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Found 409 results

  1. "To these constructions, necessary for such huge quantities of water, would you dare to compare the useless pyramids of Tellvok or the works of the Pyrites, as famous as they are unproductive?" Water, safe and drinkable water, is the lifeblood of a settlement. Wood and building materials can be shipped from a long distance, food and commodities can be imported and stored, but very little can be done about water: without a reliable source of fresh water, a settlement can't survive. When the wells get dry or the river changes its course, when the crops and the livestock begin to die, people can only abandon their houses. This, fortunately, will never happen to Fort Arltrees. The city, which already received water from the nearby River Rimbaud and the ancient canal system, can now rely also on a modern aqueduct. Back in the Old World, aqueducts were a point of pride for the Ancient Empire, even more than the majestic temples or the towering statues. Most of the aqueducts were abandoned during the Dark Ages, as only a few far-sighted kings had the knowledge and the resources to keep them working. For centuries, therefore, people of the Madrician nations had to rely only on wells and rivers, until enlightened monarchs began rebuilding the vital water infrastructures. In the New World, modern aqueducts are still a rare sight: the one of Fort Alrtrees is only the second, after the one of Mesabi Landing on Alicentia. Fort Arltrees Aqueduct connects the settlement with the springs on the King's Hills, crossing several miles of fertile countryside. In the city, it supplies a large number of fountains and drinking throughs, and even more importantly fills some large cisterns: even during a harsh siege, Fort Arltrees will not remain without water. The war raging in the eastern part of the island, however, couldn't seem more distant: after the military columns left the settlement, life returned to its normal rythms... crops must be sowed or harvested, no matter if a Carnite settlement in the East is besieged! The ensign of the Rimbaud family decorates the pillars of the arched bridges (actually a small part of the whole aqueduct, but the most impressive one), since the infrastructure was privately funded. Despite the huge interests of the Crown in the city, Fort Arltrees remains in fact a squatter settlement, at least on paper... a strange status, for the actual capital of Oleon colonies in the New Haven Sea region! --------------------------------------------------------------------------------------------------------------------- Overall view: As you may notice, I'm currently forced to work with a small part of my bricks, hence the little monotony of colors in my last builds... however, I'm quite satisfied by the result. I liked the idea of building something completely new here in BoBS, but apparently @Mesabi had preceded me of a few years... nice aqueduct BTW, somehow I had missed it at the time! To be licensed as a medium property, even if suggestions for the category would be extremely appreciated!
  2. Varcosian Border, Spring 608 The Juniper war was raging on, far on the East. According to the latest news, the Empire of Light was winning: the troops of Corrington had been routed, and were retreating towards the chief town of the Juniper Province, but everyone knew that they couldn’t keep it for long. The war was almost over. There were little celebrations in the westernmost provinces, as people had more urgent issues. Varcosian brigands had plagued the area for centuries, in a deadly hide and seek game with the local lords and their soldiers. However, as the Juniper War called too many dragoon regiments back to the East, those rascals soon stopped being an annoyance and became a real problem: it was no longer matter of a few stolen cows, but of farms set on fire and border hamlets sacked. At the time, Tristan Rimbaud was a young lieutenant at his first command. He had received the task of repelling “Bogdan” (the Varcosian brigands) beyond the border, but he soon realised that the mission was completely pointless: Bogdan moved back and forth the border as he pleased, escaping capture every time. After the first skirmishes, therefore, Tristan gathered all the available men and attacked the brigands directly in their bases. The campaign was successful, and “Bogdan” remained out of the lands of Oleon for several years. Crossing the border, however, was not without consequences: after the protests of the Varcosian ambassador, Tristan was relieved of his duties and transferred to New Oleon… a punishment only on paper, since he received a medal an important command in the Marines. Apparently, bands of Salleeki pirates were creating troubles, but Oleander response was complicated by international borders… From left to right: -Front 1) Armoured guard: some rural areas of the Eranos province had remained behind in the military innovations. The guards of some noble lords, therefore, are equipped as they were 100 years before: swordsmen wearing morion and heavy armour are not an uncommon view. 2-4) Eranos chasseurs: regular line infantry is stationed in the large Western Forts along the Varcosian border. Most of the fights against brigands and overambitious Varcoast boyards, however, are fought in the woods by light infantry units. 3) Lieutenant Tristan Rimbaud: second son of an ancient but relatively irrelevant noble family of Western Oleon; he could either choose the clergy or the army, as his elder brother will inherit title and estates. He choose the latter and, after attending the military academy, he was assigned to the Varcosian Border, near to his native lands. 5) Arbalétrier: while antiquated and difficult to maintain, a crossbow can be as powerful as a musket. Almost disappeared from the regular army, this weapon is still used by militias in some rural areas. -Back 1) Chasseur à cheval: light cavalry, equipped with sabre and carabine. Chasseurs a cheval can fight both on horse or dismounted but, differently from dragoons, they are essentially cavalry soldiers. In the western provinces, where border skirmishes are more common than real battles, those soldiers are trained to fire from horseback, something quite unusual in the Madrician kingdoms. 2) Garde-chasse: the role of game wardens is usually non military, mainly patrolling public woods and noblemen’s hunting grounds against poachers and brigands. These men, however, are skilled horsemen and excellent marksmen, who know the Western Forests as their own pockets; therefore, during wartime, they are enlisted as scouts and explorers. From left to right: 1-2) Varcosian brigands: brigands wear traditional costumes, often including peculiar cloth hoods and long moustaches. While most of the loot consists of livestock, on lucky days they can steal a statuette or a golden goblet from a temple. 3) Brigand chief: each band gathers around a charismatic leader, sometimes a lesser nobleman, a village chief or even a priest. He usually wears more elegantly than his men, with colourful clothes, silver buckles and plumed hats. 4) Varcosian brigand: most bandits have antiquated firearms and little gunpowder to waste. Therefore, they always have a wide array of knives and axes. 5) Armed peasant: not all the bandits are full-time brigands. Many of them are simple peasant who join the brigands for a while, hoping to steal enough to repay a debt or to cope with a bad harvest season. 6) Bowman: a bow costs less than a musket, and can be built by any craftsman with minimal tools. Bows are therefore often seen along the Varcosian border, in the hands of both hunters, bandits and even irregular soldiers. ——————— As most of my bricks are still in the form of Breshaun port, I built a small figbarf and expanded a little bit the past of my main character. “Bogdan” for Varcoast brigands should be something like nickname “Charlie” for the Viet Cong or “Fritz” for German soldiers.
  3. Jiangkai paddy fields, El Oleonda, January 623 Somewhere in the rice fields outside Jiangkai, a heron was strolling in the shallow water, looking for frogs and small fish. Apparently, the bird enjoyed that new hunting ground even more than his usual swamps: food was abundant, and the farmers never annoyed it, even if the humans were particularly noisy that day. The excitation of the farmers was well justified: during some repairings, some strange minerals had emerged from an embankment... with a bit of luck, they could even be worth something! The heron, however, couldn't care less, and just passed by. Actually, it wasn't even a "heron", an Old World name for an unknown bird in an unknown land... but it didn't seem to be particularly offended by the lack of fantasy. Instead, it had just spotted a fat toad, and was already foretasting its dinner! ----------------------------------------- A small prospecting vignette for Jiangkai, on El Oleonda. My usual white setting (as you can see in the last picture) was not very appropriate, as many details faded in the background, so I used a darker picture on my laptop screen. I hope you like the result! With this, I also finished one of the short periods in which I could build at ease... so I'll finally catch up commenting all the great builds published in the last month! @Ayrlego, if the procedure hasn’t changed this is up to you now, thanks!
  4. The Labyrinth, El Oleonda, December 622 "Enemies ahead, take cover!" Shouted Tristan, as his men started to kneel behind the ruins or in the thick undergrowth. "Open fire, at will!". Bullets started flying in all the directions. The chasseurs aimed carefully before each shot, but also the Lotii were in a good position. After the Lotii had disengaged from the siege of Seawatch and had -likely- returned to their bases, nothing seemed really different from two years before: both armies were hidden somewhere in the jungle, as invisible as if they had been an ocean apart; only small patrols crawled in that green hell, hunting one another and looking for any sign of the enemy forces. Things, however had actually changed a lot since then: the recruits just dragged from the West had quickly been replaced by battle-hardened jaegers and chasseurs, the Lotii militiamen by the finest warriors of the four banners. Now all the fights had become fiercer, and any mistake was paid in soldiers’ lives! That day, Tristan was crossing the Labyrinth with a company of light infantry, when they surprised a group of Lotii soldiers coming from the opposite direction. The huge complex of ruins represented one of the few reference points between les Colines du Roi (the King’s hills) and Seawatch, and could either represent a safe shelter or a deadly trap: the Lotii knew that place too, and dozens of men could in any moment be -completely unseen- just a few buildings apart. The place must have been an important city, the largest among those discovered on El Oleonda. Now, however, only a few large palaces were still standing, covered by the vegetation, among a web of alleys, canals and low walls. One of the Lotii fell, wounded or dead, as his comrades continued shooting. The two groups were just a few metres far, but the ruins offered them a good protection, and most of the bullets just shattered some old bricks. The Lotii were fighting well, but they were outnumbered, and soon they started to disengage, disappearing again among the ruins. Everything finished in a matter of minutes, then the jungle was silent again, as if nothing at all had happened. Even though the soldiers of Oleon had won, their victory was almost pointless. The chasseurs owned the battlefield, but the enemy had disappeared, as always, and very next day it could have been their turn to die or to run for their lives. That evening, Tristan scribbled just a few words on his diary: “Lotii scouts engaged and repelled. Still no trace of the enemy army. All quiet on El Oleonda”. ——————— I put together this moc quite quickly, but I’m very satisfied by the result! I hope to show soon more of the Labyrinth, actually a ruined city somewhere on El Oleonda (since there are no official “King’s Hills”, it could basically be anywhere). In the campaign, it should be considered as a minor skirmish, part of the recognitions from the advanced positions often light infantry. C&C are welcome, as always! I hope you enjoyed the build and the story!
  5. December 622, Somewhere outside Nouveau Oleandia, Ile Dionysus As the winds of war started blowing again on the New Haven Seas, the exploration of the newly discovered lands was largely stalled. Knowing if the enemies had a foothold on an island was more important than studying the plants or animals living on them; discovering if Lotii agents had tried to make an alliance with a warrior tribe seemed more important than understanding the new languages and cultures. However, a few brave men still decided to try their luck, "for the progress of mankind, the glory of the Nation, and their own name". Expeditions of botanists, zoologists, and cartographers, part of the Oleander Royal Society of Science, arrived on the newly discovered lands alongside the soldiers. After a brief stop in Fort Arltrees, Jiangkai, or Nouveau Oleandia, the expeditions leave for the unknown: an uncontacted tribe, a coral reef, or the mysterious, unexplored jungle. Local guides, laborers and a few marines complete the teams, which will be alone and completely self-sufficient for several months. Among the various expeditions, a group of archaeologists arrived on Ile Dionysus (also known as Crocodile Island) to investigate some old bones discovered in the local copper mine. Some mysterious ancient bones had already emerged from the ground of Avestia, but the skeleton was too incomplete to determine the appearance of the animal. The mud of Ile Dionysus, instead, proved to be a real vault of ancient treasures: skulls, rows of vertebrae, complete and perfectly preserved skeletons... most were -unsurprisingly- crocodiles and alligators, but other remains belonged to animals never seen before. The most surprising discovery was made in a wet, cold morning of December: the skeleton of a monstrous snake was dug out of the mud, bone after bone. The animal must have been terrifying. From head to tail, the skeleton was at least 15 metres long, larger than any known reptile. If it had been similar to the other large snakes of the New World, this meant that it could have swallowed a horse, an ox or a large crocodile. Apart from the scientific value of the discovery, everyone was a little concerned… that skeleton could be just a trace of an ancient past, but nobody could exclude that snakes like that still crawled in the swamps of Ile Dionysus! A group portrait of the scientific expedition. The measuring rope was too short for the whole skeleton. Overall view ————————— Just a little MOC, to experiment with vegetation, mini figures and, obviously, the skeleton. Tilting a little bit the connections between the studs and the 1x1 plates gave a nice curved effect. I will license it as a small art and culture for Nouveau Oleandia (32x32 plot size, but too simple to become a medium property). I hope you like it!
  6. Sacred Tyree'De grounds, El Oleonda, December 622 The sacred House of the Ancestors, one of the holiest sites for the tribes of El Oleonda, was located somewhere between Fort Arltrees and Seawatch. Like most of the temples and the villages of the Tyree'De, it was built among the ruins of the ancient civilization that inhabited the island: majestic cities and temples laid in the jungle and on the heights, mysteriously abandoned centuries before. It was surprising how fast the Tyree'De (a blend of indigenous people and stranded Lotii sailors) had developed their own culture, religion, and myths, and how fast that small group had become one of the most important tribes of the New Haven islands. That day, however, Tristan was not there to talk with the Tyree'De about their fascinating culture: he was there to win the native tribes to the cause of Oleon, and help the Empire to win the incoming war. The Tyree'De had always been friendly, and many warriors had joined the army as scouts and auxiliaries, but other tribes had remained neutral or openly hostile. The Tamaco people, in particular, had sided with the Monomonto since their arrival on the island. While the Lotii forces were encircling Seawatch, the Tamaco warriors had intercepted all the Carnite messengers before they could reach Fort Arltrees, and had forced Tristan's scouts to maintain a certain distance from the Lotii positions. As Tristan discovered, however, the relations of the Tamaco with their new lords had deteriorated quickly. In the highly hierarchical Monomonto army, the natives were not considered as allies, but as “ashigaru”, that is subordinated peasant soldiers. After a Tamaco chief was beheaded by a “samurai” for insubordination, most of the native warriors deserted in mass. With the mediation of the Tyree’De chief, Tristan met the leader of the Tamaco. The sacred grounds, where no weapons were allowed, were the ideal location for the difficult talks: decades of rivalry with the Tyree’De were difficult to forget, but at the same time an alliance with Oleon was probably the best defence against a Lotii reprisal. The Tamaco leader proved to be a reasonable man: for sure he was a though warrior and a proud man, but he listened carefully the proposals of the Olee’Ion war chief… and, in spite of the warnings (clearly impartial and prejudice free) that Tristan had received from the Tyree’De, he didn’t even try to eat his liver! Outside the walls of the sacred land, the blue warriors were fraternising with the natives, exchanging gifts and showing them their mighty thunder spears. Armed warriors secured the area: the meeting, with the war chiefs of the main tribes of El Oleonda (Tamaco, Tyree’De, and the newly arrived Olee’Ion), represented an inviting target for the Lotii warlords. The situation, however, seemed completely calm, and no incident had occurred among the different groups. As the discussions went on, a large banquet was prepared, as the sacred traditions required: if the talks had been successful, all the warriors- the ones with the blue coats, the Tyree’De with their red bandanas, the Tamaco with the painted faces, and all the others- would have eaten together. Otherwise, all the food would have been burnt for the gods of war, and the two chiefs would have fought to the death on the sacred ground, or they would have been considered coward and blasphemous. Despite the sacred traditions, however, everyone hoped for the success: together, the tribes were stronger and, despite the rust between Tyree’De and Tamaco, nobody really wanted a bloodbath. Moreover, that food looked so inviting… ———— While Tristan was discussing with Atanak (the Tamaco chief), Lieutenant Marcel Dubois (the major of Fort Arltrees) took the chance to visit the fascinating House of the Ancestors. In the Tyree’De culture, that building represented all the members of the tribe who had gone to the World of the Spirits: in that place, the tribe remembered them, and the shamans tried to receive their wisdom in times of need. Food offerings were deposed on the central table, while objects of the Ancestors themselves were lined along the walls: weapons, masks and amulet, but also glass bottles, Lotii coin and old maps, memories of the sailors stranded decades before. Discovering the mysterious Tyree’De culture, however, didn’t seem to be Marcel’s only interest… and the beautiful daughter of the tribe chief, apparently, reciprocated him! ——— Overall view: ------------------- Many fantastic builds have been published in the last weeks, and I'm far from keeping up with everything. With this, I'm trying to progress my story, show the effort of Oleon to befriend most of the natives of El Oleonda (not only the Tyree'De) and answer at least some of the last development on the island.
  7. Although difficult to transport through a fresh-cut and narrow jungle road, artillery is a critical component of any modern army. Here some poor souls from the artillery branch work to dislodge their 6lb field gun. Although frustrated, they are surely greatful that they don't operate one of the many larger pieces in the Oleonda Division. Part of 3.Division's march to Seawatch. Thanks, ♧
  8. Jeff of Clubs

    [FB-OL] Le Grand Delais

    As word of the coalition's victory at Seawatch speads across the brick seas, it seems everyone is asking, "where is La Grande Armee?" It would seem that even the royal family has been asking this question. A week ago, a group of dour toughs, clad in black and carrying only the seal of the royal family, barged into the headquarters office for the army mustering at Lavalette and demanded an audience with the ranking officer. Major Cambois: "...but he asks the impossible. I need more men." The Stranger: "Tell me. What is the nature of this army's delay in sailing for New Haven and what happened to the general? Major Cambois: "Ah, you see, just as the army moved to the docks to embark, a crane line broke depositing hundreds of poisonous tree frogs of some type all across the harbor." The Stranger: "Sabotage?" Major Cambois: "We don't believe so. In any event, the ordeal took several weeks to rectify and cost us over a hundred casualties." The Stranger: "Your General was among them?" Major Cambois: "Well, no. See, after the battle there were ample slain frogs laying about and as no true blue Oleonese can throw away a perfectly good frog leg, a morale building feast was held." Major Cambois: "Sadly it turns out they were still quite poisonous and we lost the general, another hundred and fifty-two men, and a whole month." The Stranger: "Outrageous! If word of this ever reached the coalition!... We shall have to blame this whole incident on a Lotii spy within headquarters..." Major Cambois: "...megablock..." Thanks, ♧ OOC; I got a Bonsai Tree kit. If, like myself, you struggle with trees and/or floral bits, I can't recommend that kit enough. Plus it has a hundred frogs! Which should come in handy all the time.
  9. Somewhere in the bayou, Ile Dyonisus, November 622 Copper is not exactly what a miner hopes to find, when he first hits the rock with his pickaxe. However, it is what the prospectors found in the swamps of Ile Dyonisus: the weird minerals surfacing from the mud turned out to be azurite, a valuable copper ore. Despite the initial delusion of the prospectors, the city government was enthusiastic about the discovery. Copper doesn’t immediately fill your purse, this is true, but with copper you can make bronze, and with bronze you can make the cannons that your navy needs… or, if you feel particularly pious, the bells for the new temple. Digging tunnels in the soft ground of Ile Dyonisus was out of question. The slow flow of the water, however, had already made most of the job, century after century: in some areas the copper minerals were already exposed, and damming the river was sufficient to create a sort of open mine. The mud was removed, and the valuable minerals were shattered and brought away, piece after piece. When all the available ores will be collected, the dam will simply be moved of one hundred metres, and the hard work of the miners will start again. The environment of Ile Dyonisus is particularly harsh for the miners: humidity, mosquitoes and the ever-present mud are only the most immediate problems of the workers. Moreover, drinkable water has to be brought from a nearby river, as the swamp water would probably poison the miners. Then, obviously, there are the alligators: the dam and a fence of wooden spikes are usually enough to keep them out, but on Ile Dyonisus you can never really know… As a good precaution, a few armed men are always present: if an alligator could find his way into the governor’s house (some say with a little help), a fence is definitely not safe enough! Copper will soon leave the swamps of Ile Dyonisus and reach the whole Empire, as cannons, bells, statues, boilers to make sugar or whisky, or maybe the sheathing of a ship hull! To be licensed as a copper mine on Ile Dyonisus, the swamp island. Overall view: --------------- I didn't realize how long it had been since I last built something of this scale... but, as my brave prospectors explore the bayou of Ile Dyonisus, and my soldiers march on the hills of El Oleonda, real life tends to happen! I hope I'll be able to continue soon with my storylines!
  10. Jeff of Clubs

    [OL-FB] Patrol Galley

    The Destrier Although the day of the war galley is long drowned, many still ply the seas. In Nouveau Oleandia, a Mokolei galley has been pressed into service by Provisional Command No.1. Due to the nature of galleys, they make for poor gunnery platforms but tend to compensate with high maneuverability and large compliments of men. These attributes are perfectly suited to armed, coastal patrol vessals. In the case of the Destrier, a revolving platoon of infantry from Nouveau Oleandia's 4e Regiment de Triallieur Dionysian, accompanies the vessal on its patrols. Thanks, ♧ OOC; Class 3 ship R:3,M:4,F:1,C:4,CG:0,H:3
  11. Previously: Where a goat can go, a man can go, and where a man can go, he can drag a cannon. Somewhere on the hills, El Oleonda, August 622 The siege of Seawatch had already lasted several months, but the defenders were carrying on, in one way or the other. A small group of agents of Le Service Secret, who had infiltrated the settlement a couple of weeks before the siege, was coordinating the defenders' efforts. The garrison was small, but well-trained, and could rely on a few batteries of powerful Essian howitzers to keep the Lotii artillery at bay. Moreover, while the siege was completed in the first weeks, the blockade was constantly defied by small sloops: brave captains used the cover of the storms to outmaneuver the large Lotii junks, delivering food and gunpowder to the defenders. Without external help, however, Seawatch was clearly doomed, and a final Lotii assault seemed only a matter of time... and, after Seawatch, Fort Arltrees was the next in the line. This seemed a good reason to drag those cannons under the tropical sun of El Oleonda. In preparation for a large-scale assault, a column of soldiers left Fort Arltrees for the interior: the plan is to open a road across the hills, so that the incoming attack could arrive from a completely unexpected direction. The Corrish attack to Aurelia had taught an important lesson to Oleander strategists, and now it was the turn of the Lotii to receive an unpleasant surprise! Even if the mission was mainly opening the way and establishing and advanced stronghold, the column is equipped with a few 6-pounder field cannons. The carriage was lightened as much as possible, but a cannon is not exactly a lightweight, especially on a mountain trail! The soldiers, volunteers drawn from various light infantry units, know that their efforts would be rewarded in case of unpleasant encounters with Lotii outposts: a cannon is always a strong argument in a skirmish! Now the soldiers of the Empire were marching up the hill, panting and cursing, but always going forward. They had no luggage carts or ammunition carriages: to move faster and remain unnoticed, every soldier carried some supplies, a bag of gunpowder or, for the most unfortunate, a few cannonballs. General Tristan Rimbaud, the commander of the detachment, looked proudly at his men. During his childhood, he had always read a lot about the soldiers of the ancient Empire, the legendary legionaries: according to the chronicles, they often won by marching for weeks with armour, supplies and even the poles to fortify the camps, attacking the enemies where nobody expected. But he didn’t need the soldiers from remote times, he had something better: chasseurs and marsouines, the elite of the Empire… or, at least, the best troops available! He didn’t trust at all, instead, the man at his side. He didn’t know his name or rank, but he was the liaison officer with the secret services. For what Tristan knew, he had sent without hesitation the group of agents in Seawatch to a certain death. The Services were known to have little scruples, and to sacrifice whatever they considered necessary for the Nation… and Tristan was not particularly willing to become a martyr of Empire! Additional pictures: Note: while EGS troops have not moved yet, this build should pave the ground for the offensive towards Seawatch. The design of the troupes de marine, the marsouines, was first introduced by @Khorne (as several other great units) during the Terraversa campaign.
  12. Previously; Satisfied with his new sword, the Lieutenant is off to see a man about a horse. Our..eh...'hero' makes his way from headquarters with the most strident of strides, coming across a...uh...'Company Excercise' along the road. Marine; "Sorry, sir. I tried to break it up. What would you have me do?" The Lieutenant; "Oh! Eeerrm? Place five on the convict." The Lieutenant; "Now be a good man and spot your Lieutenant's wager, would you? I have my hands full at the moment." OOC: Intended as a platoon raising in Nouveau Oleandia, bringing the compliment there up to a full company. I'm purchasing them privately as I don't know if there is still an open ticket on troop builds in the NHS and I want to send a limited expedition to scout the area around the town in an aMRCA soon. The Nouveau Oleandia provincial troops are listed in the Encyclopedia.
  13. Somewhere in the bayou, Ile Dyonisus, July 622 The outskirts of Nouveau Oleander, on Ile Dyonisus, don’t seem the best areas for mining activities… unless you want to start a mud mine, or unless you are convinced that crocodiles are actually mineral resources! However, now and then, weird shiny minerals surface out of the sludge, or are found on the banks of one of the countless ponds. Nobody really knows what those stones are, and they were considered simple curiosities… at least until the chaplain of a passing ship recalled to have seen something similar in the Mokolei Empire, near to some important mines. Unfortunately, he didn’t remember which type of mines, probably the most important point, so a proper geological survey was organised. Therefore, some of New Oleandia couriers du bois (the local hunters) left their beloved rifles and embraced some shovels. If they found something, governor would reward them well for the lost hunting days. Digging in the marshes is a boring job, especially if compared to crocodile hunting, but it has at least an advantage: a bag of mud doesn’t usually try to snap your arms off! One of the prospectors, in the meantime, was preparing the lunch: a thick soup of hardtack and canned horse stew (Explorer Special Recipe, WTC registered trade mark). That stuff is barely edible, but isn’t infested by maggots (the WTC “Can of Worms”, with extra maggots and crunchy weevils, surprisingly, never rose to international success) and is not crocodile, differently from most of the meat available on the island! Overall view: the MOC is quite simple, I played a little with the ground level but this is largely covered by the vegetation. I originally planned this prospect for Ile Sous le Vent, but then I decided that building a mine on a swamp island could be far more challenging… provided that I find something worth! @Ayrlego, I think this is up to you now… @Darnok, the WTC canned horse strikes back!
  14. Astrapi, Ile de Zeus, July 622 At the border between the Terraversa Sea and the Sea of Thieves, Ile the Zeus is one of the Jewels of Oleon Empire. Before the imperial adventure on Terraversa and the colonisation of Blueton, Astrapi was the first Oleander settlement beyond the Line, and the only one a ship could reach with a direct journey from Breshaun. Thanks to its geographic position and to the presence of strategic resources (wood, silver and gunpowder industry), the settlement of Astrapi has become a rich and important settlement. To defend Astrapi from the enemies of the Empire, and to protect the silver extracted in the inland, a new company of chasseurs was raised in the settlement. The Astrapi Wolves, formally the 2eme compagnie chasseurs coloniaux de Astrapi, are trained and equipped for the thick woods of Ile de Zeus. These soldiers wear a simple beret instead of the elegant but bulky shako hat, and are equipped with tomahawk and machetes: for sure they don’t look like the King’s Guards back in Granoleon, but they are what the Empire needs in this far corner of the map. Due to a weird combination of warm winds and cold currents, Ile the Zeus is often shrouded by a thick fog. Therefore, the chasseurs are often accompanied in their patrols by large hounds, particularly useful to track brigands or runaway criminals. This is more a little vignette with some story than a proper build. I will use it to raise a company of light infantry in Astrapi.
  15. Jeff of Clubs

    [OL-FB] Show of resolve

    "All Oleon forces in the Jiangkai Command are hereby ORDERED to Show Resolve. Tend the wounded, see to the damage of fortifications, actively recruit, etcetera." -El Oleonda Command, Fort Arltrees Intended as the mocced repairs to Jiangkai's fort. I don't have the parts for the unique units stationed there so I got as close as I could. Sorry for the last hour post.
  16. First of all: do NOT use this topic to bump old threads and do NOT ask any question here. All comments should be asked in the BoBS discussion thread. To all the mayors and responsibles of a settlement: please make one and only one post for each settlement, using the following format: I will then link all settlements in this first post. Index: Settlements of BoBS The world of BoBS is large, and contains many large and small settlements, ranging from hamlets to capitals. This thread is the place where they are all indexed! Corrington Arlinsport, Tiberia Black Beach, Gunpowder Island Brickford Landing, Annettaskrona Elizabethville, Lacryma Camp Isaac, Cascadia Hussar's Isle, Cocovia Jameston, Celestia King's Harbour, Cocovia Mesabi Landing, Argentia Mooreton Bay, Alicentia Myzectlan, Cascadia New Haven, Alicentia Port Raleigh, Annetta (aka Berelli or Blueton) Port Woodhouse, Garma's Key Queenston, Arlintina Quinnsville, Cocovia Spudkirk, Avestia Stormhaven, Serentia Wullham, Panarium Eslandola Bardo, An Toli Ceniza Bajo, Eileanne neh Luithhr (aka Luther Islands) (New Haven Sea island #9) Chiquita, Chiquara (New Haven Sea island #1) Damaborg, The Lowers Elysabethtown, Berelli (aka Annetta or Blueton) Fortaleza Victoria, Isla de Victoria Fuerte Unido, Isla de Victoria Hojaroja, Otoño Interlagos, Maldria Lakor, Isla de Victoria La Puebloto, Isla de Victoria Mehit, Isla de Victoria Montario, Nelissa Nova Malto, Isla de Victoria Nova Terreli, Nellisa Pontelli, Nellisa Port Wilks, Isla Phillipe Puerto Alijo, Torrach Bonn Puerto Desafio, Isla de Victoria Punto Sur, Maldria Salida Este, Ferro Azure Trador, La Sombra Weelond, An Holli Oleon Acropolis, Pharos Astrapi, Île de Zeus Breshaun, Le Bellan Cecropia, Île de Tyche Dragonstone (now Aurelia), Blueton (aka Annetta or Berelli) Eltina, Le Bellan Fatu Hiva, Île d'Or Fort Arltrees, El Oleonda Jiangkai, El Oleonda Kojima, Ile Sous Le Vent Lavalette, Stéphanique Nola Mar, Terraversa Nouveau Oleandia, île Dionysus Windfall Island, Stéphanique Sea Rats Bastion, The Nest of Thieves Charlatan Bay, Infero Pordejon Haven, Isla del Diablo Merged into Moray's Den * Hellion, Raider's Haven Hilto, Sabre Island Moray's Den, Isla del Diablo Poppy Port, Sabre Island Rassilon, The Nest of Thieves Destroyed Takashii, The Nest of Thieves Merged into Bastion ** Tortuga, Sea Turtle Island The Sereen Cay, The Rock New Nassau, Blond Beach/Mud Beach Island (island 21) * Properties in Haven are now considered to be in the hinterlands of Moray’s Den. ** Properties in Takashii are now considered to be in the hinterlands of Bastion. NPC Settlements Alexport, Ilse de Romantica, The Grand Duchy of Prio
  17. As Jiangkai grew and became a real city, a company of tirailleurs was recruited among the inhabitants to defend the settlement. The tirailleurs are units of light infantry -typical of the Oleon Royal Army- that fight with flexible tactics and open formations, taking advantage of the rough terrains. Differently from l’Armée de L’Orient, formed by soldiers of Lotii origin but fully integrated in the regular army, the Jiangkai tirailleurs are organised as an auxiliary light infantry unit. Quite unusually, the officers are drawn from La Royale (the Royal Navy), and usually have a past in the merchant fleet: this may be unorthodox, but they are probably the only officers who can fluently speak both Oleander and Lotii, at least until the first Jiangkai volunteers will graduate in Breshaun Royal Academy. While the tirailleurs were undoubtedly loyal to their new king and country, most of them were not enthusiastic about fighting against their former motherland, and they were considered a law enforcing unit more than a real fighting force. Things changed, however after the raid of May 622. The Lotii soldiers sacked Jiangkai even more brutally than they would have done with an enemy settlement, killing those who had remained behind and trying to set every building on fire: only the stubborn resistance and the sacrifice of the fort garrison spared most of the population from the massacre. As the tirailleurs organised the evacuation of the civilians from the city, they instead lived to fight another day. Now the citizens on Jiangkai know that they can’t expect no mercy from their former countrymen. The tirailleurs will fight for their honour and for revenge, on El Oleonda and beyond. The tirailleurs concept and design are heavily based on @Khorne’s early sketches of “Asian” troops, even before the Lotus Empire appeared in our world. With this build, a new platoon of soldiers is raised in Jiangkai. EDIT: As Jiangkai is still a town, only 10 (and not 30) men can be recruited in each turn
  18. Jeff of Clubs

    "Bigger." Part 2

    Previously; After the inspection of the line, our self-described hero returns to provisional HQ to consult the armorer; ... ... ... ... Scratch another moc. The Sword of Dionysus is forged!
  19. Following the disaster at Jiangkai, rapidly becoming known as the 'Night of Tears', Gran Oleon's El Oleondan HQ has dispatched a brace of staff officers to the Corrington Expeditionary Force's HQ in Ft. Arltrees. This mission is led by one Captain Toussaint, commander of Oleon's finest formal flourish in the entire New Haven Sea. The purpose of this mission is twofold, to beseech the Corries for any information they may have gleaned about the siege of Seawatch and the composition of Lotii forces there, as well as to determine the best use of allied assets on the island. This FB is just a simple, cropped copy of the CEF HQ in Ft. Arltrees that Brickwolf built a few weeks ago and is intended mostly for fluff. A day or so late. Sorry. Boring ol' work stuff
  20. Jeff of Clubs

    "Bigger." Part 1

    At the budding earthworks, south of Neuvou Oleandia township, ... ... ... ... Thanks. Need to break down some mocs but decided to use them a bit more first.
  21. Fresh reinforcements have arrived for the township of Neuvou Oleandia. Alas, they are the type of guards that one would do well to keep under guard. Here they are seen being kept thoroughly occupied with the construction of a dummy redoubt at the southern edge of town. ... ... Provisional Shore Party No.2 Intended as an Oleon platoon founding in Neuvou Oleandia. Penal Legionaries based on Ross Fisher's from the encyclopedia.
  22. Jiangkai, El Oleonda, May 622 Jiangkai is a unique settlement: a little city that thrives on the very corner of the maps, a Lotii settlement in the Empire of Oleon. Sacked by Corrington and destroyed by the Lotii after just a few years, Jiangkai should no longer exist… but still there it is, stubbornly clinging to the strip of plains between the southern coast and the unexplored hills of El Oleonda. Instead of dying, the city is growing larger and more prosperous, in spite of the brigands still infesting El Oleonda and of the renewed menace from the Lotii Empire. The most flourishing activity of Jiangkai is probably its the textile industry, that produces fine silk and cotton fabrics. Cloth is dyed in small brick tubs, combining the traditional techniques of Lotii artisans with the dyes typical of the New World, such as indigo or carmine. The hard work of stirring those -often awfully smelling- tubs is usually done outside the tiny stores, conveniently near to one of the many canals crossing the city. The dyers' district is, therefore, one of the most busy area of the city: almost everyone in the city, for a reason or the other, visits this lively area, may it be to work in the dyers' shops, or to pick up a roll of cloth for a tailor... ...but also to eat something in one of the tiny, cheap "taverns", usually small wooden platforms built directly on the sidewalks... ...or maybe to buy something from one of the many merchants and peddlers: dyes and clothes are obviously the main wares, but almost anything can be bought at the tiny stalls, from medicinal plants to curiosities and trinkets, from old maps to cooking utensils. A unit of the newly formed Jiangkai tirailleurs patrols the streets of the city. Differently from l'Armèe de L'Orient, formed by soldiers of Lotii origin, but fully integrated in the regular army, the tirailleurs are organised as an auxiliary light infantry unit, similarly to the colonial militia of the most peripheral settlements. The officers are not part of the Army, but are instead drawn from La Royale (the Royal Navy of Oleon), and usually have a past in the merchant fleet: this may be unhortodox, but they are probably the only officers who can fluently speak both Oleander and Lotii, at least until the first volunteers from Jiangkai will graduate at Breshaun Royal Academy. Some of the heterogeneous inhabitants of Jiangkai. From left to right: an old Lotii merchant, an Oleonese trader, soldiers of Jiangkai tirailleurs, a Monomonto ronin, and a member of the Blue Dragon Society (young nobles supporting "modernization" of the Lotii society). Several aspects of Jiangkai were heavily inspired by @Khorne‘s builds (including the design of the uniforms of the tirailleurs and the Blue Dragon Society, somehow similar to samurai during the Meiji modernization of real-world Japan). I will license it as Medium Artisan in Jiangkai.
  23. Outskirts of Fort Arltrees, El Oleonda, April 622 Hills and mountains have always represented a difficult obstacle for armies: roads are bad and too narrow for baggage trains, or they do not exist at all. Moreover, the difficult terrain tires the man quickly, and can easily injure the horses. For these reasons, generals avoid mountain ranges whenever possible. Sometimes, however, it is simply not possible: a mountain range crosses El Oleonda from East to West, and any alternative path from Fort Arltrees to Jiangkai would require weeks of difficult march across the jungle. In Fort Arltrees, a new company was specifically formed to move and fight on the difficult high grounds of El Oleonda interior. The unit is equipped with light cannons that can be disassembled and transported on mules, together with all the equipment required to set up a battery. Both the artillerymen and the chasseurs (the light infantry accompanying the cannons) were recruited among the colonists coming from mountain regions of Oleon, and also include a few Altonian immigrants. These men spent their whole life walking along the mountain trails, leading their cows on the high meadows or carrying goods from a tiny village to another one: thus, they are renowned for their endurance and for their autonomy. As in their daily life in the motherland, the bluecoats can rely on a robust breed of Oleander mules to carry weights up and down the mountains... in this case cannons and supplies, instead of wood or salt! Stronger and less delicate than horses, they can deal with mountain trails without problems. Some mules are also equipped with a saddle, and can be riddden by the soldiers in case of need: they may not be as elegant as thoroughbred Guelphian horses, but still mules represent invaluable companions for Oleander mountain infantry. The cannons can be quickly unloaded and assembled by the gun crew itself: even the barrel can be lifted by a few men with arm strength. Gunpowder and ammunition are kept in small hemp bags instead of the usual kegs and cases: when you have to carry everything for hours up a steep slope, reducing the weight and the size of the loads is paramount. In a quarter of an hour, a battery of 6-pounder cannons can be placed almost anywhere... in any skirmish with the Lotii, no matter where, Oleon can now rely on its cannons! Artillerymen with a disassembled cannon (loaded on mules), and chasseurs (right), one of the specialties of Oleander light infantry. The cannon after assembly, and the artillery crew. OOC, the cannon design is very simple. However, all the parts can effectively be loaded on the mules. Overall view: Troop raising build for Fort Arltrees (1 company of mountain artillery).
  24. In lieu of propper military forces in Nouveau Oleandia, a platoon of civilian and military seamen has been pressed into service as infantry. Used to thinly patrol the harbor and serve as crew for Float Battery No.1, they are to be billeted in the barracks ship anchored there. "Finally! If we are attacked we should have just enough men to fire the harbor..." -Lt. 'Gabi' Provisional Shore Party No.1 (+Platoon. N.O.) Corporal Suchet of the Compagnies Oleon de la Marine has brevet command. ... Humans require more supervision than the scarecrows under 'Gabi's command and to this effect, an abortive lighthouse construction has also been pressed onto service. Meant to function as the command post and armory for the fledgling defences of Nouveau Oleandia, this structure is connected to the mainland by a bridge and has an unimpeded view of both the barracks ship and the floating battery. From this tidal island the defenders transfer to and from their aforementioned positions, recieve orders, and groom their magnificent hairs... From here, the crews at the barracks ship and floating battery are synchronized with the harbor patrols. Varnum Point. Headquarters of Provisional Command No.1, Nouveau Oleandia. To be licensed as a troop build and small residence. Hence the moc size.
  25. White banner soldiers on Jinzi (El Oleonda) From Jameis Farstrider’s Guide to Halos: White, the Wind Dragon Banner - When called upon, the White Wind Banner levies its troops from the Empire easternmost province, straddling the border with the Bouton and Peri protectorates. As such, it is not uncommon to find mercenaries from those nations amongst its ranks. From left to right: 1) Banersbi warrior: Native of the southern archipelago of Banersbi, these warriors often fight as mercenaries in Lotii (but also Gerlo and Monomonto) armies. Accustomed to fighting in the jungles of their motherland, they will probably be particularly useful in the skirmishes on El Oleonda. Banersbi warriors usually fight using firearms and exotic-looking blades, called kriss and mandau. 2) Nakay tribe head hunter: With a custom considered barbarian by foreigners, the warriors of some Banersbi tribes keep the preserved heads of killed enemies as amulets. Here a Nakay warrior shows with pride a shrunken head, the result of a complex and highly ritualised procedure. 3-4) Lotii musketeers: While cavalry dominates the armies of some banners, the soldiers of the easternmost Lotii provinces and of the vassal kingdoms fight almost exclusively on foot. Lotii musketeers fight in close formations, very similar to Madrician line infantry. White Banner soldiers can usually rely on efficient flintlock weapons, far superior to the matchlocks of other units. 5) Wei Lang, high officer of the White Banner: Lotii commanders usually wear elegant civilian clothes and traditional hats instead of a real uniform. Generals often carry decorated fans or other symbols of power, and sometimes a dao or a similar sword. 6) Lotii swordsman: A musket is a powerful weapon but, when the gunpowder finishes or gets wet, it becomes nothing more than a club. A sword, instead, remains deadly also under tropical rain. Charging the enemy with a sword and a shield can seem antiquated, but can still be surprisingly effective 7-8) Bouton warriors: Warriors from the vassal state of Bouton wear bright, colourful clothes and sometimes bell-shaped bronze elms. Known as fierce fighters, Bouton warriors fight with spears and short swords. Some of them are also equipped with firearms, usually antiquated but robust matchlock muskets.