Search the Community

Showing results for tags 'Heroica'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms, Model Team and Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • Digital LEGO: Tools, Techniques, and Projects
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 138 results

  1. Early one morning, three heroes took a shuttle boat to Fort Bonaparte, where they had a scheduled appointment with a member of the Bonaparte they had never heard of before. Nevertheless, the name had a sinister ring to it: Blackgull... Party: Annienal Anavir (Kintobor) "19" year old elven female Knight *Party Leader* Level 5 Power: 9 (5+4) Health: 14/14 (10+4) Defense: 4 (2+2) Equipment: Training Sword (WP:4), College Shield (SP: 2), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory) Gold: 13 Inventory: Wicked Javelin (WP: 7, throwing weapon, retreivable, 1/6 chance to slow), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Ammit (WP: 6; greatsword, user gains 5 ether for every kill); 2 Potions, 2 Phoenix Essences, Mead, Venom, Smoke Bomb, Bedroll, Field Rations (Restore 15 health) Miderun (CallMePie) 18 year old female orc Barbarian Level 5 Power: 19 (5+13+1) Health: 12/12 (8+4) Gold: 92 Equipment: Oculoid Claw (WP: 13, 1/6 chance of dealing the infected-effect, causing an enemy to lose health equal to 1/3 of their level rounded down at the end of each round, club), Seductive Perfume (Holder deals the enamored-effect, suitable for women; accessory) Inventory: Serstyral (WP: 3, axe), High Heels (Power +1; suitable for women; footwear.), 3 Potions, Remedy, Phoenix Essence, Mead, Nostrum, Smelling Salts, Smoke Bomb Warlen Melimane (The Chosen Minifigure) 23 year old male half-elven Mage Level 6 Power: 11 (6+5) (Spellpower: 16 (6+5+5)) Health: 10/10 (5+5) Ether: 10/10 (5+5) Gold: 30 Equipment: Gold-coated Bat Staff (WP:5, staff), Spellbound Gloves (Power +5 to spells) Inventory: Robe of the Magi (SP:1; suitable to mages; bodywear), Amethyst (Darkness), Sapphire (Wind), Emerald (Wood), 3 Potions, Grand Potion, Tonic, Remedy, Nostrum, Mead, Dragon Scale, Smoke bomb, Fire Bomb, Bedroll, Shovel, Telescope The trio was directed to the Admiral's Office, where they met an uniformed man with bushy moustache and a dark-skinned elven woman. "Greetings. I am Commodore Obero Bonaparte, but I am better known as Blackgull. This here is my wife, Xsenna of the Huravani." "Lyu hura sa'esse indi ahor utu el'esse umuhor." "It means: May the Sun set upon this day to rise tomorrow. Xsenna is a Sun Elf, they all have an odd fixation with the big bright orb that floats in the sky. But that it basically their greeting. If you don't mind, we should go straight into business. I was summoned from my retirement at the Eversummer Islands to smack some sense to my catatonic nephew, but to my horror I found the entire Fort Bonaparte in turmoil upon my arrival. The rumour tells of an uprising to overthrow my family altogether. We Bonapartes have been the Wardens of the Crystalline Sea for generations - to give up that title to some upstart is unfathomable! The insurgents among the high-ranking officers must be uncovered and dealt with fast before it is too late. Of course, none of them are dumb enough to confess their rebellious intentions to me voluntarily, so that is why I require your help." "Ei se'yre lokuro", muttered the Sun Elf, sizing the party up. "They look competent enough, my wife", Blackgull retorted with a shrug. A hint of smile could be detected behind the moustache. "I have narrowed down the prime suspects to three officers. I want you to seek them out and find out if they are loyal to the Bonaparte or not, and then report back to me. Understood?" QM Note: Welcome to the quest! This quest will be on the short side, with three battles at most, depending on your choices. Like I said in the Hall, I have a busy week ahead, so updates will be sporadic. My apologies in advance.
  2. The architecture of Eubric Freeport is known for taking influences from cultures all over Olegaia, but there is one building in particular that stands out: the Palace of the Ji Pei family. Designed by the ambassador herself, it is built in the ornamental Xuese style, with statues and paintings of dragons to protect it from evil spirits. The three heroes ascending the front stairs feasted their eyes on the plethora of details as they approached the entrance guarded by two pikemen. Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Dragoon *Party Leader* Level 33 3/4 *Immune to Blind, Confused, Fragile and all Poisons* *Only Receives One Negative Effect At A Time* *Ignores Free Hits from Beasts* Power: 53 (33+20) Defense: 31 (14+5+1+10+1) Health: 56/56 (5+32+15+4) Gold: 944 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP:5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Shadeaux Cape (SP:5, Immune to Blind and Confused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP:1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning-elemental; spear), Dauntlet Index (WP: 10, doubled against humanoids, Darkness-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence]), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging) Artifacts: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat Spell Items: Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Weakening Consumables: Potion, Grand Potion x10, Tonic, Grand Tonic, Ether Core, Remedy x10, Elixir x3, Hurricane, Jinxy Juice, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone x2, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), Smoke Bomb x5, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Bone x3, Silver Ore x2 Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Atramor Gibbin (CallMePie) 32 year old male human Regulator Level 34.25 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Battle Style: Chaotic* Power: 54 (34+20) Defense: 26 (4+6+4+12) Health: 64/64 (7+33+12+6+6*) Gold: 656 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, and darkness-elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory: - Tiger Claws (WP: 15, double WP against humanoids, fire- and darkness-elemental, dual strike, daggers) - Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Sylvania's Cowl (Grants Animal Talk, headwear, suitable for anyone) - Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) - 3 Grand Potions, Phoenix Essence, Health Core, Nostrum, Jinxy Juice (Deals the jinxed-effect to the target), Smoke Bomb, Fire Bomb, 3 Bones, Grating Stone - Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 36 *Natural Respite* *Favors Demons and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains Triple experience* Power: 50 (36+12+2) Defense: 8 (3+5) Health: 50/50 (6+35+6+3) Gold: 138 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword), Lucky Doubloon (Grants "Special Guard"; accessory), Potion, 1 Grand Potion, Phoenix Essence, 5 Phoenix Incenses, 8 Meads, 2 Nostrums, 4 Remedy, 2 Smelling Salts, 6 Venoms, 1 Deadly Venoms, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, Blind Fury, Wolfgang Insignia, Black Goo As they reach the top of the stairs, the guards let them know they are expected, and open the doors. At the foyer, they are greeted by Lee Long, personal bodyguard to Ambassador Shanxian Ji Pei. "Welcome to the Ji Pei Palace, gentlemen! Atramor, my friend, great to see you answered our call again. Come, let me take you to the ambassador. I'll explain everything as we walk." Lee motioned the men to follow him. "Shanxian has been summoned back to Xu by the Council of the Blue Hand for a hearing. I do not know exactly what they want, but I have a good guess. After Jun's involvement in the rebellious movement and her own accident, those blue-faced bastards must doubt if Shanxian is capable to act as their ambassador in Eubric anymore. I would love to go with her and tell them a few selected truths, but alas, I am an exile and I do not have a death wish. You three are strong and perceptive, I know that for a fact, so I personally chose you to escort Shanxian in my stead. I trust you will keep her safe. Ai Xurong, the floating capital of Xu, might look pretty but it is a viper's nest - especially to those who have fallen out of the favor of the Council." When they arrived to a pair of doors, Lee stopped them. "Before we go in, I want to confide to you. Shanxian has not been her usual self after the incident where she lost both of her legs. And I'm not talking about her disability alone, but she has all these... thoughts and doubts she didn't use to have. As an Aoi, she was born and raised to supremacy, and although she has always been kind to those beneath her, she has always known her place in the pecking order as well. Lately, she has had a lot of time to mull things over, and she seems to have gotten the idea that the Aoi are not fit to rule Xu anymore. I fully agree with that sentiment, you can believe that, but I worry she might speak her mind in front of the Council. So I beg of you, keep her safe from the scheming sycophants in the court, but also from her own self. She already lost her legs, I don't want her to lose her head as well. Now, are you ready to go in, or is there something confidential you still want to ask from me?" QM Note: Welcome to the quest! This quest will have three battles, one of which will be a bit different. Like I said in the Hall, I have a busy week ahead, so updates will be sporadic. My apologies in advance.
  3. As the Decamon Tournament officially starts, you find out what cup you have been assigned to, and who is your first opponent. Now it is up to a coin toss which one of you goes first and plays a card from their hand. Note: If you have more than five cards in your deck, please choose five to play with at the beginning of each match. MATCHES: Nerwen Calmcacil (Chromeknight) Decamon Deck: Thunderbird (Electric 4), Automaton (Electric 5), Electriphant (Electric 6), Tygurah (Electric 7), Storm Elemental (Electric 8) VS. Señor Calacas (NPC) Nerwen starts! Purpearl Berthadhiell (Purpearljellyblob) Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Magic Carp (Aquatic 1) VS. Sham Poo (NPC) Sham Poo starts! Sham Poo plays Barghest (Electric 2)! Sorrow (Endgame) Decamon Deck: Moon Elemental (Icy 8), Pegasus (Luminous 8), 2x Stone Golem (Rock 8), Rafflesia (Plant 8) VS. Shaun (NPC) Sorrow starts! Thalion Dwinlas (-obelix-) Decamon Deck: Pegasus (Luminous 8), Moon Elemental (Icy 8), Storm Elemental (Electric 8), Carcinos (Aquatic 8), Reaper (Dark 8) VS. Sir Loin (NPC) Sir Loin starts! Sir Loin plays Lucky Rabbit (Icy 1)! Thormanil Nihai (swils) Decamon Deck: Scarab (Rock 1), Ursa Minor (Ethereal 1), Holy Cow (Luminous 4), Aepyornis (Flying 4), Igniphant (Fiery 6) VS. Sküld Verdandi (NPC) Thormanil starts! Throlar Wineghilm (Lord Duvors) Decamon Deck: Magic Carp (Aquatic 1), Will-o'-the-Wisp (Fiery 1), 2x Volt Ant (Electric 1), 2x Tweetybird (Flying 1), Toxic Toad (Plant 1), 2x Lucky Rabbit (Icy 1), Ursa Minor (Ethereal 1) VS. Squidraken (NPC) Squidraken starts! Squidraken plays Specter (Dark 2)! Vindsval Half-Born (Asphalt) Decamon Deck: Lucky Rabbit (Icy 3), Carrion Squirrel (Dark 1), Glow Worm (Luminous 1), Magic Carp (Aquatic 1), Ursa Minor (Ethereal 1) VS. Teresa (NPC) Teresa starts! Teresa plays Cherub (Luminous 3)! Warlen Melimane (The Chosen Minifigure) Decamon Deck: Will-o'-the-Wisp (Fiery 1), Golden Scorpion (Luminous 2), Simsalamander (Fiery 3), Death's Rose (Plant 4), Unicorn (Luminous 5) VS. Victoria Vries (NPC) Warlen starts!
  4. As the Decamon Tournament officially starts, you find out what cup you have been assigned to, and who is your first opponent. Now it is up to a coin toss which one of you goes first and plays a card from their hand. Note: If you have more than five cards in your deck, please choose five to play with at the beginning of each match. MATCHES: Alexis Fenral (Masked Builder) Decamon Deck: Rafflesia (Plant 8), 2x Moon Elemental (Icy 8), Carcinos (Aquatic 8), Green Dragon (Flying 8) VS. Aunt Bunnina (NPC) Aunt Bunnina starts! Aunt Bunnina plays Lucky Rabbit (Icy 1)! Althior Emorith (K-Nut) Decamon Deck: Thunderbird (Electric 4), Mindflayer (Ethereal 5), Aquaphant (Aquatic 6), Grendel (Icy 7), Star Elemental (Ethereal 8) VS. Bumble (NPC) Bumble starts! Bumble plays Volt Ant (Electric 1)! Arthur Justus Regulus VII (Flipz) Decamon Deck: Sandman (Ethereal 4), Unicorn (Luminous 5), Cave Troll (Rock 6), Arachnophobia (Dark 7), Pegasus (Luminous 8) VS. Byblos (NPC) Arthur starts! Atramor Gibbin (CallMePie) Decamon Deck: Sylph (Electric 3), Thunderbird (Electric 4), Sun Elemental (Fiery 8), 2x Carcinos (Aquatic 8), Star Elemental (Ethereal 8), Storm Elemental (Electric 8), Cloud Gigas (Electric 9) VS. Carrot (NPC) Carrot starts! Carrot plays Mandragora (Plant 1)! Benji Carvenhall (Flare) Decamon Deck: Creeping Hand (Dark 2), Gargoyle (Rock 4), Flamboa (Fiery 5), Night Mare (Dark 5), Tygurah (Electric 7) VS. Cocorico (NPC) Cocorico starts! Cocorico plays Craven (Flying 2)! Bobby "Young" Bucks Jr. (Zepher) Decamon Deck: Creeping Hand (Dark 2), Dune Ghoul (Rock 3), Wishing Starfish (Aquatic 4), Unicorn (Luminous 5), Electriphant (Electric 6) VS. Darlavon Lector (NPC) Bobby starts! Darksten (Comrade Commander) Decamon Deck: Will-o'-the-Wisp (Fiery 1), Dune Ghoul (Rock 3), Gargoyle (Rock 4), Unicorn (Luminous 5), Pterodactyl (Flying 7) VS. Djinnifer (NPC) Darksten starts! The Demon Germ (samuraiturtle) Decamon Deck: Lucky Rabbit (Icy 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Carrion Squirrel (Dark 1), Glow Worm (Luminous 1) VS. Ginger (NPC) The Demon Germ starts!
  5. As the Decamon Tournament officially starts, you find out what cup you have been assigned to, and who is your first opponent. Now it is up to a coin toss which one of you goes first and plays a card from their hand. Note: If you have more than five cards in your deck, please choose five to play with at the beginning of each match. MATCHES: Jeaux Elmfyre (joeshmoe554) Decamon Deck: Yeti (Icy 4), Polar Bear (Icy 5), Genie (Ethereal 6), Sphinx (Ethereal 7), Storm Elemental (Electric 7) VS. Mariel (NPC) Mariel starts! Mariel plays Shy Shell (Aquatic 2)! Johon (Bricksandparts) Decamon Deck: Rafflesia (Plant 8), Reaper (Dark 8), Sun Elemental (Fiery 8), Green Dragon (Flying 8), Star Elemental (Ethereal 8) VS. Mumbasa (NPC) Mumbasa starts! Mumbasa plays Glow Worm (Luminous 1)! Karie Alderflask (Kintobor) Decamon Deck: Simsalamander (Fiery 2), Sylph (Electric 3), Yeti (Icy 4), Sandman (Ethereal 4), Sphinx (Ethereal 7) VS. Pepe Stunkent (NPC) Pepe Stunkent starts! Pepe plays Toxic Toad (Plant 1)! Lind Whisperer (Lind Whisperer) Decamon Deck: Glow Worm (Luminous 1), Tweetybird (Flying 1), Will-o'-the-Wisp (Fiery 1), Lucky Rabbit (Icy 1), Scarab (Rock 1) VS. Porcelaine (NPC) Porcelaine starts! Porcelaine plays Mud Frog (Rock 2)! Matthias (StickFig) Decamon Deck: Scarab (Rock 1), Mud Frog (Rock 2), Dune Ghoul (Rock 3), Gargoyle (Rock 4), Shedu (Rock 5) VS. Robina Hooter (NPC) Robina Hooter starts! Robina Hooter plays Carrion Squirrel (Dark 1)! Monk Pretzel (Palathadric) Decamon Deck: Mud Frog (Rock 2), Sandman (Ethereal 4), Electriphant (Electric 6), Dryad (Plant 6), Woodwose (Plant 7) VS. Scaro (NPC) Scaro starts! Scaro plays Scarab (Rock 1)! Mortimer "Em" Mahzan (emjajoas) Decamon Deck: Aepyornis (Flying 4), Shedu (Rock 5), Lich (Dark 6), Pterodactyl (Flying 7), Stone Golem (Rock 8) VS. Scheherazade (NPC) Scheherazade starts! Scheherazade plays Sylph (Electric 3)! Mizuki Kimura (Zakura) Decamon Deck: Wight (Dark 4), Shedu (Rock 5), Genie (Ethereal 6), Arachnophobia (Dark 7), Rafflesia (Plant 8) VS. Schuester (NPC) Mizuki starts!
  6. As the Decamon Tournament officially starts, you find out what cup you have been assigned to, and who is your first opponent. Now it is up to a coin toss which one of you goes first and plays a card from their hand. Note: If you have more than five cards in your deck, please choose five to play with at the beginning of each match. MATCHES: Dreyrugr (Vash the Stampede) Decamon Deck: Death's Rose (Plant 4), Night Mare (Dark 5), Cave Troll (Rock 6), Pterodactyl (Flying 7), Pegasus (Luminous 8) VS. Hoptet (NPC) Hoptet starts! Hoptet plays Golden Scorpion (Luminous 2)! Eric (Khorne) Decamon Deck: Lucky Rabbit (Icy 1), Death's Rose (Plant 4), Wishing Starfish (Aquatic 4), Pterodactyl (Flying 7), Reaper (Dark 8) VS. Ifrita (NPC) Eric starts! Erik Tyrvarr (Myrddyn) Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Toxic Toad (Plant 1), Glow Worm (Luminous 1), Will-o'-the-Wisp (Fiery 1) VS. James Panda (NPC) James Panda starts! James Panda plays Ursa Minor (Ethereal 1)! Grimwald Gjinko (LordoftheNoobs) Decamon Deck: 3x Tweetybird (Flying 1), Lucky Rabbit (Icy 1), Glow Worm (Luminous 1) VS. Jaws (NPC) Jaws starts! Jaws plays Magic Carp (Aquatic 1)! Guts Holla (Scubacarrot) Decamon Deck: Storm Elemental (Electric 8), Reaper (Dark 8), Carcinos (Aquatic 8), 2x Green Dragon (Flying 8) VS. Jensen (NPC) Jensen starts! Jensen plays Creeping Hand (Dark 2)! Heckz Brutenhal (Cutcobra) Decamon Deck: Mandragora (Plant 2), Shedu (Rock 5), Gold Golem (Luminous 6), Nixie (Aquatic 7), Tygurah (Electric 7) VS. Jolly (NPC) Jolly starts! Jolly plays Mandragora (Plant 2)! Hoke Ablesword (Username MDM) Decamon Deck: Aepyornis (Flying 4), Wintersprite (Icy 6), Grendel (Icy 7), Carcinos (Aquatic 8), Reaper (Dark 8) VS. Krog (NPC) Krog starts! Krog plays Magic Carp (Aquatic 1)! Hybros (JimBee) Decamon Deck: Tangleweed (Plant 3), Flamboa (Fiery 5), Cave Troll (Rock 6), Genie (Ethereal 6), Storm Elemental (Electric 8) VS. Little Jane (NPC) Hybros starts!
  7. As a new-year's present, I'm releasing the unfinished MORPG I half-completed about a year ago [:P] It's massively buggy, (even the GUI is just the standard one) but still quite fun, and seeing as I'm not working on it anymore I decided just to at least release it [:P] Here are the downloads, for mac and PC. To run on a mac is easy, just download and double click the file. For PC, make sure both the downloaded files are in the same folder, then double-click the .exe launcher. (No ads [;)]) https://www.dropbox.com/sh/xk4xeusasqpxlgv/AACpfBBmeFjfsPMFUWPCLAzra?dl=0-Mac https://www.dropbox.com/sh/0egy68yngm8bklp/AABT20GtbvsZcJBI0OTO6_QWa?dl=0 -PC No personal details are needed to sign in, just a username and password (don't use any previously-used passwords though, because I will be able to view your full character from my database). Have fun, and don't get beaten too badly by the Golem Lord [:P]
  8. The night was wearing on as five storytellers continued deep in conversation, pausing here and there to refresh themselves with the meager supply of the bar. The second member of the Midnight Society, a man draped in white robes, had just finished his story. "Quite the tale of woe you had there dear Isaac, but it seemed to be missing that final twist of the dagger. My tale is one of tragedy, it pulls you in close with whispers of familiarity and kindness then stabs you in the back with sheer suffering and misfortune. Shall I tell it?" "Bah, there must've still been salt water in your ears, my dearest Galuchat! Still, though, who am I to refuse hearing a tale by one of my favorite storytellers?" "Tell away, Carlotta," Mallora replies, her misty voice ringing through the silence left after Isaac's tale. "Always have I been partial to a Madame Galuchat story." "Twisting daggers, stabbing backs - now that's the kind of story I'd like to hear." "To say I have a favorite, like Isaac and our newest member claim, would discredit other storytellers I do adore... although I must admit I am quite intrigued to learn about what you have in store for us?" Lucas replies, lighting some more scented tobacco into his pipe. "Very well then, I picked this tale up not 2 weeks ago down at the baths. I frequent there often you know, good for my skin. Let me tell you never have I heard of deeds more noble and yet so tragic, so pure and yet so horrific. Feast your ears upon this my beloved Midnight Society dearies, I give you The Tale of the Two Faces." ------------------------------ Two Weeks Prior --------------------------------- Evening began to wear on as three heroes of Heroica Hall were approached by a gentlemen wearing the uniform of the Town Watch, they were: Althior Emorith (K-Nut) Necromancer Level 42 1/5 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified and Darkness* Power Bonus: 5 for Spells Defense: 7 Health: 53/53 Ether: 57/57 Gold: 1230 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, backwear), Medal of Glory (Wearer earns triple experience, accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear) Inventory: Artifacts: Robe of the Elven Necromancer (SP:4, bodywear), The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 8 Tonics, 3 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, 8x Mead, 5x Nostrum, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 2 Bones Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms Beast Warrior Level 45.8 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water**Overkill Gloves* Power Bonus: 0 Defense: 12 Health: 71/71 Gold: 1133 Equipment: Meduiak (Precision Bow; WP:24; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Wonky Shoes (SP: 3; Footwear, suitable for all classes) Inventory: Weapons - Crossbow of the Pongcanis (WP:17; earth-, wood-,water-, lightning-, light- elemental), Ornamental Throwing Knife (WP: 6, has a 1/3 chance of causing target to be Confused; ranged; retrievable throwing weapon; suitable for rangers, rogues, beast warriors, infiltrators, scholars and winged warriors.) Artifacts - Tricorne (SP:3, headwear), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), , Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (accessory), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Consumables - Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (9), Potion (3), Remedy (4), Phoenix Essence (6), Dragon Scales (3), Nostrum (6), Smelling Salts (6), Mead (3), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Cosmic Essence, Skeleton Decoy, Chaotic Bomb, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone (6) Tools - Magic Compass, Pickaxe, Bedroll, Shovel Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 34 *Immune Fragile, Weakened, Confused, Sealed, Dark* *Gains Triple Experience* Power Bonus: 4 (+4 WP) Defense: 29 Health: 53/53 Ether: 34/34 Gold: 1163 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 21), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Inventory: Weapons: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental longsword) Artifacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks) Tools: Bedroll, Pickaxe, Shovel Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep •Consumables: 4x Potions, 4x Grand Potions, 2x Remedy, 3x Phoenix Essences, Tonic, 2x Grand Tonics, 4x Ether Core, 2x Elixir, Neutralizer, 6x Mead, 2x Nostrums, 3x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Ambrosiam, Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb, 2x Venom, Deadly Venom, Grating Stone, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom "Gentlemen, I'm so glad you were all willing to help us out with this. Things haven't been the same since the Academy incident, you wouldn't imagine the publicity that thing got. Now I'm up to my ears in missing dogs, lost persons, broken pottery, and cheating husbands, not to mention all my regular work with the Watch! Plus without an assistant now, I'm simply swamped. Now that we've got this thing terrorizing the streets of Eubric, I'm nearly at my wits end. Tell me, which of you chaps is in charge of your little posse?" QM Note: Welcome all, glad we can finally kick this thing off. As always once everybody confirms their inventories we'll shove off in regular fashion. Just a reminder, if you want to interact with anything or try something, don't forget to bold it.
  9. Three brand-new and eager Heroes had been selected to find information on the lost missionary. They trotted through the winding streets of Eubric and soon found themselves at the footsteps of the grand Temple of Ennoc. The fresh Heroes were... The Party: Leofwein Twynam (Capt.JohnPaul) *Party Leader* 18 Year Old Human Barbarian Level 1 Power: 4 (1 + 3) Defense: 0 Health: 8/8 (8) Gold: 10 Equipment: War Axe (WP:3) Inventory: Potion, Mead, First Aid Kit (Completely restores health and removes all negative effects for the entire party once.) Lynne (Endgame) (20)24 Year Old Human Cleric Level 1 Power: 4 (1 + 3) Health: 9/9 (9) Ether: 5/5 (5) Gold: 10 Equipment: Oak Staff (WP: 3) Inventory: Potion, Remedy Polly & Mr. Sanders (Waterbrick Down) 9 year old female human Mage Level 1 Power: 4 (1 + 3) Health: 5/5 (5) Ether: 5/5 (5) Gold: 10 Equipment: Letter Opener (WP: 3, dagger) Inventory: Potion, Amethyst As the trio arrived at the magnificent building, they didn't really notice anyone waiting for them. Aside from the two guards, the premises seemed rather devoid of Paladins. Unsure of the course of action to take, the party ascended the steps and made their way inside the House of Light and Justice. There, they were greeted by a friendly priestess. "Greetings and salutations, strangers. How can I be of assistance?", the priestess queried in a soft voice. QM Note: A hearty welcome to my players! As always you have 24 hours to confirm your participation. Please check your stats and notify me in case I missed any last-minute purchases of any kind. Let's hope we'll have a good time together! Also, don't worry, not all pics are rip-offs. The next ones will be my own
  10. The candle in the center of the table flickers briefly before it grows into a stable and formidable size. Four acquaintances gather around the light as the wind rattles the shutters and the soft rain pattered on the windows of the inn. The building was silent that evening, except for the individuals gathered around the bar and the lone barkeep overlooking his establishment. A well dressed yet pasty looking man stands up from his seat, pipe in hand, and raises his voice to his compatriots. "Good evening, I'm glad you made it here safely," he speaks as a hush descends the inn, "now then, who would like to start us off this evening? No need to be shy, we don't haven't all night." A somber woman in violet garb nods and steeples her fingers. "I indeed have a tale to tell, Lucas, but 'tis not for this hour of night; she is still too young, and the candles yet burn too brightly. Perhaps another has prepared a more suitable tale?" A man draped in white takes a drag from his noxious cigar. The others in the Society were unsure how he stomached the tobacco - it smelled positively poisonous. "Oh, come now, Mallora. Always so rigid in your storytelling, always so dedicated; perhaps to a fault, if you were to ask me. Midnight has descended, and you'll be telling your story to the same night sky I am. Although, I must agree about the candles. I have half a mind to snuff them out." The door opened, the volume of the soft, pattering rain increasing momentarily, and shut. A Sharkling, attired in common robes and with a purse dripping a substance that could not positively be identified as blood in the flickering candlelight, made her way to the table. The old crone cackled in a voice analogous to a roc's talons being scraped across a large boulder. "And miss the horror on your faces at my tale of woe? No, the light reminds us that there is darkness out there, a darkness filled with the unknown and the improbable. I do not mind telling my tale, but I divine Val is eager to share hers. Aren't I right Hellsinger?" The last figure, a woman hooded in black, glanced sideways, eyes surprisingly sharp with that makeup they sat under, and her painted lips rose into a grin at the Sharkling and the rest of the Society. Her fingers curled around the lethal-looking instrument in front of her, as though resisting the urge to play. "Uplifting as ever, my jovial troupe. But of course you're right, I've a tale to tell. A grisly one, of a ferocious beast; of its reign of fear and of how it fell." "Takes more than the night sky and some sadness to scare someone, dear Carlotta. Isaac. Sometimes all you need is a good rousing bloodbath of a story. I like to think I'm the foremost authority on those here." The woman winked unsettlingly to nobody in general. "Submitted for the approval of the Midnight Society, I call this little piece....The Tale of the Sea Fiend." --- Six Weeks Prior --- The yellow-gray sky was a drab start to things. Only the old sailors were up this early. While the seagulls cry, no worker yet sings. The ones they all pass by seem rather surly. The four willing heroes stepped onto the dock. Both boat and sea churned like the foulest of stews. Near both was a man who stood stout as a rock; "Just four then, huh - guess I could think of worse crews." The Party Kiray Nastayo (KingoftheZempk) *Immune to Fire* *Party Leader* Level 10 Knight Power Bonus: 0 Defense: 4 Health: 19/19 Gold: 6 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Scutum Shield (SP:3; shield), Flameproof Armor (SP:1, immune to Fire; bodywear, suitable for anyone) Inventory: Sword of the Kin (WP:3), x5 Potion, Banana (Restores full health when eaten), Chaotic Bomb (Causes 100 elemental damage to all opponents), Bedroll, Mediocre Pongcanis Brew (Encouraged + Enraged), Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Sleep Bomb (Deals 5 damage and the Asleep-effect to all opponents when used.), Remedy, Dragon Scale, 2x Nostrum, x3 Fire Bomb, x4 Venom Mizuki Kimura (zakura) *50% More Gold Stolen* *Death Mask* *Hastened* Level 24 Assassin Power Bonus: 0 Defense: 0 Health: 34/34 Gold: 18 Equipment: Dual Gladii (WP:12, Darkness and Light elemental, dual-strike), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask(Increases assassination chances to 1/3 when the target’s health is lowered to 1/3), Quickdraw quiver (*Hastened*) Inventory: Loaded Die(*Lucky*), Top Hat (WP: 14, 50% Stun chance, retrievable), Fox Tail (user not affected by opponent's positive effects), Orcish Shield (SP:4, double if user is a greenskin), Fleurut(WP9), 20 venoms, Sylph Shuriken (WP:12, Wind elemental, retrievable), 8 Nostrums, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, 1 Think Jeeax Scales, 1 Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Gladiator Trident (WP:11, causes bleeding effect; spear), Tonic, 3 Potions, 1 Weak Potion 1 Fire bomb, 2 chicken drumsticks, 2 Elixirs, 2 deadly venoms, Neutralizer, Weak Regeneration Potion Actaeon Artus (Actaeon) *Immune to Bound and Slowed* Level 6 Ranger Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 100 Equipment: Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow), Greaves of the Aubergine Dragoon (SP:2, protects from the Bound- and Slowed-effects. Footwear, suitable for anyone.) Inventory: Smoke Bomb, Potion x2, Remedy x2, Bedroll, Scroll of Frailty, Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.), Trial Brew, Dragon Scale Francis Barkley Level 5 Power Bonus: 0 Defense: 3 Health: 10/10 Gold: 17 Equipped: Training Bow (WP 4), Tricorne (SP:3) Inventory: 3 Potions, smokebomb, bedroll, mead, longbow (WP 3) venom, Lustrous Cloak (1/6 chance of dodging damage rolls and free hits. Suitable for rogues, artifact, backwear), grand potion, grating stone Welcome to the Quest. If anyone's stats seem out of order just mention it. Make sure to visit the Marketplace beforehand if needed and note any last minute purchases. Feel free to chat amongst yourselves/with this fellow, we'll start once everyone checks in.
  11. "Where are those heroes?" muses Johnny Everyman as he stands on a street corner. Aparently, heroes aren't known for their punctuality. Check your inboxes, heroes!
  12. The party makes their way to Dr Slant's house, anticipating the worst, they make their way to the lone entrance of his apartment. These Heroes were: Deus Spiranius (Lego Spy) 23 year old Male Human Ranger Level: 5 Power: 8 Defense: 1 Health: 9/9 Ether: 0 Gold: 25 Equipment: Bow (WP: 3), Tricorne (Headwear: SP: +1) Inventory: Potion, Smoke Bomb, Bedroll, Venom, Smelling Salts, Remedy, Phoenix Essence, Ranger's Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors.), Mythril Shard x1, Level Up Mushroom (Raises level by 1 full level when used) Darksten (Comrade Commander) 35 year old Male Human Ranger Level 9 Power: 15 Health: 15/15 SP: 2 Gold: 15 Equipment: Crossbow (WP: 6); Sand-Worn Hide (SP: 2) Inventory: Consumables:Potion x3, Remedy,,Grand Potion x2, Phoenix Essence x2, Ambrosia, Mead, Venom, Smelling Salt, Soma, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Floral Bomb (Bomb, 5 Wood Elemental damage), Smoke bomb Weapons: Spider String Bow (WP: 4, Darkness Elemental Bow), Equipment: Safety Blanket (SP: 1, protects from Afraid, backwear), Roleplay: Bedroll, Utility Knife (roleplay item), Fang of Kos (roleplay item), Fang of Lolth (Roleplay item), Hint Coin (Gives the user a hint about a puzzle or tricky situation. Usable only once. Has no monetary value.), Level Up Mushroom (Raises Level by 1 full Level when consumed) Grimwald Gjinko (LordoftheNoobs) 69 year old male gnome Sage *Party leader* Level: 16 Power: 22 (15 + 8 + permanent boost of 1) SP: 0 Health: 30/30 Ether: 26/26 Gold: 748 Equipment: Splinter Broom (WP: 8, broomstick, defies SP), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element) Inventory: *Shovel, Pickaxe, Bedroll *Opal, Amethyst, Diamond, Topaz *Scroll of Frailty, Scroll of Sleep *Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Smoke Bomb, Plague Venom, Grand Tonic x2, Nostrum, Sushi (restores 5 HP and 5 Ether) x2, Smelling Salts, Mythril Shard With party approaching the door, An undead nervously walks up to them. "You goin' to see the Doc? Good luck with that. Bloke's more paranoid than a... Than a... He's just paranoid alright! Someone broke into his house or somethin." Ooc: Welcome to Quest #106! Great to have you all! You have 24 or so hours to post otherwise you may* get replaced This is my first quest so please tell me when I get something wrong! *Will
  13. -Dastan- The Great Library of Dastan dwarfs all other known Libraries in size. It is a hulking tower of knowledge, existing for so many years that no one can recall who built it to begin with. The stones have been weathered, and many have been replaced, but the knowledge - and what that knowledge stands for, an accomplishment of mortals - is the same. The Library of Dastan is currently maintained and cultivated by Emperor Alandri, though it is commonly thought among the patrons of the library that the duties will pass on to Ella Septrine when she finally takes the throne. It is not uncommon to find her sitting in one of the reading rooms scattered around the library, lost in a good read. That is, in fact, where she is now. The book in front of her is a heavy tome that she, Tarn, Arthur and Monk Pretzel uncovered from the bottom of the sea. She has donated it to the library, but hardly anyone else has gotten a turn with it, she's in there reading it so much. Currently she's flipping through a story about a story (many of the entries in the book follow the vein). The Prophetess and the Warrior were staying with the ancient Paladin Order, who, after a night of revelry, were explaining one of the myths they tell around the camp fire. A great paladin victory, defeating the demons... though now, around the camp fire, the Paladins admit that they do not know, always, who the demons are, and who the mortals. Ella's mind begins to wander. Not too far from the library stands the Palace, and she thinks, as she sometimes does, of that fateful day a few years back when her life almost ended. She had seen her own demise, and she had thought it would come to pass. But the heroes had saved her, and later Wren had failed. There is little in the world she understands. The past is a mystery, the future is a mystery, and the present is a mystery too. Her eyes grow heavy and she begins to nod off. "I'm terribly sorry to interrupt, but there's a visitor for you." "I'm not feeling well. Ella, you take this one." "Who is it, U'Voros?" "Surprise. Not usually me you're expecting, is it," says the Master. "I imagine you're closer with my sister." "I don't even know who you are," says Ella with a quiet smile. "But I will, won't I?" "That's how these things work, usually." "You're real too, aren't you? I mean, you're not just a vision. We're really talking." "We're really talking." "You must be very powerful." "I like to think so." "That water smells awful." "Yes it does. I lived near it, for a while. While your friends were in Eubric. I met the dragon baby." "And I smell earth. Where are we?" "We are going deep underground. Deep deep and deeper." "Why is it getting lighter as we go deeper?" "That's generally the way things are, isn't it?" asks Zane with a wink. "I've never shared a vision with anyone before. It's strange." "Only part of me is here anyway," says Zane. He turns to Regret. "How's it going, chum? The Magician says hullo." "Is this happening right now?" "No, you've got lots to do first. Well, everybody has lots to do first. A lot of people have a lot to do first, right? Am I right? Ha!" "But what should I do now?" "You should wake up." Ella sits in the library of Dastan. The day is still young. "I wonder what everyone is doing out there," she says looking out the window and out at the whole world. "I wonder if they're getting anything done." -Eubric- Four heroes trudge through the docks, making their way to the little workshop of Doc Daneeka. Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) Level: 30.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 52/52 (7+30+12+3*) Ether: 33/33 (30+3) Gold: 1144 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 2 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 36 *Favors Demons and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 50/50 Gold: 53 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), Darksteel Armour, SP:6, Max. Health +3; bodywear, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 1 Deadly Venoms, Potion, 1 Grand Potion, Phoenix Essence, 5 Phoenix Incenses, 3 Meads, 1 Nostrums, 1 Remedy, Blind Fury, Wolfgang Insignia, Black Goo. Nyx (played by Pandora) Level 30 1/4 Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Power: 46 (WP 15 + Lvl 30 + 1 [High Heels]) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 42/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 382 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits). Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice). Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 4 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). 2 Bedrolls, 5 Bones Ellaria Arbour (Sandy) 23 years old female human Druid Level 27 2/3 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* Power: 39 (27+12) Defense: 7 (3+4) Health: 43/43 (9+26+7+1) Ether: 39/39 (5+26+5+1+2) Gold: 63 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass[/color] Check your stats! I will reformat them a little once I know they're all correct! Welcome aboard all - that thing at the beginning is more my 3rd anniversary thing, so if you feel like skipping it, feel free! We'll get rocking and rolling as soon as you're all confirmed!
  14. InfurnallDragon

    Idea: Fantasy CCBS Themes

    Quick Acronym Definitions: KKII=Knights Kingdom with the Action Figures; CCBS=Character and Creature Building System used by modern lego action figures; Most of CCBS has been strongly Sci-Fi for the few themes that use it. Most lego action figure themes were also this way. One thing that MoC'ers can definitely use and has a place for on the market is action figures in the fantasy or "medieval" theme. I have a few ideas for things that could definitely work and I would love to see happen. These could and should introduce new pieces for CCBS/Technic building systems for us to make our own creations, or just as cool sets themselves. These are in order of what I see as most possible. In each spoiler for them is a background on what they are and why they could come back. >Knights Kingdom III: >Heroica, the Action Figure Game: [EDIT: I am going to do a more developed writeup of this, the thread is too small and not focused on this new theme idea] >Gauntlet Ultrabuilds: >What I want from any of these ideas: New pieces of course! -More diverse medieval weapons than just swords (something KKII didnt do 'til its final wave but even then they were all still melee barring the siege weapons). Perhaps actual bow-shaped blasters that look better than Fluminox or Jungle Protector's awkward blasters with bows built around them. Maybe some functions for them to each use those weapons. Edit: -Another new piece idea: Magic staff weapons that act as blasters themselves and shoot some sort of elemental projectile that also sits in the staff like an ornament at the top of it. -More organic headpieces. So fall all constraction has given us is the robot heads of BIONICLE and Hero Factory. Also it is arguable that KKII's visor-heads could be included, but they look pretty bad without their visors. A CCBS-compatible head possibly in a similar artstyle to the hero ultrabuilds, that has a little more customizability than the ultrabuilds ones. Maybe a head similar to minifigs: have a head with the organic face and an axle joint hole at the top. Here you could put hair or a helmet or a hood. The ideal helmet would be made to fit on this minifig-esque head similar to other minifig helmets. It would cover the back of the head and part of the sides, but have a visor-attachment joint pair on the sides for helmets. It should also be compatible with BIONICLE 2015 masks that are also built in visor fashion to create new helmets or let someone outside of the BIONICLE line wear a mask in MoCs. -New CCBS Armor shell attachments with a more classic fantasy/medieval design. Current CCBS armor shells are just generic enough to be whatever. There is however, few styles of these attachments. BIONICLE looks like it wil ladd at least one for its style, but we probably wont see the kinds of things in BIONICLE that we could see in a Castle theme. They dont have to be just armor, what if your CCBS characters could have quivers for their crossbows or bows? Sheathes for new swords/polerarms? -Cloaks and Hoods. On rare occasions LEGO would include a cloak "piece" in sets (ie Vezon, Furno XL, King Jayko/Mathias). Short of do-it-yourself custom crafting this is the only way to "clothe" a MoC without using armor. A fantasy theme could bring in armor shells or attachements that are also more robe styled, but that wouldnt look as cool as a (Wizard/Druid/Ranger/Elf) with a cloak on their back as well. Fabric hoods vs full plastic hoods that fit on my suggested head piece would become a new debate similar to stickers vs printeds. -Female characters. This is a dangerous subject in a few ways. It is infamous for the fantasy genre to have sexualized female characters. Those (VERY FEW) that were in the BIONICLE universe did not really have this problem as much of a possibility with them being robots and all (although Roodaka sort of tested that pretty hard tbh). LEGO would have to navigate a really sensitive minefield, but I dont really see why that can't at least try to break the terrible 1:5 female:male ratio. I understand what constractions target audience is, but in part isnt part of the problem in selling to female customers alienating them from the theme before they consider looking at it? -Characters that arent robots. BIONICLE and Hero Factory are awesome, but you have to admit that there were barely any characters that didnt look like full-on robots. Even More New Pieces: -NEW FEET. We finally got new feet for CCBS in IFB. Before that it was pretty much either Piraka Claws or hero feet. This would be as good an oppurtunity as any to bring in new foot parts and break this stale building design. -New Hands. For the same reasons as the feet. Also, unless you are wearing gauntlets or other jointed gloves, the robot hands would look like robot attachments on organic characters (see every Ultrabuild). This is the perfect oppurtunity to fix that, with BIONICLE not really leaving space for this. (New Hands and Feet are probably more likely to happen in a series that isnt just one wave) EDIT: Updated HEROICA EDIT2: I feel like the Heroica idea could grow a lot more and I might add to it as the ideas come to me. This is mostly a speculation sort of a thing for me. I definitely feel like the Heroica is the coolest option and would probably go to Cuusoo with it if I had the resources and the know-how. So what do you think? Any ideas?
  15. Four heroes, one with a great deal of experience, and three who had just been given their first quest for Heroica make their way through the docks, looking for a man in a bright, colorful robe over a drab shirt and trousers. In the distance, they see the man they are looking for. Hearing the approaching footsteps, the man turns around, a look of relief coming to his face. "Oh thank goodness, you four are here," the man says. "You have no idea how much we need heroes right now. Oh, I completely forgot. I am William Morris, a tailor down in the town of Tridentia. We're actually a trading colony far to the south of Azzurat, right near the Pearl Sea." Tailor William Morris pulls out a map and shows it to the Heroes. His smile widens as he looks where his town is. "Sir Carvenhall, since you are the most experienced of these worthy heroes, could you lead the party? Also, do you all have any questions?" The Party: Benji Carvenhall, the Dragonslayer and the Champion of the Northern Kingdoms (Flare) *Party Leader* 29 year old half-elf Level 43.4 Beast Warrior *Natural Respite* *2x against Vermin* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Overkill Gloves* Power: 63 (43+20) Defense: 9 (6+3) Health: 69/69 (6+42+15+6) Gold: 32 Equipment: Meduiak (Precision Bow; WP:20; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin) Inventory: Crossbow of the Pongcanis (WP:17; earth-, wood-, water-, lightning-, light- elemental), Tricorne (headwear, SP:3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), , Trickster's Mask of the Gender Swap (accessory), Trickster's Mask of the Elf - (accessory), Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Sterile Gloves (Handwear, Immune to poisoned- and bleeding–effects), Winged Sandals (accessory, immune to bound- and slowed-effects), Snake Eye Charm (accessory, immune to petrified-effect), Health Core (4), Greater Potion (consumable, +50 health) (3), Grand Potion (9), Potion (3), Remedy (7), Phoenix Essence (8), Dragon Scales (3), Nostrum (4), Smelling Salts (4), Mead (4), Flame-Distilled Brandy (4), Mulled Wine (3), Venom, Smoke Bomb (3), Soma, Chaotic Bomb, Cosmic Essence, Skeleton Decoy, Lightning Bomb, Fire Bomb (2), Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel Bobby "Young" Bucks Jr. (Zepher) 19 year old human rogue Level 1 Health: 9/9 Gold: 10 Equipment: Dope Dagger (WP: 3), Inventory: Potion, Venom Vindsval Half-born (Asphalt) 37 year old, Male, Half Giant, Cleric Level: 1 Power: 4 Defense: 0 Health: 9/9 Ether: 5/5 Gold: 0 Equipment: Montain Hammer (WP:3) Inventory: Remedy, Potion, Smoke Bomb, Bed Roll Miderun (CallMePie) 17 year old female orc Barbarian Level 1 Power: 4 (1 + 3) Health: 8/8 (8) Gold: 10 Equipment: Serstyral (WP: 3, axe) Inventory: Potion, Mead QM Note: Please check your stats to make sure everything is correct. Also, Asphalt if you can make a smaller headshot for Vindsval Half-Born, I would really appreciate it.
  16. Heroica RPG - Quest #104: Ace Assassin: Dual Dragoons At the request of the Dragonlord, Veteran of Heroica, six Heroes gather at the Eubric docks just as dawn begins to break. Those Heroes are: The Party: Actaeon Artus (Actaeon) *Party Leader* 21 year old male human Level 1 Ranger Power: 4 Health: 6/6 Gold: 5 Equipment: Bow (WP:3) Inventory: Smoke Bomb, Potion, Bedroll Siercon (Siercon and Coral) Male, Age and species unknown Level 6 Mage Power: 14 (6 levels + 8 WP) Defense: 1 (Robe of the Magi) Health: 10/10 (5 base + 5 lvl) Ether: 10/10 (5 base + 5 lvl) Gold: 41 Equipment: Lullaby Wand (WP:8, deals sleep-effect; wand), Robe of the Magi (SP:1), Inventory: *Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Spellbound Gloves (Power +5 to spells) *Diamond (Light), Scroll of Sleep, Bedroll *Potion x2, Remedy The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Level 1 Rogue Power: 4 Defense: 0 Health: 7/7 Ether: 0 Gold 5 Equipment: Copper Dagger (WP:3; dagger) Inventory: Venom, Potion, Bedroll Warlen Melimane and Quarion the floating skull (The Chosen Minifigure) 17 Year old Male Half-Elf Level 1 Mage Power: 4 Health: 5/5 Ether: 5/5 Gold: 5 Equipment: Gold-Coated bat staff (Wp:3) Inventory: Potion, Amethyst (Darkness), bedroll Yuji Daeth (Daeth) 34 year old male Croaken (Frog based race) Level 1 cleric Power: 4 Defense: 0 Health: 9/9 Ether: 5/5 Gold: 10 Equipment: Slightly Sharpened Croaken Staff (WP:3; staff) Inventory: Remedy, Potion Kiray Nastayo, A Hero Who Is Actually Worth Something 24 year old female human Level 4 Knight Power: 7 Defense: 2 Health: 13/13 Gold: 5 Equipment: Sword of the Kin (WP:3), Scutum Shield (SP:2; shield) Inventory: Potion, Banana (Restores full health when eaten), Chaotic Bomb (Causes 100 elemental damage to all opponents), Bedroll The morning fog still has not lifted, leaving the harbor itself shrouded behind a murky curtain of gray mist, but eventually the Heroes find their employer, again locked in deep discussion with Count Shadeaux. Waiting impatiently nearby is the seventh member of their party, a dark-garbed teenager who glares at the party as they approach. "...why you were training them in the first place?" "Dragonlourd, you of all personnes zhould know why I can non trust--" "Heroes. Running behind as usual, I see." The Dragonlord is the first to look up, but unlike the girl he smiles, a boisterous grin spreading across his face as he sights the Heroes. "Heroes! Good to see some fresh blood in the organization--though of course, a couple of you have done some good work for us already." Dragonlord nods in acknowledgement of Siercon and Kiray, though Count Shadeaux merely frowns more deeply than he already was. "Are you all ready for this adventure?" "Mon Dieu, Dragonlord, you speak like zis is un plaisir voyage and non an imminente catastrophe!" What will the party do? QM Note: Welcome to the Quest, 104ers! Hope you're excited as I am! Please check to make sure your stats are correct, and if you make any marketplace posts, I'll be sure to update these. You have 24 hours to confrim. Siercon, some of your stats were off; if you've used any consumables that permanently altered your stats, could you please link me to them? Also, since you are only Level 6, you can only have one Artifact equipped at a time; I've left the Robe of the Magi since that was what you already had equipped. Daeth and The Chosen Minifigure, you had both included your images as attachments rather than as image links from other sites. I have taken the liberty of uploading them to my Photobucket account (and in the case of Warlen and Quarion resizing them to normal size), you can now use them in the future by typing the following: Warlen: [img=http://i260.photobucket.com/albums/ii33/poochythegenius/Avatar%20uploads/Warlen_ava.png] Quarion: [img=http://i260.photobucket.com/albums/ii33/poochythegenius/Avatar%20uploads/Quarion_ava.png] Daeth: [img=http://i260.photobucket.com/albums/ii33/poochythegenius/Avatar%20uploads/YujiDaethAva.png]
  17. The four chosen heroes quickly make their way outside the hall and to the Eubric Observatory. Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Power Bonus: 0 Defense: 26 Health: 62/62 (7+31+12+6+6*) Gold: 11 Equipment: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) -Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear) - Agni Bomb, Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Bone, Grating Stone John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 22 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 30/30 Ether: 33/33 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), 2 Amethysts (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Seth Bomb (Causes 100 darkness-elemental damage to all opponents), Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 38/38 Gold: 1021 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), Impervious Shield (SP: 5; grants immunity to Fire), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Amethyst, Emerald, Garnet, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 9 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 1/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 43/43 Gold: 500 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2), Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired-effects for the duration of one battle), Grand Potion (4), Potion (2), Smelling Salts (3), Nostrum (3), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Venom, Smoke Bomb The party is presently joined by the pale cleric that they had seen in the hall. "Well here we all are, I suppose. For those of you whom I have not had the pleasure of meeting, my name is... *sobs a little* Ratabor Mossycloak. You'll have to *sniffle* forgive my rather dour disposition, I'm what some might term manically depressed." Ratabor takes a deep breath and collects himself. "Now, onto the matter at hand. As I mentioned in the hall, almost one week ago, I discovered that distressing note that I posted. I say "discovered" because there's simply no other way to explain it, one moment my bag is empty, the next it's filled with a note signed by this Greenhood fellow. Well I did what any caring individual would have and sought the help of some of my friends at Heroica and here you all are. I'm not sure what we're looking for, but this is the place the note mentioned: the south side of the Observatory. Now if we could only figure out what this "jump" is supposed to be. Hopefully you bright chaps can figure out this mystery, word has gone around that some of you are even Super Sleuths." QM Note: Welcome to quest 108. For those of you unfamiliar with a WBD quest, I like to encourage out of the box thinking (outside of battles that is) so feel free to explore your surroundings. Just make sure to bold your actions you want a response to. This is a mystery quest and with all mysteries the logical direction will seem obvious to me, but if you ever find yourself getting stuck or hitting a dead end, feel free to make it apparent to me. Please ensure your stats are correct, once everyone's confirmed we'll get going. Just as a note of advance warning, my weekends are generally packed, so updates will be sporadic during those periods (however I will always hold to the response within 24-hour principle), otherwise I expect this quest to move along at a fairly good pace. Good luck.
  18. Four heroes make their way through the thin, stone-strewn roads of the Redstone Kingdom, one of the smallest domains in the Low Kingdoms, though a prosperous one. Many a stone- and blacksmith seemed to inhabit the walls; the heroes could hardly walk a block without passing by heated kilns, broken stone, melted metal, and strong, burly men doing their straining work. Housewives seemed to chase children around, warning them that the furnaces were hot and the metal was sharp. Those heroes were... ________________________________________________________________________________________ Annienal Anavir (Kintobor) "19" year old Elven Female Level 1 Knight Power: 4 Health: 10/10 Defence: 2 Equipment: College Shield (SP: 2), College Halberd (WP: 3) Gold: 5 Inventory: Potion, Bedroll Francis Barkley (Captain Settle) 22 year old human ranger Level 1 Power: 4 Health: 6/6 Gold: 5 Equipped: Long Bow (WP 3) Inventory: Potion, Smoke Bomb, Bedroll Alexander Vandangant (Wedge09) 99 years old elf Hunter Level 23.33 Power: 35 (LVL 22+WP 13) Defense: 5 (Chevalier of Charis armor + Tricorne) Health: 36/36 (6 + 20 + 6 + 2 + 2 Chicken Drumstick) Gold: 215 Equipment: Fauxthril Crossbow (WP: 11 13 due to Hunter's Quiver, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Tricorne (SP: 3), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Trickster's Mask of the Gender-Swap • Grand Potion, Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 44 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 54 (Level 44 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 76/76 (base HP: 6 + Level bonus: 43 + Class bonus: 8 + permanent boost: 19*) Gold: 1166 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear) Inventory: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (2), Grand Potions (4), Health Cores (4), Remedies (11), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts (2), Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (14), Bones (12), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Adamantite Shards (2/4 Adamantite) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) ________________________________________________________________________________________ They made their way to the center of the city, nearing a tall manor made of light grey stone. The size was far from impressive, but the stonework itself was intricate and beautiful. In some places, the stone rippled like waves; in others, faces and people danced and sang. Obviously the work of some sort of professional. The heroes approach the manor, gazing at the masonry before them. Their inspection is cut short as a guard emerges from the doorway. "Halt!" He commands, slamming the butt of his spear into the ground. "State your business with the Stonekeep." A muffled voice echoes behind the doorway, the guard stepping aside. Out strides a regal-looking woman in a flowing red dress, holding her head high. She smiles faintly as she recognizes the heroes. "You've come," she smiles. "I was beginning to worry that you wouldn't show... I'm a little unfamiliar with Heroica's policies..." She introduces herself with a tiny curtsy, bowing her head. "I'm Andrea Stonekeep, the Duchess of Redstone. Welcome to our manor." She holds her small bow, glancing at the heroes. It seemed as though it was courtesy to introduce themselves as well. You've got 24 hours to confirm OOC: Alright! It's up! Feel free to ask any questions, correct me on any stats or inventories, and point out any spelling mistakes I may have made (I went over it like twice, there shouldn't be that many). Please keep in mind this is my first quest and I've got a bit of a mix-and-match party, what with Docken and all, so if you guys have any issues with anything I'm doing as far as the Quest itself or battles go, please draw my attention to it! Also, if I make any mistakes, let me know. Without further ado, Quest 109. Let's have some fun, yeah?
  19. Three heroes leave the hall to head to Luosh, a settlement that two of them had already been to before. The Heroes were... Romulus Dean (TheBoyWonder) Level 23 Raider *Natural Respite* *Immune to Fragile* *Gains 150% gold* Power: 39 (L23+W15) Power Bonus: 0 Defense: 8 (5+3) Health: 38/38 (7+23+7+1) Gold: 30 (30 to Loreal) Equipment: Combrys (WP:16, Dark, Wind, Fire and Ice; successful strikes raise WP by 1, unsuccessful strikes and the end of battle drop WP back to base value; greatsword), Heavy Armour (SP:5; protects from Fragile; bodywear), Gladiator Helmet (SP:3; headwear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)) Inventory: Dawnbreaker (WP:16Light, Lightning, Water, Wood and Earth; greatsword), Gladiator Trident (WP:11, causes bleeding; spear), Staff of Frog Paladin (WP:6, grants Amphibianoc's Blessing; staff), Sylvania's Cowl (grants Animal Talk; headwear), 6 Potions, Grand Potion, Health Core, 2 Remedies, Phoenix Essence, 1 Smelling Salts, 2 Nostrums, 2 Venoms, Lightning Bomb, Bedroll QM guide (Ignore) Alexander Vandangant (Wedge09) Level 21.66 Hunter *Hunting none & none* Power: 33 (L21+ W12) Power Bonus: 2 (With bow/crossbow) Defense: 5 (2 + 3) Health: 34/34 (6 + 20 + 6 + 2) Gold: 115 Equipment: Fauxthril Crossbow (WP: 10, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Tricorne (SP: 3), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two types at the same time) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Sterile Gloves (Immune to Poisoned and Bleeding; handwear), • Grand Potion (3), Potions (2), Remedies (2), Tonic, Venoms (6), Nostrum Smoke Bomb (2), Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy • Bedroll, Shovel, Telescope, Magic Compass QM guide (Ignore) Mizuki Kimura (zakura) Level 20.33 Assassin *Gains 150% gold* *Death mask* Power Bonus: 0 Health: 33/33 Gold: 0 Equipment:Dual Gladii (WP:12, Darkness and Light elemental dual-wield), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask( Increases assassination chances to 1/3 when the target’s health is lowered to 1/3) Inventory: Top Hat (WP: 14. 50% Stun chance, retrievable) Fleurut(WP9), 20 venoms, 1 Neptune Bomb, Sylph Shuriken (WP:12, wind elemental, retrievable), 7 Nostrums, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, 1xRito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Gladiator Trident (WP:11, causes bleeding effect. spear) QM guide (Ignore) Outside of the city, the heroes are met with a wagon with their employer, Hal, head of the Luosh city guard. "Greetings heroes! We should start traveling to Luosh as soon as possible, I can answer questions on the way there." QM Note: Please confirm you will be participating within 24 hours and check your stats. Hope you enjoy the quest!
  20. My son and I were very excited when Heroica and board games came out. They were fun and interesting and had lots of customizations open. We started to play around and also watch for new sets but a while back Lego announced that the board game line is now discontinued. We want more heroes and monsters so have been going nuts with making stickers. They allow for quick customization, many different humanoids, and don't damage the original ink. Heads and bodies can be swapped also. Works great! There are many other pics posted at the Knotty Toad Custom Lego facebook page, and under Heroica X on flickr.
  21. -The following Quest is for Chosen Heroes Only! If you'd like to join the game, please check out the FAQ section- Three new, inexperienced, but eager heroes meandered about the ever changing city of Eubric in hopes that one of them knew where the Apothecary was. There employer, the mysterious Kianu, was waiting for them in an alley behind the establishment. These three heroes were... The Party Deus Spiranius (Lego Spy) 23 year old male human Ranger Level: 1 Power: 4 Defense: 0 Health: 6/6 Ether: 0 Gold: 10 Equipment: Bow (WP: 3) Inventory: Potion, Smoke Bomb Darksten (Comrade Commander) *Party Leader* 35 year old Male Human Ranger Level 4 Power: 10 Health: 10/10 SP: 2 Gold: 25 Equipment: Crossbow (WP: 6); Sand-Worn Hide (SP: 2) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Utility Knife (roleplay item), Grand Potion x2, Phoenix Essence, Ambrosia. Fang of Kos (roleplay item), Soma, Safety Blanket (SP: 1, protects from Afraid, backwear) Hoang Anh (hoanganhbeo) 20 years old Male Human Knight Level 3 Power: 7 Defense: 3 Health: 12/12 Gold: 105 Equipment: Steel Sword(WP:4); Shield (SP: 2); Safety Blanket( SP:1, immune to Afraid, backwear) Inventory: Remedy x3, Bedroll, Grand Potion, Poison, Sword(WP:3), Smoke Bomb, Soma Walking along the cobblestone streets, the party hears the hustle and bustle of early morning activity in the city. People haggling with merchants, children running about, horse hooves trotting along on the stone. It seemed like a normal day in the city for once. The trio finally make it to the Apothecary and head around the back, only for a curious sound to fill their ears: singing. The aria of a young woman drifted out of the back alley, and as the party approached they could hear it more clearly. "...Down along under Hill, shining in the sunlight, Waiting on the doorstep, for the cold starlight, There my pretty lady, River-woman's daughter, slender as the willow wand, clearer than the water?" As the party enters the alley they get a closer look at their employer. A young woman, no older than 16 sits on crate, her top worn and simplistic, but charming, and her hair as fiery as dragon flames. A small flock of animals gather around, seemingly listening to the young woman as she sings. At the first sign of the party, the critters dash off, seemingly disappearing. The young woman turns to the party, looking surprised. "Well, you guys are fashionably late." She jumps of the crate she's sitting on, and grabs her staff, only for the party to note that something was different about the girl. She was a taurian, a satyr to be exact. "Morning lads, the name's Kianu. I'm the one that posted the notice in the hall. I'm glad someone answered my plea, even if it could be me just overreacting. So, perhaps I should answer your questions before we head off? We've got a little bit of a hike before we reach the Murkwood." OOC: Wilkomennen, Bienunvenue, Welcome! For some of you, this is your first quest, others your second, so if you got any questions, or are a little confused, feel free to ask me. I'm here to make sure you guys get everything. As well, since this is your first quest, Lego Spy, let me explain how to interact with things out of battle. If there's a character you wish to speak to, an item you wish to look at or interact with, simply bold your decision, like so! Feel free to try it on some of the items in the background, or on Kianu herself if you wish to ask her something. Generally when asking an NPC a question, bold the question so your QM knows what you want an answer back to. Also, if I screw up or miss something, please let me know. I am only human, so I do intend I'll muck up some battle rolls or something or another. I went through your inventories and fixed a few things, but Lego Spy, how did you get that potion? If you bought it from the Marketplace, you should be down five gold. If someone gave it to you, that's okay too. I just need to know since your class starts off with a single smoke bomb, no potion included. You guys have 24 hours to confirm. Let's get started!
  22. [Prologue: Captain Patricia's Office] "So... Things have starting to move again. Fortunately for us, Purple has not been sitting still, good, good. Very well, call for the Heroes, it's up to them to finish this Job. One way or another. For our sakes, for Eubric's sake, it better work out, in Strivvi." [Present Day: Somewhere in Eubric's Warehouse district.] Captain Patricia of the Town Watch asked for the five active heroes that had been to Strivvi, to go there again and settle matters, to find out what it is the Wolfgang wanted, and deal with them there, and discover the purpose of the mysterious Keystone and why it was so important to the Wolfgang. The Heroes chosen for the quest were: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 61/61 (7 + 30 + 12 + 6 + 6*) Gold: 51 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 3 Mulled Wines, Neutralizer, Nostrum, Phoenix Essence, 3 Smelling Salts, Smoke Bomb, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 1/3 *Immune to Sealing, Poisoned and Bleeding* Power: 41 (26+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 38/38 (5+25+5+1+2) Gold: 198 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 3 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 53/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 176 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 5x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 30 1/4 Power: 45 (WP 15 + Lvl 30) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 42/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 582 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Earth- and Wind-elements and confused- and hexed-effects), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits).High Heels (+1 Power), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Ruby (Fire), Diamond (Light), Amethyst (Darkness) X2, Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sleep, Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness.2 Meads, Nostrum, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core.Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies).2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 33.75 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 47/47 Gold: 207 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 4 Meads, 2 Nostrums, 1 Smelling Salt, 2 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 2 Remedy, Jinxy Juice, Blind Fury - The Guardsman that picked them up and lead them through the city to the place they now were, was waiting in front of an unassuming warehouse. Of course it had to be a warehouse, what else would it be? "So, if everyone is quite sure everyone is accounted for and is everything seems to be in order...?" Heya guys, welcome back! Please check if everything is right with your stats, a partyleader will be decided on shortly. If at any point your stats get rearranged, don't freak out, it's because I've decided which of the varied ways of handling stats you guys used I like the best.
  23. Six heroes approached the empty lot where the Academy of Enlightenment had stood only some hours ago. They pushed through the crowd that surrounded the place and the watchmen that tried their best to keep the crowd back. Party: Amorith Marvelo (legobodgers) 324 year old elven Sage Level 16 *Immune to sealed* Power: 27 (16+10+1) Defense: 9 (6+3) Health: 26/26 (5+15+6) Ether: 27/27 (5+15+2+5) Gold: 5 Equipment: Staff of Light (WP:10), Crow Cursed Cloak (SP:6), Robe of the Archmagi (SP:3 max ether +5, immune to sealed) Inventory: Opal, Ruby, Garnet,Diamond, Amethyst, Scroll of Blindness, Scroll of Sealing, 4 Potions, 9 Tonics, 4 Remedies, Elixir, Phoenix Essence, Newtralizer (Like a neutralizer but with a 'w' instead of a 'u'), 2 Smelling Salts, 4 Nostrums, 5 Mead, 2 Mulled Wines, Ice Bomb, Smoke Bomb, Fire Bomb, Shovel, Bedroll, 4 Bones Erik Tyrvarr (Myrddyn) 19 years old male human Shaman. Level 16 *Immune to Fragile* *Restoration* Power: 0 Defense: 4 Health: 32/32 (8+15+9) Ether: 17/17 (16+1) Gold: 1 Equipment: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Barbarian's Boots (Natural Respite>Restoration; footwear) Inventory: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to Water; bodywear), Talisman of Enlightenment [(Protects from hexed-effect; accessory), Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), Potion, Tonic, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, Nostrum, Bone John 'Heckz' Brutenhal, the Ghostbuster and the Super Sleuth (Cutcobra) 32 year old male Sorcerer *Party Leader* Level 17 *Immune to Sealed* Power: 29 (17+12) (Spellpower: 34 (17+12+5)) Defense: 3 Health: 23/23 (5+14+4) Ether: 26/26 (5+14+1+5+1) Gold: 112 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; Darkness-elemental wand), Spellbound Gloves (Spellpower +5, handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed) Inventory: Rawr (WP:9), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Lovelorn Wand (WP 6, deals enamored-effect), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Grand Potion, Health Core, Grand Tonic,Remedy, Elixir, Phoenix Essence, Mead, Smelling Salt, Smoke Bomb, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly ]Karie Alderflask (Kintobor) Level 20 1/3 Witch *Evasion* *Immune to hexed* Power: 31 (20+11) Defense: 2 Health: 34/34 (7+19+8) Ether: 26/26 (20+4+2) Gold: 12 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear), Paper Doll (immunity to hexed; accessory) Inventory: Heirloom Dagger (WP: 3), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses), Doppleganger (Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits.), Grumpy's Staff (WP:10, fire staff), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles.), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity (costs 10 ether; usable by ex-Amphibians only), 3 Grand Potions, Tonic, 3 Grand Tonics, 2 Remedies, Phoenix Essence, 2 Meads, 2 Nostrum, 8 Venoms, Pumpkin Bomb (causes stunned, poisoned, asleep, blinded, sealed, and confused to all opponents when used), Military Grade Darkness Bomb, Love Potion (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Greasy Sausage (Max. health +2 when eaten), Telescope, Bedroll Sorrow (Endgame) 428 years old undead Assassin Level 25 1/3 *Immune to Light and Blinded* Power: 53 (25+27+1) Defense: 6 Health: 36/36 (7+24+5) Gold: 274 Equipment: Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Longsword (WP: 5), Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Armor of the Croise (SP: 1, +2 power; bodywear), Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Archer's Hat (Artifact, headwear, Power +1, suitable for rangers), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), 5 Grand Potions, 3 Health Cores, 2 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, 3 Phoenix Essences, 2 Venoms, Deadly Venom, 14 Meads, 14 Smelling Salts, 14 Nostrums, 2 Ambrosia, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage.), Exterium (Can be used on an enemy to make them confused and plagued (15 damage, -1 SP) for 3 rounds), Bedroll Thalion Dwinlas, the Super Sleuth (-obelix-) 213 years old male elf Sorcerer Level 22 1/3 *Immune to Fragile, Sealed, Poisoned, Bleeding* Power: 35 (22+13) Defense: 7 (3+4) Health: 30/30 (5+21+4) Ether: 32/32 (5+21+1+5) Gold: 1 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether; staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed; bodywear), Emerald Hood (SP:4, Immunity to Fragile; headwear), Sterile Gloves (Immunity to Poisoned and Bleeding; handwear) Inventory: Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow [Grand Potion], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13 darkness-elemental, throwing weapon) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle; backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: 2 Scrolls of Sealing, 2 Scrolls of Blindness, 2 Scrolls of Frailty, 2 Scrolls of Weakening, 2 Scrolls of Confusion, 2 Scrolls of Sleep Consumables: 3 Grand Potions, Grand Tonic, Ether Core, 2 Remedies, Elixir, 2 Phoenix Essences, Mead, 2 Nostrums, 2 Smelling Salts, Copy of The Eubric Herald (Gives the target the transcended andinspired-effects for the duration of one battle), Smoke Bomb, Bone Tools: Magic Compass, Shovel, Bedroll Some of the heroes spot the familiar, sweating figure of Detective Warlock Hoples interrogating people among the crowd, but before they can approach him, they are hailed by a bespectacled man in a rectangular hat. The heroes walk to the small group the man is standing with. "This way please, ladies and gentlemen. I am Provost Darlavon Lector, who summoned you here on this dreadful day. I am the headmaster of the Academy of Enlightenment, but as you can see with your own eyes, the Academy is no more. Just hours ago, it disappeared before the eyes of countless onlookers, along with everyone who were inside at the time." "That includes my little brother, Lyren. Our mother is crying her heart out at home, so you must do something and fast!" "Oui, we 'ave been just standing 'ere the whole mourning, watching zat woman échange letters wiz 'er son, while my Nuitan and the ozers are gods know where! Mon pauvre petit frère could be dying and zere's nozing I can do..." "Pardon me, Lady Shadeaux, but my correspondence with Noel - who is also trapped where-ever the school has went, mind you - just might be the key to getting your brother back, and yours, Mr. Hinckwell. We share the same goal here, so why not work together for a change?" "Miss Ziegfried is correct. Getting everyone safely back from wherever they have been spirited away is our top priority." The provost turns to the heroes. "These valiant heroes from Heroica have arrived to help us in this endeavour. Heroes, I am sure you recognize Master Lorcan Hinckwell and Lady Umbra Shadeaux, as well as Miss Valentine Ziegfried. All of them have a loved one inside the Academy. Miss Ziegfried has been able to reach her son through the Z-mail system. Can you enlighten us about that, Miss?" "Certainly. My son Noel was clever enough to send me a Z-mail almost as soon as the school disappeared, so thanks to him we know that the Academy and the people inside are still intact somewhere. However, his letters have gone through the system all tattered and wrinkly, so I am puzzled about how far the letters have travelled. I can send letters all the way to Xu without any such problem, and I am confident my son can too. Anyway, in his letters Noel says that all he can see outside the school building is white emptiness. Also, there are monsters and spirits roaming the halls, so he is afraid to explore any further. He says he can hear the other students screaming from time to time. Please, we must do something before the monsters find him too!" "Oh, this is just too horrible... But here comes the detective! Mr. Hoples, what have you found out?" The Town Watch's one and only detective marches towards the group, with beads of sweat trickling down his face. "Ah, I see some familiar faces have been recruited to help us out. I'm relieved to see you, dear friends. Now, according to the eyewitnesses I've interrogated, I've counted that a total of 74 people got trapped inside the Academy when it vanished. Eleven members of the faculty, 62 students, and one other person whose identity is a mystery. That's... well, a lot of people." "Come on, there must be something we can do!" "All zose kids, at ze mercy of vile monsteurs... What can we du?" Everyone looks at the heroes, expecting them to have a solution.
  24. It's roughly noon in Eubric, sun high in the sky, when the party makes their way behind the apothecary, as specified in the notice. Hybros and Pretzel had visited the backalley before, but even they didn't recognize the signs and the lever that now sat behind the rusted old manhole. "Ah, heroes - good to see you've made it. Welcome to Zylstra...er. Well. The door into Zylstra, would be more accurate, I suppose." The Party Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 29.66 Power Bonus: +1 Defense: 0 Health: 44/44 Gold: 949 Equipment: Sword of Ancestral Hatred (WP: 43.33, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 14 Potions, 15 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 5 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 7 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) Monk Pretzel (Played by Palathadric) *Immune to Fragile* 463-year-old male "hermit" Paladin Level 27 2/3 Power Bonus: 0, (+5 in the front row) Defense: 27 (+5, in the Back Row) Health: 48/48 Ether: 36/36 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption) Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 16.5 Power Bonus: 0 Defense: 2 Health: 24/24 Ether: 17/17 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x3, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used) Summons: Thunder Mode Em (emjajoas) Unknown age human male Warden Level 15.5 Power Bonus: 4 Defense: 19 Health: 33/33 Gold: 6 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x5, Remedy x4, Venom, Grand Potion, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect),Frost Helmet (SP: 3, ice immune) Welcome to the Quest. Make your marketplace purchases before posting here, please. You can chat for as long as you like until everyone's confirmed. Emjajoas, you had your power listed as 28, but I count only 24. If you've taken any consumables that permanently add to your health, just let me know (and add it to your stats so other QMs know as well) .
  25. ~This quest is for chosen heroes only. If you are interested in joining Heroica RPG, please check out the Rules and FAQ topic!~ Three heroes step out of the hall, egaer for adventure. At the request of a prolific prospector, the heroes had been sent out, told to stop some rampaging monster. The afternoon sun cast lazy shadows on the trio as they headed towards the docks, a rendzvous with a captain in their near future. These three heroes were... The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Heroica Hall ] Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 73 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Remedy] halberd),Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), (Unsuitable weapons: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon) ) Artifacts: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.) (Unsuitable Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x4, Hurricane, Smelling Salts x 2, Mead x4, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2 Erdathcath Madilinas, 199 years old, Level 20.33 Druid Power: 30 Health: 34/34 Ether: 23/23 Gold: 87 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory) Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 8 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard 69 year old male gnome Cleric (Immune to Weakened) Level: 12.5 Power: 19 (12 + 6 + permanent boost of 1) SP: 3 Health: 20/20 Ether: 16/16 Gold: 100 Equipment: Knotted Broom (WP: 6), Tricorne (suitable for anyone, SP: 3, headwear), Pugilist's Gloves (Power +2, protects from Weakened ). Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Smelling Salts, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia. The three heroes begin their walk through the bustling streets of Eubric, soon interrupted by a middle-class man. He seems to work for one of the several local newspapers, holding a stack of them in his arms. he waves them around at passerbys, calling out phrases meant to spur interest. "Breaking news! Eeerie phenomenon grips the coasts of Olegaia! Breaking news!" What will the party do? QM Note: Welcome, 99ers! Check to make sure your stats are alright, and if you make any marketplace posts, I'll be sure to update these. You have 24 hours to confrim.