Search the Community

Showing results for tags 'Kaliphlin Civil War'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms, Model Team and Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • Digital LEGO: Tools, Techniques, and Projects
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 102 results

  1. Challenge IV FACTION MINI CHALLENGE VOTING THREAD TO VOTE please only vote for your favorite entry for your faction only. For the other two factions, click the button that says “I am not part of X faction” FACTION: Ulandus CHALLENGE: The 13th Legion. If you read Bannihal’s Report, you may have noticed that there is a 13th legion of Ulandus, but it is brand new. Because of this, it has not earned its name or its colors yet. Your challenge is to create this 13th legion, design a few of their uniforms, give it a backstory and show members of this legion performing a heroic feat that would gain them the attention of First Centurion. You also should pick the nickname the legion will be granted. (IE: The First legion wears red and its nickname is The Thousand Suns.). The only restriction is that you must use a color that is not currently used by one of the legions. The largest MOC for this quick challenge is 32x32 studs. But, besides minifigure only pictures / builds, you may have up to two MOCs to show the feat. TITLE YOU CAN WIN: Exalted Centurion of Ulandus KAI NRG Garmadon Goliath Narbilu Elostirion FACTION: Desert King CHALLENGE: Making War. The Desert King is in need of good lieutenants to run his war effort. Show your character (or the character you are using in this challenge) commanding a military action that would get the notice of your faction’s leader. You will probably need a unit under your command, so make sure that they look sharp! The largest MOC for this quick challenge is 32x32 studs. But, besides minifigure only pictures / builds, you may have up to two MOCs to show the feat. TITLE YOU CAN WIN: Warlord of the North (or Northern Kaliphlin if you are not Kaliphlinite already) LordDan JacobNion MKJoshA Umbra-Manis Dr.Cogg FACTION: High Council CHALLENGE: Protecting the Councilors. The High Council is busy in this time of war, and need help guarding their person at important meetings. One member is often designated the Lord Protector of the Council when the council is in session, but since Kyban Wh'Ali of Khar'dek, current Lord Protector, was injured, a new Lord Protector must be found. Task: Depict a scene where your character (or the character you are using in the challenge) and his/her men prevent an attack on the council in a random location (Must not be Petraea). It should be clear that they have either saved the lives of the councilors, or prevented a plot altogether. The largest MOC for this quick challenge is 32x32 studs. But, besides minifigure only pictures / builds, you may have up to two MOCs to show the feat. TITLE YOU CAN WIN: High Lord of Kaliphlin (if you are not already one), Lord Protector of the Council if you are already part of Kaliphlin. Bregir LittleJohn Maxim I
  2. Warzone 15: The Battle For Amrakect Location: E12 Who Can Participate: High Council and Desert King (Unless Ulandus clears a path before the deadline) Terrain: Amrakect sits in the Parched Lands, and is the last major settlement before Sultan’s Gate along the Northern Road (do we have another name for this road?). It is a trade depot for the products of the Parched Lands, such as oil, ostrich eggs, trembler pelts, sandcorn, and, in this region, almonds. The city is fed by the aqueduct system from the Rakath, but has limited water, as much of it goes to the large almond farms outside the city. Because the region abuts the Rakath Mountains, the lower clouds of storms traveling East often swell as they cannot get over the range. This causes an buildup of condensation and eventually a briefly wet period twice a year that is excellent for growing crops with short growth times, and watering trees. Amrakect profits from this, as it is the nearest city to these swells, and can produce many obscure trade goods for this part of Kaliphlin, which fetch excellent prices at their markets. History: No one knows for sure when the first settlement of Armrakect was built, it seems to have always been on the map. At least two cities had been built on the location, and the dating of the aqueduct points to parts of the current city being at least four hundred years old. Its proximity to the Valley of Tombs, makes it a popular tourist destination. The city has always been known for almonds and its markets. Before the rise of Katoren, it was the main venue for goods in the northern Parched Lands. Now its market share is split, but still there are Mitgardian traders that refuse to go any further into Kaliphlin than Amrakect, as they believe that the town serves as the perfect depot spot for all Kaliphlin has to offer. The importance of trade in the town is paramount to all other concerns, which is why its leaders chose to stay with the more neutral and trade friendly High Council when the war broke out. Unfortunately, the leader of the traders, Amelia Phantomhive, had gone missing about a year ago. She is quite renowned for her adventures around the world, and it was on one of these adventures she must currently be. However, without clear leadership, a war effort was not mounted quickly enough, and now the Desert King’s Forces are closing in on the city. Mini-challenge: As the Desert King pushes south, his forces seek to envelop the last High Council hold outs. The war has now touched the city of Amrakect. The challenge here is for the High Council to defend the city and the Desert King to take it. This is a challenge of imitation. The battles that are going on within the city should emulate Erynlasgalen’s depictions of Amrakect. (See pictures below). The battle can depict anything, but there should be some tribute or emulation of her work. This will be a judging category put to the judging public. Restrictions: 32x16, with limited overhang. Due Date: May 3rd All of the below images are Erynlasgalen’s (We miss you, wherever you went!) and are meant for reference. Amrakect Market card by erynlasgalen, on Flickr Historica Challenge VI by erynlasgalen, on Flickr (Actually, I am not 100% certain that this is really Amrakect, as I think DM is the one that associated it, but we are just going with it.)
  3. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 9 Warzone 9: The Battle for the Bloody Lane Location: G7 Who Can Participate: Everyone Terrain: This is the Oil Road, between Mophet and Al’Derak. The only settlement in this zone is Au’Ban Dran – a small watering hole and hub for oil workers in the region. Whereas no forces seem to be interested directly in the tiny settlement, all three armies seem to desire controlling the Oil Road. This juncture would cut off the West from most of the oil supply of Kaliphlin, and help starve out the High Council’s economy. The road itself is paved, one of the many marvels of Kaliphlin. However, the land around it is full of dusty trails that lead off to various wells, sandpits and quicksand, tiny oases, cacti and Desert bandits, and other nuisances to the wary traveler that may step off the solid path. The desert here is not that of the Dune Sea, but more of a hard and dusty surface, most of the time cracked due to a lack of moisture. Wood is rare along this stretch, but most permanent structures that may be scattered along the way are made from imported wood or bricks. History: This region has been a vital lane of trade for as long as anyone can remember, there just isn’t much out there worth holding on to and creating a settlement. Mini-challenge: Each MOC should show the builder’s team taking and holding part of the Oil Road. The road must be a prominent feature in the MOC, and some sort of combat must be displayed in this MOC. Remember, since this is a desolate region, your terrain and portrayal of the road will be an important differentiator between MOCs. Secondary judging category: Best road. Winner of this title will become “Teamster of Kaliphlin” Restrictions: 16x32 Due Date: April 26th High Council Entries: Bregir - A Shield against the Tide Mrcp6d - Cavalry Charge on the Oil Road Ulandus Entries: Garmadon - Just One More Cherry Now! Kai NRG - Halt! Marcu22 - Contain the Road of Oil Desert King: Captain Braunsfeld - Skirmish by the Oil Pump Emma - The Oil Road Jacob Nion - On the Road Dr. Cogg - Holding the Yellow Brick Road LordDan - Painting the Road Hammerhand - Bloody Lane Standoff Robuko - Bloody Lane Checkpoint
  4. Deep in one of the strongholds of the Southern Dwarves a dwarves alchemist works feverishly on his experiments, mixing various chemicals to create all sorts of unique potions. After hearing that the Ulandian dwarves had created a metallic monstrosity using the souls of the fallen he had set to work to create a very special compound indeed. At last he was successful! "A-ha!" he exclaimed. "I have done it!" He quickly called his superior down to show him his creation. "This compound in my hand is just what we need to stop the metal monster the Ulandians have created! As you know, the Ulandians have utilized the souls of their fallen allies to power their creation. This compound, when splashed on one of their creations will seperate that soul from the physical suit, causing it to become a useless chunk of metal. but the best part is that it also drives the lost soul into a murderous frenzy. As soon as the soul is separated from the suit it takes on a ghostly form, which quickly begins to fade into nothing after a few minutes. But in the meantime the enraged apparition will be fully capable of physical mayhem, and this substance will cause it to forget all memory, loyalty, and thought except a raging desire to destroy! If we can unleash this on their prototypes while they are still inside A Ulandian facility it will create utter chaos! And the best part is, this uses common materials, so we can create a ton of this stuff! The Ulandian creation will be practically useless!" This is a counter to Goliath's GA http://www.eurobricks.com/forum/index.php?showtopic=108398 EDIT: Updated the picture Here's the original picture
  5. EDIT: Here is the real voting topic Week Nine counters vs Week Eight Guerrillas: VOTING: Anyone can vote! Voting closes May 6th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: G9 Challenger: Kai NRG Counter: Jacob Nion Zone: F10 Challenger: Andrew Spader Counter: LordDan Zone: J13 Challenger: Robuko Counter: Kai NRG Second counter: Garmadon Zone: F14 Challenger: Goliath Counter: LordDan Second counter: robuko Zone: B4 Challenger: Brick Man Studios What Faction can counter: High council No counter? Desert King wins by default. Zone: A3 Challenger: MKJoshA What Faction can counter: High council No counter? Desert King wins by default. Zone: D4 Challenger: Tomsche What Faction can counter: High council No counter? Desert King wins by default. What happened to that poll?! I guess I'll have to try again!
  6. The High Council's mobile fortresses are slowly but surely making their way across the desert, and pushed right through the Ulandians that tried to stop them. However the Desert King's men know that no matter how well built these wooden fortresses are, there is still one thing that can stop them...Dragon Fire! The Dragon quickly blasts the mobile fortress into splinters and races off to hunt down the remaining fortresses. Desert King troops quickly arrive on the scene to clean up the mess left behind by the dragon. Extra pics: Fire The Desert King troops arrive on the scene The High Council survivors fight desperately to hold of the Desert King troops Notes: This is definately not one of my best builds, but I think it turned out ok. C & C appreciated
  7. Thanks to GARM for putting together this thread. And thank you all for building... this was one heck of a voting thread this week. Week Eight counters vs Week Seven Guerrillas: VOTING: Anyone can vote! Voting closes April 29th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: C5 Challenger: Kai NRG Counter: Gideon Zone: E9 Challenger: Garmadon Counter: Robuko Zone: B5 Challenger: MassEditor Counter: Mrcp6d Zone: C15 Challenger: Adair What Faction can counter: Desert King No counters? High council wins by default. Zone: K13 Challenger: MKJoshA Counter: Kai NRG Zone: L16 Challenger: MassEditor Counter: Marcu22 See Working Function Here. Second Counter: Garmadon Zone: K19 Challenger: Tomsche Counter; Elostirion Zone: O16 Challenger: Jacob Nion Counter: Rogue Angel Second Counter: Kai NRG Zone: K19 Challenger: Jacob Nion Counter: Kai NRG
  8. Warzone 7: The Second Battle of Queenscross Location: E8 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. Suggestions for GA to achieve this: E9, D8,D9) Terrain: Queenscross sits on the Arkbri River, and is aligned with the only main southern descent from the Great Escarpment, also known as the Jackal’s Teeth. The terrain is dusty, without much vegetation beyond the river banks, or the copses of Blood Ash trees that seem to prevail despite the little water in the soil. There are no rolling dunes here, as it is a rocky and mild desert. Nearer to the cliffs, boulders that once made up the top of the escarpment litter the landscape. The pass itself is heavily fortified along the way with small “murder forts” build along the walls leading up the escarpment. The region is truly the defensive capitol of Kaliphlin. Queenscross itself has just started to recover from the First Battle of Queenscross, and is still a large city, where the central landmark is the one bridge across the Arkbri River for over 200 miles in either direction. The Great Span was slightly damaged during the Revolword War, but still stands today. The architecture here has a flair of Middle Eastern / Greek / and Central European. The many monuments within the town are often Greek or Egyptian looking. The city is walled History: Queenscross is one of the most important cities in Kaliphlin. Not only does it defend the great plateau that Petraea and Kaligem sit on, but it is also a major trade hub between those traveling the Arkbri River, and those traveling the road to Petraea. It has long been a valuable part of the Kaliphlin domain, and once was even the capitol of Kaliphlin for a few decades. Its name was derived from that period, when the Queen of Kaliphlin resided in the city, believing that as long as she bathed in the Arkbri river each day, she would live forever. She was assassinated by one of her ministers, who coerced crocodiles farmers to release their catch while she was bathing one afternoon, the legend says that the crocodiles were so ashamed after they ate the most beautiful queen, that they left the region forever. Whatever the reason, none of the famous Arkbri Crocodiles reside in the region. Since that period, Queenscross has flourished, but the main square of the city is still named for her. The city was the focal point of one of the main battles during the Revolword War – The First Battle of Queenscross in the Historica Era. (This post you can see more of the city as it was depicted by me two years ago) The city is governed by a Triumvirate, and its representative to the High Council Al’Martin Doct has declared Queenscross neutral in this battle. Mini-challenge: This challenge is quite open. There are many areas in and around Queenscross that will need seized or fought for in the coming weeks in order to secure the region. Each builder should depict a scene where their forces fight the enemy’s. Remember, Unless Ulandus arrives at the last second, this is a battle between the High Council and the Desert King. Each MOC should clearly depict one of the major landmarks of the region, be it a monument, the Jackal’s Teeth, the docks on the Arkbri, or something that lets the viewer clearly identify that this is Queenscross. (IE: no random fight scenes in a street, without something interesting around them.) It does not have to be a landmark mentioned already in the GOH project, you can make your own up! For example, perhaps you want to have your soldiers seize the “Board of Trade” within the city, you could create a unique building where the fighting takes place, add a little bit of story about the location and the scene, and that would fit the requirements. You don’t have to be that obvious with it either, this is a good challenge for forced perspective! Restrictions: 32x32 Due Date: April 26th
  9. Week Eight counters vs Week Seven Guerrillas: VOTING: Anyone can vote! Voting closes April 29th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! And K15: Robuko Counter: Garmadon Second Counter: Kai NRG Zone: L15 Challenger: Brick Man Studios Counter: Kai NRG And L15: Umbra-Manis Counter: Kai NRG Zone: M15 Challenger: Robuko Counter: Kai NRG
  10. Warzone 13: Katoren Break Out Location: F13 Who Can Participate: Everyone Terrain: The Road to Qarkyr is not without its perils, but as the desert gives way to mountains, travelers find relief in this region. Water sources are not as scarce, small hamlets dot the roadside, and the foliage, soil of different hues, and wildlife can be quite pretty in the high desert that stretches towards the Rakath Mountains. History / story: Not much happens in this region, it is mostly known as the road between Qarkyr and Katoren. There were no major battles, no notable citizens, nor nothing of value found in the soil, besides the spare small oil pocket. Mostly, the region has been used to travel through. Until now. Aymeri, Lord of Katoren, is one of the last lords holding out for the High Council, in and increasingly Desert King friendly region of the map. The Desert King has cut his supplies lines, and now Katoren risks losing the ability to feed its people. Although a small town, they are a proud people and will not give up without a fight. Which led Aymeri to his plan – the breakout. The easiest way to supply the city would be to quickly advance his forces along a swath of land to the nearest High Council held territory. However, the map is not his friend in this plan. His advisors devised a way that Katoren troops could take and hold a pathway to the sea, but it would require taking Qarkyr too. Lord Aymeri has confidence in High Council support if he can just get to Qarkyr… and there lies the problem. The land in zone F13 must be crossed. The DK and Ulandus spies have already sniffed a whiff of this plan, and since they cannot use their larger armies within the walls of Qarkyr, they have both turned them on this stretch of land to the west of the city. It is here that Aymeri and his allies must first defeat two armies, and then set their sights on Qarkyr and beyond that, the sea. Mini-challenge: Although it began a forced march for the High Council troops, it soon became a pitched battle between three armies. But Aymeri knew this was coming. Before leaving Katoren, he had many of the houses disassembled for building materials and had his engineers, led by the famed Kaliphlin master engineer Sergio Jarrett(who just so happened to be in the area when the war broke out), craft movable fortifications. This would give the High Council an upper hand over the two other armies who were closing in on them. He also split his forces into stronger light platoons assigned to each of the moving fortresses. He confiscated every ox and horse within his land and assigned each to a team. High Council Builders should depict a scene where these mobile defensive fortifications are used in combat to repel enemies from one or both of the other two sides. Ulandus and Desert King should depict their soldiers overtaking one of these mobile defenses. Special Category: Best high desert foliage (covered in blood…) As this battle happens in the sparse high desert, there should not be any structures besides the mobile defenses. The foliage, rocks, differing hard dirt and sand patterns should be the real star of the show… but there happens to be a battle upon them currently, so they should be splattered in blood and gore, but still retain their natural beauty somehow… The voters will choose the best depiction of High Desert Foliage with combat stains… (you can depict foliage without stains on it too, just need at least some that has been tainted by battle. The winner of this category will be crowned “Enricher of the Soil” of Kaliphlin. Best Transformer: It is not required that your MOC can actually transform from mobile to a stationary defense platform by natural movement – but if it doesn’t, you can enter this category (no taking apart more than a few pieces and putting it back together in a different formation.) You may also submit additional pictures / video of the MOC in your thread. Judges of the entire zone will be asked NOT to judge the results of the zone on the ability of MOCs to transform, but to judge this as an entirely different category. Winner of this category becomes the current“The Historican Master of Transforms,” and will keep that title until another transformer challenge comes up in the future (there won’t be another in this challenge at least. ) Restrictions: 32x16, with limited overhang. Must have an irregular base. Due Date: April 26th
  11. Week Eight Guerrilla Challenges: The following challenges have been made. Anyone may counter these Guerrilla Attacks, but remember each builder can only build one counter build each week, so pick wisely. If the challenger wins, they will earn 6 additional points. Each counter is worth 4 points. Voting will happen after the deadline. The winning side either retains the zone or captures the zone. If no one counters the challenger’s MOC, then the zone turns over to the challenger’s side, and they only earn 2 points. Counter builds should have a title with this tag in it: [CG: location, your faction vs the guerrilla's faction] IE: [CG:K12, HC vs U], Non Special Due Date: April 26th, anywhere in the world. Zone: F14 Challenger: Goliath What Faction can counter: Desert King (One Counter Needed) Note: This square is part of a Warzone, please indicate where you would like to move your guerrilla. Zone: G9 Challenger: Kai NRG What Faction can counter: Desert King (One Counter Needed) Zone: L2 Challenger: LordDan What Faction can counter: High Council (One Counter Needed) Due Date: May 3rd (deep in enemy territory) Zone: F10 Challenger: Andrew Spader What Faction can counter: Desert King (One Counter Needed) Zone: J13 Challenger: robuko What Faction can counter: Ulandus (One Counter Needed) Zone: K12 + K12 Challengers: Garmadon + marcu22 What Faction can counter: High Council (Two Counters Needed) Due Date: May 3rd Leftovers: Zone: A3 Challenger: MKJoshA What Faction can counter: High Council (One Counter Needed) Due Date: April 26 (deep in enemy territory) Zone: B4 Challenger: Brick Man Studios What Faction can counter: High Council (One Counter Needed) Due Date: April 26 (deep in enemy territory)
  12. Warzone 9: The Battle for the Bloody Lane Location: G7 Who Can Participate: Everyone Terrain: This is the Oil Road, between Mophet and Al’Derak. The only settlement in this zone is Au’Ban Dran – a small watering hole and hub for oil workers in the region. Whereas no forces seem to be interested directly in the tiny settlement, all three armies seem to desire controlling the Oil Road. This juncture would cut off the West from most of the oil supply of Kaliphlin, and help starve out the High Council’s economy. The road itself is paved, one of the many marvels of Kaliphlin. However, the land around it is full of dusty trails that lead off to various wells, sandpits and quicksand, tiny oases, cacti and Desert bandits, and other nuisances to the wary traveler that may step off the solid path. The desert here is not that of the Dune Sea, but more of a hard and dusty surface, most of the time cracked due to a lack of moisture. Wood is rare along this stretch, but most permanent structures that may be scattered along the way are made from imported wood or bricks. History: This region has been a vital lane of trade for as long as anyone can remember, there just isn’t much out there worth holding on to and creating a settlement. Mini-challenge: Each MOC should show the builder’s team taking and holding part of the Oil Road. The road must be a prominent feature in the MOC, and some sort of combat must be displayed in this MOC. Remember, since this is a desolate region, your terrain and portrayal of the road will be an important differentiator between MOCs. Secondary judging category: Best road. Winner of this title will become “Teamster of Kaliphlin” Restrictions: 16x32 Due Date: April 26th
  13. The Wither Woods are a stunning sight; miles and miles of exotically colored trees; a place of great beauty and tranquility that is renowned as one of the wonders of Kaliphalin. Today, however, that tranquility is utterly shattered, as fierce screeches and harsh clangs echo throughout the forest. These sounds originate from a spot deep in the forest, in the territory of the Cresentthorn Elves, in the center of an ancient grove of trees. This is the Cresentthorn elves' ancient fighting arena, used for centuries to resolve conflicts in the forest. The elves fight here so often that the trees have become reliant on the steady supply of blood that seeps into the ground. This unusual diet has a strange affect on the trees, causing their leaves to change color, causing them to be known as blood oaks. Today a duel takes place between two female elves, one fighting for the High Council, another for the Desert King. Both elves fight fiercely, fighting on the same ground as their ancestors. A official watches from the side The fight rages back an forth, with neither elf able to gain the upper hand However the Desert King elf eventually takes the upper hand and defeats her opponent, watering the tree with fresh blood.
  14. My entry for warzone 11 - In the event of me winning, I pick D3 as the next warzone. Having always lived secluded deep in the Wither Woods the Cresentthorn Elves have kept to their own ways, and their own gods, worshipping spirits of nature and the forces of old. According to the myths, these forces rest in the oldest of trees. As these trees grow old, they are said to take on the appearance of the Old Gods themselves, watching over the forest, its surroundings, and everything going on there. The elves simply call them the "Old Gods"... Watched by Beorthan, on Flickr In a clearing in front of one of the "Old Gods", one of the honour duels for Cresentthorn's favour is being held between a Leander representing the High Council and an Orc representing the Desert King. Gods of Old by Beorthan, on Flickr The Leander, Babar Sher, native to the Trifork, has just bested an orc berserker bearing the name of Xolag. The elven official, Beldroth, has just called off the duel, proclaiming Babar Sher, and thus the High Council the winner of this Duel. Victory by Beorthan, on Flickr C&C more than welcome. For once, I am quite happy with the photos (a slight issue with focus in one of them apart) and I quite like how my tree turned out. As may be obvious, the tree is inspired by the weirwoods of Game of Thrones.
  15. Thanks again to ME for setting this thread up. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends April 28 Warzone 8: The Battle for the Trade Lanes Location: L11 Who Can Participate: Ulandus and High Council (Unless A path is opened up by the Desert King before the end of the minichallenge) Terrain: This is the very tip of the Qar-Akhen River Delta, the wetlands often change, and there is no solid ground for long. The deep swamps have reeds and small trees, but usually nothing large. This zone is also part of the Great Southern Ocean. There are few outer islands that stand beyond the delta, some of these have rudimentary lighthouses to help guide ships to Ras-El-Akhen or into the river so that they may journey to Qarkyr. The location is important because it helps control river traffic, and troop supply. History: This region has been part of the maritime trade-ways longer than there has been a written language to record the ships that have passed by and up the Great River of Life. Although no major settlement is within this region, it has always been important strategically. Mini-challenge: Whereas large armies really cannot make their way through the swamps, and large troop transports try to avoid the shifting outlets of the river unless they have to, this battle will be fought by small parties. The High Council is looking to expand out from Ras-El-Akhen, and fight back against the large Ulandian wave that has engulfed the Southern Coast. Small boats travel amongst the reeds to take out temporary camps of First Centurion’s men within the delta. At Sea, the Ulandians dominate, as their navy has dispatched many small water craft to the region to stop all merchants and determine their loyalties. The builders should depict a battle within the reeds of the delta, or just offshore in the slightly deeper waters. It should be clear that your side has won the battle. Secondary judging category: Best water. Winner of this title will become “Aquanaut of Kaliphlin” Restrictions: High Council: 16x16 Ulandus: 32x32 Due Date: April 19th ---------------------------------------------------- High Council Entries: Adair - Let the Nameless Arise Bregir - A leading light ---------------------------------------------------------- Ulandus Entries: Narbilu - Floating Defense Garmadon - Surprise in the Swamps marcu22 - Sons of Poseidon Kai NRG - Battle for the Bog
  16. Thanks to ME for setting this up! Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends April 28th Warzone 11:The Battle for Cresentthorn’s Favor Location: C4 Who Can Participate: High Council and Desert King Terrain: The Red River gets its name from the mud along most of its route. The brick red, sometimes much lighter, dirt of the Wither Woods is carried by the river all the way to Eastgate, the sediment gives the river its reddish hue, and its name. It is an important life line to the region, and the best source of Live Oak in all of Historica. It is also one of the few regions in Kaliphlin where Lumber can be removed. The river is used to transport much of this lumber, and other goods of the Wither Woods to market. Along the river, somewhat north of Eastgate (and in this zone) the Elves of the Wither Woods have made their domain. One of the nations, the Cresentthorn Elves call zone C4 home. Their city, Valdiniam, is mostly hidden to the outside world, although it has a small feeder town called Stormsport that sits on the Red River. Valdiniam and Stormsport can be described as gothic + high fantasy style in their architecture. These are clearly elven cities. The terrain of the Wither Woods does not vary much, small rolling hills with copses of trees, not a true rain forest or heavy density lowland forest, but enough trees to make travel within the woods difficult unless on a road or path. The trees very from lush pines to gnarly live oaks, with some subspecies having various “exotic colorings” History: The Cresentthorn Elves have lived in this region for more than three millenniums. They swear no allegiance to any mortal government, although they have closely allied themselves with GEAR CO. and Eastgate over the last century. Still, they are only loosely affiliated to Kaliphlin. They like their privacy, but they are more curious than many other elf nations in Historica, and are willing to participate in mortal politics if it means learning something new, or once in a while, an adventure. In commerce they trade rare animals, wine, and medicines with the mortal world, mostly through the Red River trade. They are also interested in conserving the Wither Woods, and keeping its natural beauty, ecosytstem, and life-force intact. For this reason, there are more than a dozen treaties with Avalonians and Kaliphlinites over how much wood can be taken, where wood can be taken, and how replanting efforts must be maintained in the Wither Woods. Mini-challenge: Al’Meter, leader of the Cresentthorn Elves has decided to step away from his treaty with Eastgate for the sake of the greater Wither Woods. He knows that destruction will come to the wood if more of the war pours into the region. For the reason he has forbade armies to come within the region – even if they are long standing allies, like GEAR Co. There is a substantial amount of Cresentthorn Elves to maintain this peace. What Al’Meter offers is the resources of Valdiniam to the victor of his challenge (and thus the territory will “belong” to the winning party.) The challenge is as follows: A series of honor duels will be fought, the winner of the most honor duels will gain access to Valdiniam. Builders should depict a scene where a hero from their side takes on and defeats a hero from the other faction. There must be an “official” watching the duel. That official should be a Cresentthorn Elf. Additionally, it is required that the dual be fought in a place “spiritually important to the combatants, and fundamentally significant within the Wither Woods.” For example, the duels should happen at landmarks, sanctuaries, crossroads, or any other place that is considered spiritually significant, and the story of the heroes participating should reflect why the place is significant to them. Restrictions: 12x12, with limited overhang. Due Date: April 19th ----------------------------------------------- High Council Entries: gedren_y - Mummy vs. Mummy Adair - Lost to this World Bregir - Before the Old Gods Gideon - Duel in the Sacred Forest ------------------------------------------------------------------------ Desert King Entries: Robuko - The Dragonstone Tomsche - Paper Beats Scissors blufiji - Blood Sand Dr. Cogg - AXED! Jacob Nion - The Wanderer's Grave LordDan - Duel beneath the Blood Oak Emma - The Old Oak Umbra-Manis - Duel on the Edge-Less Pool
  17. (Thanks to Garmadon again for this thread) Week Seven counters vs Week Six Guerrillas: VOTING: Anyone can vote! Voting closes April 22th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: H13 Challenger: Hammerhand Counter: Kai NRG Zone: A4 Challenger: LordDan Counter Adair: Zone: J16 + J16 Challengers: Garmadon and Kai NRG What Faction can counter: High council No counter? Ulandus wins by default. Zone: E2 + Challengers: Jacob Nion Counter: Bregir and Zone E2, Disco86 Counter: Jakorin Swiftsword And Robuko at M15: No counter? DK wins? (Correction M15 was a two week counter because of its distance from the battlefront) so don't post without a topic after making a poll, because it erases the poll... doh.
  18. Today an Avalonian is delivering a speech to the people of Esterbroke. " The High Counci claims this island for themselves, without the regard or consent of you, the people that live here! But this island does not belong to Kaliphalin, it is rightfully a part of the glorious guild of Avalonia! The High Council would drag you into this war and force you to obey their laws! You are Avalonians, and as such you should not be dragged into the wars of Kaliphalin! The High Council seeks to keep you from your birthright of Avalonian citizenship and as such, they cannot be allowed to rule! Unlike the High Council, the Desert King understands your plight and promises not to separate you from the guild you belong to! He promises to give the entire island to Avalonia and will allow all of those who live here to be reunited with their Avaonian brethren! This will benefit all the Kaliphalinites who live here too! When you are reunited with Avalonia, you will be free from the war! You will no longer have to face harsh rationing, and you will not be forced to fight a war in a guild you are not part of! Instead you will be able to enjoy the wonders of Avalonia! We offer you some of these wonders now, in the form of our finest apple cider, best blackberries, and tastiest fruits, all strait from the town of Araluen, the home of the renowned Lord Dan! We have also provided you with the means to take action! We will fight to free this land for the Desert King, but we cannot do it alone! So what do you say! Will you stand by helplessly or will you fight for a better life as a part of Avalonia!" Notes: I may try to take better pictures tomorrow, but I think this should be good for now C & C appreciated For Avalonia! ( and the DK too) Heres another picture: Figless pics are on my flickr https://www.flickr.c...57652061652971/
  19. Meh'nak looked at the forces arrayed before the old fort. Lord Anfauglir of Nocturnus had promised to assist the Desert King in his campaign, but it was to Meh'nak's surprise when an entire company of soldiers arrived at the secret rendezvous point on Ulandus' northern shore. Furthermore, Anfauglir had also dispatched a squad of elite heavy infantrymen, the Scourge of Nocturnus as the unit was known. Ulandus had not anticipated an amphibious operation and had not detected the growing concentration of Desert King troops. In just a few days the soldiers had managed to transform the dilapidated fort into a secure center of operations - which the soldiers nicknamed Fort Pain. From here the Desert King could launch raids directly into the Ulandian heartland. The Scourge of Nocturnus is a crack unit under Lord Anfauglir's command. Its members are considered some of the most fearsome warriors in all of Nocturnus, and have never been known to back down from a fight. In fact, to reinforce its commitment to assisting the Desert King, Anfauglir's soldiers dismantled their transport ship and used the parts to rebuild the old fort. Anfauglir's troops prepare to raid Ulandian lands. Although Lord Anfauglir is not present to help lead his troops, they are under the command of some of his best officers. ------------------------------------------- Hello! Another GA for the Desert King! I wasn't able to use my standard photo setup so forgive the somewhat crappy quality of the photos. I'm gonna try to get a better one before the night's up. Anyways, I've been wanting to get Anfauglir into the Civil War somehow, but since he's currently visiting Shadowmere, I thought I'd send a group to represent his command. So, thanks for looking, feedback always welcomed!
  20. Warzone 11:The Battle for Cresentthorn’s Favor Location: C4 Who Can Participate: High Council and Desert King Terrain: The Red River gets its name from the mud along most of its route. The brick red, sometimes much lighter, dirt of the Wither Woods is carried by the river all the way to Eastgate, the sediment gives the river its reddish hue, and its name. It is an important life line to the region, and the best source of Live Oak in all of Historica. It is also one of the few regions in Kaliphlin where Lumber can be removed. The river is used to transport much of this lumber, and other goods of the Wither Woods to market. Along the river, somewhat north of Eastgate (and in this zone) the Elves of the Wither Woods have made their domain. One of the nations, the Cresentthorn Elves call zone C4 home. Their city, Valdiniam, is mostly hidden to the outside world, although it has a small feeder town called Stormsport that sits on the Red River. Valdiniam and Stormsport can be described as gothic + high fantasy style in their architecture. These are clearly elven cities. The terrain of the Wither Woods does not vary much, small rolling hills with copses of trees, not a true rain forest or heavy density lowland forest, but enough trees to make travel within the woods difficult unless on a road or path. The trees very from lush pines to gnarly live oaks, with some subspecies having various “exotic colorings” History: The Cresentthorn Elves have lived in this region for more than three millenniums. They swear no allegiance to any mortal government, although they have closely allied themselves with GEAR CO. and Eastgate over the last century. Still, they are only loosely affiliated to Kaliphlin. They like their privacy, but they are more curious than many other elf nations in Historica, and are willing to participate in mortal politics if it means learning something new, or once in a while, an adventure. In commerce they trade rare animals, wine, and medicines with the mortal world, mostly through the Red River trade. They are also interested in conserving the Wither Woods, and keeping its natural beauty, ecosytstem, and life-force intact. For this reason, there are more than a dozen treaties with Avalonians and Kaliphlinites over how much wood can be taken, where wood can be taken, and how replanting efforts must be maintained in the Wither Woods. Mini-challenge: Al’Meter, leader of the Cresentthorn Elves has decided to step away from his treaty with Eastgate for the sake of the greater Wither Woods. He knows that destruction will come to the wood if more of the war pours into the region. For the reason he has forbade armies to come within the region – even if they are long standing allies, like GEAR Co. There is a substantial amount of Cresentthorn Elves to maintain this peace. What Al’Meter offers is the resources of Valdiniam to the victor of his challenge (and thus the territory will “belong” to the winning party.) The challenge is as follows: A series of honor duels will be fought, the winner of the most honor duels will gain access to Valdiniam. Builders should depict a scene where a hero from their side takes on and defeats a hero from the other faction. There must be an “official” watching the duel. That official should be a Cresentthorn Elf. Additionally, it is required that the dual be fought in a place “spiritually important to the combatants, and fundamentally significant within the Wither Woods.” For example, the duels should happen at landmarks, sanctuaries, crossroads, or any other place that is considered spiritually significant, and the story of the heroes participating should reflect why the place is significant to them. Restrictions: 12x12, with limited overhang. Due Date: April 19th
  21. MassEditor

    [G: B5, DK vs HC]

    Title of this GA is Arming the Resistance As the Desert King's victories grew, so too did his supporters. An increasing number of Kaliphlinites in High Council and Ulandus-controlled lands began rallying behind the Desert King's banner. Those who did not join his army vowed to advance his cause by other ways, including through subterfuge and internal resistance. Below, a group of Desert King troops unload weapons to a priest loyal to the Desert King. He has agreed to store the weapons in the local temple and distribute them to other supporters in this patch of High Council territory. ---------------------------- Phew, got this in 11:59 p.m. U.S. central time! Hope this still counts as a Sunday entry! Anyways, another guerilla build, this time against the High Council at B5. Somehow forgot to include the name of this build in the title. Ska, would you mind adding Arming the Resistance to the title? Thanks in advance and sorry for the trouble! Thanks for looking, feedback always appreciated!
  22. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends April 18th (Special thanks goes out to MassEditor for gathering up all the entries so quickly.) Warzone 6: Last Stand of the Salamanders Location: B7 Who Can Participate: Ulandus and Desert King (Unless A path is opened up by the HIGH COUNCIL before the end of the minichallenge) Terrain: After a series of pushes in the Arkbri valley, primarily from the Desert King, the Northern Ulandians find themselves in the crosshairs once again. This time, the 2nd Legion, the Salamanders (green colors) are holding the last remnants of the once vital Northern corridor. This battle takes place around the town of Northwall. sandendonmap by skaforhire, on Flickr Northwall is the last major Kaliphlin settlement going north before the Cedrican Grasslands and Avalonia. Its climate is no longer desert, but tall grasslands with the occasional trees. Northwall itself has high walls, in which the Salamanders and their allies have barricaded themselves behind. The forces of the Desert King are all over the region, including a small siege of the town. The buildings of Northwall and its surroundings are a mix between Kaliphlin and Avalonian. History: Once just a tiny town on the frontier, Northwall has now passed Sand’s End as the northern most Kaliphlin settlement. It is mostly a guard post to keep rogue raiding parties out of the region. Little trade goes through the town, as they do not have the populace to support the vast market days that Sand’s End has. For this reason, most people living in Northwall are related to the military somehow. Mini-challenge: Northwall’s defenses are quite hardy. Desert King forces should depict a clever way to get through( or over, or under) the wall. Ulandus forces should depict a MOC where the Salamanders and allies cleverly repel the oncoming invaders. Both teams need to depict the walls of Northwall in some manner. Both teams should depict Ulandus forces in some manner – they don’t have to be replicas of the forces used in the preludes, but should have green in their color scheme if possible. Secondary judging category: Best Wall. Winner of this title will become “Defensive Architect of Kaliphlin” Restrictions: 16x32 Due Date: April 12th CHALLENGERS: DESERT KING MKJoshA - Never Look a Gift Horse in the Mouth Robuko - The Trojan Candidate Jacob Nion - Tunnel Rats Captain Braunsfeld - Diversion and Defeat Emma - Manticore Umbra-Manis - You Have a Wall... We Have a Runk! (No overall shot, please see topic for more pictures) LordDan - Through the Walls MassEditor - The Fall of Northwall ULANDUS Narbilu - Pre-Occupied Marcu22 - Northwall Defenders Kai NRG - Mummies aren't Good at Math Robin Creations - Defending Northwall Garmadon - Don't Tunnel Under Northwall! Elostirion - Reinforcing the Wall
  23. Warzone 8: The Battle for the Trade Lanes Location: L11 Who Can Participate: Ulandus and High Council (Unless A path is opened up by the Desert King before the end of the minichallenge) Terrain: This is the very tip of the Qar-Akhen River Delta, the wetlands often change, and there is no solid ground for long. The deep swamps have reeds and small trees, but usually nothing large. This zone is also part of the Great Southern Ocean. There are few outer islands that stand beyond the delta, some of these have rudimentary lighthouses to help guide ships to Ras-El-Akhen or into the river so that they may journey to Qarkyr. The location is important because it helps control river traffic, and troop supply. History: This region has been part of the maritime trade-ways longer than there has been a written language to record the ships that have passed by and up the Great River of Life. Although no major settlement is within this region, it has always been important strategically. Mini-challenge: Whereas large armies really cannot make their way through the swamps, and large troop transports try to avoid the shifting outlets of the river unless they have to, this battle will be fought by small parties. The High Council is looking to expand out from Ras-El-Akhen, and fight back against the large Ulandian wave that has engulfed the Southern Coast. Small boats travel amongst the reeds to take out temporary camps of First Centurion’s men within the delta. At Sea, the Ulandians dominate, as their navy has dispatched many small water craft to the region to stop all merchants and determine their loyalties. The builders should depict a battle within the reeds of the delta, or just offshore in the slightly deeper waters. It should be clear that your side has won the battle. Secondary judging category: Best water. Winner of this title will become “Aquanaut of Kaliphlin” Restrictions: High Council: 16x16 Ulandus: 32x32 Due Date: April 19th WARMAP318 by skaforhire, on Flickr
  24. (Thanks to Garmadon again for this thread) Week Seven counters vs Week Six Guerrillas: VOTING: Anyone can vote! Voting closes April 22th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: H13 Challenger: Hammerhand Counter: Kai NRG Zone: A4 Challenger: LordDan Counter Adair: Zone: J16 + J16 Challengers: Garmadon and Kai NRG What Faction can counter: High council No counter? Ulandus wins by default. Zone: E2 + Challengers: Jacob Nion Counter: Bregir and Zone E2, Disco86 Counter: Jakorin Swiftsword And Robuko at M15: No counter? DK wins? so don't post without a topic after making a poll, because it erases the poll... doh.
  25. Defending Northwall was not very difficult. The Desert King's mummy forces swarmed toward the walls carelessly, not using teamwork or tactics. This made them easy to take out from afar with the bolts of Ulandus' crossbows... -------------------------------------------------------------------- Figless: This was my first try making something as large as a castle wall, I really like how it turned out . C&C very much appreciated As for UoP, I would like to claim credits for: -battle scene -wall technique #1