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Found 132 results

  1. The heroes of the Crescent Union slowly assemble at the palace of the Ji Pei where they are greeted by Jun and his mother. "What a fine selection of expertise we have before us." "Indeed mother, some of the very best of the Union. Heroes, I know that a good majority of you did not agree with my position as it regards this undertaking, but I am thankful for your offer to assist and to follow the will of our community. Hopefully you will indeed discover as I have the great opportunity that lies in Xu for the excellent people of this city." "It is certainly more than some would think they deserve." "Let us get on to the details. While we have confirmation from the rulers in Xu that the land is ours to use, we still must ensure that the way between here and there is safe for the transportation of the settlers. Master Legonardo and the Tritech Corporation are seeing to the construction of new airships for the means of transportation however, because of their size they will not be able to reach the altitude of some of Vincent's more advanced dirigibles." At this point the famous inventor's assistant enters the room. "What he means to say, is with the possibility of hundreds of people on board we can't risk keeping them all up thousands of feet above the ground. We need to plot a course to Xu that is quick and relatively safe." "Ah, Dr. Gioconda, right on time. Indeed, now looking at a map of Olegaia, we've charted the best route is over Pyr, through the Strait of Seirenes, past the southern border of Babeleth, across the Jade Sea and straight on to Xu." "There's a colony of Sirens in that strait that we're going to need to deal with and then we're going to need to build a refueling station in either Salamanda or Babeleth." "I'll leave that to you heroes to sort out. Once you're in Xu, make sure that the settlement is secure and hasn't been over-run by monsters or anything." "We'll be taking the Destiny's Bounty, is there anything you heroes need before we depart?" The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.6 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind, Ice, Wood* *Absorbs Poison* Power Bonus: 9 (+3 WP) Defense: 66 Health: 118/118 Gold: 1133 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), , Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.) Artifacts - Warrior's Treads (SP:2, Health +1, footwear), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), 2x Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 20 1/3 *Immune to Stunned* *Absorbs Ice* *Immune to Darkness Wood & Fire* Power Bonus: 4 Defense: 17 Health: 37/37 Gold: 1209 Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword) Inventory: Weapons - Chain Scythe (WP:6; applies Enamored; scythe), Wrench (WP:5; decreases the target’s level by 1; throwing weapon), {Two} Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Sanctified Rito Gypsy Dart (WP:5; doubled against Flying enemies; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt) Artifacts - Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8; shield), Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x8), Deadly Venom (x3), Remedy (x4), Smelling Salts (x2), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x2), Mead, Grand Potion (x4), Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Others - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Torald Waruelf, Matchmaker (Alfadas) 20 year old male human Barbarian Level 13.5 Power Bonus: 4 Defense: 3 Health: 22/22 Gold: 236 Equipment: Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Tricorne (SP:3, headwear; suitable to anyone). Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Inventory: Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd) Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.) Consumables - Fire Bomb, 4 Potions, 9 Mead, Tiger Balm, 2 Venom,Tools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 20 1/3 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* Power Bonus: 2 (+2 spellpower)Defense: 5Health: 33/33Ether: 29/29Gold: 428Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone) Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind). Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 3x smelling salts, ether core, 3x nostrums, smoke bomb, myrrh. Tools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm 137 year old male Dwarven Warden. Level: 17 1/2 *Rolls of Aim become Hit when using bows* *Immune to Weakened and Free Hits* Power Bonus: 1 Defense: 0 Health: 40/40 Gold: 110 Equipment: Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear). Inventory: Weapons - Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Blackstone Club (WP: 30; Earth and darkness elemental; club), City Watch Halberd (WP: 3; halberd). Artifacts - Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear). Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Mead, Nostrum, Soma, Smelling Salts, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used) x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone. Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass. Other - Viper scale (worth 40 gold to some NPC's). Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). QM Note: Welcome aboard folks, I know there's a lot of exposition in this first post, but please ensure your stats are all correct and up to speed. The intention is a somewhat short quest, so hopefully we won't keep this thing dragging.
  2. The five chosen heroes gather at the docks and are hailed by a man in Bonaparte garb. The Heroes Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 56.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power: 91 (56+35) (Spellpower: 106 (56+35+15) Defense: 10 (5+5) Health: 88/88 (5+56+15+1+1+5+5) Ether: 105/105 (5+56+15+10+15+2+2) Gold: 4094 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation) Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff), Boon Rod (WP:22; healing is guaranteed to restore health at least equal to WP at cost of one ether; staff, suitable to clerics), Scorching Staff (WP:20; attacks and fire elemental spells deal blinded; fire elemental staff), Doom Axe (WP:19, has 1/6 chance to cause doomed; axe), Bone Saw (WP:17, causes weakened and fragile to humanoids, beasts, vermin and flying enemies; longsword), Artifacts: Lieutenant's Helm (SP:3, protects from fragile; headwear), Feathered Hat (Max Health +4; a consumable item named 'feather' can be stored in the hat and used without spending a turn during battles; comes equipped with [Feather of Lithe]; headgear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Lens of Speed Reading (allows one scroll to be used per round in addition to a normal action, suitable for classes that have ether; accessory), Medal of Glory (Wearer earns triple experience; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Warlord’s Helmet (SP:5, healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Spell Items: Ruby (Fire), 2x Aquamarine (Water), Garnet (Earth), Sapphire (Wind), Opal (Ice), Topaz (Lightning), Emerald (Wood), Diamond (Light), Amethyst (Darkness), Ethereal Amethyst (Darkness, deals blinded) Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30), Geode Consumables: 3 Potions, 10 Grand Potions, Greater Potion (Restores 50 health to the target.), 6 Tonics, 4 Grand Tonics, 4 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 9 Meads, 5 Nostrums, Smoke Bomb, Rudra Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), 2 Milks (restores 15 health and 15 ether upon consumption), Cup of Asmodeus (Max. health +6 but power -6 when merged into an artifact at a smithy.), Pumpkin Bomb (Causes stunned-, poisoned by 1-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Sauce Pan (Tool; Can be used with a Potion, outside of battle, once per quest to restore full HP), Cornucopia (increases the holder's gold by 25% at the end of each quest) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth, the School Inspector and the Matchmaker (Cutcobra) 32 year old male human Harlot *Immune to Poisoned* *Immune to Free Hits unless last hero standing* *False* Level 30 Power: 42 (30+12) Defense: 2 Health: 37/37 (5+29+4) Ether: 46/46 (5+29+1+5+1+5) Gold: 2574 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Wand (WP:5; suitable for mages, necromancers and scholars.), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Venomari Helmet (SP:2, absorb poison as health; helmet), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 5x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 25.33 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: 42 (25 levels + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 38/38 (5 base + 24 lvl + 5 class + 4 robes) Ether: 31/31 (5 base + 24 lvl + 1 class) Gold: 374 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind) Bombs: 7x Bone (Distracts monster for 1 turn when thrown) Consumables: 3 Remedies, 1 Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, Venom, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable) Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier For Sale: (Message if interested): Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage; headwear, suitable for druids only), Sanctified Rito Spear, (WP:4, doubled against Flying enemies, Hollow upgrade [Potion Stored]), Mithril Shard (1/4 of a piece of Mithrl), Decamon: 3x Mud Frog (Rock 2), 3x Carrion Squirrel (Dark 1), 2x Woodwose (Plant 7), Treant (Plant 9), 2x Unicorn (Luminous 5), Will-o'-Wisp (Fiery 1), Glow Worm (Luminous 1) Quest: (Good Rep: Shadeaux, Rito, Bonapartes); 1 Feather from each of these Eschaton's Generals: Telethia, Glaz, and Charon's Black archangel wings. Glory Points: 151 Darksten (Comrade Commander) **Immune to poisoned, bleeding, cursed, jinxed, blinded and afraid** 36 year old male human Assassin Level 25 Power Bonus: 0 Health: 42/42 (6 [base health] + 26 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat] + 1 [Quest #153 Reward]) Defense: 3 Gold: 2187 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow, -1 poisoned *1 battle*), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP: 4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger), Pongcanis Crossbow (WP:8, crossbow)(loaned from Matthias), Rusty Dagger (WP: 2, Poisoned -2) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 5x Potion, 5x Grand Potion, Health Core, 4x Remedy, Elixir, 2x Phoenix Essence, 1x Smelling Salt, 5x Mead, 3x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, x1 Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 4x Shattering Arrow (Lowers Enemy SP by 5, suitable for classes with bows and crossbows) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope Annienal Anavir (Kintobor) "20" year old elven female *Bonaparte Reputation* *Immune to Sudden Death, and Fragile. Immune to Earth* *Takes Half Damage from Elemental Attacks* Level 20 Mystic Knight Defense: 20 (9+5+3+3 Health: 34/34 Ether: 23/23 Gold: 104 Equipment: Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Grand Potion), lance), Crescent Shield (SP:9, Halved Damage from Elemental Attacks, shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to sudden death, back wear), Locustoid Greaves (Max Ether +4, immune to Earth elemental attacks, footwear, suitable for ether users) Inventory: Bonaparte Cutlass (WP:11, doubled if the user has reputation with the Bonapartes: longsword), Ammit (WP: 6, user gains 5 ether on kills, great sword), Anointed Gladius (WP: 8, deals damage to undead, great sword), Sanctified Rito Longsword (WP: 4, hits doubled against flying enemies, longsword), Gnarled Wand (WP: 7, Wood elemental, wand), Training Sword (WP: 4, longsword), Sharks Tooth (Power increased by 5 when attacking an aquatic enemy, accessory), Tridentian Cape (Max ether +3, protects from the blind effect, back wear, suitable for mages, clerics, necromancers, and scholars), Tobacco Pouch (1/2 chance to blind enemies with attacks, accessory), Cauldrons (SP: 2, accessory, suitable for knights, dragoons, and skirmishers), Lethauros Mask (SP: 2, wearer deals double damage to beasts and vermin, headwear, suitable for everyone), Tapshoes (Has a 1/6 chance of dealing the enamoured effect on each attack, Footwear), Captains Leather Helm (Provides immunity to stunned, blinded, and sealed, headwear, suitable for cannoneers, Rangers, Rogues, and Marauders), Ring of Hopeful True Love (Max. Ether +3; immunity to enamoured and fire, suitable for Annienal), Heavy Armour #2 (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators) Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Mythril Shard Consumables: 2x Potions, Grand Potion, Tonic, Grand Tonic, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4x Depleted Ether Cores (Restores half of users Ether upon consumption), Wine from the Vine (Consumable, restores full health and confuses consumer), Tiger Balm, Phoenix Essence, 2x Dragon Scale (grants lucky and blessed effects when consumed) Scrolls: Scroll of Fire Warding (1/2 chance to make target immune to fire elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Ice Warding (1/2 chance to make target immune to ice elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Water Warding (1/2 chance to make target immune to water elemental attacks for the duration of one battle. Costs 1 ether per casting.), Scroll of Wood Warding (1/2 chance to make target immune to wood elemental attacks for the duration of one battle. Costs 1 ether per casting.), Lapis Lamp of Summoning (Summons djinn Mayrene to conjure an etherial barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.) Roleplay: Underdeveloped Organ (A curious organ from the felled dragon Lethauros.) "Good to see you again, Darksten," says the man as he nods to the party's assassin. "For the rest of you, I'm Captain Lane Pierce. I'm supposed to ferry you over to Fort Bonaparte soon as you're ready."
  3. The tale begins thusly, pray forgive my long prattle From Eubric did come great warriors of battle Our heroes did wander to the edges of town The mission their focus as a light snow fell down Off to the Mopags over streets which did glisten When past some bell ringers each paused for a listen "A merry Grogmas to you heroes! What takes you about on this cold dreary day?" "Perhaps you could spare some fine coin during this merriest of seasons to aid the poor of Eubric?" THE PARTY Nerwen Calmcacil (Chromeknight) *Party Leader* 265 year old female Elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 62 Ether: 49 Gold: 425 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Gems: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby Scrolls: Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2) Tools: Shovel, Bedroll, Magnifying Glass, Telescope Thalion Dwinlas (-obelix-) 213 years old male elf Mystic Knight Level: 34.75 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* Power: 48 (Level 34 + WP 14) Defense: 15 (5 + 10) Health: 45/45 (5 + 33 + 7) Ether: 44/44 (5 + 33 + 5 + 1) Gold: 1063 Equipment: Alpha and Omega (WP: 14, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Shield of Elvenkind (SP:10, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 34 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: +8 Defense: 29 Health: 53/53 Ether: 38/38 Gold: 709 Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 3X Smelling Salts, 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 4X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.) Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Ludeus: WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword. Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 27⅔ Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12Defense: 6Health: 37/37Ether: 28/28Gold: 619Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic CompassQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Played by Palathadric)463-year-old male "hermit" Artisan *Reinforced*Level: 36 2/4Power Bonus: 2Defense: 32Health: 69/69Gold: 3865Equipment: Dual Staff (WP: 10; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)Inventory:Weapons: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Heaven and Hell (WP: 25; Darkness; Dual-Strike; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans)Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 15 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 5 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating StoneTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) QM Note: Welcome to all, please ensure your stats are all correct. Just as a heads up, I've got a trip to Europe in the middle of January, but that's the only hiccup I currently forsee for the quest. Otherwise, I hope to to update this quest rather attentively as we've had a rash of too many quests of late treating the 24hr rule as the usual rather than the minimum.
  4. Four heroes make their ways to the entrance of the Hovels. "It's your turn." "I went last time," grunts the older man. "Right. Name and business?" asks the guard curtly. The Party Matthias the Carnival Crusader (StickFig) Level 26⅓ Druid *⅙ chance of being Encouraged at the start of any battle* *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 10 Defense: 6 Health: 36/36 Ether: 27/27 Gold: 72 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:10, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, deals Fragile, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Greaves of the Aubergine Dragoon (SP:2, protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), XX Handcannon Replica (WP:12, pierces defense, hand cannon), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Toxic Hood (Converts Poisoned-effect to Blessed for duration of battle, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Ethereal Opal (Ice and Fragile), Ethereal Ruby (Fire and Afraid), Opal (Ice), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail ((Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* *immune to weakened* Level, 16 Power, 24 (16+7+1). Defense, 1 (0+1). Health, 38/38 (33+5). Gold, 60. Equipped; Huntsman's Bow (WP: 7; damages undead; bow), Shield of Invisibility (SP: 0; the user is immune to free hits untill they are the last hero standing),, Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear). Inventory; Weapons; Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword). Shields; Elven Shield (SP: 5; Ice and Darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing). Artifacts; Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear). Consumables; Phoenix Essence, Soma, Nostrum, x2 Potion, Grand Potion, x3 Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x3 Fire Bomb, Baldur Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6). Darksten (Comrade Commander) 35 year old male human Assassin Level 24 Power Bonus: 0 Health: 40/40 (6 [base health] + 23 [level] + 5 [advanced class] + 1 [drumstick] + 5 [raw meat]) Defense: 3 Gold: 1962 GP: 46 Equipment: Composite Bow (WP:11, ignores defense, bow), Sand Worm Hide (SP: 2, bodywear), Safety Blanket (SP:1, protects from Afraid, backwear), Tribal Amulet (Wearer is immune to poisoned, bleeding, cursed, jinxed, and blinded; suitable to barbarians, rangers, beast warriors; accessory) Inventory: Weapons: Spider String Bow (WP:4, darkness-elemental bow), Crossbow (WP:6), Fang Dagger (WP:5, deals double damage to beasts; dagger) Artifacts: Vampire Cape (Halves damage from undead enemies; backwear) Spell Items: N/A Consumables: 6x Potion, 5x Grand Potion, Health Core, 5x Remedy, Elixir, 2x Phoenix Essence, 4x Mead, Smelling Salts, 2x Nostrum, Soma, Ambrosia, Root Beer (Restores 10 health, or can be used as a bomb against undead enemies for 20 damage. The Root Beer does not affect non-undead enemies), Aeolus Bomb, Neptune Bomb, Floral Bomb, 4x Lightning Bomb, Smoke Bomb, 6x Venom, Deadly Venom, 5x Bone, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) Tools: Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Magic Compass Lord Cedric (wiz) 34-year-old Male Human Knight Level 1 Power Bonus: 0 Defense: 4 Health: 10/10 Gold: 10 Equipment: Assassin's Katana (WP 3 Longsword), Makeshift Shield (SP 2 Shield), Boots (SP 2 Footwear) Inventory: Potion
  5. The quartet of heroes bound to Baltarok don't have to go very far to find those they're intended to meet with. In fact, some of them may not even have to get up from their seat, because the pair that had arrived to collect them seemed to have found their way straight into Heroica Hall itself...one of them intimately familiar with the place, and the other still soaking in the distinctly foreign atmosphere. "I see why you all spend your time here now. I really ought to have one of these establishments built in Imaestym..." Party Nerwen Calmcacil (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 62/62 Ether: 49/49 Gold: 425 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall (Waterbrick Down) 81 year old male ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 57/57 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 36.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* Power Bonus: +5 Defense: 8 Health: 59/59 Ether: 36/36 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 13x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas (-obelix-) 213 years old male elf Mystic Knight Level 33 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* Power Bonus: 0 Defense: 17 Health: 44/44 Ether: 43/43 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (24), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (7), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Welcome to the quest everyone. Please double check your stats to make sure everything's correct, I re-arranged them to my own preferences to the quest but I didn't change anything. Please complete all Marketplace purchases before confirming here and let me know what's changed when you do.
  6. Rider Raider

    Hello from the other side!

    Hey guys! Rider Raider here! I'm an American AFOL who prefers building medieval (RPG style, might join Heroica! The RPG.), Town, and Technic. Hope to see you all! ~~~_|<<<~~~~ Rįder RAIDE_R
  7. A ragtag group of heroes slowly make their way through the streets of Eubric Freeport to the headquarters of the Guild of Invision. The group includes: Paladin Petaldan Parfenius (Played by Palathadric) *Party Leader* 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, and *Petrified** Level 7 Power Bonus: 0 Defense: 7 Health: 18/18 Gold: 0 Equipment: Daugslyr (WP: 5; Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear) Inventory: 5 Slimy Sword (WP:2, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, longsword), Emerald, 4 Potion, Phoenix Essence, Bedroll Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 11 *Absorbs darkness* *Immune to wood* *Enemies that hits Ezeran becomes slowed* Power Bonus: 0 (Spellpower: +2) Defense: 3 Health: 15/15 Ether: 15/15 Gold: 0 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood; suitable to Ezeran only; bodywear.) Inventory: Trickster’s Baubel (WP:5, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 3x Potion, Grand Tonic, Remedy X3, Bedroll, Smoke Bomb Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue Level 2 Power Bonus: 0 Health: 8/8 Gold: 19 Equipment: Longsword (WP: 3) Inventory: Potion, Venom, Phoenix Essence, Nostrum Kid Reddson (dum) 19 Male Human (1/4 Leprechaun) Ranger Level 1 Power Bonus: 0 Health: 6/6 Gold: 0 Equipment: Crossbow (WP 3) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Bed Roll Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 9 Power Bonus: 2 Defense: 3 Health: 18/18 Gold: 76 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone) Inventory: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Old and Rusty Greatsword (WP: 3), Crocodile Belt (Max. Health +2; accessory.), 6 Potions, Mead X7, Phoenix essence, Tiger Balm, Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear. Spark Hammer (WP: 8 Lightning elemental Hammer. Double WP against flying and mechanical) Wolfwind (Kappy) 38-year-old Male Werewolf Mage Level 1 Power Bonus: 0 Health: 5/5 Ether: 5/5 Gold: 0 Equipment: Staff (3 WP) Inventory: 1 Potion, 1 Opal, 1 Remedy At the guildhouse the party was instructed to find Dr. Cula's laboratory on the second floor. Eventually they came to a door with the correct name on it. Inside, the group is met by the pale doctor who is busy at work with his latest concoctions. "Ah heroeth! Your timing it abtholutely perfect. I vath jutht telling my athitant how difficult it had become to find good help given the forming of the alliantheth. I am Doctor Alphothe Cula, at your thervithe and thith ith my laboratory. Ith thith all of you? I'm not thure how many of you Julian athepted." ------------------------------------------------------------------------------------------------------------------- QM Note: Welcome to Quest 149 folks! Glad you could all join us. For those of you for whom this is your first time on a Quest I'll pop in with "QM Note's" every once in while to give you advice or guidance, otherwise the world is pretty free range. Most things included in the pictures are there for a purpose so don't feel afraid to interact with what you see. If you ever want to do something specifically make sure to bold it. Likewise important facts or questions will also be bolded throughout the quest. This quest was designed to be fairly straight forward and relatively short (maybe a month or so depending on activity level). The general rule of thumb is that I will update at a minimum of every 24 hours if not sooner, I expect the same from my players. If you need to take a leave of absence please state so in the quest or send me a private message. Important, if you have not posted in 72 hours and have not given any notice of your absence you will be dropped from the quest, there are of course exceptions, but generally such behavior is considered inconsiderate of both my time and the fellow players. If you have any out of character questions (OoC), please use the appropriate abbreviation or shade your comments. Please refrain from just posting OoC comments only posts unless absolutely necessary. Feel free to at any time send me a private message if you have any questions or post non-quest concerning talk in the discussion thread of this sub-forum. With that please confirm that your stats are correct and have fun and thanks for coming along on the adventure!
  8. A dark figure strides through the halls of Eschaton. His cane echoed in the silence with every tap - he didn't need it for walking, but it concealed something else he needed - and his wings bounced up and down with every step. The figure stares out through the stained glass windows, his shadow washed out in their projected light, and smiles momentarily. He finds himself in front of a pair of ivory doors, and with a slight nudge, steps into his master's chamber. "Today is the day." The dragon seemed distant. "Yes. It is." "...Why do we do this anymore, boss? You probably knew what these representatives were going to say before you even sent out for them - I know your visions have only gotten better over time. So why bother risking Eschaton's secrets with this song and dance? I like these people well enough, but we also must understand that the knowledge in Eschaton..." "...Is some of the very same knowledge we had to erase cities for knowing. I'm aware. And you're not entirely correct - I know a myriad paths these people may take. But when it comes to judgment, sometimes the path someone thinks they're walking is the most important of all." "I see. And I trust your judgment. I certainly hope Eubric will, also... No matter what the verdict may be." Back in Eubric... Five heroes assemble in Heroica Hall, as the morning sun lifts itself over the horizon. The Party: Thormanil Nihai, Dragonslayer, Orc-kin (swils) 24 years old male vertically challenged giant Dragoon Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Karie Alderflask-Cour, A True Hero (Kintobor) 24? Year Old Human Female Minstrel Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Lind Whisperer *Encouraged at half health* * *Immune to Dark* *Double damage to humanoids* *Halved damage from Holy/Light enemies* *1/3 chance of dealing Fragile* *STEALS on rolls of Hide* 22-year-old Human The Dragonlord beckons the party over. He seems tense. "I hope you understand what Eubric is up against, should Immortalis choose to turn against us." QM Note: Welcome to Judgment Day! You have 24 hours to confirm. Right now, I'm leaving your stats out until you all do any marketplace trips.
  9. [banner Pending] A group of heroes left Heroica hall and into the chilly winter streets of Eubric. An air of unrest had blanketed across the city as the group marched through the quiet streets. There job was one that requested them to the residence of Ernesto Homawae, a writer. These heroes were: En Sabah Nur (Played by Jebediahs) 31 year old male human, Beast Warrior Level 32.75 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* Power: 47 (Level 32 + Axe 15) Defense: 7 (Artefact Bonus 7) Health: 61/61 (Mage Base 5 + Level Up Bonus 31 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5) Gold: 25 Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ) Inventory: Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) 81 year old Male Ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 57/57 Gold: 3546 Equipment: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory) Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation Role-Play Items: Black Goo, Wolfgang Insignia, Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Mystic Knight Level: 32.75 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* Power: 45 (Level 32 + WP 13) Defense: 17 (5 + 12) Health: 43/43 (5 + 31 + 7) Ether: 42/42 (5 + 31 + 5 + 1) Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Tin Helmet (Protects from Confused and Hexed effects; headwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (25), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops) Ellaria Arbour (Sandy) 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 (34+10) Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 33 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, 2 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 4 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Wyvern's Breath (Poisoned by 10-effect to all enemies), Feather of White Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 2 Gold Bars Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance, 265 year old female Elven Minstrel Level 39 *Immune to sealed* *Gains Double EXP* Power bonus:,+8 (quest #102) Defence: 2 (lesser etherial cloak 1 +leather amour 1) Health: 53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11) Ether: 51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 145 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear) Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), •Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves, •Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), •Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), •Shovel, Bedroll, Magnifying Glass, Telescope, --- The heroes eventually arrived at their destination, a residential area near Ways End. It didn't take long for the party to distinguish which house was Ernesto's. Trees with marvellously coloured leaves grew out of one of the house's windows as tropical birds foreign to the area nested in it's branches. Strange animals ran around the front of the property, and what looked like water trickled out of a sealed window, the occasional fish darting past. It was a peculiar sight in it's own right, but sitting outside the front door a dirty young elf sat on a chair, scanning the street. He was well dressed, but his clothes were dirty with soot. When he saw the party, he waved them over. "Callooh, kallay, I'm relieved to see you've arrived!" The young elf jumps out of his chair and dusted himself off. "My name is Ernesto Homawae, but please call me Ernesto. I have much to discuss with you, but, um, is everyone here? I don't want to delve into my plight without someone from your group here!" QM Note: Welcome to 144! Check your stats and ensure everything is in order. If you bought items at the Marketplace, let me know. Sorry for the delay, but now that things are set in motion, we should hopeful have a good time. Let's get this party started!
  10. It was that time of the year again, when most of Eubric prepared to celebrate Grogmas, the festival of generosity and warmth in the middle of winter. It originated from Baltarok, out of all places, where there used to live a tribal chieftain called Grog the Red, who was renown for giving exuberant gifts to his tribe once a year. His life was cut short by a jealous rival, but his legacy lingered on. Orcish slaves spread the tradition all over northern Olegaia, and in the spirit of Father Grogmas, people started exchanging gifts with their nearest and dearest every year near the winter solstice. That was the case in Heroica, as well. ~*RULES OF THE EVENT*~ ~ All players can suggest gifts to give to their fellow player's characters. The gifts can be pre-existing items (like consumables or equipment), or something made up. Please think what would be fitting for the player character in question. ~ You can suggest gifts for multiple characters, but only one gift per player character. You naturally cannot suggest gifts for yourself, nor use this topic to ask others for something. ~ The best and the most fitting gifts will be selected by the Game Manager, so that everyone who got suggestions will get one gift. ~ You have up until the 20th of December to send your suggestions. The chosen gifts will be revealed during the Christmas Grogmas holidays.
  11. A group of four heroes leave the confines of the Hall and walk through Eubric, the brisk morning air cutting through the streets. Navigating through clusters of Eubric's bustling citizens, the heroes eventually reach the Albatross Inn. They open the front door and step into the foyer. A drifts through the rooms of the Albatross, sans a singer to say the lyrics. The party enters the bar, and the same brown-haired man that walked through the hall stops playing the piano, and stands up. It was Gabriel Cour - sharply dressed in a suit, as opposed to his normal military gear. "Apologies in advance for not being dressed for the job right now. They enforce a dress code here, and I wasn't sure when you were going to show up." "Yeah, military duds scare off the customers." pipes in the barkeep. "That, and Mr. Cour needs to work off his tab somehow." "If you think that piano playing here is my only source of income, you are mistaken. Don't pay attention to him. He likes to hear himself speak. You all here?" Gabriel looks expectantly at the party. The Party: Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) Calamity (Scubacarrot) 24 year old human Mage Lind Whisperer QM Note: Welcome to 143! You have 24 hours to make purchases/confirm. I'll add your stats once everyone makes their marketplace trips and checks in.
  12. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ EQUALITY. JUSTICE. REVOLUTION. Fallen leaves of autumn swirled on top of the sewage as Kukulkan, the head of the Orcish Liberation Movement, made his way through the sewers under Eubric Freeport. He followed illuminated engravings on the wall that only appeared to those who had been granted access to the Wolf’s Den, the secret hideout of the notorious Wolfgang. Once he got there, Kukulkan was greeted by Ulric Wolfkin himself. The orc had made an agreement to join the Wolf King's Followers. “I have to say I was pleased when you contacted me, Kukulkan. I have been trying to get the greenskins on my side for a long time now.” “I have had my reservations towards you and your organization, but with the situation of my kind being what it is, the Wolfgang is our best bet. The Wolfgang is not what it used to be – especially now that the witch is gone.” “Ah, yes. Dear Barbie left us not long ago. I’m not surprised you knew about it, given your companionship with the Oracle. We got into a little quarrel over ethics with Barbie, and she flew off to ruin some other civilization. I admit it was stupid of me to think I could benefit from her.” “The witch was nothing but trouble, boss. I learned as much during the mission in Babeleth.” “Yarr, good RIDDANCE to HER!” “Kukulkan, I’d like you to meet Walbartan and Hodurr Thornback. They’ve proven to be loyal followers, so I have appointed them as new Wolfgang Generals. I have weeded out most of the thieves and murderers from my followers, including the old generals, so that my final goal would not be corrupted.” “Your final goal is becoming the First King of Uland, isn’t that right?” “No, in fact my final goal is to install law and order to this place. You know the history this island bears. It is crucial to the future of Olegaia and all the people that live on it. It must be cherished and protected, something the old Houses are inept to do.” “I’d like to hear what makes you think you are any more capable.” “HA! He’s got some BALLS, that one!” "I would watch my words if I were you, orc!" “I appreciate your honesty, Kukulkan. Like you have your calling to save your people, I have mine. I may come from a foreign country, but I was lead here by a higher power to do good – just like you.” “I was shipped here by a bunch of slave traders, but I get your point. And I’m willing to give you the benefit of a doubt. You have the orcs. Better not let us down, or we will show you the wrath of Tarok.” “I will not. I now have two out of the six Veterans of Heroica on my side, so I trust it will make it easier for me to get in contact with the mighty heroes you have gathered under the roof of your Hall, right?” “I suppose so. The Houses will be pissed off, of course, but with their division to Crescent Union and Sungold Alliance, they will desperately try to get heroes on their side as well. War is inevitable, and Heroica will be divided due to it as well, but nothing lasts forever. At least we orcs do not mind war.” “That is exactly why I wanted you on my side so much, Feathered Serpent.” That day Ulric’s reach over both Eubric and Heroica grew greatly, and thus choice members of Heroica were sent letters of invitation into the Wolf King’s Followers. JOINING THE WOLF KING'S FOLLOWERS: ~ If a player character has reputation with the Wolfgang, they can opt to join the Wolf King's Followers by posting a "letter" where he or she expresses their will to this topic. ~ The character's reputation with other Houses is not affected. However, they cannot join the Sungold Alliance or the Crescent Union as long as they belong to the Wolf King's Followers. ~ If the player character leaves the Wolf King's followers, they will lose their reputation with the Wolfgang. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Calamity (Scubacarrot) En Sabah Nur (Jebediahs) Kiray Nastayo (KingoftheZempk) Keliim (Mencot) Monk Pretzel (Palathadric) Purpearl Berthadhiell (Purpearljellyblob) Skrall (Waterbrick Down) WOLFGANG CONTRABAND: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Grating Stone (WP +1 to one weapon upon use.) Costs 250 gold. Phoenix Incense (Revives all knocked out party members to full health during a battle.) Costs 150 gold. Mythril (A very rare metal that can be forged into weapons, adding 10 WP.) Costs 1000 gold. Scroll of Magic Disguise (Changes the appearance of the target to anything the caster desires for 1 ether per minute of duration (actual duration dictated by the Quest Master).) Costs 500 gold. FIRST FACTION EVENT: SPREAD THE WORD ~ All members of the Wolf King's Followers are urged to spread the word about the coming of the Wolf King during their quests. ~ For every influential individual or group they successfully persuade to support the Wolf King, they will gain a more prominent standing within the faction (see Ranks below). This ranking can be increased by doing other favors for Ulric as well. Those with higher reputation with Wolfgang will automatically start from a higher rank. ~ The success of persuasion is dictated by the Quest Master of each quest. Utilizing job traits like diplomacy, intimidation and promiscuity will aid the persuasion. ~ This event lasts for the time being. Ranks Esquire (equals good reputation among the Wolfgang) - Kiray, Purpearl, Skrall, Keliim Knight (equals great reputation among the Wolfgang) - Calamity, Nur, Pretzel Baronet (equals outstanding reputation among the Wolfgang) Baron Viscount Count Margrave Duke Grand Duke Viceroy
  13. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ PROGRESS. CREATION. LIBERTY. On a late summer's night, a secret assembly took place in the Chateau de Shadeaux, located high on top of the Crescent Hill. Count Noctus Shadeaux had heard that his rival merchant, Heinrich Hinckwell, had formed an alliance earlier that day, and thus summoned those great houses that had been left on the outs into his mansion: the Ji Pei, foreign ambassadors and innovators, and the Guild of Invision, alchemists that dominated the potion business in the city. To counter their rivals, the Shadeaux, the Ji Pei and the Guild of Invision put together the Crescent Union, as it would later be called, during that night. "It is insulting zat 'Einrich does not deem us worzy ouf zoining 'is effourts tu regain 'old ouf zis city!" "But Count Shadeaux, we are as much of a threat to him and his allies as the Wolfgang. Surely you understand that. Look at us; a true menagerie of foreigners and minority races." "Hmmm, yes. We have all changed this city in our own way too, we have." "U'lalah ith right; only ve knov vhat vreedom truly meanth! It ith conthant change and adaptation! Eubric cannot remain vree in the handth ov Volvgang nor thith Thungold Allianthe!" "Exactement! Zat is why we 'ave to create an opposing force, one to be reckoned wiz! We must give zis city a ruleur who can truly change it four ze betteur." "But who would be such a leader? I would say you are a force to be reckoned with, Umbra. With your cunning and determination, nothing could stand in our way." "Do not sell yourself short, my son. You are wise beyond your years, and your military training will be desperately needed in the times to come." "I agree with your mother, Jun. You would make a fine king for us, and make Eubric a close ally with the mighty Xu." "What about our Guildmaster, hmmm? The Masked Man has been around for centuries, and with his mastermind at our helm, nothing would stand in our way." "Speculation is worthless. We need to see which one among us is the most popular - that is the only way to beat Ulric to the throne. I say we do as the others did and call the Heroicans to join us. They are not always trustworthy, but if we can convince those most loyal to our cause to spread the word, we could win over the common folk's favor." "Zo, we shall leave it tu 'Eroica tu decide who becomes our noble ruler, n'est-ce pas?" All three families agreed to this, and thus choice members of Heroica were sent letters to invite them into the Crescent Union. JOINING THE CRESCENT UNION: ~ If a player character has reputation with the Shadeaux, the Ji Pei or the Guild of Invision, they can opt to join the Crescent Union by posting a "letter" where he or she expresses their will to this topic. ~ Once the character has joined, they will lose all reputation with the Hinckwells, the Bonapartes and the Ziegfrieds, including access to the expert job classes those Houses offer. Reputation with the Wolfgang is not affected. ~ If at any point the character wants to quit the Crescent Union, they will lose all reputation among the three Houses in it as well. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Atramor Gibbin (CallMePie) Boris Bruhalv (Waterbrick Down) The Demon Germ (samuraiturtle) Dyric Rone (The Legonater) Ezeran Yanarr (MysticModulus) Guts Holla (Scubacarrot) Hoke Ablesword (UsernameMDM) Hybros (JimBee) Lind Whisperer (Lind Whisperer) Na'im Thamir (Enceladus) Sorrow (Endgame) Terry Yelnats (Endgame) Tesni Hightribe (Peppermint_M) Thormanil Nihai (swils) Torald Waruelf (Alfadas) Warlen Melimane (The Chosen Minifigure) CRESCENT STORE: Grating Stone (WP +1 to one weapon upon use.) Costs 250 gold. First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.) Costs 150 gold. Libra Signet (This sealing ring bears the secret emblem of the merchant’s guild. The owner can purchase items at a discount (decided by the QM) in any store during a quest. Does not apply to the Marketplace.) Costs 500 gold. Moebius Ring (This ring only has one side, symbolizing the eternal cycle of life. The wearer is automatically revived to full health once per battle; accessory.) Costs 1000 gold. Tritech Enhancement (A device that can be attached to any weapon inseparably. The enhanced weapon ignores defense and damages undead.) Costs 1000 gold. FIRST FACTION EVENT: KINGMAKERS ~ All members of the Crescent Union may suggest one candidate to become the ruler supported by the faction. You may only vote for one candidate, but you may change your vote as long as the voting is on. ~ The candidate can be a known NPC or a player character, but not a completely new, made-up character. It has to be a humanoid, not animal, plant or an inanimate object. ~ The influence that the player character's suggestion has is affected by the reputation he or she has among the Houses: each good reputation gives 1 influence, great reputation 2 influence, and outstanding reputation 3 influence. ~ The voting lasts until the end of the year 2015. Once the event is over, the candidate with the most influence behind them will become the faction's choice for the first king or queen of Eubric. Votes: Guts Holla: 11 (5 votes by Guts, 2 votes by Dyric, 1 by Na'im, 1 by Terry, 2 by Boris) Jun Ji Pei: 13 (5 votes by Atramor, 3 votes by Warlen, 5 votes by Hybros) Lind Whisperer: 5 (2 votes by Lind, 2 by Demon Germ, 1 by Torald) Umbra Shadeaux: 4 (4 votes by Thormanil)
  14. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ TRADITION. PROTECTION. AMBITION. On a late summer's day, a great gathering took place at the Hinckwell Villa on top of the Sungold Hill. The master of the house, the wealthy merchant tycoon Heinrich Hinckwell, had invited over the representatives of two other great houses that had been in power in the city of Eubric for ages: the Bonapartes, the wardens of the sea; and the Ziegfrieds, a fabled family of wizards. On that day, the Hinckwells, the Bonapartes and the Ziegfrieds formed a pact that would become known as the Sungold Alliance. "My friends, I have a strong belief that with this pact, we will thwart the advance of Ulric Wolfkin's poison in the minds of the citizens." "That is all well and good, Mister Hinckwell, but what alternative are we offering to the people who grave for justice and laws." "Alternative? Eubric has been a freeport since the day it was founded! I say our alternative is to keep things as they ought to be!" "Lokuro, ei'ara..." "And look how well that has worked out, Commodore!" "Brothers Ziegfried are correct. While we may think everything is fine and good in our city, the people are restless and unsatisfied." "Aye, and not just the poverty. The young nobility have joined the outcry for monarchy." "If the people want a kingdom, I say we shall give them a kingdom. But not one ruled by a wolf-headed outlandish thug, but a noble and civilized king who respects the rich history and customs of Eubric." "But which one of us would it be?" "If we truly must abolish our old ways and have a ruler, I would propose my niece Attina, once she returns from her mission on the Helvetian Ocean. With her worldly experience in leadership and battle, she would make a fine leader for us in these troubled times." "I must say our older son, Lorcan, has the ambition and vision that is required of a great leader. His expertise in economy and diplomatic relationships would be a major benefit to our city." "Mother, you flatter me. I am certain father is better at all of that than me." "But both of them are so young! My husband Altair is an immensely powerful mage but also the kindest person I have ever met. He if anyone could make the people listen to him, and show that we wizards can be depended upon. Many fear magic, but it can be used to do so much good!" "We could stand here and argue about this all day long, but I have a better idea. We need the support of Heroica. With the influence they have on people, they could really work in our favor. So how about we invite those Heroicans who have shown loyalty to us into the alliance, and give them a say in this matter?" All three families agreed to Heinrich's idea, and thus choice members of Heroica were sent letters of invitation into the Sungold Alliance. JOINING THE SUNGOLD ALLIANCE: ~ If a player character has reputation with the Hinckwells, the Bonapartes or the Ziegfrieds, they can opt to join the Sungold Alliance by posting a "letter" where he or she expresses their will to this topic. ~ Once the character has joined, they will lose all reputation with the Shadeaux, the Ji Pei and the Guild of Invision, including access to the expert job classes those Houses offer. Reputation with the Wolfgang is not affected. ~ If at any point the character wants to quit the Sungold Alliance, they will lose all reputation among the three Houses in it as well. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Althior Emorith (K-Nut) Lord Cedric (wiz) Eric (Khorne) Erik Tyrvarr (Myrddyn) Jinnipher Buchaire (JimBee) Johon (Bricksandparts) Jon "Sarge" Mcency (Pyrovisionary) Lawrence Boomingham (Zepher) Mortimer "Em" Mahzan (Emjajoas) Namyrra Uq (Quarryman) Nerwen Calmcacil (Chromeknight) SUNGOLD SHOPPE: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Mystril (Adds 10 spellpower when merged into a weapon at a smithy; can only be merged once per weapon, and never into shields; the weapon gets the “Mystic”-prefix.) Costs 1000 gold. Cornucopia (This horn of plenty is said to ensure limitless wealth. Increases the holder’s gold by 25% at the end of each quest.) Costs 500 gold. Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles; accessory.) Costs 2000 gold. Zirconia (This rare gem blessed by Ethereth reflects all the colours of the rainbow. The owner can cast spells of any element. It cannot be imbued into equipment.) Costs 900 gold. FIRST FACTION EVENT: KINGMAKERS ~ All members of the Sungold Alliance may suggest one candidate to become the ruler supported by the faction. You may only vote for one candidate, but you may change your vote as long as the voting is on. ~ The candidate can be a known NPC or a player character, but not a completely new, made-up character. It has to be a humanoid, not animal, plant or an inanimate object. ~ The influence that the player character's suggestion has is affected by the reputation he or she has among the Houses: each good reputation gives 1 influence, great reputation 2 influence, and outstanding reputation 3 influence. ~ The voting lasts until the end of the year 2015. Once the event is over, the candidate with the most influence behind them will become the faction's choice for the first king or queen of Eubric. Votes: Eric: 7 (3 votes by Eric, 3 votes by Erik, 1 vote by Sarge) Lawrence Boomingham: 15 (6 votes by Althior, 2 votes by Boomingham, 1 vote by Mortimer, 6 votes by Nerwen)
  15. As bidden by the mysterious, magical note, six Heroes head out into the Eubric Plains at their employer's behest. Those Heroes are: The Party: Terry Yelnats (played by Endgame) *Party Leader!* Level 6 Mage Health: 10/10 (5+5) Defense: 1 Ether: 10/10 (5+5) Power: 9 (5 +4) Gold: 23 Equipment: Grumpy's Staff (WP: 10), Leather Cap (SP: 1) Inventory: Ether Lash Wand: (WP 3 Wand, at the cost of 1 ether per WP the Wand becomes dual strike for one attack.), Cattle Prod Staff (WP: 3), 3x Potion, Remedy, Sapphire (Wind), Opal (Ice), 2x Bat Guano (can be thrown at an enemy to cause the Blind Effect), Bedroll Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Level 6 Power Bonus: 0 Health: 15/15 Defense: 8 Gold: 115 Equipment: Brine Blade (WP:5, deals Poison 5; greatsword), Full Moon Shield (SP:5), Moone Mail (SP:3; bodywear) Inventory: The Beheader (WP:15, defies SP; greatsword), Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends; footwear), 3x Potion, Grand Potion, Greater Tonic, 3x Remedy, Bedroll, Shovel, Letter of Recommendation Boris Bruhalv (Waterbrick Down) 38 year old male vampire Cleric *Immune to Stunned and Poisoned* Level 8 Power: 11 (8 + 3) Defense: 2 (2) Health: 16/16 (16) Ether: 12/12 (10) Gold: 103 Equipment: Simple Mace (WP: 3, mace), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 2 Potions, 4 Remedies, Phoenix Essence, 4 Tonics, 1x Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Dirt Bomb (Deals 10 Ground damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Bone, Grating Stone Ezeran Yavarr (MysticModulus) 42 year old human mage Level 1 Power: 4 Defense: 0 Health: 5/5 Ether: 5/5 Gold: 0 Equipment: Staff infested with demonic slime (WP 3) Inventory: 3x Potion, Emerald (Wood) Torald Waruelf (Alfadas) 20 year old male Human Barbarian Level 1 Power: 4 Health: 8/8 Gold: 10 Equipment: Old and Rusty Greatsword (WP: 3) Inventory: Potion, Mead, Kheyli (K-Nut) 327 years old female fairy Level 1 Barbarian Power: 4 (1+3) Health: 8/8 Gold: 0 Equipment: Barrager (WP:3 Greatsword) Inventory: 3x Potion, Mead The rays of the morning sun filter through the vegetation of the bordering Eubric Forest, casting dappled shadows across their employer and the man accompanying her. The woman, unmistakable thanks to the hair of the same hue as the ink upon her notice, sits atop an unnatural bush likely of her own conjuring, its chalky-looking fruits the color and consistency of bleached bone. The man next to her waves to the Heroes. "Howdy, there, Heroes!" The purple-garbed woman merely crosses her arms and taps the tips of her two staves together impatiently as she waits for the Heroes in the back to catch up. "You're all here? Well, whatever. I need some Ancient Bones for a project I've cooked up, and you lot are gonna--" "Whoa, there, kiddo, shoudn't you let 'em introduce themselves first?" The woman rolls her eyes. "Whatever." The man chuckles. "The name's Mac. I'm normally a driver for the Shadeaux--actually worked with a few other Heroes a while back--but today I'm out here on personal business." Mac jerks his head toward the purple-haired woman. "This charming little lady is your employer Kiri Murasaki." Kiri eyes the Heroes. "Pleasure," she says acidly. "Can they get to work now?" Mac smiles generously at the young woman. "All in good time, kiddo." Mac looks back to the Heroes. "So, 'fore we get started, mind introducing yourselves? You and I will be traveling together on this job, after all." What will the party say? QM Note: Welcome to the Quest, everyone--and for a few of you, welcome to your first Quest as well! If you need anything explained, don't hesitate to ask. Please check to make sure your stats are correct, and if you make any Marketplace purchases, be sure to do so before you post here (and let me know that you have so I can update your stats!). You have 24 hours to confirm your participation in the Quest.
  16. Waterbrick Down

    Henrys Announcement Topic

    "Hello Heroica RPG! It is good to be back after all these years. Have we got a show for you, bigger and better than ever before! In two weeks we are proud to present the 2nd quasi-annual Henrys! A night filled with fun, excitement, and appreciation for all those who have participated in this game over the years. We promise you celebrity hosts, special guests, in game awards, touching tributes, comedy, tragedy, special effects, and a guarantee that our program will be Wanye Kest free!" "This year's nomination categories are!" Player Group Best Role-player Best Strategist Best PC Figure Most Original Character Most Badass Character Most Humorous Character Most Optimized Character Most Likely Character to become a Veteran Most Powerful Relationship (Romantic, PC's or NPC's) Most Powerful Relationship (Antagonistic, PC's or NPC's) Most Powerful Relationship (Platonic, PC's, or NPC's) Most Memorable Party Most Humorous Moment Most Sad Moment Most WTF Moment Most Memorable Moment QM Group Best Scenery/Photography Best NPC Figure Best Game Mechanic Best Battle Best Item Best Friendly NPC Best Villainous NPC Best Plot Twist Best Single Quest Best Story Arc "We hope to hear from all of you soon and want to thank you for making the past few years such a wonderful experience! See you in two weeks!" --------------------------------------------------------------------------------------------------------------------------- Please send in your nominations for each category by PM to Waterbrick Down by no later than 9/2. Use this thread for any further questions concerning the Henrys or simply to reminisce. FAQ: Am I allowed to vote for myself? Yes Are the relationship categories restricted to PC's? No, they can include any combination of PC's and/or NPC's What Quests/Events/Characters/Etc. are considered eligible? All events proceeding and including Quest 56 are eligible Can I vote for the same character in multiple categories? Yes Do I need to vote for every category? No, but there's plenty of time to go back and catch up on old quests
  17. It was once again time for heroes everywhere to pray that Fabula Sibylla would smile upon them favorably. The heroes in Eubric all flocked to the Hall, while those on quests around the world received magical letters that told them about the event. The annual Heroica lottery was about to begin... "Silence! We're about to commence the fourth consecutive Anniversary Lottery. You've all been busy enough saving princesses, nations, and kittens to earn a little gratitude. Our organization has received more donations than ever from the people you've helped, so your chances of winning something this year have increased. This year, we're getting help from this strapping young Ziegfried lad for the deliveries." "'Sup, I'm Noel. As you all should know by now, considering the amount of Z-Mail I've handled for you. Seriously, the stuff you've been writing... But anyway, I've got a hot date with my girl Hél, so let's be quick about this. Alright?" "Ahem... Well, your cooperation is much appreciated, Noel. Now, write down your name on a ticket and send it our way, so the lottery can begin!" RULES: - All players of Heroica RPG may participate into the raffle, no matter if they are currently on a quest or not. New players are welcome to participate as well. - Confirm your character's participation by posting in-character to this topic before the 15th of August, 2015. The post can be about how your character finds out about the lottery and sends their slip of paper, for example. - The lottery will take place on the 15th of August. The prizes listed below will be dealt to the lucky winners. One player character can only win one prize. - If you win an item from the raffle, you can add it to your character's inventory immediately (thanks to the magical "Z-Mail" system). - If you have any questions about the lottery, please ask them at the General Discussion -topic, not here. PRIZES: Greater Potion (Restores 50 health to the target.) Greater Tonic (Restores 30 ether to the target.) First Aid Kit (Completely restores health and removes all negative effects for the entire party once.) Neutralizer (Removes all temporary effects from all allies and all opponents.) Tiger Balm (Grants immunity to all effects - positive and negative - for one battle.) Phoenix Essence (Revives a fallen ally with full health during a battle.) Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.) Baldur Bomb (Deals 100 light-elemental damage to all opponents when used.) Demeter Bomb (Deals 100 wood-elemental damage to all opponents when used.) Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.) Neptune Bomb (Deals 100 water-elemental damage to all opponents when used.) Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.) Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.) Skadi Bomb (Deals 100 ice-elemental damage to all opponents when used.) Minimizing Dust (Deals the minimized-effect to the target, reducing maximum power/level, HP, and ether to 10% of the normal.) Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently) Last Wish Powder (Turns the targeted enemy into an undead that will join a necromancer’s army automatically after being defeated; if there is no necromancer present, the enemy will be fully revived as an undead type and will have to be fought again, but it won’t drop anything; cannot be used on demon, holy, ethereal or mechanical enemies.) Grating Stone (WP +1 to one weapon upon use.)[/font] Bright Polish (SP +1 to one shield or armor upon use.) Level-Up Mushroom (Raises level by one full level upon use.) Mythril Shard (One quarter of a full Mythril ore, used for mythrilizing weapons.) Adamantite Shard (One quarter of a full Adamantite ore, used for adamantizing weapons.) Shield of Invisibility (SP:0, the user is impervious to Free Hits unless they are the last hero standing.) Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) 3x Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) Anniversary Medal (Power +4, SP +4, Max. Health +4, Max. Ether +4. The values will increase by 1 with each passing year; accessory.)
  18. Since I'm fairly new to posting here, I was trying to find the section of the forums that deals with the (sadly now discontinued, it seems) Lego Games (boardgames)... particularly their Heroica line. I know they're no longer produced, but I assume some folks are still playing/interested in them. Where can I find these posts and fellow fans here? That's presuming there IS a section and/or still fans of the game... then again, Pirates has a great sub-forum here and there were apparently no Lego Pirates sets for five or ten years at a time! :)
  19. Hello everyone, I'd like to introduce my original Minifigures series. While I use the title "Universe", which is based on "LEGO Universe"-- the massively multiplayer online game developed by NetDevil, I also included some other LEGO's original characters who's never been phsycal minifigures due to many different reasons. The parts are designed in 3D modeling softwares, then use 3D printings with ABS. There is still much room for improvement (decals, paintings..... etc), so most of the figures still look pretty sorrowful. Even worse, my camera had problems so I could only shoot with cellphone in super low quality t . If you guys don't mind hurting eyes, please follow this post below. 0) The righteous Natalia Kowalski from City Undercover Natalia, once the most popular reporter in LEGO City, now drives an ambulance to save anyone who has supported her. Previously in the witness protection program, she keeps a low profile to hide from the man she helped put behind bars—Rex Fury, and later begins a complex relationship with her police boyfriend Chase McCain. I gave her number 0 because she was a trial prototype of my decal practices, and she comes without any new mold. I wonder why TLG didn't actually include her in any medical-related set since she's really easy to deal with. 1) The imaginative Doctor Overbuild from Universe As leader of Assembly, Doctor Overbuild is a very intelligent genius as well as rather eccentric, much like the famed physicist Albert Einstein. His passion is building and pushing the uses of Imagination. He spends months at a time locked in his building laboratory, creating the visions in his head. Okay, when I began the project I just found Mr. Kaminoan, a talented MOC designer also made a different version. I only managed to get the paintings without transparency. Dr. Overbuild's design is the most complicated unconventiona; one among the four, IMO he's the one really represening the Universse style among the four leaders. 2) The charming Peg Mooring from The Adventures of Clutch Powers Peg Mooring is a marine biologist who worked for the LEGO Organization. She is calm, relaxed, kind-hearted, but sometimes can be bossy. She is also very intelligent and knows a lot of things to specific detail. Her only issue could be that those immediately coming missions leave her very little time to take care of her beauty. And here is a note, I didn't do Clutch Powers himself because Mr Kaminoan also made him. Peg probably one of my favorite non-physical LEGO female characters. 3) The wicked Madam Frost from Belville Madam Frost, the coldest witch of all, is best known for using ice-type magic and being in charge of the seasons in the land of Cold North. Even hough she tries to have her own remote lifestyle in Frost Forest, she never has a good time with her close neighbor --- the Cold North Royalty. She seems to be an annoying person, but deep in her heart, she wishes to have someone talk with her and share a hot cocoa sometimes. There are actually several different (but similar) witches throughout the Belville history, but Madam Frost is the only noted one in Cold North storyline. It shows that villainess is not very common in LEGO world, especially in girls-oriented themes nowadays. 4) The enraged Rex Fury from City Undercover Escaped from his incarceration in Albatross Island Prison thousand times, Rex Fury is the most ruthless criminal in LEGO City. He's been with different masterminds behind the current crime spree, but unfornately it never works when Chase McCain intervenes. Time for some LEGO City villain variations! We've had enough with those roublemakers from LEGO City physical sets who mostly wear black-white stripes. Rex represents a good image how a nature street muscle ruffian could look like. 5) The heroic Duke Exeter from Universe Duke Exeter is charismatic and brave, serving as an inspiration to everyone around him. He refuses to compromise his principles, and so far he has always been prepared to take on challenges and find a way to achieve victory with honor. Always trusting that the right will win, Duke Exeter also gives everyone second chances. Among the four leaders, Duke Exeter was often the spotlight in most Universe advertisings, and IMO he looks more heroic than most of the physical LEGO characters. 6) The arrogant Lacy from Friends It's not easy to keep the record as the champion of Heartlake City Horse Riding Competition every year. Becasue of this, Lacy, the talented girl never show respects and compassion to her rivals. Surprising to the others, she is actually a person willing to offer helps when she sees people having trouble. Despite having a role in the animtion, Lacy didn't actually get to any of the official sets along with many other generic female figures, as well as Tanya from later storyline. We actually don't really often see this kind of LEGO characters, so it would be nice to have her in order to create more storytellings. Additionally, despite her hairpiece appeas to be generic in the cartoon show, it's weirdly not a physical mold. 7) The decisive Sky Lane from Universe Sky Lane is a Venture League Explorer and former captain of the late Venture Explorer starship. After her starship was invaded by Maelstrom, she could only give up it and escape to Avant Gardens. Her wish is to start a Bowling Night and performs her best moves against her sisters. Well, I made her simply because she was one of the very early characters in the gameplay. I always wonder what the "Bowling Night" could be :p. 8) The sweettooth Frank Honey from City Undercover Frank is as green as they get on the LEGO City police force. He's been given the chance to show his idol Chase around the precinct on his first day, and couldn't be more excited about it. But in most times, his commander Ellie and donuts would make him even more excited. Frank played a successful jackpudding role in the whole Undercover storyline, especially compared to the depressing prequel when Chase didn't get along with his chief. He is definitely a welcome addition to the LEGO City Police scenarios. 9) The valiant Barresh Barbarian from Heroica Raised in the harsh northern mountains of Barresh, the barbarian is as strong and fierce as he is wild. While traveling the world he found out that his home had become overrun by monsters. Now he has vowed to free his people and has started to recruit other heroes to his cause. While Collectible Minifigures already had a Barbarian, I chose to do a version based on the microfig Barresh Barbarian from LEGO's Heroica, one of the discontinued Lego Games theme. He's look is more close to his original design shown in the 3D animation, this includes an actual fur decoration part on his arm. PS, I personally call him "Barret" in my headcanon. :p 10) The fierce Vanda Darkflame from Universe A ninja warrior, Vanda Darkflame's background is shrouded in mystery. Some sources suggest that she was an archaeologist, while others claim that she was a ninja princess. She was once the protégé of Baron Typhonus. One day, the Baron left her in charge of his work while he and Doctor Overbuild searched for Planet Crux. After the fateful event that shattered Planet Crux and created the Maelstrom, Vanda was recruited to form the Nexus Force and later becomes one of the four leaders. I always think some of the Paradox members like Vanda could be reintroduced to the Ninjago series since they're pretty compatible, much to the dismay that Ninjago was once part of the Universe too. 11) The commanding Ellie Phillips from City Undercover Ellie's a real tomboy and a darn fine cop. Her wicked sense of humour comes bundled with a maturity that others her age simply don't have – which could explain how she rose to the rank of Lieutenant so quickly. She's got one ear to the police channels, and keeps Chase informed of anything big that's going down. Compared with Natalia, Ellie seems to be the heroine that players are actually more familiar with, via the communicator. She is also a fairly great addition to physical LEGO Police Stations where police ladies aren't that inspiring :p. 12) The venturous Hael Storm from Universe Hael Storm, the Venture League Faction leader, is a notorious space pirate who plundered many worlds and is wanted on most of them. He is daring and cheerful in times of danger, adventurous and curious when exploring, and fearless and and wisecracking even in the darkest moments. His specialty is the sea and he is a seasoned explorer of all the oceans in the Universe. Hael Storm is my favorite leader among the fours. In his bio he should be originated from a Space theme, but his look is nothing different from an ordinary pirate captain. 13) The sunny Marvin from Friends A country boy living as a young farmer alongside with his father, he's much more capable than most of those Heartlake City teens in his age. He's not sensitive when being with any opposite gender, thus, his feeling for a girl from the neighbor farm is not noticed. Despite being featured in another Friends episode, Marvin also had nothing to do with the physical Sunshine Ranch set. I think he could beat down all other physical male Friends characters, but, perhaps an ordinary country boy doesn't cater to most FOLs' tastes? 14) The refreshing Velocity Lane from Universe Velocity Lane, the sister of Sky Lane and one of The Bowling Lanes, is a professional racer that guide and train rookies who just join Nexus to go on the racetrack. Just like Sky Lane, I chose her due to her likeable appearance. She feels like a good candidate for any LEGO racer-related theme. 15) The dedicated Daniella Capricorn from Hero Factory As the most popular reporter in Makuhero City, Daniella devotes herself to get every single detail from the powerful heroes. She can be truly dedicated by reporting during battles while nearly getting struck. However, she seems to have a very different side of personality when her Camera-Bot is off. Some other technic figure FOLs had tried to capture the physical shape of Daniella, and I try to capture her in a minidoll form instead. The last subtheme of Hero Factory, "Invasion from Below" featured a series of minidroid, unfortunately Daniella wasn't considered to be part of the line. The main defect is that minidolls height is not longer than HF minidroids, since Daniella should be taller than the heroes in the show. 16) The high-strung Bernie Von Beam from The Adventures of Clutch Powers Bernie is an engineer who worked for the LEGO Organization. He is rather nervous at times, and appears to be quite high-strung, although a bit shy. Bernie repetitively tries to gain Peg's attention by supporting whatever she says, although sometimes she fails to notice, embarrassing himself. Bernie is the other jackpudding character in the CP story, and yet another my favorite LEGO guy. 17) The graceful Princess Vanilla from Belville Born in the Royalty Family of Cold North, Princess Vanilla is pretty close to the cold nature. She is born to be a talented ice-skater, and she befriends with lots of arctic animals including Snowy the polar bear. She frequently invites Madam Frost to her parties, but inadvertently provokes her as result. Last but not the least, here is Princess Vanilla, the leading character of the Cold North storyline from 2001 to 2003 and rarely one of the recurring protagonist in the whole Belville theme. Conclusion: There are several reasons why I plan this series. One of them especially be The LEGO Movie. As discussed much in TLM canon thread, the main idea of TLM is to represent real experience of playing physical LEGO toys. Yes, that means any of the nonphysical themes or characters in the LEGO franchise has nothing to do with TLC's marketing trend. Though it makes sense, it's also a denial to all FOLs who have also been supporting the nonphysical LEGO world. But still, why can't the other side of LEGO world be AWESOME too? LEGO actually draws an invisible line to differentiate the two different realms. Other than TLM which was already tied with toy productions and marketings, recently, the success of several LEGO TV cartoon series do bring up some examples that cartoon exclusive characters can reintroduced to phyical sets, such as Dareth from Ninjago series. However, it seems like certain themes or discontinued mediaworks would not be able to have the same treat. The other main reason is the game: TLC is currently running their next MMO game --- Lego Minifigures Online, which is developed by Funcom and also directly based on the Minifigure series replacing the original . And after TLM, LEGO also keeps cooperating with WB and declares their very first interactive video game series--- LEGO Dimensions, which tells about heroes from different kinds of LEGO themes gather together and fight the evil. But somehow, even though both games share similarities with LEGO Universe, in the aspects of game systems or theme crossover ideas, none of both actually inherit the Universe characters or the storyline to give an official end to Universe. It's kinda like LEGO is wasting every single chance that can compensate for the loss of original LU fans. Again, both games have special associations with phyical minifigures, but sadly, at this point LEGO seems not to do anything more for LU. It would have been a good idea--- even if the game deceased, we could still have something left for us. After all, LEGO is "bricks", not "clicks". Several notes to the themes mentioned above: Clutch Powers: Although Clutch Powers was a crossover canon that involves several different LEGO themes, The LEGO Movie canon didn't actually refer to the "LEGO Organization" from this series. The reason may be some plot needs (new quirky characters instead of mature agents), but as mentionted above, it could also be due to the fact that Clutch Powers isn't considered as a "physical" canon. Recently we just got Ultra Agents, a new continuation to the agent themes, where the main hero Jack Fury looks pretty much like Clutch . Since LEGO Organization also happens to be an agent organization, I somewhat believe that Clutch Powers could have been part of the Agent subtheme and storylines if LEGO designers add some adjustments. City Undercover: While being the very first WiiU game, it was meant to promote the LEGO City line, but its influence on the whole City lineup is pretty insignifcant and not even to talk about Dimensions. I believe that providing some Undercover characters or materials along with the generic ones would enrich our conservative LEGO CITY Police line. Friends: As mentioned in Ninjago's example, despite Friends keeps extending their storyline and Heartlake City details as much as other story-based themes do, the original characters/settings from the 3D cartoon and webisodes aren't reintroduced to the physical line so far. LEGO should push it harder if they expect Friends to keep going to appeal their targeted market. Belville: Uhrrrrr ..... you hus know that CMF series introduced "Fairytale Princess" and "Witch" in the recent series while I was still making the figures . Belville has been a pretty underrated theme in LEGO's history, both due to their failure to appeal the market and their non-mainstream figure scale. However, I think Belville could be part of the regular Castle line to make up for the lack of princess side story (not the damsel-in-distress, though) if LEGO can seriously treat this theme. Promotional poster Hope that everyone endured the whole boring post. Comments and criticisms are strongly welcomed. Although I'm not sure if I'd go further to make more, I'd like to know which other non-physical characters (with non-physical molds) or themes weren't mentioned but also deserve to be noticed by LEGO official?
  20. (Banner Pending) The evening sun was setting over Eubric as citizen began either tucking into bed or beginning their nightly activities. For four heroes, it was the start of another adventure as they walked towards Triad Park and the Luminous Passage. Those heroes were... Throlar Wineghilm 137 year old male Dwarven Warden. *Immune to weakened* *Avoids free hits from Flying enemies* *Immune to Ice and Darkness* Level, 15 Power, 26 (15+10+1). 36 against ancient enemies. Defense, 6 (5+1). Health, 37/37 (32+5). Gold, 30. Equipped;Miracle Lance (A white spear crafted in the likeness of an ancient dragon. WP; 10, doubled against Ancient enemies), Elven Shield (SP; 5, Ice and Darkness elemental. All elves in the party gain the same amount of SP as long as the wielder is standing), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear), Crow Helmet (SP; 1, Flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear). Inventory; Weapons; Elven Sword (WP; 5, longsword), Mopagsaber (WP; 12, Ice elemental longsword). Shields; None. Artifacts; Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level, handwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies. Suitable for anyone, footwear). Consumables; x2 Potion, Remedy, Phoenix Essence, Soma (Causes the Blessed effect), Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, x2 Smoke Bomb, Feather of Flight (allows the user to flee the battle when used). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2). Vindsval Half-Born (Asphalt) 37 year old, Male, Half Giant, Level: 25 witch *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, Weakened, and Sealed Effects* Attacks Are Poisoned by 11, Dual Striking, Takes half Damage from Demon and Dark Type Enemies. Power: 37 (25+12) (+10 to healing) Defense: 4 Health: 41/41 (9+24+8) Ether: 29/29 (5+24) Gold: 102 Equipment: Bifrost Blades (WP: 12, Fire, Aquatic, Earth, Ice, Light, Lightning Elemental, dual strike, dagger) Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep, Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Inventory: Consumables: 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 2X Mead, 6X Tonic, 2x Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle,3X Smelling Salts, 2X Grating Stone Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear. Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1) Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect) Gems: Emerald X2, Aquamarine, Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll and Shovel Sorrow(Endgame) 428 years old undead Necromancer Level 30 *Immune to Light and Blinded* Power: 65 (30+2+33) Defense: 1 Health: 41/41 (7+29+5) Gold: 2317 Equipment: Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 15/30 vs. aquatic monsters; scythe), Longsword (WP: 5), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), 2x Greaves (SP:2, immunity to slowed and hastened; footwear), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Phoenix Essence, 4 Meads, Smelling Salts, Nostrum, Ambrosia, 2 Venoms, Bedroll Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Prophet Level 53 *Clairvoyance* *Glossolalia* *Permanently Transcended* *Immune to Petrified, Fragile, Bound, and Slowed* *Absorbs Earth**Immune to Ice and Darkness* Power: 88 (53+35) (Spellpower: 98 (53+35+10)) Defense: 15 (2+5+5+3) Health: 73/73 (5+52+15+1) Ether: 88/88 (5+52+15+10+4+2) Gold: 905 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Magician's Gloves (+10 spellpower, suitable to mages; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified,ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Lieutenant's Helm (SP:3, protects from fragile; headwear) Inventory: Weapons: Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Artifacts: Medal of Glory (Wearer earns triple experience; accessory) (Lent to Hybros), Tin Helmet (immunity to confused and afraid, headwear), Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald (Wood), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30) Consumables: 3 Potions, 10 Grand Potions, 6 Tonics, 2 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 12 Meads, 5 Smelling Salts, Smoke Bomb, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.) Tools etc.: Bedroll, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used) The air was muggy and arid with not a breeze to be felt. Summer was here, and with it brought the attraction of the Luminous Passage. Multiple different coloured lamps hung from the canopy above the party as various luminescent insects flittered about. There was a reason this place was popular among couples, but the party wasn't here for that reason. The party notices a man in dark robes and a cane, his hair tied back into a ponytail. His scruffy beard showed age. He waved the party down and looked sternly at them. "You're late." He states, sounding relative dour. "Although, it doesn't matter in hindsight, considering the man I hired to get you to Fellcrest is taking his sweet time. Although I know some of you I don't recognize a few of you. My name is Father McCreary, and I'm the pastor at the Way's End Cemetery here in Eubric. Needless to say I'm glad you've arrived as things have only gotten worse since I've contacted you last. Perhaps I should explain some things, but I'll wait until you're all ready." QM Note: Good evening. Sorry for the delay, but I've had a busy day. Check your stats and make sure their good. Asphalt, is there an image I can use for your figure? I'm not going to be using the one in your stats as it's too big, unfortunately. We've got an interesting party, so let's get this show on the road!
  21. ~PRELUDE~ Somewhere underneath Eubric Freeport... "So, you are back. You disappeared quickly once the truth came out. I was beginning to worry that you had bailed our cause." "I had to prepare, Ulric-dear. I wasn't ready for my little secret to come out soon, but everything is not yet lost." "I see you have lost your perfect complexion, Barbie. I assume you have worked your magic, then?" "I have had to resort to some... extraterrestrial measures, yes, and I admit it has worn me out a bit. But I assure you, everything is tightly in my control." "So, you're a mindflayer. Of the ancient sort, even. Never could have figured that out myself. Care to tell me more about it now that it's public? I really ought to know." "Very well, if you have the time to listen. It is a really long story. Where should I begin...?" Spesialia, the Realm of the Star Elves, was established thousands of years ago and was the first elven kingdom in the world. It was soon caught up with inner turmoil as the many families fought for power. Eventually the civil war came down to two mightiest families, the Alphieth and the Fenari, duking it out. The Fenari and their supporters lost to the more powerful alliance formed around the Alphieth, and were banished from Valastra, the capital city. Having no other place to go, the Fenari and their allies retreated underground. There the elves discovered crystals with immense magical properties they named Nekrastones. The power of the Nekrastones made them nigh immortal, but also twisted their appearances, making their skin pallid white and eyes bloodshot, and deteriorated their pointy ears. They became known as Fenarians, and their subterranean realm became called Fenario. This newfound power gave them power to strike back at the Star Elves, devastating the seven cities around Spesialia and forcing the Alphieth to seal away Valastra for good. That put the whole kingdom in decline, cutting out most outside influences and making the elves introverted and conservative. The constant state of war did not benefit the Fenarians, either, for they were practically trapped below the ground, having to fend of the multitude of monsters that dwelled in the dark caverns - among them the primordial Mindflayers that sucked powers and life-force from other living creatures. The Fenarian council of sorcerers, known as The Trine, invented a Psycrown that tracked down Mindflayers and prevented from accessing the wearer's mind. That way the Mindflayers of the old were vanquished to the brink of extinction. One of them managed to gather enough power and knowledge to escape Fenario before being discovered by the Psycrown, though. That Mindflayer travelled the world in search of people with great power to add to her own, starting with the sorcerers of the Tower of Babel. "I assume you are talking about yourself. Then the Heroicans heading to Spesialia to find a way to kill you are a real problem." "To say the least. If they learn about the Psycrown and obtain it from the Fenarians, they will gain the upper hand on me. But like I said, I have been making preparations..." ~*~*~*~*~*~ Five heroes and a small dragon were called to the Veterans' Chambers in Heroica Hall. There they found the six leaders of their organization standing by a golden archway. "Everyone is accounted for, yes? Now, let us not make this quest end up all messy like the last one did. You have one clear mission: find a way to rid the world of the immortal witch Baba." "Not witch but a mindflayer, remember?" "The one from the ancient myths, to be exact, not the relatively harmless variety found nowadays. It is not clear if Baba is even related to the modern mindflayers, but the Spesialian Scriptures describe an ancient breed capable of not only telepathy, but absorbing lifeforce and magic from other living beings." "That's why Baba has been able to live through the centuries - she has robbed the lives of other people, like that poor Ziegfried lad." "And the scope of her skills is beyond most mages. She has been witnessed summoning spirits and demons, forming portals and controlling crowds with her singing. She was there during the War of the Sun and the Moon that was waged between Ennon and Mercution, and I wouldn't be surprised if she had been using the Mad King Haeresias to her own ends." "And now she is helping a new king rise to power. History must not be allowed to repeat itself!" "That is your cue. The women will send you through this archway into the heart of Spesialia - the only place on Olegaia that has recorded history with these ancient Mindflayers. According to the scriptures, they were eradicated once, so surely there are means to take out this last one. But before we whisk you away, we need to make sure you are up for the task. If there is any hesitation in your mind, speak now." Party: Johon, The Champion of Darkness (Bricksandparts) 26 years old male human Raider Level 32 3/4 *Natural Respite* *Permanently Lucky* *1.5 stealing multiplier* *Hide of The Bleeding* Power: 45 (32+13) Defense: 1 Health: 46/46 (32+7+7) Gold: 6265 Equipment: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*), Satchel of Awesomeness (suit: Anyone, *Permanently Lucky*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing), Dog Statuette (Rover) (suit: Anyone, SP:+1) Inventory: Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP:+10, suit: Rogues/Artisans/Beast Warriors/Decamon Drafters/Harlots/Marauders/Necromancers, 2X damage vs. Beasts), Qlice (WP:+8, club, Causes *Poisoned-by-4*), Luminous Bow (WP:+9, suit: Rangers/Beast Warriors/Weather Mages/Winged Warriors, 3X damage vs. Fiery/Dark, 0X damage vs. Plants/Aquatic) Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (suit: Anyone, +7 power), Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*), Tin Helmet (suit: Anyone, *Immune to Hexed/Confused*) Spell Items: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2), Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1), Scroll of Antimagic (1) Consumables: Potion (27), Grand Potion (17), Tonic (0), Grand Tonic (1), Health Core (3), Phoenix Essence (2), Remedy (10), Mead (15), Smelling Salts (18), Nostrum 16), Venom (10), Deadly Venom (7), Smoke Bomb (1) , Fire Bomb (1), Water Bomb (5), Lightning Bomb (14), Bone (14), Skeleton Decoy (2), Ambrosia (2), Mulled Wine (1), (1)Trial Brew (1), Ectoplasm (1), Level-Up Mushroom (1), Grating Stone (1), Blind Fury (1), Neutralizer (1), Equilibrium Tonic (1), Oculoid Miasma (1) Tools etc.: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Lonely Island Magniscope (1), Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore (1) Monk Pretzel and His 99 Pieces, the Super Sleuth (Palathadric) 463-year-old male "hermit" Artisan Level 33 3/4 *Permanently Reinforced* Power: 42 (33+7+2) Defense: 32 (16x2) Health: 61/61 (9+32+15+3+2) Gold: 953 Equipment: Dual Staff (WP: 7; Ice, Lightning, Fire, Wind, Light; Dual Strike; Staff), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory) Inventory: Weapons: Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 9; Broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Healing Staff (WP: 5, staff, heals instead of damaging), Shadeaux Mace (WP: 9; deals Fragile effect, Mace), Mythril Shield (SP: 20) Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Duplovian Helmet (SP:2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), Bumble Fanshirt (SP: 1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; Suitable for Knights, Dragoons, Skirmishers and Regulators, Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Cloak of Necrotic Shielding (SP: 3; Provides Special Guard against Undead enemies; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Spell Items: 2 Amethysts, 2 Emeralds, Garnet, 2 Aquamarines, Diamond, Ruby, Scroll of Sealing, Scroll of Blindness x 2, Scroll of Confusion x 2, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Arc Sleep Consumables: 2 Potions, 15 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, Ether Core, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 6 Remedies, 3 Neutralizers, 2 Phoenix Incenses, 4 Phoenix Essences, 4 Meads, 3 Smelling Salts, 3 Nostrums, Soma, Mulled Wine, Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the Poisoned by 7 and Cursed effects permanently), Strong Wasabi (-2 Poisoned permanently) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Namyrra Uq (Quarryman) *Party Leader* 1337 years old female Fenarian Necromancer Level 49 2/5 *Immune to Sealed, Slowed, Bound, Confused, Fire, Wind, Water, Lightning and Earth* *Earn Triple XP* Power: 94 (49+45) Defense: 10 Health: 63/63 (5+48+5+5) Ether: 68/68 (5+48+1+5+4+5) Gold: 546 Equipment: Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, Fire, Wind, Water, Lightning and Earth, bodywear), Medal of Glory (gain triple XP; accessory), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear), Winged Sandals (Immune to bound and slowed, footwear) Inventory: Weapons: Mythrilized Empyreal Staff (WP:28), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Shield (SP: 7; Shield) Artifacts: Gold Dragon Crown (max Ether +6; immune to Stunned; suitable for anyone; Headwear), Desert Cloak (immune to Fire; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Paper Doll (immune against Hexed, Accessory) Spell Items: Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Jade Lamp of Summoning (summons Mediq, restoring Health equal to the Level of the summoner at the cost of 5 Ether) Consumables: Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle, unless the user is the last one standing), Soul Cage (Doomed-effect to all combatants), Skeleton Decoys (2), Bones (17) Tools etc.: Pickaxe, Bedroll Nerwen Calmcacil (Chromeknight) 264 year old female Elven Minstrel Level 38 *Immune to sealed* *1/2 chance of Lightning Counter* Power: 52 (38+6+8) Defense: 2 (1+1) Health: 52/52 (9+37+11-5) Ether: 50/50 (5+37+4+1+3) Gold: 380 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser Ethereal Cloak (SP:1, Max. ether +3, immune to sealed; backwear), Zap-Tap Badge (1/2 chance to make lighting-elemental counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Leather armour (SP:1; Bodywear) Inventory: Weapons: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanical enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Artifacts: Medal of Valor (Double experience from battles; accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Potions (7), Grand potion (2), Health Core, Grand tonic (2), Ether Core (2), Elixir (2), Remedy (4), Neutralizer (2), Tiger Balm (2), Phoenix Essence (2), Nostrum (2), Smelling Salts (2), Ambrosia (4), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe, Grating Stone Tools etc.: Shovel, Bedroll, Magnifying Glass, Telescope Thormanil Nihai, Dragonslayer, Orc-kin (swils) 23 years old male vertically challenged giant Dragoon Level 46 2/5 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple XP* Power: 65 (48+16+1) Defense: 13 (10+3) Health: 68/68 (8+45+15) Gold: 1999 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow) Artifacts:Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) Spell Items: 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice) Consumables: Potion, Diluted Arc Tonic, Grand Tonic, 2x Remedy, 2x Phoenix Essence, Neutralizer, Milk, 2x Elixir, 2x Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Youngling (Pet Dragon controlled by swils) Level: 46 2/5 Health: 76/76 (30+46) Element: Ice QM Note: Welcome to the quest, finally! Sorry for making you wait. There shouldn't be too many delays from here-on-out, expect for this Saturday, when I am participating in Helsinki Pride for the whole day.
  22. Four hours after Midday. One by one, the Heroes arrive at the designated meeting location. The Heroes are: Party Miderun (CallMePie), The Woman Who Killed Sean Cole *Party Leader* 18 year old Female Orc Barbarian Level 13 *Attacks cause Enamored* Power: 26 (13 + 13) Power Bonus: 6 (3 in back row) Defense: 0 Health: 20/20 (8 + 12) Gold: 368 Equipment: Oculoid Claw (WP: 13, 1/6 chance of dealing the infected-effect, causing an enemy to lose health equal to 1/3 of their level rounded down at the end of each round, club), Seductive Perfume (Holder deals the enamored-effect, accessory, suitable for women), Lesser Orc Gauntlets: +6 power on the front row, +3 on the back, handwear, suitable only to orcs) Inventory: Bonaparte Cutlass (WP: 9, doubled if the user has reputation among the Bonapartes), Club(WP:5, Club), Serstyral (WP: 3, axe), War Axe (WP: 9, suitable for suitable for barbarians, alchemists, beast warriors, infiltrators, regulators and winged warriors.), Lucustoid Axe (WP: 3), Wicked Javelin (WP: 7, 1/6 chance of dealing the slowed-effect, throwing weapon), Tricorne (SP: 3, headwear, suitable for anyone), Opal, Phoenix Essence, 4x Potions, Remedy, Grand Potion, Smoke Bomb, High Heels (Power +1; suitable for women.), 7 Venoms, Loincloth of the Ancient (SP: 3, Absorbs Earth, footwear) Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Black Knight Level 16 *Immune to Blinded, Doomed, Blessed, Light, Darkness* *Deals double damage to Holy and Demonic Foes* Power Bonus: 6 Defense: 29 Health: 33/33 Gold: 182 Equipment: Smith’s Katana (WP:10, Darkness elemental), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword, Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate) Artifacts: Flameproof Armor (SP:1, no longer flameproof; bodywear, suitable for anyone), Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6, wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear) Gems: Diamond Consumables: x3 Potion, Banana (Restores full health when eaten), Nostrum, Ambrosia, Mead, Smelling Salts, Mediocre Pongcanis Brew (Encouraged + Enraged), Smoke Bomb, x2 Bones, Soma, Ambrosia, Mead, Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Dragon Scale, x3 Fire Bomb, x4 Venom, Sharp Tip (-2 bleeding) Tools: Bedroll, Shovel The Demon Germ (Samuraiturtle) ??? years old Male Half Demon Rogue Level 8 *Immune to Darkness* Power: 13 Defense: 1 Health: 14/14 Ether: 0 Gold: 181 Equipped: Sanctified Rito Gypsy Dart (WP:5, doubled against Flying enemies; throwing weapon), Shadow Cloak (SP:1, immune to Darkness; backwear, suitable for anyone) Inventory: Weapons: Wrench (WP:3, decreases the target’s level by 1; throwing weapon) Gear / Armor: Red Shield (SP: 8) Gems / Scrolls: Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.) Consumables:Potion (x2), Level-Up Mushroom, Phoenix Essence, Floral Bomb, Bone, Deadly Venom Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass Others: Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver) Decmon Cards: Will-o'-Wisp (Fiery 1) ; Carrion Squirrel (Dark 1) ; Glow Worm (Luminous 1) Bobby "Young" Bucks Jr. (Zepher) 19 year old Male Human Rogue Level 10.5 *Immune to cursed**Attacks cause Enamored* Power: 19 (9+10) Defense: 3 Health: 17/17 (10+6+1*) Gold: 301 Equipment: Hue and Saturation whip (WP:10; causes Enamored), Nondescript Cape (SP: 3; protects from Cursed effect; suitable for rogues; backwear) Inventory: Nice Boots (SP: 1, Footwear: Immune to Earth and Darkness, Fine-tuned Flute (WP:15, user is nimble; instrument), Dagger (WP:5, Dagger), Throwing Knife (WP: 3), Mugger's Mask (Head-wear, wearer cannot have gold stolen from them), Swift Boots, Raw Horsehide, 4x Potion, 2x Grand Potion, Grand Tonic, Health Core, 2x Remedy, Phoenix Essence, Mead, Shovel, Pickaxe Mhinak (Goliath) 40 Year Old Male Dwarf Ranger Level 4 Power: 7 Health: 9/9 Gold: 235 Equipment: Red Handcannon (WP: 8) Inventory: Wooden Hand Cannon (WP: 3), Potion, Smoke Bomb, Phoenix Essence, Bone, Bedroll, Shovel, Pickaxe, and Telescope [Left Eye] Na'im Thamir (Enceladus) 2,314 year old Male Fenarian Cleric Level 4 Power: 7 Health: 12/12 Ether: 12/12 (7+5) Gold: 5 Equipment: Lucerna Beautus (WP: 3, Staff), Badge of the Smokemaster (Max. Ether +5; User can spend 5 ether in each battle to make the whole party flee; suitable to classes with ether; accessory) Inventory: Scroll of Sealing (Enables casting the sealed-effect to the target, making them unable to use a special skill for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Potion, 1 Remedy, Smoke Bomb, 2 Phoenix Essence, Bedroll, 2x Bone, 3 Tonic, Shovel A lone modified tree house stands in the middle of a small clearing surrounded by dense forests. Logs are stacked haphazardly at one corner, amongst the little of shrubs that remain around the tree. Little seems to be an overstatement as the remaining vegetation flourish undisturbed. The Heroes could see two short statured Ancients idling around and two burly-axe-wielding men grumbling at the back. Seeing the Heroes approach the clearing, one of the Ancients steps forward. "Look who's here! Heroes from Heroica, so I've been informed. Welcome. I'm Lyrion and this is my brother Hung. We're the Lannisters. I'm in charge around here." "Whoever put you in charge?" "A team ultimately needs direction, Hung, and I'm willing to take one for the team to shoulder that burden." One of the men turns and gives Lyrion a dirty look and then scoffs. "I'm willing to take one for the team... to boss everyone around." Issac echos, in a sarcastic, yet amusing, manner. Maintaing his composure, Lyrion draws a deep breath and clears his throat. Attempting to redirect the conversation, he turns to the Heroes, "So esteemed Heroes, how should I address each one of you?" QM Note: A warm welcome to all! I will be your Host for this quest. The usual, confirm within 48 hours and we can get it underway. Meanwhile, please check your stats and feel free to interact with anyone.
  23. The alpha direwolf tears through the brush, it's legs carrying it as fast as possible. The sense of urgency and danger was foreign to the great creature, and so his mind was only focused on one thing: fleeing. An ear-splitting noise booms from behind him. His brain can only process it for a moment before the sound crashes into his body. Bones break, muscles snap, and the direwolf meets his end. It's early morning when five adventurers set out. Another day, another quest, and another uneventful trek through the streets of Eubric. Now perfectly familiar with the winding corridors of the city, they keep their eyes on the road, trying to avoid confrontation with Eubric's more eccentric denizens. Their luck pulls through, and the group of five heroes have already almost made it to their rendezvous with the young boy. Those five were... The Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* Level: 25 Health: 35/35 Ether: 30/30 Gold: 85 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile), Sterile Gloves Annienal Anavir (Kintobor) "19" year old elven female Knight *Bonaparte Reputation* Level 13 Power: 30 (12+18) Defense: 7 (2+5) Health: 24/24 (13+10+1) Equipment: Bonaparte Cutlass (WP:9, doubled if the user has reputation among the Bonapartes; longsword), Plain Shield (SP: 5), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Helmet (Max Health +1, headwear) Gold: 660 Inventory: Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Wicked Javelin (WP: 7, throwing weapon, retrievable, 1/6 chance to slow), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Throwing Knife (WP: 3, throwing weapon), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), Tobacco Pouch(1/2 Chance of Blinding with attacks, accessory), Locustoid Greaves(+4 Ether, immune to Earth Class, usable by all Ether-based classes) Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), 5x Potions, Grand Potion, Field Rations (Restore 15 health), Banana (restores full health to the user), 2x Phoenix Essences, 3x Remedies, 2x Mead, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe Scrolls: Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether) 37 year old, Male, Half Giant, Level: 21 witch *Gains Triple XP* *Immune to Fire, Asleep, Blinded, Confused, Fragile, Weakened, and Sealed Effects* Attacks Are Poisoned by 11, Dual Striking Power: 31 (21+10) (+10 to healing) Defense: 3 Health: 37/37 (9+20+8) Ether: 30/30 (5+20+5) Gold: 562 Equipment: Twin Sai (WP: 10, dual strike, dagger) Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to Asleep, Blinded, Confused, Fragile, and Weakened effects)(lent by Benji) Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Inventory: Consumables: 5X Remedy, 5X Potion, Grand Potion, 3X Smoke Bomb, 4X Mead, 5X Tonic, 3x Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, Grand Potion, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle,3X Smelling Salts, Grating Stone, Weapons: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear. Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1) Gems: , Topaz , Emerald X2, Diamond, Opal, Aquamarine X2, Garnet, Sapphire Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll and Shovel Warlen Melimane, The oft-drunk gladeborn. (The Chosen Minifigure) Attacks deal *Enamoured* *Immune to Darkness, Fire* 23 year old male half-elf Mage Level 14.5 Power: 23 (14+6+3). Health: 23/23 (5+14+1+3*) SP: 6 (3+3) Ether: 28/28 (5+14+4+3) Gold: 101 Equipment: Charred Love (WP:6, deals *Enamoured* effect, wand), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, Immune to Darkness, backwear), Anniversary Medal (SP+3, Power+3, Ether+3, Health+3, immune to Fire, accessory, belongs to Lind). Inventory: Weapons- Eagle Shield (SP:4, protects from ether reduction), Plasma Shield (WP:3, absorbs electricity, belongs to Lind), Sean Cole's Sword-handcannon(Can be used alternatively as either a Handcannon or as a Longsword; each function can only be equipped by classes with the pre-existing ability to equip it; WP:8; as Longsword, pierces SP, as Handcannon, deals Bleeding-effect by 1) Artefacts- Magicians Glove* (Power +10 to spells), Feathered Cap (SP:1, Head-wear, wearer is immune to Petrified), Counterstike Gloves, 7x Ten-Gallon Hat (Gives the wearer the "Tourist" effect, causing no one to take them seriously), Locustoid Greaves(+4 Ether, immune to Earth Class, usable by all Ether-based classes) Warlen's Spellbook- Amethyst (Darkness), Aquamarine (Water), Emerald (Wood), Ruby (Fire), Sapphire (Wind), Opal (Ice), Garnet (Earth), Topaz (Lightning), Diamond (Light), Scroll of Sleep (1/2 chance to make target fall asleep at the cost of 1 Ether), Scroll of Antimagic (1/2 chance to make the target *Immune to magic* at the cost of 1 ether). Must be RPed-Fireball (25 fire elemental damage to all opponents, bomb), Lightning Ball (25 lightning elemental damage to all opponents, bomb), Small Frost Ball (10 ice elemental damage to all opponents, bomb). Consumables- 2x Potion, 2x Grand Potion, Health Core, 2x Tonic, 2x Remedy, 3x Mead, x2 Smelling salts, Nostrum x2 Smoke bomb, 2x Banana, 2x Milk (15 HP+Ether), 6x Hurricane (This exotic drink grants the Hilariously and Luckily Drunk effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle). Other Junk- Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, 6x Bones, 2x Shiny Gold Rocks(worth 1 each gold at normal shops, or worth 5 at magic stores for the mica). Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *Counterstriking* Level, 13 Power, 26 (13+12+1) Defense, 5 (5+0) Health, 27/27 (22+5) Gold, 50. Equipped; Mopagsaber (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear), Counterstrike Gloves (if the wearer is damaged by a free hit they counter with strength equal to their level, handwear). Inventory; Weapons; Elven Sword (WP 5, longsword). Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear). Consumables; x2 Potion, Remedy, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, Smoke Bomb x2, Deadly Venom, Phoenix Essence, Feather of Flight (allows the user to flee the battle when used), Ambrosia (causes the reinforced effect, double the targets SP for the duration of one battle). Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass, Level up Mushroom (for The Demon Germ). Treasures; Amethyst. Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2). With only a minute or two more trekking, they find a young boy perched by his telescope - presumably, Manny. "You guys are the heroes I hired, right?" QM Note: You folks have 24 hours to confirm. Let the fun begin.
  24. ​There is little to distinguish the Inn of the Wayward Knife from any of its brethren with the city. The heroes walk through the front door, across the common room and out of the back to the Walled Outdoor Pavilion. Their boots clack loudly on the bare cobbles beneath their feet. The night is deep, with only the barest hint of a moon to light one anthers faces as they await the arrival of the Caliph's agent. It would seem their eagerness for battle has brought them early, as the bell has not yet begun to chime the changing of the watch. THE PARTY Kelim the Cruel (played by Mencot) *Party Leader* Age 35, male human Level 5 Barbarian Power: 10 (5+5) Power Bonus: 0 Health: 12/12 SP: 0 Gold: 12 Equipment: Dwarven Orichalcum one handed battleaxe (WP: 5), wolf fur coat(Prop) Inventory: Consumables: Mead, x4 Potion, Grand Potion, Smoke Bom Artefacts: Order Imperial Longsword (WP: 5),Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits),Really Hard Helmet (SP: 2, Immunity to Rock) Misc: Shovel Calamity (played by Scubacarrot) 24 year old human Mage Level 1 Power: 4 (1 + 3) Health: 5/5 (5) Ether: 5/5 (5) Gold: 10 Equipment: Skull-Topped Staff (WP: 3, staff), Inventory: Potion, Amethyst (X2 against Holy/Luminous and Humanoids) Rethinal (played by Rconn0) 58 year old Were-Eagle cleric Level 1 Power: 4 (3+1) Health: 9/9 (9) Ether: 5/5 (5) Gold: 10 Equipment: Small hammer Inventory: Potion, Remedy Terry Yelnats (played by Endgame) Level 1 Mage HP: 5/5 Ether: 5/5 Power: 4 (+0 bonus) Gold: 10 Equipment: Cattle Prod Staff (WP: 3) Inventory: Potion, Sapphire (X2 against Flying and Vermin) Muradin Falstad (played by Cryos) 47 year old male dwarf Level 1 Barbarian Health: 8/8 Power: 4 Gold: 0 Equipment: Granite Hammer (WP:3), Inventory: Potion, Mead, Shovel Thank you to all of you who signed up for my first quest. I am very excited and I hope you enjoy the adventure I have planned for you. I will allow the characters to introduce themselves to one another and choose a party leader for themselves. Please check your stats and let me know of any last minute changes you might have made. To help me in the quest, and I hope this isn't rude, could everyone use the following format for posts? Actions written in Italics Character Speech written in a single color Decisions bolded so I see them easily. I know I have some experienced players in the group, if I screw something up please let me know so I don't form any bad habits. Good Luck and Let's have some fun.
  25. The sun shone as the party of heroes made their way out of Eubric and along the road to Shelbric. The party's travels were pleasant and they ran into little danger being a well armed and well equipped group. At long last they came to the small village just as the sun began to set and upon inquiring of the whereabouts of the local tavern quickly found the establishment and entered the Shelbric Common House. The smell of ale and sweat wafted to the heroes noses and the air was thick with noise and hubbub. Two Pogs sat at the bar making conversation with the bartender who seemed to be busy preparing fish. A lizard man and a large hatted human sat across from each other swapping drinks and stories, while a well dressed elf sat motionless intrigued by the heroes entrance. Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 Power Bonus: 5 (+3 WP) Defense: 14 +3 Health: 58/58 Gold: 1847 GP: 69 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Mellt (WP:10,ice- and lightning-elemental; hammer), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 4 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold) Mythril. Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 40 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 70 Defense: 14 Health: 67/67 Ether: 46/46 Gold: 10 Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Milk (Restores 15 health and ether), Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, 2 Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), Thunderbird (Electric 4), x2 Death's Rose (Plant 4), Sandman (Ethereal 4), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), x2 Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 32 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 42 Defense: 5 Health: 53/53 Gold: 20 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 3 Potions, , 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Elixir, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort (Revives all allies with 1 health), Meads, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 31.25 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 6 Health: 52/52 Ether: 42/42 Gold: 151 Equipment: Quarterstaff (WP:20/40 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Dysentery Bomb (Deals 105 water-elemental damage and the poisoned by 1-effect to all opponents when used.), Electrocution Bomb (Deals 105 lightning-elemental damage and the stunned effect to all opponents when used.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) QM Note: Welcome aboard everyone. You know the drill confirm in 24 hours that everything looks good and we'll get this show on the road. In the meantime feel free to interact with each other or anything in the scene.