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Found 6 results

  1. The quartet of heroes bound to Baltarok don't have to go very far to find those they're intended to meet with. In fact, some of them may not even have to get up from their seat, because the pair that had arrived to collect them seemed to have found their way straight into Heroica Hall itself...one of them intimately familiar with the place, and the other still soaking in the distinctly foreign atmosphere. "I see why you all spend your time here now. I really ought to have one of these establishments built in Imaestym..." Party Nerwen Calmcacil (Chromeknight) *Party Leader* 265 year old female elven Shaman Level 40.4 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* Power bonus:,+8 Defense: 1 Health: 62/62 Ether: 49/49 Gold: 425 Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration) Inventory: Weapons: Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope Skrall (Waterbrick Down) 81 year old male ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to fragile, blinded, and confused* *1/3 chance to revive when KO'd* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 57/57 Gold: 3366 Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory), Inventory Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear) Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 10 Meads, 8 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, 2 Neutralizers, Letter of Recommendation, Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool) Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 36.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* Power Bonus: +5 Defense: 8 Health: 59/59 Ether: 36/36 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Weapons: Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 13x Mead, 4x Smelling Salt, 4x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard Thalion Dwinlas (-obelix-) 213 years old male elf Mystic Knight Level 33 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Nimble* Power Bonus: 0 Defense: 17 Health: 44/44 Ether: 43/43 Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages) Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (24), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (7), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2) Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops) Welcome to the quest everyone. Please double check your stats to make sure everything's correct, I re-arranged them to my own preferences to the quest but I didn't change anything. Please complete all Marketplace purchases before confirming here and let me know what's changed when you do.
  2. The team of three heroes follow Daneeka down to the docks. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 (+1 bonus) Defense: 4 Gold: 9261 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11xNostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, Cloud of Celerity • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Electro Bomb (Deals 30 lightning-elemental damage and the stunned-effect to all enemies), Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* Level 31 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 3 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *⅙ chance of Encouraged at the start of any battle* Power Bonus: 10 Defense: 4 Health: 34/34 Ether: 24/24 Gold: 1139 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 5x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone) "These are your blokes?" asks the captain. He offers a hand. "Names Captain Pierce Lane. I've been put in charge of shipping you lot up to the High Kingdoms. Isn't my favorite sort of cargo, but it isn't the worst either, and I'm damn happy to be on the sea again. So, whats the names?" The dog eyes the heroes beadily. OoC: Make sure your stats carried over correctly.
  3. Inside the walls of Guffington Manor stands a beautiful little courtyard. There, three figures stand, waiting for some heroes. The older man has a quiet grin on his face, though you can see in his eyes that he's a little tired - perhaps up too many nights planning a trip to some fantastical lands. The U'Kin looks similar, perhaps even more tired than the old man from writing letters and hiring heroes and booking boats and keeping the Manor spotless as well. The Selkreeth looks well rested. They all stare at the gate, wondering which of their heroes will arrive first. OoC: I will wait for training room posts/market shopping sprees before posting stats. Welcome!
  4. The city of Eubric bustled with life as the heroes made their way down to the harbor. The crowds were a mash of the familiar everyday faces and the new travelers that had come to seek their fortune in the famed port. The scarecrow hurried along ahead of the heroes stopping at on one of the crowded docks. "Ah, are we missing anyone? You can take a minute to catch your breath. One of my employees is seeing about booking you passage to the High Kindoms." Party Cinna the Dark (darkdragon) *Party Leader* Level 25 1/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 44/44 Ether: 38/38 Gold: 89 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:9), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep,]Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 6 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs Dreyrugr (Vash the Stampede) Level 19.5 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 152 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21.33 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 43/43 Gold: 5 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x2, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple, Scroll of Weakening Purpearl Berthadhiell (Purpearljellyblob) Level 3 Mage Power Bonus: 0 Health: 7/7 Ether: 7/7 Gold: 0 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness) Baradok Segul Cannari(Cryos) Level 4 Barbarian Power Bonus: 0 Defense: 2 Health: 10/10 Gold: 250 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x3, Remedy, Phenoix Essence, Deadly Venom, Blind Fury (Causes enemy to become Blinded and Enraged), Smelling Salts, Starter Halberd (WP:3), Doppel Vial Matthias (nstickney) Level 1 Ranger Power Bonus: 0 Defense: 0 Health: 6/6 Gold: 0 Equipment: Tinker's Crossbow (WP: 3) Inventory: Potion x2, Smoke Bomb, Bedroll QM Note: Welcome aboard everyone. For those of you relatively new, please check and ensure that all of your stats are correct. Once we've got everyone confirmed we'll move things along. In the meantime feel free to role-play/interact with anyone or anything you see in the photos or may not see. As always if you really want to do something specific, please ensure you bold your actions as it will make it much easier for me to spot. Good luck.
  5. Five heroes make their way down to the docks. They are... The Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29 Mystic Knight *Immune Fragile, Weakened* Power Bonus: 8 Defense: 29 Health: 48/48 Ether: 29/29 Gold: 528 Equipment: Flagpole (WP:3, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, Mead, 4x Ether Core, Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* Power: 51 (35+16) Defense: 9 (3+6) Health: 61/61 (6+34+15+6) Gold: 227 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Kusarigama (WP:10, whip), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (8), Grand Potion (14), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel Tesni Hightribe, Level 32 2/4 Beserker *Restoration* *Immune to Afraid* Power: 59 Power Bonus: 0 Defense: 14 Health: 51/51 Gold: 1426 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Remedy, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only) -Nerwen Calmcacil (played by Chromeknight) Level 23.33 Shaman *Immune to Sealed* *Immunity to water**Restoration* Power bonus: 0 Defense: 3 (3(Robe of the Archmage) Health: 42 (Base Cleric 9 +Level bonus 22 +Shaman Bonus 9 +3(White Cloak)) Ether: 34 (Base Cleric 5 +Level bonus 22 +Shaman Bonus 1 +5(Robe of the Archmage)) Gold: 245 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Grogmas Handcannon (WP:12 + the number of the round of battle), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (3), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19 Assassin *Immune to Weakened Effect* Power: 37 (+4) (19+14+2+2) Health: 31/31(+1) (7+18+5+1) Gold: 176 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Diamond of Thoric, 2 Venoms, Mead, Smelling Salts, Remedy, 4 Grand Potions They find a horrifying little creature waiting for them, waving. "Heroes of Heroica, I assume? My name is Gocklo. I'm a professional witch hunter, and also you're contact." The little creature bobbles forward. "Heweyrt hired you, yes? He and I are friends, go way back. I was swinging round Eubric to tie up some loose ends for a different friend and Heweyrt asked me if I wouldn't greet you all and make sure you got to him okay. I'll be coming with you to Baltarok, too, so it's nice for us to meet beforehand, of course! Seems things are getting a little tense up there. So, are we all here? Got any questions for me? Probably. I've got us a ship, but there's time to kill before it heads out." OoC: Check stats, happy to have y'all along. Should be fun! Oh, and like the Dastan Trilogy - though we of course have no way to enforce it, you will probably enjoy these quests more if you show discipline and don't read the other two.
  6. The air was permeated with the distant clash of steel and roars of battle on that long-remembered night in the High Kingdoms. All in Castle Fortaan knew of the storm that would rush to their doorstep. And none were more prepared for the inevitable fight than the King, though silent he stood, poring over the war-torn forest. "Years I've suspected this day might come. Countless battles fought without hesitation, with neither fear nor mercy...few in my position would bother with the fact that they will die. No. They rule as they will. Change policy on a whim to elevate themselves. Linger with their corrupt followers in some lavish hall. Then they die. The cycle continues with the next in line. Nobody spares a thought." The King paused, looking down into the courtyard where even now his soldiers prepared themselves. Word of the attack never arrived. Only the bodies of his patrols spoke of what was to come. "But I have worked too hard for that. I have come far. Beyond what anyone could imagine possible. My enemies quake at my very presence, the mere thought of my kingdom touching theirs a nightmare to fester in the minds of their people. This kingdom, this legacy...I will die. But only while ensuring my people will survive - no...thrive, beyond my passing. None alive now can claim to have observed the rise of an empire so quickly, so....effectively. Ennon is ours, as should always have been." He lifted his eyes again, to the forest. The sounds had subsided. For now. "Inherited thrones and hereditary crowns are not those sung in song. Nobody is fit or right to rule. They rule, or they do not. History will determine the rest. Sometimes power must be seized. It must be taken, and used. If the cause is one the people find just, they will see it through to the bitter end." The King hefted his greatsword, the light of the moon playing off the blade. "And my cause is the truest of them all." "It is one thousands of years in the coming. Centuries of hardship. War. Torment. The hurts inflicted upon my people are not those healed or forgiven. Too many have died for that. Too much has been taken or destroyed. No. Our former glory is long dead." But it will be avenged. Renewed fully and reborn in the blood of those who saw us enslaved, saw us subjected to suffering that has spanned generations of our kind. Countless years we have been bound in these shackles, confined to a seemingly eternal existence of servitude and pain. Yet by the impossible drive of my kin, and the will of Tarok, we have broken them. We have slaughtered our masters and decimated every kingdom in our path. We have done what was thought impossible, what these oppressors feared for as long as they have held us prisoner. We have made our race whole once again." There was a sudden, enormously loud crunch of splintering wood and a roar of hurried footsteps in the castle behind the King. His soldiers down below, preparing for a frontal assault that would never come. He was unguarded, undefended. Yet he did not stand alone. Tarokai turned, walking to the door. "And no human will ever change that." ---------- The activity of Eubric was already in full swing by the time any of the heroes made their way to the docks. The scent of fish had luckily not reached the alley behind the harbormaster's office. An orc dressed equally for travel and combat leaned against the wall there, pushing a lock of thick black hair out of his eye on occasion to check the sun. Soon, however, his promised heroes began to arrive. "There you are. Olmstyr, of Clan Musalnav. And you are?" Party Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Party Leader* 44 year old male human Raider Level 28.33 Power Bonus: +4 Health: 42/42 Defense: 4 Gold: 10 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), 2x Ambrosia 8x Mead, 7x Smelling Salts, 8x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 1x Grand Tonic, 1x Ether Core, 14x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 4x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, 5x Grating Stone, Voucher to the Guild of Invision (Good for one lesson in Alchemy), Chauncey's Diamond Lamp of Summoning (Summons ???), Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 3 more times), Crimson Serum (Grants Mutated Effect for one battle.) Copy of the Eubric Herald (Grants transcended and inspired effects for one battle), 3x Pumpkin Bomb Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* Level 30.5 Dragoon Power Bonus: +1 Defense: 8 Health: 53/53 Gold: 1283 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Nostrum (1), Deadly Venom(2), Phoenix Essence(2), Remedy(5), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(1), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(1), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst. Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Fragile, and Blinded* 34 year old male human Nord Shaman Level 29 Power Bonus: +4 Defense: 7 Health: 48/48 Ether: 38/38 Gold: 96 Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Heavy Armour (SP: 5, Protects from Fragility) Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3) (x2) Consumables: Health Core (x2), Potion (x4), Remedy (x6), Venom, Tonic, Grand Tonic (x2), Ether Core, Smelling Salts, Mead, Phoenix Esscence, Grating Stone. Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep Alexis Fenral (Masked Builder) *Immune to Fragile and Blinded* *Counterstriking* 20 year old female elven Harlot Level 35.5 Power Bonus: 0 Defense: 3 Health: 64/64 Gold: 697 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects fromblinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 3x Potion, 2x Grand Potion, Phoenix Essence, 4 Nostrums, 8 Meads, 2 Smelling Salts, 10 Remedies, 6 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), 3x Level Up Mushroom Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned* 20 year old elf male Black Knight Level 23.33 Power Bonus: 0 Defense: 14 Health: 41/41 Gold: 28 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Black Knight Armor (SP:4, protects from Stunned effect.) Inventory: Potions (5), Bedroll, Smoke Bomb 2x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x2, Tome of The Regret, Volatile Venom x6, Mead 4x, Nostrum 3x, Smelling Salts x1, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine,Ambrosia, Remedy Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Steals 50% more gold* Level 22.33 Assassin Power Bonus: 0 Defense: 3 Health: 34/34 Gold: 1146 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb Welcome to the Quest. Makes sure to check your stats. If you're going to do any Marketplace shopping or make any last minute deals in the Hall, please do so before posting here. You can chat with eachother or with Olmstyr as much as you like, we won't be kicking things off at least until the other two Quests get rolling as well, so take your time.