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Found 138 results

  1. A group of four heroes leave the confines of the Hall and walk through Eubric, the brisk morning air cutting through the streets. Navigating through clusters of Eubric's bustling citizens, the heroes eventually reach the Albatross Inn. They open the front door and step into the foyer. A drifts through the rooms of the Albatross, sans a singer to say the lyrics. The party enters the bar, and the same brown-haired man that walked through the hall stops playing the piano, and stands up. It was Gabriel Cour - sharply dressed in a suit, as opposed to his normal military gear. "Apologies in advance for not being dressed for the job right now. They enforce a dress code here, and I wasn't sure when you were going to show up." "Yeah, military duds scare off the customers." pipes in the barkeep. "That, and Mr. Cour needs to work off his tab somehow." "If you think that piano playing here is my only source of income, you are mistaken. Don't pay attention to him. He likes to hear himself speak. You all here?" Gabriel looks expectantly at the party. The Party: Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) Calamity (Scubacarrot) 24 year old human Mage Lind Whisperer QM Note: Welcome to 143! You have 24 hours to make purchases/confirm. I'll add your stats once everyone makes their marketplace trips and checks in.
  2. ~The Embassy~ Standing tall in the bustle of Eubric's centre, is the majestic stone construction of learning renowned and respected by all; the Embassy. Pushing aside heavy gilded doors, you find yourself in the grand entrance hall of a vast network of rooms and passages, all dedicated to the documentation and preservation of the many races of Olegaia's vast surface. In each of these many rooms, lies as much information and as many souvenirs to each living thing as possible, so that all manner of old and new walking-beasts can never be truly forgotten. ~The Embassy of Eubric~ But before you have any time to truly appreciate the grandeur and spectacle behind this great establishment, you begin to notice the the vast array of creatures moving around amongst the pillars and great statues. Men, Elves, Dwarves, Orcs, and creature so wild and diverse that you could have imagined. But standing guffly in the centre of the stone plaza, as though immune to the beauty of it all, stands a stocky and well-built figure. He is clad in a thick leather plating, wrapped around with an elegant and embroidered robe. Noticing your awestruck and lost expression, the man takes a heavy and direct path towards you, purposeful in his stride. When he draws near, the voice he speaks, coarse and violent in a gutteral roar, a tone in stark contrast to the words that he speaks of truth. "Ah, Master, or is it Mis'ress? My eyes are not what they once were. But otherwise, welcome here. They call me Largh-múnd, 'The learned one', of the Lurgh-án kin; I am the beating heart of this house. What is it that brings you to this place, my palace of the past things? You, you want to see my archives, read what I have spent my days to bring? Fine, I will show you to these things, so that you may better the knowledge of others of your clan." Turning his back on your still-amazed form, Largh-múnd leads the way into alley after corridor-way, pointing and gesturing at the many exhibits that lay out the history of every creature to have ever crossed the face of Olegaia. And what a great many things there are to see... ~The Great Archive~ Humans Appearance: Most of the humans are of average height and weight. Their skin tone ranges from pale to dark brown depending on their natural habitat, with the most common tone being yellow. Humans can breed with most of the minority races, so individuals with mixed heritage are quite common. History: Humans are the most populous race in Olegaia, comprising a little less than half of the planet's population. They rule nearly all the realms around the Crystalline Sea. The minority races often see them as oppressors and conquerors, for the curiosity and ambition of the humankind knows no boundaries. Because the race is so widely spread, it has attained a multitude of diverse cultures: for example, humans in Dastan live a very different life from the humans in Carthago, even though there is only a narrow sea in between the nations. Humans live approximately 60 years, although some individuals are known to have lived for over 100 years. Elves Appearance: Elves are lither and slightly taller than the average humans, but their most notable feature are the pointed ears. Elves usually lack facial hair, so any individuals with beards and moustaches are likely to have ancestors from other races in their bloodline. Most elves have a yellow or fair skin tone, although there are tribes with dark skin as well. History: Most elves live in very secluded communities in far-off locations, which has prevented their numbers from growing despite their nearly infinite life expectancy. This has also resulted in diverse elven cultures that shun each other. The three most influential cultures are usually referred to as the "Star Elves" of Spesialia, the "Moon Elves" of Mercution and the "Sun Elves" of the Eversummer Islands. Other distinct cultures include the woodland elves and the nomad elves. However, in recent times many elves have felt drawn to the growing cities, so the race is finally starting to mingle with the rest of the world. Dwarves Appearance: Short and stout, the dwarves are physically accustomed to their lives under the ground. Both males and females have long, bushy beards, making them nigh indistinguishable from one another, although some surface-dwelling individuals have chosen to shave theirs to better fit the surrounding culture. There are clans living much deeper than common dwarves with soot-black skins and a weakness to sunlight. History: Dwarves are natural masons, smiths and craftsmen, and they are said to be the most arduous workers in the world. Their underground cities are a marvel to behold, for the dwarves have an eye for detail and architecture. But they also have eye for precious metals and jewels, labelling the whole race greedy and selfish. For this reason they usually don't like to mingle with other races, and most clans have shut themselves inside their mountains. Dwarves usually live for half a millennium. Halflings Appearance: Halflings are even shorter than dwarves, and are also lighter and less hairy. Their ears are also somewhat pointed, with their hair always growing in thick curls. Some say they are just short-born humans or elves, but the halflings deny that fervently. History: Halflings lead happy and carefree lives in their own little communities. They are drawn to the simple things in life, such as agriculture and brewery, but some also work as travelling entertainers or peddlers. In some lands, halflings bear the mark of thieves and cheaters. Halflings tend to live somewhat longer than humans, usually around 80 years. Gnomes Appearance: The shortest of the diminutive races, gnomes are also known for their rotund bodies and high-pitched voices. Male gnomes begin to grow their bushy beards from a very early age, as they believe it brings them good luck. It is said that cutting off a gnome's beard transfers all that good luck to the cutter. History: Gnomes are masterful tinkerers, gathering the junk thrown away by the "Tall Ones" and building their homes and tools out of them. Gnomes tend to dwell under major cities in tunnels and sewers, where they feel safe from the outside world. Some have founded their own villages under hills or in caves. Gnomes only live for about 50 years. Orcs Appearance: The most populous of the "greenskinned" races, orcs have a pale green skin, red eyes and sharp fangs. They are somewhat taller and more muscular than humans. History: For a long time, Baltarok, the land of the orc-kin, was a harsh wasteland where only the toughest could survive. Orcs lived in savage tribes locked in a constant war, until their gazes were turned to the fertile kingdoms in the east.They began to raid and pillage the lands, and gained an ill reputation. After a failed attempt to claim the human kingdoms as their own, many orcs were enslaved and used for hard labour. However, some orcs escaped and brought their knowledge of craftsmanship to Baltarok. Now new cities are rising on the edges of the barren desert, and orcs are moving away from their days as brutal barbarians. Goblins Appearance: The goblins are shorter and skinnier than orcs, and they have pointy ears and yellow eyes. Aside from the greenskinned kind, there are also brown and fairskinned goblins. The offspring of a goblin and an orc are known as hobgoblins, while the much rarer crossing of a goblin and an ogre is called an ogroblin. History: Goblins have always lived alongside orcs, although less numerous. The orcish tribes previously used goblins for mundane chores as well as espionage, but nowadays the goblins live as equals to the orcs. Hobgoblins Appearance: Far taller and more imposing than their goblin parentage, but leaner than orcs, the hobgoblins share many traits of their fellow green-skins. Their skin ranges in tones from earthy brown to bright green, and most notable of their features are large, cloudy eyes, typical of cave-dwelling goblins; and also profoundly long ears. These and many other features make hobgoblins adept at both underground and open living. History: Hobgoblins are stronger than goblins and faster than orcs, making them well-rounded combatants. They do not stand high in the hierarchy of the greenskins, so the orcish tribes usually treat them as cannonfodder in their wars. Gremlins Appearance: Even smaller than goblins, gremlins are comparable to gnomes. They have long ears and a flat face. History: Gremlins usually live in throngs in underground nests. They are dumb, almost bestial, and in their scavenge for nourishment they tend to break everything in their sight. That's why they are rarely seen (or wanted) inside cities. Their lifespan is as short as their stature. Metasimians Appearance: Despite their bestial appearance resembling gorillas, Metasimians are not "weregorillas" like some think. In fact, referring to them as apes is a great insult. Metasimians usually have black fur, but grey and brown variations are known to exist. Those few born with white fur are considered to be blessed by the Metasimian god Orang Pendek. History: Metasimians originate from the humid jungles of the Mistlands in the continent of Mistaria. Most of them live in primitive tribes, but they are surprisingly intelligent, adapting to life outside their forest fairly quickly. They live somewhat longer than humans on average. Aoi Appearance: As a contrast to the greenskinned races living to the west of the Crystalline Sea, the blue-skinned aoi originate from the far east. The tone of their skin varies from dark blue to light turquoise. All of them have dark hair. History: There are precious few of the Aoi left, most of them remaining in Xu, the cradle of their ancient culture. The aoi are said to be the oldest race on Olegaia, with their history records reaching over a ten thousand years into the past. Despite their highly-developed culture, the aoi have always been prone to war, most likely due to their pride. This and the fact that they cannot breed with any other race has decreased their numbers dramatically. Nowadays there are only less than a thousand of them left. The members of the aoi can live for several hundred years. Nôrns Appearance: An all-female race, nôrns are discernible for their skin and hair, which are both monochromatically the color of hay. Most of them have blue eyes. History: Nôrns hail from the land of Nôrnia in the far north, close to the Norse continent of Vártland. Their myths tell that they are daughters of Helvetia, the goddess of afterlife, placed on Olegaia to guard her treasures. The nôrns are exceptionally talented in magic and spiritualism. Lately many of them were killed or driven from their homeland by vikings. This only added to their natural disdain towards men of other races. The nôrns have an endless lifespan unless they are killed, and they can only become pregnant by the will of their goddess. Merfolk Appearance: Merfolk are humanoids with features of aquatic creatures, including the tails or heads of a fish, claws of a crab or tentacles of an octopus. Each variation has their own tribal name, such as Sharkling, Teuthisal, Sargassan, Nautican, Sphyrnan and Octopial. History: The merfolk share a similar origin to the werefolk, with their ancestors being shapeshifters who grew accustomed to changing into fish and aquatic animals. Most of the merfolk live in their own cities at the bottom of the seas, where they can dwell undisturbed. Some of them can breath out of water, but even then they usually prefer to linger near the oceans, working as sailors or fishermen. Giants Appearance: Giants come in various sizes, but they are all at least twice as tall as humans. The tallest giants were said to grow as tall as the trees. Besides their magnified features, they look like humans. History: Long ago the giants ruled the High Kingdoms, with the city of Duplovia as the center of their culture. But then the humans from the Low Kingdoms came and vanquished nearly all of them, building a new city on top of the ruins of Duplovia. The remnants fled to the mountains, where they keep to themselves, for humans still regard them as a threat due to their size. It is unknown how long a giant can live. Ogres Appearance: Twice as tall as their orcish cousins, the ogres come in two different breeds: green and brown. Ogres often have horns and spikes growing out of their skin. They are strong and sturdy, yet surprisingly calm and wise. History: Ogres have a peculiar origin: they were once orcs who were transformed by a sorcerer as his private army. However, the ogres turned on the wicked mage and killed him instead. The army split into two, others travelling south and others staying in the north of Baltarok. The southern ogres developed a brown skintone. Because of their magically enhanced nature, ogres have a much longer lifespan than orcs. Trolls Appearance: Trolls are unintelligent, crude, hulking creatures with deformed features. They have pale blue or green skin, and are distantly related to orcs. History: Because of their violent, bestial nature, trolls live either alone or in small packs in secluded places such as caves, hills or deep forests. A few rare individuals have been sighted living under large cities as well. Werefolk Appearance: The prefix of "were" is attached to two types of creatures: humanoids born with bestial features and humanoids turned into beasts later in their lives. There are a multitude of werefolk in Olegaia, ranging from werewolves to werepanthers, werehyenas to werehounds, wererats to werebats. An infected person who becomes a wereperson may gain additional strength and copious hair in their normal shape, but can only reveal their true form when under the light of the full moon. However, the mentally strongest infected werepeople may learn to enact the transformation at will. History: The origins of all werefolk lies in ancient shapeshifting magic. Originally all shapeshifters could change their form at will, but over the ages the magic changed, and most of the shifters got accustomed to a certain form. Some could only change their appearance partially, while others could turn into an animal completely. Thus were born the various tribes of werefolk. The magic can be transferred by blood, so all children of werefolk were born with the same talent as their parents. Blood infusion or biting can also change a normal non-wereperson into one, but it is a risky process that often leads to death. Vampires Appearance: Vampires are a special breed of undead, recognizable for their pallid skin, bloodied eyes and sharp fangs. They possess great strength, and have be known to shapeshift into bats and other dark creatures. History: According to the legends, the first vampires were created when a group of Zootists yearning to live forever made a pact with a certain demon. The demon turned the cultists into blood-craving servants of the night, who could turn others into vampires as well by feeding them their own blood. Vampires can only be killed by either exposing them to direct sunlight or chopping them to small-enough pieces. Zombies Appearance: Zombies are living dead resurrected from their grave in a varied state of decay. Most zombies are braindead, but some have maintained a sliver of sanity. History: Created by necromancers as mindless slaves, zombies are magically bound to whoever raised them. They yearn to feel alive again, and they are constantly tormented by an insatiable hunger. That's why they sometimes feed on living humans. Killing a zombie is as easy as destroying its brain. Bugbears Appearance: Bugbears is the mocking name given to the hairy bipedal creatures that inhabit densely forested areas. The name they call themselves is often transliterated asbagbaw. They dress in animal pelts, bones, feathers and stolen clothes. History: The bugbears live in hierarchical communities build inside large trees, and it is rare to see them in an urban environment. They are widely considered to be mere monsters, since their culture and language is very primitive. Some individuals that have ventured out of their treetowns have learned common speech, though. Cyclops Appearance: Cyclops is the common name given to mutated individuals born with just one eye. They can originate from any tribe, and thus have the features of that tribe aside from the eye. History: It is unknown what causes the cyclopean syndrome, but usually a local witch is suspected of cursing the yet-unborn child. Cyclops are most commonly found on Babeleth Darklands and the surrounding areas. Fairies Appearance: Though they look like humans for the most parts, fairies are usually born with insectoid wings. Different families have different kinds of wings, some having those of a butterfly while others having dragonfly wings, for example. Fairies born without wings are considered outcasts, as they are usually the result of an interracial relationship. Another distinct feature of fairies is that they can change their size from human-sized to as small as a bee. As beings closely related to nature, fairies prefer to cover themselves with plants, although fairies dwelling among other races are known to don clothes as well. History: Fairies originate from another plane of existence, commonly referred to as The Faerie. It is intertwined with the mortal realm, which rifts between the planes appearing in special places known as "fairy rings". Many legends are told of people venturing into The Faerie, never to be seen again. Other tales tell that time runs differently in The Faerie, and a day spend there might equal decades or mere seconds in the mortal realm. The goddess Sylvania herself is said to be the queen of all fairies, although no fairy has ever admitted to it. They call their queen Ylwannah. It is unknown how long a fairy can live. Fenarians Appearance: Fenarians are much taller than average humans, pallid skinned and red eyed. Sometimes they are mistaken for vampires, but they lack the fangs and are very much alive. Fenarians prefer elaborate robes as clothing. History: The homeland of the Fenarians is the underground realm of Fenario, also known as the Land of Eternal Darkness, that is located below the southern parts of the continent of Spesialia. Some scholars theorize that Fenarians used to be elves that moved underground due to some dispute in ancient times, since they share equal lifespans to elves, but Fenarians themselves fervently deny it. Most of them never leave their subterranean cities. Grumpkins Appearance: The heads of grumpkins resemble pumpkins and their bodies are short and stout. They have leaves and flowers as hair. History: Grumpkins are another example of monstrous creatures that have evolved into a civilized race. However, they are shunned by the other races due to their lack of intelligence and habit of eating dirt and insects. That is why they prefer living in the wilderness. Eubric Freeport has a colony of grumpkins living on the garbage heap at the Hovels District. Kobolds Appearance: Kobolds are small and bony critters that move on all fours. They have light brown skin, pointy ears and sharp teeth, hinting of close relation with goblins. History: Creatures of the subterranean, kobolds have only recently started to emerge into the surface world. They have a long history of being adversaries to the dwarves, gnomes and Fenarians, raiding and pillaging the cities of the more developed underground societies. They are rather malicious and unsociable, making them unwanted visitors to almost any community. Leprechauns Appearance: Leprechauns are cousins to halflings, with the main difference being their flaming-red hair and a nose for treasure. For some reason, leprechauns have taken a habit of dressing in green, probably to further separate themselves from the halflings that they much despise. History: It is said that a leprechaun can smell a fortune a mile away, and that is why it is usually considered lucky to befriend one. However, their special talent has lead to persecution and even slavery in some countries, and that is why their number is very small and life expectancy is on the short side. Lucustoids Appearance: Lucustoids are an insect-like race that are commonly found in the desert region of Abra. Lucustoids move and speak in a very twitchy and abrupt manner. While their exoskeletons are particularly resistent to blows and the elements, they are not natural fighters. History: Lucustoids exist is subterranean dwellings carved out beneath the sand dunes of their homeland. Lucustoids are particularly renowned scientists and specifically astonomers since there is rarely a cloud in the sky to interrupt their contemplation of the stars. While they do speak the human tongue, their communication is often stuttered and jerky, filled with clicks and guttural sounds. Two notable members of this race include the Doctors Fahad and Falish Jiivni, foreign experts on the science of transmogrify. Nagas Appearance: Nagas are people with serpentine tails for feet, not to be confused with Snakemen that are actually werefolk and walk on two feet. Nagas come in all colors, and the clothes they wear are colorful and elaborate as well. History: The Nagas inhabit the secluded country of Nagashan that is closed from people of other races, with the exception of traders. Nagas are a proud race with a rich, unique culture, but they have been locked in constant warfare with the neighboring Xu Kingdom. The war has eaten their resources, and that is why a growing number of nagas have fled abroad. Ogroblins Appearance: Ogroblins are offspring of goblins and ogres, and as such are very few in number. They have the hulking bodies and horns of ogres, and the pointy ears and snouts of goblins. History: Like other halfbloods, ogroblins are outcasts in Baltarok. They don't tend to do much better in other countries either because of their hideous appearance. One notable expection is Yasmar, the most notable chef in the High and Low Kingdoms. His dishes are divine, but they come served with a foul language. Phlegmen Appearance: Phlegmen are living blobs of slime shaped like a man. Most of them don clothes to better fit the society. History: All phlegmen originate from a single creature of slime born in a sewer in Eubric that had a few magical potions too many poured into them. Despite their monicker, they have no gender, and they multiply by splitting themselves in half, then continuing to grow. While most of them still live in Eubric Freeport, some have moved elsewhere. Rocklings Appearance: Not to be confused with golems or stone elementals, Rocklings are a diminutive race whose history is not tied to any ethereal source. Their hard exterior prevents them from feeling nearly any pain from physical blows, however their sense of hearing is by far their most sensitive ability and Rocklings are easily startled by loud noises. History: Rocklings can be found in most regions though they naturally favor mountainous country. While one would assume Rocklings would tend toward mining or tunnel digging, this Race has a peculiar fascination with hats and the making of garments, even though they themselves rarely wear any, thus they are often found to be owners of small tailor shops or haberdasheries. Taurians Appearance: Taurians is the common monicker for minotaurs, satyrs and centaurs, also known as the Children of Centurus. They are werefolk with features from bulls, goats and horses, respectively. Minotaurs have heads, fur and hooves of a bull, satyrs have horns, beards and legs of a goat, and centaurs have the upper body of a human attached to a body of a horse. History: Taurians are the ruling race on the island nation of Pyr, along with humans. Their myths tell of three human families blessed by the god Kentauros and turned into Taurians to rule in his name. To this day, the royal palace in Alexandria has four thrones; one for the Human King, one for the Minotaur King, one for the Satyr King and one for the Centaur King. U'kin Appearance: U'kin look eccentric with their long muzzles, wide flappy ears and protruding eyes. Their skin is light brown and can have darker patches. History: U'kin originate from the Dragon Continent, and their lore tells that they were there long before humans came, tamed the dragons and founded the Dastan Empire. U'kin have a peculiar, repetitive speech pattern, of which some of them have learned away from. Yetis Appearance: Yetis are barbaric creatures living on snowy mountaintops and freezing glaciers. They are covered in thick white fur, and the skin underneath is blue. They also have large fangs. The northern yeti are gigantic, while their cousins in the south are the size of humans. History: In some parts of the world, yeti fur is much coveted for its protective qualities, and that is why yetis have learned to shun other races. Lately some have descended from the glaciers, and upon finding that they were not flayed alive in the instant they met other people, they settled into the society. Very few dare to pick a fight with a yeti, due to their immense strength.
  3. The sun shone as the party of heroes made their way out of Eubric and along the road to Shelbric. The party's travels were pleasant and they ran into little danger being a well armed and well equipped group. At long last they came to the small village just as the sun began to set and upon inquiring of the whereabouts of the local tavern quickly found the establishment and entered the Shelbric Common House. The smell of ale and sweat wafted to the heroes noses and the air was thick with noise and hubbub. Two Pogs sat at the bar making conversation with the bartender who seemed to be busy preparing fish. A lizard man and a large hatted human sat across from each other swapping drinks and stories, while a well dressed elf sat motionless intrigued by the heroes entrance. Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 58/58 Gold: 1847 GP: 69 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril. Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 40 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 70 Defense: 14 Health: 67/67 Ether: 46/46 Gold: 10 Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), x2 Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 42 Defense: 5 Health: 53/53 Gold: 20 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Elixir, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 6 Health: 52/52 Ether: 42/42 Gold: 151 Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) QM Note: Welcome aboard everyone. You know the drill confirm in 24 hours that everything looks good and we'll get this show on the road. In the meantime feel free to interact with each other or anything in the scene.
  4. Hello everyone, I'd like to introduce my original Minifigures series. While I use the title "Universe", which is based on "LEGO Universe"-- the massively multiplayer online game developed by NetDevil, I also included some other LEGO's original characters who's never been phsycal minifigures due to many different reasons. The parts are designed in 3D modeling softwares, then use 3D printings with ABS. There is still much room for improvement (decals, paintings..... etc), so most of the figures still look pretty sorrowful. Even worse, my camera had problems so I could only shoot with cellphone in super low quality t . If you guys don't mind hurting eyes, please follow this post below. 0) The righteous Natalia Kowalski from City Undercover Natalia, once the most popular reporter in LEGO City, now drives an ambulance to save anyone who has supported her. Previously in the witness protection program, she keeps a low profile to hide from the man she helped put behind bars—Rex Fury, and later begins a complex relationship with her police boyfriend Chase McCain. I gave her number 0 because she was a trial prototype of my decal practices, and she comes without any new mold. I wonder why TLG didn't actually include her in any medical-related set since she's really easy to deal with. 1) The imaginative Doctor Overbuild from Universe As leader of Assembly, Doctor Overbuild is a very intelligent genius as well as rather eccentric, much like the famed physicist Albert Einstein. His passion is building and pushing the uses of Imagination. He spends months at a time locked in his building laboratory, creating the visions in his head. Okay, when I began the project I just found Mr. Kaminoan, a talented MOC designer also made a different version. I only managed to get the paintings without transparency. Dr. Overbuild's design is the most complicated unconventiona; one among the four, IMO he's the one really represening the Universse style among the four leaders. 2) The charming Peg Mooring from The Adventures of Clutch Powers Peg Mooring is a marine biologist who worked for the LEGO Organization. She is calm, relaxed, kind-hearted, but sometimes can be bossy. She is also very intelligent and knows a lot of things to specific detail. Her only issue could be that those immediately coming missions leave her very little time to take care of her beauty. And here is a note, I didn't do Clutch Powers himself because Mr Kaminoan also made him. Peg probably one of my favorite non-physical LEGO female characters. 3) The wicked Madam Frost from Belville Madam Frost, the coldest witch of all, is best known for using ice-type magic and being in charge of the seasons in the land of Cold North. Even hough she tries to have her own remote lifestyle in Frost Forest, she never has a good time with her close neighbor --- the Cold North Royalty. She seems to be an annoying person, but deep in her heart, she wishes to have someone talk with her and share a hot cocoa sometimes. There are actually several different (but similar) witches throughout the Belville history, but Madam Frost is the only noted one in Cold North storyline. It shows that villainess is not very common in LEGO world, especially in girls-oriented themes nowadays. 4) The enraged Rex Fury from City Undercover Escaped from his incarceration in Albatross Island Prison thousand times, Rex Fury is the most ruthless criminal in LEGO City. He's been with different masterminds behind the current crime spree, but unfornately it never works when Chase McCain intervenes. Time for some LEGO City villain variations! We've had enough with those roublemakers from LEGO City physical sets who mostly wear black-white stripes. Rex represents a good image how a nature street muscle ruffian could look like. 5) The heroic Duke Exeter from Universe Duke Exeter is charismatic and brave, serving as an inspiration to everyone around him. He refuses to compromise his principles, and so far he has always been prepared to take on challenges and find a way to achieve victory with honor. Always trusting that the right will win, Duke Exeter also gives everyone second chances. Among the four leaders, Duke Exeter was often the spotlight in most Universe advertisings, and IMO he looks more heroic than most of the physical LEGO characters. 6) The arrogant Lacy from Friends It's not easy to keep the record as the champion of Heartlake City Horse Riding Competition every year. Becasue of this, Lacy, the talented girl never show respects and compassion to her rivals. Surprising to the others, she is actually a person willing to offer helps when she sees people having trouble. Despite having a role in the animtion, Lacy didn't actually get to any of the official sets along with many other generic female figures, as well as Tanya from later storyline. We actually don't really often see this kind of LEGO characters, so it would be nice to have her in order to create more storytellings. Additionally, despite her hairpiece appeas to be generic in the cartoon show, it's weirdly not a physical mold. 7) The decisive Sky Lane from Universe Sky Lane is a Venture League Explorer and former captain of the late Venture Explorer starship. After her starship was invaded by Maelstrom, she could only give up it and escape to Avant Gardens. Her wish is to start a Bowling Night and performs her best moves against her sisters. Well, I made her simply because she was one of the very early characters in the gameplay. I always wonder what the "Bowling Night" could be :p. 8) The sweettooth Frank Honey from City Undercover Frank is as green as they get on the LEGO City police force. He's been given the chance to show his idol Chase around the precinct on his first day, and couldn't be more excited about it. But in most times, his commander Ellie and donuts would make him even more excited. Frank played a successful jackpudding role in the whole Undercover storyline, especially compared to the depressing prequel when Chase didn't get along with his chief. He is definitely a welcome addition to the LEGO City Police scenarios. 9) The valiant Barresh Barbarian from Heroica Raised in the harsh northern mountains of Barresh, the barbarian is as strong and fierce as he is wild. While traveling the world he found out that his home had become overrun by monsters. Now he has vowed to free his people and has started to recruit other heroes to his cause. While Collectible Minifigures already had a Barbarian, I chose to do a version based on the microfig Barresh Barbarian from LEGO's Heroica, one of the discontinued Lego Games theme. He's look is more close to his original design shown in the 3D animation, this includes an actual fur decoration part on his arm. PS, I personally call him "Barret" in my headcanon. :p 10) The fierce Vanda Darkflame from Universe A ninja warrior, Vanda Darkflame's background is shrouded in mystery. Some sources suggest that she was an archaeologist, while others claim that she was a ninja princess. She was once the protégé of Baron Typhonus. One day, the Baron left her in charge of his work while he and Doctor Overbuild searched for Planet Crux. After the fateful event that shattered Planet Crux and created the Maelstrom, Vanda was recruited to form the Nexus Force and later becomes one of the four leaders. I always think some of the Paradox members like Vanda could be reintroduced to the Ninjago series since they're pretty compatible, much to the dismay that Ninjago was once part of the Universe too. 11) The commanding Ellie Phillips from City Undercover Ellie's a real tomboy and a darn fine cop. Her wicked sense of humour comes bundled with a maturity that others her age simply don't have – which could explain how she rose to the rank of Lieutenant so quickly. She's got one ear to the police channels, and keeps Chase informed of anything big that's going down. Compared with Natalia, Ellie seems to be the heroine that players are actually more familiar with, via the communicator. She is also a fairly great addition to physical LEGO Police Stations where police ladies aren't that inspiring :p. 12) The venturous Hael Storm from Universe Hael Storm, the Venture League Faction leader, is a notorious space pirate who plundered many worlds and is wanted on most of them. He is daring and cheerful in times of danger, adventurous and curious when exploring, and fearless and and wisecracking even in the darkest moments. His specialty is the sea and he is a seasoned explorer of all the oceans in the Universe. Hael Storm is my favorite leader among the fours. In his bio he should be originated from a Space theme, but his look is nothing different from an ordinary pirate captain. 13) The sunny Marvin from Friends A country boy living as a young farmer alongside with his father, he's much more capable than most of those Heartlake City teens in his age. He's not sensitive when being with any opposite gender, thus, his feeling for a girl from the neighbor farm is not noticed. Despite being featured in another Friends episode, Marvin also had nothing to do with the physical Sunshine Ranch set. I think he could beat down all other physical male Friends characters, but, perhaps an ordinary country boy doesn't cater to most FOLs' tastes? 14) The refreshing Velocity Lane from Universe Velocity Lane, the sister of Sky Lane and one of The Bowling Lanes, is a professional racer that guide and train rookies who just join Nexus to go on the racetrack. Just like Sky Lane, I chose her due to her likeable appearance. She feels like a good candidate for any LEGO racer-related theme. 15) The dedicated Daniella Capricorn from Hero Factory As the most popular reporter in Makuhero City, Daniella devotes herself to get every single detail from the powerful heroes. She can be truly dedicated by reporting during battles while nearly getting struck. However, she seems to have a very different side of personality when her Camera-Bot is off. Some other technic figure FOLs had tried to capture the physical shape of Daniella, and I try to capture her in a minidoll form instead. The last subtheme of Hero Factory, "Invasion from Below" featured a series of minidroid, unfortunately Daniella wasn't considered to be part of the line. The main defect is that minidolls height is not longer than HF minidroids, since Daniella should be taller than the heroes in the show. 16) The high-strung Bernie Von Beam from The Adventures of Clutch Powers Bernie is an engineer who worked for the LEGO Organization. He is rather nervous at times, and appears to be quite high-strung, although a bit shy. Bernie repetitively tries to gain Peg's attention by supporting whatever she says, although sometimes she fails to notice, embarrassing himself. Bernie is the other jackpudding character in the CP story, and yet another my favorite LEGO guy. 17) The graceful Princess Vanilla from Belville Born in the Royalty Family of Cold North, Princess Vanilla is pretty close to the cold nature. She is born to be a talented ice-skater, and she befriends with lots of arctic animals including Snowy the polar bear. She frequently invites Madam Frost to her parties, but inadvertently provokes her as result. Last but not the least, here is Princess Vanilla, the leading character of the Cold North storyline from 2001 to 2003 and rarely one of the recurring protagonist in the whole Belville theme. Conclusion: There are several reasons why I plan this series. One of them especially be The LEGO Movie. As discussed much in TLM canon thread, the main idea of TLM is to represent real experience of playing physical LEGO toys. Yes, that means any of the nonphysical themes or characters in the LEGO franchise has nothing to do with TLC's marketing trend. Though it makes sense, it's also a denial to all FOLs who have also been supporting the nonphysical LEGO world. But still, why can't the other side of LEGO world be AWESOME too? LEGO actually draws an invisible line to differentiate the two different realms. Other than TLM which was already tied with toy productions and marketings, recently, the success of several LEGO TV cartoon series do bring up some examples that cartoon exclusive characters can reintroduced to phyical sets, such as Dareth from Ninjago series. However, it seems like certain themes or discontinued mediaworks would not be able to have the same treat. The other main reason is the game: TLC is currently running their next MMO game --- Lego Minifigures Online, which is developed by Funcom and also directly based on the Minifigure series replacing the original . And after TLM, LEGO also keeps cooperating with WB and declares their very first interactive video game series--- LEGO Dimensions, which tells about heroes from different kinds of LEGO themes gather together and fight the evil. But somehow, even though both games share similarities with LEGO Universe, in the aspects of game systems or theme crossover ideas, none of both actually inherit the Universe characters or the storyline to give an official end to Universe. It's kinda like LEGO is wasting every single chance that can compensate for the loss of original LU fans. Again, both games have special associations with phyical minifigures, but sadly, at this point LEGO seems not to do anything more for LU. It would have been a good idea--- even if the game deceased, we could still have something left for us. After all, LEGO is "bricks", not "clicks". Several notes to the themes mentioned above: Clutch Powers: Although Clutch Powers was a crossover canon that involves several different LEGO themes, The LEGO Movie canon didn't actually refer to the "LEGO Organization" from this series. The reason may be some plot needs (new quirky characters instead of mature agents), but as mentionted above, it could also be due to the fact that Clutch Powers isn't considered as a "physical" canon. Recently we just got Ultra Agents, a new continuation to the agent themes, where the main hero Jack Fury looks pretty much like Clutch . Since LEGO Organization also happens to be an agent organization, I somewhat believe that Clutch Powers could have been part of the Agent subtheme and storylines if LEGO designers add some adjustments. City Undercover: While being the very first WiiU game, it was meant to promote the LEGO City line, but its influence on the whole City lineup is pretty insignifcant and not even to talk about Dimensions. I believe that providing some Undercover characters or materials along with the generic ones would enrich our conservative LEGO CITY Police line. Friends: As mentioned in Ninjago's example, despite Friends keeps extending their storyline and Heartlake City details as much as other story-based themes do, the original characters/settings from the 3D cartoon and webisodes aren't reintroduced to the physical line so far. LEGO should push it harder if they expect Friends to keep going to appeal their targeted market. Belville: Uhrrrrr ..... you hus know that CMF series introduced "Fairytale Princess" and "Witch" in the recent series while I was still making the figures . Belville has been a pretty underrated theme in LEGO's history, both due to their failure to appeal the market and their non-mainstream figure scale. However, I think Belville could be part of the regular Castle line to make up for the lack of princess side story (not the damsel-in-distress, though) if LEGO can seriously treat this theme. Promotional poster Hope that everyone endured the whole boring post. Comments and criticisms are strongly welcomed. Although I'm not sure if I'd go further to make more, I'd like to know which other non-physical characters (with non-physical molds) or themes weren't mentioned but also deserve to be noticed by LEGO official?
  5. As bidden by the mysterious, magical note, six Heroes head out into the Eubric Plains at their employer's behest. Those Heroes are: The Party: Terry Yelnats (played by Endgame) *Party Leader!* Level 6 Mage Health: 10/10 (5+5) Defense: 1 Ether: 10/10 (5+5) Power: 9 (5 +4) Gold: 23 Equipment: Grumpy's Staff (WP: 10), Leather Cap (SP: 1) Inventory: Ether Lash Wand: (WP 3 Wand, at the cost of 1 ether per WP the Wand becomes dual strike for one attack.), Cattle Prod Staff (WP: 3), 3x Potion, Remedy, Sapphire (Wind), Opal (Ice), 2x Bat Guano (can be thrown at an enemy to cause the Blind Effect), Bedroll Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Level 6 Power Bonus: 0 Health: 15/15 Defense: 8 Gold: 115 Equipment: Brine Blade (WP:5, deals Poison 5; greatsword), Full Moon Shield (SP:5), Moone Mail (SP:3; bodywear) Inventory: The Beheader (WP:15, defies SP; greatsword), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Bedroll, Shovel, Letter of Recommendation Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric *Immune to Stunned and Poisoned* Level 8 Power: 11 (8 + 3) Defense: 2 (2) Health: 16/16 (16) Ether: 12/12 (10) Gold: 103 Equipment: Simple Mace (WP: 3, mace), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 2 Potions, 4 Remedies, Phoenix Essence, 4 Tonics, 1x Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Dirt Bomb (Deals 10 Ground damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Bone, Grating Stone Ezeran Yavarr (MysticModulus) 42 year old human mage Level 1 Power: 4 Defense: 0 Health: 5/5 Ether: 5/5 Gold: 0 Equipment: Staff infested with demonic slime (WP 3) Inventory: 3x Potion, Emerald (Wood) Torald Waruelf (Alfadas) 20 year old male Human Barbarian Level 1 Power: 4 Health: 8/8 Gold: 10 Equipment: Old and Rusty Greatsword (WP: 3) Inventory: Potion, Mead, Kheyli (K-Nut) 327 years old female fairy Level 1 Barbarian Power: 4 (1+3) Health: 8/8 Gold: 0 Equipment: Barrager (WP:3 Greatsword) Inventory: 3x Potion, Mead The rays of the morning sun filter through the vegetation of the bordering Eubric Forest, casting dappled shadows across their employer and the man accompanying her. The woman, unmistakable thanks to the hair of the same hue as the ink upon her notice, sits atop an unnatural bush likely of her own conjuring, its chalky-looking fruits the color and consistency of bleached bone. The man next to her waves to the Heroes. "Howdy, there, Heroes!" The purple-garbed woman merely crosses her arms and taps the tips of her two staves together impatiently as she waits for the Heroes in the back to catch up. "You're all here? Well, whatever. I need some Ancient Bones for a project I've cooked up, and you lot are gonna--" "Whoa, there, kiddo, shoudn't you let 'em introduce themselves first?" The woman rolls her eyes. "Whatever." The man chuckles. "The name's Mac. I'm normally a driver for the Shadeaux--actually worked with a few other Heroes a while back--but today I'm out here on personal business." Mac jerks his head toward the purple-haired woman. "This charming little lady is your employer Kiri Murasaki." Kiri eyes the Heroes. "Pleasure," she says acidly. "Can they get to work now?" Mac smiles generously at the young woman. "All in good time, kiddo." Mac looks back to the Heroes. "So, 'fore we get started, mind introducing yourselves? You and I will be traveling together on this job, after all." What will the party say? QM Note: Welcome to the Quest, everyone--and for a few of you, welcome to your first Quest as well! If you need anything explained, don't hesitate to ask. Please check to make sure your stats are correct, and if you make any Marketplace purchases, be sure to do so before you post here (and let me know that you have so I can update your stats!). You have 24 hours to confirm your participation in the Quest.
  6. ~PRELUDE~ Somewhere underneath Eubric Freeport... "So, you are back. You disappeared quickly once the truth came out. I was beginning to worry that you had bailed our cause." "I had to prepare, Ulric-dear. I wasn't ready for my little secret to come out soon, but everything is not yet lost." "I see you have lost your perfect complexion, Barbie. I assume you have worked your magic, then?" "I have had to resort to some... extraterrestrial measures, yes, and I admit it has worn me out a bit. But I assure you, everything is tightly in my control." "So, you're a mindflayer. Of the ancient sort, even. Never could have figured that out myself. Care to tell me more about it now that it's public? I really ought to know." "Very well, if you have the time to listen. It is a really long story. Where should I begin...?" Spesialia, the Realm of the Star Elves, was established thousands of years ago and was the first elven kingdom in the world. It was soon caught up with inner turmoil as the many families fought for power. Eventually the civil war came down to two mightiest families, the Alphieth and the Fenari, duking it out. The Fenari and their supporters lost to the more powerful alliance formed around the Alphieth, and were banished from Valastra, the capital city. Having no other place to go, the Fenari and their allies retreated underground. There the elves discovered crystals with immense magical properties they named Nekrastones. The power of the Nekrastones made them nigh immortal, but also twisted their appearances, making their skin pallid white and eyes bloodshot, and deteriorated their pointy ears. They became known as Fenarians, and their subterranean realm became called Fenario. This newfound power gave them power to strike back at the Star Elves, devastating the seven cities around Spesialia and forcing the Alphieth to seal away Valastra for good. That put the whole kingdom in decline, cutting out most outside influences and making the elves introverted and conservative. The constant state of war did not benefit the Fenarians, either, for they were practically trapped below the ground, having to fend of the multitude of monsters that dwelled in the dark caverns - among them the primordial Mindflayers that sucked powers and life-force from other living creatures. The Fenarian council of sorcerers, known as The Trine, invented a Psycrown that tracked down Mindflayers and prevented from accessing the wearer's mind. That way the Mindflayers of the old were vanquished to the brink of extinction. One of them managed to gather enough power and knowledge to escape Fenario before being discovered by the Psycrown, though. That Mindflayer travelled the world in search of people with great power to add to her own, starting with the sorcerers of the Tower of Babel. "I assume you are talking about yourself. Then the Heroicans heading to Spesialia to find a way to kill you are a real problem." "To say the least. If they learn about the Psycrown and obtain it from the Fenarians, they will gain the upper hand on me. But like I said, I have been making preparations..." ~*~*~*~*~*~ Five heroes and a small dragon were called to the Veterans' Chambers in Heroica Hall. There they found the six leaders of their organization standing by a golden archway. "Everyone is accounted for, yes? Now, let us not make this quest end up all messy like the last one did. You have one clear mission: find a way to rid the world of the immortal witch Baba." "Not witch but a mindflayer, remember?" "The one from the ancient myths, to be exact, not the relatively harmless variety found nowadays. It is not clear if Baba is even related to the modern mindflayers, but the Spesialian Scriptures describe an ancient breed capable of not only telepathy, but absorbing lifeforce and magic from other living beings." "That's why Baba has been able to live through the centuries - she has robbed the lives of other people, like that poor Ziegfried lad." "And the scope of her skills is beyond most mages. She has been witnessed summoning spirits and demons, forming portals and controlling crowds with her singing. She was there during the War of the Sun and the Moon that was waged between Ennon and Mercution, and I wouldn't be surprised if she had been using the Mad King Haeresias to her own ends." "And now she is helping a new king rise to power. History must not be allowed to repeat itself!" "That is your cue. The women will send you through this archway into the heart of Spesialia - the only place on Olegaia that has recorded history with these ancient Mindflayers. According to the scriptures, they were eradicated once, so surely there are means to take out this last one. But before we whisk you away, we need to make sure you are up for the task. If there is any hesitation in your mind, speak now." Party: Johon, The Champion of Darkness (Bricksandparts) 26 years old male human Raider Level 32 3/4 *Natural Respite* *Permanently Lucky* *1.5 stealing multiplier* *Hide of The Bleeding* Power: 45 (32+13) Defense: 1 Health: 46/46 (32+7+7) Gold: 6265 Equipment: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*), Satchel of Awesomeness (suit: Anyone, *Permanently Lucky*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing), Dog Statuette (Rover) (suit: Anyone, SP:+1) Inventory: Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP:+10, suit: Rogues/Artisans/Beast Warriors/Decamon Drafters/Harlots/Marauders/Necromancers, 2X damage vs. Beasts), Qlice (WP:+8, club, Causes *Poisoned-by-4*), Luminous Bow (WP:+9, suit: Rangers/Beast Warriors/Weather Mages/Winged Warriors, 3X damage vs. Fiery/Dark, 0X damage vs. Plants/Aquatic) Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (suit: Anyone, +7 power), Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*), Tin Helmet (suit: Anyone, *Immune to Hexed/Confused*) Spell Items: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2), Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1), Scroll of Antimagic (1) Consumables: Potion (27), Grand Potion (17), Tonic (0), Grand Tonic (1), Health Core (3), Phoenix Essence (2), Remedy (10), Mead (15), Smelling Salts (18), Nostrum 16), Venom (10), Deadly Venom (7), Smoke Bomb (1) , Fire Bomb (1), Water Bomb (5), Lightning Bomb (14), Bone (14), Skeleton Decoy (2), Ambrosia (2), Mulled Wine (1), (1)Trial Brew (1), Ectoplasm (1), Level-Up Mushroom (1), Grating Stone (1), Blind Fury (1), Neutralizer (1), Equilibrium Tonic (1), Oculoid Miasma (1) Tools etc.: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Lonely Island Magniscope (1), Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore (1) Monk Pretzel and His 99 Pieces, the Super Sleuth (Palathadric) 463-year-old male "hermit" Artisan Level 33 3/4 *Permanently Reinforced* Power: 42 (33+7+2) Defense: 32 (16x2) Health: 61/61 (9+32+15+3+2) Gold: 953 Equipment: Dual Staff (WP: 7; Ice, Lightning, Fire, Wind, Light; Dual Strike; Staff), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory) Inventory: Weapons: Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 9; Broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Healing Staff (WP: 5, staff, heals instead of damaging), Shadeaux Mace (WP: 9; deals Fragile effect, Mace), Mythril Shield (SP: 20) Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Duplovian Helmet (SP:2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), Bumble Fanshirt (SP: 1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; Suitable for Knights, Dragoons, Skirmishers and Regulators, Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Cloak of Necrotic Shielding (SP: 3; Provides Special Guard against Undead enemies; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Spell Items: 2 Amethysts, 2 Emeralds, Garnet, 2 Aquamarines, Diamond, Ruby, Scroll of Sealing, Scroll of Blindness x 2, Scroll of Confusion x 2, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Arc Sleep Consumables: 2 Potions, 15 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, Ether Core, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 6 Remedies, 3 Neutralizers, 2 Phoenix Incenses, 4 Phoenix Essences, 4 Meads, 3 Smelling Salts, 3 Nostrums, Soma, Mulled Wine, Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the Poisoned by 7 and Cursed effects permanently), Strong Wasabi (-2 Poisoned permanently) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Namyrra Uq (Quarryman) *Party Leader* 1337 years old female Fenarian Necromancer Level 49 2/5 *Immune to Sealed, Slowed, Bound, Confused, Fire, Wind, Water, Lightning and Earth* *Earn Triple XP* Power: 94 (49+45) Defense: 10 Health: 63/63 (5+48+5+5) Ether: 68/68 (5+48+1+5+4+5) Gold: 546 Equipment: Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, Fire, Wind, Water, Lightning and Earth, bodywear), Medal of Glory (gain triple XP; accessory), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear), Winged Sandals (Immune to bound and slowed, footwear) Inventory: Weapons: Mythrilized Empyreal Staff (WP:28), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Shield (SP: 7; Shield) Artifacts: Gold Dragon Crown (max Ether +6; immune to Stunned; suitable for anyone; Headwear), Desert Cloak (immune to Fire; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Paper Doll (immune against Hexed, Accessory) Spell Items: Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Jade Lamp of Summoning (summons Mediq, restoring Health equal to the Level of the summoner at the cost of 5 Ether) Consumables: Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle, unless the user is the last one standing), Soul Cage (Doomed-effect to all combatants), Skeleton Decoys (2), Bones (17) Tools etc.: Pickaxe, Bedroll Nerwen Calmcacil (Chromeknight) 264 year old female Elven Minstrel Level 38 *Immune to sealed* *1/2 chance of Lightning Counter* Power: 52 (38+6+8) Defense: 2 (1+1) Health: 52/52 (9+37+11-5) Ether: 50/50 (5+37+4+1+3) Gold: 380 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser Ethereal Cloak (SP:1, Max. ether +3, immune to sealed; backwear), Zap-Tap Badge (1/2 chance to make lighting-elemental counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Leather armour (SP:1; Bodywear) Inventory: Weapons: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanical enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Artifacts: Medal of Valor (Double experience from battles; accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Potions (7), Grand potion (2), Health Core, Grand tonic (2), Ether Core (2), Elixir (2), Remedy (4), Neutralizer (2), Tiger Balm (2), Phoenix Essence (2), Nostrum (2), Smelling Salts (2), Ambrosia (4), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe, Grating Stone Tools etc.: Shovel, Bedroll, Magnifying Glass, Telescope Thormanil Nihai, Dragonslayer, Orc-kin (swils) 23 years old male vertically challenged giant Dragoon Level 46 2/5 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple XP* Power: 65 (48+16+1) Defense: 13 (10+3) Health: 68/68 (8+45+15) Gold: 1999 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow) Artifacts:Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) Spell Items: 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice) Consumables: Potion, Diluted Arc Tonic, Grand Tonic, 2x Remedy, 2x Phoenix Essence, Neutralizer, Milk, 2x Elixir, 2x Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Youngling (Pet Dragon controlled by swils) Level: 46 2/5 Health: 76/76 (30+46) Element: Ice QM Note: Welcome to the quest, finally! Sorry for making you wait. There shouldn't be too many delays from here-on-out, expect for this Saturday, when I am participating in Helsinki Pride for the whole day.
  7. Waterbrick Down

    Henrys Announcement Topic

    "Hello Heroica RPG! It is good to be back after all these years. Have we got a show for you, bigger and better than ever before! In two weeks we are proud to present the 2nd quasi-annual Henrys! A night filled with fun, excitement, and appreciation for all those who have participated in this game over the years. We promise you celebrity hosts, special guests, in game awards, touching tributes, comedy, tragedy, special effects, and a guarantee that our program will be Wanye Kest free!" "This year's nomination categories are!" Player Group Best Role-player Best Strategist Best PC Figure Most Original Character Most Badass Character Most Humorous Character Most Optimized Character Most Likely Character to become a Veteran Most Powerful Relationship (Romantic, PC's or NPC's) Most Powerful Relationship (Antagonistic, PC's or NPC's) Most Powerful Relationship (Platonic, PC's, or NPC's) Most Memorable Party Most Humorous Moment Most Sad Moment Most WTF Moment Most Memorable Moment QM Group Best Scenery/Photography Best NPC Figure Best Game Mechanic Best Battle Best Item Best Friendly NPC Best Villainous NPC Best Plot Twist Best Single Quest Best Story Arc "We hope to hear from all of you soon and want to thank you for making the past few years such a wonderful experience! See you in two weeks!" --------------------------------------------------------------------------------------------------------------------------- Please send in your nominations for each category by PM to Waterbrick Down by no later than 9/2. Use this thread for any further questions concerning the Henrys or simply to reminisce. FAQ: Am I allowed to vote for myself? Yes Are the relationship categories restricted to PC's? No, they can include any combination of PC's and/or NPC's What Quests/Events/Characters/Etc. are considered eligible? All events proceeding and including Quest 56 are eligible Can I vote for the same character in multiple categories? Yes Do I need to vote for every category? No, but there's plenty of time to go back and catch up on old quests
  8. It was once again time for heroes everywhere to pray that Fabula Sibylla would smile upon them favorably. The heroes in Eubric all flocked to the Hall, while those on quests around the world received magical letters that told them about the event. The annual Heroica lottery was about to begin... "Silence! We're about to commence the fourth consecutive Anniversary Lottery. You've all been busy enough saving princesses, nations, and kittens to earn a little gratitude. Our organization has received more donations than ever from the people you've helped, so your chances of winning something this year have increased. This year, we're getting help from this strapping young Ziegfried lad for the deliveries." "'Sup, I'm Noel. As you all should know by now, considering the amount of Z-Mail I've handled for you. Seriously, the stuff you've been writing... But anyway, I've got a hot date with my girl Hél, so let's be quick about this. Alright?" "Ahem... Well, your cooperation is much appreciated, Noel. Now, write down your name on a ticket and send it our way, so the lottery can begin!" RULES: - All players of Heroica RPG may participate into the raffle, no matter if they are currently on a quest or not. New players are welcome to participate as well. - Confirm your character's participation by posting in-character to this topic before the 15th of August, 2015. The post can be about how your character finds out about the lottery and sends their slip of paper, for example. - The lottery will take place on the 15th of August. The prizes listed below will be dealt to the lucky winners. One player character can only win one prize. - If you win an item from the raffle, you can add it to your character's inventory immediately (thanks to the magical "Z-Mail" system). - If you have any questions about the lottery, please ask them at the General Discussion -topic, not here. PRIZES: Greater Potion (Restores 50 health to the target.) Greater Tonic (Restores 30 ether to the target.) First Aid Kit (Completely restores health and removes all negative effects for the entire party once.) Neutralizer (Removes all temporary effects from all allies and all opponents.) Tiger Balm (Grants immunity to all effects - positive and negative - for one battle.) Phoenix Essence (Revives a fallen ally with full health during a battle.) Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.) Baldur Bomb (Deals 100 light-elemental damage to all opponents when used.) Demeter Bomb (Deals 100 wood-elemental damage to all opponents when used.) Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.) Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.) Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.) Skadi Bomb (Deals 100 ice-elemental damage to all opponents when used.) Minimizing Dust (Deals the minimized-effect to the target, reducing maximum power/level, HP, and ether to 10% of the normal.) Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently) Last Wish Powder (Turns the targeted enemy into an undead that will join a necromancer’s army automatically after being defeated; if there is no necromancer present, the enemy will be fully revived as an undead type and will have to be fought again, but it won’t drop anything; cannot be used on demon, holy, ethereal or mechanical enemies.) Grating Stone (WP +1 to one weapon upon use.)[/font] Bright Polish (SP +1 to one shield or armor upon use.) Level-Up Mushroom (Raises level by one full level upon use.) Mythril Shard (One quarter of a full Mythril ore, used for mythrilizing weapons.) Adamantite Shard (One quarter of a full Adamantite ore, used for adamantizing weapons.) Shield of Invisibility (SP:0, the user is impervious to Free Hits unless they are the last hero standing.) Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) 3x Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) Anniversary Medal (Power +4, SP +4, Max. Health +4, Max. Ether +4. The values will increase by 1 with each passing year; accessory.)
  9. The spring evening was warm and inviting to most of the citizens of Eubric. Chasing away the winter's cold, it was a welcome change to the frosty cold nights of the months prior. Without the weather to stop them, many ships were taking on bigger cargoes to get in a few precious journeys between the biting cold and the agonizing heat the ocean offered. One of these such voyages was the one this group of heroes was meant to protect. A voyage undertaken by a ship known to a few of them. A voyage that would alter the fortunes of more people than was expected. With luck, these heroes would be prepared to face it. Party Hybros (JimButcher) 54-year-old male imp Alchemist *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements* *Intimidation* *Party Leader* Level 35.25 Power Bonus: 3 Defense: 0 Health: 54/54 Gold: 410 Equipment: Zoot's Reaper (WP:15, permanently deals Cursed and Poisoned:7; scythe, suitable to Hybros), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists) Inventory (228): • Justice (WP:8, causes blinded-effect; light-elemental dagger), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Sword of Ancestral Hatred (WP:45.25, gains 1/4 WP every kill made with it; longsword), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear) • Garnet, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 62 Potions, 13 Grand Potions, 16 Health Cores, Diluted Arc Potion, 9 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, 2 Feathers of White, 4 Phoenix Essences, 3 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 50 Venoms, 2 Deadly Venoms, Wyvern's Breath, 5 Nostrums, Minimizing Dust, 4 Smoke Bombs, 3 Holy Bombs, Baldur Bomb (100 light-elemental damage), Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Grating Stone Guts Holla (Scubacarrot) 45 year old male human Alchemist *Dancing* *Dualstriking* *Immune to all Elements, Weakened, Fragile, Asleep, Confused, Blinded and first negative effect* Level 37.75 Power Bonus: 2 Defense: 4 Health: 55/55 Gold: 2862 Equipment: Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory (1366): • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet(Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier • 1146x Potion, 17x Grand Potion, 4x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 14x Phoenix Essence, 30x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 21x Mead, 18x Smelling Salts, 15xNostrum, Bad Breath, Wyvern's Breath, 2x Tonic, 4x Grand Tonic, 2x Purifying Water, Purging Water, 2x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomb, 5x Mystic Bomb • 6x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), • Topaz, Amethyst, Sapphire Mizuki Kimura (zakura) Assassin *50% More Gold Stolen* *Death Mask* *Ignores Positive Effects* Level 25.33 Power Bonus: 0 Defense: 0 Health: 35/35 Gold: 0 Equipment: Dual Gladii (WP:12, Darkness and Light elemental, dual-strike), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3, headwear, suitable for assassin), Fox Tail (user not affected by opponent's positive effects, backwear) Inventory: - Gladiator Trident (WP:11, causes bleeding effect; spear), Fleuret (WP:9, longsword), Sylph Shuriken (WP:12, wind elemental, retrievable), Top Hat (WP: 14, 50/50 chance of dealing the stunned-effect, retrievable), Orcish Shield (SP: 4, double if user is a greenskin) - Loaded Die (Gives holder the Lucky-effect, accessory, suitable for anyone), Quickdraw Quiver (Gives wearer the Hastened-effect, backwear, suitable for rangers), Kjorfalneire Tongue (The wearer’s restorative consumables are twice as potent, potions and tonics restoring twice as much health or ether, suitable for anyone, accessory) - 20 Venoms, 5 Nostrums, , 1 Think Jeeax Scales, , Tonic, Potion, Weak Potion, 2 Deadly Venoms, Weak Regeneration Potion, Grand Potion, 2 Ambrosias, Smelling Salts - Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass Erik Tyrvarr (Myrddyn) 19 years old male human Battle Mage *Restoration* *Immune to fragile, fire, and water* *Commands dogs* Level 22 2/3 Power Bonus: 0 Defense: 14 Health: 39/39 Ether: 23/23 Gold: 10 Equipment: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; darkness-elemental wand), Brightly Polished Heavy Armour (SP: 6, immune to Fragile, fire, water, bodywear), Dog Fur Coat (SP:5, Grants Command over dogs, backwear), Tricorne (SP: 3). Inventory: - Titanic Axe (WP:12, Earth, fire, Light-elemental, has 1/6 chances of inflicting petrified-effect; axe), Silver Cup of Victory (WP:10; has 1/6 chance of causing doomed; club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, greatsword/longsword). - Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory), Sharkskin Armour (SP +1, bodywear), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable for shamans; bodywear), Lighter Armor (SP: 4, immune to Fragile, bodywear), Helmet (Health +1), Barbarian's Boots (Natural Respite>Restoration; footwear). - Amethyst, Ruby, Topaz - Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Tonics, Nostrum, Venom, Ether Core, Remedy, 3 Potions, Health Core. - Gold Statuette (Worth 100 gold), 3 Torches (WP:2, breaks after one use, suitable to all), Chair (WP:4, club) Dyric Rone (The Legonater) Human male, Assassin *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Level 29.33 Power Bonus: 0 Defense: 6 Health: 41/41 Gold: 0 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 20; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom Thalion Dwinlas (-obelix-) 213 years old male elf Artisan *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Poisoned and Bleeding* *Reinforced* Level 31.25 Power Bonus: 0 Defense: 18 Health: 50/50 Gold: 547 Equipment: Nightfall (WP:10, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion stored], dagger), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused), Emerald Hood (SP:4, Immunity to Fragile, headwear), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear) Inventory: - Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, Hollow [nothing stored], staves), Duplovian Swift Halberd (WP:3, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:5, ranged), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Handy Shield (SP:4, Immune to Blinded) - Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Blessed Amulet (Protects from Cursed-effect; accessory), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory) Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear) - Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), - Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, - Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope - Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (5), Mead (5), Smelling Salts (6), Nostrum (6), Mulled Wine (2), Elixir (2), Ether Core, Grand Tonic (2), Phoenix Essence, Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb (2), Sleep Bomb (2), Deluxe Skeleton Decoy, Skeleton Decoy, Mythril Shard (1/4 of a piece of Mythril) Mortimer "Em" Mahzan (emjajoas) Unknown age human male Warden *Immune to Electricity, Fire, Water, and Ice* Level 21.66 Power Bonus: 5 Defense: 28 Health: 40/40 Gold: 208 Equipment: Tritech Handcannon (WP:16, permanent poisoned 7 + 10, cursed), Vigilant (SP 12, halved damage from elemental attacks, immune to Electricity, Fire, and Water; shield), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Anniversary Medal (Artefact/Accessory, Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year), Frost Helm (SP: 3, immune to ice, suitable for anyone, headwear) Inventory: - Blazing Bow (WP: 14, Fire-elemental), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) - Health Core, Grand Potion x5, Potion, Phoenix Essence, Remedy, Mead, Venom - Smoke Bomb (5), Floral Bomb (2), Ice Bomb (2), Lightning Bomb (2), Fire Bomb, Water Bomb (2), Holy Bomb (2), Dirt Bomb (2), Air Bomb (2), Chaotic Bomb (100 random elemental damage to all opponents), Phoenix Esssence (2), Ambrosia (2), Mulled Wine (2) - Bedroll (2), Shovel, Pickaxe, Telescope - Reaper's Heart, Silver Ore(2), Mythril Shard (1) Hoke Ablesword (UsernameMDM) Human male Dragoon *Immune fragile, weakened, confused, sealed, darkness, absorbs poison, Earns TRIPLE XP* Level 49.8 Power Bonus: 4 (+4 WP) Defense: 38 +3 Health: 86/86 Gold: 987 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Phoenix Essence), lance), Steel Buckler (SP:31, darnkess-elemental),Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile), Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles),Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear) Inventory: - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger) - Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) - Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep - Bedroll, Pickaxe, Shovel - 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, Stun Bomb, Skadi Bomb - 2x Phoenix Essence, Potion, 7x Grand Potion, Health Core, 4x Remedy, Tonic, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, Ambrosia, Soma, 3x Mead, 3x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, Zoot's Plaything (Special 3/4 Edition), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently), Bone, Feather of Flight (Allows the user to flee from the battle when used), Mythril - Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc (UsernameMDM) Female dragon Youngling Level 49.8 Health: 49/49 Element: ??? The docks were about winding down the day. The responsible, early-morning sailors turned in for the night while the late-night drinkers and beggars were just stirring awake. One by one, the heroes made their way from the Hall or the Marketplace down to the docks, to the pier as described in yesterday's quest notice, yet upon arriving, found nothing of interest, just an empty dock. Paranoid heroes might see a lot of somewhat ordinary happening around the docks as suspicious. More relaxed heroes would perhaps assume the ship was only late. But as minutes rolled by, and the sun began to set, as minutes turned into what seemed like hours, only one thing was certain as hopes of a late arrival sank. The Magpie was not coming. What would the heroes do? Welcome to the quest, everyone. This is a bigger one, so I hope you're all prepared. Go ahead and poke around while everyone confirms. If I've missed anything in your stats, let me know, and if you bought things in the Marketplace just post up what you bought and how much it was. Since this is a longer quest and we need to make sure we don't stall, JimBee, if you could establish someone as a back-up party leader to help do battle orders or make decisions while you're not around that would help.
  10. ​There is little to distinguish the Inn of the Wayward Knife from any of its brethren with the city. The heroes walk through the front door, across the common room and out of the back to the Walled Outdoor Pavilion. Their boots clack loudly on the bare cobbles beneath their feet. The night is deep, with only the barest hint of a moon to light one anthers faces as they await the arrival of the Caliph's agent. It would seem their eagerness for battle has brought them early, as the bell has not yet begun to chime the changing of the watch. THE PARTY Kelim the Cruel (played by Mencot) *Party Leader* Age 35, male human Level 5 Barbarian Power: 10 (5+5) Power Bonus: 0 Health: 12/12 SP: 0 Gold: 12 Equipment: Dwarven Orichalcum one handed battleaxe (WP: 5), wolf fur coat(Prop) Inventory: Consumables: Mead, x4 Potion, Grand Potion, Smoke Bom Artefacts: Order Imperial Longsword (WP: 5),Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits),Really Hard Helmet (SP: 2, Immunity to Rock) Misc: Shovel Calamity (played by Scubacarrot) 24 year old human Mage Level 1 Power: 4 (1 + 3) Health: 5/5 (5) Ether: 5/5 (5) Gold: 10 Equipment: Skull-Topped Staff (WP: 3, staff), Inventory: Potion, Amethyst (X2 against Holy/Luminous and Humanoids) Rethinal (played by Rconn0) 58 year old Were-Eagle cleric Level 1 Power: 4 (3+1) Health: 9/9 (9) Ether: 5/5 (5) Gold: 10 Equipment: Small hammer Inventory: Potion, Remedy Terry Yelnats (played by Endgame) Level 1 Mage HP: 5/5 Ether: 5/5 Power: 4 (+0 bonus) Gold: 10 Equipment: Cattle Prod Staff (WP: 3) Inventory: Potion, Sapphire (X2 against Flying and Vermin) Muradin Falstad (played by Cryos) 47 year old male dwarf Level 1 Barbarian Health: 8/8 Power: 4 Gold: 0 Equipment: Granite Hammer (WP:3), Inventory: Potion, Mead, Shovel Thank you to all of you who signed up for my first quest. I am very excited and I hope you enjoy the adventure I have planned for you. I will allow the characters to introduce themselves to one another and choose a party leader for themselves. Please check your stats and let me know of any last minute changes you might have made. To help me in the quest, and I hope this isn't rude, could everyone use the following format for posts? Actions written in Italics Character Speech written in a single color Decisions bolded so I see them easily. I know I have some experienced players in the group, if I screw something up please let me know so I don't form any bad habits. Good Luck and Let's have some fun.
  11. [banner Pending as always] Four heroes make their way to the Temple of Ennoc. "Greetings and salutations," says the woman in a soft voice. "I am High Priestess Alisameth. How may I be of assistance, my children?" The Party Nerwen Calmcacil (played by Chromeknight) *Party Leader* 264 year old female Elven Minstrel Level 34 2/4 *2x XP**Counterstriking**immune to sealed* Power bonus:,+8 (quest #102) Defence: 2 (Leather armour 1 +lesser etherial cloak 1) Health: 49/49 (Base Cleric 9 +Level bonus 34 -Quest #102 5 +Minstrel Bonus 11) Ether: 47/47 (Base Cleric 5 +Level bonus 34 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 349 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves. Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Smith’s Katana (WP:10, Darkness elemental), longsword, Shield of the Red Lizard (SP: 2, Immune to Blind), Shield (SP: 5), •Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix essence, •Shovel, Bedroll, Magnifying Glass, Telescope Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan *reinforced* Level: 32 1/4 Power: 39 32 + 7 Defense: 22 Health: 60/60 9 + 15 + 31 + 3 + 2* Gold: 1380 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Heavy Armour (SP:5, Immune to Fragile), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP:9; deals fragile effect), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Armour of Dark Arts (Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; SP:10; Suitable to Knight classes, Dragoons, Skirmishers), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Duplovian Helmet (SP:2, immune to Magic and Healing; headwear), Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Counterstrike Gloves (handwear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 13 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 3 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-Up Mushroom Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Grimwald Gjinko 69 year old male gnome Sage Level: 19.5 Power Bonus: +1 permanent, +5 spells SP: 0 Health: 32/32 Ether: 28/28 Gold: 735 (Owes Nerwen 300, owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x7, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x2, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom, Health Core, Neptune Bomb Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something *Absorbs Water* *Immune to Fire* 24 year old female human Level 12.5 Knight Power Bonus: 6 Defense: 17 Health: 20/20 Gold: 167 Equipment: Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, bodywear), Orcish Barbed Shield (SP:11; shield), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Inventory: - x3 Potion, Banana (Restores full health when eaten), Remedy, 3x Nostrum, Ambrosia, 2x Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), 5 Bones - Bedroll, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom -Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Inert Blade (Greatsword, WP 5)
  12. The alpha direwolf tears through the brush, it's legs carrying it as fast as possible. The sense of urgency and danger was foreign to the great creature, and so his mind was only focused on one thing: fleeing. An ear-splitting noise booms from behind him. His brain can only process it for a moment before the sound crashes into his body. Bones break, muscles snap, and the direwolf meets his end. It's early morning when five adventurers set out. Another day, another quest, and another uneventful trek through the streets of Eubric. Now perfectly familiar with the winding corridors of the city, they keep their eyes on the road, trying to avoid confrontation with Eubric's more eccentric denizens. Their luck pulls through, and the group of five heroes have already almost made it to their rendezvous with the young boy. Those five were... The Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* Level: 25 Health: 35/35 Ether: 30/30 Gold: 85 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile), Sterile Gloves Annienal Anavir (Kintobor) "19" year old elven female Knight *Bonaparte Reputation* Level 13 Power: 30 (12+18) Defense: 7 (2+5) Health: 24/24 (13+10+1) Equipment: Bonaparte Cutlass (WP:9, doubled if the user has reputation among the Bonapartes; longsword), Plain Shield (SP: 5), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Helmet (Max Health +1, headwear) Gold: 660 Inventory: Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Wicked Javelin (WP: 7, throwing weapon, retrievable, 1/6 chance to slow), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Throwing Knife (WP: 3, throwing weapon), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), Tobacco Pouch(1/2 Chance of Blinding with attacks, accessory), Locustoid Greaves(+4 Ether, immune to Earth Class, usable by all Ether-based classes) Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), 5x Potions, Grand Potion, Field Rations (Restore 15 health), Banana (restores full health to the user), 2x Phoenix Essences, 3x Remedies, 2x Mead, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe Scrolls: Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether) 37 year old, Male, Half Giant, Level: 21 witch *Gains Triple XP* *Immune to Fire, Asleep, Blinded, Confused, Fragile, Weakened, and Sealed Effects* Attacks Are Poisoned by 11, Dual Striking Power: 31 (21+10) (+10 to healing) Defense: 3 Health: 37/37 (9+20+8) Ether: 30/30 (5+20+5) Gold: 562 Equipment: Twin Sai (WP: 10, dual strike, dagger) Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep, Blinded, Confused, Fragile, and Weakened effects)(lent by Benji) Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Inventory: Consumables: 5X Remedy, 5X Potion, Grand Potion, 3X Smoke Bomb, 4X Mead, 5X Tonic, 3x Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, Grand Potion, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle,3X Smelling Salts, Grating Stone, Weapons: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear. Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1) Gems: , Topaz , Emerald X2, Diamond, Opal, Aquamarine X2, Garnet, Sapphire Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll and Shovel Warlen Melimane, The oft-drunk gladeborn. (The Chosen Minifigure) Attacks deal *Enamoured* *Immune to Darkness, Fire* 23 year old male half-elf Mage Level 14.5 Power: 23 (14+6+3). Health: 23/23 (5+14+1+3*) SP: 6 (3+3) Ether: 28/28 (5+14+4+3) Gold: 101 Equipment: Charred Love (WP:6, deals *Enamoured* effect, wand), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, Immune to Darkness, backwear), Anniversary Medal (SP+3, Power+3, Ether+3, Health+3, immune to Fire, accessory, belongs to Lind). Inventory: Weapons- Eagle Shield (SP:4, protects from ether reduction), Plasma Shield (WP:3, absorbs electricity, belongs to Lind), Sean Cole's Sword-handcannon(Can be used alternatively as either a Handcannon or as a Longsword; each function can only be equipped by classes with the pre-existing ability to equip it; WP:8; as Longsword, pierces SP, as Handcannon, deals Bleeding-effect by 1) Artefacts- Magicians Glove* (Power +10 to spells), Feathered Cap (SP:1, Head-wear, wearer is immune to Petrified), Counterstike Gloves, 7x Ten-Gallon Hat (Gives the wearer the "Tourist" effect, causing no one to take them seriously), Locustoid Greaves(+4 Ether, immune to Earth Class, usable by all Ether-based classes) Warlen's Spellbook- Amethyst (Darkness), Aquamarine (Water), Emerald (Wood), Ruby (Fire), Sapphire (Wind), Opal (Ice), Garnet (Earth), Topaz (Lightning), Diamond (Light), Scroll of Sleep (1/2 chance to make target fall asleep at the cost of 1 Ether), Scroll of Antimagic (1/2 chance to make the target *Immune to magic* at the cost of 1 ether). Must be RPed-Fireball (25 fire elemental damage to all opponents, bomb), Lightning Ball (25 lightning elemental damage to all opponents, bomb), Small Frost Ball (10 ice elemental damage to all opponents, bomb). Consumables- 2x Potion, 2x Grand Potion, Health Core, 2x Tonic, 2x Remedy, 3x Mead, x2 Smelling salts, Nostrum x2 Smoke bomb, 2x Banana, 2x Milk (15 HP+Ether), 6x Hurricane (This exotic drink grants the Hilariously and Luckily Drunk effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle). Other Junk- Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, 6x Bones, 2x Shiny Gold Rocks(worth 1 each gold at normal shops, or worth 5 at magic stores for the mica). Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *Counterstriking* Level, 13 Power, 26 (13+12+1) Defense, 5 (5+0) Health, 27/27 (22+5) Gold, 50. Equipped; Mopagsaber (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear), Counterstrike Gloves (if the wearer is damaged by a free hit they counter with strength equal to their level, handwear). Inventory; Weapons; Elven Sword (WP 5, longsword). Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear). Consumables; x2 Potion, Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, Smoke Bomb x2, Deadly Venom, Phoenix Essence, Feather of Flight (allows the user to flee the battle when used), Ambrosia (causes the reinforced effect, double the targets SP for the duration of one battle). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass, Level up Mushroom (for The Demon Germ). Treasures; Amethyst. Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2). With only a minute or two more trekking, they find a young boy perched by his telescope - presumably, Manny. "You guys are the heroes I hired, right?" QM Note: You folks have 24 hours to confirm. Let the fun begin.
  13. The five heroes approached the house they were directed to. The plain looking building was, as the quest giver mentioned, right next to the Eubric Forest. What will the party do next? Party: Boris Bruhalv (Waterbrick Down) *Party Leader* 38 year old male vampire Cleric *Immune to Stunned and Poisoned* Level 5 Power: 8 (5 + 3) Defense: 2 (2) Health: 13/13 (13) Ether: 9/9 (9) Gold: 146 Equipment: Simple Mace (WP: 3, mace), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: Potion, Remedy, Phoenix Essence, Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal") Name -The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Rogue *Immune to Darkness* Level - 5 Power - 10 Defense - 1 Health - 11/11 Ether - 0 Gold - 64 Equipped - Sanctified Rito Gypsy Dart (WP:5, doubled against Flying enemies; throwing weapon), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone) Inventory - - Weapons - Wrench (WP:3, decreases the target’s level by 1; throwing weapon), Darker Etheral Deck (WP:7; throwing weapon)[Holding for Lind Whisperer] , - Gear / Armor - - Gems / Scrolls - - Consumables - Potion (x2), Level-Up Mushroom [Loaned to Lind Whisperer], Remedy, - Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, - Others - Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), - Decmon Cards - Will-o'-Wisp (Fiery 1) ; Carrion Squirrel (Dark 1) ; Glow Worm (Luminous 1) Mhinak, 40 Year Old Dwarf Level 1 Ranger Power: 4 Health: 6/6 Gold: 10 Equipment: Wooden Hand Cannon (WP:3) Inventory: Potion, Smoke Bomb Nalguz the Infinite, 63 year old male Arachanoid Rogue. Level 1 Power: 4 Health: 7 Gold: 10 Equipment: Liquid Metal Dagger Façade (WP:3, Dagger) Inventory: Potion, x2 Venom, Liquid Metal Enchanted Whip Façade (WP:1, 1/2 chance to cause enamoured). Na'im Thamir (Enceladus) 2,314 year old Male Fenarian Cleric Level 1 Power:4 Health:9/9 Max ether:5/5 Gold:10 Equipment:Lucerna Beautus (WP: 3, Staff) Inventory:Potion,Remedy QM Note: Welcome to (most you guys') first quest! Remember to bold everytime you make an action. You have 24 hours to confirm.
  14. After having spent quite some time first traveling in one direction, then retracing their steps when they realized they were going exactly the wrong way, then re-retracing their steps when they realized that the problem was only that someone had gotten the longitude and the latitude confused, then expending some small energies on a minor disagreement of whose fault it was, then some large energies, then several hours of arguing over who forgot to bring the rez scrolls, then several more hours figuring out how exactly it was that they'd accidentally rezed a half-fly, half-human creature, and then even more hours un-rezing and re-rezing, and finally some significant actual travel time later, the party finally arrived at Lone Bamba Station, located somewhere or other - probably other - in the Low Kingdoms. They were: 37 year old, Male, Half Giant, Level: 14.5 Cleric *Gains Triple XP* *Immune to Fire, Asleep, Blinded, Confused, Fragile, Weakened, and Sealed Effects* *Party Leader* Power: 24 (14+10)(X2 against Humanoid and Holy/Luminous) Defense: 3 Health: 22/22 (9+13) Ether: 23/23 (5+13 +5) Gold: 96 Equipment: Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep, Blinded, Confused, Fragile, and Weakened effects)(lent by Benji) Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire) IInventory: Consumables: 4X Remedy, 6X Potion, 3X Smoke Bomb, 3X Mead, 5X Tonic, 7x Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, Grating Stone, Weapons: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer), Twin Sai (WP: 10, dual strike, dagger) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Gems: , Topaz , Emerald X2, Diamond, Opal, Aquamarine X2, Garnet, Sapphire Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll and Shovel Warlen Melimane (The Chosen Minifigure) Attacks deal *Enamoured*. 23 year old male half-elf Mage Level 12.5 Power: 18 (12+6) (Spellpower: 29 (13+6+10) Health: 17/17 (5+12) SP: 2 Ether: 20/20 (5+12+3) Gold: 15 Equipment: Nightmare (WP:6, deals *Enamoured* effect, wand), Magicians Gloves (Power +10 to spells), Ethereal Cape (SP:2; Ether +3, backwear). Inventory: Weapons- Eagle Shield (SP:4, protects from ether reduction). Artefacts- Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear). Magic items- Amethyst (Darkness), Aquamarine (Water), Emerald (Wood), Ruby (Fire), Sapphire (Wind), Opal (Ice), Garnet (Earth), Topaz (Lightning), Diamond (Light), Scroll of Sleep (1/2 chance to make target fall asleep at the cost of 1 Ether), Scroll of Antimagic (1/2 chance to make the target *Immune to magic* at the cost of 1 ether). Consumables- 4 Potions, Grand Potion, Health Core, 5 Tonics, 2 Remedies, Dragon Scale, 3x Mead, x2 Smoke bomb, Fire Bomb, Ice bomb, 3x Banana Other Junk- Bedroll, Shovel, Telescope, Magnifying Glass, 3x Bones Annienal Anavir (Kintobor) "19" year old elven female Knight *Bonaparte Reputation* Level 11 Power: 17 (10+7) Defense: 7 (2+5) Health: 21/21 (10+10+1) Equipment: Ammit (WP: 6; greatsword, user gains 5 ether for every kill); Plain Shield (SP: 5), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Helmet (Max Health +1, headwear) Gold: 323 Inventory: Bonaparte Cutlass (WP:9, doubled if the user has reputation among the Bonapartes; longsword), Wicked Javelin (WP: 7, throwing weapon, retrievable, 1/6 chance to slow), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear) Emerald (Wood), Sapphire (Wind) 5x Potions, Field Rations (Restore 15 health), Banana (restores full health to the user), 2x Phoenix Essences, 2x Remedies, 2x Mead, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope Scrolls:Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether) Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 7 *Immune to cursed**Attacks cause enamored* Power: 17 (7+10) Defense: 3 Health: 13/13 (7+6) Gold: 59 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: Fine-tuned Flute (WP:15, user is nimble; instrument), 3x Potion, Grand Potion, Grand Tonic, Health Core, Remedy, Phoenix Essence, Mead, Shovel, Pickaxe Miderun (CallMePie) *Attacks cause enamored* 18 year old female orc Barbarian Level 11 Power: 25 (11 + 13 + 1) Health: 18/18 (8 + 10) Defense: 3 Gold: 160 Equipment: Oculoid Claw (WP: 13, 1/6 chance of dealing the infected-effect, causing an enemy to lose health equal to 1/3 of their level rounded down at the end of each round, club), Seductive Perfume (Holder deals the enamored-effect, accessory, suitable for women), Tricorne (SP: 3, headwear, suitable for anyone) Inventory: Bonaparte Cutlass (WP: 9, doubled if the user has reputation among the Bonapartes), Serstyral (WP: 3, axe), War Axe (WP: 9, suitable for suitable for barbarians, alchemists, beast warriors, infiltrators, regulators and winged warriors.), Mead, Opal, Phoenix Essence, 3 Potions, Remedy, Smoke Bomb, High Heels (Power +1; suitable for women.), 7 Venoms As they approached the tilt-roofed building, the party could see a bright red stagecoach waiting in front of it. What would the party do? General QM Note: Hi everyone! And welcome to Quest #131: The Kind of Law They'd Understood! Glad to have everyone! As most of you know, this is my first time as a QM, so if I make any mistakes or errors - or even if you think I've made an error, but you're not sure - please, speak up, and I'll see to it right away! Feel free to interact with scenery and any NPCs - especially the scenery. I'm on the side of the loot fence that considers leaving anything nailed down to be a waste of good lootable nails. Let's go questing! :) Exposition QM Note: No need to consider the majority of the incidents in opening paragraph as having actually happened*. It's just meant to be a funny bit of opening narration. Moderator QM Note: I will get the opening picture shrunk down soon - my bad! *Other than the arrival at Lone Bamba Station, of course!
  15. [banner Pending] Four heroes heeded the call to assist the Sheep Tribe in defending their sheep from some unknown source atop the legendary Mount Ulysses, which some claimed to be tall enough to touch the sky. Those heroes are... Matthias the Carnival Crusader (StickFig) *Party Leader 22 Year Old Male Gnome Level 17 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power: 36 (17 + 9 + 0 + 0 + 10) Defense: 4 (0 + 4 + 0) Health: 27/27 (6 + 16 + 7 + 0 - 2) Ether: 17/17 (0 + 16 + 1 + 0 + 0) Gold: 91 Equipment: Restored Fireball Extraordinaire (WP: 9, hits enemies above and below target, Darkness and Electric Elemental, user is slowed), Hunter's Plate (SP: 4, wearers gains +10 gold for each humanoid kill, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and beast warriors) (Dreyrugr), Winged Sandals (wearers is immune to bound and slowed, footwear) Inventory: Peashooter (WP: 2, deals Burning: -2), Pongcanis Crossbow (WP: 8), Dapper Hat (Head wear, 1/6 chance to be encouraged at the beginning of battle), Ruby, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood (first target hit is doomed, consumable), 4x Remedy, 2x Smoke Bomb, Bedroll, Magic Compass Lind Whisperer *Immune to Fire* 21-year-old male Human of the Munchkin tribe Class: Rogue Level: 15.5 Power Bonus: +3 Defense: 4 Health: 35/35 (7+14+4+9) Gold: 2 Glory Points: 14 Equipment: Anniversary Medal (+3 Health, +3 Power, +3 SP, +3 Ether, Immune to Fire; accessory, suitable for anyone), Akrone Fez (Artefact; SP: 1, Max. Health: +1, Headwear, suitable for anyone), Ethereal Deck (WP:7, throwing weapon) Inventory: • Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), • Bedroll, Shovel • Venom, Mead x2, Potion x4, Remedy, Bone, Phoenix Essence • Newspaper with Picture of Lupine (Quest/role-playing item), Alfendi's Cape, Alfendi Lupine's Blank Calling Cards • Decamon Deck: Tweetybird (Flying 1), Mud Frog (Rock 2) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 18 *Immune to Fire and Fragile, Hexed, Petrified, Minimized, Jinxed, Stunned* Power: 42 (Level 18 + WP 20 + 4 Bonus #102) Defense: 13 (5 + 3 + 5) Health: 27/27 (Base 5 + 17 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 26/26 (Base 5 + 17 Levels + 4 Bonus #102) Gold: 163 (Owes Karie 25 gold) GP: 6 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Blue Hand Shield (SP:5, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Light and Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Confusion Consumables: 2 Potions, 11 Grand Tonics, Remedy, Tiger Balm, Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, Level Up Mushroom, Bone Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 16.0 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 33 (16 levels + WP 17) Spell Power: 43 (Magicians Gloves +10) Defense: 5 (Dark Phibbian Cloak +5) Health: 25/25 (5 base + 14 lvl + 5 class) Ether: 21/21 (5 base + 14 lvl + 1 class) Gold: 9 (owed 100 by Purpearl) Equipment: -Giant Spear (WP:17, causes Bleeding, Hollow upgrade [Potion Stored]) -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Magicians Gloves (Spellpower +10, Artifact, Hand Wear) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood) Bombs: Cataclysm Bomb 200 (200 damage to all enemies with all elements [except darkness], ignores row and SP), Muddy Bomb (deals blinded and poisoned by 3 to all foes),Confuse Bomb (Deals 5 damage and the confused-effect to all opponents), 5x Bone (Distracts monster for 1 turn when thrown) Consumables: 7 Potions, 3 Remedies Inventory: Sylvania's Cowl (Artifact, Head Wear, Animal Talk), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [ ____ Stored]) Tools: Magic Compass, Shovel, Magnifying Glass After a long and relatively boring but cold walk on the open road, and having travelled through R'kilf, Ve'er, and Shelbric, the party came to the beginning of the Mt. Ulysses Trail. Looking up, the party could see the trail spiral up the mountain, leading to what looked like a small village. A large wooden structure marked the beginning of the hike up the mountain, while a wooden sign sat nestled in a patch of snow. A fluffy white owl nestled on a rock, eyeing the party occasionally before hooting to no one in particular. QM Note: Hey guys! Welcome to Invasion of the Sheep Snatchers. Check your stats and make sure they're alright, if not, let me know. I think you guys know the drill by now, but if you want to check something out, just bold it. Let's get started!
  16. The three heroes hand-picked by Lilly Ziegfried had been instructed to arrive to the Ziegfried Manor after nightfall. Apparently the ghastly voices that the girl had been hearing from the Dollhouse could only be heard during the night. When they arrived to their destination, the lights were still on inside the manor. Lilly had been specific about not causing an alarm within her family. How would the party approach the manor? Party: Althior Emorith, The Dragonslayer (K-Nut) *Party Leader* 35 years old male human Necromancer Level 44 *Gain Triple Experience* *Absorbs Earth* *Immune to Petrified, Fragile, and Darkness* Power: 65 (44+21) (Spellpower: 70 (44+21+5)) Defense: 10 (2+5+3) Health: 55/55 (5+44+5+1) Ether: 60/60 (5+44+5+4+2) Gold: 980 (owed 65g by Warlen Meliname) Equipment: Scepter of Divine Affinity (WP:21, Has ⅙ chance to deal Cursed effect on successful spells and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower; handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Medal of Glory (Wearer earns triple experience; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Artifacts: Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), 2 Opals (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 3 Potions, 7 Tonics, 3 Grand Tonics, 3 Ether Cores, 8 Remedies, 2 Elixirs, Phoenix Incense, 7 Meads, 6 Nostrums, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Skadi Bomb (Causes 100 Ice Elemental Damage to all opponents when used) Tools etc.: Bedroll, Pickaxe, 2 Bones, Unicorn Horn (Worth 250 Gold at Magic Shops) Alexis Fenral, Orc-kin (Masked Builder) 24 year old female elven Assassin Level 47 *Immune to Darkness, Water, Bound, Slowed* *Gains Triple Experience* Power: 79 (47+20+12) Defense: 1 Health: 58/58 (6+46+5+1) Gold: 1359 Equipment: Steel Fan (WP:20, ice-, lightning-, and darkness-elemental, dagger), Counterstrike Gloves, Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; accessory), Winged Sandals (footwear; protects from bound and slowed effects), Aventine's Cape (SP:1, immunity to darkness and water), Inventory: Weapons: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, whip), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), Artifacts: Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle), Spell Items: Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning) Consumables: 6 Potions, 8 Grand Potions, Health Core, 9 Remedies, 9x Meads, Smelling Salts, Nostrum, 2 Somas, Mulled Wine, 5 Venoms, 3 Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow), 2 Lightning Bombs, 7 Water Bombs, 3 Dirt Bombs, Skeleton Decoy, 8 Bones, 2 Grating Stones, Zoot's Cookie Tools etc.: Bedroll, Magic Compass, Magnifying Glass, Pickaxe, Shovel, Venom, Bedroll, Fifty Shades of Bley (Grants access to the Harlot expert job class), Silver Ore (worth 60 gold) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (Flipz) 22 year old male human Weather Mage Level 34 2/4 *Immune to Blinded and Confused* *Ignores Free Hits from Beasts* Power: 46 (34+12) Defense: 15 (14+1) Health: 48/48 (5+33+4+6) Ether: 46/46 (5+33+6+2) Gold: 504 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "broomstick", suitable to Arthur only), Lens of Speed Reading (Allows a scroll to be read in addition to a normal action; accessory), Pointy Hat (+2 Max Ether), Shadeaux Cape (SP:7, Immune to Blind andConfused, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone) Inventory: Weapons: Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect) (Lent to Docken), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies; spear), Dauntlet Index (WP: 10, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), Arm Shield (SP:14, shield), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) (Lent to Purpearl), Blue Hand Shield (SP:5, grants immunity to five effects of the user’s choice; these immunities cannot be changed once selected Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield) (Lent to Purpearl), ) Artifacts: White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory) Spell Items: Amethyst(Darkness), Topaz (Lightning), Opal (Ice), Diamond (Light), Garnet (Earth), Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.) (lent to Hybros), Scroll of Weakening Consumables: Potion, 8x Grand Potion, Tonic, Grand Tonic, Ether Core, 10x Remedy, 3x Elixir, 3x Phoenix Essence, Fenghuang Incense, Hurricane, 5x Mead, 3x Smelling Salts, 2x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Blind Bomb, Seal Bomb, 3x Stun Bomb, 5x Smoke Bomb, 3x Bones, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.) Tools etc: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Begone with the Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), 2x Silver Ore QM Note: Welcome to the quest! Just looking at your inventories, I know this quest will be a true test to my ability to balance enemies, but I'll try my best!
  17. Here is a custom heroica map of a jungle temple with volcano. Overall view Untitled by mlarbconnor, on Flickr Here is the waterfall arch. Untitled by mlarbconnor, on Flickr ​Here is the beginning. Untitled by mlarbconnor, on Flickr The volcano. Untitled by mlarbconnor, on Flickr The end. Untitled by mlarbconnor, on Flickr Feedback is appreciated thanks.
  18. The Heroes all arrive at the Docks at relatively the same time. There, they see a brown wooden ship, trimmed with black. Various sailors and workers are bustling around on the ship loading and unloading cargo. A seagull lands on the railing only to be quickly shooed away by what looks like the captain of the ship. The seagull squawks and flaps its wings away. Then, a glint of light catches the Heroes' eyes. They look to the left on towards the poopdeck. They see the glint is coming from a small, blue gem held by a man in a darker blue shirt and bright green pantaloons. His eyes hold a look of aloofness under the mop of blonde hair on his head. "There they are! Some of Heroica's finest warriors!" The man casts an eye towards Miderun and Annienal. "And some of the prettiest ones if I might add." The blonde man pockets the gem and walks down towards the gangplank and waves the Heroes on and they follow. "My name is Fabio Sumero. My brother Javier posted the notice about the acquisition of some of the rare dyes from the island of Tridentia." Fabio bows low to the Heroes in greeting. He then looks to the two women and says to the entire group, but directed towards the girls, "Perhaps you've seen some of the Sumero Family's work." Fabio then casually pushes a stray lock of hair back. "Do any of you have any questions?" The Party Vindsval Half-born (Asphalt) *Party Leader* 37 year old, Male, Half Giant, Level: 8 Cleric *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* Power: 17 (8+9)(X2 against Humanoid and Holy/Luminous) Defense: 0 Health: 16/16 (9+7) Ether: 12/12 (5+7) Gold: 25 Equipment: Verkenner (WP:9, Darkness elemental Broomstick,ranged) Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep, Blinded, Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: Remedy X4 , Potion X6, Smoke Bomb X3, Mead X3, Tonic x3, Venom (poison -1) X3, Deadly Poison (Poison -10) X2, Grating Stone, Fire Bomb Weapons: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer) Artefacts: Toxic Hood: Headwear. The green hood worn by the Rosalia Pestilence. Not only makes the wearer immune to being poisoned, but also makes the wearer Blessed if poisoned while donning the hood. (Blessed heroes recover 3 HP per round. Usable by all.) Tailored Overcoat (SP: 1; Immunity to wind, earth-, and water- damage; suitable for rangers, rogues, hunters, and beast warriors; back wear) Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire) Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj) Tricorne Hat (SP: 3; immune to Light; suitable for anyone; Headwear) Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear) Gems: Topaz, Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll and Shovel Misc- Package for Docken (Cape of Extravagance (SP: 5, +10 WP, Wearer is Permanently Nimble, Backwear, suitable for Mimes)) Warlen Melimane (The Chosen Minifigure) 23 year old male half-elf Mage Level 8 Power: 13 (8+5) (Spellpower: 23 (8+5+10)) Health: 12/12 (5+7) Ether: 12/12 (5+7) Gold: 25 Equipment: Gold-coated Bat Staff (WP:5, staff), Magicians Gloves (Power +10 to spells) Inventory: Ethereal Cape (SP:2; Ether +3, backwear). Magic items- Amethyst (Darkness), Aquamarine (Water), Emerald (Wood), Ruby (Fire), Sapphire (Wind), Opal (Ice), Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether), Scroll of Sleep (1/2 chance to make target fall asleep at the cost of 1 Ether), Scroll of Antimagic (1/2 chance to make the target *Immune to magic* at the cost of 1 ether). Consumables- 4 Potions, Grand Potion, Health Core, 2 Tonics, 2 Remedies, Dragon Scale, Mead, Smelling Salts, x2 Smoke bomb, Fire Bomb, Ice bomb. Other Junk- Bedroll, Shovel, Telescope, Magnifying Glass. Annienal Anavir (Kintobor) "19" year old elven female Knight *Bonaparte Reputation* Level 7 Power: 13 (7+6) Defense: 7 (2+5) Health: 16/16 (10+6) Equipment: Ammit (WP: 6; greatsword, user gains 5 ether for every kill); Plain Shield (SP: 5), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory) Gold: 263 Inventory: Bonaparte Cutlass (WP:9, doubled if the user has reputation among the Bonapartes; longsword), Wicked Javelin (WP: 7, throwing weapon, retrievable, 1/6 chance to slow), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Emerald (Wood), 2 Potions, 2 Phoenix Essences, 2 Remedies Mead, Venom, Smoke Bomb, Bedroll, Shovel, Field Rations (Restore 15 health) Actaeon Artus (Actaeon) 21 years old male human Ranger Level 11 *Immune to Bound and Slowed* Power: 18 (11+6+1) Defense: 2 Health: 16/16 (6+10) Gold: 354 GP: 6 Equipment:Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow), Greaves of the Aubergine Dragoon (SP:2, protects from the Bound- and Slowed-effects; footwear) Ranger's Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, weather mages and winged warriors; backwear) Inventory: Scroll of the Abyss (When cast, has a 50/50 chance to tame an Aquatic monster for the next six rounds at the cost of 10 ether), Scroll of Frailty, Potion, 2 Remedies, 2 Meads, Smelling Salts, Nostrum, Ambrosia, Dragon Scale (Causes lucky and blessed),Soma, Trial Brew, 2 Venom, Smoke Bomb, Fire Bomb, Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Bedroll Miderun (CallMePie) *Attacks cause enamored* 18 year old female orc Barbarian Level 7 Power: 21 (7 + 13 + 1) Health: 14/14 (8 + 6) Gold: 0 Equipment: Oculoid Claw (WP: 13, 1/6 chance of dealing the infected-effect, causing an enemy to lose health equal to 1/3 of their level rounded down at the end of each round, club), Seductive Perfume (Holder deals the enamored-effect, accessory, suitable for women) Inventory: Bonaparte Cutlass (WP: 9, doubled if the user has reputation among the Bonapartes), Serstyral (WP: 3, axe), Tricorne (SP: 3), Mead, Nostrum, Opal, Phoenix Essence, 3 Potions, Remedy, Smelling Salts, Smoke Bomb, High Heels (Power +1; suitable for women.) Tell me if all your stats are correct, etc. Hope you guys are ready!
  19. "Well, Madame Galuchat, I must say, your story was wonderfully woven as always... however, I do believe it's time I retell mystory." Lucas states eagerly, smoking his pipe with intent. "Sure there was some bloodshed and suspicion... but sometimes it's not what's right in front of us that's the scariest, but what we don't see; the unknown." As the night waned, the Midnight Society was down to only two story tellers, they're next speaker readjusting his pipe. "Everything is destined to become known, Lucas... Put please, do continue." Mallora shoots Isaac a curious glance. "Your words hold truth, Isaac...yet that which is most fearful resides in the unknowable darkness that lies within us all." The normally soft-spoken woman turns to Lucas, a spark of true interest burning behind her half-lidded eyes. "And that, I sense, is a darkness of which we will soon hear much." "Then the blind are more courageous than the lot of us. Do tell on Isaac." "The darkness unseen. No fight nor conflict. I know what you mean." "But unknown is a little vague for my tastes. Maybe you'd like to give this instance a face, Isaac." "The tale I tell is of the potential supernatural, since everything I'm about to tell you did really happen. However, whether the events surrounding this tale were supernatural or not... I'll leave that for you to decide. I present for submission to the Midnight Society, the Tale of The Caustic Collection..." "It all began a few weeks ago, as a group of heroes left Heroica Hall to the docks of Luosh. They had been hired by Gideon Hassilbee, a nobleman who needed assistance in disposing some items... ---Two Weeks Prior--- The Party Eric (Khorne) 30 year old Human Nord Level 25 Raider *Natural Respite* *Evasion* *Protected from Fragile, Weakened and Asleep + Immune to Water and Earth* Power: 42 (25+15+2) Defense: 5 Health: 43/43 (8+24+7+4) Gold: 1041 Equipment: Conspirator (WP: 15, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened), Heavy Armor (SP:5, protects from Fragile), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Garnet (Earth), 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 6 Meads, 5 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 34/34 Gold: 669 Equipment: Solemn Scythe (WP: 12, Darkness elemental Scythe, 1/2 chance of dealing the Sealed Effect), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: 2x Skeleton Decoy, 2x Deadly Venom, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Nostrum, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 7 Bones Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *avoids free hits from flying enemies* Level, 12 Power, 25 (12+12+1) Defense, 6 (5+1) Health, 26/26 (10+11+5) Gold, 0 Equipped; Mopagsaber (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental), Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, bodywear). Inventory; Weapons; Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword). Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Counterstrike Gloves (If the wearer is damaged by a free hit they counter with strength equal to their level, handwear). Consumables; Potion x3, Remedy x3, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Holy Bomb, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, Ice Bomb, Fire Bomb, Smoke Bomb x2, Deadly Venom, Phoenix Essence, Smelling Salts, Nostrum. Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; None. Decamon Deck, x2 Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1) Ursa Minor (Eithereal 1). "The heroes of Heroica, having been escorted via carriage with Gideon's muscle, a man simply known as Ivan, reached the docks in quick time. A fog had rolled in off the open waters, the only sounds being the waves hitting the aging dock and the crackle of Ivan's burning torch as he escorts them to their employer. The party quickly is able to put a name to the face of Gideon Hassilbee, a thin man with a narrower face." "Ah, heroes of Heroica, your timing is excellent, as always," the man sneers," I am Gideon Hassilbee, a nobleman in the High Kingdoms. I am glad you've agreed to take on this request, seeing as how it's been... a hassle getting the items this far." "Hmmph. If what I've been told is true, then that's the understatement of the year." The paladin replies, rubbing the sleep out of his eyes. "Hopefully they have credentials to finish job." Ivan states in a butchered common. "Now then, I assume you have many questions about the task at hand? Please, allow me to answer any and all questions. I'm certain you three have some, I was forced to keep the nature of the items in question... out of the request." Gideon looks down at the large chest resting at his feet, multiple runes and icons etched into it's wooden frame. QM Note: Wilkommen, Bienvenue, Welcome! I think you guys are experienced enough to know what to do, but in case you need a refresher, bold whatever you want to interact with! Check your stats over, the last thing I need is your stats all messed up. You should all be receiving a PM thread shortly from me. Don't worry too much about it just yet, but it will be important later. Other than, let's get going.
  20. On a wintry day, three heroes of Heroica arrived to the Hinckwell Villa. They were escorted to the room where the lady of the house was waiting for them. "So, you are the three gentlemen that answered my call", said Laureline Hinckwell in her soft, melodic voice. "Welcome to the Hinckwell Villa, and more specifically, the Music Hall, where I keep my instruments. Unfortunately I get a chance to play them all too seldom nowadays, for my duties as the wife of the wealthiest merchant in the city keep me busy... But I digress. The song that is in question has never been played under this roof, in any case. It has been almost thirty years since I composed it. I was a silly young girl back then, with my head up in the clouds. His name was Taliesin, fair of hair and blue of eye, and we formed quite a duet when we performed together in various taverns around Uland. However, my dreams were bigger than his. When I was approached by Heinrich to perform in this very house, I couldn't refuse. However, the invitation was for me only. Taliesin was upset, we argued, and later that night I found myself from Heinrich's arms." With a hint of sadness in her smile, Laureline walked to the grand piano standing in the middle of the room. "I chose fame and fortune over my first love. This song I wrote for Taliesin, and I call it Lovebird." Party: Darksten (Comrade Commander) 35 year old male human Ranger *Party Leader* Level 14 *Immune to poisoned, bleeding, cursed, jinxed and blinded* Power: 20 (14+6) Defense: 2 Health: 20/20 (6+13+1) Gold: 442 Equipment: Crossbow (WP:6), Sand-Worm Hide (SP: 2, bodywear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow) Artifacts: Safety Blanket (SP:1, protects from Afraid, backwear) Consumables: Potion x14, Grand Potion x2, Health Core, Remedy x6, Elixir, Phoenix Essence x2, Mead x4, Smelling Salts x2, Nostrum x2, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Floral Bomb, Smoke bomb, Lightning Bomb x8, Venom x3, Bone x3 Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Bobby "Young" Bucks Jr. (Zepher) 19 year old human Rogue Level 4 *Immune to cursed**Attacks cause enamored* Power: 14 (4+10) Defense: 3 Health: 10/10 (7+3) Gold: 46 Equipment: Hue and Saturation whip (WP: 10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: Potion x2, Grand Potion, Health Core, Remedy x2, Mead, Smoke Bomb Leofwein Twynam (Capt.JohnPaul) 18 Year Old Human Barbarian Level 4 Power: 10 (4+5+1) Defense: 1 Health: 12/12 (8+3+1) Gold: 98 Equipment: War Axe (WP:5), Mr. Snuggles (Accessory, +1 HP, +1 Power, +1 SP, cannot be imbued with scrolls, suitable for barbarians) Inventory: War Axe (WP:3), Remedy, Mead x2, Venom x2
  21. The tale I am about to tell you is, at last, the final chapter. The final chapter of a much, much longer story... That began over three thousand years ago. There is a lonely, remote island in the North. Three thousand years ago, the mages who resided there were slowly dying. The harsh wintry climate allowed neither cattle or steed to survive. Each day for the mages was a constant struggle against the cruel snow. The land was barren and infertile, and desolate of life. Thus, slowly but surely, the mages died one by one in the frigid cold. The greatest evokers among the mages sought to end the misery that plagued their people. Utilizing their greatest treasure, the Lifespark, they banded together and conducted a ritual atop the highest mountaintop. By the ritual's end, they had created a new type of lifeform: a new species was born. The Proggs. Little did they know that their own creation would eventually doom them to an even worse fate then before. The Proggs, when their population grew large enough, rallied against their masters. Led by four freedom fighters, The Mythrogg, Eve, Primii, and Prometheus, their human slave masters being driven into absolute extinction. This human genocide would be reignited once again in Luosh, controlled by the vile Prometheus - now calling himself The Regret. The Proggs were thwarted in this attempt. One by one, the three leaders of the Proggs were vanquished at the hands of the Heroes of Heroica. The Proggs were stopped on that day. But The Regret lived on. Five heroes assemble in the atrium of Heroica Hall. The party stares out of the Hall's many windows as the morning sun lazily rises, absentmindedly sorting their gear for the hardships that would befall them. Silently, each one recalled the wrongdoings of their foes, remembering the injustice he had inflicted upon their organization - or, in one man's case, recalling the atrocities of the "ally" that would be accompanying them. Those five heroes were: Lord Lawrence Boomingham (Zepher) Level 30 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 53/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 176 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle) *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 5x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 25.3 Witch Defence: 2 Health: 41/41 (7+24+8+2) Ether: 31/31 (1+24+4+2) Gold: 680 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Paper Doll (immunity to hexed, accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Sexy (WP: 8, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses) *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion x2, Tonic, Grand Tonic x4, Remedy x4, Phoenix Essence x5, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Grating Stone *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 18.5 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 2 Health: 26/26 Ether: 19/19 Gold: 710 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; hollow; handcannon), Spellbound Gloves (Spellpower +5), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, Amethyst, Soma, Tonic, Grand Tonic x2, Grand Potion, Phoenix Essence x2, Remedy x2, Venom x2, Volatile Venom x4, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar) Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Em (emjajoas) *Immune to electricity* Unknown age human male Warden Level 17.5 Power Bonus: 5 Defense: 25 Health: 36/36 Gold: 38 Equipment: Aquabow (WP: 7, Water-elemental), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum x2, Potion x3, Remedy x2, Venom, Grand Potion x5, Mead x2, Ambrosia x2, Smelling Salts Weapons: Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone) Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, Level 22.66 Druid Power: 37 Health: 36/36 Ether: 25/25 Gold: 147 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion, 6 Mead, 5 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Emergency Essence x2, Agni Bomb, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic ------------------------------------------------------------------------------------------------------------------ The Heroes of Heroica turn to look as the Sand Queen enters the room. "Heroes. It's good to see you've come on time. You are all here, I trust? There should be one more Heroican arriving shortly that I requested for, as well as two other allies I have recruited. I must also ask you: How do you believe is most fit as Party Leader?" QM Note: Welcome to 105! Please confirm within 24 hours, as well as check to make sure your stats are alright. When everyone confirms, I'll move this along.
  22. Three fresh heroes, right off the presses, wander through the streets of Eubric trying to find their way to the docks. The city is a sprawling mess, and often times they end up in a back alley with no way out and have to retrace their steps. Their attempts to ask for directions go a little awry as well. "Just head to the water, you can't miss it!" "Diz is ridic-u-lous. You muzt know where it iz. 'Oo does not know where de docks are?" "What, ya not going to buy anything?!" "Oh, I wish I'd be invited to go places sometimes. Tell them Ratabor says hi... not that they know me. Oh, I wish I was invited places." Following a meandering trail they do eventually end up at the bay, and make their way along the wharfs until they see a small dingy at the edge of a run-down dock. The man on the boat is singing loudly, and on dock next to him stands a sailor and the U'Kin from the hall. The heroes approach. They are: Karl (surname unknown) (Bionicle_fanatic) 18 year old male human Rogue Level 1 Power Bonus: 0 Health: 7 Gold: 10 Equipment: Shuriken (WP:3) Inventory: Potion, Venom, Bedroll Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric Level 1 Power Bonus: 0 Health: 9/9 Ether: 5/5 Gold: 10 Equipment: Simple Mace (WP: 3, mace) Inventory: Potion, Remedy Keliim the cruel (Mencot) Age 35, male human Barbarian Level 1 Power: 1 Health: 8/8 Gold: 10 Equipment: Rusty one handed battleaxe (WP: 3) Inventory: Potion, Mead "If all the bullocks, be forgot, and marry many wives, if all the banquets be you got, then that's the time to dine." "My good friend, I am not entirely sure that you have the words correct!" "Bull." The man in the dingy spits into the ocean. The heroes, lingering back a little ways, notice the stench of booze and the slurring of words. Apparently all three of these fellows had just come from the bars. "Are you certain you'll be make it home, Lane, you're certain?" "Course I will!" Lane holds up the frying pan he has in hand. "Got my paddle, got my presents and rations-" he jerks his thumb, indicating a chest in the back. "And got a companion too. Damn rascal will keep me safe." Lane leans in close to the others in an attempt to whisper, but he fails. "Don't tell no one, but I think this dog is magic. Did I tell you how I found him? A bunch a' frogs came up to my front door and left him there. Weird stuff, out there." Lane looks down at the water. "Hel, I think the tide is going out. This is how I get home every year boys. The rides more pleasant than the visit, I'll tell you that. 'Sides, look like your heroes are here." He points to the heroes, and raises his voice. "Don't sink any good for nothing ships this time, you bastards!" And with that he dips the frying pan into the ocean and begins to paddle away. "Ah, hello heroes, my name is U'Ordiussum and hello to you her-" "You can call him U'Or. Much easier." The other man offers his hand. "My name is Captain Elba. Sorry for having you meet us here. We were just seeing off our friend, Captain Lane. I was a Bonaparte once. And when you're on the sea..." Elba's eyes mist over a little: "Friendship runs deep. It has to. I love working for Guffington, but... well, U'Or and Daneeka are wonderful friends, but they aren't really the sea-faring type." "I get queasy on the sea I get queasy." "So, first things are first. Before we head out, I'd like to know who I'm adventuring around with today. What are your names, boys?" OoC: Mencot, if you could post a smaller icon (we usually go with 100x100) that'd be great. Fantatic, I see you have 10 gold and a bedroll. Not sure how that's possible, as I believe you'd have to buy a bedroll, but perhaps someone gifted it to you?
  23. ~Note: This event is open to all players of Heroica RPG, no matter if you are on a quest currently or not. Please post in-character to this topic. If you have questions, please ask them at the General Discussion topic.~ All you had to do was answer "yes" to the strange letter that popped into your hands, asking whether or not you wanted to participate in a grand tournament of Decamon, the hit card game that was suddenly being played around all the nations surrounding the Crystalline Sea. Now you were here in a strange crowd, in a blink of an eye. You look around, and see some familiar faces among the gathering. You have been teleported into a castle where almost everything you see is green. Even the man sitting on the balcony above you is wearing green clothes and a green crown. The man then speaks. "Welcome to the Emerald Palace, where the first-ever Decamon Tournament is about to take place. As some of you may know, I am Roland Emeraldo, and I will be your gamehost this evening. Well, technically we are currently outside the normal timeline, so we can play for as long as we like, and when the event ends, you will be transported back to the very same moment you left from. This is thanks to my good friend, Elphaba the Witch. Give her a round of applause, everyone!" You turn your head and see the green-faced witch standing on another balcony. "Oh, Roland, don't try to sweet-talk me into making this a friend's favor. We settled for a price, and you're going to pay or I will just leave you in this timeloop for the rest of your life." "Ahem, right... Well, thank you anyway, Elphaba. Now, you might find yourself asking exactly what will happen tonight. Before we begin the games, you should familiarize yourself with the rules of Decamon. You also need a hand of cards to play with, which you can conveniently buy from the Receptionist, who will also write down your name to confirm your participation to the Tournament." The dummy in the corner springs to life and waves. "At. Your. Service." "After the event is over - and no sooner, mind you - you can also ask the Receptionist to exchange cards for prizes. This tournament isn't just for fun, you see, for the better cards you win and collect, the better prizes you will earn by the end of it. And if you manage to beat everyone in your Cup, I will personally train you into the profession of a Decamon Drafter. Yes, the Tournament itself will be played in Cups, the number of which depends on how many of you are. You will be pitted against another contestant, and the winner will move on while the loser is dropped out. This process will be repeated until there is only one player left in a Cup, and that person will win the main prize. Those victors will then be pitted against one of the formidable Decamon Champions at the Championship Cup. Chances are none of you will be able to beat every existing champion, but that's the whole thrill of it, isn't it? Now, go get yourselves prepared, everyone! I will announce once everything is ready for the Tournament to start. Enjoy yourselves!" You watch as everyone flocks to the Receptionist, before you realize you should get in line as well. You are not entirely sure what you have gotten yourself into, but you know it will be worth a shot, nevertheless. RECEPTION: BUY A HAND OF CARDS (Available only before the event!) You can only buy one hand of cards, so choose wisely what you will buy: Beginner's Hand (5 gold): a set of five Level 1 cards of random types. Elemental Hand (25 gold): a set of five cards of the same, self-selected type (besides Ethereal), one of each Level from 1 to 5. Straight Hand (50 gold): a set of five cards of random types, one of each Level from 1 to 5. Gambler's Hand (75 gold): a set of five cards of random types with Level randomly ranging from 1 to 8. Expert's Hand (100 gold): a set of five Level 5 cards of random types. Magician's Hand (150 gold): a set of five cards of the same, self-selected type (besides Ethereal), one of each Level from 4 to 8. Shark's Hand (200 gold): a set of five cards of random types, one of each Level from 4 to 8. Master's Hand (500 gold); a set of five Level 8 cards of random types. PRIZES (Available only after the event!) The following prizes can be exchanged for a non-Ethereal card of the corresponding number, with some variation depending on the type: 1. Potion 2. Grand Potion 3. Remedy 4. Elixir 5. Health Core 6. Phoenix Essence 7. Aeolus/Agni/Baldur/Demeter/Gaia/Neptune/Rudra/Seth/Skadi Bomb (Depends on the type) 8. Amethyst/Aquamarine/Diamond/Emerald/Garnet/Opal/Ruby/Sapphire/Topaz (Depends on the type) 9. (Depends on the type): Aquatic Axe (WP:9, triple damage against fiery and luminous enemies, no damage against electric and flying enemies; axe) Dark Lance (WP:9, triple damage against plants and flying enemies, no damage against fiery and luminous enemies; lance) Electric Rod (WP:9, triple damage against aquatic and flying enemies, no damage against rock and icy enemies; staff) Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) Fiery Sword (WP:9, triple damage against icy and dark enemies, no damage against aquatic and luminous enemies; longsword) Flying Boomerang (WP:9, triple damage against rock and aquatic enemies, no damage against electric and dark enemies; throwing weapon) Luminous Bow (WP:9, triple damage against dark and fiery enemies, no damage against plants and aquatic enemies; bow) Plant Whip (WP:9, triple damage against rock and luminous enemies, no damage against icy and dark enemies; whip) Rock Club (WP:9, triple damage against electric and icy enemies, no damage against plants and flying enemies; club) 10. Mystery Prize (???) The following prizes can be exchanged for an Ethereal card of the corresponding number: 1. Tonic 2. Grand Tonic 3. Neutralizer 4. Tiger Balm 5. Ether Core 6. Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) 7. Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) 8. Scroll of Antimagic (Makes the target immune to magic for one battle; has 1/2 chance of success and costs 1 ether) 9. Ethereal Shield (SP:9, the wearer is immune to magic; shield) 10. Mystery Prize (???) PARTICIPANTS The list will be updated as players confirm their participation. Alexis Fenral (Masked Builder) Gold: 1659-500=1159 Decamon Deck: Rafflesia (Plant 8), 2x Moon Elemental (Icy 8), Carcinos (Aquatic 8), Green Dragon (Flying 8) Althior Emorith (K-Nut) Gold: 1360-200=1160 Decamon Deck: Thunderbird (Electric 4), Mindflayer (Ethereal 5), Aquaphant (Aquatic 6), Grendel (Icy 7), Star Elemental (Ethereal 8) Arthur Justus Regulus VII (Flipz) Gold: 794-200=594 Decamon Deck: Sandman (Ethereal 4), Unicorn (Luminous 5), Cave Troll (Rock 6), Arachnophobia (Dark 7), Pegasus (Luminous 8) Atramor Gibbin (CallMePie) Gold: 656-500=156 Decamon Deck: Sylph (Electric 3), Thunderbird (Electric 4), Sun Elemental (Fiery 8), 2x Carcinos (Aquatic 8), Star Elemental (Ethereal 8), Storm Elemental (Electric 8), Cloud Gigas (Electric 9) Benji Carvenhall (Flare) Gold: 1133-75=1058 Decamon Deck: Creeping Hand (Dark 2), Gargoyle (Rock 4), Flamboa (Fiery 5), Night Mare (Dark 5), Tygurah (Electric 7) Bobby "Young" Bucks Jr. (Zepher) Gold: 279-75=204 Decamon Deck: Creeping Hand (Dark 2), Dune Ghoul (Rock 3), Wishing Starfish (Aquatic 4), Unicorn (Luminous 5), Electriphant (Electric 6) Darksten (Comrade Commander) Gold: 517-75=442 Decamon Deck: Will-o'-the-Wisp (Fiery 1), Dune Ghoul (Rock 3), Gargoyle (Rock 4), Unicorn (Luminous 5), Pterodactyl (Flying 7) The Demon Germ (samuraiturtle) Gold: 59-5=54 Decamon Deck: Lucky Rabbit (Icy 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Carrion Squirrel (Dark 1), Glow Worm (Luminous 1) Dreyrugr (Vash the Stampede) Gold: 355-200=155 Decamon Deck: Death's Rose (Plant 4), Night Mare (Dark 5), Cave Troll (Rock 6), Pterodactyl (Flying 7), Pegasus (Luminous 8) Eric (Khorne) Gold: 1041-75=966 Decamon Deck: Lucky Rabbit (Icy 1), Death's Rose (Plant 4), Wishing Starfish (Aquatic 4), Pterodactyl (Flying 7), Reaper (Dark 8) Erik Tyrvarr (Myrddyn) Gold: 475-5-20=450 Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Toxic Toad (Plant 1), Glow Worm (Luminous 1), Will-o'-the-Wisp (Fiery 1) Grimwald Gjinko (LordoftheNoobs) Gold: 323-5=318 Decamon Deck: 3x Tweetybird (Flying 1), Lucky Rabbit (Icy 1), Glow Worm (Luminous 1) Guts Holla (Scubacarrot) Gold: 1611-500=1111 Decamon Deck: Storm Elemental (Electric 8), Reaper (Dark 8), Carcinos (Aquatic 8), 2x Green Dragon (Flying 8) Heckz Brutenhal (Cutcobra) Gold: 669-75=594 Decamon Deck: Mandragora (Plant 2), Shedu (Rock 5), Gold Golem (Luminous 6), Nixie (Aquatic 7), Tygurah (Electric 7) Hoke Ablesword (Username MDM) Gold: 1163-75=1088 Decamon Deck: Aepyornis (Flying 4), Wintersprite (Icy 6), Grendel (Icy 7), Carcinos (Aquatic 8), Reaper (Dark 8) Hybros (JimBee) Gold: 724-75=649 Decamon Deck: Tangleweed (Plant 3), Flamboa (Fiery 5), Cave Troll (Rock 6), Genie (Ethereal 6), Storm Elemental (Electric 8) Jeaux Elmfyre (joeshmoe554) Gold: 710-200=510 Decamon Deck: Yeti (Icy 4), Polar Bear (Icy 5), Genie (Ethereal 6), Sphinx (Ethereal 7), Storm Elemental (Electric 7) Johon (Bricksandparts) Gold: 2004-500=1504 Decamon Deck: Rafflesia (Plant 8), Reaper (Dark 8), Sun Elemental (Fiery 8), Green Dragon (Flying 8), Star Elemental (Ethereal 8) Karie Alderflask (Kintobor) Gold: 680-75=605 Decamon Deck: Simsalamander (Fiery 2), Sylph (Electric 3), Yeti (Icy 4), Sandman (Ethereal 4), Sphinx (Ethereal 7) Lind Whisperer (Lind Whisperer) Gold: 3+2-5=0 Decamon Deck: Glow Worm (Luminous 1), Tweetybird (Flying 1), Will-o'-the-Wisp (Fiery 1), Lucky Rabbit (Icy 1), Scarab (Rock 1) Matthias (StickFig) Gold: 116-25=91 Decamon Deck: Scarab (Rock 1), Mud Frog (Rock 2), Dune Ghoul (Rock 3), Gargoyle (Rock 4), Shedu (Rock 5) Monk Pretzel (Palathadric) Gold: 1293-75=1218 Decamon Deck: Mud Frog (Rock 2), Sandman (Ethereal 4), Electriphant (Electric 6), Dryad (Plant 6), Woodwose (Plant 7) Mortimer "Em" Mahzan (emjajoas) Gold: 314-200=114 Decamon Deck: Aepyornis (Flying 4), Shedu (Rock 5), Lich (Dark 6), Pterodactyl (Flying 7), Stone Golem (Rock 8) Mizuki Kimura (Zakura) Gold: 200-200=0 Decamon Deck: Wight (Dark 4), Shedu (Rock 5), Genie (Ethereal 6), Arachnophobia (Dark 7), Rafflesia (Plant 8) Nerwen Calmcacil (Chromeknight) Gold: 499-150-4=345 Decamon Deck: Thunderbird (Electric 4), Automaton (Electric 5), Electriphant (Electric 6), Tygurah (Electric 7), Storm Elemental (Electric 8) Purpearl Berthadhiell (Purpearljellyblob) Gold: 38-5=33 Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Magic Carp (Aquatic 1) Sorrow (Endgame) Gold: 2257-500=1557 Decamon Deck: Moon Elemental (Icy 8), Pegasus (Luminous 8), 2x Stone Golem (Rock 8), Rafflesia (Plant 8) Thalion Dwinlas (-obelix-) Gold: 920-500=420 Decamon Deck: Pegasus (Luminous 8), Moon Elemental (Icy 8), Storm Elemental (Electric 8), Carcinos (Aquatic 8), Reaper (Dark 8) Thormanil Nihai (swils) Gold: 1636 - 75 = 1561 Decamon Deck: Scarab (Rock 1), Ursa Minor (Ethereal 1), Holy Cow (Luminous 4), Aepyornis (Flying 4), Igniphant (Fiery 6) Throlar Wineghilm (Lord Duvors) Gold: 1+4-5=0 Decamon Deck: Magic Carp (Aquatic 1), Will-o'-the-Wisp (Fiery 1), 2x Volt Ant (Electric 1), 2x Tweetybird (Flying 1), Toxic Toad (Plant 1), 2x Lucky Rabbit (Icy 1), Ursa Minor (Ethereal 1) Vindsval Half-Born (Asphalt) Gold: 7-2-5=0 Decamon Deck: Lucky Rabbit (Icy 3), Carrion Squirrel (Dark 1), Glow Worm (Luminous 1), Magic Carp (Aquatic 1), Ursa Minor (Ethereal 1) Warlen Melimane (The Chosen Minifigure) Gold: 30+20-50=0 Decamon Deck: Will-o'-the-Wisp (Fiery 1), Golden Scorpion (Luminous 2), Simsalamander (Fiery 3), Death's Rose (Plant 4), Unicorn (Luminous 5) ~You have up to Thursday the 11th of December to join. The first matches in every Cup will be against an NPC.~
  24. The Emerald Palace had quietened down as your rivals left it one by one after being defeated in a match. Eventually there were just you and three others left. You are approached by Roland Emeraldo, the "Emerald Emperor" himself. "Congratulations on being the best of your respective cup! Together you four bested a total of sixty other contestants! That has earned you access to the wondrous Decamon Drafter expert job class. However, now it is time to see if you really have what it takes to play Decamon in the big league. Let me introduce you to the Champions of Decamon!" Roland Emeraldo waves his wand towards the gates of the palace, where four people step in: a young boy in a wide-brimmed hat, a rockling mage, an armored vampiress and an elderly greenskinned witch. "By winning against one of these four, you will win yourselves the title of Decamon Champion. And if you make it all the way to the top of the Championship Cup by defeating yours truly, you will be deemed Master of the Decamon Tournament. But be mindful that this is no easy task, for we Champions carry the ultra rare Level 9 and 10 cards! Are you ready? For the game is on!" One of the Champions walks up to you and flashes a hand of five cards. You now need to pick up five of your own that could possibly beat the Champion. The Champion's title should give you a clue what cards to use. MATCHES: Atramor is approached by the teenage boy. "Hey, nice hat! I'm Brock from Dim Haven! I finally managed to beat my big brother and gain the title of the Fiery Champion to myself. Don't you come and rob me of it so soon!" The coin toss deems that Atramor starts the match. Atramor Gibbin (CallMePie) Decamon Deck: Volt Ant (Electric 1), Lucky Rabbit (Icy 1), Tweetybird (Flying 1), 2x Brains-in-a-Jar (Ethereal 2), Tangleweed (Plant 3), Dune Ghoul (Rock 3), Wishing Starfish (Aquatic 4),Thunderbird (Electric 4), Death's Rose (Plant 4), Sandman (Ethereal 4),Mushroomhead (Plant 5), Unicorn (Luminous 5), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), 3x Carcinos (Aquatic 8), Star Elemental (Ethereal 8), Storm Elemental (Electric 8), Cloud Gigas (Electric 9) Cards played: VS. Brock, the Fiery Champion (NPC) Cards played: ___________________________ The rockling comes to Hoke Ablesword. "So, you're going to take a bout with sweet auntie Cinnabar, eh? We rocklings are tough, mind you, and my rock cards are even tougher." Geomancer Cinnabar starts the match, and plays Flesh Golem (Dark 3)! Hoke Ablesword (Username MDM) Decamon Deck: Holy Cow (Luminous 4), Death's Rose (Plant 4), Igniphant (Fiery 6), Cave Troll (Rock 6), Grendel (Icy 7), Woodwose (Plant 7), Reaper (Dark 8), Stone Golem (Rock 8), Storm Elemental (Electric 8) Cards played: VS. Geomancer Cinnabar, the Rock Champion (NPC) Cards played: Flesh Golem (Dark 3), ___________________________ Johon is paired with the noble vampire. "Vat if thif? Am I, Counteff Lyudmila of Fellcreft, to compete againft a peafant?! I fhall unleafh my dark forcef upon thee!" The coin toss decides that the Countess goes first. She puts Creeping Hand (Dark 2) on the table! Johon (Bricksandparts) Decamon Deck: Glow Worm (Luminous 1), Scarab (Rock 1), Toxic Toad (Plant 1), 2x Shy Shell (Aquatic 2), 3x Sylph (Electric 3), Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Cheshire Cat (Ethereal 3), Yeti (Icy 4), Sahuagin (Aquatic 5),Electriphant (Electric 6), Aquaphant (Aquatic 6), Sphinx (Ethereal 7), Jun-Chi (Luminous 7), Tygurah (Electric 7), Rafflesia (Plant 8), Reaper (Dark 8), Sun Elemental (Fiery 8), Green Dragon (Flying 8), Star Elemental (Ethereal 8) Cards played: VS. Countess Lyudmila, the Dark Champion (NPC) Cards played: Creeping Hand (Dark 2), ____________________________ Sorrow is met by the witch. "Ooh, how peculiarly rare! I am to match against a person who is older than me! I am Sorceress Zelena, pleasure to make your acquaintance. You know my daughter, Elphaba, from the time you visited her quaint little shoppe in Eubric. Isn't she a striking beauty?" The coin tells that Sorrow starts the match! Sorrow (Endgame) Decamon Deck: 2x Tweetybird (Flying 1), Carrion Squirrel (Dark 1), 2x Dune Ghoul (Rock 3), 2x Flesh Golem (Dark 3), Cherub (Luminous 3), Unicorn (Luminous 5), Automaton (Electric 5), Igniphant (Fiery 6), Lich (Dark 6), Pegasus (Luminous 8), Stone Golem (Rock 8), Rafflesia (Plant 8) Cards played: VS. Sorceress Zelena, the Luminous Champion (NPC) Cards played:
  25. In a ring of chairs sits five eccentric storytellers, talespinning experts huddled up in one of Uland's more obscure taverns. A friendly, yet slightly unsettling bartender sits to their needs, silently filling up their drinks as they weave story after story, tell yarn after yarn. All of their meeting proceeded this way, all of them sharing stories... Perhaps ones they devised, perhaps ones they witnessed. Who can say? The meeting was now in full swing, one story already reaching its conclusion. One of the oddest of the storytellers takes a drag of his fungal cigar, before clearing his lungs of the noxious fumes. He speaks, clearly and distinctly: "Hmm. A good bloodbath, though I was thinking of spinning a different type of tale. Bloodbaths are so... Impersonal. As if every life lost is just collateral. The tale I have in mind is one of deadly dedication." One of the white-garbed man's compatriots folds his hands on the bar, already ensnared. "A bold proposition. You had me at "deadly", Isaac." Lucas takes another long drag from his pipe, exhaling a large smoke ring. "Don't keep us in suspense! The night is still young, after all." "Hey, it doesn't have to be personal or dedicated - when the sea itself runs red, it won't much matter who's dead. But now that that's all been said..." Val drummed her fingers against the tabletop. "Well, go on, we're all waiting!" "Ah, dear Hellsinger, but where is the build-up or the suspense if we know the what and when? Though I'll admit your tale did awake in me some of those blood-lust feelings of my primordial ancestors. Hidden dedication and intention, now that's a story worth hearing, tell on my glowing friend." The Sharkling ordered a drink bubbling and overflowing with green steam. "Bloodshed has its time and place, but the time has come for a different pace." She catches Val's eye, for a brief moment the faintest hint of a smile teasing at the corners of her mouth. "Speak, Isaac. We await your account." "Very well, friends, very well. You know I am not man of commitment. Hell, I'm surprised I'm still in this society, to be honest. And do you want to know why? Because passion, dedication, obsession... They are the most brutal killers Olegaia has ever seen Fellow Midnight Society Members, I present, for your delectation... The Tale of One Bleach Too Many." ------------------------------------- The two heroes chosen for their task - to rid a man's manor of disturbances - find anote addressed to them, pinned to the questboard. With their objective known and their destination in mind, the two heroes set off. Those two heroes are... Vindsval Half-born (Immune to Fire) (Asphalt) 37 year old, Male, Half Giant, Cleric (immune to Sealed effect) Level: 5 Power: 13 (5+8) (x2 VS Aquatic, Flying, and Mechanical) Defense: 3 (Fiery Robes of the Archmagi) Health: 13/13 (9+4) Ether: 14/14 (5+4+5) Gold: 7 Equipment: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer) Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire) Inventory: Consumables: Remedy X3 , Potion X3, Smoke Bomb X2, Mead X2, Tools: Bed Roll Weapons: Broomstick (WP:7, ranged; suitable for mages, clerics, artisans and necromancers) Artefacts: Tailored Overcoat (SP: 1; Immunity to wind-, earth-, and water- damage; suitable for rangers, rogues, hunters, and beast warriors; back wear) Zunde Xravia (Da Smash Bro) 40 years old male ogre barbarian Level 1 Power: 4 (1 + 3) Defence: 0 (0) Health 8/8 (8) Gold: 10 Equipment: Bronze Axe (WP: 3) Inventory: Potion, Bottle of mead The two set off into the streets of Eubric, a crescent moon hanging above them. However, they soon reach an impasse... They had no idea where the Inn of the Wayward Angel was. They found that they were quite wayward themselves, darting around the streets of Eubric, confounded. Finally, a man weidling a spear stops them. "I've seen you walk past here twice now. Are you lost?"