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Found 565 results

  1. Infernum

    AoM: Barracks Phase III

    When Sir Infernum was told of the constant raidings on the Mountainpass road, an important trade road, he took his men to build a barrack. After building it, and stationing men there, the raids have decreased substantially. Full build. I finally got batteries. The path. Where are these dudes going? You'll find out soon... Warriors of Arcium. What's on the inside? Sir Infernum has found something cool... (This was a special bonus I got from winning a contest in Hero Factory Month) Well that's all. . I'll build phase II later.
  2. The 5th building is a bakery: My previous buildings: pinewood cutter, pinewood forester, bookbinder, mill,
  3. mpoh98

    Letholdus Cottage

    Hey all, Here is the first backstory build for my character in GoH. This whole creation is dedicated to Luke Watkins, and his amazing techniques! Thank you so much for sharing them! Story: As Feren grew older, he felt the need for adventure. Time and time again he left for long periods of time on search for adventure, or on mission for his father, the Earl of Ancroft. Finally, his father gave him the biggest mission of them all.....take back the island of Marrock. Ever since the Earl had heard of some outlaws landing and populating the small island, his small island, he was itching to send some men to take Marrock back. Now he had the chance. He gave Feren a small detachment of troops, his chief archer Robin (also Feren's friend) to train more troops, and let him ask his friends. Feren excitedly wrote a letter to 2 of his best friends, Edvin and Lydia, who immediately replied in the positive. They arranged to meet at Lydia's cottage, Letholdus Cottage. When, Feren and his men were nearing the meeting place, his fine-tuned ear picked up the sounds of metal on metal. He and Robin rode ahead, with the 2 steeds for Feren's friends. When they arrived, they found Edvin and Lydia dueling.... Enjoy! For The Glory Of Avalonia!! Soli Deo Gloria! Matthew Oh
  4. "The Ungolian are ancient, immortal creatures. They are named after the first of their kind, Queen Ungoliant of Underverse. She existed in a time when the continents occupied different positions, and humans, elves and dwarves had yet to exist. The Ungolians are creatures of incalculable malice, and their plans stretch on for millenia. To cross one is to entertain misery for all of your bloodline that follow after. Their carapace is incredibly tough, and only their eyes represent a weak spot, and coupled with their immortality, they are tough to kill, and many that exist today can remember their Queen as she was in her heyday before the coming of humans, elves and dwarves. Fortunately for Historica, Ungoliant herself perished when the first mages of the world banded together and tore her spirit from her body. She was the only female of her species, so numbers of Ungolians are few, and they largely stick to their homes atop the northern Rakath Mountains, preying on unwary travellers. They are possessed of eight limbs, which end in vicious claws, and their prehensile tails end in a barb that renders a victim utterly paralysed. There is no known cure, and the victims body cannot be moved from the position in which it is struck. Strangely, death seems to completely remove the toxins causing the paralysis, and limbs can be moved again after this. If a female Unglolian were ever to be found, it would spell certain doom for the world. For now, most remain blissfully ignorant." This is my third tribe, and first (and likely only) entry for the seocnd Nocturnus Tribes challenge. I didn't have as much time as I wanted to spend on it, as I had to go and teach Geography a hundred miles away from my bricks. I wanted to do a non-humanoid tribe, and I liked the idea of a giant arachniform. It's also my first go at putting snow in a MOC (see spoiler). I'm not too sure on the landscaping, but it'll have to do. Edit: yep, I stole the name from Tolkein. Edit 2: realised a bit of the story didn't make sense. C+C welcome Cheers!
  5. The 4th building is a mill: And the "original": My previous buildings: pinewood cutter, pinewood forester, bookbinder
  6. Just wanted to post these for fun. I've signed up to Nocturnus but want to show my appreciation for the builders in the other guilds too! Pictured are three sirens elven maidens of the Enchanted Forest; Jilandria a scout, Lustriel - Choir Mistress and Aurumulus (beast friend). Armed with swords tempered by the tears of the Dryads, these ladies wield hand a half swords, their magical properties embue them with incredible lightness and the bearers with enhanced speed through the forest. A side effect of the Dryad tempering means that they wail and shriek as they arc through the air. The Dryad sorrow voiced as they cut down enemies of the trees. Orcs in particular seem to suffer more grievous wounds from these blades. Dryad to follow (damn you bricklink). Apologies for inaccuracies in background if there are any I'm new to GoH. I would have posted it in the minifigs forum but none of you would have seen it ;)
  7. NiceMarmot

    Nocturnus Tribes: Blents

    The Nocturnus Black Ent, aka Blent, is a rare derivative of the common Ent. Once widespread, they are currently found mostly in Nocturnian forests, although a small tribe lives deep in the coastal forests of northeast Kaliphlin. The Blent is rarely seen, although it is extremely difficult to tell a sleeping Blent from a common Nocturnian evil tree, and Blents can sleep for years. Nocturnus Black Ent (Blent), by nice.marmot, on Flickr Blents have sparse foliage, and supplement photosynthesis with animals that they catch as they wander through the forest. They spend their lives (which can be thousands of years) tending to their patches of evil Nocturnian forest, which are shepherded to provide a supply of food in the form of forest animals. Thus woe to the ignorant Nocturnian who unknowingly cuts down trees in a forest with a Blent. Very few have survived an encounter with a hungry Blent bent on revenge. With amazingly strong limbs, extremely thick, tough bark, and an ironwood like interior, very little can harm a Blent, except a serious, large forest fire. For this reason, fire dragons are the Blents' worst enemy, and they have been known to gang up and hunt down dragons that move into their area. In general though, they tend to stay out of the affairs of other species, caring only about the health of their forest. Blents have an ancient culture, mostly made up of long, florid, epic poetry, which can take decades to recite. Although capable of modern speech, they usually communicate in their own tongue, which mostly consists of slow, deep subsonic rumblings that can propagate through the earth for miles.
  8. All members of the team got their own assigment to get one ingredient for the potion to bring back Dugal Maclean to life. But the one Lasvor had to find was one of the most mysterious. In the Section of Dark Sorcery of the Library of Cedrica a book was found, which stated that the Eternal Warmth of Charonne can be found in a cave at the side of Erezhi, the Lonely Mountain. Unfortunately no other hint was given what it was, and how to get it. Assuming the source of any warmth could be some kind of fire, Lasvor took a lantern with him. He hired a horse in Cedrica (the Mountain is a few days away even on horseback) and hit the road. He found the cave relatively easily since local folks knew and feared the Mountain greatly. When he wanted to enter the cave, green smoke arose from a hole that was near the entrance, and a genie took shape from it. “I am the Guardian of the Cave and I am here to warn all those lost souls who dare to enter! Inside, you will find two Spirits who guards the fires that hold the Warmth. Yes, two fires, because one of them is false and if you go near it, you die instantly. But if you are wise enough, you can tell which one is the true fire. The two Spirits can help you, but there are some conditions: First you should know that one spirit tells always the truth and the other tells always lies, whatever you ask them. But beware, as you can ask one, and only ONE question to only ONE of them. After you ask one of them, he will answer and will be silent for you forever. You cannot force them to say anything else any more. So ask wisely. If you choose a fire with doubt in your heart, you will die as well, so you MUST know which fire is the right one.” “Hey, but if I ask only one, how will I know if the answer is true or not?” Asked Lasvor, but the genie started again: “I am the guardian of the Cave and I am…” “Okay, this is recorded message.” said Lasvor and stepped aside to untrigger the mechanism. The genie disappeared. He entered the cave. It was not a pleasant please. The air was stuffy and hot, he could even smell burned flesh in it.. “Not the best odds, but okay, let’s think” After a few minutes of thinking, Lasvor asked something, chose one of the fires, held the lantern to the fire, and lit it with it. When he left the cave, the genie appeared again: “Congratulation, you are the first mortal who left the cave alive in 1000 years. So let’s hear he clause: If you tell the solution to anyone, the curse of Charonne will find you and you will die!” “Crap!” And the most important question: What did Lasvor ask? Oh, and I hope I am not the only one who is old enough to know song
  9. Infernum

    AoM: Barracks Phase One

    Warning: Sparring is a great way to train, but be careful, as it can end with disastrous results (not for Mitgardians though, only Mitgardian wannabes) . Close up of the sparring match. Different view. Figless. This guy's been in so many of my MOCs, and he doesn't even have a name. . Don't worry, I'll think of one eventually. So, hope you liked it!
  10. Lord Vladivus

    Nocturnus Tribes: The Caniban

    "The Caniban are a tribe of part-human cannibals. Rumour has it that their ancestors were bred with demons, and the tribe themselves do nothing to dissuade this notion. Their skin is a natural jet black, and they tattoo themselves with brightly coloured inks to distinguish their role within the tribe. The warrior caste are represented by red, the colour of the blood they spill, whilst the priests are represented by yellow, the colur of the poison they coat their sacrificial daggers with. The tribe's village is located at the base of the Rakath Mountains, on the Eastern side, level with the southernmost point of the Kelra Labyrinths. Here we can see a priest, guarded by a warrior, about to perform a sacrifice in the ruins of an ancient temple- the victim is a poor nomadic caveman from the Rakath Mountains. Left, Priest, and right, Warrior." Extra views: This is my second entry to the Nocturnus Tribes. C+C welcome! Cheers!
  11. Here is the 2nd building, a pinewood forester:
  12. Deep down below nocturnus, in the vast caverns, lies the realm of the house Baen'und. From time to time, they send their war parties to get wealth, slaves and glory. The torsos and faces are made with waterslide decals. The faces are based on original work from: "thepyromaster" (flickr), "redbean" (MCN) and "Capt. 5p8c3" (flickr), the torsos are various official parts recombined. The spider necklace is from redbean on MCN.
  13. Infernum

    The Tundra: MCB II

    The Mitgardian tundra has many plains and forests, and is a magnet for hunters and wanderers. Here we have a Mitgardian adventurer hiking through the dense foliage. The adventurer. One more shot, just for giggles. This is my first entry for the Landscapes Mitgardian Community Build. Just a quickie.
  14. I will MOC these guys later. Hopefully for challenges but if not just for fun in free builds. :) The Crows of the Grum Mountain Range feast on the battlefield dead of the Siccus Badlands. It would appear that a diet of zombie flesh and wasteland mutants has it's own "special" nutritional side effects - mainly a huge increase in size, ferocity and appetite! The size of a man the badlands Carrion can carry off a small child. In greater numbers they are happy to attack lone wanderers or even larger animals if the correct opportunity presents itself. Judicious use of Etape to mask the joins at feet and wing/hand joint finish this off And here are some more Denizens of Nocturnus. Black Spire - Drow Slaver Bridge Troglodyte Eramus Burntwud - Black Paladin Old Forest Road Zombie
  15. The Kmnel is a nomadic tribe that act as supply points for other tribes in the Rakath Mountains. They live in outposts well-guarded by a Kmenl scout, warrior, keeper and forger. Humanoid, mostly dark-skinned with deformed faces, the Kmnel are organized and prefer staying behind the frontlines, prefering to survive and live their normal ways of life. Though not your typical short-tempered bloodthirsty Noctornian, the Kmnel are highly territorial and loyal to their allies, and will quickly alert them of your Avalonian, Mitgardian or Kaliphin presence, where you will be immediately attacked by an onslaught of mountain Noctornians. The typical outpost consists of a lookout platform and a weapons storage with a small forging area to repair weapons. With their mounts, the Kmnel are quick to move from outpost-to-outpost to relay information and supplies, especially when they spot an enemy and need backup. Moutain Minotaurs are their closest ally and treat the outpost as a pit-stop area for resupplying. Although the Kmnel are allies with most tribes, they are at war with the Werewolves since both tribes are territorial and want areas of land for themselves. Kmnel warriors hang the heads and hides of fallen werewolves as decoration and proof of their strength in outposts. A female keeper and two male guards with the weapons and shields hanging behind them. It is interesting to note for you scholars out there, that the Kmnel has some of the most horrendous and hideous-looking females in the whole of Noctornus. They are very good outpost keepers though, and are very handy with weapons-repair tasks. Some of the Kmnel tribe members and their steed. ---------- Well, I gotta admit that this is more of a rush-job than a carefully planned build, but I just really wanted to put something up here before going back to work! There's a lot of tribe ideas, but it'll probably appear later in free-builds...anyways, pardon the slightly blurry image above - the camera's gone and the iPad had to do Cheers!
  16. Candia

    ASULF Presentation

    Hi guys. This is my fiirst participation for the Guild of Historica. Thank you to those who invited me Coming from a long line of warriors, Asulf was intended to honor the blood flowing in his veins. But honor and duty were never shown anything to him. Hunting and women, though! Its excess teenager overcame one of his brothers, then he should accompany his younger brother returned from hunting, he preferred to leave alone and went back to get drunk in a brothel in the area. But the roads were not sure ... the younger brother fell into an ambush and was killed. Asulf was stripped of his name and banned from the family land. Now he wanders on the road, living hunting and 'services' against currency stumbling or favors of the fair sex. His appetite for hunting it is a very strong animal tribal enmity ... Presentation_01 par Candia_30, sur Flickr Presentation_02 par Candia_30, sur Flickr
  17. Infernum

    Yeti Hunt!

    As the Mitgardian spring begins Sir Infernum and Sir Glorfindel agree to go on a yeti hunt. Yeti hunts are a popular sport for Mitgardians in the spring, as the ice that made their lairs previously inaccessible begins to melt. The two Mitgardians (as well as two of Sir Infernum's friends) begin tracking a fair sized yeti. On the third day off the hunt they catch up to the beast, but not before the yeti finds his friend, a larger Bull Yeti. This will be a difficult battle... Sir Glorfindel! Sir Infernum The two together! Hope you liked the build, especially you SK! This is my first freebuild for Book II. It was a quickie, only taking an hour or two.
  18. Avalonia was dying. Ravious remembered the times when it was a vibrant and happy place, but now it was hardly better than Nocturnus. He was nearing the edge of the town walls on the way back to his house, with his two sons. He thought back to when Avalonian walls made him feel safe, but now he couldn't wait to get away from them. However his son, Roland, only felt safe near the walls, and was scared about the walk home. There was a time when he loved walking past the meadows and fields with his mother on the way home, but all that had changed now. The walk was dangerous with all the bandits about, and his mother had been killed by the elementals. Roland was always closer to his mother than his father, for he loved artistic things, such as painting or singing. He had no interest in his fathers job of fishing, for lakes these days were murky, and filled with evil creatures. Ravious' eldest son was quite the opposite of Roland. Deixis had been nicknamed Hercules by the rest of the townsfolk due to his incredible strength. He was skilled with a sword, and many girls in the town were after his heart. He fought in the town arena often, and had never lost. Ravious was very proud of him. Roland stopped. Ravious saw that he was scared about leaving the town walls, for he was every time they left, so Ravious put on his best encouraging smile, and told Roland that if bandits gave them trouble they could easily defeat the bandits. Roland was still scared, but he carried on walking. They were leaving Tolswick... Some more shots: Thanks for looking, C&C welcome.
  19. Legonardo

    Challenge VI: The End

    Darkness. Darkness has crumbled the veneer that holds peace and goodness and let the fires of chaos and destruction burn the once great kingdom known as Historica. The dark mage Victor Revolword has overthrown the high king, not know is his condition. Cedrica has been taken, the infamous 'hand of corruption' have taken it from the inside out, there evil ways turned the hearts of good innocent people black as the void and taken them under their cause. From the safety of the palace, Victor has been using the ancient druids helm to conjure monsters that have been wrecking havoc throughout. the abusinve power he has taken from it has further sickened his mind. Darkness reigns. However in all darkness, no matter how black there is always a sliver of light. Sometimes that's all that's needed. In the mystic locations that shield them from the wrath of Victor; Historica, the true historica, has been regaining its strength. so much so now that it has the power to deliver one more blow. The four guilds are to unite in strength and fight back, each guild taking one quarter of Cedrica, to wipe out Victor. now is the time... Gladia: "Well there it is" Fredric: "Yes, Cedrica" Gladia: "I hate this place, didn't think it could get worse, I stand mistaken" Fredric: "You've hated this place since you were a child, I still don't know why?" Gladia: "Yeah I have my reasons, it was bad enough without the filth on the walls, sludge on the ground, died out fields and that stench as is! I guess Victor hasn't done such a bad job, I mean its been full of orks for ages" Fredric: "You confuse me sometimes, especially as to why we are going in broad daylight?!?" Gladia: "Ah you forget my friend, these are orks, they don't see quite as clearly as they do at night and they don't have the brains to suspect anything, puts a bit less stress on our part, less fun, but I guess the Avalonian armies are depending on us two to succeed" (scored build #1) As the misty morning sunlight set upon the mighty walls, the two assassins paced quietly towards the immense gate, the suns warming rays defeating the piercing chill of night. Fredric: "Damn, this could be hard to open" Gladia: "Ah live with it, some lifting cant do you any harm" Fredric: "I guess..." Gladia: "Alright then, here goes" The two life long friends stealthily run towards the gate, narrowing avoiding attention Gladia: "You ready?" Fredric: "As I'll ever be" Gladia: "Then up we go, good luck my friend" Fredric: "And to yourself, may this not be our last encounter" Fredric: "Huh, this is easy enough, the wall is practically made for climbing!" Gladia: "Keep it down these plonkers might hear you!" Gladia: "one, two three... now!" Up the wall and over the battlements they went, swiftly and silently the few orks on duty were slaughtered. Fredric: "Pff, that was pathetic, Victor is trying to keep his position right?" Gladia: "Probably too full of himself to think its possible to even get this far, mind you we have alot further to go." Fredric: "Stupid mage. lets get rid of this scum already, the smell is getting to me" Gladia: "First good idea you've had for a while..." Fredric: "Sure" Gladia: "Allrighty then, lets get this damned portcullis up, open the gate and then have breakfast, Im famished!" Fredric: "I wonder if Victor likes cheese?" Gladia: "Cheese? now? I'm after a slab of meat, accompanied by a decent beer, I'm sure the city has some, even in its pathetic state, people gotta eat" Fredric: "Just a thought, I'm keen on meat now too, although right now I'd go for some Mitgardian ale" Gladia: "Whatever tickles your fancy" Fredric: "Damn this is heavy!" Gladia: "Hardest parts done and over with, lets get that gate open" Fredric: "Then Breakfast!" The doors are surprisingly much easier then anticipated to open, the two still grunt and moan under its weight, not as load as the moan the doors make though. As the gates are opened hundreds of Avalonian soldiers advance to the gap in the wall. Gladia: "Let the battle begin" Fredric: "Amen to that. Now to find a decent tavern..." The fight had begun. Thousands of Historicans swarmed the almighty city of Cedrica, with civilians coming out of hiding faster than men were falling. the battle is so far leaning against Victor, with the hand spread out across the city, the unexpected attack is better than anticipated. Not everything has gone perfectly though... (scored build #2 (interior)) During the uprising Gladia and Fredric did find a tavern, abandoned yes but full of mead, the two life-long friends drank, not knowing that it would be their last together. upon exit Fredric was speared in the gut and died within minutes. Filled with rage Gladia went berserk. Gladia is naturally an excellent killing machine, as all the AAG are, however when hes angry he becomes a monster. ...After much fighting, at around noon, Gladia and two druids arrived at the palace gates. Gladia, still filled with the bitter pain of loosing a friend slaughtered all of the palace " guards" with ease, after all they were just orks, wern't they? soon they came to two grand looking doors, with shredded colored cloth that appeared to have once been the flags of the 5 great guilds, The two druids grabbed Gladia to attempt to knock a bit of sense into him. he was calmed a little, they opened the doors and proceeded down the long corridor. A burnt black carpet lay down the center, the walls stripped bare of the colorful tapestries that once hung. Victor: Ahh visitors, such I have not had for a long time, welcome! Gladia: You're gonna die you old twirp. Victor: Oh, is that so? I have put your Historica in ruin, and 'the great' (he said with sarcasm) Historica dares challenge me with two conjourers and a jumped up jerk with a few kitchen knives? are you really that desperate? I'm going to take this action as a compliment. Gladia: Well actually there was about 5 that didn't seam to make it, one of them an Avalonian. Although they're probably just being typical Mitgards, Kaliphlins and Nocturns, to lazy to turn up on time. Victor: My appologies on your loss he said with an evil smile. Slowly his face drooped from the grin into its frown that the Black Mage had been wearing whence the three entered. Gladia couldn't help notice the ancient helmet propped by the frail old man. His voice was deep and croaky, yet at the same time soft and somewhat pleasant. First Druid: Perhaps the corruption in thy mind hast caused you to forget whom it is that I am. I am Earon, leader of the order of Eden. I taught you as a young one, my how you've changed, for the worse. You were once joyful and bright, a great student no doubt. Victor: Pah! So maybe your not just a conjurer, still a fool though. Don't try lecture me about whom I once was you old fool! I am far greater than you! Second Druid: Son, you're not the great man I once knew. shame on you! Victor: Father! It can't be! you should be long dead by now! Second Druid: Oh but I am still fine, son the years have not been going as fast as you would think, your life in solitary, clinging to evil, it has aged your body and weakened you mind... Victor: Shutup! There was rage glowing in his face And who is this reject? whats my conection with him eh? Gladia: oh we have very little connection, in fact the only real connection between us is that because of you, Avalonia, the place I love, lies mostly in ruins, you've destroyed my hops fields, caused me to have to come over here to kill you and you've killed one of the greatest friends a man could have! Victor: that would make you? Gladia: Gladia, if you wish to know who it is who killed you. With that, Gladia leaped forward and made a sprint towards Revolword. Victor thrusted forward his staff, throwing back Gladia with an epic force. Just as Gladia was getting up the two druids did the same in reply, victors staff burst free from his grasp, and the old victim to corruption was driven backward Victor smashed unto the throne, hitting his head on one of its oaken corners and falling unconscious. Gladia made move to the bleeding mage to finish him off. As he beheaded him Gladia kicked it across the room, yelling with hatred towards him. Victor is finished. Now all thats left is to restore the king and bring back peace to HIstorica... Gladia headed down the palace in an attempt to locate the king and the heir, he wanted this job done and over with! Eventually the assassin came to a filthy cell, in it, the king! and the prince. Gladia: someones lucky day isn't it? Prince: I would assume so... Gladia turned around and saw the filthy crown filled with a decaying scull Gladia: ehh, what happened to 'im? Prince: When Victor took the palace, he tortured and cut my fathers throat, then stuck him in here with me. just one of his ways to entertain im sure... Gladia: sorry about it, Victors gone, I took the pleasure of cutting his throat, if that makes you feel better... Prince: Oddly it does,and whom may you be oh great knight? Gladia: not a knight, and assassins keep themselves too themselves. Prince: very well then. any way I can show my gratitude? Gladia cut through his chains. Gladia: a fast horse'll do. I hate this place, I want to get out now, been too long a day, maybe a new blade? the chain appears to have blunted this one? Prince: haha, If thats what you want, you shall have it! Gladia: thank'ee sire And with that, Gladia took his horse and left. Scored build #3 (this is located under the tower) The next few days were very eventful in Cedrica. The soldiers from the 4 guilds helped out clearing the mess, and spoilt by Cedrican tavern owners and women. The new king was crowned and many feasts and banquets took place. hundreds of guests, lords and ladies, counts etc. Gladia however did not stay present for any of the festivities. he rode his horse, for 3 entire days till he came to the land he loves. ​Gladia stopped at the old tower his father would take him to when he was a boy. Briana would be there, he knew that. at the sight of her he let his horse free The two lovers fell into each other's arms. Gladia was in the greatest place he could imagine. In love in paradise. Historica was back. ~The End~ C&C welcome, this is my first time attempting dialogue, please excuse (and make me aware of!) any errors or things that could be considerably better, its not my strong point. please note that the throne room and the battle scene are part of the same MOC, and that the dungeon and tower are also the same MOC ~Legonaro
  20. Captain Settle

    Creeping Shadows Watchtower

    (At the watchtower outside the small town of creeping shadows, on the Nocturnus border) Soldier: I'm not sure I like this place. Everything's so dark. Fred Thornton: Well you best get used to it, as we may be going to Nocturnus. This place pales in comparison to that land. Soldier: So it's decided? We're leaving Avalonia and betraying Lord Rex? Fred Thornton: I would rather be a traitor than a coward! Soldier: But what will happen to Tolswick m'lord? Fred Thornton: My brother shall take care of it while we are gone. So will you join me in going to Nocturnus? Soldier: I will follow you anywhere Lord. Some more random pictures: Side Battle damage inspired by Infernum Landscaping Thanks for looking, C&C welcome.
  21. If you don't know what the Guilds of Historica are, you've been missing one of Eurobrick's most exciting forums! Not to be confused with Heroica, the Guilds of Historica is a fantasy castle realm where 4 guilds with distinct build styles battle for supremacy! Many builders have sharpened their MOCing and photography skills in Historica and, of course, had a ton of fun participating in creating this fun realm. The wildly successful first Book, The Revolword Saga, has come to an end but a new Book has now begun with easier access, more teamwork, and multiple sized challenges to allow you to participate no matter the size of your collection! Check out the Book II information to see if Historica is where you belong, then join one of the four guilds- Avalonia in the lush western plains, Kaliphlin in the arid south, Mitgardia in the frigid north, or Nocturnus in the eastern darklands! Credit Ecclesiates for making the cool GoH shield!
  22. Garmadon

    snow, Snow, SNOW!

    Some have suggested that Mich Maxersine is not a true Mitgardian. How wrong these people are! Some have suggested that Mich really doesn't like snow. Watch him take his opponents down! Manaor thought he was cool Mich pelting his opponents: Larsson: Don't vote Larsson (unless you love taxes) and don't vote Manaor! All true freedom loving Historicans Vote Mich Maxersine! C&C are welcome!
  23. Captain Settle

    MAC Entry: Tower Of William

    Victor Revolword had been slain, but not without sacrifice. Many heroes had died, and William Thornton was among them. Fred Thornton has commissioned a tower to be built in his memory. Front: Side: This is a new invention made to help with building tall structures. Someone pulls on the rope, which makes it carry crates of supplies up to the second floor. Back: Side: The ladder takes people up to the scaffolding on the second floor. Here is a worker building up the bottom of the tower. A dwarf working on the stone. The Avalonian flag shows that this tower is an official Avalonian building. A florist chooses which flowers to go on the tower. A worker having a well earned break. This was my MAC entry. Any C&C welcome.
  24. What are the Guilds of Historica? The Guilds are a Castle MOCers paradise where builders can connect with other castle fans to build in a connected world of five distinct Guilds, each with their own territory, history, and geography. The world grows as builders compete in challenges to win prizes, enhance their building skills and progress the official lore of Historica. Guilds score gold by competing in challenges and by "free building" in their own guild to grow their world. Here is your scoring and challenge headquarters! ======================== Active Challenges and Judging ======================== Active Challenge: None Freebuilding Most Recent Completed Challenge: Book III: Challenge IV - The Turning Point Active Vote: None Most Recent Completed Vote: Book I - Challenge VI Official lore of Historica (Locked) ===================== Book I Gold Count ===================== Avalonia- 3,991 Mitgardia- 3,841 Kalphlin- 3,840 Nocturnus- 3,473 Varlyrio- Not open (Current through Book I - Challenge VI) ================================== Previous Challenges and Winners ================================== Book I - The Revolword Saga Challenge I- All Along the Watchtower- Winners: A- ZCerberus K- gabe M- Busboy489 N- Tazmaniac Challenge II- Home in a Foreign Land- Winners: A- Rolli K- gabe M- Ecclesiastes N- lisqr Challenge III- The Treasure Hunt- Winners: A- ZCerberus K- Erynlasgalen M- Cara N- lisqr Challenge IV- Elemental Mayhem- Winners: A- ZCerberus K- Erynlasgalen M- Torgar N- Hyler Talliwell Challenge V- The Mystical Sanctum- Winners: A- ZCerberus K- robuko M- Torgar N- Dr Rod Challenge VI- The End- Winners: A- ZCerberus K- Gideon M- Ecclesiastes N- Dr Rod Book II- The Civil Wars Challenge I- The Battle For Noctunus Winners: BLACK SPIRE. Individual winners: A- Emma B- Torgar C- Gunman Challenge II- The Battle For Mitgardia Winner: Challenge III- The Bettle For Avalonia Winner: Challenge IV- The Battle for Kaliphlin Winner: DESERT KING. Individual winners A- B- C- Challenge V- The Battle for Historica Winner: The Alliance! Individual winners A- Alliance-______ Spire-______ B- Alliance-______ Spire-______ C- Alliance HQ (and Titus V) Spire-______ Book III Challenge I - A Time To Rebuild Challenge II - Bread and Circuses Challenge III - What Will Tomorrow Bring? Challenge IV - The Turning Point =================== Indices and Guides =================== MOC Index Guilds of Historica Wiki City Guide Varlyrio Guild- Not open for membership. Full Story Document
  25. "With all that's going on in Avalonia, what with people wanting to become the ruler, you may be wondering why I should take over. Well I am here to show you why." "This is Jonah. He lived in the area around Tolswick before I came. As he wasn't in a town he had no people to protect him, so bandits would come to his house and plunder it. His house was left in a terrible state. "But when I came I united all the houses in the area into a town. I gave them guards, and brought workers to fix their houses. Then more people came and soon Jonah had people to trade with. Soon him and all the other people in the town became rich." "And this is him now! He has posh and comfy garments and is always smiling." "And he also has a clean and fine house and, like all people in the area, proudly fly's the Avalonian flag." "I improved Tolswick, but there are plenty more places that I could improve if I was made leader of Avalonia. So please back my campaign to take over Avalonia." This was a Fred Thornton presentation To save time and pieces in this MOC I made it double sided. Thanks for looking. C&C welcome.