAWN OF THE DEAD At the crack of dawn, Scheherazade is the first one up, as usual. As she enters the main hall, she sees the body of Heron Jujube lying on the floor. "You've got to be kidding me. I just mopped up this floor!" Muttering curses, the matron goes to summon the Veterans. They investigate the cleric and find him to be loyal to Heroica. "Such a shame to lose another young promise..." "The blood-splatters all across the hall suggest that Heron wasn't the only one who got attacked last night." "Umm, guys..." The Copper Fox points behind the others. The Fenarian, Retak Ysp, is standing there with someone the Veterans didn't expect to see up and about this morning. "What?! I'm a necromancer, dammit!" The rest of the heroes start to wake up as well, and soon the Hall is filled with little groups quietly recounting the events of the last night. Some slept like babies, while others had fierce encounters with the same people that were now nonchalantly chatting away with the rest of them. Wandering about the Hall, some heroes stumble into the Library, where Byblos shows them a book he had been studying all night. "Glad you are here! I've been searching every book about angels I could find for a reference about a fallen one called Lucifuge, and now I think I finally got one! There is a chapter on myths related to Ennoc and his angels in this first edition of Mythica Historica, and I think I found a passage about the angel we are up against. However, most of the letters have been wiped away by time. Can you help me to fill them in?" ***** BYBLOS THE LIBRARIAN'S CHALLENGE #1: Help Byblos complete the sentence below by filling in missing letters. Send your suggestion privately to the host within this phase to receive bonus experience if you are correct. You get one try. RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use one ability per phase. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are anexception, their performer is never revealed. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading.Defenseis gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to trade items with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it, under the threat that you are instantly killed off if you do. Sharing information via PMs and forming alliances between the players is allowed, but must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. Remember that the dead don't talk, so once you are out of the game, you must not speak of what you know to anyone until the whole game is over. You are free to roleplay with your character, and most of all, have fun!PLAYER CHARACTERS: Brienne Deercourt (Brickdoctor) ~ 29 years old female human Paladin Calico Meatpie (CallMePie) ~ 16 years old female halfling Rogue Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire Cleric Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf Warden Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf Harlot Doranee Grandeur (Dragonator) ~ 44 years old female elf Ranger Ein Surefoot (Esurient) ~ 397 years old male dwarf Cleric Emmanuelle Janus (emjajoas) ~ 33 years old female human Knight Enya Dorgamel (Endgame) ~ 23 years old female human Evoker Eris (Eric Su) ~ 26 years old female orc Sorcerer Ezeal (Etzel) ~ 28 years old male werelion Barbarian Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur Shaman Fleyra (Flare) ~ 29 years old female Rito Winged Warrior Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops Infiltrator Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin Ranger Jinnipher Buchaire (JimButcher) ~ 71 years old female elf Knight Kharybdis (Kadabra) ~ 26 years old female Octopial Beast Warrior Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan Witch Luridan Voros (Lord Duvors) ~ 53 years old male gremlin Alchemist Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad Rogue O’Blix (-obelix-) ~ 27 years old male goblin Regulator Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid Druid Panduin Oreheart (Pandora) ~ 148 years old male dwarf Barbarian Percival Montmartre (Peppermint_M) ~ 24 years old male human Ranger Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle Battle Mage Retak Ysp (PsyKater) ~ 2013 years old male Fenarian Necromancer Sir Rubinstein (Rumble Strike) ~ 47 years old male human Skirmisher Scamander Taurros (Scubacarrot) ~ 34 years old male satyr Minstrel Shadir Oswain (Shadows) ~ 466 years old male elf Mystic Knight Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman Raider Swinehurst (swils) ~ 31 years old male porc Berserker Theodor Legion (The Legonater) ~ 73 years old male human Cannoneer U’dargan (Darkdragon) ~ 29 years old male U’kin Dragoon Usharnam Madima (UsernameMDM) ~ 38 years old male Naga Chi Monk Werther Brickton (Waterbrick Down) ~ 49 years old male zombie Assassin Weyrdág (Wedge09) ~ 341 years old female Nôrn Hunter Zarissa Curie (Zakura) ~ 58 years old female gnome Sage Zelphie (Zepher) ~ 815 years old female fairy Artisan Zpilf (Flipz) ~ 85 years old male ogre Black Knight DEAD CHARACTERS: Kob (Kintobor) ~ 21 years old male orc Mage ~ Heroica (killed on Day One, raised as an undead on Night One) Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag Mage ~ Heroica (killed on Day One) Heron Jujube (herrJJ) ~ 19 years old male human Cleric ~ Heroica (killed on Night One) SHAM POO’S EMERGENCY SHOP FOR HEROES IN NEED: "You can visit my shop any time during the day! Remember that buying stuff only costs you gold, so you won't spend your action by doing business with me." Weapons: Axe (WP:1, melee weapon) – Costs 10 gold Bow (WP:1, ranged weapon) – Costs 10 gold Dagger (WP:1, melee weapon) – Costs 10 gold Handcannon (WP:1, ranged weapon) – Costs 10 gold Hammer (WP:1, melee weapon) – Costs 10 gold Instrument (WP:1, ranged weapon) – Costs 10 gold Spear (WP:1, melee weapon) – Costs 10 gold Staff (WP:1, melee weapon) – Costs 10 gold Sword (WP:1, melee weapon) – Costs 10 gold Whip (WP:1, melee weapon) – Costs 10 gold Shield (SP:1, defensive equipment) – Costs 10 goldArtefacts: Flameproof Armor (Artefact: +1 SP, nullifies fire-elemental damage.) – Costs 25 gold Warm Boots (Artefact: +1 SP, nullifies ice-elemental damage.) – Costs 25 gold Conductor Helmet (Artefact: +1 SP, nullifies lightning-elemental damage.) – Costs 25 gold Sunglasses (Artefact: +1 SP, nullifies light-elemental damage.) – Costs 25 gold Shadow Cloak (Artefact: +1 SP nullifies darkness-elemental damage.) – Costs 25 gold Counterstrike Gloves (Artefact: allows you to instantly counter a close-ranged attack if you survive it, damaging your attacker equal to the damage you received.) – Costs 25 goldGems & Scrolls: Ruby (Gem: allows casting fire-elemental spells) – Costs 15 gold Opal (Gem: allows casting ice-elemental spells) – Costs 15 gold Topaz (Gem: allows casting lightning-elemental spells) – Costs 15 gold Diamond (Gem: allows casting light-elemental spells) – Costs 15 gold Amethyst (Gem: allows casting darkness-elemental spells) – Costs 15 gold Scroll of Sleep (Scroll: prevents target from taking action and seeing who targets them until woken up by an attack. Costs 1 ether to use.) – Costs 30 gold Scroll of Blinding (Scroll: prevents target from performing attacks and seeing who targets them. Costs 1 ether to use.) – Costs 30 gold Scroll of Sealing (Scroll: prevents target from performing ether-based actions. Costs 1 ether to use.) – Costs 30 gold Scroll of Confusion (Scroll: causes target’s actions to hit a random person with a 1/2 chance. Costs 1 ether to use.) – Costs 30 goldConsumable Items: Potion (Consumable: restores full health to target when used.) – Costs 5 gold Tonic (Consumable: restores full ether to target when used.) – Costs 10 gold Remedy (Consumable: removes negative effects from target when used.) – Costs 5 gold Venom (Consumable: causes poison to the target, depleting it’s health by 1 per every phase when used.) – Costs 15 gold Bomb (Consumable: causes 10 damage to the target from a distance when used.) – Costs 20 gold Phoenix Essence (Consumable: revives a dead person with full health when used.) – Costs 100 gold Grating Stone (Consumable: increases a weapon’s WP by 1 when used) – Costs 25 gold Bright Polish (Consumable: increases a shield’s or an artefact’s SP by 1 when used.) – Costs 25 gold. Level-Up Mushroom (Consumable: gain a level when used.) – Costs 50 goldTools: Bedroll (Tool: restores full health and ether and removes negative effects whenever used.) – Costs 20 gold Telescope (Tool: allows the user to see all actions aimed at the target on the current phase whenever used.) – Costs 40 gold Magnifying Glass (Tool: allows the user to see the target’s alignment whenever used.) – Costs 60 gold
  12. DAY ONE ~ AN UNOPPORTUNE VISITOR Heroica Hall, about two years ago... There was a knock at the door. Everyone froze as the Copper Fox, one of the leaders of the organization (who were collectively known as the Veterans), went to unravel the spells and locks placed on the great double doors and pushed one of them open. It was pouring rain outside, and immediately a pool of water appeared on the floor in front of the doors. "What do you want? We're a bit... busy here at the moment." A dripping wet wide-brimmed hat peeked inside, with a toothy grin showing underneath it. "Don't you remember poor Sham Poo, who spent his childhood toddling around this very hall? I'm here to meet my mother, like every good son should." "This really isn't the time for social calls..." "Nonsense! Mother has always said I'm welcome back any time. Besides, it's raining out here. Please let me in, Mr. Fox!" "Very well, but don't say I didn't warn you, Sham." The half-orc (half-who-knows-what) walked in, and the Veteran resealed the door behind him. Everyone present at the hall stared at the visitor incredulously. "Welcome to what's about to become a hell on earth", said the Copper Fox before leaving. Sham Poo wondered what the Veteran was yammering about as he made it up the staircase carrying his fully-loaded backpack. On top of the stairs was his mother Scheherazade's saloon, which she had inherited from the man that saved her from slavery. Greenskins - orcs, goblins, hobgoblins, ogres and gremlins - were not particularly liked in this corner of the world after the Orcish Invasion 250 years ago. The future generations of greenskins had paid dearly for the war ever after that, as they had been taken as slaves by the nations their ancestors sacked. But things were changing, and Sham had been born and raised as a free greenskin. Well, free from everything except his mother's whims. For some reason, Scheherazade was not pleased at all to see her son even after so long had passed since his last visit. "Sham Poo! What in Azazot's flames are you doing here?! Who let you in? I'm going to wrangle that person!" "But mother, I'm here to see you, after a year spent abroad selling my wares and making a fort..." "No, no, no! You must leave, immediately! Follow me, we'll find the Veterans and tell them to let you out." "Mother, it's raining..." But the orcish matron wouldn't hear any of it. She led her son into the library of the Hall, where Byblos the Librarian - a member of the gorilla-like Metasimian race - was searching for books about angels for the Dragonlord and the Sand Queen, two more of the Veterans. Scheherazade explained the situation to the Veterans, but they just shook their heads. "I'm deeply sorry, but we cannot let news of these events pass to anyone outside the Hall. Nobody would be able to trust Heroica if they heard that we were being attacked from the inside." "Sham should not have been let inside in the first place! Now he's stuck with us." "What's going on, mother?" Letting out a heavy sigh, Scheherazade explained the whole situation to his son. Heroica had been inflitrated by a cult calling themselves the Nephilim. Already they had killed several heroes, including one of the Veterans. Nobody knew who they were, except that they were among the members of the organization. Every single member who was present in Eubric Freeport was summoned to the Hall and sealed inside until the Nephilim had been discovered. The Veterans were afraid that there would be no way to avoid bloodshed. Something lit in Sham Poo's eyes. Scheherazade knew that glimmering look all to well. His son was sensing a good business. "Bloodshed, you say? Then they should be very interested in what I have to offer..." Grinding her teeth, Scheherazade led Sham into a recluse corner of the Heroes' Gallery, where portraits of all members of Heroica - past and present - were hanging on the walls. "Here. The place is packed with everyone staying here for now, so this is the only spot for you to run your business. Break a leg." Sham Poo rubbed his hands together. This situation could be lucrative, and mother wouldn't hold a grudge towards him if he bought her a brand new gold necklace after it was all over. Meanwhile, the last two of the surviving five Veterans, the Feathered Serpent and the Falconer, ran into each other. They exchanged worried looks. "Can you feel the tensity in here? I could cut it with a blade... It's only a matter of time before someone snaps." "Yes. The Nephilim won't dare to show themselves in broad daylight, but who is to say it's them who draw the first blood? I am uncertain if locking everyone in here was the best idea..." "We have to protect outsiders from our internal matters. The letter that the Nephilim sent said they wanted to destroy Heroica from the inside. This is the only way we can hope to catch them, even if it means the loss of more valiant souls. I just wish I could have said goodbye to my husband and daughter... But no, they must not know anything about this. Maybe we will survive, and I will get to see them again." "We can only hope that you do." Yes, the way the locked-up champions of Heroica glared at each other and spreaded rumours was a sure sign that things would go downhill sooner than later. Who would make the first move? ***** RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use one ability per phase. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are anexception, their performer is never revealed. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading.Defense is gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to trade items with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it, under the threat that you are instantly killed off if you do. Sharing information via PMs and forming alliances between the players is allowed, but must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. Remember that the dead don't talk, so once you are out of the game, you must not speak of what you know to anyone until the whole game is over. You are free to roleplay with your character, and most of all, have fun! PLAYER CHARACTERS: Brienne Deercourt (Brickdoctor) ~ 29 years old female human ~ Level 26 Paladin Calico Meatpie (CallMePie) ~ 16 years old female halfling ~ Level 9 Rogue Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire ~ Level 11 Cleric Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf ~ Level 25 Warden Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf ~ Level 35 Harlot Doranee Grandeur (Dragonator) ~ 44 years old female elf ~ Level 12 Ranger Ein Surefoot (Esurient) ~ 397 years old male dwarf ~ Level 8 Cleric Emmanuelle Janus (emjajoas) ~ 33 years old female human ~ Level 6 Knight Enya Dorgamel (Endgame) ~ 23 years old female human ~ Level 22 Evoker Eris (Eric Su) ~ 26 years old female orc ~ Level 27 Sorcerer Ezeal (Etzel) ~ 28 years old male werelion ~ Level 14 Barbarian Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur ~ Level 18 Shaman Fleyra (Flare) ~ 29 years old female Rito ~ Level 38 Winged Warrior Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops ~ Level 32 Infiltrator Heron Jujube (herrJJ) ~ 19 years old male human ~ Level 7 Cleric Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin ~ Level 10 Ranger Jinnipher Buchaire (JimButcher) ~ 71 years old female elf ~ Level 13 Knight Kharybdis (Kadabra) ~ 26 years old female Octopial ~ Level 39 Beast Warrior Kob (Kintobor) ~ 21 years old male orc ~ Level 5 Mage Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan ~ Level 28 Witch Luridan Voros (Lord Duvors) ~ 53 years old male gremlin ~ Level 41 Alchemist Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad ~ Level 13 Rogue O’Blix (-obelix-) ~ 27 years old male goblin ~ Level 31 Regulator Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid ~ Level 15 Druid Panduin Oreheart (Pandora) ~ 148 years old male dwarf ~ Level 12 Barbarian Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag ~ Level 8 Mage Percival Montmartre (Peppermint_M) ~ 24 years old male human ~ Level 14 Ranger Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle ~ Level 20 Battle Mage Retak Ysp (PsyKater) ~ 2013 years old male Fenarian ~ Level 37 Necromancer Sir Rubinstein (Rumble Strike) ~ 47 years old male human ~ Level 34 Skirmisher Scamander Taurros (Scubacarrot) ~ 34 years old male satyr ~ Level 33 Minstrel Shadir Oswain (Shadows) ~ 466 years old male elf ~ Level 21 Mystic Knight Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman ~ Level 16 Raider Swinehurst (swils) ~ 31 years old male porc ~ Level 19 Berserker Theodor Legion (The Legonater) ~ 73 years old male human ~ Level 30 Cannoneer U’dargan (Darkdragon) ~ 29 years old male U’kin ~ Level 40 Dragoon Usharnam Madima (UsernameMDM) ~ 38 years old male Naga ~ Level 36 Chi Monk Werther Brickton (Waterbrick Down) ~ 49 years old male zombie ~ Level 17 Assassin Weyrdág (Wedge09) ~ 341 years old female Nôrn ~ Level 24 Hunter Zarissa Curie (Zakura) ~ 58 years old female gnome ~ Level 23 Sage Zelphie (Zepher) ~ 815 years old female fairy ~ Level 42 Artisan Zpilf (Flipz) ~ 85 years old male ogre ~ Level 29 Black Knight SHAM POO’S EMERGENCY SHOP FOR HEROES IN NEED: "You can visit my shop any time during the day! Remember that buying stuff only costs you gold, so you won't spend your action by doing business with me." Weapons: Axe (WP:1, melee weapon) – Costs 10 gold Bow (WP:1, ranged weapon) – Costs 10 gold Dagger (WP:1, melee weapon) – Costs 10 gold Handcannon (WP:1, ranged weapon) – Costs 10 gold Hammer (WP:1, melee weapon) – Costs 10 gold Instrument (WP:1, ranged weapon) – Costs 10 gold Spear (WP:1, melee weapon) – Costs 10 gold Staff (WP:1, melee weapon) – Costs 10 gold Sword (WP:1, melee weapon) – Costs 10 gold Whip (WP:1, melee weapon) – Costs 10 gold Shield (SP:1, defensive equipment) – Costs 10 gold Artefacts: Flameproof Armor (Artefact: +1 SP, nullifies fire-elemental damage.) – Costs 25 gold Warm Boots (Artefact: +1 SP, nullifies ice-elemental damage.) – Costs 25 gold Conductor Helmet (Artefact: +1 SP, nullifies lightning-elemental damage.) – Costs 25 gold Sunglasses (Artefact: +1 SP, nullifies light-elemental damage.) – Costs 25 gold Shadow Cloak (Artefact: +1 SP nullifies darkness-elemental damage.) – Costs 25 gold Counterstrike Gloves (Artefact: allows you to instantly counter a close-ranged attack if you survive it, damaging your attacker equal to the damage you received.) – Costs 25 gold Gems & Scrolls: Ruby (Gem: allows casting fire-elemental spells) – Costs 15 gold Opal (Gem: allows casting ice-elemental spells) – Costs 15 gold Topaz (Gem: allows casting lightning-elemental spells) – Costs 15 gold Diamond (Gem: allows casting light-elemental spells) – Costs 15 gold Amethyst (Gem: allows casting darkness-elemental spells) – Costs 15 gold Scroll of Sleep (Scroll: prevents target from taking action until woken up by an attack. Costs 1 ether to use.) – Costs 30 gold Scroll of Blinding (Scroll: prevents target from performing attacks. Costs 1 ether to use.) – Costs 30 gold Scroll of Sealing (Scroll: prevents target from performing ether-based actions. Costs 1 ether to use.) – Costs 30 gold Scroll of Confusion (Scroll: causes target’s actions to hit a random person with a 1/2 chance. Costs 1 ether to use.) – Costs 30 gold Consumable Items: Potion (Consumable: restores full health to target when used.) – Costs 5 gold Tonic (Consumable: restores full ether to target when used.) – Costs 10 gold Remedy (Consumable: removes negative effects from target when used.) – Costs 5 gold Venom (Consumable: causes poison to the target, depleting it’s health by 1 per every phase when used.) – Costs 15 gold Bomb (Consumable: causes 10 damage to the target from a distance when used.) – Costs 20 gold Phoenix Essence (Consumable: revives a dead person with full health when used.) – Costs 100 gold Grating Stone (Consumable: increases a weapon’s WP by 1 when used) – Costs 25 gold Bright Polish (Consumable: increases a shield’s or an artefact’s SP by 1 when used.) – Costs 25 gold. Level-Up Mushroom (Consumable: gain a level when used.) – Costs 50 gold Tools: Bedroll (Tool: restores full health and ether and removes negative effects whenever used.) – Costs 20 gold Telescope (Tool: allows the user to see all actions aimed at the target on the current phase whenever used.) – Costs 40 gold Magnifying Glass (Tool: allows the user to see the target’s alignment whenever used.) – Costs 60 gold Host Note: Welcome to the game! Please read through the rules again, since there has been some important additions, especially to the section about behaviour. Remember that these Day-topics are meant for in-character discussion and using actions only.
  13. It was already dark when three heroes made their way through the Eubric Cemetery towards the source of light that was the Way's End Church. Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 16 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 33 (16 +17) Health: 34/34 (7+15+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Phoenix Essence), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x3, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 13 Power: 22 (13+9) Defense: 0 (-2) Health: 18/18 (6+12) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Potion, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Ice Bomb, Water Bomb, Bedroll, Bone x4 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 11 Power: 20 (11+9) (Spellpower: 25 (11+9+5)) Health: 15/15 (5+10) Ether: 16/16 (5+10+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll All sorts of noises came from the graveyard, but the heroes decided to ignore them for now. They assumed they would be dealing with ghouls and zombies very soon anyway. As they came to the backdoor of the church, they met two black-clad figures. "There you are. Glad the boogiemen didn't get you on your way here." "Save us from your tired jokes, Jensen. This is serious business! Please, heroes, let us go inside where it's warmer and less sinister. I'll explain everything once we've gotten ourselves a good cup of coffee." The priestly man leads the party and the orcish gravedigger inside to the backroom of the church. "Good to see you again, Misters Brutenhal and Elmfyre. Your help with ousting the ghosts last time was invaluable". The priest then turns to Sarge. "I am Father McCreary, the parson of this church and the keeper of the Cemetery. Your companions helped purging the graveyard just recently, but now a new problem has arisen." "Heh, arisen. Couldn't have put it better myself." Father McCreary lets out an exhausted sigh. "I will let our new gravedigger, Jensen, here to fill you in on the details." "There's not much to tell, except that some fresh graves have been dug open during the last week or so. It's not your garden-variety graverobbers doing it, since the stiffs are gone." "Jensen, be respectful to the dead! Do not refer to them as stiffs, please!" "What do they care - they're dead, aren't they?" "Well, we better hope they are. That's what you three are here to find out. Either the dead have started to walk out of their graves on their own - which wouldn't be new to this cemetery - or someone has been robbing the bodies. There were three burials today, so I reckon you should keep an eye on those three fresh graves tonight. In them rest a paladin slain in battle, a halfling merchant who died of a heart failure, and the stillborn child of a family of mages. Jensen will point them out to you shortly, but let us finish our cups first and I'll answer any questions you might have at the same time." "We wouldn't want anything to happen to good Father and his silken robes, so I'll be your guide for tonight. Any ghouls that come our way will have a taste of my trusty rusty shovel." Jensen the Gravedigger, joins the party! Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger Level 11 Power: 16 (11+5) Health: 20/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion QM Note: Welcome to the quest! I took the liberty to go through each of your stats and reorganize and recalculate them for my convenience. If you find any discrepancies, let me know! joeshmoe, unfortunately you can't use Ranger's Quiver with a handcannon, so I've de-equipped it.
  14. The rumours had brought all available heroes to the Heroica Hall: it was that time of the year again. The time for great to come one's way. The time to hope that Fabula Sibylla would be looking down at you favourably. The time for... "Fellow heroes of Heroica! As our city faces the greatest ordeals ever, we stand united and strong! Heroica will not falter even when all Six Houses are losing control of Eubric. We are the heroes this city needs, gods be damned!" "It is again time to celebrate our survival from the great peril we faced two years ago. The Nephilim among us almost destroyed us, but thanks to all of you who joined afterwards, we have risen to new heights. Let us never betray the duty we have sworn again! We are sworn to heroism, to protect the innocents and to aid those in need." "But doing so is no easy task. That is why us, the six Veterans, want to help you face whatever comes your way on your quests. And what better way to do it than to give out free stuff, eh?! It is time to begin the Second Anniversary Lottery of Heroica!" "Just write your name down onto a ticket and you're all set to go." RULES: - All players of Heroica RPG may participate into the raffle, no matter if they are currently on a quest or not. New players are welcome to participate as well. - Confirm your character's participation by posting in-character to this topic before the 10th of August, 2012. The post can be about how your character finds out about the lottery and sends their slip of paper, for example. - The lottery will take place on the 10th of August. The prizes listed below will be dealt to the lucky winners. One player can only win one prize. - If you win an item from the raffle, you can add it to your character's inventory immediately (thanks to the magical "Z-Mail"). - If you have any questions about the lottery, please ask them at the Rules & Discussion -topic, not here. PRIZES: Health Core (Restores full health.) Ether Core (Restores full ether.) First Aid Kit (Completely restores health and removes all negative effects for the entire party once.) Tiger Balm (Grants immunity to all effects (positive and negative) for one battle.) Phoenix Incense (Revives all knocked out party members to full health during a battle.) Cosmic Essence (Revives a knocked out ally with full health and ether and gives them the blessed-effect.) Chaotic Bomb (Causes 100 random elemental damage to all opponents.) Grating Stone (WP +1 to one weapon upon use.) Bright Polish (SP +1 to one shield or armor upon use.) Level-Up Mushroom (Raises level by one full level upon use.) Mythril Shard (One quarter of a full Mythril ore, used for mythrilizing weapons.) 3 x Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year.)
  15. The assembled heroes make their way through the streets of Eubric arriving at the Inn of the Waltzing Dragon in no time at all. Across the street the Ziegfried Manor sits basking in the warmth of the noon day sun. For once, all in the bustling port city seems relatively peaceful. Party: Dyric Rone *Party Leader* Male Human Assassin Level 20 1/3 *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* Power Bonus: 1 Health: 32/32 Power Bonus: +1 SP: 3 Gold: 115 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion, Winged Sandals, Pheonix Essence, Smelling Salt Bedroll, Shovel Cronk Male Orc Paladin Level 30 *Counterstriking* *Blessed* *Immune to Blind* Health: 48/48 Power Bonus: +2 SP: 16 Ether: 31/31 Gold: 2 Equipment:, Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Elaborate Helmet (SP: 2), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed and immune to Blind, Requires Light Weapon) Inventory: Beast Skewer (Lance; WP: 12), Twin Broadswords (WP:21, dual-strike, user is unable to use a shield), Flute of the Magi (WP:3, asleep-effect), Bedroll, Shovel, Holy Bomb, 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Essence, 2 Ether Cores, Scroll of Sealing Nerwen Calmcacil 262 year old female Elven Shaman Level 18.5 *Immune to Sealed* Health: 35/35 Power Bonus: 0 SP: 3 Ether: 28/28 Gold: 31 Equipment:Magical Staff (WP: 15, Water, Darkness, staff), Robe of the Archmage(SP:3, Max.Ether+5, protects from Sealed, bodywear), White Cloak(+3 Max health; backwear) Inventory:Mourning Star (WP:10, Fire,inflicts fragile-effect; mace), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Shackles of War (prevents anyone fleeing; accessory), Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, 3 Grand Tonics, 2 Potions, 3 Elixirs, 2 Remedies, 3 Phoenix Essence, Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, 3 Fire Bombs, 4 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Dirt Bombs, 2 Air Bombs, Bone, Shovel, Bedroll Xander Unth'or 24 year-old male Human Hunter Level 26.66 *Natural Respite* *Immune to Blindness and Fragile* *Favors Beasts and Aquatic Monsters* *Earns Triple Experience* Defense: 5 Health: 39/39 Power Bonus: 0 SP: 5 Gold: 1 Equipment: Precision Bow (WP:19; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Electro Gear (Wearer deals and is immune to lightning elemental damage, accessory), Aquamarine (Water), Topaz (Lightning) 3 Potions, 2 Grand Potions, 5 Remedies, Nostrum, Smelling Salts, Venom, Deadly Venom, Skeleton Decoy, 2 Phoenix Essences, 2 Smoke Bombs, 3 Bones, 3 Dragon Scales, Mead, 1 Level-Up Mushroom QM Note: Please check your stats and mention any necessary corrections in your first post.
  16. -The following forum is for chosen members who have signed up and have been chosen for the quest. If you'd like to join the game, head over to the Discussion and Rules Forum to find out how!- Sorrow(Endgame) *Party Leader* 428 years old undead Assassin Level 22 *Immune to Light and Blinded* Power Bonus: 0 Defense: 6 Health: 33/33 (7+21+5) Gold: 2543 (Owed 200 gold by Karie) Equipment: Mockthril Longbow (WP: 22 Ice and Darkness Elemental), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear),Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Longsword (WP: 5), Armor of the Croise (SP: 1, +2 power; bodywear), Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round),Grand Potion x5, Health Core,Tonic, Ether Core x1, Remedy x5, Phoenix Essence x3, Venom, Deadly Venom, Mead x6, Smelling Salts x5, Nostrum x2, Dragon Scale x1, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll Romulus Dean(TheBoyWonder) Level 16.5 Raider *Immune to Fragile* Power Bonus: 0 Defense: 5 Health: 29/29 (7+15+7) Gold: 30 (30 to Loreal) Equipment: Combrys (WP:15, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Sticky Gloves , Heavy Armour (SP5 protects from Fragile) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Phoenix Essence, Throwing Dagger (WP: 6), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Meteor Blade (WP:10, Light), Spiked Club (WP:10, Earth) Grimwald Gjinko(LordoftheNoobs) 69 year old male gnome Cleric Level 4 Power Bonus: 0 Defense: 0 Health: 12/12 (9+3) Ether: 8/8 (5+3) Gold: 0 (Owes Arthur 50 gold) Equipment: Broomstick (WP: 3) Inventory:Scroll of Frailty, Remedy, Potion x2, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten, up to the user to choose how many are eaten at a time), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll. Mizuki Kimura(zakura) 21-year-old female human Assassin Level 16.5 Power Bonus: 0 Health: 27/27 (7+15+5) Gold: 150 Equipment:Sticky Gloves( Increases the amount of gold stolen by 50% (rounded up)), Magic Viper Skin (accessory, heals 1 health to wearer each round of battle, unless knocked out) Inventory:Top Hat (WP: 14. 50% Stun chance, retrievable), Sylph Shuriken (WP:12, wind- and light-elemental, retrievable), Dagger (WP:10), Explosive Handcannon (WP:8/16 to Rock Monsters), Grand Potion, Potion, Phoenix Essence, 2 Venoms, Deadly Venom, 3 Nostrums, 2 Holy Bombs, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Death Progg Claw, Trial Brew, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle) Thormanil Nihai, Dragonslayer (Played by swils) Level 28 Raider *Natural Respite**Deals Water damage* *Immune to Darkness, Water, Bound, and Slowed* Power Bonus: +1 Defense: 3 Health: 42 (8+27+7) Gold: 2311 Equipment:Frozen Saber (WP: 9; Stuns enemies), Bright Armor (SP: 3, Null Darkness), Aqua Gear (Wearer deals and is immune to water elemental damage), Winged Sandals (Wearer is immune to bound and slowed effects) Inventory: Weapons & Shields: Wyvern's Tailblade (WP: 12, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning), Tongue on a Stick (WP:1, Miss -> "Aim"), Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, immune to wood elemental) Artifacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), Medal of Glory (Wearer gains triple experience, accessory) Consumables: Smelling Salts(2), Deadly Venom(2), Phoenix Essence(1), Remedy(5), 2pc&biscuit(1), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(1), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(2), Tiger Balm(1) Misc:Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Near the gates of Eubric lies a cart and a rather anxious looking man. He is pacing back and forth in a small circle, taking out his pocket watch every few seconds to check the time. "Mordred, relax already. They'll be here, it's still almost a full half hour till the scheduled rendezvous" "I don't know why you are so sure of that. These mercenary types have absolutely no respect for loyalty or punctuality. Why the masters insist on hiring low-life scum like them, I will never understand." "Oh, I don't know. I've seen a couple of 'em at a bar or two around town. Always seemed like rather pleasant folk to me. Besides, I don't see what good worrying is going to do ya. Looks like you've already begun to carve a ditch in the road with your pacing." *Grunt* "Drunken Buffoon." Welcome to Escort Service (My first quest)! You have 24 hours to shop and confirm. Please feel free to correct me if I make a mistake as it is probably going to happen more than once.
  17. ~This quest is for chosen heroes only. If you'd like to join Heroica RPG, please refer to the Heroica RPG Rules and Discussion thread.~ The lazy afternoon sun hanging over them five heroes begin their walk through Eubric. They set course for the Town Watch HQ, eager to recieve their assignment. These five heroes are: Lord Lawrence Boomingham (Zepher) *Party Leader!* 45 Years old male human Paladin Level 23 2/3 *Immune to Fragile* *Counterstriking* Power: 37 (23+10+4*) Defense: 12 (7+5) Health: 45/45 (10+22+11+2*) Ether: 23/23 (1+22) Gold: 103 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to wearer's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) *Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Marksman's Monocle (rolls of 4 are rerolled, headwear), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Frailty, Garnet, Sapphire, 4 Meads, Fire Brandy (Encouraged, Immunity to Ice), Everlasting Venom, Emerald Lamp of Summoning,Bedroll, Adamantite Shard Arthur Justus Regulus VII (Flipz) 21-year-old male human Sorcerer Level 23 2/3 *Immune to Sealed* Power: 28 (23+5) Defense: 3 Health: 35/35 (5+22+4+4) Ether: 33/33 (5+22+1+5) Gold: 1668 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur) Equipment: Staff of Ennon (WP: 5,Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon),Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Artifacts: Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Shackles of War (Accessory, Prevents anyone from fleeing battles), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target theLucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Potion, Grand Potion x5, Ether Core, Remedy x10, Elixir x3, Nostrum, Jinxy Juice x2, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Zoot's Plaything Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 11 Power: 17 (lvl 11 + WP: 6) Health: 17/17 Gold: 89 Defence: 1 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) Leather Armour (SP +1), Lover's Locket (Protects from enamoured effect) Inventory: Potion (5), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 9 Power: 18 (9+8+1) Defense: 3 Health: 15/15 (7+8) Gold: 43 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 3 Meads Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 9 Power: 15 Health: 14/14 Gold: 28 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb The small group makes their way to the HQ quickly, making their way through the bustling city with ease. Arthur guides them around the corner of the building to a side door - Lilith's office. Sure enough, Lilith Etenant herself is standing there, rapping her plam lightly with her rapier. The lietunant nods at the heroes curtly, examining them closely. Much to her relief, three out of the five heroes had been deemed "worth something" by her Captain... she wouldn't say it outright quite yet, but she was fairly confident in this crew. "Ah, you've arrived. I'm hoping that we may be able to give the Wolfgang another lasting wound, especially after we defeated all three of their generals. Just my luck that I was stuck patrolling the outer perimeter... I do wish I could've been more involved in all of that, but such is fate. Now, then - time to get down to business. Are all of you here?" Are your inventories correct? I will edit in any purchases you make. You have 24 hours to confirm... let's get this show on the road.
  18. Four heroes, each having received Z-Mail with instructions, make their way down to the stables near the north of Eubric. They are... Althior Emorith (And Finnegan) Level 30.5 Necromancer *Earns triple XP* Power: 38 (43 for spells) Power Bonus: +5 Spells Health: 40/40 Ether: 41/41 Gold: 390 Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience) Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Robe of the Elven Necromancer (SP 4), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2 Tesni Hightribe Level 29 2/3 Beserker *Natural Respite* *Immune to Afraid* Power: 56 Defense: 14 Health: 48/48 Gold: 1090 Equipped: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Mellt (WP:10, ice- and lightning-elemental; hammer), Cryfder (WP:6), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle) Atramor Gibbin (CallMePie) Level 26.66 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* Power: 46 Defense: 4 Health: 92/92 Ether: 24/24 Gold: 252 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear) Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Heavy Flail (WP: 5, deals the Fragile effect, mace), Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts Ellaria Arbour Level 21 1/3 Druid *Immune to Sealing* Power: 34 Power Bonus: +3 Health: 36/36 Ether: 28/28 Gold: 5 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, 2 Ether Cores, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone OoC: For story purposes, Party Leader will be assigned later! Also, Peppy, do those bone gloves give +3 WP, or +3 power The heroes arrive at the stables and are greeted by... four animals. Atramor glances down at his Z-Mail. Lord Chauncey, their employer and the sender of the letters, had said that transportation and a guide would be provided. Only three of the animals look like they can be ridden... and there is no guide in sight. The crab holds up a rag, but eyes Ellaria encouragingly. OoC: Check stats, check inventory, etc. I'll wait for everyone to confirm, and then we're off!
  19. Bilbert Wigglepike's theater was situated on the better part of Sungold Hill. The halfling had devoted his entire life to the theater, so one wouldn't be exaggerating if one called it his pride and joy. That day Wigglepike was highly nervous on behalf of his life's work. Later that night the theater would be populated by the cream of the crop of Eubric Freeport. Everyone who was someone in the city would come to his theater to celebrate the 400th Foundation Day of Eubric. The ball would contain speeches, performances, dancing and of course a lot of dining and drinking. He had been excited up to the moment he found out that the wily Wolfgang, the largest crime syndicate in the whole city, had their eyes on the theater. Wigglepike's heart was pounding as he watched watchmen in their reds and blues arrive by the dozens. Captain Patricia Cousland had summoned all of her men down to the last rookie to the theater for that special night. "W-what do you mean, a poisoner?! By gods, you cannot let that happen!" "That is what I'm doing my hardest to prevent, Mr. Wigglepike. I have even employed the untrustworthy Heroicans to aid us - but if they stick to their old habits, they will end up helping the Wolfgang instead." "I find that hard to believe... The Veterans of Heroica have never been anything but good to me and my business." "Well, we will just have to see about that.Well well, talk of Zoot and he doth appear..." Indeed, a group of nine champions of Heroica approached the theater at that minute. They were diverse both in appearance and experience, and their motives for joining the mission could only be speculated, but they were ready and available. Party: Kiray Nastay (KingoftheZempk) 24 year old female human knight Level 1 Power: 4 Defense: 2 Health: 10/10 Ether: 0 Gold: 10 Equipment: Sword of the Kin (WP: 3), Scutum (SP: 2) Inventory: Potion Grimwald Gjinko (LordoftheNoobs) 69 year old male Gnome; Level 1 Cleric Power: 4 Health: 5 Ether: 5 Gold: 0 (Owes Arthur 50 gold) Equipment: Broomstick (WP: 3) Inventory: Remedy, Potion (x2), Bedroll, Scroll of Frailty Nyx (Pandora) 19 years old Female Human Battle Mage *Immune to Asleep, Fast Asleep and Sealed effects* Level: 25 2/3 Power: 40 (WP14 + Lvl 25 + High Heels) Defense: 3 (Robe of the Archmagi) Health: 36/36 (Base 5 [Mage], +24 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 35/35 (Base 5 [Mage], +24 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi]) Gold: 201 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power). Inventory: Zee Standard (Staff, WP: 13 Ice Elemental, Necromancers Raise Enemies with 2 extra levels), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5). Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened). Ruby (Fire), Diamond (Light), 2 Amethysts (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice). Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Scrap Metal. Arthur Justus Regulus VII (Flipz) Level 21 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Heroica Hall] Power: 33 (21 + WP:12) Health: 33/33 (Basic Health: 5 + Level Bonus: 20 + Class Boost: 4 + Permanent Boost: 4*) Ether: 31/31 (Basic Ether: 5 + Level Bonus: 20 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 228 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur, oved 200 gold by Nagure) Equipment: Hollow Blade Dagger (WP:6, dagger, hollow-blade [Elixir]), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Shackles of War (Accessory, Prevents anyone from fleeing battles), Sterile Gloves (handwear, immunity to Poisoned and Badly Poisoned) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target theLucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: 2x Potion, Grand Potion x10, Remedy, Smelling Salts x5, Nostrum x5, Mulled Wine, Jinxy Juice x4, Ether Core x2, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything Arnulf Bishop (Shoker86) 30 yrs old male Human Rogue Level: 6 Power:14 (8+6) Defense: 3 (Tricorne SP:3) Health: 10/10 Ether: 0 Gold: 3 Equipment: Tricorn(SP:3), Cheesy Dagger (WP:8, Double damage to vermin) Inventory: Bedroll, Remedy, Potionx4, Venom x3, Leather Armor(SP:1) Sorrow (Endgame) Level 19.5 Assassin Power: 39 Defense: 1 Health: 30/30 Gold: 1182 Equipment: Mockthril Longbow (WP: 22 Ice and Darkness Elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x5, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x1, Mead x10, Smelling Salts x10, Nostrum x8, Health Core, Deadly Venom, Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Dragon Scales x2, Remedy x5, Grand Potion x5 Thothwick (Professor Flitwick) 44 year old Metasimian Level: 23 Black Knight *Damage Undead* *Immune to Stunned* Power: 37 (33 Ranged) (+2 due to cookies) Defence: 10 Health: 38 Gold: 409 Equipment: Banana Sabre (WP:12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 1 Potion, 1 Bone, 1 Venom, 2 Health Cores, Grand Zoot Cookie, Sapphire, Dragon Scale Lord Lawrence Boomingham (Zepher) 45 Years Old, Human Level 22 1/2 Paladin *Immune to Fragile* Power: 36 (+4**) Defense: 12 Health: 44/44 (+2*) Ether: 22/22 Gold: 63 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Sleep, Scroll of Blindness, 2 Scrolls of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard Nagure (Costy) 34 year old Male Yeti Berserker. *Immune to Ice-Based & Fire Based elemental damage**immune to Fragile and Blindness**Counterstriking* Level 15.5 Power: 29 (Level 15 + WP 14) Defense: 21 (Yeti Fur Coat SP: 12 + Shield SP: 9) Health: 32/32 (Barbarian base 8 + level bonus 14+ Berserker bonus 10) Gold: 4 (200 owed to Arthur (Flipz)) Equipment: Stone Hammer (WP: 14, Earth & Darkness-elemental, suitable for barbarians, clerics and alchemists), Shield (SP:9), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Pickaxe, Axe of the Croise(WP: 10, Light Elemental), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom x2, Tiger Balm, Grand Potion x3, Helmet (SP:1) Captain Patricia welcomes the heroes with a stiff nod. She feels irritated just from looking at the rag-tag group she has hired. Almost everyone of the champions looks like a potential backstabber - although the yeti would most likely just smash her head in between his gigantic fists. Her eyes shift from the old knight to the teenage mage, from the black-armored Metasimian to the hooded figure without a face. Disobedient souls, the whole lot of them! There is one familiar face in the group, though, a recent recruit called Regulus. Maybe she could trust even that one to do his job properly... "Heroicans, I hope you all understand the gravity of the situation we are here. In a matter of hours, every truly important person within this city is going to walk through those doors to enjoy a nice dinner with some music and dancing, honorating our 400 years old city. Our job is to make sure that absolutely nothing disturbs that celebration. Nobody gets in without an invitation, and all the surrounding buildings are kept in a tight watch. The word is that Wolfgang will strike this place tonight. We have high reason to believe that they will send none other than Nikolaus Steerpike, their Court Poisoner, to the task. Poison and dinner is never a good combination, you see. I can only hope and pray to any god listening that you will catch Steerpike if you come across him and deliver him to me dead or alive. And your Veterans help you if by midnight I find the leaders of Eubric lying dead inside that theater! Have I made myself perfectly clear?" The captain's icy stare goes through each of the nine champions. QM Note: Welcome to the quest, everybody! Now's your chance to ask questions from Captain Patricia and Bilbert Wigglepike, and get to know your companions. I will sort out the statistics tomorrow, as I like to keep them in a unified order.
  20. hjmediastudios

    Brick Wargame

    So, I'm developing a custom Lego wargame to replace the Brikwars rules my gaming group has grown increasingly frustrated with. The infantile tone, the lack of support for supernatural powers and role-playing game-style stuff, etc. have all made us uncomfortable with the Brikwars ruleset. We've tried BOW, the Bricks-Only-Wargame, but the lack of flexibility was too much of a drawback. So, I'm creating a rule set that hopefully will blend a bit of both games and pull in some new stuff to create an entirely new wargame suitable for any situation, from vast armies with simple statistics to highly-detailed role-playing game adventures. I currently lack playtesters, so I'm asking this: If I came up with a simple battlefield, released a pdf of the rules, and set up a play-by-forum type of thing, would anyone here want to playtest it? If there's no interest, I'll look somewhere else, but given the popularity of the Mafia games and so on, I think there's no reason I couldn't try to set up a forum wargame.
  21. Five heroes wait in Heroica Hall, wondering where their employer was going to meet them. These heroes were... Monk Pretzel and His 99 Pieces (Palathdaric) 463-year-old male "hermit" Cleric Level 15 Power: 25 Health: 24/24 Defense: 5 Ether: 23/23 Gold: 45 Equipment: Cross [staff of Malbert (WP:10, light-elemental)], Tricorn (artifact, headwear, SP:3), Ethereal Cloak (artifact, backwear, SP:2, Max Ether +4) Inventory: Flying Cross [broomstick De Albert (WP:6, darkness-, fire- and wind-elemental)], Steak (WP:1, instantly kills vampires on successful hits), 2x Potion, 4x Grand Potion, Tonic, 2x Grand Tonic, 2x Ether Core, 3x Remedy, Soma, Phoenix Essence, Neutralizer, 2x Venom, Deadly Venom, 2x Paralyzing Venom, 5x Smoke Bomb, Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., Magic Viper Skin (accessory, heals 1 health to wearer each round of battle, unless knocked out), Fashionable Shield (SP:7) Maurice Ratibor (Etzel) ***Party Leader*** 51 years old male human Paladin *Immune to Stun and Light* Level 21 Power: 34 Health: 45/45 Defense: 9 Ether: 28/28 Gold: 175 Equipment: Manta Tail Staff (WP:12+50% Stun chance), Paladin Shield (SP:5), Helm of Haroka (+2 health, +1 Power, Immunity to Stun effect, headwear) , White Cloak (Max. Health +3, backwear), Paladin's Armour (SP:4, Max. Ether +2, Immunity to Light, bodywear) Inventory: Emerald Staff (WP:10 wood-elemental), Mace (WP:5), Longsword (WP:5), Diamond, Scroll of Sleep, 3 Potions, 2 Tonics, 3 Ether Cores, 1 Remedy, 2 Phoenix Essences, 3 Nostrums, 2 Venom, Elixir, Floral Bomb, Water Bomb, 2 Fire Bombs, Torch, Bone, Plume, Helmet (+1 max. health), Mystic Veil (+1 max health, +2 Ether, headwear, suitable for Ether users) De'kra (Tanma) 12 year old "male" "echo" Sorcerer *Immune to Enamored and Confused* Level 20.33 Power: 26 Health: 30/30 Defense: 4 Ether: 20/20 Gold: 21 Equipment: Kapura (WP:8, fire-elemental dagger), Cloak of the Blue Assassin (SP:1), Heart Locket (Protects from enamored- and confused-effects), Reflective Gaunlets (SP:3) Inventory: Fauxthril Hand Cannon (WP:7) Chiara (WP:7, lightning-elemental dagger), Shadeaux Dagger (WP:5), Kanohi Mask (artifact, accessory, allows spells to have the effects of the weapon they are cast through; suitable to De'kra only), Cloak of the Elven Spy (artifact, backwear), Diamond, Scroll of Sealing (loaned by Arthur), 7x Potions, 3x Grand Potions, 3x Remedy, 3x Phoenix Essence, 2x Smoke Bombs, Noxious Venom, Tonic, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass Mizuki Kimura (zakura) 21-year-old female human Assassin Level 15 Power: 25 Health: 26/26 Gold: 2 Equipment: Dagger (WP:10), Sticky Gloves( Increases the amount of gold stolen by 50% (rounded up)) Inventory: Top Hat (WP: 14. 50% Stun chance, retrievable), Sylph Shuriken (WP:12, wind- and light-elemental, retrievable), Bow (WP:5), Grand Potion, 2 Potions, Phoenix Essence, 2 Venoms, 5 Nostrums, 2 Holy Bombs, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Cannonball, Death Progg Claw, Trial Brew, William Harkenshire (Fred Daniel Yam) ??-year-old male human Warden Level 17 Power: 28 Health: 32/32 Gold: 75 Defense: 8 Equipment: Croise Crossbow (WP: 11), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Lion Knight Shield (SP: 4, suitable for Knights) Inventory: Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning, Wood), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Cursed Effect), Fire Bomb, Water Bomb, Amethyst, Grating Stone, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone, Magic Saucepan, Nostrum The heroes did not have to wait long, however. A winged humanoid, familiar to De'kra, stepped into the Hall to collect the heroes. "De'kra! It is good to see you again, little one! For those of you don't know me, I am Denerii, of the Rito clan in Dastan. As you already know, we need your help. Retraga, an old dragon of Dastan, has woken up from her slumber after the Battle of Dastan. However, she hasn't come out of her cave, and has been wreaking havoc on our tallest peak. If she decided to leave, we are sure that she would cause much damage to the Rito settlements and to the Dastanese down below the mountains. Our shamans have determined that she is infected somehow, and believe that this is the cause of her anger. We need you heroes to investigate and try to help her, as our efforts so far have been fruitless." "I have arranged for one of the many merchant sailors to take us across the Crystalline Sea to Dastan. But before we depart, are there any questions about your mission?" QM Note: Hello and welcome to the quest! I hope you will all have fun. Please check your stats, I have rearranged some of them to make it easier for me to keep track of.
  22. Picture to come... Three heroes move quickly through the cold streets of Eubric, on their way to the Invision Guild house. Those heroes are. Party: Ellaria Arbour (Sandy) 22 years old female human Druid Level 19 *Immune to Sealing* Power: 32 (19+10+3) (28 for ranged attacks (19+6+3)) Health: 34/34 (9+18+7) Ether: 26/26 (5+18+1+2) Gold: 5 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow),Tricorne (SP: 3, headwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 2 Health Cores, Grand Tonic, Elixir, Remedy, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Nostrum, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone Atramor Gibbin (CallMePie) 30 year old male human Witch Level 24 2/3 *Counterstriking* Power: 39 (Level 24 + 15 WP) Health: 47/47 (Rogue 7 + Level 23 + Witch 8 + 6 (Nutritious Banana, Chicken Drumstick, Grand Zoot's Cookie) + 3 (White Cloak) Ether: 22/22 (Witch 1 + Level 24 - 3 (Nutritious Banana)) Gold: 7 Equipment: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), Witch's Talisman (Suitable for witches, Poisoned Hits become Badly Poisoned Hits, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), White Cloak (Suitable for clerics, +3 maximum health, backwear) Inventory: Heavy Flail (WP: 5, deals the Fragile effect, mace), Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, longsword), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, accessory), Shovel, Pickaxe, Topaz, Amethyst, Aquamarine, Emerald, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Fire Bomb, Grand Tonic, Health Core, 3 Smelling Salts Guts Holla (Scubacarrot) 44 year old male human Raider Level 24 1/3 *Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water and Ice Elemental Damage* Power: 54 (24+28+2), 35 for ranged attacks (24+9+2) Health: 37/37 (7+23+7) Defense: 4 Gold: 161 Equipment: Lifestealer (WP: 28, Ice, Darkness, attacks restore 3 health), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light and Ice Magic. Footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation), Throwing Knife (WP: 9, Light, Retrievable), Hollow Dagger (WP: 6, Hollow), 12x Mead, 12x Smelling Salts, 12x Nostrum, 15x Grand Potion, 1x Elixir, 1x Grand Tonic, 15x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 1x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 3x Mythril Shard, Metasimian Ale, Opal, Scroll of Weakening. When the heroes get to the Guild House, they are escorted to Victoria's office by the same man that was in the hall. "Hello heroes, gald you could make it. Some crazy mage has been killing off some of our members. We believe we have identified his next three targets." The door opens and three young alchemists step through. "So yer the ones who are going to protect us eh?" "Good day heroes." "Nice to meet you." "Here's a map to the safe house, it's just outside Eubric. Take them there, you should be safe. However, be ready for anything. Like I said, this guy is crazy." "John here will also be joining you. So, any questions? Is there anything I've forgotten?" QM Note: Please check your stats, make sure I got everything right.
  23. ~-This Quest is for chosen heroes only. if you are interested in joining Heroica RPG, visit the Heroica Rules and Discussion topic.-~ The tale I am about to tell you is simply the final chapter. The final chapter of a much, much longer story... that began over 3,000 years ago. There is a lonely, remote island in the North. 3,000 years ago, they mages who resided there were slowly dying. The harsh wintry climate allowed neither cattle or steed to survive. Thus, each day for the mages was a constant struggle against the cruel snow. The land was barren and unfarmable - there was nothing to hunt. Thus, slowly but surely, the mages died one by one in the frigid cold. The greatest evokers among the mages sought to end the misery that plagued their people. Thus, they banded together and conducted a ritual atop the highest mountain peak. By the ritual's end, they had created a new type of lifeform: a new species was born. The Proggs. Little did they know that their own creation would eventually doom them to an even worse fate then before. The Proggs, when their population grew large enough, rallied and enslaved their masters. The Proggs forced them to endure what they had to when they were under the mage's thrall. 3,000 years have past. And now, the invasion of Luosh... has begun. 6 heroes and the Progg runt who had rallied them step outside of the hall at the dead of night. These 6 heroes were... Sylph Solanum (Dannylonglegs) *Party Leader!* unknown age, unknown race Druid Level 16½ Power: 24 (16+7+1) Defense: 0 Health: 1/32 (9+15+7+1) Ether: 17/21 (5+15+1) Gold: 150 Equipment: Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Ranger's Quiver (WP +1 to bows and crossbows), Helmet (Max. health +1) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, Tonic, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Galen Woodward (Fugazi) 36 year old male human Rogue Level 12 Power: 20 (12+8) Defense: 2 (+2) Health: 22/22 (7+11+4) Gold: 127 Equipment: Black Katana (WP:8), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Leather Armour (SP:1) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom, Smoke Bomb, Bomb XX, Grand Potion x5, Remedy x3, Phoenix Essence, Nostrum x3, Mead x3 Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 18 1/2 Power: 26 (18+8+0) Health: 33/33 (17+8+1+7+0) Shield Power: (1 + 5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed*), *Natural Respite* Negative effects: (none) Gold: 126 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Sword of Decay (WP:8)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians), Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights. Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (3), Grand Potion (1), Venom (2), Ice Bomb (1), Phoenix Essence (1), Mead (1) Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) Level 17 Evoker Power: 28 Defense: 0 Health: 25/25 Ether: 17/17 Gold: 183 Equipment: Mockthril Crossbow (WP:11) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald,SapphireTopaz ,3 Venoms, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usuable once per battle. Does not prevent free hits. ) Lycan Dean (played by theBoyWonder) Level 8 Rogue *Immune to weakened* Power: 19 Health: 12/12 Gold: 0 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Sword of the Croise (WP: 9), Pugillist Gloves(Power +2, protects from weakened), Sylvania's Cowl(grants Animal Talk to Wearer) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Warhammer (WP:4) Isabella del Toboso (played by Dharkan), Level 13.5 Rogue Human Female - 23 years old Power:22 Health: 19/19 Gold: 691 gold SP: 1 Equipment: Fauxthril Dagger (WP:8) Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle) Heavy Armor (SP:6, Power -6) Inventory:,Opal, Heavy Armor (SP:6, Power -6, Golden Dagger (WP:3), a Vial of Venom, Potion(7),Tonic(5), Phoenix Essence, Bedroll, Fire Bomb(2),Dragon Scale(2) A massive chariot stands before them, capable of fitting a dozen men - yet, oddly, only one person steps out. The moon hangs over them, the light emitting from it lighting up the scene. The horses neigh and whinny, afraid of going back to Luosh. "Jerome Doe, second in command of the Luosh guard, at your service. Is everyone here? When you all confirm, we can head to Luosh." QM Note: Please confirm you are ready to play within 24 hours. Did I get the stats right? Also, B&P, your picture seems broken.
  24. Leaving the comfort of the hall, the five chosen heroes headed for the Ziegfried Manor in the early morning, for a seemingly simple mission. Those five heroes were: The Party: Alexander Vandangant (Wedge09) Level 10 Ranger Power: 15 Defense: 2 Health: 17/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2) Inventory: Bedroll, Shovel, Potion, 2 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable) Lord Lawrence Boomingham (Zepher) Level 21 Paladin *Immune to Fragile* Power: 35 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 5 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether) Nagure (Costy) *Party Leader!* Level 14 Barbarian *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 21/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat ((Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear), Counterstrike Gloves ((Artefact)After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: Ruby, Pickaxe, Axe of the Croise(WP: 10), Helmet (SP:1), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2 Sorrow (Endgame) Level 17.5 Assassin Power: 37 Defense: 1 Health: 28/28 Gold: 656 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core, Mead x10, Smelling Salts x10, Nostrum x10 Thalion Dwinlas (-obelix-) Level 13 Mage Power: 18 Defense: 1 Health: 17/17 Ether: 17/17 Gold: 110 Equipment: Scepter of Divine Afinity (WP: 5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Cloack of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 3 Potions ~~~ The five heroes arrive to the Ziegfried Manor. They find that the peculiar butler, Schuester, is waiting for them outside of the front door. He puts a gloved finger up to his mouth as if he was indicating that they should be quiet. "Ssshheeroossshhh... ghhhooo quiiiethleeeh thoo nurssheereeehh. Morrrrghannn eeeshh weeethenggh foooorr yoooohhh." How will the party respond? OOC: Hey guys! Welcome to the quest Please check that your stats are fine!
  25. The moon hangs high in Eubric in the early early morning. The sun prepares to peak over the horizon. Uland is too temperate for snow, but the air is chilly, and the one can see his or her breath... A number of heroes begin to congregate outside of Heroica Hall, waiting anxiously for someone to appear and tell them what to do. They glance around and begin to converse with each other. Off to the side stands Johnny Everyman, cape flapping in the breeze, cigarette sizzling in the dark. The Party Cronk Level 26 2/3 Paladin *Counterstirking* Power: 38 Defense: 15 Health: 44/44 Ether: 27/27 Gold: 5 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level) Inventory:, Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 4 Stakes (WP:1 to each of them), 2 Phoenix Essence Alexis Fenral (Masked Builder) Level 25 1/3 *Hastened* *Immune to Fragile, and Blinded* Power: 38 (25+13) Defense: 3 Health: 41/41 (6+25+3+5) Ether: 29/29 (28+1) Gold: 60 GP: 3 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded) Inventory: Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Sapphire (Wind), Tonic, 3 Grand Tonics, Milk, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, 3 Phoenix Essences, 3 Grand Potions, Carrot Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy (Ruby),????? (Diamond) Nyx (Pandora) Level 23 Battle Mage *Immune to Asleep, Fast Asleep and Sealed effects* Power: 36 Defense: 3 Health: 33/33 Ether: 33/33 Gold: 55 Equipment: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health) Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Mead, Potion, 2 Tonics, 2 Grand Tonics, Ether Core, Holy Bomb, 2 Bedrolls, 5 Bones, Bomb XX Atramor Gibbin (CallMePie) Level 22 2/3 *Deals Badly Poisoned* *Counterstriking* Power: 32 Health: 42/42 Ether: 20/20 Gold: 101 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), White Cloak (Suitable for clerics, +3 maximum health, backwear) Inventory: , Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect) Topaz, Amethyst, Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Shovel, Pickaxe Haldor Skovgaard (Scorpiox) Level 22 1/3 Shaman, 33 year old male human Nord. *Immune to Weakened, Fragile and Blinded* Power: 36 Defense: 7 Health: 37/37 Ether: 28/28 Gold: 330 Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Ethereal Cloak (SP:+2, +4 Ether, Blindness Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy (x2), Mead, Nostrum (x2), Smelling Salts, Soma (x2), Zoot's Plaything Skrall (Waterbrick Down) 80 year old Male Ogre Hunter Level 22 *Favors Humanoid and Mechanical Enemies* *Immunity to Fragile* Power: 42 Defense: 8 Health: 36/36 Gold: 1 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Zoot's Plaything, 3x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard") Thothwick (Prof. Flitwick) Level: 20 Black Knight *Damage Undead* *Immune to Stunned* Power: 30 (28 Ranged) Defence: 10 Health: 35 Gold: 200 Equipment: Sabre (WP 10), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope Arthur Justus Regulus VII (Flipz) Level 18 1/2 Sorcerer, *Immune to Sealed* Power: 30 Health: 28/28 Ether: 28/28 Defense: 3 Gold: 5 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Scrolls: Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering(Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Consumables: Ether Core, Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Nostrum (x7) Hoke Ablesword (UsernameMDM) Level 18 1/2 Mystic Knight Power: 30 Defense: 9 Health: 36/36 Ether: 18/18 Gold: 4 Equipment: Vintul (Great sword: WP 12), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, 2 Grand Tonic, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Scroll of Frailty, Scroll of Weakening, Hollow Blade (Dagger: WP 6) When the heroes seem to all be there, Johnny waves them forward and they step through a few alleyways, and eventually they came across a few friendly faces. "Is this all of you?" OoC: Start to socialize/trade items as you see fit/gossip about your past adventures/ask Arthur for the entire history of Chaos/CHECK YOUR STATS! If you wish to "do something" before departing, we will simply pretend that it has already been done (posts in the Hall/Market, as long as they happen before you post in this thread, are a-okay). Sorry if this throws any "major posts" planned off, but I want to get rolling!