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Found 385 results

  1. Dosenbrot

    MOD: Poe's X-Wing Booster

    Hey there, After seeing TLJ I made a quick MOD to Poe's X-Wing to include the booster he has on his ship. Poe's X-Wing Booster by Dosenbrot!, auf Flickr Poe's X-Wing Booster 2 by Dosenbrot!, auf Flickr Poe's X-Wing Booster Assembly by Dosenbrot!, auf Flickr
  2. This is Lego's 42056 Porsche 911 GT3 RS set with some unique rallycross-inspired features I added making it the perfect sports car to drive in the snow. Features Suspension system raised to make the car about two studs higher Wheels and tires from the 42037 Formula Off-Roader Mudflaps LED light bar Front off-road lights Rear bash bars Optional snowplow that attaches to the front The lights are fake and don't turn on, and all of the other lime-colored pieces are from the 42037 set as well. I had a lot of fun making this. I just had to switch of the area of the springs to change the height for the rear without any pieces needed, but for the front, I had to remove the entire Porsche's body to make the lift there using a variety of pieces. Overall, I'm proud that a got the result I wanted, which was making the Porsche 911 GT3 RS higher (so it wouldn't bottom out) and equipping it with off-road features so I could have fun with this set in the winter. It does need to drive in snow only about an inch high so I could move it without getting stuck (and so the plow can move the snow too). I recommend to anyone who has the Porsche set to try these mods out for themselves this winter! Here's some more pictures of the car and a desktop wallpaper that I created wishing everyone at EuroBricks Happy Holidays!
  3. Introducing the Ultimate Collector's Series AT-ACT! Since it appears that Lego will not be releasing a version of the vehicle, and MOCs have not exactly captured the scale of it, I have decided to take matters into my own hands. Using Cavegod's AT-AT as a base for the build and a final size, I was able to modify certain sections of the MOC to recreate an AT-ACT! As many of you may know, Cavegod's AT-AT is slightly too big for minifigure scale, however math has shown that this size is in fact minifigure scale for an AT-ACT! With a redesigned head, side modifications, and technic legs, this MOC surely takes the original design and reinvents it into a behemoth from the battle of Scarif. The final MOC measures 6,882 bricks in quantity and matches up in size with Cavegod's AT-AT. (High Quality) Pictures are still in development for a finished build of the MOC, but I am still willing to share what I currently have with the community. I have completed a 345 page instruction manual for this MOC, and have prepared to share that with AFOLs. The manual comes in a bundle with the LDD files and a parts list for the MOC. Since the manual is currently 99% done and not final (Just need to put in the pictures), anyone who receives a copy of the bundle will receive a new copy of the manual when the front cover picture is put in. All I ask in return for the bundle is $35 as a contribution toward all of the work that went into the final product. If you are interested in receiving a manual, please contact me at chrdvorak@hotmail.com and I will give you the necessary information to receive your own copy. Here are some screenshots from the manual:
  4. I'm not 100% sure if this belongs here, seeing as it's a Technic mod of a Star Wars set, but let the moderators decide. So, I want to share with you complete and free instructions for modding the UCS BB-8 set to be fully RC. And by fully RC I mean: it can drive, steer, it has rotating side panels (so it appears to be rolling when viewed from side) and retains the wobbly head. Ths instructions are available at http://sariel.pl/downloads/ and while they're completely free, you may want to consider a small donation if you feel it is earned at https://www.paypal.me/sarielpl Here's the video followed by a link to photos and description: More: http://sariel.pl/2017/12/75187-bb-8-ucs-rc-mod/
  5. joeperry25

    [MOD] UCS Jango Fett's Slave-I

    Hey guys, I'd like to get some opinions on my custom modded Jango Fett's Slave-I. Thanks all!
  6. Hey Guys, as some of you know,the new Lego Ninjago Movie Sets are out and some of them look quite neat.One of my Favorites is the smallest Set with the Rickshaw and the Piranha Walker. It just looks so dang cute with those huge yellow Feet (kinda looks like the Walker borrowed a Pair of oversized Clogs) and you easily can imagine this Thing flopping around on your Desk and desperately trying not to look adorable. But wait, shouldn´t a Walker have working Feet and Legs to walk? It should,but instead it gets a bunch of angled Technic Elements quickly thrown together to look like Legs.The little Chap is pretty stiff down there. There is an easy fix for that:remove the angled Technic Pieces,get a Pair of Balljoints with Friction Snap Pieces (Part 6628) and a handful of various Mixel Joints. Decorate those Legs to your liking and enjoy a posable and walking Piranha Walker (yes,imagine that flop,flop,flop Sound from naked Feet wearing rubber Clogs) and there you are.... You can download the LDD File below https://www.mediafire.com/file/7pzkn1gh88kcx59/Lego Ninjago 70629 Walker Modification.lxf Have Fun and enjoy building :D
  7. n8udd

    [MOC][WIP] Post Office

    Hi, Long time reader, first time (proper) poster. I'm working on adding a post office into my modular street (I loath to call it a town, as it's not even close to some that I've seen on here!). I was originally building it up in LDD, but have since redesigned it using stud.io. It's a WIP at the minute, but I'm looking for a bit of feedback, as this is my first proper MOC. I'm planning on using 7731 in the driveway, and 60100 for the helipad that will be on the roof. Any constructive feedback would be great. https://flic.kr/s/aHskxeK1gH Link to Flickr album, as it won't let me upload images > 20kb!
  8. Hey eurobricks! I have my modifications to my slave one to show you guys. first added some more color. And I made the seat rotate with gravity(not my own) Very simple mod and I’ll share it! this is all the parts you will need(yes I realize that a brick didn’t want it’s pic taken!) 2: 1x2 half axle pin loose 6: 2x2 round brick with axle hole(color doesn’t matter) and 1: 7 stud long axle this how to build. stack the 6 2x2 rounds and insert the 7 axle then put it under the seat like so. then swap out the 2 blue 1x2 half axle pin with the tan ones. and place it back on! ( you will need to mess with the 1x2 liftarm connected to the 1x6 Technic brick to work, but it’s not too hard) Anyways what do you guys think? Thanks for looking!
  9. LEGODrongo01

    [MOC / MOD] Millennium falcon WIP

    Alright so I own the set 7965 millennium falcon, and I like it alot, although there is a huge amount of improvement needed to make it more movie accurate. When the new UCS millennium falcon was revealed, i was inspired and started work on my modifications. Inspired by this video This is basically the same design as the 7965 but with larger dimensions. I set out to do the same with my Falcon. As I was building, I realized that the set doesnt have a very good front mandible section, so I started redoing the front using ideas from the UCS design. Here is the WIP so far, would love to hear feedback on what should be changed or fixed. I will be posting updates on this thread. millennium falcon by Marcus Holtznagel, on Flickr millennium falcon cockpit 2 by Marcus Holtznagel, on Flickr millennium falcon mandible 2 by Marcus Holtznagel, on Flickr millennium falcon back overhead view' by Marcus Holtznagel, on Flickr millennium falcon mandible 1 by Marcus Holtznagel, on Flickr millennium falcon front thing by Marcus Holtznagel, on Flickr
  10. So when I heard that the LEGO Group is coming out with a new falcon, I was thinking that I would spend $600 max... So when i heard it was $800 I was like,NOPE! so I went to my friend who bought a couple 10179 back in the day, and asked him if he would sell me one. He sold it to me very cheap. so when I built it, I didn’t like it that much but it was ok... so I decided to mod it to look like the new one, but be cheaper. so enjoy my poor quality photos I took with a iPhone:) Top view. The new rounded turret. and of course, a interior. room #1. room #2 room #3 with swap able dish Room 4 with engineering room and kitchen. And that’s pretty much it! Hope you enjoyed, and feedback is appreciated.
  11. Paknaloid

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  12. 42064 Ocean Explorer is subject to a lot of complaints about the lack of functions. While I agree that the set is sorely lacking in functionality, I also find complaining too easy. The hard part is suggesting an alternative. So that's what I want to do: convert 42064 to a Technic set. Edit: for the finished model, see here: (end of edit) First, the plan. Let's ditch the heli and mini sub - these could have been €10 sets, and only eat up parts budget here. The helipad can go too. The superstructure can be reused as a module later. Let's remove the crane, the gray platform in the back, and generally everything else, keeping nothing but an empty hull. Now, part of the challenge of designing a set is staying in budget. As there's plenty of room, let's make it shorter. Ok, the functions. First, there are no propellors. Let's connect the front wheels to some propellors. This requires redesigning the steering module with the rudders. (As you see, I use color coding for functions in MLCAD.) The structure inside the bow that holds the curved panels is very voluminous and can be reworked provide a nice open space, that perfectly fits a V8 cylinder engine, also connected to the front wheels. So that's the basics. Now, what functions to add? Elsewhere I read about the lack of an A-frame gantry. So let's add that. It has two functions. Move crane with LAs, and a winch (not drawn). How will this be driven? Manual is nice, but why not try and fit in PF? The space above the engine is perfect to fit a battery box. The bridge will be right behind that. The gearbox to select the functions can go below the bridge. With this in place, there's only one thing from the set missing: lifeboats. The orange 1x3 beams from the set received some flak as well - these can't be serious attempts at lifeboats. So I built slightly bigger lifeboats, with the orange panels from the mini-vehicles. First, I wanted to put them on the superstructure, but after looking at some pictures of ships on the internet, I figured they could be at the sides of the hull too. There's room behind the superstructure. With a mini "crane" (just a 4x4 bent beam), the lifeboats could be deployed. This is the third motorized function. This means the space below the bridge is the only palce left to put the function-switcher gearbox. The only place for the PF motor I could find was between the white angular panels. A perfect spot, if you ask me :) The gearbox has four outputs, so one of them (drawn purple) is unused right now. Maybe it can operate a small ramp at the back, between the blue 3x6x3 panels. Of course, all this is merely some digital designing and virtual doodling. The next step is building this in real bricks, which will certainly pose problems with things not fitting or not working. So I will try to build it and make everything actually work. I'll keep you informed when I have notable progress :)
  13. I built this station with set the 2007 CITY set 7997 in mind. I got the original set in 2007, along with a double rail crossover for my Birthday that year. I wanted to make it a full building but didn't have the parts. By 2008, I had discovered Bricklink, but the station was in pieces by then and was not re-created until early 2012. The station was a stock set, while I searched for ideas. Eventually, I came across a build by a fellow Eurobricks user named Lazarus that incorporated a modular basis, a full building (street & track-sides) & a appealing design. I saved a picture of it and made my own design based on his. I included really neat features, (such as the arched lattice windows made with a fence) but I went too far and made it impossible to transport to train shows and LUG meetings. The platforms were very flimsy om the XL baseplates, and during the move to my families current house, it shattered into small chunks. So, I went back to the drawing board, scrapping everything but the building itself. Here is the end result, which is strangely near where I started with set 7997. It has one platform, plentiful outside seating on the platform, and is red instead of yellow. There are many changes from the set, (no stairs on the platform, for example.) but the heart and soul of that 2007 set is still there. The row of studs on both track and street sides should say the station name in printed 1 x 1 tiles. This sign currently says "IRONWOOD", as that's the name of my city layout. The model is now 8 studs deeper, allowing for more room for my hands when being worked on. Here we can see the street side of the station with it's new wheelchair access ramp. Here we can see the interior of the station, with blue ticket machines, seating, and snack bar on the first floor. The train tracking / switching controls are located on the second floor along with the employees - only coffee machine with paper cups.. This printed part here provides the computer display screen. Here you can see the modular breakdown of the model, which includes the following: -Station building (lower floor) -Station roof and Tower control room (upper floor) -Tower roof -left platform section -right platform section The LDD file is here, in case anyone wants to built their own version. (I will be building this version soon, most likely before Christmas.) Comments, Questions & Complaints welcome!
  14. Hello all, I present to you my newest creation : Uni-kitty's Enchanted Castle. Featuring an excellent fruit juice and salad/sandwich bar on the ground floor, with penguin slide and waterfall, pineapples and general craziness. The castle was designed by Uni-kitty one day when he smoked too much of a special plant. He's growing this plan on top of one of his castle turrets. To be a bit more serious, I've combined two of Cloud cuckoos palace, together with the Friends fruit juice bar and also several friends animal packs. What do you think? PS - "too many colours' nu uh it's meant to be crazy :)
  15. PriorMarcus

    Advanced build from 60154 - Bus

    So... I finished my modification of the bus from 60154. I'm really happy with it. It's based off of an Optare Versa which is a really common type of bus in the north of England. It's 8-studs wide which is a little bigger than I wanted it to be, but given the parts usage was unavoidable. The entire front is built upside down and held in with friction, but seeing as this is a static display model I'm okay with that. I tried a few different ways to change the direction of the studs and connect it but none of them worked out with the space and alignment that I have. It's got a full, though simplistic, interior. The original set basically had nothing inside of it, so this is a huge step up in my mind. It seats 11 mini-figs and one driver. Would love some thoughts and any suggestions for improvements that people might have.
  16. Hi! Since this is my first post on Eurobricks a small introduction would be desirable. As a huge Star Wars collector I have followed the posts on this forum for about 6 months now. I recently decided I wanted to fix all my vehicles to minfigure scale (hard to determine). There were a lot of great designs of certain starfighters and walkers out there already so I decided to take those as a starting point. Mentioning Psiaki's X-Wing, Raskolnikov his AT-AT and Larry Lars' Snowspeeder! The new Millenium Falcon uses lots of olive green, dark tan and dark red to make it appear battle-worn and rusty. It inspired me to make all my models more ''universe accurate''. Anyway, I started off with the Snowspeeders I had built already and just went ahead and tweaked / replaced parts to my taste. You can expect every major vehicle from the Original Trilogy (including Rogue One) to be featured here in the next few months. Shall I update this topic or create individual topics for each of those? I was thinking about starting a ''Complete Minifigure Scale Guide for Star Wars'' to bundle all of those designs, since I found lots of posts mentioning a few official LEGO sets that are minifigure scale but none of them listed all of the amazing minifigure scale models designed by the community. Sorry for the long introduction, I had to go in big! Enjoy and thanks for your input!
  17. DrMuttonchops

    [MOD] 9500 Sith Fury

    Hey guys! I posted this a week or two ago over at the Star Wars Lego subreddit, and figured I'd post it here for my first posted topic! I decided to modify my Sith Fury, and I found @billyamy's post before photobucket held it for ransom and stole a bunch from it took inspiration from it. Let me know what you think, criticism is always welcome! I'm pretty freshly out of my dark ages, so there are a lot of parts and building techniques that are still new to me. Not seen is a bunch of structural changes I did to the interior, filling holes and generally reinforcing the model. The pictures aren't amazing, but I hope they're okay! The first mod I did was to fill in the interior of the wings with a plate and some light greebles. Seeing inside of the wings really bugged me in the stock model, I wish Lego had done something to fill it in. Next was to replace the flick-fire missiles with black telescope parts on a SNOT bracket, with a TIE wing circle tile for detail. I don't really like flick-fires, and I don't need the play feature, so out they go. I also switched the old cockpit with one of the new TIE cockpits. Not exactly canon, but I like it better! I also changed the top, but there'll be more photos of it later. Here's a view of the ship from the front. You can see the (slightly out of focus) black slopes covering trans-red plates on the tips of the wings, which I added for fun, but later found out that the in-universe ship has something similar! Here's that top view I was talking about. I'm not super thrilled about the tiles and slopes around the cockpit, but it's what I settled on. Ideas are appreciated! You can also see that I've replaced the click hinge portions over the cockpit and troop area, I don't really need to get into those areas and I like them better covered with plates and greebling. The former troop area is now a reactor area, so I added vents and an engine block above that area. However, I feel like there's too much black. Next is a cockpit interior shot! I've added some joysticks and some printed panels, and you can see at the top is a mudguard piece. I copied this from @Bricks Feeder's amazing TIE Advanced Prototype post, where he used it right on top of his TIE windshield. I have some issues with the offset of my windshield here, since I can't make it sit in deep enough... If you guys have ideas on how to fix this, I'm all ears. Anyway, the mudguard lets it sit slightly more evenly on the part where it touches the ship. Next is the back, where I took a lot of direction from @billyamy again. I realize it doesn't look nearly as nice as theirs, nor as nice with the wings folded out, but it lets in more light. I added octagon modified plates with clip plates around the engines to give more detail to the nacelles, and some slopes, vents, and assorted greebles around the engines as well. Here's a not-so-great shot of the technic mechanism that @billyamy used in their post to open up the back of the ship. I think it's brilliant and blends in much better with the ship Instead of troops, you get this! It's a smashed-together engine/reactor thing. I looked around and didn't find many ideas, so I cobbled it together. What dyou guys think? It's a mess of trans red studs, some curved slopes, some vent pieces, and some gumption. That's it for my first topic! I hope you guys like it, let me know if there are more photos that you want.
  18. Hello everybody! A long time ago I got my 41999 and decided to turn the hull back to the car that it was initially - a classic American muscle car. Initially it was just the same car with a lower chassis, but I preferred to make it more authentic and more detailed MOD (and a bit MOC  ) saving as much as possible original solutions and parts. There were a lot of speculations of the exact model (41999-question), but I like Dodge Charger R/T 2nd generation ('68-70), so it's the final target and magic has been started... First of all, I started with modifications of 41999 Crawler. It's a great model and I was just happy to see how Egor turned the car shapes into the curved panels, but Boss Crawler was too high, so lowered the chassis by 4 studs (removing the bottom section with Servo and two 5x7 frames), added a front axle with an independent suspension and a rear live axle. Both of them uses a shorter shock absorbers, meanwhile the front axles has a torsion suspension in the real live. I've made a draft of it and will add to the model some later... So, the result is following: v1. The chassis. Muscle Car 41999 MOC v1 Chassis.lxf v1. A road version. Muscle Car 41999 MOC v1 Road.lxf I's a default hull with some minor visual modifications, mounted on a lower chassis. However it's still too high, in my opinion. v1. An off-road version. Muscle Car 41999 MOC v1 Offroad.lxf I liked @efferman's Station Wagon and @NOS_Dylan's modification, that better meets a lower chassis. v2. A major modification. And finally the better version that I've made so far: even more lower than version 1, wider by 2L and now has a Big Block - fake V8 engine. To be continued...
  19. Ever since I got the HE I started considering doubling up as temptingly shown on the back of the box. The train just doesn't look quite right running with an open passenger carriage back end. As my train room (or as my girlfriend prefers; our 'study') is pretty small I was worried about it being rather long though, and spending it's entire time turning corners in a not very 'express' fashion. However, when I saw that people were charging almost 70GBP on ebay for just the power car, I decided it would be far more cost effective to buy a second set and perhaps sell off the middle two passenger carriages- 4 was just too long and I didn't like the non-Jacob's join in the middle. But 2 cars looked equally silly so I set out for 3. First step was to modify the centre car undercarriage to stretch the distance between two Jacob's bogies: However something still didn't seem right! The doors- the middle car and hence the train was not symmetrical. But now having two full sticker sets and one donor car I could remedy that: For this I had to dig in the spares box. To get the windows in I had to borrow 2x technic 1x1 brick with hole to replace the 1x1 with headlight holder on side so that the snot would not obstuct the doors at one end. Then I had to borrow some black 6xn plates to make the removable roof segment (the originals were too long): I was pretty happy with the result overall, long enough for the feel of a sleek express, short enough to fit in my house, and even with a single PF motor, still fast enough to scare the cat! Comments? Suggestions? Anyone else doubled up their HE? A quick search of the forums suggests from your signature blocks and discussions of doubling the no of motors suggests yes but I found no pics or descriptions.
  20. I tried to recreate the bus from 10259 and then thought it would be neat to also have a different livery, somewhat more like the English busses. And here is the render of the 'original' version. And here they are together. The drivers seem to have a casual chat about the weather road conditions or some other driver related thing :). Kudos to msx80 for his render tool! Works perfect on macOS Sierra, I used it to render the images. In here I have made some comments on what parts are different from 10259. I needed to guess for some parts, but I came quite close I think.
  21. This started out as a 9493 that I picked up second hand, but complete. I was surprised how crude it looked after more recent sets, so I began tweaking it here and there, and then it just sort of got out of hand, and I don't think there are two bricks of the original set still in their original configuration! I'm not a quick MOCer by any standards, I tend to come back to things and tweak a bit, rummage through the spares, get inspired by others builds etc. There are plenty of things I could have done for greater accuracy, but I wanted it to be a tough build, and whilst there are techniques that would allow the shaping to be more screen accurate, they tend to be quite fragile, which is a compromise I was unwilling to make. Anyways, on with the pics The wings open and close in much the same way as in the originally set, though much of the mechanism has been messed about with and changed. The knob for opening has been relocated to the rear, and the rubber bands have been made a little more discrete, though I think if any further development on this happens, i may ditch it and revert to the wing mechanism used by many other x-wing MOCs. Tried to get the shaping on the underside as close as possible without it being too fragile, I think the shape is ok, but the slope section could do with being a little more secure. It doesn't fall off, but it's only connected at the rear. The gap in the underside is to accept the stand which is designed to hold the ship at an angle so it looks a little more dynamic. So yeah, it's not finished, I keep doing things to it when I find different or better solutions to things. I feel the rear of the fuselage might be a stud too long, so that's something I might look into. The greebling could be more accurate, but that's not a major worry. I realise the shaping is a little more rounded than some, but it's also a little less "studdy" too. I'd like to incorporate some landing gear but at this point I wanted to make sure it looked right, and the stand makes gear less vital for display. Overall I'm quite happy with it, but I'm also open for suggestions on improvements.
  22. This gunship is owned by Snake, former member of the Black Hole Gang. The ship is named the Atlantis II and is used by Snake as his personal transport in his new line of work. Snake became a member of the resistance after the demise of the Black Hole Gang and the destruction of his species home planet by the Space Police IV forces into a radioactive wasteland.\ In reality, the model the ship is a heavily modified Bounty Hunter Assault Gunship (set number 7930.) This ship features six guns, a ton of cargo space and rotating engine for flight or landing modes. The cockpit is also accessible via a roof hatch. The ship in flight mode, with the engine pods rotated 90 degrees. The rear of the ship, with the cargo area access hatch. The opening cockpit features a seat for the pilot figure. Two of this part go on either side of the cockpit where the 2 x 2 tiles in yellow are. The sides of the ship open up for easier access to the inside. The pilot of the ship, Snake. Not much is known about him, except he was a member of the Black Hole Gang and his home-world no longer is safe to travel to. The is available to download here. I'm thinking about buying this at the same time as my futuristic house I uploaded, as the same Brick Link seller has most of the parts I don't already have in real life. As usual Comments, Questions, & Complaints are always welcome!
  23. Mendicant

    (MOD) 75155 U-Wing

    Excited to share my first mod on a set; the U-Wing! It's small compared to other efforts, but I'm just getting started. I'll also have a video if I'm allowed to share that. Anyway, I've added a second pilot seat, removed unnecessary technic to allow more space in the transport, and extended the wings from 40 studs long to 44 studs long. Then additional greebling, replaced stud shooters, and changed the rear top behind the cockpit to remove the pop open feature and add detail. I would love to hear thoughts and feedback! Thanks! Removed the cockpit pop open play feature to add detail, greebling and accuracy. Since I wasn't changing the base hull of the ship, I took inspiration from the Republic Gunship to add a second pilot seat. Another view of the two pilots. The additional pilot now "floats" in the lower window. A very simple dark gray plank with a slope piece for flare allows a second pilot without altering the width of the set. Underside view of the transport window showing additional plank for second pilot. Larger view of underside. The transport with the second pilot fitted on; stud shooters have been removing, now acting as weapon racks, and technic poles have been removed to free up some space. After removing the technic bar a simple detail piece from the Millennium Falcon was placed in the center. Closer view of the pilot The original printed tile was placed on a flat piece to free up space, and two additional yokes were added. An upright view of the yokes. ___________________________________ May the Force be with you!
  24. Hello everybody and let me present my version of a modified 42005 Monster Truck. It was my second set after my "dark age", that I've bought many years ago, after 42029 as supplementary set with a lot of useful pieces and planned to use for a live axle suspension and some other features for 42029 model. However, I liked the set as a simple and functional model and re-assembled it several times. Here is the model and later I'll provide the all details: A month ago, when I tired of infinite attempts to turn 41999 into a Muscle Car (the chassis isn't rigid enough, but I already did a great progress and hopefully will share it once) I returned to this model and set the task to motorize it adding 4WD, but keeping 4 wheels steering and current suspension (keep the original construction as possible as I can). First, I've analyzed the all existing attempts that I could find over EB, Rebrickable and YouTube and it happens that there were several MODs by different authors: First of all, it's @Splat’s MOD with all steered and driven axles (see topic here). I see no reason to duplicate its description, so let me just note that he saved the necessary features with adding Servo + L-Motor mounted under the hood and trunk. The chassis configuration is 4x4/4 or 4WD-4WS. It’s the best motorized model, I think, because of amazing simplicity and performance, but unfortunately it has a kind of “articulated” steering that isn't real, so was trying to made a "real" 4WD-4WS version, using this model as reference. Another one is Jan Dvorak’s (is he on EB?) MOD with all original features supplemented by on-axle L-Motor that drives the rear wheels and Servo for the 4WS. He added an additional 5X7 frame with differential that provided a necessary rigidness. The chassis configuration is 4x2/4 or RWD-4WS. Personally I don't like such a long axle sub-frame. However I've found a good idea of vertical gears inside the central shaft. The third one is @codefox421's MOD, inspired by Splat’s version, with the original front axle and non-steered custom rear axle with on-axle L-Motor. His custom rear axle, based on two portal hubs, is a quite compact and simple, but has no steering. The chassis configuration is 4x2/2 or RWD-FWS. It looks trial-ready with the portal hubs, but it's nearly impossible to add the steering here, so I got nothing from this model. An unusual @Tommy Styrvoky's MOD with an interesting feature: he modified the front axle, not the rear one, by adding a solid drivetrain with worm gear and on-axle M-Motor, so result is a front-wheels driven Monster Truck with oversized fake engine. The chassis configuration is 4x2/4 or FWD-4WS. Very aggressive! WRRRRR Daniel Wirasantosa’s (is he on EB?) MOD that differs from the previous ones by using of chassis-mounted L-Motor that drives the rear axle (that has a bit low ground clearance due to the 5x7 frame) and, moreover, he used a custom steering shaft that comes directly to the steering rack. The chassis configuration is 4x2/2 or RWD-FWS. Starting this version, I got a more or less defined plan: 4WD with off-axle (chassis-mounted) L-Motor that drives the both axles through the existing “drivetrain” (former steering shaft) and the off-axle Servo that steers the both axles through the custom steering shaft above the driveshaft. There were two more versions: Michael M’s stretched one and LEGOTechnic360’s solid-chassis version with no suspension, but they didn't help me with any new ideas. Nothing personal, guys, if you're reading it, I just had a full and consistent vision of my further MOD: Hull - the original with no changes. Axles geometry - original. I tried to save the all things like the wheels location, suspension mounting points, ground clearance, steering angles (that are even bigger a bit now)… And I still can't believe that made it, after a thousand tries! Suspension - original, with no changes. However I put the hard shock absorbers in the rear end, as the default ones were too weak to keep the BuWizz battery. Wheels - original. I decided to keep the original wheels and tires with no giant crawler ones or even Claas, that are too big even for a Monster Truck. Frame - mostly original, but possibly modified since it will have an L-Motor and Servo mounted above the axles (right under the cargo platform and hood). Drivetrain - it must be the ex-steering shaft that comes through the cardans inside the "big" ball joints to the both axles, connected to the L-Motor via the set of normal and clutch gears. Steering - for the all wheels, like in the original model, but the steering shaft comes above the drive shaft, in parallel with it and can slide a bit while the suspension moves. Enough the words...The most interesting part starts here. Following my plan, the bigger challenge was to modify the original axles - I tried several options, even trial-like with solid axles, but 4WS provides an amazing maneuverability due to big steering angles, so axle diffs are likely vital for such model (solid axles were making a permanent clicking noise in the transmission even with motor stalling sometimes) and I decided to make a fast Monster truck, not a slow crawler with a high torque. The drive train. There you can see how I did it: L-Motor rotates a set of 8T and 16T normal and clutch (required for the steering shaft) gears and then the main horizontal shaft, that were used for steering in the original model. After that the shaft rotates the 12T double bevel gears (ex-pinon gears from the original model), than 20T gears below, single-bevel 20T and the differentials. As result, the gearing ratio is 1:1.667 X 1:1.4 = 1.2334, and provides about ~100 RPM with 15.12 N.cm torque. The wheels connected by a wheel hubs, since I wasn't able to use the universal and CV joints with affordable steering angles, wheels position (I kept exactly the same position as in 42005) and rigidness. The steering. Here you can see the servo (mounted upside down in order to provide more space for the battery block above, steering shaft that goes above the driveshaft, 12T gears (pinions) and 13L racks joined to the wheel hubs. In order to allow the suspension travel, the gears has 1/2L offset from the racks and slides together with the shafts along the mounting points when the suspension compresses. It's a fully legal, but still allowed in LDD and works like a charm! The only mistake that the hubs must be from Claas, but they aren't presented in LDD unfortunately: Just to explain why I used the clutch gears (but with no gearbox actually, ha-ha ), the drive and steering systems intersects so hard, so followed TLG way and used the same solution that they did in the official models (42029, for example) - passed the one through the other. Green is a drive subsystem, blue - steering. The Axles. Here you can see how the steering shaft slides by 0.5L (notice the gap between the 12T black gear and LBG liftarm) - it provides about 1L suspension travel for the both axles. Other images, the story of a modified hull (by Phil), LDD file and instruction in PDF are coming soon...
  25. Hello, I modded the Lego Technic 42041 Race truck. Here are the modifications : Full black color with grey pin's New exhaust Trucks wheels (2 in the front and 4 in the back with a modify rear axle) French flag on the front intercooler Yellow and red colore on the back intercooler (in reference to the Wroclaw's speedway club) Differents curved 3x11 panels on side One stud lowered trailer attached Some pic's