Search the Community

Showing results for tags 'Blender'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms, Model Team and Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • Digital LEGO: Tools, Techniques, and Projects
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 43 results

  1. I know there is a blender script that can import LDR (LDraw) models into Blender, but I'm looking for the reverse. I'm looking at using Blender to create (or modify existing) minifig head gear so that I can use them within some digital builds. Is there an (easy) way to export the completed part as a custom LDraw part so that I can use it in MLCad/LDCad?
  2. Hello! I've been playing around in stud.io and part designer making some custom figs, and I really want to get them into blender so I can animate them. Exporting to Ldraw and mechabricks doesn't work, the only things that stay are official parts. Any suggestions would be appreciated!
  3. First of all a big thanks to @Stephan for all the assistance and @polymaker for Brick Studio software, I couldn't have made the following video tutorial with you. Few weeks ago as I noticed LDD was being updated by the community, I got a crazy idea... Is there a way to import an object into LDD so you can use it as a reference? Having this kind of an option would make designing scale models much easier and faster. I asked @Stephan for his input and he managed to provide the first ever working example of this idea. Since then I learned how to import any 3D model into LDD and have therefore created this tutorial. In the following video tutorial I go through the process of importing any 3D object to LDD. I think the implications of this possibility are simply HUGE across all Lego themes and it's my hope this tutorial will help and inspire you all.
  4. I made a short animation in Blender. I have plans for more episodes :)
  5. jimmynick

    [MOC] Ebon Hawk

    "Ah, there she is — the Ebon Hawk. My pride and joy; the fastest ship in the Outer Rim!" - Davik Kang. It's been a long time since I've made a Star Wars MOC - 12 years in fact, and my last effort was a rainbow-warrior Delta 7 built mostly from the old Clone Turbo Tank. I turned my attention to the Ebon Hawk, the Falcon's expy from the Knights of the Old Republic games. There have been some excellent versions of this ship over the years, notably @IRONDUCK's playset version, but I wanted to build something of a system "scale model": Here is the Hawk in comparison to the 7965 Millennium Falcon. The Falcon is officially 25.6-ish metres wide, and the Hawk is a little smaller at 22.5m. The ship's proportions were driven by the 4-wide cockpit: IRONDUCK's MOC and the official LEGO Falcons are all a bit chunky in order to fit an interior, but since I took a "scale model" approach, there is no room inside for minifigures. Structure takes the areas occupied by the bunks and cargo holds, leaving us with the central area and the hyperdrive room, which I captured on the Hawk's internal security camera: I pasted my model over a couple of frames from the end cutscene of KOTOR II: Lastly, whom would you pick to fly the Hawk: Atton, T3-M4, or Carth? Thanks for looking. Please see more renders on Flickr.
  6. Hello all! Be warned, large images will be in this thread. Please be amazed and hopefully the moderators will be too :D ------------------- First time posting here, so howdy. lol I have already been infecting your discord channel before I even became an official member :P A little about me before I start what this topic is about: I work on building the instructions for installing curtain wall & storefronts as an real life job. So I work in the 2D & 3D architectural industry for a living. And I use Blender as an addictive hobby on the side. Go figure. My goal is to start making 5+ minute animations in only a 3D environment, as while I do have legos, I don't have the space for a full on film studio. I hope to enjoy a long stay with everyone here! I love to share my trade secrets to 3D modeling if your ever interested! ----------------------- On to my topic now: Please see below my work so far making 3D Lego animations. (I apologize for not obeying the 800px square) Thanks all, I will be updating this regularly! T_D
  7. New FebRovery MOC, Mighty Micros: Classic-Space Rovers. Mighty Micros: Classic-Space Rovers by Kamal Muftie Yafi, on Flickr More information in my blog!
  8. KamalMYafi

    [MOC] Tanker Rover

    FebRovery is on again! Now I came up with a Tanker Rover. FebRovery Tanker - Front by Kamal Muftie Yafi, on Flickr FebRovery Tanker - Rear by Kamal Muftie Yafi, on Flickr More information in my blog!
  9. Hello! In this topic I want share with you my experience on creating LEGO animation in Blender. Here is a LEGO movie I've created: Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Software that I used to make this animation: LEGO Digital Designer Blender Sony Vegas STEP 1 First of all, I built all needed models in LEGO Digital Designer. STEP 2 I opened all models in Blender and created an animation. Then I rendered all scenes. STEP 3 All video files were ready, and the only thing I needed to do was to edit them in Sony Vegas. That was my first LEGO movie made in Blender. It took near 2 months to create it. Do you like it?
  10. Some questions: Is there an Blender importer that can read LDraw models? Does the importer make use of grouped instances? How is the performance when modeling in Blender? Is the framerate when editing comparable to LDCad? Would it be possible to create a library of parts as grouped instances? Thanks!
  11. KamalMYafi

    Getting ready for 2018!

    Yes, 2018 is just in front of us! That's how I create this creation, the opened door represent we’re going to 2018 and the bright light in front of it means a bright future which I hope we all have it! Getting Ready for 2018! ? by Kamal Muftie Yafi, on Flickr Happy New Year all!
  12. KamalMYafi

    Spoiler Alert!

    Not a real movie spoiler, just a meme! Spoiler alert! ⚠ by Kamal Muftie Yafi, on Flickr
  13. Hello, I have been working for the past 2 months on designing a custom solution based on Blender to make photorealistic rendering directly in Mecabricks. I built a small render farm and created the network rendering software to control it as well as the interface to plug it to Mecabricks. It means that you can even render on an iPad as everything is computed on my render nodes. This is also way faster than doing it on your home computer. Normal images are rendered in seconds while a high resolution 4K image would take about 7 minutes.This is still early stage and real life testing has just started. Stay tuned for 2018! Here is a photo a the render nodes in development:
  14. Hi Over the course of the past month I've been learning the basics of LDD, LeoCad and Blender to make a Minifig portrait of friends. My first attempt turned out pretty good, so I've decided to do some more for other friends and family. I use LDD to make the models, then export to LeoCad to tweak and then export to Blender to render the final image. The first couple have gone okay, but I've hit a problem that I can't get around. I've searched the web and mostly this forum but as a novice I may be looking in the wrong place. Exporting from LDD there are some pieces that are not in the LeoCad library. I've tracked down some pieces and added to my library successfully, but it seems some head and torsos are missing and I can't find them anywhere. (See image below) How can I get around this? Any help would be greatly appreciated.
  15. There’s another celebration again! Today is Eid al-Adha (Feast of the Sacrifice). It is the second of two Muslim holidays celebrated worldwide each year. It honors the willingness of Ibrahim to sacrifice his son Ishmael, as an act of obedience to Allah’s (God’s) command. Before he sacrificed his son, God intervened by sending his angel Jibrīl who then put a ram in his son’s place. In commemoration of this, an animal is sacrificed (know more in Wikipedia). As a Muslim, I celebrate it too in real life and in LEGO. The model I’m gonna show to celebrate this occasion is a Minecraft scene with a pen, some animals, a house, and completed with Minecraft style background. Happy Eid al-Adha 2017! by Kamal Muftie Yafi, on Flickr I’m not a Minecraft gamer. The model is done by searching for a reference on the internet, so I’m sorry if I made some inaccuracies in the render. Anyway, it always fun to create a model in a selected theme that you haven’t make or know about it.
  16. I'm back again with new MOC! This is a "Military Half-Track Truck". The model is about 20-studs long, about 18-bricks tall, and 8-studs wide (about 10-studs with tires and tracks). The model also features, articulated steering and suspension, front pendular suspension, rear track suspension, openable bed, and interior. Though it has an interior, but it can't fit any minifig. Half-Track Truck - Front by Kamal Muftie Yafi, on Flickr Anyway, this model was originally built for Dgustafsson13's 10K Building Competition. And you can read some more information and renders in my Blog!
  17. KamalMYafi

    [MOC] Glorious Indonesia!

    Marking 72 years of being an independent nation, this August 17th is a day that will be celebrated by Indonesian people, and so I am. I tried to replicate the Jayawijaya mountain and put a small Indonesian flag in the top of it. So here it is. I think I've done a great job on creating this. Glorious Indonesia! (Indonesia Jaya!) by Kamal Muftie Yafi, on Flickr See a blog post on DigiBrickz.com!
  18. Hello LEGO® fans, I like to post my latest research test. I started 2014 with Modo and LDRaw and passed my ideas and results to Nicolas 'SCRUBS' Jarraud, the french genius who gave us Mecabricks, and he developed a very nice Blender addon what gives us access to high-end renderings out of the box. A long time I ignored Blender but since last year we switched to this impressive open source application for my animation studio pipeline. Therefore I started to learn Blender and it's worth any minute because this is really a serious competitor for all other commercial 3d applications. Just the fact that Blender is a 108MB ZIP archive and starts in a second makes it very special. It has everything you need for animation and visual effects. I am not a Blender professional yet because I am running my studio as a CEO and actually I started an upcoming professorship at a private university. And I have a family with two kids. So it's a miracle that I am posting here. :-D Rendering Digital LEGO® is my personal project called Renderbricks what brought back all my passion for 3d. I wished the day had 48 hours. Due to my activities with Renderbricks I try to post constantly work starting with Facebook, updating flickr, posting on Twitter and adding to ArtStation to get as much attention and followers as possible. This is a time consuming process what needs a lot of patience and energy to keep the project running. And three years later now I will have a call with The LEGO Group next week because an Innovation Director is interested in my work. I am excited. :-) With Renderbricks I am also in touch with a lot of nice people. Actually a programmer is developing a Modo importer for LDRaw what looks very promising. I am also in chat with GitHub user TobyLobster who developed ImportLdraw for Blender. This addon is really fantastic. And I have a lot of contacts to MOC designer but of course I can't render everything. Researching LEGO® never ends. Here's another stress test with Blender. And I am impressed again about this open source software what beats most commercial competitiors in many aspects. This amazing LEGO® ISD Aggressor model by Matthew 'raskolnikov' Benner has 14.531 parts with instances and 56.489.080 triangles in Blender. The scene size is compressed saved only 91.306 MB. The render size is 15.360 x 8.640 pixel (15K). CPU Render time on a Dual Xeon 12 core is 2h 13min only with the latest Blender build and the Denoiser. This is really insanely fast. The key here is the new Denoiser technology in the latest 2.79 release what helps to keep samples low at 64 in Branched Path mode. The performance of the Blender scene is amazing. Compared to Modo much faster overall. No refresh issues. Real time handling here on my DELL with GTX 780. Fast loading and saving. And here all bricks have real bevels. In Modo they use a rounded edge shader. I guess the plastic material needs a bit more SSS because the Modo results look a bit better actually. I have ordered two GTX 1080Ti Founder's Edition to speed this up :-) Here you can download a wallpaper for your specific screen. Click on the picture and click again too zoom at 100% to enjoy the 15K details.
  19. I'm in the middle of learning Blender, but I stumbled upon Poliigon and was blown away. I'd really like something to aspire to once I've got a grasp on the basics, so has anyone tried applying a Poliigon texture to a Lego render of any sort?
  20. Today, or maybe yesterday was July 17, and that is the date for World Emoji Day. So I'm gonna celebrate it on my own style, by using LEGO! Celebrating #WorldEmojiDay with LEGO by Kamal Muftie Yafi, on Flickr This emoji artwork is rendered using Blender freestyle and I used an orthographic camera to get the best perspective of it. The emojis are just randomly putted, but I focused for the happy emoji to be in the middle of all the Emojis, you want to always be happy right?
  21. Hello, A couple of years ago I created a script for Blender in order to easily make photorealistic renders of Mecabricks models. It has been improved a lot over the years and it is now a proper Blender Add-on. Once it is installed, you can import models in any of your existing Blender scenes simply by going in the menu File > import > Mecabricks. It automatically handles decorated parts e.g. printed pearl, chrome or transparent pieces as well as stickers. You can get the free version here http://www.mecabricks.com/fr/shop/product/2 The image below has been made using the latest version of this add-on.
  22. KamalMYafi

    Peaceful Ramadhan...

    Ramadhan is an Islamic month, it’s a special month where every muslims are fasting. It already started about 2 weeks ago so maybe it’s a little late to celebrate it but it’s not a problem right? As a celebration, I created an interior scene. So this is what I came up: Peaceful Ramadhan... by Kamal Muftie Yafi, on Flickr It was rendered using Blender via Mecabricks..
  23. Mecabricks has come a long way since I started this webapp about 5 years ago. Its popularity has been boosted by the introduction of the export function to multiple 3D formats and a script to easily make good renders with Blender. In 2017 here is what we can achieve in a few clicks without knowing much about 3D: I rendered a low resolution myself that took 9 hours to render on a iMac core i5 and Renderbricks helped me for this 1080p version. I think it was about 4 or 5 min per frame. This has been made possible thanks to the development version of Blender that includes a new denoiser. Even if it has limitation it is already awesome. I also need to thank Stas who is a decoration guru on Mecabricks. He made hundreds if not thousands of them including the ones for this Speed Champion Ferrari.
  24. Creating Tiny Turbo MOC is a great way to design a LEGO Car, it's small and you can add so many details on it. I've done some Tiny Turbos MOCs, so here it is... Let's start with my very first Tiny Turbo creation, Orcar: Orca Car: Orcar by Kamal Muftie Yafi, on Flickr The second one, a Hatchback Racer: Hatchback Racer by Kamal Muftie Yafi, on Flickr Then get low with this Slance, Slammed or Stanced Car: Slance by Kamal Muftie Yafi, on Flickr Got into a concept theme, a Concept Buggy and it's ready for Off-Roading! Concept Buggy by Kamal Muftie Yafi, on Flickr And lastly, a Concept Semi Truck: Concept Semi Truck by Kamal Muftie Yafi, on Flickr Okay, that's just some of my Tiny Turbos creations, hope you enjoy it! You can see some information about these models in my Blog!
  25. KamalMYafi

    [MOC] NEO Fighter

    LEGO NEO Fighter, inspired by TIE Fighter from Star Wars movie. Called NEO because this model using NEXO Knights part, and I cut the NEXO to NEO. NEO Fighter by Kamal Muftie Yafi, on Flickr Some more Information in my Blog!..