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Found 201 results

  1. soccerkid6

    Arangr Castle: Summer

    The second phase of my project to show Arangr Castle through all 4 seasons. See spring here. The landscape changed most, though there are some changes to be found inside the castle as well. Arangr castle is located near the Avalonian border, in Mitgardia. Summer sees the continuing growth of plant and animal life. The warmer weather dries up the spring rains and encourages outdoor activities. More pictures can be found on my website. Thanks for looking
  2. Expedition into the Mangrove This is my Challenge I category B entry. Gideon de Bothnia is leading an Oleander expedition to a newly discovered island, with a small detachment of marines sent by his brother Alexandre who is a high ranking officer in the Oleander fleet. In the great push for exploration, most people don't seem to mind if the national resources of the navy are "borrowed" by entrepreneurs who are trying to make personal gains from the exploration. After all, it's all for the glory of Oleon! Much of the shores of the new island is covered with thick mangrove, but finally they have found a gap in the mangrove where during the low tide they are able to land with one of the smaller ship’s boats. Now they can make their first footsteps on this virgin soil, but now the members of the expedition anxiously wonder if they are the first to land on this island or if someone has come here before them? More pictures: For those of you interested in how I shot this, here is another "behind the scenes" shot. This time I tried to play a bit with off camera lighting with my old Olympus FL-50R and a cheap umbrella setup I bought a while ago.
  3. My entry to Category C of the Frozen Beyond Contest Before the Algus arrived, Morkerna was a bright isle, warm and peaceful. But then the Algus came. Morkerna has been reduced to a frozen wasteland. And it is to this scene that I come, returning from my adventures in Mitgardia. The land is desolate, cold, destroyed. Anger brews within me as I turn and see a pair of Algus walking toward me. I look for anything I could use as a weapon, but there is nothing. Frustrated, I grab the first thing I find - a flower - and throw it at them. The two stop. A horrified expression comes to their face. Could it be? I grab another blossom and throw it. And, to my utter surprise, it happens again: the algus seem stunned. Grinning, I begin bombarding them with flowers, watching as they fall to the ground, moaning. It seems that the way to defeat death is through life. This was a fun pair of builds! Showing both how the Algus are changing the weather and how to stop them is a challenging task to combine together, so I decided that the former half would be most effectively captured with a before and after. I was originally going to try to do a minifigure scale version of the watermill for the "after" scene, but I couldn't come up with a waterwheel design that I liked (and it ended up that I wouldn't have had time for that idea anyway), so I decided to replicate part of the landscape in the back corner instead. The second build (snowy scene) was quite rushed, but I'm still quite pleased with how the snow and rocks turned out, and I learned from last time to use a blue background The snow and rocks are both surprisingly complex, with tons of SNOT and offsetting. At one point while building the rocks, half of it exploded, and the complexity was so great that I actually had to look at a WIP photo to see how it all went together (and even with the photo, it was still tough to figure out how to put it all back together) The other MOC was designed around that house design, which I came up with during the summer but never actually tested until last month. This build is much more complex than it looks, which is partially why it ended up taking almost 2 months to build... The micro watermill is based on the use of a bar as a corner beam. After that, the rest comes together with some SNOTted tiles and fiddly techniques. The roof, connected with a few clips, was one of the hardest parts. I also really like the look of the river next to it; the SNOT allows for some smooth shaping, and the slope looks pretty nice too. The windmill is a bit simpler, but it was still pretty hard to get a nice tapered shape with a variety of tiny round structure techniques. (this moc is also on Lego Ideas; support it here!) Overall I'm pretty pleased with how these mocs turned out. Hope you like them
  4. soccerkid6

    Arangr Castle: Spring

    As I was brainstorming ideas for a new build, John suggested a castle with four phases, showing how it, and the landscape, changes through each season. Realizing a good idea when I heard it, I set to work on the castle. Since I will need to modify the landscape for each phase, I planned to have the castle lift off so it’s easy to rework the base. As usual there’s a full interior, this time accessed by both a hinging section, and pull out rooms. The castle itself was inspired mainly by the creations of Eklund, DNL, and Aliencat. Simon S. suggested the addition of a moat. The castle features a working drawbridge, gates, and shutters. This is one of my biggest builds, weighing in at over nineteen and a half pounds; the base is 52×52 studs, including the border. Arangr castle is located near the Avalonian border, in Mitgardia. Spring brings new life to the countryside, as the snow finally melts, and animals awake from hibernation, or migrate back to the area. It’s a busy time of year, as fields need to be plowed and planted, and supplies restocked. Drawbridge closed: As always, you can see more pictures on my website: link I hope you like it, summer will be coming next
  5. Snowy Castle dioramas have long been my favorite subject matter, so this was an extraordinarily fun build. This is my largest irregular base build to date, and features a full interior throughout the whole keep. The rockwork was made using my technic brick design, which you can see a tutorial on, here: Flickr It's my personal favorite of all my builds so far, so I hope you all like it The citizens of Nordheim are quite proud of their large keep, and can often be found feasting inside it's protective walls on cold wintry days. See all the details here: link
  6. soccerkid6

    [M-E02] Jungle Mission

    Location: E02, Jurin II Tags: Land Vehicle, Vehicle, Spying, Job: Driver Start Log: I was sent to the jungles of Jurin II to infiltrate an Octan compound, the jungle environment provided a perfect testing zone for one of the new MANTIS jeeps: The Octan outpost was protected by a laser fence, but some standard issue explosives took care of that quickly: The Jeep was quite fun to build, and the jungle path and landscape were a nice change from my recent snowy MOCs. The vehicle’s roll cage and doors open, and the winch works. See more pictures, here. Good to do another AG build
  7. My entry for Category A of the Frozen Beyond contest. There's a full interior in the manor, via pull out rooms: dining hall, armory, storage room, barracks and bedroom. The doors and trapdoor are functional. Sir Glorfindel and a group of valiant Mitgardian warriors have been serving as a task force to help defeat the Algus from destroying more Mitgardian lands and homes. Lord Thandril had let them use his Manor as one of their bases, but now even that is under attack from the frozen invaders: See more pictures here: link Thanks for looking, I still have another build or two to come this month, including a biggy
  8. Snarling, exhaling putrid hot air, the stone dragon approaches. Its footsteps shake the ground as I cower in fear, unable to move. It reaches me. As the dragon opens its mouth, preparing to attack, a strange thought enters my mind. The dragon, in a way, seems almost familiar, as though it were an old friend. But it does not regard me as a friend; the friend - the dragon - engulfs me with flame. I come back to consciousness in the graveyard, still half-able to feel the heat of the dragon's fire. I've had the same dream, every day, for weeks. For weeks I've been trying to interpret it, to make some sort of sense of it, but all my efforts have been a failure. This time, though, it was more vivid than before. I shake my head; it's useless to dwell on such thoughts. Trying my hardest to forget the dream, I walk solemnly to my parents' graves. A couple of old builds from the summer that I never got around to posting here. Some additional photos of the builds: Thanks for viewing!
  9. My entry to Category C of the Frozen Beyond. While unused to the sudden winter brought on by the Algus, the soldiers of Kaliphlin quickly realized how effective one of their fire wagons powered by the famous kaliphlin oil, was to drive the icy threat back. C&C much appreciated
  10. With bands of Algus roaming Kaliphlin, there have been an increasing number of reports of strange weather. From some of the caravan routes, reports have even spoken of fairly deep snow! Many animals are perishing due to the hard conditions, so the Kaliphlin vultures are thriving. I would like to claim the following UoP credits for this build: Brickbuilt animal #2 [Agriculture and Zoology] Brickbuilt animal #3 [Agriculture and Zoology] To be continued... ...with the burning of the tar pits to repel the Algus. Unedited image, if needed for the judging:
  11. The dream was back. A stone dragon, advancing on me, as I stand, unable to run away, cowering in fear. I've seen it so many times that I know it by heart. I'll wake up as soon as it closes in on me. I am about to look away, bored of having the same experience every day for weeks, when I realize that something is different this time. The dragon's eyes are closed. The eyes have always been open before. Bright red eyes, piercing into me, bringing me fear at first before I began to grow used to the dream. Is that why it's different? Do I only keep seeing this because I need to feel fear, because I cannot allow myself to grow comfortable? Is the dream merely a product of my subconscious trying to scare itself, or is it something else? As I try to figure out what the meaning of this new image could be, its eyes open. And that's when I realize why the dragon had felt so familiar before. The eyes belong to someone I know. * * * The misty air cools my skin as I walk briskly over the bridge at Hagron Swamp. The swamp is a place of mystery; I have never been here before, and my parents had never told me about it. Yet, ironically, it is the home of the person who everyone in Morkerna know about: Gremlon. For months, after our adventures in Nocturnus, he has been more reclusive. In the past, he had clung to me constantly, like a shadow, watching my every move like an overprotective parent. Now, this change is almost frightening. For months, I had wondered why he had drawn away from me; now, I believe, I know why. * * * The flimsy porch creaks loudly as I step onto it. Gremlon is not in the treehouse, yet he has claimed that this is where he goes when he is away from me. Lies. It is these lies that have aroused my suspicions of him, these lies that have brought me to loath him. As I begin to curse the lying wizard, I hear footsteps from behind me. It is Gremlon, strolling across the bridge, looking shocked to see me here. He starts to speak, but I cut him off, grabbing him and slamming him against the wall. "What the hell is going on, Gremlon!?" He stares at me, feigning perplexity, so I continue. "Why have you been leaving me? What aren't you telling me!?" He still maintains the same blank stare. Finally, I snap. "My parents weren't killed by supporters of the Desert King, were they? You killed them!" It is the only reasonable conclusion I could reach after seeing his eyes in the nightmare. It must be true, it must be because I need it to be true, because I need to have someone who I can punish for my parents' deaths, and I want to hate Gremlon, and so I tell myself that he is guilty. He must be. "Come on, Elisa, you know I didn't kill them!" And I do know, and what he says is true, but I cannot allow myself to believe him; I must hang onto my illusion of his guilt in order to satisfy myself; I must attack Gremlon, hurt him. Or I can do what is right. Because even as I want to blame Gremlon for my parents' death, I also want him to be innocent, for our old relationship to be restored. I let go of him and walk away, mumbling an apology. Another pair of builds from last summer that I had intended to post here earlier but neglected to. Hagron Swamp (the base of the tree) was a fun experiment in mood and colors. My favorite part might be the lever plants (or perhaps the colors), and overall I think it turned out pretty well for a one-day build. The treehouse was definitely the more difficult of the two, but I'm also really satisfied with this scene. The hardest part was probably the trunk texturing, but I think that it looks a bit better here than in the swamp. Also, I quite like the architecture of the whitewash section on the left, with the arches on the bottom and the angled beams on top. Thanks for viewing!
  12. Since oil has proven to be an effective weapon against the Algus, the Council of Barqa has decided to set fire to a number of tar pits despite the economic implications. The black oily smoke has proven to be effective in deterring the Algus and reverse the effects of their weather manipulation, of which one effects are that it has been snowing in Kaliphlin. Together with the other measures used throughout Historica to fight the Algus, the hopes and prayers of the people of Kaliphlin is that these frosty invaders will retreat to their frozen hell in the north once again. I would like to claim the following UoP credit for this build: Forced perspective [General Building (Other Techniques)] Photo spoilers: The lighting of the fires was accomplished by using a blacklight and a long exposure time, as you can see in the photo below. Since using only the blacklight makes all the other colors strange, I also mixed it with a bit of flash illuminating the other parts. The hard part was to find a suitable mix between enough blacklight to light the fires and enough flash to not make all the other bricks too purple or blue.
  13. LittleJohn

    Benoic Farm

    Thanks to de Gothia for letting me put this build in Benoic! As usual on the farm, there’s much to be done: feeding, watering, and milking the goats, feeding the chickens, and most importantly: heading back to the house for some breakfast. Lots more pictures here: Link C&C very much appreciated
  14. Hullo, all! Welcome to my first post of 2016 (woot woot!) Here follows commentary. The funnest part of this was trying out a border with one stud's width on the sides. It's kinda hard to put in words. Thus, the entire bottom is SNOTed. There is nothing new with the tree, but I was able to use Ninjago/Chima (?) blades for icicles which convey a nice fantasy look. One of them is not really visible in the pic though. That's about the sum of it! Thanks for viewing :) The pooling of money had still not covered the cost of lodging, and thus, Knorle was sent forth to find food for the landlady. A particular delicacy for Knorle was mushrooms, and as everyone from rural areas know, they are best picked at midnight. That night, he found himself outside the city walls at ten-thirty. After half an hour’s hard searching, he found them, cradled beside a small rock face. They were huge, and Knorle could hardly contain his excitement. Setting down his two bags (one with a rabbit inside), he quickly knelt down, and with the utmost care, sliced their stems. As he trudged back to the relative safety of the walls, he hoped that this would be sufficient for a day or two.
  15. sander1992

    Aquazone

    Hello all, I have built a small creation based on the Aquazone series from 1995-1996. The landscape is 48x48 tall and it contains several sets from the series. I tried to create the landscape according to the pictures from the catalogs from that time. I used a lot of blue slopes and modified bricks to create the rocks. The landscape was also shown at a small event Megabricks in the Netherlands. A few pictures of the landscape. Here a picture from another angle. Next pictures gives a better look of the base and the surroundings. I also used a few lights in the caves. The next picture shows the light in one cave. More pictures are on my Flickr account. https://www.flickr.com/photos/137652851@N07/albums/72157662307102771/with/23692977991/ The pictures are also on my Brickshelf account. http://www.brickshelf.com/cgi-bin/gallery.cgi?f=560837 Questions and comments are welcome. Sander
  16. Here's my entry to Category B of the Frozen Beyond contest: The Wild Yxen is typically only found in the northernmost parts of Mitgardia, but the unusual cold of the current winter, has seen many migrating well south of their general habitat.They're known for their bulky, furry build, and while not usually an aggressive animal, their brute strength and sharp tusks can be quite dangerous: C&C welcome, I do have more GoH builds coming within the next month, including one that may be my best build yet
  17. LBaixinho

    [MOC] Gata's Hideout

    O Esconderijo da Gata (1) by Luis Baixinho, on Flickr I built this MOC for my daughter and is inspired in a story created by her. Gata is an heroic warrior that helps the people from a small town. She lives in a cave in a mountain near the town. O Esconderijo da Gata (3) by Luis Baixinho, on Flickr The construction opens so it's possible to see and play in the interiors. There are a sleeping room, a training room and a small kitchen. O Esconderijo da Gata (4) by Luis Baixinho, on Flickr O Esconderijo da Gata (7) by Luis Baixinho, on Flickr At the top is a tree that serves as a lookout post. In the roots is a small cache with a treasure. Esconderijo da Gata (8) by Luis Baixinho, on Flickr More pics here.
  18. An entry into the Forbidden Fortress category of the Colossal Castle Contest. A collab between John (LittleJohn) and I: John built the landscape, while I built the fortress. The build is based off of the story of Beren and Luthien from the Silmarillion. There's a full interior inside, and the drawbridge is functional. Sauron's werewolf form, and Huan were both inspired by Dunedain and Blake Baer. Luthien and Huan, the Hound of Valinar, rescue Beren from Sauron's fortress of Tol-in-Gaurhoth. Sauron takes the form of a werewolf to battle Huan. "Therefore he (Sauron) took upon himself the form of a werewolf, and made himself the mightiest that had yet walked the world; and he came forth to win the passage of the bridge... But no wizardry nor spell, neither fang nor venom, nor devil's art nor beast-strength, could overthrow Huan of Valinor; and he took his foe by the throat and pinned him down" (Tolkien 175). Gates and drawbridge closed: There's a lot to see, so check out additional pictures here: http://www.brickbuilt.org/?p=1687 C&C welcome
  19. soccerkid6

    [M-H03] Dune Buggy Racing

    Location: H03, Kaalin Tags: Land Vehicle, Vehicle, Exploration Job: Driver Start Log: Little John joined me on this week's expedition to H03, Kaalin, we both were using MANTIS dune buggies, which covered ground very quickly: See more pictures here: link These buggies were really fun to build, and look pretty realistic, I think
  20. Sci-FiFleetAdmiral

    Burlington Northern EMD SD40-2

    Hey fellow EBers, I'd like to present my second-ever train MOC, and the one I'm most proud of; a Burlington Northern EMD SD40-2 Burlington Northern EMD SD40-2 by Joshua, on Flickr Here's the engine without the base: EMD SD40-2 without base by Joshua, on Flickr The SD40-2 was introduced in January 1972 as part of EMD's Dash 2 series, competing against the GE U30C and the ALCO Century 630. Although higher-horsepower locomotives were available, including EMD's own SD45-2, the reliability and versatility of the 3,000-horsepower (2,200 kW) SD40-2 made it the best-selling model in EMD's history and the standard of the industry for several decades after its introduction. The SD40-2 was an improvement over the SD40, with modular electronic control systems similar to those of the experimental DDA40X. Peak production of the SD40-2 was in the mid-1970s. Sales of the SD40-2 began to diminish after 1981 due to the oil crisis, increased competition from GE's Dash-7 series and the introduction of the EMD SD50, which was available concurrently to late SD40-2 production. The last SD40-2 delivered to a United States railroad was built in July 1984, with production continuing for railroads in Canada until 1988, Mexico until February 1986, and Brazil until October 1989. As of 2013, nearly all still remain in service. The SD40-2 has seen service in Canada, Mexico, Brazil and Guinea. To suit export country specifications, General Motors designed the JT26CW-SS (British Rail Class 59) for Great Britain, the GT26CW-2 for Yugoslavia, South Korea, Iran, Morocco, Peru and Pakistan, while the GT26CU-2 went to Zimbabwe and Brazil. Various customizations led Algeria to receive their version of a SD40-2, known as GT26HCW-2. SD40-2s are still quite usable nearly fifty years after the first SD40 was made, and many SD40s and locomotives from the pre-Dash-2 series (GP/SD 40s, 39s and 38s, and even some SD45s) have been updated to Dash-2 specifications, possibly including downgrading from 20-645E to 16-645E engines, including, certainly, Dash-2 electrical controls, although the pre-Dash-2 frames cannot accommodate the somewhat similar HTC truck in the space allocated to the Flexicoil C truck (the frame is not long enough). Most SD40-2s which remain in service have by now been rebuilt "in-kind" for another 30 to 40 years of service, although a few (under 30) have been rebuilt to incorporate a 12-cylinder EFI-equipped 710G engine. Source, Wikipedia --------------------------------------------------------- This model has been in existence for several years, but just now reached the stage where I'm comfortable posting it, as all the previous versions were, quite frankly, abysmal. worth noting is that this model was blogged on The Brother's Brick: http://www.brothers-...0-2-locomotive/ Although you can't see it in these photos, the model features working front lights. Hope you all like it! C&C welcome! Cheers, Joshua
  21. It took almost exactly two years from the first idea to completion of this diorama of a railway station. There is less emphasis on the station itself, as my main goal was to present it in the natural environment and have a try at building a landscape. A railway line running at the foot of the hills, with railway station and adjacent bus stop, bridge and tunnel. Station building in masonry style. Bus stop with shelter Covered bike racks Some maintenance work on underground wiring needs to be done. Functioning railway signal. The photo was deliberately taken with incorrect settings so that the light from signal could better be seen. Bridge Tunnel entrance Detail of landscape The river offers plenty of chances for recreation. Aerial view. The entire thing measures 127x77 centimeters, while the estimated brick count is at least 10.000. A few more pictures can be found here.
  22. Kerntechniker

    [WIP] Landscape (Part II)

    Dear fellow Brick Builders, long time no see. Due to some serious real life trouble my progress in rebuilding the northen part of the river has been slow. But finally the problems got fixed and I was able to continue with the important staff. My idea was to redesign the montains in a more natural looking way and to use a higher quantity of slope bricks. In addition to those new criterias a have decided to use only one colour. the first result has already presented here in the first topic. Today I proudly present the progress. This picture shows how I wish to continue. Here the elfen "village & forest" shall be build. More pictures are avaible at my Brickshelf folder.
  23. David FNJ

    [M - C10] More Zooming

    Location: C10 Marden Tags: Land Vehicle Double D's Log 16: Well, the Kawashitan Commander got away because I didn't realize we were so close to a Kawashitan military base. I narrowly escaped on the X-P1 speeder. In fact, the entire last week was a close one as MANTIS barely got the upper hand. The good news though is that A08 was in MANTIS hands. I guess I'll have to find that commander some other time, though we did find out why Kawashita was trying to go through D04. Anyway, I am now on Marden - a cold, snowy, rocky planet. It's just me and a prototype speeder that's supposed to be able to hover very close to the ground when needed and skip across the ice and snow. It even has a transformation function if I ever feel like going really fast...which is most of the time for me. Though while recording this log I'm in the default mode. My mission this week is pretty much cover as much ground as I can. MANTIS installed some M.A.P. device that basically draws a map on where I've been and does a rough scan for non-natural materials within 100 meters. Basically, I drive and it creates a map and locates things like Kawashita bases, drones, and the like. Since I can go so fast, even if Kawashita spots me, they won't be able to catch me (or track me). It is quite the fun ride. Even though the speeder reaches high speeds, it is equipped with a auto-stabilizer system that keeps the driver balanced even if doing a steep banking turn. It's awesome! I'm also supposed to be reading this domination for dummies book. I don't get how it is supposed to help me, because the first chapter is all about taking vacations, drinking milkshakes, and having supposedly reliable robots do all the work! How could any corporation gain an advantage by doing that! Perhaps driving around counts as a "vacation?" I guess I'll see. ~ DD out ------------------------------------------------------------------------------ I'm really pleased with how the speeder turned out! I think it's neat that it slightly resembles a dogsled in its second mode since it's designed for snow. It is fun to swoosh too!
  24. LittleJohn

    [M-C10] Fun Explore

    Location: C10, Marden Tags: Vehicle, Land Vehicle, Exploration Job: Explorer Start Log: Fun exploring the wintry wonderland of Marden this week, using one of MANTIS' sweet trikes: C&C appreciated
  25. 3BrickFriends

    [MOC] Fight Over Lava River

    Hi all, I normally work on Town based MOCs but recently I've been building a few more 'historical' themed MOCs. This is my first: 'Fight Over Lava River'. The video below describes it and explains a few of the building techniques. Hope you like the video. I'd love to hear your comments. Mike