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Found 503 results

  1. Captain Whiffo stood on the docks outside Port Wilkes while one of the ETWC soldiers finished loading the skiff, finalizing the papers for his new ship, built for the East Trade-Wind Company by the fine Braunsfeld shipmasters in Pontelli. It had been way too long since he had last been to sea, and he was hankering for adventure on the Brick Seas. The dock official was working away busily at his ledger, noting down the Captain's specifications. "And that should be it!" exclaimed Captain Whiffo, with a clank of his hook. "Here ye have the licencing costs, sir." The official finished scrawling down the last line and looked up. "But Captain, you have forgotten that the ship will need a name. It has yet to be christened, you know, sir." "Oh right," exclaimed Captain Whiffo - "that'll be the WDTPTOE." --- --- "Short for, the Why Didn't They Put This Out Earlier," put in the Captain, helpfully. The official finally broke out of his astonished stare and started to jot the name down, but had to have Captain Whiffo repeat it at least twice before he actually got it right and closed up his ledger and took the payment for the new vessel. He shook his head as he turned away to leave, his face still a picture - muttering under his breath, "The WDTPOTE, the WTOEPD, the..." "Hey, t'wasn't my idea," Captain Whiffo laughed after him - "that's the name the builder himself put on it!" --- Just at that moment, Alberto and George Da Pontelli (in his newest hat) came around to bid the Captain adieu and congratulate him on his new command. They'd come over to visit the settlement and deliver the ship. "Ah, hello!" Captain Whiffo exclaimed, "I have but just finished off with all the last details and will be rowing off to the ship in a moment. Thank you again for bringing over the vessel, my friends, and be sure to relay my and the Company's thanks to its builder!" "Certainly, certainly," replied Alberto da Pontelli - "Best wishes to you and smooth sailing as well! What have you named her, sir?" "Why, the WDTPTOE, of course. That's the very name it came under from the shipyards, you know." Alberto da Pontelli stared at the Captain for a moment, and George had to suppress a coughing fit. "It stands for the Why Didn't They Put This Out Earlier, you know," added the Captain with a smile. "The W.D.T.P.T.O.E." "I- I think that was a bit of a joke," faltered Alberto at last. "What?" exclaimed the Captain blankly. But then, quickly recovering himself, he laughed, "Well, the joke's on you now, I'm afraid, 'cause that's what it's named!" --- But Alberto looked down at George and whispered to him, "The joke's on us, humph? Well, I'm not the one who has to write it every month on the trMRCA forms!" Captain Whiffo looked over at the monkey to see why he was laughing so hard... Yes, I did it I couldn't help it - and yes, this was all a bit of practice so hopefully I can get it right on all the forms It's been waay too long since I last posted a build here! This was built as a little thank-you to @Captain Braunsfeld for putting the WDTPTOE up for the ETWC to licence - thanks again, mate! And honestly the name fits very well considering that this is actually the first ship licenced by the ETWC itself... I know, right, Hopefully I'll have more builds up for the Brick Seas in a few months though! My building time is pretty packed full right now, but once I've got that cleared off I hope to return to BOBS seriously here! Plus I've got that Class 10 that needs to be finished here I've missed y'all! Thanks for viewing, C&C are welcome as always!
  2. Here's my entry for the sandcastle challenge, cat a As Sean approached the Little Shack, a man with a huge mask on came out of the door. The mask was red, green and white, and it was carved into a fearsome visage. As the masked man approached Sean, it spoke in a rumbling voice. 'Drink? You want drink? I have rum? You like rum? I have many drink? Sean took a sip from the rum it had offered him. It was good rum. The man started speaking again. ' You know ' it said,' Further along beach many people build castle from sand. You build too?' Sean considered it. Yes, he thought, what harm is there in building a sandcastle. 'Yes' . He said. 'I will'. OOC I probably won't licence it, but I can if I want. @Professor Thaum
  3. Bringing the Brickall back to life After leaving the Colonial Council with Basil de Eslandola, Lady Condora headed towards the MAESTRO Shipwright Bureau (MSB) to bring a ship to a new life under the banner of the MAESTRO company. It was logical, after the loss of the Frigate The Brickwall, the company would like to hire a new frigate and a new crew to manoeuver it. So Basil sent a recruiting agent to search for new crew members. And Lady Condora had to deal the price of the old Frigate waiting to be repaired and renamed. She entered the Bureau with a quite good amount of Doubloons and it seemed it was larger than enough to get back a new frigate that would be named The Brickwall II. Here is a little build just to sistership my lost frigate. Here are some bonus pics : Hope you'll like it ! Lady Condora will be back soon for the continuation of her story...
  4. The war is continuing and the force of corrington and carno is pushing towards Jiangkai. While the other corrish units are together with the carnites, Major Brown is attacking the outer skirts of the town. Altough facing heavy resistance from experienced fighters and normal citizens of the Lotus, the recoats are pushing Meter by Meter towards the inner city. Despite the better technology the redcoats of Major Brown are also very experienced Men which know how to hold the Lotii on range where they are not as good as them. This is the third part of the Collab of @Bregir @Brickwolf and Me. Greetings
  5. Pagoda by the Lake Previously: All in good Order - Prelude Next: -- Dramatis Personae: To Halosians, the Kingdom of the Lotus was still largely an enigma. That far to the South, few travellers had ever made it there - and fewer even managed their way back to tell the tale. Rumour had it Lotii tended to sudden extreme outbursts of violence when offended. Others claimed there was a quota of foreigners that were eaten alive. He was relaxed though, bathing in the peaceful atmosphere here around the capital city's lake district, knowing that in fact His own agents were responsible for the spread of misleading information about the Lotii back home. And looking at the tall structure in front of Him the faint idea of a smile appeared on His face - as in Oleon decisions of importance were taken in temples. Common ground was established, everything was going as planned... My entry for category A; finished way to close to the deadline - some things just never change About: As usual, all can be built. Besides that... not that much to say here, except fortunately, there were no height restrictions. Not sure though what the Lotii seem to compensate for ---------- Thanks for watching, C&C welcome. Vive le Roi!
  6. Adventure MRCA : The second part of the map Adventure Introduction : It is now well known that Felipe de la Manzana is looking for the Golden Apple. It is well known that this treasure has been hidden by the Gods and can provide Knowledge to the one who bites it. It is well known that Felipe and his faithfull First Officier encountered Native tribes that helped them to find an incomplete map that could lead to this treasure. Well, if this treasure is real... The Adventure begins : For now, Felipe de la Manzana is more than sure the Golden Apple is at his reach and he is just lacking the second half of the map he managed to collect in the Lost Golden City. He sent over many ships (and even, a phlogisphere...) to finally have a lead to where to look at... He is now sure the Pirates brotherhood called the Old Beard Caliquot Gang, in Low Town, Charlatan Bay, has the second half of "HIS" map ! It's not tolerable ! He has to act ! So, he sent his most trustfull man, his First Officer, Basil, to a secret meeting in a tavern in Charlatan Bay. - Nice to meet you, Tezclatipoca. Said Basil sitting at the table of the native. - Heyrr ! snarled the cannibal swallowing an apple and a glass of rum. - I am here today to talk to you about an opportunity ! A great one ! You'll never lack anything to eat ! The last sentence hit the glouttonous native strait to the stomac. - Never lack food ? Ever ?! he spit with some projections from the previously eaten apple. - Yes ! I assure you that my boss will provide you all the food you'll desire at any time and any cost... Added Basil, strong of the intel he's got about the greed of the cannibal. - And what d'ya want in exchange ? Carefully asked Tezclatipoca now curious and with an empty plate. - Let's get inside, and I'll explain you all our plan in front of a good meal I am offering you ! - Ok ! Hope yar wallet is well rounded... And the native followed the lead of Basil. Once downstairs, on the main room of the tavern, the cannibal ordered a Pantagruelish feast ! The kitchen of this little inn of the Low Town suffered of the glouttonery of Tezclatipoca while Basil extracted from him and its lack of attention the main information he was sent to collect. - So, my dear friend, Now I bought you this promising meal, can we discuss... - Yar ! Shurre ! Spit out the native engulfing the pies, apples, chicken legs and other delicious food he had at his hand. - I would like to know something... Something your captain may know... Something about a map... - Arh ! The half map of our captain ! It's not a secret ! Ahah ! You paid me such a meal for that ! Laughed the cannibal. - Yes, because I don't want to know where he is hiding it, but I'd like to know where it leads... And I'd like to know the secret he is hiding with his first officer. I know the actual first officer of your captain was not the first Dreadfull Bill but I'd like to know who was the first. - Arhh... that's an intel ! Yelled the native cannibal. Ok, so, with your garranty of having all the food I want and, not being armed during your raid, I can tell it to you. - You have my and my boss words on those two points. I can garranty this to you. Ensured Basil. - Ok, it is rummoured that the old first First Officer of the Captain was an ancient Eslandolan guy named Juan de Hespérida. He would had been cast away by the captain because of the map you're searching... So be careful ! We arrrh supposed to sail towards Eslandolan coast around Nellisa to catch nice preys this run... But I didn't tell ya ! - Juan de ... Basil spit out all his cider hearing this name. It is the outcast Felipe and I... Oh ! That's astonishing ! Once back to The Brickwall Frigate, Basil explained the conditions and the course of the Old beard caliquot Gang to Felipe de la Manzana. - Well, my dear Basil, it is simple ! We need to catch that pirate ship ! Steal the map and, if possible, save the native who sold you the intel. Strange that we found the former first officer of this pirate crew as an outcast at the beginning of our journey... The gods have strange moves sometimes... Let's set sail north west ! So this is my run for the Adventure MRCA ! Summary : * Participating ship : The Brickwall * Locations : heading from Charlatan Bay towards Nellisa. * Departure port : Charlatan Bay, Inferno Pordejon * Arriving port : Nova Terrelli, Nellisa * Goal : Chase and intercept, with the Brickwall frigate, the pirate vessel called the Red Nose Deer lead by captain Old Beard Caliquot. Board it and rob the map to the Pirates. If, possible, the side quest would be to save Tezclatipoca from the pirates to hire him. * Characters : Felipe de la Manzana, Leading the Brickwall and the mission. Basil de Eslandola, First Officier on the Brickwall. Captain Old Beard Caliquot, Pirate captain, captain of the Red Nose Deer, a pirate predatoring vessel. Tezclatipoca, the glouttonous cannibal, sailor on board of the Red Nose Deer, betrayed Old Beard Caliquot.
  7. Hello there, fellow BoBS'ers, after a long time some content again from my side. All in good Order! - Prelude Previously: -- Next: Pagoda by the Lake Dramatis Personae: Having His eyes and ears in virtually all parts of the world provide Him with information and reports on all matters fathomable, it's needless to say the increasing hostilities in the East haven't gone unnoticed by His Excellence the Lord Chancellor himself. Usually, the conflict between Carno and the Kingdom of the Lotus would be of very little interest to Calida as it didn't bother His interests or that of Oleon - of course in that order. However, some new development seems to have gotten His attention: 'So you are sure it has been found on that island?' 'Yes, Your Excellence.' 'Has it been opened yet?' 'Not according to my sources, no, Your Excellence.' 'It must be destroyed with no trace of its existence left behind!' 'Yes, Your Excellence. Undoubtedly, the Follower of Hades would dominate the Order if they learnt that we have discovered the Gate to the...' 'Not one word more! Even this place here has ears. You have your orders - make sure to see them through!' 'Yes, Your Excellence.' 'In the meantime, I will make sure you will have a war to cover your tracks.' ----- Just a little scene to kick-off a Calida focused story-line that will hopefully continue throughout my Challenge III entries. What's to say about it? I reused an older MOC I made in LDD, and put some of stud.io's brick handling and rendering capabilities to use - cannot say I'm all a fan of stud.io, but it has it some advantages over LDD... Thanks for watching, C&C welcome Vive le Roi!
  8. Count Vroskri

    Pirate ship bows.

    I am wip a ship. 16 studs wide, galleon. Any tips on the bow that does not require prefabs.?
  9. Count Vroskri

    The white dove pirate boat

    Hi. This is my first ship. Quiet small.,buti like it. It has 2 32 pounder caronnades.
  10. In follow of Edward`s captiency promotion he changed his residence from a room in the Ports tavern to the officers Barracks where he now has his stuff. Because he is often on Patrol with his Men to check the bays of Garmas Key the house is the most of time just used by the other officer living there. http:// this is my most recent Build, hope you guys like it! Greetings, Legonaut
  11. Dramatis Personae: This is an entry for Mardier. Previously, Currently, in an undisclosed location... I was not sure you would come. There are those of us in Eslandola who profit more from peace than war. I received your message and have come to see if we can start working towards a more...political...solution. Just know that before we begin, my masters have orders to escalate the conflict should something untowards happen to me. I have come with no other agenda than to try to find common ground...a way such that both sides can win and save face. I am glad to hear of it. Now, there are some concessions Mardier would like, but in exchange, we are prepared to offer... RUN AWAY!!! What? Oof! Aaaaaaaaaaaaaaaaaaaaaaaaaaaah!!! <splat> Come back here! I love you, Alois! You will be mine! Ah crap. Comments and criticisms are all welcome!
  12. The Royal Fishery of Elysabethtown In order to help the Eslandian funds, Felipe de la Manzana ordered, before his departure on the chase of the mythical golden apple, to start building some quays and develop a little island just near the entrance of the bay of Elysabethtown. Those quays, once built, became a good place to settle some fishing spots as the waters are particularly rich in this area. So, finally, it is an all industrious little island that thrived here and the old quays and the initial fort became rapidly warehouses full of dryed and salted fish ready to be exported to the rest of the colonies. It is now frequent to see fishing boats all around the little island and sometimes bigger ships are sailing to the island to deliver goods to the fishermen in exchange of their cured fish. It is possible in rare occasions that whales and other cetaceous creatures cruise by, so it is common to see whale meat and fat sailed back to the old continent from here... Here we can see a new arrival of fresh fish : And here is the entrance of the salting house, where the fish is prepared to be salted and then stored away. Here, is the drying house; where the fish is dryed and ready to be cargoed on ships that can directly board at the house. From here, we can see the storing house, an old military facility, now dedicated to the storage of crates of dryed and salted fish. Some soldiers are still here but not really needed anymore. So they are progressively moving away the weapons to leave the space to the fishing activities. The old access to the island and the initial quays were under the cliff and very well protected. Now it is just another good fishing spot. Some other views : This build took me a while... And some of you could recognize the pirate island I exposed in Antwerpen. It was my main objective to build alone and by myself a big island at the Royal dimensions. There it is ! It can be licensed by Eslandola as a Royal Artisan in Elysabethtown. @Capt Wolf you can license it for Eslandola if you want. I cannot license it for myself.
  13. The Golden Bugle Freshly out of the MAESTRO Shipyards, The Golden Bugle is doing its Maiden course. The light fast vessel has proven to be very well seaworthing and can achieve fast travels through the Colonies in order to bring cargo and of course news ! It was clear its first purpose was to deliver official mail towards the colonies like Lady Condora wanted initially. This ship will be added to my fleet and I intend to license it as a class 3 vessel. I wanted it ready for the last contest but I didn't managed to finish it at time, so I'm keeping it for my fleet. C&C's are always welcome.
  14. Dramatis Personae: Previously, Currently, Rassilon? Why are we looking at Rassilon? It looks so peaceful, doesn't it? And they don't even realize... That didn't sound ominous at all. Wait...that thing we built? Don't tell me!!! There it is, up in the sky! We're destroying the Sea Rat settlement of Rassilon? All those people are going to die!!! They're not ALL going to die. Besides, the upkeep costs were getting outrageous. Rassilon had to go. It got too expensive. So we're just going to kill them?!?! DON'T WANT TO CLOSE MY EYES!!! I DON'T WANT TO FALL ASLEEP, 'CAUSE I'D MISS YOU, BABY, AND I DON'T WANNA MISS A THING!!! We're responsible for this! We built that giant fireball! Ahem. Technically, I did. Leave it to the psychobabble student to try to steal credit from the engineer. You admit it! Of course. It's not my best work, but I'm proud of it nonetheless. PROFESSIONAL PRIDE!!! I don't care who built it! We couldn't have evacuated Rassilon first?! And create a refugee crisis? We can't afford that. Why do you think we are doing this in the first place? All those people are going to die and it will be on us! Nah. The people will just think the gods did this. It's not like they can see the fourth wall, let alone anything past it. I can't watch... Now I am become Death, the destroyer of worlds. HA HA HA HA HA HA HA HA!!!
  15. Episodelist: Episode I ~ Samson Brody < you are here Episode 2 ~ Fonticulus Episode 3 ~ A Blessing in Duisguise Episode 4 ~ The grotto's Episode 5 ~ Captive of the Mardierians Main characters: Alfie Fraunces, Sea Rats Samson Brody, unaffiliated scientist Captain Le Faou & his comrades Corrington naturalist turned privateer, whom will be discovered in the coming episodes! "Gold? Here on the Crag? This is surely nonsense Samson. You came all this way to find.. to find what exactly?" A stern sea-rat coxswain told Samson Brody in Alfie's Place while drinking heavily: "How do you plan on finding this lake anyway? It'll take weeks to even map this dreadful rocky island." "What a pity, you are not the man nor do you have the stomach to lead an expedition.", Brody told the first mate irritated. "Gold?"~ Alfie Fraunces joined the two, who where enjoying themselves in his cafe. His men already told him about a Corrington-looking dandy who arrived in The Sereen Cay. "Alfie my name is. Welcome on the Crag. You where discussing?" Alfie spoke in Arlinsport dialect, the place Brody originated from as well. Hearing a fellow countrymen Brody answered: "A man of the fatherland, I hear! A fine establishment you run on this island sir. Very nice to meet a countrymen in a place so far from civilization indeed. I was just narrating the chances this island has to offer!" "Here we go again.." said the first mate before sipping his last bit of Trappist beer and leaving. Alfie was quickly interested and invited Brody to his office upstairs. There the two spoke about the legend of the Corrington Naturalist turned Privateer who was last seen on the Rock. The Naturalist was, according to Brody, and old friend of him years back on the university of Arlinsport. The story goes he left this earth and his treasure in a secret cave inside the Rock. A cave hard to find and harder to leave... Since the surface of the Rock was very difficult to enter and to investigate, Brody needed more men. "Hard to enter. Harder to exit. The perfect hiding place for a lifelong earned stash of gold mr. Fraunces! We will surely find whatever is on this island together!" smiled Brody. Little did they know, someone was eavesdropping... The uninvited guest of the conversation knew Alfie was up to something. And this particular pirate was know as capt. Le Faou. Le Faou and his crew where waiting for their ship: which was being repaired in The Sereen Cay after the tsunami in Mesabi Landing. "Listen up boys. We are bored out of our minds here. Today I passed by the cafe and overheard Alfie Fraunces talking to a real fancy lad. I swear they are up to find something and I intend to find out what it is. I say we we follow 'em, wait our time, and put them in the ground after stealing all valuables! Who's with me?" The End - For now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hi all and I hoped you like the introduction to a story I tend to build up in the coming months. In this community I value the high regards to quality over quantity accompanied by a good story: and I want to contribute. Landscaping is not my talent and therefore I thought a story in the Rock would be a good place to train my Moccing skills. Architecture I like much more, and I want to try new things as well as good old nostalgic aspects of LEGO pirates, as some here know. So constructive criticism is always welcome and enjoy the story! Much more is coming! An overall view of the last vignette:
  16. Mesabi

    110 gun sized ship masts

    Hi, I'm currently working on a larger ship project for BoBS. (The WTC NEEEEEEDS a class 10 ) My question is, does anyone who's built large ships have suggestions for the masts? My scale is a bit smaller than @LM71Blackbird's LDD ship, and he uses stacks of 6222s, but that's a little economically unfeasible, and I'm not sure how structurally sound it would be out of LDD. The largest ship build I've seen is the USS Poseidon and it looks like it uses stacks of 6222s, and 80781s but I'd love to know what @shiplover used to make it sturdy. My thought is to use stacks of 85941 rotated 90º on top of each other, with a core of regular bricks, and 6222s at regular intervals. Any thoughts on this, or ideas for how to make large, sturdy ship masts? I'll also add some pictures of how the ship is looking as well tomorrow.
  17. Settlement Name: Trador Ownership: MAESTRO in name of Eslandola Location: La Sombra, Nova Eslandola Archipello Mayor: Sir Yohannes Ethiximus ( @Maxim I ) Governor: Lord Maximilian Damaximus ( @Maxim I ) Settlement status: City Settlement points (jan 619): 122 Trade Value (jan 619): 322 db Funds in the BoC: 750 db Who can own property in Trador: anyone when asked permission Who can freebuild in Trador: anyone Extra: Please post any free-builds that take place in Trador in this thread. If you want to license a piece of property in Trador, you must be someone (in some faction)! Post in this thread and fill out the web form. Etymology: Trador comes from "Trade" and the Dutch word "Dorp" (village) - Island information Island #: 13 Claimed by EslandolaNickname: The ShadowGeographical Features: This Island has a natural bay ideal for a trading post. The island is well guarded by steep rocky coasts on most sides, and the water is deep.Rumors: More than one sailor has independently reported seeing a massive black shadow in the sea circling around the island. The more suspicious of sailors suspect this is a sea monster, or sea monsters, lurking beneath the foam to swallow their ships whole, while the more academic postulate this could be a school of fish, indicating good fishing waters, or even a pod of whales, drawn to this island for unknown reasons. Nevertheless, sailors, and the natives, have avoided this island. - Location of Trador: - Soldiers stationed in Trador MAESTRO Golden Stars - 1st Battalion | MAESTRO | General Samu the Dragon Trador Guards - 1st Battalion | Trador | Lieutenant Wilhelmus La Sombra Forts protecting Trador Fort Coconut | MAESTRO | small | 1 sp | 5 value Merchant Gate | MAESTRO | medium | 2 sp | 10 value External Forts protecting Trador Fort Brickwall | Eslandola | Royal Fortress of Puerto Desafio - List of licensed properties in Trador: Art & Culture (8/8) Wellness The fountain of youth Spa | MAESTRO | Medium | 2 sp Culture & Festivals Preparing for the Winter Solstice Festival | Gedren_y | Large | 3 sp Parks Poseidon's Park (Fun at the Park) | Blackdeathgr | small | 1 sp Training Day | Bodi | small | 1 sp Trador Park | Captain Braunsfeld | 1 sp Artisan (11/11) Pubs The Three Flower Inn | MAESTRO | Medium | 2 sp Trador Soccer Field | Maxim I | Medium | 2 sp Golden Fish Inn | Maxim I | Small | 1 sp Green Door Pub | Capt Wolf | Small | 1 sp Beer Garden | Ayrlego | small | 1 sp Trador Bar | Mesabi | smal | 1 sp Whitechapel District Brothel | Professor Thaum | small | 1 sp Shops Mme Bijoux Accessoires | Maxim I | Small | 1 sp Clothes Shop | MKJoshA | small | 1sp Commerce (18/18) Quays Merchant Quay | Maxim I | Royal | 5 sp Trador Beach Quay (Tenotclaxcan Training) | Faladrin & MAESTRO | Large | 3 sp Services Mme Camille Real Estate Agency | Maxim I | Small | 1 sp Warehouses Empty Warehouse (New Trador Soccer Competitors) | Dr_Spock | small | 1 sp Unclaimed Warehouse (Leaving Trador) | Mesabi | medium 2 sp The Apple Cider smugglers | Maxim I | Medium | 2 sp WayMart Trador | Mesabi | Medium | 2 sp Education (5) Trador Agency of Exploring & Culture | MAESTRO | Small | 1 sp Trador Libary | Maxim I | small | 1 sp Trador University - Department of Chemical Engineering | MAESTRO COR | Medium | 2 sp Trador School | Silentwolf | Small | 1 sp Factory (12) Textile Trador Textile Factory | Capt. Wolf & Maxim I | medium | 2 sp Food & Drinks Trador Apple Cider Brewery | Maxim I | large | 3 sp Trador Winery | Maxim I | large | 3 sp Moonshinining in Trador | Drunknok | 1 sp Bru-Haha Factory | Roadmonkeytje | 3 sp Plantation (4) Apple Apple Orchard | Maxim I | small | 1 sp Wine Casa De Flores Wineyard | Maxim I | 3 sp Residence (8/11) Small Palace | Maxim I | medium | 2 sp Royal Palace | Maxim I | Royal | 5 sp Onondaga Residence | Silentwolf | small | 1 sp - List of unlicensed properties in Trador: Art & Culture Trador Museum of History | Gedren_y | storybuild Commerce Education Mines Fontonajo Mine | Elostirion | set-up Freebuilds Stargazing | Gedren_y | freebuild Patrolling in Trador | Maxim I Remembering | Gedren_y - Properties for sale: Ready to be licenced None yet The Trador Estate Contract: - Started projects - The Trador Development Tax --- Trador when entering city status:
  18. Oleon&#x27;s Response by Capt. Genaro, on Flickr Charles Clouet hurried along the promenade, praying that his master wouldn’t be too upset by his delay. “Damned fools” he muttered between breaths. “Damned fools should know better, waiting so long to inform me,” he swore as he hurried. Oleon&#x27;s Response by Capt. Genaro, on Flickr Puffing, Charles rounded a hedge just as a familiar, stern voice stated “F3 to G4.” Looking under the pergola Charles saw Pierre Lavalette Genaro, Duc de Vele sitting under the pergola, papers stacked on the table in front of him. Oleon&#x27;s Response by Capt. Genaro, on Flickr “My lord!” Charles exclaimed with a deep bow as he approached the pergola. “Forgive me. I was unaware of your return until a few minutes ago!” The Duke turned his head slightly to glance at Charles before responding. “Your timing is impeccable. I was just about to send someone to find you. Sit,” he ordered, gesturing to an empty chair. “You know the Major?” “The Major, my lord?” Charles asked. The Duke pointed at his opponent who was busy studying the board. “No, my lord, I don’t believe I have been introduced.” “Major, come here,” commanded the Duke. Oleon&#x27;s Response by Capt. Genaro, on Flickr After a brief glance at one of his rooks, the Major headed for the pergola. “Major Wolfgang Hochstetter, Charles Clouet,” said the Duke in his typical emotionless tone, not even bothering to look up from the letter he was reading. “The Major is currently in command of the company’s fortifications in Lavalette, Charles is one of my secretaries” the Duke continued. “A pleasure, Major,” Charles said with a bow. After Wolfgang replied, Charles went on “Where does your family hail from, Major. Eranos, perhaps?” “The Major is not from Oleon, Charles” the Duke interrupted, this time bothering to look up. “Major,” he went on, “perhaps you could join us for drinks shortly, but for now Charles and I have some business to discuss. Wolfgang gave a crisp bow before returning to the board to contemplate his next move. “Not from Oleon, but yet he commands our forces in Lavalette?” Charles inquired. “I find foreigners tend to take less interest to Oleon’s internal politics,” replied the Duke. “Now, what is the situation with Fatu Hiva?” Charles froze for a moment. The Duke wasn’t going to like this. “We’re still not exactly sure what happened there, sir. The commander’s report states that the Corrish vessel attempted to enter the harbor, refused to respond to any hails or signals, and showed no signs of distress.” “Were there any other ships she could have been fleeing from?” “According to the report, my lord, there were only the ships at anchor and some small native vessels.” Charles paused for a moment, but seeing that the Duke remained silent, he continued. “The vessel, the Corrish vessel, was cleared for action and her guns run out at the time. She fired on the fortifications which swiftly destroyed her.” “And what have the damned Corries to say?” inquired the Duke. “Nothing as of yet. The WTC’s rag,” “What is their interest in this?” “It was one of their ships, my lord.” “Ah” the Duke said before ordering Charles to continue. “Their paper claims that we are in league with the pirates and that their vessel was simply pursuing a pirate vessel into our port. Baseless claims, my lord. Utterly baseless, and they offer no support for their claims.” At this Wolfgang interrupted. “G3 to D6, and I take your bishop,” called Wolfgang. “H3, E7” the Duke instantly snapped back before returning to Charles. “So they claim that we are hosting pirates in our harbors and use this as an excuse to chase legitimate shipping across the Brick Seas. Have we established what ship they were chasing?” “No, my lord. We have not determined if they had a particular prize in sight. It is the opinion of the garrison’s commander that they were simply hoping to seize some local or coastal vessels.” “And Corrington has no official response?” “Correct. As of now they have remained silent on the matter.” The Duke silently fumed, rapidly drumming his fingers on the table before suddenly snapping. “Damned Corries,” he roared in a rare display of emotion, one so strong and filled with such hate that Chares involuntarily recoiled. “Damn them all! Attacking our forts, our ships! I’ll see the perpetrators hang for this!” While the Duke paused for a breath, Charles quickly interjected. “The report states no Corries survived, my Lord. And if they did, they would be in the hands of the Order by now, seeing how they control that settlement.” The Duke chose to ignore this last statement. “What is our response?” Oleon&#x27;s Response by Capt. Genaro, on Flickr “Jacque Debussy has penned a letter…” “Do you have it?” interrupted the Duke. Charles nodded. “Read it,” the Duke commanded. After a brief delay to remember in which pocket he placed the letter, Charles pulled it out and read it in full. The whole time, the Duke remained silent, maintaining a steady gaze seemingly into the abyss. When Charles had finished, the Duke remained still for a moment before replying. “Is that all?” “I, I don’t quite follow, my lord” a confused Charles replied. “The response, I mean. Isn’t there something meaningful or are we going to respond to Corrish gunshots with strongly worded objections?” the Duke thundered. “If you wish to compose the response…” “My response would be to send a fleet to these pirates’ homeport and drag their masters out by their toes! I’d see the whole blasted town burnt to the ground!” the duke roared on. “But that would be an act of war,” Charles meekly responded. “And what would you call firing on Fatu Hiva?” challenged the Duke before pausing. “No, no,” he said as he cooled down. “As much as I would like to see that happen, I fear that would require more political capital than I care to spend on this issue, especially considering our potential to profit from it.” “How’s that, my lord?” The Duke simply stared at Charles, his calm, stoic personality taking control once more. “All shall be revealed in good time, Charles. All in good time.” Oleon&#x27;s Response by Capt. Genaro, on Flickr
  19. Dramatis Personae: Previously, https://www.eurobricks.com/forum/index.php?/forums/topic/154926-sr-fb-nerdy-mermaid/.... Wait. I thought we were captured. How come we aren't in jail like last time? It seems instead of sending us to jail and just taking the Nerdy Mermaid, they've decided to hold an auction where we can buy our ship back. In fact, there it is, right next to the auctioneer. Well, this certainly is fancy. I can definitely feel all the money in room. Just look at the representatives of the nations! They look more like lame versions of the BoBS CMF posts that were all the rage a few weeks ago. I mean, look at this Eslandolan. He has a handlebar mustache that just tells the world that he's a perverted stalker. CREEPER! I beg your pardon! It is true. All the academic journals that have studied this subject have come to the conclusion that no one with a handlebar mustache should ever be trusted. And then there's this Corrington aristocrat lady. She's stuck a bustle so big under her dress that it might as well say "wide load" across the back. I LIKE BIG BUTTS AND I CANNOT LIE! Why I never! Yeah, can it, lady. Just make sure to warn others as you back up. Now, finally we've reached this old Oleon guy who is sporting this ridiculous topnot. Like seriously. A topnot on a man is super sexy said no woman ever. SO LAME, IT'S PRONOUNCED LAH-MAY! I say! I have to agree. I never understood why a topnot on either a man or a woman ever became an accepted style. It never did. Hold on. It seems the auctioneer is about to start. HEREWEHAVETHENERDYMERMAIDNERDYMERMAIDLETSSTARTTHEBIDATONEDOUBLOONONEDOUBLOONONEDOUBLOONHEYWEHAVEONEDOUBLOONNOWTWONOWTWOWILLYALLGIVEMETWODOUBLOONSWEHAVETWODOUBLOONSNOWTHREENOWTHREEWILLYALLGIVEMETHREEHEYWEHAVETHREEDOUBLOONSNOWFOURNOWFOURNOWFOURFORTHENERDYMERMAIDNOWTHREEHEYWEHAVEFOURNOWFIVEWILLYAGIVEMEFIVENOWFIVENOWFIVE... I can't understand the gobbledygook he is spewing. How are we even supposed to know how much the bid is at? It seems that the auctioneer is using the auction chant that is commonly used when auctioning off livestock, also known as the "cattle rattle". Who the heck is bidding on this thing? It's a microbuild! No one will fit in this thing. In fact, it's right there in front of them! I hope they don't think it's some sort of model for a real ship that doesn't exist. NOWFIFTYNOWFIFTYNOWFIFTYSHESAFINESHIPTHATNERDYMERMAIDWILLSOMEONEGIVEMEFIFTYHEYFIFTYNOWSIXTYNOWSIXTYGIVEMESIXTYWILLYANOWSIXTYFORTHEFINENERDYMERMAIDDOWEHAVESIXTYNOWSIXTYNOWSIXTYWEGOTSIXTYNOWSEVENTYNOWSEVENTYWILLYALLGIVEMESEVENTY... By the way, are we going to try to buy back the Nerdy Mermaid? Of course not! It's cheaper to just sistership, especially since we Sea Rats get a discount on the license. Oh, what will we name her? Scientists never come up with an imaginative name. We'll just call her the Nerdy Mermaid's Sister. SCIENTIFIC NAMING CONVENTION! Not Mark II or something similar? That would imply some sort of improvement or iteration. The Nerdy Mermaid's Sister will be identical to the Nerdy Mermaid. And besides, with this auction, my plan gets set into motion. Your plan? To rule the oceans of BoBS, of course. You see, now that we've lost the Nerdy Mermaid, we can sistership it. Then the next owner will lose the Nerdy Mermaid, perhaps to another player, and she or he will sistership it, and so on. The Nerdy Mermaid will spread through BoBS like a virus, replicating via the sistership process, and by the time the players realize what is happening, it will be too late and the Nerdy Mermaid and her sisters will have achieved total domination of BoBS! You stupid professor! What kind of idiotic plan is that and how does it help us?!?! Oh be quiet and let me revel in my genius. It seems that a player named @Umbra-Manis is currently winning the auction for the ship. Wasn't he a player in Andromeda's Gates in the Sci-Fi forum? CROSS PROMOTION! HA! What a silly player. If he wins, I'd like to see his characters board this microbuild. It's the size of a rowboat. Comments and criticisms are all welcome!
  20. Of all the islands in the wild Sea of Thieves, the Nest of Thieves was the wildest. Scum from across nations came with their loot to the free port of Bastion and they often spended it the same nights in the taverns and houses of pleasure. Due to this, children born in Bastion did not have a father nor solid family and ended up on the street. Moredechai Fraunces the IVth was an old Sea Rat who never had time to settle down. Only now at the age of 77 his hands became to weak to climb the rigging and he choose to spend his last years in the port which came closest to a home for him. He now spends most of his days training the offspring of pirates, traders and rebels who left Bastion long ago. They trained hard for the BTSC. The black bandana's is the trademark of this young and energetic team! On this photo we are the team after a training on one of the hidden beaches east of the town.
  21. Brethren of the Brick Seas (BoBS) Introduction and Starting Thread (Just looking for the Master Index?) What is it? The simple answer is that it is a building community on Eurobricks that is open to all who wish to join. We tell stories about a maritime-oriented world where the technology level is parallel with the historical Age of Sail. There are currently four factions. Each member joins a faction, and builds to win points (Gold doubloons and influence points) for their faction, themselves, and to better their building skills. At any given time of the year there may be one or more building challenges in which a builder may win recognition and sometimes prizes for themselves. On top of this, there is also a game mechanic that allows players to earn more gold and power for themselves and their faction. Background: The year is 615 AE (After Empire) and this is the dawn of a new era. For the first time in the history of the continent of Halos, new lands have been discovered. Even more shocking, the Halosians are not alone in the world. Once thought to be a flat plane, where monsters roamed the edges, the world is now believed by most geographers to be most certainly round. This was proven first with the discovery of Terraversa by the Mardierian explorer, Ardmond Basker. For 100 years the Mardierians have held Terraversa as a far off gateway, keeping all others out and not allowing the information of the world to the east, or New Terra, to permeate into the rest of Halos. At almost a 1000 miles from the next island in the Sea of Storms, the island remains a most crucial point on the voyage into the unknown. As time went on, other nations of the Madrice Peninsula began to search the seas for other islands and their potential riches. South of the Basker Islands, Corrington took Tiberia, an unforgiving rock just outside of the much more lucrative tropical zone. Oleon found LeBellan, the jewel of the Sea of Storms. LeBellan sits right inside the tropical zone, and produces sugar in vast quantities. 56 years ago Eslandola took possession of An Holli and An Toli, two smaller islands south of LeBellan, both sugar producing as well. Despite gaining footholds in the Sea of Storms, the other Madrician nations were unable to voyage beyond Terraversa. This all changed with the death of King Harln of Mardier, and the vast civil war that began in the country in 595 AE. Instead of looking to gain territory from Mardier’s mainland, the Eslandolans approached the Viceroy of Terraversa and paid him handsomely for permission to trade at the island. The Viscount took it further and allowed ALL nations to pay for the privilege to visit his island. Twenty years later, as the civil war continues, Terraversa has become a defacto independent state. The Viscount’s son, Miro Oldis, now runs the island, and his father’s policies live on. It is not certain if the Mardierians will reestablish their colony or not after the war, but it may be too late. In 597, intrepid Eslandolian explorer Cato Calrelli sailed east from Terraversa into the unknown. It was thought to be suicidal at the time, but he returned 70 days later with the news that he had found more of New Terra. He claimed the land for Eslandola, and soon the Kingdom of Eslandola was the leading nation in colonization. In 605, news circulated throughout the Madrice Peninsula that the Eslandolans had found gold on their island of Nellisa, and this set off a thirst for expansion and exploration never before seen. With Terraversa as a launching spot for new expeditions, Corringtonians, Oleanders, Eslandolans, along with some Garvans, Mardierans, and Carnovans made their way towards New Terra. Many found themselves unable to find supplies at Nellisa, the Eslandolans baring even some of their own from landing on the island. These vagabonds headed south, where a new isle was found, one with few resources, but great defensive harbors. Soon, the Sea Rats had a home. Angry that they had been dispossessed and had not found aid, many turned to vengeance on the Eslandolans by becoming pirates, and many of these pirates began to prey on all nations, and even their fellow pirate. Besides Terraversa, where the Atwi tribe lives, no new natives have been found yet. The islands beyond Terraversa have so far all had strange abandoned settlements upon them, and some sailors say that there is a whole new nation of people in these far waters, but no one has recorded seeing a non-Halosian or Atwi person yet. OW NORTH Series Map This brings us to the present. Oleon and Corrington have both issued rewards for the first permanent settlement “Beyond the Line” (beyond Terraversa). They are willing to bring their navies to New Terra if they only have a settlement to resupply at. Eslandola is calling for its own people to venture into the unknown and find wealth and fortune in the its name. But the Sea Rats lurk in all the waters of New Terra, waiting for opportunity, and despite the world seeming more round than ever, some say those old sea monsters still exist in the uncharted lands of the East. All factions await new souls to take on a role in the New World. Who will win in the end? Nobody knows, but for sure the sea will play a large role in deciding the fate of these rich new lands. She can be a cruel mistress to those who do not respect her, indeed, and the only guarantee in this world is that salt will run through your veins as you become part of the Brethren of the Brick Seas. The Crossing Series Mapd How this works: Builders pick a faction - this is your faction until the next “open period,” so make sure to pick a character you like. You will be able to change factions with enough personal influence points (PIPs), but that take a while. Your builds do not have to display your signature figure, but we encourage it! You also may build MOCs in other faction’s territory, so building is not limited to one style. There will be an “Era” of story and challenges, which will end with winners being determined in a few different categories. The contests and stories told during an era will influence the map, the history of the world, and future challenges. When a era is completed, points will be reset, but Factions and builders will keep their “gold doubloons.” (DBs) Builders and factions alike seek fortune. This project setting revolves around two currencies that are earned by building and winning competitions. This is the economy of the project. We understand that not every builder will want to play this game, and a builder can opt out of playing altogether, or only participating in the game when they choose. Free Builds that enhance the community’s story are always welcome. Even if a builder opts out of playing the "Economic Game System" (EGS), their freebuilds will earn their faction Doubloons and Factions Influence Points. Please see the rules thread for more details on how the economy works. Factions: The Kingdom of Eslandola STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Corrington STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Empire of Oleon STATUS: Open for new members SCORE: 0 DBs | 0 FIPs The Sea Rats STATUS: Open for new members SCORE: 0 DBs | 0 FIPs What you need to do now: Take a look at the faction threads. Pick a side and sign up in the faction thread with your signature figure (sig fig). It helps to have a back story! Can I have more than one character? Yes! Although one should be your sig fig and your main character, you can have as many other characters as you wish. The world needs populated after all! A starting challenge: This is open to everyone to complete once, and 25DBs will be awarded to the builder for completing the task. Build your sig fig and place them in a setting in our world. It can be in the colonies, in the motherland, at sea, anything you would like, but make sure to show the figure clearly and demonstrate the profession you have chosen for them in some way. (IE: if you decided to play an explorer, maybe you will place them on the bow of a ship looking out to sea with a spy glass.) Any profession that existed during the enlightenment is fine, along with a few other professions that would be a reasonable fit. If you are playing in the EGS, then there are a few character traits that you may want to consider here. How are scores kept? Each month, a pinned thread will help us keep score. After you complete a build (which should have its own thread, no matter if it is a free build, a duel, or a challenge build) you need to post in this score keeping thread and use a leadership-supplied link to a webform to help us keep score. In the thread, post your name, faction, and a link to your build (and the challenge it belongs to) in the thread. Please only use one post per topic, and just edit the thread when you build something else. At the end of the month, a project leader will tally up the scores and update the “Hall of Fame and Score” post for each faction. Please be patient for updates, we are not being paid for this. Scores will be displayed as follows: Name: DBs, PIPs, (PIPs achieved this cycle) IE: Skaforhire: 5DB, 5PIPs, (2PIPs) Current faction score is kept by adding all member’s totals within the parenthesis minus any expenditures the faction has made during the cycle. What can be bought with points and doubloons? A lot. The list will grow over time with more specifics, but since we are just launching this project, here are some of the examples without specific details: DBs: Position within trading guilds, rank in certain factions, a letter of marque to join another factions war against a third faction, a licence to sail a vessel in the raiding action, gamble, etc… FIPs: A newly discovered island, win a war between factions, buy DBs for the total score, open up a new portion of the map just for your faction for a few months, etc… The Map: The map is a part of the storytelling mechanism. As you can see, it is not totally defined yet. This will change as time goes on. New portions of the New World (and some of the Old) will be uncovered through events, challenges, and other parts of the project. New islands will be claimed, older territories will be taken in war, and the map will stay dynamic throughout the story. Builders will have the map revealed to them over time, and they will help decide what lands are conquered. With that said, the first part of our story will take place in New Terra. Your character should probably have some feasible connection that would lead them to that region, or it may be hard to really participate in the early challenges. A baker back in Eslandola’s capitol city is probably going to have little interaction with things going on in New Terra. We will eventually have challenges that happen on the mainland, and different story events “back home,” but we are emphasizing the pirate theme and its nature primarily in the first part of this project. Once a firm piratical lore and history is established, more aspects of Enlightenment era politics, war making, and commerce will emerge. Rules Thread History and Background Thread The Scorecard Thread
  22. If you want to read the first part of my characters story, read the introduction post. "Log of Captain Lothario Fraunces, 28th of June, 618 Me and my brothers Jacobo and Alfie spend some days together in the city of Breshaun. Me and my brother Jacobo came to Breshaun on board of the Fluyt 'The Octopus'. Together with Alfie we enlisted again and had plans to reach the new world to the east, when some of the Octopus' crew members came to me. Crew members: "Lothario, the captain died last night. He was ill since we left Holders Rock but he did not want to tell anyone. We need a new captain and we know your skills on the seas and don't trust the old quartermaster Cedric. He is egocentric and is very stubborn. Lead us in our mutiny!" And so we went to the ship. I challenged Cedric to a duel for the captaincy. Our cutlasses almost broke with every strike. Cedric fought like a bull but his anger prohibited him to foresee my moves and I was on the winning hand, what I did not know was that Cedric companion was below deck, ready to fill me with lead through the hatch. The blast just missed my forehead and blew my hat away. The cheat came out of the hatch to finish the job, but he did not count on my brother Alfie. With one smooth move Alfie threw the cheat overboard: "Go irritate Neptune" - he said. How I already love this guy. The duel with Cedric however, continued. It was not long before I took the upper hand and with a few slashes and thrusts I had him on the ground. We put Cedric on a rowing boat back to Breshaun, The Octopus crew chose me as their new captain. We buried our old captain on an empty beach in LeBellan, said goodbye to the girls in the brothel, took in fresh supplies and headed to the new world. Jacobo (the new quartermaster) convinced the me and the crew to head to île D'Or, for glory, adventure and gold was lurking on that island. What more does one need to convince a bunch of Sea Rats? And so we went." -------------------------------------------------------------------------------------------------------------------- I hope you guys like my ship and the story. I checked the shipwright post for building tips and took my main motivation from the replica Dutch Fluyt 'de Batavia'. I will license her as a Class 5. My apologies for the bad photo-shopping, this is not my forte. The name derives from the bow spring: C&C is welcome.
  23. Capt Wolf

    Era II Trade MRCA

    Trade MRCA form The old Monthly Raiding and Commerce Action (MRCA) from Era I is now called the Trade MRCA in Era II. It enables you to sail the seas -- alone or in groups -- to trade at various ports of call, escort friendly traders, patrol the seas for your enemies, or go prey on the innocent! THE BASICS Movement The Era II Trade MRCA map has some slight changes from Era I. This is the map as of November 617. See the current MRCA sign-up thread for an up-to-date map and table of settlement locations and trade values. In Era I a vessel had unlimited range. Now in Era II, with the new ship stats, a vessel may only travel through a number of zones up to its range rating + 1 (including starting and ending zones). So, for example, a ship with a range of 3 could travel from Nova Terelli (in zone 2) to Breshaun (in zone 10), but it could not reach ports in Corrington (in zone 9). A vessel with a range of 6 could sail from ports in Oleon (zone 14) all the way to Astrapi (zone 23), but could not reach Lavalette (zone 28). A ship with a range of 1 in Kings Port (zone 3) could only sail to Prinport (zone 4) or one of the settlements on the island of Nelissa, such as Nova Terreli or Pontelli (in zone 2). A ship with a range of 0 could only travel to ports in its own sea zone. NEW: Patrol/predator routes: When a trade ship enters its route in the web form, it is pretty straightforward. For example, a ship travelling from Arlinsport to Nova Terelli (with a range rating of at least 3) would enter "8,7,3,2" for the four zones it will travel through. A ship on a patrol or predator mission may want to end its trip at the same port it started. So, for example, a ship based in Bastion with a range rating of 4 that wants to hunt for prey near Astrapi and return home would enter "38,1,23,1,38". Note that it lists zones 1 and 38 twice because it passes through them twice. Furthermore, if that same ship wanted to hunt near Puerto Alijo, it could enter "38,1,1,1,38". The shorter distance to its target zone allows it to spend more time in the target zone rather than moving through other zones, and thus gives it a better chance of intercepting prey there. Starting and Stopping In the Era II Trade MRCA, a ship must start the next MRCA from the port it ended the previous MRCA. So, if a vessel sails from Breshaun to Astrapi in October, it must begin the November MRCA from Astrapi. For the first Trade MRCA we run with the new rules, ships can start anywhere. But after that first MRCA, the new starting location rules will apply. Ports of Call In Era I, the number of ports a ship could visit in a single MRCA were determined by its speed, and visiting 3 or even 4 ports was possible. Now a ship can only travel to one port each MRCA. Ships with a greater range stat will be able to reach ports farther away from their starting point than ships with a shorter range, but each ship will only be able to stop at one port. Dangers There are dangers to traveling across several sea zones. For each zone a ship enters, there is a small chance it will “sink.” If this occurs in a zone with settlements, the ship will try to head to the settlement. If there are multiple settlements, the ship will first attempt to arrive at a friendly, then neutral, and finally hostile settlement. If there are multiple settlements fitting the criteria, it will then arrive at the settlement with the largest trade value. If a ship sinks in a zone with no settlements, it will be lost. Convoys Trade ships and escorts may sail together in groups as before, as can pirate-hunting groups and faction navies, but now there are considerations for managing such large fleets. Ships may travel together in packs of up to 5 ships without restrictions. For larger fleets, specialized leaders are required. These leaders cost DBs and PIPs to employ for each MCRA they are active. -A commodore may command a group of 6-9 ships at a cost of 100 DBs and 100 PIPs per MRCA. -An admiral may command a group of 10-15 ships at a cost of 200 DBs and 200 PIPs per MRCA. -A national hero may command a fleet of 16-25 ships at a cost of 500 DBs and 500 PIPs per MRCA. NEW: Please post the name of the commander in this thread, along with a picture. Additionally, if you want to add a link to a vignette that tells us more about the commander or how he gained this assignment, even better! TRADE VALUES Trade values for settlements in the Brick Seas as of September 28, 617 (see the current MRCA sign-up thread for an up-to-date list): Settlement Faction Zone Trade value Acropolis OL 22 18 Aden CAR 5 54 Alexport PRI 29 32 Arlinsport COR 8 209 Astrapi OL 23 115 Bardo ESL 13 151 Baskers Island MAR 8 31 Bastion SR 38 163 Belson COR 9 272 Breshaun OL 10 487 Cecropia OL 24 41 Charlatan Bay SR 22 174 Dragonstone OL 1 18 Elizabethville COR 24 114 Eltina OL 10 166 Elysabethtown ESL 1 115 Fatu Hiva OL 35 80 Fortaleza Victoria ESL 32 5 Fuerte Unido ESL 32 148 Granoleon OL 14 272 Haven SR 21 23 Hojaroja ESL 32 33 Hussar’s Isle COR 22 9 Jameston COR 35 66 Kieg GAR 6 181 King’s Harbour COR 22 199 Kings Port TER 3 171 La Puebloto ESL 32 5 Lavalette OL 28 108 Londa MAR 5 181 Mehit ESL 32 5 Mesabi Landing COR 35 32 Montario ESL 2 92 Mooreton Bay COR 22 177 Moray’s Den SR 21 18 Myzectlan COR 35 52 New Haven COR 22 48 Nova Malto ESL 32 86 Nova Terreli ESL 2 448 Pontelli ESL 2 169 Port Raleigh COR 1 66 Port Woodhouse COR 35 44 Prinport GAR 4 204 Puerto Alijo ESL 1 5 Puerto Desafio ESL 32 96 Quinnsville COR 22 113 Rassilon SR 38 116 Salida Este ESL 23 99 Stedor ESL 6 91 Stormhaven COR 24 44 Takashii SR 38 18 Terreli ESL 6 272 Tortuga SR 32 63 Trador ESL 32 214 Weelond ESL 13 275 Westface TER 3 114 Windfall Island OL 28 9 TRADE SPECIFICS Various factors can now influence the payoff for a trade run. Oversupply A port can support cargo equal to 10% of its trade value. A port with a trade value of 300 can support a total of 30 incoming cargo points. For each cargo point over the port's limit, the trade value falls by a small amount. If enough cargo is delivered to a port in a given MRCA, the port’s effective trade value can be drastically reduced. Undersupply If the total cargo entering a port is less than 5% of its trade value, the port’s effective trade value is doubled. This mechanism is designed to reward smaller ships visiting smaller ports. Origin Rarity If the total cargo leaving a port is less than 10% of the port's trade value, the port of origin's effective trade value is increased for departing ships. For arriving ships, the trade value is unaffected. This is independent of over- or undersupply. Trade Earnings For calculating how many DBs a ship earns on a trade run, both its port of origin and its destination port are considered. Distance Modifier For each zone traveled, the ship’s MCRA trade income increases by a small amount. A ship that travels through four zones gets a bonus of twice that of a ship that travels through two zones. Arrival Modifier The first ship to arrive at a port each month gets a bonus to its trade run earnings. For each subsequent arrival the bonus is reduced. The modifier can go negative for ships arriving later than several other ships, but the effective trade value of the port will not dip below 75% of the port’s listed trade value. COMBAT Combat essentially happens as before. For those of you interested in some of the mechanics, and what effect your ship stats will have, see below. Interception As in Era I, players are required to specify which factions their ship will attack as well as how much stronger of an opponent they are willing to engage. The gamemaster will review which zones vessels travel through and will establish which fleets will attempt to engage one another. Weather Gauge Once an interception occurs, a D6 is rolled and added to the maneuver rating of the least maneuverable ship in a squadron. It is then compared to the results for the opposing squadron. The victor determines the battle method and, if their victory is sufficient, gets a slight bonus to their combat rolls. In case of a tie, the weather gauge goes to the defender. Battle Method There are three battle methods, line of battle (based on hull rating), guns (based on gun rating), and boarding (based on crew rating). The winner of the weather gauge uses the battle method most advantageous to them. Combat is comprised of three ranged engagements and up to two boarding actions. Boarding actions are based strictly on crew rating regardless of the original battle method. The first side to win three engagements is the victor. For each engagement, the applicable battle method rating (hull, gun, or crew) is summed for each ship in the squadron. A D10 is then added to the sum and compared against the result for the opposing squadron. The victor is the side with the higher value, and ties go to the defender. Results After the combat’s victor is determined, the fate of each individual ship is established. In most cases the victor’s ships are unharmed, although there is a small chance of damage requiring DBs to repair, or of a ship sinking even in victory. For the loser of the engagement, results include sinking, escape, damage, or capture.
  24. As Emile was off in Terraversa, and Rene, Henri, and Randall were off protecting Emile and Elise's business interests. Gilbert, William, and Jean were sent to Fatu Hiva to investigate the mysterious islands. They found themselves approaching a fishing village on the white sands of the island. Oh how they wished they could dip their toes in the water and relax. But of course, duty calls. William, the only man of Emile's crew from Corrington, talked to the leading fisherman of the village. "So your fishing provides a great deal for Oleon?" "Of course," the native responded. "We bring in a great deal. But something tells me you're not here to learn about fishing." "Your intuition is correct," William said. "The mystery in thhe island," the fisherman said, his eyes glazing over as he remembered. "The forest is dark. The island can be dangerous." "So we have heard." "So..." Gilbert started to the tattooed man, "what's it like in there?" "Friend," Tattoo answered, "you don't want to know. But between you and me, it's all nonsense. I think it's just some angry people. Nothing like magic." "Do your gods hold reign there?" "Sure, but what have they done for us? Scare and kill people?" he said, his voice dripping with sarcasm. "I believed we would fight back Oleon. They're not too bad if I say." "You do realize I'm from Oleon," Gilbert said, deadpan. "Well of course. You're not too bad. If anything, it might be wild animals killing people going in there. Maybe it's the gods, maybe it's people, maybe it's animals." "Fishing then?" Jean asked thhe fishermen. "Maybe I'll join when this is all over." "If you survive the island," the older one said. "Excuse me?" "You heard what he said," the one with the atrocious haircut cut in. "That's why we're going to fish. Better tobe there instead of on the island if things go sideways." "Well at least I've got my pistol," Jean murmured to himself. "Want to hear a joke?" the mustachioed soldier asked. "Sure," the younger man shrugged. "Corrington." The younger soldier burst out in obnoxious laugh. "Alright, that was good. Want to hear a joke?" "Eslandola?" mustache asked. "Damnit how did you know?" I took some insipration from the island villages in Assassin's Creed: Black FLag for this one. It's good to be building again as well.
  25. Padre Jules François - BoBS SigFig by Ross Fisher, on Flickr Padre Jules François (centre) lands on the shores of the Isle d'Or, ready to root out heresy and burn savages in the name of the Order. Huzzah! The Padre's early life was that of many common clergymen; the younger son of a minor family, he was packed off to a monastery to learn his trade. However, unlike other young initiates into the Order of the Faith, François developed a knack for uncovering secrets that soon got him noticed by the Temple of Hades. Inducted into their ranks, it wasn't long before he was turning heads across the order. Many fear him, some believe they can use him. What remains to be seen is, is the Padre truly pusuing his tyrannical crusade against heretics because of a holy calling, or is there some more devious purpose driving him? Monsieur Gallo (left) is the Padre's able notary, keeping records of interrogations, files on the personal conduct of notable individuals upon the brick seas, and all the proper documentation that a heretic burning requires. He lost an eye in the service of his patron when a particularly resistant subject broke free from her restraints. However, the pension he received in compensation more than made up for the loss. Merde the Murderer (right) is the Padre's able bodyguard and muscleman. Formerly a penal legionnaire imprisoned for garotting his superior officer, Merde has "seen the light" of the Order of the Faith, and has been released into the Padre's custody.