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Found 78 results

  1. As Salida Este continues to grow, the Eslandolan colonists recognize that the success of this settlement is due in large part to the combined efforts of the Halosians and the native islanders. The MCTC has strived to make sure they work with the natives to benefit all. As the MCTC has developed the island’s resources, using the island’s indigo plants to create dyes used in manufacturing textiles, native customs have been respected and the islanders, who were quick to pick up the mercantile ways of the newcomers, have acclimated themselves to Eslandian society and find themselves in roles throughout the booming economy. To show their respect for the native inhabitants of Ferro Azure, the MCTC has commissioned a statue of Sallah, a revered native leader from a century ago, and placed it atop a fountain. The fountain is located at something of a crossroads, a plaza shaded by trees, and people from all walks of life in Salida Este walk by it every day, whether for business or pleasure. Watching the people who pass by, one can see people from all parts of society in Salida Este. Here a couple of merchants—one native, one Eslandian—discuss a potential deal. An Eslandolan soldier in typical local attire slowly passes by atop his horse. An older native couple, both involved in management of the local textile factory, are out for a walk… …while a young native girl and Eslandolan boy share a special moment. A local artisan uses the fountain to explain to his son how a water pump works… …while his cat eyes a possible feast. Here’s another look at the full build: To be licensed as an art & culture property in Salida Este. I got the idea for this fountain a couple of months ago when I stumbled across the blue animal horns on bricklink, and I knew exactly how I wanted to use them. Sallah was originally going to be a merrynight figure, but I didn't get the build done in time for that storyline. All C&C welcome.
  2. Naval cadets get more than classroom training. The boat house shelters several small craft that the cadets use for training purposes. Here a couple of cadets bring one of the boats out into the harbor. Teams of cadets compete against each other as they learn to maneuver their craft. The instructors fear they have much to teach the cadets. Once the cadets have mastered the small boats, they can graduate to slightly larger craft that require more skill. Some more views of the build: For the rest of Eslandola's Royal Naval Academy, Part I: Main Campus is here and Part II: Wading Pool is here. All C&C welcome.
  3. A wading pool is the perfect place to practice navy techniques and stage mock battles with miniature ships! Any self respecting Naval Academy needs one. I enjoyed working with the colonial style for this build. Mostly I tried to imitate the great look Capt Wolf achieved for the main campus. Originally I planed on pyramid shaped roofs for the three towers, but since I don't have many dark red slopes and was working with sideways bricks instead, that proved much too complicated! Instead I settled on some castle crenelations, and that way I was able to get some cannon in there! Higher grade clases get down into the water and maneuver the ships so younger cadets can learn! Better stand at attention or Captain Argentum will rap you over the head with his sword handle! (This was back in his glory days.) I enjoyed designing these windows especially. You'll probably see the same basic thing again sometime! Micro ships were the reason I jumped at this scene. I don't think I'd ever built one in dark orange before but the color seemed to work well! Those new 1x1 plates with a bar--you know, that thingy up toward the front--took my typical micro ship design up a notch. Of course I had to do some bigger ships too. And a smaller one... a bit top heavy this... Originally I planed to go for a two story building, but small as this is, it pretty well emptied my white bucket! Here's a shot without the uniformed soldiers (well, except for the guards). I don't know why (it doesn't make mathematical sense) but for some reason there wasn't enough space for one last row of trans-light-blue lengthwise (tried forcing it in a couple times and sent whole rows of tiles flying around my room ). So that gave some wiggle room which I used to curve the lines a little - I think it subtly helped the pool look! Great to have a build this size for BoBS again! I really enjoyed building the pool, the windows were fun too, especially the small ones with quarter tiles (they're attached of course! otherwise they would have been quite a pain!). I did some stuff behind them, like a student walking inside, blackboard and stuff, but sadly it all went to waste in the pictures. Oh well, at least I know it's there. If you'd like to see a few WIP shots of this build, I did a post on my blog. Thanks for checking this build out, hope you enjoyed it and be sure to check out @Capt Wolf's additions to the Royal Naval Academy - Part 1, The Main Campus and Part III. The Boathouse. Oh, and in case you were wondering where I got the bright green uniforms...
  4. In light of the recent news of Eslandola’s disastrous encounter with the Sea Rats (see the latest issue of the KPA ), the timing couldn’t be better for Eslandola’s Continental Council to announce the opening of a Royal Naval Academy on Salida Este. The building shown here contains both administrative offices and classrooms. High-ranking officials are on hand to tour the campus. Eslandola’s colors fly from the mast in the center of the quad. In addition to classroom studies, new cadets engage in physical training. Rear admiral Guzman inspects one of the cannons on display, longing for the smell of gunpowder mixed with sea air... A view from above: Part II: Wading pool Part III: Boat house All C&C welcome.
  5. Settlement Name: Chiquita Ownership: MCTC Location: New Haven Sea, Island #1 Mayor: TBD Size: Hamlet Who can own property in Chiquita: Anyone, from any faction. Who can freebuild in Chiquita: Anyone, from any faction. Fortifications: none. Troops: As of Nov. 5, 619, one company (30 men) of MCTC troops. Please post a link to any free-builds that take place in Chiquita in this thread. Island map:
  6. While one half of Eslandola's New Haven Sea expedition was establishing a base on Maldria, the other half of the expedition has returned to island #1 to establish a trading post. The trading post is the first property in the new settlement of Chiquita. It will serve as a focal point for harvesting bananas and breadfruit, and for continuing to develop the friendly relationship with the island's blind, tree-dwelling natives. Wait, what was that? Did you see something? Never mind. There's nothing here. The settlers might need some time to adjust to how the natives get around. ----- This MOC first appeared in my AMRCA thread, but I re-posted it here for licensing purposes, and it also allowed me to include more pictures. All C&C welcome.
  7. Word skittered through Fuerte Unido that an adventure opportunity was on hand. Willem Guilder, director of the Merchants Colonial Trading Company, had been meeting with two ship captains that had reportedly returned from the New Haven Sea. Now the call had gone out for volunteers to join the MCTC militia as an expedition was forming. Militias tend to get a bad reputation for being of lesser quality than faction troops. As fighting men, the Eslandian militias can stand with anyone. But, if you're looking for rows of men in gleaming green uniforms marching in unison through the town square, then you've come to the wrong place. The men that assembled on the quay, ready to embark on adventure, were an unorganized assortment. Some were experienced veterans, others were new recruits; some wore helmets, others wore hats; some had full gear, some had barely a musket; some focused on the task at hand, while others were more concerned with the lovely ladies of Fuerte Unido. Sergeant de la Rosa was amazed that one of his new recruits didn't fall backwards into the bay! But he finally got their attention and somewhat organized. He would have his work cut out for him. when they reached their destination. A couple more views of the scene: -------------- OOC: A small (and quick) build for the purpose of raising a company of troops in Fuerte Unido, destined for a new settlement in the New Haven Sea. All C&C welcome.
  8. The people of northern Halos are accustomed to seeing windmills of various types across the continent and in their island colonies. But many have not seen the type built by the natives of Ferro Azure. Instead of the familiar blades spinning on a horizontal axis, which use gears to transfer the rotational power to a vertical shaft, the windmills built by these island people use paddles to catch the wind attached directly to the vertical shaft. Walls around the paddles help channel the wind so that it only hits on one side of the axis. Otherwise, they would work against themselves and would not spin. The mill seen here, near Eslandola's colonial settlement of Salida Este, shows wear from years of use. The bright yellow paint is worn away in places, and some of the indigo plants that grow naturally on the island can be seen around the paths. Here the miller's wife greets one of her friends, whose son carries a basket of grain on his head. The miller will grind flour for many families, and store the final product in barrels and sacks under the steps on the side of the mill. Here one his helpers is storing a new barrel. A customer has come to pick up his sack of flour. He looks upset, but it is only because his son did not come to help him retrieve it. Some more pics of the build: To be licensed as a medium factory. --- I had been looking for a different kind of windmill to build and discovered this design. My build would have been better if the paddles were more delicate, made of reeds or such instead of planks, but I'm still happy with how it came out. All C&C welcome.
  9. Some of the natives of Ferro Azure have developed a very entrepreneurial spirit, in keeping with their Eslandolan friends. Here in the New Town sector of Salida Este is a boardinghouse owned and operated by a native family. Hasan is the family patriarch. He spends much of his day sitting on his bench, greeting passersby and providing a low-key pitch for his boardinghouse. His daughter Natalena makes sure everything is in order in the boardinghouse, including cleaning of common areas and cooking meals. Here she has taken a break from her chores to say hello to a passing town guardsman. We also see one of the boarders heading out for the day. Hasan’s son, Budi, is helping his sister with the garden, and is picking vegetables for dinner. Hasan hopes his son will find a paying job with the Eslandolans to provide more income for the family. Here’s another look at the boardinghouse. To be licensed as a medium artisan. All C&C welcome.
  10. Wild Creek is a small river a little outside Salida Este. Its rather turbulent waters and at some parts rather flat and wide banks make for a fertile land around it. Most of that land is not used by large agricultural enterprises, like for example Fontonajo's Cotton Island, but by small individual farmers who plant maize here, carrots over there, oats on the left side and cabbage on the right side. Most of this farmland originates from the early settlement phase, where pioneers were attracted to the island, built a small hut, and while the men were trying to change the world, the women planted the fields. However while Salida Este has become a vivid town and center of commerce, the farmland was all that lasted from the pioneers' work. I played around a bit with editing and like the result. Here is a picture of the MOC in its full 32x32 fooprint without rain and clouds. I will license it as a small plantation in Salida Este. Thanks a lot to @Capt Wolf and @Kai NRG for your feedback regarding my WIPs - which helped a lot to fix all the small issues the early versions had. It is a pleasure to collaborate with you!
  11. The architecture of Salida Este's New Town turned out to be quite different from the rest of the Eslandolan Colonies. In general, the people on Ferro Azure preferred to deviate. And deviation may either make you seem weird, or will make you set trends. The innovative headwear, especially turbans, will most likely soon make its way to the other islands. At least that is what the hatmakers of Salida Este hope for. The dreamy and picturesque appearance of the town has attracted some artists as well. Like Maejo Degunado and his wife, who have spent their fortune on their small house, where the dome roof does not only serve as decoration, but also as their bedroom.
  12. Not all the development in Salida Este is happening in "New Town" -- the increased activity is having an effect all over town. Outside the new city gate, Suharto, a native craftsman, has set up shop. Soldiers stationed on Ferro Azure for the past couple of years have discovered the skills of some of the locals smiths. Suharto has had a steady flow of Eslandolan soldiers to his smithy seeking his sword-making skills. Now Suharto has set up shop near the new city gate to be closer to his customers. Here we see another happy customer admiring his new sword. Suharto's pet, Tiger, also appears to be admiring his handiwork (or maybe he's just dreaming of what he'd do if he were a "big" cat ). --- A small artisan for Salida Este. All C&C welcome.
  13. The flourishing "New Town" of Salida Este on Ferro Azure has become a frequented place. Merchants from far away meet local tradesmen and the island's natives. A central place for the exchange of goods is the City Gate. The dome towers can be seen from far away, shining bright in sunlight. And while the City Wall would surely not be able to fend off siegeweapons, it is more than sufficient to keep those lousy pirates or wild animals out of town. At the small well locals meet to exchange the latest news. Mostly about trading opportunities, but also just random rumours about the chieftains daughter or the harbourmaster's gout. The "Gate Guards", recognisable by their yellow capes and the fancydecorative feathers, collect the entrance tolls. The capeless "Trade Sherrifs" with their simplistic red plumelets, paid by MCTC, ensure safe and lawful trade in Salida Este. The natives often bring their harvest to exchange it for other goods in town - and while their ox-drawn carts do not live up to modern standards, they do what they are supposed to do. And being Eslandolans, it is no surprise to see the first merchants sell their acquired goods right there at the gate. Welcome to Salida Este, one of the most flourishing Eslandolan Towns in the New World.
  14. Although many think of Salida Este as a frontier town, expanding MCTC commerce has begun to convert the tiny settlement into a wealthy metropolis. Middle-class Eslandians, staking their savings on one bold venture, have moved in and are establishing not only a center of business, but a city with a culture all its own. The Hillier family, just recently arrived in Salida Este, are happy to move into their new house in time for the holidays. A reckless sea captain turned sensible merchant with a handy ability to do almost any work, Mr. Hillier is confident of his ability to succeed in this new world. Mr. Hillier Sr. goes where his son goes, happy anywhere he can bring his library. Miss Hillier's correspondence was well known for the beauty of its calligraphy and the vacuity of its content in the old world, and Salida Este correspondents are finding her no less devoid of solecisms and originality. Long time butler, man servant, and jack-of-all-trades to the family, Aryan finds that the toughest part of the rough new life falls on him. Mrs. Hillier may have been second rank (possibly third or fourth) back in Eslandola, but here in the colonies, she has a reputation to maintain and maintain it she will, with the aid of Pussy-dinkum. Cutler Hillier - or buddy as he is better known - is one of the most accomplished jokers this side of Gotham. Watch yourself and your possessions carefully if he's within three miles! This is my first build for the "new" Salida Este - hope you enjoy it! I had a great time trying out some new color combinations. Putting my new stash of cool green to use was an amazing feeling. C&C welcome!
  15. The MCTC settlement of Salida Este on the island of Ferro Azure had grown at a leisurely pace over its first couple of years. Now the time had come for the Merchants Colonial Trading Company to develop their underutilized gem of the Azure Sea. The "old town" of Salida Este was a hodge-podge of rustic, individualistic properties, but the MCTC wanted to build a focal point for the settlement, a "new town" sector that could serve as a hub for growth into the future, both on the island and beyond to the islands to the east. The first step was to build a colonial headquarters. Amazingly, in spite of the growth of other MCTC settlements in the islands such as Bardo and especially Weelond, the MCTC's only HQ was still in the Old World. The next step was to take advantage of what development had already occurred on Ferro Azure. There was already a large cotton plantation, and a large dye factory had been built to process the indigo that grows naturally on the island. These resources were perfect for one of the economic strengths of the MCTC: textiles. And so this led to the construction of a large textile factory in Salida Este's "new town" sector. As you can see, Eslandians and indigenous people work together in various roles in the factory. Here are workers unloading cotton bales as a floor manager looks on: Other supplies are unloaded as well, but the shift foreman appears to be upset about something again! The factory machinery is powered by a waterwheel: The "undershot" style does not produce as much power as an overshot wheel (where the water pours over the top of the wheel), but it still produces enough power for the factory. The cotton is spun into spools of thread: After the thread is dyed, the looms weave it into cloth: Here a young local woman waits for her boyfriend's shift to end. A few more pics: Thanks for looking. All C&C welcome.
  16. In Salida Este New Town, MCTC has established a Colonial Headquarter - a center of commercial activities, political influence and also just for the mere administrative aspects of being the one of the richest Trading Companies in the New World. The scene shows two native women of Ferro Azure carrying some of their goods in barrels, three members of the dragonguard of Salida Este, a rich gentleman going to enter the MCTC building, and one of the scribes taking a break on the balcony.
  17. The latest addition to the MCTC merchant fleet: the carrack Eslandita. Here's a quick look around her. The characteristic high forecastle and bowsprit: The crewmen handling this cargo are glad to be out in the open, away from the low clearance below decks: Sailors scale the rigging of the mainmast: The carrack has a tall superstructure fore and aft: A bird's eye view: From the stern quarter: Additional images: Similar to my Hidalga, but with a black-on-brown hull and more of those shield-like teeth pieces. I also approached construction of the bow a bit differently, and went with a more decorative approach for the stern windows. All C&C welcome.
  18. Somehow, Eslandola's Willem Guilder had still not departed King's Harbour after travelling there for the Great Ball, and was becoming quite adept at conducting business while travelling. Last month he spent much time with his predecessor as Admius Legistrad of the Colonial Council, Román Fontonajo. Today finds Guilder sending off another set of dispatches. "See to it that this gets to the master of our shipyard. The MCTC is commissioning a sistership of the Piece of Eight," Guilder told his courier. "Yessir," the courier replied. "And might I say, sir, the Piece of Eight was a fine ship. One of the fastest on the seas. A sistership to her will be a fine addition to the MCTC fleet." "My thoughts exactly, Eduard. Now, off with you!" And the courier hurried away, dispatch in hand. --- Just a little build for the sistershipping requirement, and a chance to use my copy of the hall for the Great Ball that I never used at the time.
  19. "How's the work going on that old galleon? Have 'er ready yet?" "See for yourself. She's out of dry dock, just loading equipment and getting her ready to sail." "Why are they bringing her back into service anyway?" "Ah, the MCTC lost the Prince Fernando two months ago. You know, when we had all those bad storms. This ol' mistress of the sea is from the same class, so they're refitting her to replace it." ------ Just a small build to sistership the Prince Fernando.
  20. Capt Wolf

    Paperwork foul up

    Willem Guilder couldn't believe it. More paperwork! He thought he had everything sorted out for the MCTC's additional ships and for his own accounts. "Get van der Meede to meet me at the warehouse. And bring the paperwork!" yelled Guilder to an assistant. "That warehouse manager has mucked things up!" Guilder grabbed his walking stick and hurried down to the warehouse district. "Gov'ner, back so soon?" said the warehouse manager. "You wuz just down here the other day. I got the warehouse prepped just the way you wanted." "Don't 'Guv'ner' me. The paperwork you sent has all the cargo assignments in my name! The dock master can't tell what are MCTC cargoes and what are mine." Just then Aaron van der Meede arrived with paperwork from the dock master, desperately trying to get things in order as Guilder continued. "Look, there are different forms for the cargoes from MCTC ships." Guilder motioned to van der Meede without looking at him. "And use these other forms for shipments from my personal ships." Aaron continued to struggle to organize the papers. "What could be easier. Now get it straight!" And with that Guilder hobbled back to his office, leaving van der Meede and the warehouse manager to sort out what was what between Guilder's personal account and the MCTC accounts. --- This corrects my error of using only one build to illustrate both my purchase of extra ship levels and the MCTC purchase of ship levels. Now there are two builds.
  21. The warehouse manager was surprised to see Gov. Willem Guilder, director of the Merchants Colonial Trading Company, walk in in the middle of the afternoon. "G'day, gov'nor. What brings you down dockside?" The warehouse manager's accent sounded out of place to Guider, but he ignored it and pressed on with his business. "I'm here to make sure we have proper warehouse space allocated for the coming trade season. The winds are fair at this time, and our trade ships will be busy." Guilder looked around the warehouse and motioned with his walking stick. "That space over there will be needed. We've added ships to our roster. And make sure the outgoing cargoes are logged properly..." The warehouse manager tried to keep track of everything Guilder said, but frankly he was just glad he hadn't been napping when the governor walked in. "And make sure you keep the schedules updated properly. The Lady of Madrice is back in service; I don't want her overlooked..." The Lady of Madrice? Didn't that ship sink? thought the manager. Then again, the ol' Wench seemed to have nine lives. "OK, do you have all that?" The warehouse manager shook his head. "Yessir, gov'ner!" "Very well, get to it" said Guilder as he turned to leave. The manager scratched his head. Now what was he saying about that space over there? ... --- Just a little build for the MCTC and Guilder to purchase some extra ship levels.
  22. Hojaroja, Otoño, the Prio Seas, March 617 HojarojaEp1_1 by Phadeout, on Flickr Alejandro felt the rowboat jar against the sands and come to a halt. He could see the Eslandian soldiers waiting on the beach, the commanding officer looking put out but well-presented and his men equally well turned out and alert. With Nacho he disembarked and walked through the sands towards them, seeing the letter in the officer’s hand and knowing that the orders had arrived before him. The officer would be unsettled, knowing that a civilian had effectively taken over the operations on Otoño, as Hojaroja, the only settlement of any size at all, and the scattered holdings on the island had previously been under a form of martial law due to the strong local Mardier presence. The MCTC had been resolute though, it was time for a sign that Eslandola wasn’t in going to sit back in the Prio seas, they were looking to expand their influence, the reports of unusual, and therefore hopefully precious minerals in the soil would be invaluable for the war effort and, as long as the troops could protect the settlement, Hojaroja could become a thorn in the side of the Mardier war machine, forcing them to engage another threat and spreading themselves thinner and thinner again. HojarojaEp1_2 by Phadeout, on Flickr Alejandro paused in front of the officer who cleared his throat, and with an almost imperceptible nod of the head said “Don de la Calle, Otoño and Hojaroja are honoured to have you here to assume governance of the settlement, I am Capitan Henrique Velasquez and am at your service, and I trust your journey was satisfactory.” “The journey was fine, I understand however the reason for me rowing ashore from a mile out is because you were concerned about the possibility of a Mardier assassin attempting to remove me from my role before I had even begun. Is the island so unsafe?” “We had received intelligence that an attempt was being planned, we used a decoy on El Heraldo de Oro and we succeeded in flushing out the agent, he will be interrogated and we hope to gain information about Mardier plans in the area and also how they knew of your arrival so far in advance. Rest assured that your safety is of paramount importance to us.” Velasquez turns to his aide saying “Escort Don de la Calle to his residence and make sure he has everything he needs I will return to the fort and try to get some answers from our new friend from Mardier.” “Lead on, Lieutenant, it has been a long day and I think I will save the full tour for the morning.” With that Alejandro and Nacho followed the soldier through the tree line and on to Hojaroja.
  23. A little to the northwest of Salida Este on Ferro Azure lies a small island. Geographically it belongs to Ferro Azure, and the island is not really worth mentioning. Below that island lies an even smaller island, which they call the “Cotton Island”. That tiny island is owned by no other than the Fontonajo family, who made the once jungle-covered island arable and are growing and selling their cotton, solidifying the MCTC monopoly on that resource. Some patches of jungle still show what the island once looked like. In the middle of the island a small creek springs. The spring supplies the whole island through an irrigation system that Fontonajo’s men have developed. Cotton is a thirsty plant. Many workers irrigate and harvest the cotton, storing it in big boxes at the wooden warehouse on the beach. Some workers are currently removing the last parts of jungle on the eastern coast of the island, to enlarge the arable land, so even more cotton can be planted. When Don Isaac Montoya heard of the plans to destroy even more of the beautiful and original vegetation of the island, he feared for the further existence of plants and animals that might else be unknown to the world. Fontonajo granted permission to members of the Royal Society of Natural Philosophy to come to the island and preserve the wildlife. James Firming from Corrington, a well-known butterfly-catcher in the colonies, is currently hunting some of the beautiful butterflies on the “Cotton Island”. Marko big behind is the Custodian of the island, though he prefers to call himself Harbourmaster. Right now he is greeting Alvaro Bastici, owner of a textile factory in Salida Este, a regular visitor to the “Cotton Island”. Bastici usually visits the island on his small sloop to manually select the best cotton for his factory. On the northwestern shore, which the workers call the “Long Coconut Beach”, some coconut palms still stand, and sure profit can be made from harvesting and selling those as well. Marcho, a tanned guy with curly hair, who surely has some ancestors from more southern lands than Eslandola, is a trained palmtree-climber. On the northern edge stands a small watchtower to guard the island from intruders. Or at least spot them. Sure, if a real raid from Mardier was to come, the one guard most likely would not stand a chance, but if some lousy buccaneers were to come by, the people on the island know how to defend their cotton. Will license this as a "Royal Plantation". Studcount: 158x118 = 18.664 > 16.384 = 128x128. Some more pictures can be found in this flickr album. If you want to see a close-up of something else, just let me know.
  24. Around seven miles east of Nova Terreli a small ridge called the Terreli Hills rises to a height of approximately 300 metres. At their foothills Román Fontonajo owns a huge part of the lands. Young men from the old world come over to make a fortune, start their own lives and bring their families soon after. One of these men is Dilano Guerva from Terreli in the old world. He is running a medium cotton plantation in the area. On Fontonajo's land of course, and as Fontonajo's business partner. The deal is simple: The price for cotton is set, slightly below market average, yet more than enough to make some good profit - because after all Dilano has to pay neither for the small house nor for the land he farms. And of course Fontonajo knows the best ways to use the cotton for further profit. Win-win. It will only be a year or two until Dilano will have saved enough money to bring his wive and two young boys to the new world, and maybe buy some land of their own, or make a new deal with Fontonajo.
  25. The Merchant’s Colonial Trading Company is always looking to expand its trade connections, and establishing partnerships with other colonial powers in the islands is good for business. As Eslandolan governor of An Holli and a regional director of the MCTC, Willem Guilder reached out to Major Dirk Allcock, Corrington’s military governor of Alicentia and a member of the Royal Society of Natural Philosophy, to see where their interests might meet. After a short correspondence during the summer, an agreement was reached. Major Allcock dispatched a man to Weelond to establish an educational facility, and the “Red School” (as the locals call it) was operational in August of 616. At the same time, Governor Guilder dispatched Gerrit Leydecker to Alicentia to establish an MCTC office and warehouse facility in Mooreton Bay. A suitable property near the docks was secured, and as of the end of October of 616, the MCTC warehouse is up and running. Construction is of local materials, but the design is clearly typical of structures found in Weelond. Residents of Mooreton Bay find the Eslandolan design somewhat peculiar, with green double doors on the second floor with no balcony! A small footprint makes financial sense, packing more storage space into a smaller area, and MCTC workers simply hoist barrels and crates up to the second floor loading doors. One of the local militia comes by to see what all the activity is about. Leydecker is still getting settled into his office space on the third floor of the warehouse. He will definitely need more space for shipping records, but he has enough to conduct business. Some additional pics: This will be licensed as a small commerce property. As always, all C&C welcome.