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  1. *Your entry has earned 13 XP (S:4, T:4, A:5) + 5 bonus XP for a total of 18XP Lieutenant Seb „Chase“ Koltin Phindar, Demetras Sector, Outer Rim Territories 43:3:16 GrS (9 ABY) After the New Republic’s conquest of the Pyria system, Wing Commander Varth created Blackmoon Squadron, referring to the codename of the planet Borleias during the operation. For his new squadron, which is made up of fresh-off-the-assembly-line E-Wings, the experienced officer recruited mainly pilots with experience in flying Incom vessels for clandestine Rebel Alliance cells in heavily fortified Imperial sectors. Blackmoon Squadron has flown its first missions out of Phindar in the Demetras Sector. In stark contrast to Commander Varth’s reputation, the squadron has only lost a single pilot during the first four standard months of its existence. As a replacement for the fallen squadron member, Seb Koltin, a native of Vondarc and former commercial pilot, has been recommended to Commander Varth. Koltin has combat experience in both the Z-95 and T-65B, having served in Bothan Space and the Tapani sector during the height of the Rebellion. FXT29954 Seb Koltin: Lieutenant Koltin reporting for duty, Commander! Cmdr. Varth: At ease. Welcome to Phindar, Lieutenant, I hope you had an uneventful journey. You’re taking the callsign Blackmoon 9. Simulator training is scheduled daily at 0900 and 1800 hours, unless otherwise specified. Your quarters are in Complex Besh, Room 272. I’ll introduce you to the squadron and our support staff at tonight’s briefing, 2100, conference room Four, Complex Besh. - - - - - - - - - - - - - - - - For my first ever Eurobricks RPG build, I’ve created the hangar-space for Blackmoon 9 (indicated by the Aurebesh “9” on the floor) at the New Republic base on Phindar, the accompanying E-Wing starfighter, utility towers for mechanics, a mobile refueling tank and a ladder for climbing up into the cockpit. I hope you like it and would appreciate any feedback! FXT30001 Blackmoon squadron E-Wing FXT30004 E-Wing front view FXT29999 E-Wing underside FXT29955 FXT29980 FXT29981 FXT29992 - the figures: R5-L2, Commander Varth, Lieutenant Seb Koltin FXT29988 - more figures: 2 mechanics FXT29994 Underside of the ladder - I used the clear accessory clips to make it "hover"
  2. At any time you can pursue a bounty by posting Bounty Missions. Post one build showing your bounty hunter pursuing their quarry on the described system. If your post scores above the Threshold (5XP for all current active bounties) then you may proceed to your second build. In order to capture your quarry, post another build showing your bounty hunter engaging or capturing the target. If that build also scores above the Threshold, you have successfully completed the Bounty mission. Whatever XP your second Bounty mission entry earns, your faction will receive that many IP to place in a system accessible to your faction. First mission entries do not earn IP, unless the bounty planet is accessible to your faction. Do not mark your build as eligible for IP when doing the submittal form unless the system is accessible to your faction. All information about the target is included in the Bounty Posting. Anything not specified is up to you. Whoever succeeds in completing the bounty mission will have their name and builds permanently put up on the bounty hunter rankings, and their interpretation of the target will become canon. When posting a bounty hunt, include [Bounty] in the title of your topic, and link your post in the replies below. (!) The Bounty System will develop and change over time as hunters take down targets and provide useful data. Feel free to offer feedback. Active Bounties New Bounties will be revealed once all current bounties have been completed. Bounty Hunter Rankings
  3. MKJoshA here, just hijacking the first comment for an announcement. We are taking a break from Factions here on EB. We hope to have a new RPG up and running soon. If you're interested in helping let me, MKJoshA, know.
  4. The headquarters of White Knight Surveillance sits in stark contrast to the other glitzy buildings of the Platinum Way. The imposing structure's architecture harkens back to a by gone era with ornate stone pillars and reliefs of warriors on chargers banners unfurled. The two Chimerans and Varen make their way inside and are greeted by a friendly secretary. Inquiring about Agent Oddsphere the trio are ushered into a cramped but tidy office. A Quaarm floats behind a desk reading from their holo-pad. "Ah heroes, right on schedule... I do so love punctuality. Won't you come in to my humble work space? Pardon my mess, my case load is a bit overwhelming at the moment and I'm running out of filing space. I'm Agent Oddsphere, epsilon cohort at your service." The Quaarm gives a slight bow, "Can I get you anything, coffee, water, tea?" Party Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle) 15 cycle old female "Chimeran" Character Points: 0/10 Vitality: 8 Velocity: 2 Strength: 2 Skill: 2 Smarts: 2 Spirit: 0 Proficiencies: Medicine 1, Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: none, Credits: 10 Equipment: Mecha Strike (standard, kinetic, melee weapon), Inventory: Nanite Elixer (2x), Plasma Potion (2x), Varen Nastayo (KotZ) 26, Male, Human Character Points: 0/10 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 0 Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1 Known Spells (if applicable): Credits: 55 Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator Cube Inventory: 1x Essence of Glibness, 1x Essence of Intellect Felix Mao (Khorne) 37 Cycles Old Male Chimeran Character Points: 1/10 Vitality: 5/5 Velocity: 3 Strength: 1 Skill: 2 Smarts: 2 Spirit: 1 Proficiencies: Short Range Weapons 1, Insight 1, Coding 1, Survival 1, Nature 1 Known Spells: Enhanced Vision Credits: 0 Equipment: 'Old Reliable' Plasma Handgun (Standard Short Range Energy Weapon), Cloaking Generator, Hacking Chip Inventory: Plasma Potion (1x) Mission Master (MM) Note: Welcome to Mission 2! Please look through and make sure I've got your stats correct. We'll get going once everyone has confirmed in thread. Please strive to keep out of character (OoC) comments limited. If it's a quick question or note, no problem, otherwise for lengthy discussions please use the appropriate non-mission thread. The goal is to have fun, so keep that in mind with your interactions between players, if I need to mediate anything please feel free to shoot me a PM. As noted in other discussion, I'm currently juggling a hectic schedule between newborn twins and the rest of life, so my activity will probably go in spurts, but my goal is to respond at bare minimum within 24hrs. Thanks for your patience and enjoy!
  5. Zaria, Soren, and Yelana meet up outside the Oc|Tan refueling Depot on the lower level of Ebria Station. Lighting in the lower levels flicker and the grime of the station is thicker all around. The industrial smells of oil, metal, and plastic permeate the air and the whine of power saws from the nearby scrappers guild pierce through the hustle and bustle of merchants on the lower docks. The Depot occupies nearly one half of the arm of the lower level with storage tank upon storage tank stretching from floor to ceiling. Upon inquiring at the desk of the front office the heroes are ushered into a small quiet non-descript board room. Seating themselves at a table, a voice echoes through the room from a blank viewing screen mounted upon the far wall. "Hello, hello? Can't seem to get the scrying camera working right, one moment please." Seconds later a Stratitarian flashes upon the screen. "Ah there we go... oh you're still here. Well you're all set then, got everything ready?" Party Zaria Kanara (Kintobor) 226 Year Old Female Elf Character Points: 0/10 Vitality: 6 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Spirit: 2 Proficiencies: Athletics 1, Religion 1, Melee Weapons 2 Known Spells: Warding Bond, Solar Flare Credits: 0 Equipment: Power Khopesh (Standard Kintetic Melee), Dune Sea Armour (Standard Kinetic Armour) Inventory: Energy Cell, Plasma Potion Soren Aeolus (The Legonater) 31-year-old male Human Vitality: 5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2 Proficiencies: Arcana 1, Insight 1, Piloting 2, Short-Range Weapons 1 Credits: 10 Known Spells: Elemental Evocation, Entropic Mending Equipment: MK-12 personal handgun (short-ranged standard energy weapon) Inventory: Farsight Goggles, Hacking Chip Yelana Fennix (Classic_Spaceman) Unknown age Female Human. Character Points: 0/10 Vitality: 6 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 1 Proficiencies: Artillery Weapons 1, Perception 1, Deception 1, Arcana 1 Credits: 0 Known Spells: Obfuscate Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon), Farsight Goggles Inventory: Plasma Potion Mission Master (MM) Note: Welcome to Mission 1 folks! Please ensure that your stats are correct. We'll get started once everyone has confirmed in thread. Please try and keep out of character (OoC) comments limited. For a quick question or note, no problem, otherwise for lengthy discussions please use the appropriate non-mission thread. The goal is to have fun, so keep that in mind with your interactions between players, if I need to mediate anything please feel free to shoot me a PM. As noted in other discussion, I'm currently juggling a hectic schedule between newborn twins and the rest of life, so my activity will probably go in spurts, but my goal is to respond at bare minimum within 24hrs. Thanks for your patience and enjoy!
  6. Bricks4Ever

    Coruscant Underworld

    Hello guys ! Here is a Moc I’ve been wanting to build for a long time : Coruscant Underworld. I started this project in november and finished it in april, but then I needed some time to edit a video to give the vibe I wanted people to feel. Coruscant Underworld by Hugo, sur Flickr Coruscant Underworld by Hugo, sur Flickr Coruscant Underworld by Hugo, sur Flickr Coruscant Underworld by Hugo, sur Flickr For those interested in the video, here it is :
  7. This is a test mission for the work-in-progress Heroica 2.0, and is meant only for the six selected players to participate in. If you are curious about the game's development, have a suggestion for a rule change, or want to comment on the quest's progress, please visit the Heroica RPG 2.0 discussion thread. The events of this quest are, as of now, non-canon - any story content or lore seen may or may not be part of the final game. ------------- Untold ages ago, societies across the galaxy broke their terrestrial bonds, and took to the cosmos. Countless beings now wandered through space, seeking glory among the stars. Six such individuals were doing just that, united by a common employer, a common point of departure, and a common goal. Six agents of Heroica were on a ship from Heroica Station, en route to the planet Gnorra - in hopes of saving an egg of a critically endangered species. However, in a celestial sea dominated by speedy spacecraft and imposing dreadnoughts, the agents of Heroica found their current vessel to be a bit, ah... Humble. Humble was a good word for it. And so the (once bright emerald, but now more of a sandy green) Initium cruised through the depths of space, carrying the party of heroes-to-be towards their ultimate objective. It was a reliable enough vessel, fast enough to get to Gnorra in a reasonable time, but a bit sparse when it came to luxuries. The cramped bridge was a testament to that. Six chairs corresponded to the six people aboard, embarking on adventure. And those six individuals were: The Party: Igaz (Goliath) 300 Cycle, Male Undead Vitality: 7/7 Strength: 2 Skill: 2 Smarts: 1 Spirit: 1 Proficiencies: Athletics 1, Intimidation 1, Melee Weapons 2, Short Range Weapons 1 Credits: 10 Equipment: Standard Vibrolance (+1, Melee Kinetic Weapon), Standard Plate Armor (+1 Kinetic Armor) Inventory: Shield Booster Kleeck (KotZ) 35 cycle old, male Ornithun Vitality: 5/5 Strength: 1 Skill: 2 Smarts: 2 Spirit: 1 Proficiencies: Persuasion 2, Culture 1, Short Range Weapons 1, Insight 2, Deception 1 Credits: 60 Equipment: Standard Plasma Blaster (+1, Short Range Energy Weapon), Translator Cube Inventory: Ensonvilterayquis (Enson) (Lord Duvors) 60 cycle old, Male Quo’ri Vitality: 6/6 Strength: 2 Skill: 2 Smarts: 1 Spirit: 2 Proficiencies: Melee Weapons 2, Medicine 1, Religion 2 Credits: 10 Equipment: Standard Void Star Hammer (+1, Melee Elemental Weapon) Inventory: Nanite Filter, Plasma Potion Dunola (Kintobor) 125 cycle old, Female Dwarf Vitality: 5/5 Strength: 1 Skill: 1 Smarts: 1 Spirit: 3 Proficiencies: Arcana 3, Culture 1, Short Range Weapons 1, Engineering 1 Credits: 10 Equipment: Standard Flame Thrower (+1, Short Range Elemental Weapon), Holo-Scroll Inventory: Energy Cell Tester-Three (samurai-turtle) One Cycle Old, Genderless, War Bot {Robotic} Vitality: 6/6 Strength: 2 Skill: 1 Smarts: 2 Spirit: 1 Proficiencies: Technology 2, Long Range Weapons 2, Piloting 1, Perception 1, Engineering 1, Credits: 10 Equipment: Standard Arm Cannon (+1, Long Range Energy Weapon), Standard Metallic Exoskeleton (+1 Kinetic Armor) Inventory: Shield Booster Yelana Fennix (Classic_Spaceman) Unknown Age Human Female Vitality: 6/6 Strength: 2 Skill: 2 Smarts: 1 Spirit: 1 Proficiencies: Deception 2, Long Range Weapons 2, Technology 2 Credits: 10 Equipment: Dual-Mode Sniper Rifle E (+1, Long-Range Energy Weapon), Dual-Mode Sniper Rifle K (+1, Long-Range Kinetic Weapon) Inventory: Cloaking Generator, Hacking Chip ----- Truth be told, it wasn't all so bad - although their six seats were packed together like sardines, there was not that much need to linger on the bridge for too long. After all, one of Heroica's many trusty nav droids was at the helm, operating the trio of control panels at his mechanical fingertips with programmed precision. The lack of warning sirens, space turbulence, loud noises, and flashing lights was a testament to their current pilot's expertise. "Let's see... All systems green... Fuel deposits plentiful... Wings stable... Destination will be reached in two hours... Feel like I'm forgetting something... Landing gear! When the time comes, which one of these operates the landing gear..." A consummate professional, down to his circuits. He soon turns to face his passengers as the Initium chugs along. "Ah, never mind that. Welcome aboard, Agents of Heroica!" Mission Master Note: Hello and welcome to Mission Zero, everybody! The six of you ( @Kintobor, @samurai-turtle, @Classic_Spaceman, @Goliath, @KotZ, @Lord Duvors) have 24 - 36 hours to confirm participation. Settle in, get roleplaying, and get ready for the ride.
  8. Shortcuts Core RulesFactions/Member SkillsThe MapOther details Welcome! Welcome to Factions. A home for MOCs from all eras of Star Wars loosely tied together by a map-based strategy game. The game itself takes place after the battle of Jakku, but builds can represent any planet in any era of Star Wars.       The goal of the strategy game is to find and control Holocrons. They are revealed by exploring planets and winning challenges.  There are many different factions you can petition to join. Being a part of a faction allows you to participate in 'episodes' (challenges), build freebuilds to earn in-game XP, tags, and other rewards, as well as other aspects of the game. You'll have a main character in-game, and through your building, you can advance your character and help your faction win. Getting Started Private Message (PM) a faction leader to ask to join their faction. Each faction has it's own style, storyline, and aesthetic, so you'll need to create a character in line with whatever faction you petition to join. Faction description, requirements, and contact info can be found in each faction's post at the top of the Factions subforum. You may only create one character, even if you change factions; make it a good one with a flexible storyline. Create your character, upload a 100x100 picture to your preferred image host, and fill out the Character Creator form. You can choose any name for your character but please keep it appropriate. Players may change factions at any time, but faction leaders do not have to accept new recruits. Alternatively, when builders have earned 75 XP they can create their own faction. Introduce yourself in the Introduction and Discussion topic. Fill out the Character Creator form to have your character added to the active players list. (optional) Create a signature using this generator created by @Bob De Quatre. Please note that it does not currently support Flickr photos for the avatar. We hope to fix this soon. Read up on the Core Rules here! Where to Post What This subforum, Factions, is used for this game. As such, you should only post your entries to Star Wars Factions here. The Core Rules contains the rules; questions about the rules should be asked in this topic. Players should introduce characters in this Introduction and Discussion topic and fill out the Character Creator form. All posts in this Introduction and Discussion topic should be Out of Character. Each faction will have their own way of communicating, so check with your faction and discuss your upcoming builds, Works-in-Progress (WIPs), strategies, and storylines through whatever method your faction leader proscribes. Announce your free builds in your faction topic to receive feedback, but make sure to also fill out the appropriate form to have it scored. Episodes will be announced in their own topics, and you will be able to use those topics to ask questions about and discuss the specific episode. Important Links Link to Submittal Form Player Index Link to Character Creator Form Link to Faction Change Form Link to Planet IP Values Link to Team IP Values General Discussion Signature Generator Public Score Sheet
  9. Ross Fisher

    Hogwarts: a History RPG

    Hi everyone! I'd like to introduce my Hogwarts themed Lego roleplay game, Hogwarts A History. https://www.flickr.com/groups/3718713@N24 The game started one year before Harry's parents attend the school, and will chart the education of a number of bright young witches and wizards through the dark times of the First Wizarding War. If you're interested, read through the pinned topics in the Flickr group, and do a build on the theme of the Tonks-Black Wedding. Tag me, and we'll take it from there. Any questions, let me know in the comments below.
  10. It's a time of upheaval in the galaxy. The New Republic has just defeated the Empire at the Battle of Jakku. Those who fought in the Rebellion now have to adjust to being a part of a legitimate government, or find other means of employment.  Those who fought for the Empire no longer have an Emperor to follow and must decide whether to align themselves with one of the many Imperial Admirals staking a claim or forge their own path.  Those caught in the middle must adjust to a newlife and pray they can make a living under a new regime.    Add to this turmoil the news that Holocrons of the Jedi have been rumored to be surfacing in various places across the galaxy.  It is rumored that only a Jedi or Sith can unlock the true potential of a Holocron, but there are those who have been able to manipulate them enough to get at least some data. The data they've recovered speaks of an earlier age, a forgotten time. Days when Jedi and Sith fought across the stars.  Or an army of clones sought to preserve the order of the Republic.  There are many who will pay a hefty amount of credits or even kill for this data.  Now, the New Republic, the fragments of the Empire, smugglers, bounty hunters, and anyone else who has access to a starship are seeking them.
  11. Campaign 7- Failed State The RON and COAC Forces failed to secure all of the military installations in Xenor. They are both scrambling to secure the 3 remaining sites and engage each other on the battlefield. Sites Lima, Oscar, and Papa were not cleared by either side. Lima and Oscar are both clear of Nukes, but Xenor military personnel are still deemed a threat, though they have lost their leadership and have largely disbanded. In the shuffle, it is suspected that Xenor military personnel detonated a tactical nuclear weapon in the city of Haams outside of site Papa. Though small in size, the nuke did significant damage to the city. The staging COAC AND RON forces preparing to battle inside the city are now taking Nuclear Fallout precautions. Xenor military personnel have evacuated site Papa due to the engulfing fallout. Militaries from COAC and RON Nations arrived in haste to all 3 locations. The stage was now set for the largest battle of the war so far! Campaign Guidelines The 3 battlefields are: The radiated and battered city of Haams Weapons test site Lima Army Base Oscar Each player can choose which battlefield they want to attack. This does not need to be publicly disclosed until the player posts their campaign. (PLAYERS FIGHTING IN AND AROUND HAAMS MUST SHOW PREPARATIONS AND PRECAUTIONS FOR RADIATION - Post Apoc Fans, You're Welcome) Which ever side has the most cumulative points at each battlefield will capture that battlefield. The most battlefields captured wins. All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- CP7)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- CP7) Filace - Broken Country" Neither side should show their forces definitively destroying the opposition. Showing successes is okay, but not total domination. The winners of the campaign will be decided based on the points awarded from judging. This means if your team doesn't score well, it's possible for your forces to be beaten back. MINIMUM SIZE BUILD IS 32 X 32 All LDD Builds must be labeled- Example: (GBW- CP7) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Resolution pics are located. Be cool and share your photos in the GBW Flickr Group! Please refer to the General Rules Topic for limitations based on your Point Level. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. INTEL WILL BE AVAILABLE FOR PURCHASE ON 5/31/18. (2) PIECES AVAILABLE. FIRST COME FIRST SERVE. LIMIT OF (1) PIECE OF INTEL PER PLAYER. CONTACT @TheBeeze VIA PM. NOT AVAILABLE TO STAFF. Campaign Duration 5/29/18 - 7/9/18 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 7/9/18 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island The Outcome The winning side will have successfully conquered Xenor and it will become a member of that alliance. Xenor's resources and land will be available to all members of that alliance. All players who participate will be awarded the points they earn for each build. The outcome will also determine what happens next. The highest scoring build will win the below prize pack courtesy of one of our sponsors, Minifig.cat Be sure to check out their site and all of the great products they offer to build up your armories!
  12. The Great Brick War

    Minifig Contest Voting

    Great Brick War Minifig Subcontest Scoring- Okay, for the first time, we are going to open voting to almost all of Eurobricks. As stated in the contest rules, anyone who was a registered Eurobricks member, prior to 2/1/18, is eligible to vote. Each person who votes must comment in this topic stating their two (2) favorite entry numbers. IE "I Choose #46 and #22." Anyone who participated in the contest cannot vote for themselves, they must choose someone else's entry. Each entry contains a link to that player's topic, so you can view all of the pictures for each minifig before deciding. Judging will run until 2/22/18. The top 3 scores will be our winners. The Entries: Entry 1: Spud the Viking - Elite Special Air Service Entry 2: Paintballman: Hell Legion Helicopter Crew Fighter Entry 3: Entry 4: Spud the Viking - Peacekeeper Photographer Entry 5: Jansued - HALO Combat diver Entry 6: Leonardo da Bricki - Toohati 61st Recon Elite Entry 7: TheBeeze: Ranger Entry 8: Adamsons - NEW BRICKIKA, STALLAX INFANTRY Entry 9: Bobkid - Sigfig Entry 10: Jansued - Mountaineer Scout Entry 11: Thebeeze - PMC Entry 12: SigPro - Sniper Entry 13: Paintballman: 41st Elite Corps Vambeer Tunnel Rat Entry 14: TheBeeze - SIGFIG Entry 15: Jansued: Experimental Assault Exoskeleton Entry 16: Paintballman - Commisar Kira Entry 17: Adamsons - NEW BRICKIKA, STALLAX BTL. SNIPER
  13. Minifig Sub Contest- While we prepare for campaign 6, we thought we would do something different. This contest is a chance for you to show off your custom minifigs that have been kitted up for battle. It can be minifigs that you've just combined Lego Parts, 3rd Party Parts (Gear, clothing, and weapons), or custom modified. There are no specific requirements as to what you should have on your figures aside from them having to do with Warfare. Each player can create one thread to submit up to (3) Entries. No more than 3 Entries per player. Players should title their topics as: (GBW) PLAYER NAME - Custom Minifig Contest For each minifig entry, players should have (3) Images - A Front Shot, Rear Shot, and an Action Shot. Backgrounds of your choosing, but keep in mind your figures are the focal point, not buildings. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Resolution pics are located. Be cool and share your photos in the GBW Flickr Group! Players should provide some sort of description of the fig like what they intend them to be or if it is a copy of a real world unit or character. Players should provide a Kit list of what the figs have and what brands they are. Voting will be conducted by a public poll open to the entire forum who have registered prior to February 1, 2018. The top (3) Entries will earn (3) Points a piece and their photos may be used for promotional material for the Great Brick War. So yes, it is possible for (1) Person to win (9) Points. Contest to run from February 1 to February 14.
  14. Filace CP5- Bird in the Woods Part 2 of 8 COAC Campaign Map Name: Studica Grid: E8 After the shoot down of the COAC Jets flying over Xenor, the COAC embarked on a multiheaded Campaign to rescue the downed aviators and get them back to safety. Captain Beeze's team was briefed on the situation and where they would come into play in this large Operation. /url]Great Brick War -On the Flight Line. https://www.eurobricks.com/forum/index.php?/forums/forum/180-the-great-brick-war by Jesse Beeze, on Flickr Standing on the Flight Line the team was detailed on how they would be HALO Dropping into Xenor territory. The team was to jump from a cargo aircraft flying a commercial route to avoid detection by the Xenor Air Force. Great Brick War - CP05 by Jesse Beeze, on Flickr Once on the ground, the team would have a 4 Mile hike on foot. Great Brick War - CP05 by Jesse Beeze, on Flickr The team would be moving under cover of dark. Great Brick War - CP05 by Jesse Beeze, on Flickr Their target: a Harrier out post close to the border. The Xenor airforce built small cutouts in the wooded areas along the mountains to take advantage of the Harriers VTOL capabilities. The bases were extremely difficult to spot. It was essential to take out as many of them on the ground as they could to support the aerial aspect of the rescue and for future aerial operation in the AO. Great Brick War CP5 by Jesse Beeze, on Flickr The base well guarded by units from Xenor's Mountain Regiment. Great Brick War CP5 by Jesse Beeze, on Flickr Great Brick War CP5 by Jesse Beeze, on Flickr The team crept up to the pad. Their intentions were to try and get in close enough that they could blow the pad with C4. Great Brick War CP5 by Jesse Beeze, on Flickr The team was spotted and a fire fight broke out Great Brick War - CP05 by Jesse Beeze, on Flickr The pilot made a break for the Harrier. Great Brick War CP5 by Jesse Beeze, on Flickr The team was now heavily engaged and putting immense amounts of fire down range to suppress the enemy as they heard the Jet roar to life on the pad. Great Brick War CP5 by Jesse Beeze, on Flickr The team armed their LAW Rocket and took aim at the Jet as it started raining down cannon fire on their positions Great Brick War - CP05 by Jesse Beeze, on Flickr The jet was clipped just under the wing and crashed landed on the edge of the pad with pilot ejecting shortly before impact Great Brick War - CP05 by Jesse Beeze, on Flickr With their mission now complete, the team quickly broke contact and exited the area before enemy reinforcements arrived Great Brick War- CP5 by Jesse Beeze, on Flickr The mission was complete, but the team was far from safe. A pursuer had picked up their trail. Great Brick War- CP5 by Jesse Beeze, on Flickr
  15. Campaign 5 Through the Mountains Map Name: Studica Grid: E8 Time: 2330 Hours It has long been rumored that the COAC and RON were breaking international law and moving troops and supplies through Xenor to try and gain an upper hand on one another. The recent tumultuous activity in the Brick of Nations has stirred up a bit of trouble for all nations. Since the latest revelation of the CoST base inside Xenor being bombed by the Xenor air force, RON forces have begun amassing along the North Eastern border of Xenor in preparation for an Assault. Meanwhile a pair of COAC jets were dispatched on a reconnaissance flight over Xenor after the Filace intelligence agent was executed in hopes of spotting more RON Forces. The two jets were picked off by the Xenor Harrier force. Both pilots safely ejected in Xenor territory and are currently on the run. Efforts are now underway by COAC forces to push into Xenor to try and rescue their pilots and restore some balance of order as diplomacy has long since failed. Campaign Guidelines RON forces are to be shown either A. Coming to the aid of the bombed base they had inside Xenor or B. Attacking Xenor forces. COAC foraces are to be shown either A. Searching for the lost pilots or B. Attacking Xenor Forces. RON and COAC forces can be shown bumping into each other or bumping into Xenor forces while completing the rescue parts of the mission. Though not required, players who collaborate can improve their score. The terrain is snowy and mountainous. All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- CP5)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- CP5) Filace - Broke Back Mountain") Neither side should show their forces definitively destroying the opposition. Showing successes is okay, but not total domination. The winners of the campaign will be decided based on the points awarded from judging. This means if your team doesn't score well, it's possible for your forces to be beaten back. MINIMUM SIZE BUILD IS 32 X 32 All LDD Builds must be labeled- Example: (GBW- CP5) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Resolution pics are located. Be cool and share your photos in the GBW Flickr Group! Please refer to the General Rules Topic for limitations based on your Point Level. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 12/29/17 - 1/29/18 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 1/29/18 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island The Outcome Whichever side wins will gain access to routes of movement negotiated with the Xenor government for future operations. All players who participate will be awarded the points they earn for each build. Minifigs outfitted courtesy of one of our sponsors, Minifig.cat Be sure to check out their site and all of the great products they offer to build up your armories!
  16. Recruiting Campaign 1 The Fight for Support We are going to run a small contest and support campaign before rolling out Campaign 5. The goal here is to help boost our membership here on Eurobricks and gain some new members. There are a lot of talented military builders out there who we still have not reached. Our goal with this project is to reach them. Due to the sizing guidelines listed below and the goal of this campaign, players are asked to focus and build extremely detailed builds. The whole point of this game has been to advance ourselves as builders so let's put that to work here and shell out some serious quality work. All builds can be used as promotional material for the Great Brick War. If players are not okay with us using your Pictures to advertise the game, do not submit a build. We reserve the right to disqualify and not include any builds from completion or in our promotion campaign if we do not feel they are up to the quality we desire. There is no team planning needed for this so start working now and don't wait until the last minute. Build Guidelines Players are to build a 16x16 Vignette - No bigger, no smaller. Players are to show their troops doing anything of their choosing in any location- No Blood or Gore All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- RC1)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- RC1) Filace - Make Building Great Again") All LDD Builds must be labeled- Example: (GBW- CP4) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Players can only submit (1) Picture for Judging. (Other pictures may be linked) Pictures cannot have any watermarks as they will be used for advertising. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Picture Size is limited to 800x600 but players are encouraged to link to a Higher Resolution version we can use. Players may post a link to an offsite host such as Flickr where Higher Res pics are located. Share your photos in the GBW Flickr Group! There are no restrictions as to what you can show in this image based on your points scale. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 11/24/17 - 12/14/17 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 12/14/17 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island THERE WILL BE NO EXTENSIONS FOR THIS CAMPAIGN The Outcome All Participants will receive (3) Points for Completion and (1) Pair of Eclipse Grafx custom molded hands/gloves.(We have been given a random assortment, we will not take requests) You must make a real effort here. Do not just slap minifig on a plate and expect to get points and a prize. The winner will be selected by a group of outside judges. The winner will receive (6) Points and a Prize Pack put together by the staff - (Staff Members not eligible to win physical prizes but do keep their points) As if not already obvious, this campaign is being sponsored by our friends over at Eclipse Grafx
  17. Filace CP4- Dockyard Ambush Map Name: Studica Grid: F4 After the crushing defeat by RON forces, the COAC withdrew back to the town of Carrefour to try and regroup and move forward. The Filace Marines were assigned the task of holding down the dockyard along the river while the higher ups planned out the next phase. Great Brick War by Jesse Beeze, on Flickr The Marines patrolled along the dock all hours of the night awaiting word on when the next move would be made. Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Captain Beeze and his team were still assigned to shadow the marines so that they could provide support as needed or serve as a QRF Force. Great Brick War by Jesse Beeze, on Flickr Some time during the night, a small band of RON Spec OPs Forces snuck into the Dockyard and started taking down the Marines one by one. Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr the Team became alerted after a single shot was fired and the round ricocheted off the shipping containers. The leapt into action and started returning fire. tean Great Brick War by Jesse Beeze, on Flickr The Team slowly worked their way up on the enemy shooters and retrieving the wounded marines after placing a call to their Friendly Plantasean Snipers on the Roof Tops of the neighby Favela. Favela by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr Great Brick War by Jesse Beeze, on Flickr The Team managed to restrain the last attacker alive in hopes of interrogating him and getting some more information out of him.
  18. Campaign 4 Fighting for the City Map Name: Studica Grid: F4 Time: 0630 Hours After narrowly stopping the COAC Advance, RON forces are now trying to push the COAC back out of their territory. COAC Forces have dug in rather than completely withdrawing out of the city. Both sides have hunkered down in tight Close Quarters Combat with each side fighting from building to building engaging in small skirmishes to try and maintain control of a city block. And we're back after a much needed break so that no one would get worn out. Thanks for sticking around and we hope you enjoy this round. More to come! Campaign Guidelines Both sides are to show their forces engaging in Close Quarters Combat in a city. (Failure to do this will result in a loss of points) The goal for both sides here is to show coordination with each other across your builds. Stories should intertwine and share details. Be creative. This will be a big part of your score. Nations that currently have not declared war will need to do so before submitting combat builds or find other creative ways to build something to fit in with the guidelines. All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- CP4)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- CP4) Filace - Fueling up the Jets") Neither side should show their forces definitively destroying the opposition. Showing successes is okay, but not total domination. The winners of the campaign will be decided based on the points awarded from judging. This means if your team doesn't score well, it's possible for your forces to be beaten back. MINIMUM SIZE BUILD IS 32 X 32 All LDD Builds must be labeled- Example: (GBW- CP4) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Res pics are located. Be cool and share your photos in the GBW Flickr Group! Please refer to the General Rules Topic for limitations based on your Point Level. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 9/20/17 - 10/29/17 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 10/29/17 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island The Outcome If the COAC wins, they will maintain their foothold into the next campaign. If the RON wins they will be assaulting into COAC territory in the next round. All players who participate will be awarded the points they earn for each build. The winning team will earn a special tag. Players can have only (1) GBW Tag in their profile at a time. If you would like this tag, please let a GBW Staff Member know.
  19. [GBW] Episode 12 - Mouse Trap [GBW] Episode 12 - Mouse Trap [GBW] Episode 12 - Mouse Trap [GBW] Episode 12 - Mouse Trap
  20. Brethren of the Brick Seas (BoBS) Intro Thread (Just looking for the Master Index?) What is it? Brethren of the Brick Seas is a role-playing building game set in the age of discovery/age of sail. It is the land of infamous pirates, brave sea-captains, bold explorers, cunning traders, and heroic soldiers, and it is open for all who wish to join! Through official challenges, minichallenges, freebuilds, the economic game system and the raiding and commerce system, every player has a role in the development of the Brick Seas and the potential to alter geopolitics, and eventualy history. The four playable factions interact, cooperate, compete and struggle for power, just like the players do, in a diverse world, where you can help explore (and exploit!) the riches of the new world. (For a quick start guide, see here) How do I sign up? To sign up, you first need to pick one of the four player factions: Sea Rats Oleon Corrington Eslandola Then you need to create your sig fig and post it in the relevant faction thread, and you are now an official member of BoBS! (For a guide on how to sign up and get started, check out the Quick Start Topic) Where do I ask questions? For general questions, lore questions, or history questions, ask in this thread. For faction specific questions, ask in the faction threads. Ask away! Background: The year is 617 AE (After Empire) and this is the dawn of the second era of colonialism. Only time will show what history will bring, but all three nations are looking to solidify their hold on their new posessions. Era I was kicked off with the discovery of lands across the Sea of Storms. For the first time in the history of the continent of Halos, new lands had been discovered. Even more shocking, the Halosians were no longer alone in the world. Once thought to be a flat plane, where monsters roamed the edges, the world is now believed by most geographers to be most certainly round. This was proven first with the discovery of Terraversa by the Mardierian explorer, Ardmond Basker. For 100 years the Mardierians have held Terraversa as a far off gateway, keeping all others out and not allowing the information of the world to the east, or New Terra, to permeate into the rest of Halos. At almost a 1000 miles from the next island in the Sea of Storms, the island remains a most crucial point on the voyage into the unknown. As time went on, other nations of the Madrice Peninsula began to search the seas for other islands and their potential riches. South of the Basker Islands, Corrington took Tiberia, an unforgiving rock just outside of the much more lucrative tropical zone. Oleon found LeBellan, the jewel of the Sea of Storms. LeBellan sits right inside the tropical zone, and produces sugar in vast quantities. 56 years ago Eslandola took possession of An Holli and An Toli, two smaller islands south of LeBellan, both sugar producing as well. Despite gaining footholds in the Sea of Storms, the other Madrician nations were unable to voyage beyond Terraversa. This all changed with the death of King Harln of Mardier, and the vast civil war that began in the country in 595 AE. Instead of looking to gain territory from Mardier’s mainland, the Eslandolans approached the Viceroy of Terraversa and paid him handsomely for permission to trade at the island. The Viscount took it further and allowed ALL nations to pay for the privilege to visit his island. Twenty years later, as the civil war continues, Terraversa has become a defacto independent state. The Viscount’s son, Miro Oldis, now runs the island, and his father’s policies live on. It is not certain if the Mardierians will reestablish their colony or not after the war, but it may be too late. In 597, intrepid Eslandolian explorer Cato Calrelli sailed east from Terraversa into the unknown. It was thought to be suicidal at the time, but he returned 70 days later with the news that he had found more of New Terra. He claimed the land for Eslandola, and soon the Kingdom of Eslandola was the leading nation in colonization. In 605, news circulated throughout the Madrice Peninsula that the Eslandolans had found gold on their island of Nellisa, and this set off a thirst for expansion and exploration never before seen. With Terraversa as a launching spot for new expeditions, Corringtonians, Oleanders, Eslandolans, along with some Garvans, Mardierans, and Carnovans made their way towards New Terra. Many found themselves unable to find supplies at Nellisa, the Eslandolans baring even some of their own from landing on the island. These vagabonds headed south, where a new isle was found, one with few resources, but great defensive harbors. Soon, the Sea Rats had a home. Angry that they had been dispossessed and had not found aid, many turned to vengeance on the Eslandolans by becoming pirates, and many of these pirates began to prey on all nations, and even their fellow pirate. Besides Terraversa, where the Atwi tribe lives, no new natives have been found yet. The islands beyond Terraversa have so far all had strange abandoned settlements upon them, and some sailors say that there is a whole new nation of people in these far waters, but no one has recorded seeing a non-Halosian or Atwi person yet. The first era, spanning the years 615 and 616 AE, marked a rapid expansion into newly discovered lands, in a race to maintain relevancy in the power struggle of Halos. Oleon, Eslandola, and Corrington all laid claims to a multitude of islands and invested heavily in new settlement and industries. In order to protect these new holdings, a naval arms race developed, and the merchant marines of all three nations grew rapidly. In the shadow of the immense wealth being shipped home from the colonies arose a rag tag group of opportunists, who styled themselves as a loose confederacy known as the Sea Rats, plundering, smuggling, raiding, or sometimes just living free outside the grasps of the empires. All factions await new souls to take on a role in the New World. Who will win in the end? Nobody knows, but for sure the sea will play a large role in deciding the fate of these rich new lands. She can be a cruel mistress to those who do not respect her, indeed, and the only guarantee in this world is that salt will run through your veins as you become part of the Brethren of the Brick Seas. The Map: The map is a part of the storytelling mechanism. As you can see, it is not totally defined yet. This will change as time goes on. New portions of the New World (and some of the Old) will be uncovered through events, challenges, and other parts of the project. New islands will be claimed, older territories will be taken in war, and the map will stay dynamic throughout the story. Builders will have the map revealed to them over time, and they will help decide what lands are conquered. With that said, the first part of our story will take place in New Terra. Your character should probably have some feasible connection that would lead them to that region, or it may be hard to really participate in the early challenges. A baker back in Eslandola’s capitol city is probably going to have little interaction with things going on in New Terra. We will eventually have challenges that happen on the mainland, and different story events “back home,” but we are emphasizing the pirate theme and its nature primarily in the first part of this project. Once a firm piratical lore and history is established, more aspects of Enlightenment era politics, war making, and commerce will emerge. Rules Thread History and Background Thread
  21. MapName: Studica Grids: E4, F4 Just over the border into Grid F4, Captain Beeze and his team have been tasked with moving ahead of the armored column coming in to look into a possible hardened defense location. In the days of the intercontinental wars, FIlace and Briolui held a series of fortifications together to thwart foreign invaders. This location was once one of them. Since the two nations went their separate ways, Filace gave up any claim to bases inside of Briolui. Their mission is to investigate this one of several fortifications in the area before rolling the armor in. The team chugged along on edge. Up until now, they had never really been in any sort of direct danger. Now, they were the tip of the spear. The first to wade into the dark waters. All at once the world was loud with gun fire and rockets erupting all around the team as they slammed the vehicle to a stop. The Briolui Garrison opened up on them mercilessly firing from all directions and firing ports in the fort. Screaming over the hail of bullets. Captain Beeze: EVERYBODY OUT AND OVER THE DUNE! The team scrambled for cover as quickly as they could. Captain Beeze: Everyone good? Mike: Yeah Ghost: *Nods head* Marcus: SH** I couldnt grab my gun! Mike: You can always throw rocks... Captain Beeze: Ha! The LAV should be coming up any second to pound them. They just confirmed on the radio. Moments later, and LAV25 arrived onsite and started blasting the front facing fortification with HE Rounds. Before it could do any effective damage, the LAV was targeted by antitank gun built into the fort.... and was destroyed. Exiting the rear of the LAV before it was destroyed, Chief Jones was the only passenger to survive the blast. He scurried as quickly as he could up and over the berm to join the team. Captain Beeze: What's the deal Chief? Chief Jones: One hell of a cluster. Members of the team tried to put down some fire whenever they could to avoid any chance of a charge. Captain Beeze: We're gonna need to get some support on target quick or we're not gonna be around long enough for the convoy to make it here. Chief Jones: We have an asset on standby. Let me try and raise them. *INTO RADIO* Tiger Shark 2 this is Task Force Charlie. Do you Read? Over. Skirting in and out of maritime radar patrols in Grid E4, Littoral Class Ship Call sign TIger Shark 2 secretly made its way down the river nearing the unpatrolled entrance to the Basin. *RADIO* TF Charlie, this is Tiger Shark 2. Go Ahead* Chief Jones: We have been engaged from a hardened target incurring several casualties. Target ID is EF365K. Requesting Immediate Support. *RADIO* Uh Roger Charlie. We are currently blasting shoreline targets with the guns. Standby for override and Cruise missile launch. The Chief plotted a fire mission for them calling in precisely where the Anti Tank gun was located. *RADIO* Chief, Missile is Away. ETA 1 minute. Get your heads down, it's gonna be a big one. With a deafening roar, the missile from the ship came screaming across the sky and slammed directly into the fort blasting a hole the size of a car in it. The explosion sucked the oxygen out of the air for a short second. The team was quickly on their feet making their way to the bunker to start clearing the facility.
  22. Living Like a King Map Name: Studica Grid: F2 Rick Robbins: High above Metropolis, the President of Filace resides in his penthouse on the 105th floor of his building which looks suited for a King. Our network was granted an exclusive sit down with the president during the media black out to discuss his the situation in the world and to try and understand how a man like this makes his decisions. The President: Welcome to my home Rick. Rick Robbins: Thank you for having us sir. This is truly a marvelous place you have here. Fit for a King if I say so. I'm in awe of the gold floors. The President: Thank you Rick. It's tremendous. I had it built by the best builders in the country. Let me show you around. The President: This here is the banner from the World Unity Fair that I was honored to chair for some time. These festivals are tremendous. Huge turn outs. Really great people. Rick Robbins: I hear we won't be having one this year, its truly unfortunate. Do you think we could use a little unity in a time like this? The President: I do. I will tell you this, we have great unity right now in our country and with our allies. Nobody wants what's going on right now. It's absurd frankly. Rick Robbins: I like what you have here on the wall. These old recruiting posters from way back. What do these mean to you? The President: It means a lot to me frankly. I think there is always more work to be done, no matter what point in life you are at. I gave up a comfortable life to be President. I have a great company and employ thousands of people. I could have very easily stuck to that life but work needed to be done. Our country is in big trouble. We've been getting pushed around for too long. Rick Robbins: Do you believe that to be the reason we've seen such provocation from Briolui and Toohati as of late? The President: Sure, they've been getting away with murder, literally, for so long now. They don't realize that the days of Filace laying down and taking it are over. Nobody wants bloodshed. It's horrible. The worst decision you have to make as a President is to send your men and women to war. But we cannot allow these practices any longer. **Loud Blaring Beeping Rings out from the Panel on the Wall** Rick Robbins: What in the world is that? The President: Stay calm Rick. That's my intercom from the security office on the first floor. *Touching the Panel* This is the President. **Sir we have a breach. We believe two intruders slipped passed security and are on their way up. Can you shelter in place until security arrives?** The President: Send your team up, we'll switch to the secure radio and follow protocol. Rick, take the pictures off the wall there. Rick Robbins: Mr. President, what should I do? The President: *Turning on the hand held secure radio he pulled from the wall* Comm Check, this is the President. **We have you sir.** The President: Rick, help me move the flag structure here. Rick Robbins: Sir what if your security doesn't make it in time? The President: They will Rick. If they don't we're prepared for that as well. Rick Robbins: Mr President! I'm no.... The President: Take the gun. My safe room is right across the hall. We'll be fine. Rick Robbins: The crew had to stop filming at that point and leave the equipment behind so we could fit in the safe room. We made it there with no trouble while the President watched over us until security arrived. The intruders were apprehended, we have no information on them at this time. I thanked the President for his hospitality and he vowed to reschedule with us to continue our discussion in the future.
  23. Tragedy Before Destruction MAP NAME: STUDICA GRID: F3 The Devils Highway is a long winding patch of land that makes a perfect clearing through the jungles and canyons of southern Filace straight into Briolui. Through History and Time, this natural earthen roadway developed quite the folklore among locals. It is said that the road was carved by the devil himself to draw the war machines into hell and create a path for the unworthy to get away from it. Great Brick War by Jesse Beeze, on Flickr Tonight proves to be like any other night as the military heads off to war and the bystanders try to get away from it. Hour by Hour Heavy Vehicles.... Great Brick War by Jesse Beeze, on Flickr Soldiers...... Great Brick War by Jesse Beeze, on Flickr and the innocent..... Great Brick War by Jesse Beeze, on Flickr pass each other on the down slope to war. Tanks pound the ground... Great Brick War by Jesse Beeze, on Flickr and mortars rip through the sky.... Great Brick War by Jesse Beeze, on Flickr as the willingly damned pass by those looking to be saved. Great Brick War by Jesse Beeze, on Flickr
  24. Campaign 2 Into the Storm Map Name: Studica Grid F6 Time: 0130 Hours Forces of the elite Refnor Special Boat Service launched down river. Their Mission was to take out a small SAM Site to clear the skies for an aerial bombardment from Filace that was was to follow shortly there after. Immediately, upon coming up on the beach, the team came under fire from a defensive position at the post. The team was scattered. Some lay dead on the beach head.... Others crawled into the woods to try and regroup. The team was then engaged by a defensive force at the SAM Site's control bunker. The Toohati forces captured several of the Refnor Team Members and gathered their wounded. In the early hours of the morning the COAC countries launched a surprise offensive campaign against the RON. Tactical locations were bombarded from the Sea and the Air to make way for a ground assault. Local News Initial losses for both sides have not been reported as correspondents have been ordered off the air during this initial phase of the invasion to prevent any information from getting out which could hurt either side. Campaign Guidelines Countries that are part of the COAC are to build MOCs depicting their side assaulting fortified positions of the enemy. Countries in the RON are to build MOCs depicting their side defending an assault. Nations that currently have not declared war will need to do so before submitting combat builds or find other creative ways to build something to fit in with the guidelines. This a combat based game so if you're holding out from declaring war, you're really missing the point. All builds must be posted as a new topic in the “Great Brick War” subforum, the title prefixed by, "(GBW- CP2)" followed by the Country you’re representing, and then your MOC’s Title. Example "(GBW- CP2) Filace - Fueling up the Jets") Being that this is the first combat campaign, a strong emphasis should be placed on depicting your country's military forces, battle tactics, etc. Neither side should show their forces definitively destroying the opposition. Showing successes is okay, but not total domination. The winners of the campaign will be decided based on the points awarded from judging. This means if your team doesn't score well, it's possible for your forces to be beaten back. There is no minimum or maximum size requirement for this build. All LDD Builds must be labeled- Example: (GBW- CP2) Country - Title of build (LDD) All builds must be new MOC’s and not prior builds. Photo Editing is to be kept to a minimum with only real edits of lighting and color correction. No special effects. Players may crop one picture of their MOC onto a background picture to help with their landscape if they’d like. Pictures cannot be bigger than 800x600 Players may post a link to an offsite host such as Flickr where Higher Res pics are located. Be cool and share your photos in the GBW Flickr Group! Please refer to the General Rules Topic for limitations based on your Point Level. Upon completion, players must also post a link to their build in the AAR Thread as well letting the judges know that it is eligible for scoring. Campaign Duration 4/28/17 - 5/31/17 All builds will not be finalized until the closing date for the campaign. Players can edit their posts up until that point. As long as it is 5/30/17 somewhere in the world, you can submit. Use this as a deadline https://www.timeanddate.com/worldclock/usa/baker-island The Outcome The winning team will have an opportunity to choose a location where they would like to concentrate troops and launch an offensive. All players who participate will be awarded the points they earn for each build. The winning team will earn this tag. Players can have only (1) GBW Tag in their profile at a time. If you would like this tag, please let a GBW Staff Member know. All Questions Regarding Campaign 2 should be Posted in THIS TOPIC.
  25. FRAGO #001- Off Roading MAP NAME: STUDICA GRID: F3 - G3 Captain Beeze and his crew were pulled off of their checkpoint duty to investigate a nearby anomaly. With the recent news breaking on the missing drones from Spriznulo, multiple nations have organized searches and Filace is no different. Being a COAC Ally of Spriznulo is one thing and they will get the drone returned to them if we find it, but command is expecting a detailed study and analysis of the drone before it is returned. The team was relieved to be doing something instead of standing around waiting for the war to come to them. Command had received reports of a radar anomaly in the area and figured the team was close enough with their mobile radar site to check it out. Once they found a good elevation, they settled in and deployed small UAV, a comm relay, and turned on their radar site. The team sat until dusk when they finally got a hit. They packed up their gear. ] And headed out on their way vowing to return for the radar site.