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Previous Chapter: Beyond Vanhorn --- Next Chapter: Rest in the Tavern Before the sun dipped behind the horizon, Aurthal stopped Aeldric for a word before they headed off to the Nocturnian chamber. "Aeldric, I have seen your interest in Ashura. I can see that you are interested in no other female. After this task, i will consider your relationship with her." Aeldric was stunned. "I.... I never said i was interested in her." Aurthal gazed deeply into Aeldric's eyes. "No, but i can see it in the way to look at her. Your eyes glint when you glance at her." Aeldric paused for a moment, then broke his silence. "We musn't dwell on this. Let us head into the chamber." Aeldric strode over to the entrance to the underground chamber where Voraal, Ashura, and Anursa were waiting. Aurthal was slow to head there, but once he reached the entrance he began a plan of action. "Okay, we will sneak in through the tunnels, and when we reach the throne room, i will do the speaking. While i talk to the evil lord, Anursa, Ashura and Voraal will sneak into the dungeons in the back and free my friend. Any questions?" everyone shook their heads. "Good, let's head in." The chamber halls were dark, but light filtered in from the throne room. Once they reached the door way, an undead guard pointed the tip of his halberd at Aeldric. The pale looking, dark armored man sitting on the throne in the back of the room spoke up. "What are you doing in my sacred hall?! How did you find it?" he exclaimed. "I was lead here by this elf," Aeldric said, stepping aside Aurthal. "Aurthal?! I thought my guards killed you!" the lord boomed. "So you thought, but it was i, who defeated your guard." Aurthal returned. "Guard, attack him!" by the lord's side stood a dark looking woman, who caught the particular eyes of Voraal. His interest in her nearly removed concentration on sneaking past the guard. Aeldric leaped forward at the necrotic guard, while Aurthal began casting destructive spells at the evil lord. "Your vampirism has made you weak to my fire!" Aurthal remarked. "Yes, but," said the vampire lord, standing up out of his throne. "It also makes me stronger than most." he said, picking up his spear to his right. He charged at Aurthal with a deadly fury. Meanwhile, in the back dungeons... Voraal, Ashura and Anursa infiltrated the dungeon halls, and slew every guard in the vicinity. "Hurry now, before more guards come, unlock the cell door!" Voraal exclaimed. "Alright, give me patience, this takes concentration." Ashura held her staff in front of her, and the green jewel on the tip of her staff began to glow, and the cell door clicked, and swung open. "Taunus, awake!" Ashura said, pulling a sleepy old man out of the cell. "What! Who's there?! Wait, Ashura? Is that you, my, you've grown. I remember you since you were a little toddler!" "Yes, yes, Taunus, skip the memories, we must go!" Ashura commanded. "Alright, it's about time i smelled the fresh air again." Back in the throne room... Aurthal lay on the floor, severely wounded. Axtrous, the vampire lord and Temari the sorceress had fled. Aeldric finished off the last necro-guard, before heading over to Aurthal. Aurthal caughed up a bit of blood. Aeldric pulled the black tip of Actrous' spear out of Aurthal's stomach. ".....Aeldric, you must hunt Axtrous down.....*cough* and..... defeat him. Taunus will help you find Dar, but please, for my sake, kill Axtrous with all your might. He....... was.... one of the..... Necromancers..... who killed..... your family...." Aeldric's eyes widened. "If you complete this quest, i then i give you permission... to marry my sister...." and with that, Aurthal died in Aeldric's arms. ---- Alright guys, so, i tried a different way of story telling this time. Let me know what you think. Also, this is a fairly old build, and was built before the Avdar's Office remake. Constructive Criticism is welcome.
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- GoH
- Guilds of Historica
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It was a cold night. A shadow glided over the courtyard of N'Ora. It was no more than a shadow, perceived from the eyecorner. It dodged guards like it dodged light. When the shadow reached the stairs, it hesistated a moment. Then it took the way upward. When it came to door at the top of the stairs, a single candle lighted human form for a few moments. Then the light decided it didn't want to have anything to do with the stranger, and seemed to twist around it. A tendril emerged from the darkness, and reached toward the door... ------------------- The Mayor of N'Ora shivered and stretched his hand a bit further toward the warmth of the fire. It was a cold night, too cold for the time of the year. And like his grand-aunt, may she rest in peace, always said: "Cold nights, colder tidings." A wise women she was, his aunt. He looked up. Was that a noise outside? He decided it wasn't. And if it was, his guard would dispose of it. He had more important matters at hand. Only a couple of hours ago, he had received a message from his liege lord, Alric, saying that... He never saw the shadow coming, never saw the knife flashing. While the wind howled outside, his inside went silent... --------------------------- Thanks to you all for following, and to SK6, who gave me the inspiration. I'm very very sorry for the picture quality, but quite proud of the MOC itself. Enjoy! Edit: thanks to Ska for changing the topic title! Additional pics, figless: And, since it would be a pity to only show the figless ones:
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- Aestwäld Saga
- Drondil
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Free build for Avalonia 4th task : The restauration of Falahuas Chapter 1 Here is my first participation for the 4th task of Avalonia : I would claim the agricultural build for my capital Falahuas. It is also the first chapter of the story of the Restauration of Falahuas. Hope you'll enjoy it. After the Drows' attack on Falahuas, the fields near the city of Falahuas, the capital, had to be regrown rapidly so the citizens don't starve. Old Erthain, one of Faladrin faithfull friends, restarted some crops just at the western exit of the capital, at an ancient roadcrossing called First Fall Point, near the first falls of the river Falahuawin. Rest Falahuas 01b by Thomas LOUYOT, sur Flickr Faladrin himself went to salute his old friend and inspect the crops. Rest Falahuas 01 by Thomas LOUYOT, sur Flickr - Faladrin : Hi my friend ! How are you ? - Erthain : Fine mylord, it's a pleasure to see you. - Are the crops ok for feeding the people now ? We're going very short in food supplies by now. - Yes, mylord, there will be enough to feed everybody. But we will need more men to harvest. - Ok, then you shall have men. - Thank you mylord. - You're welcome my old friend. - But mylord... To be continued...
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"By the pricking of my thumbs, something wicked this way comes." Palzipan comes to the border of Avalonia. Palzipan, Healer of wounds, mender of flesh. Born and raised in Nocturnus, Palzipan, once a knight in the Nocturnian army, has come to Avalonia so as to live a simpler life as a healer. While he mainly deals with the art of healing, his is known to dabble in alchemy. A simple life seems not to be for him though, because once in Avalonia his past calls out to him, and he joins the Flight of the Dragons... I'd like to claim UoP DoH credits for the following: -trees -flowers and dense foliage landscaping -forests More pictures on my flickr. C&C welcome. Tell me what's bad, I can take it!
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Hello guys, I have not been very active in the GoH over the last year after the "Age of Mitgardia - Military" contest. Now I have managed to build something that would fit for GoH again and I hope that more will follow in the future. Though I am in the guilds of Mitgardia, I hope I am allowed to post a creation that is more Avalonia-based. "The Heart Grove is an ancient place where the Elves of the woods worship the gods of nature. Heart Grove by Jonas O., auf Flickr I hope you like it! C&C welcome!
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Fishing... Along with hunting and agriculture, fishing is also important in the people's lives here in the mountains. In the tumultuous rivers flowing down the mountains, there is an abundance of fish and, when creating these artificial barriers to harness the power of the river, you will also create lakes perfect for fishing. Even Alexander Vandangant, although it isn't one of his favorite things to do, sometimes goes fishing, so that in the evening meal there is fish on the table. However, when the fresh breeze is blowing, the sun is warm and all is quiet, Alexander tends to "wander off"... = = = = = = = = = Hello all, finally I'm back building for the Guilds of Historica! Quite a time passed but I'm appy to be here again! This is my first entry for the Historica Husbandry; while following the main scope of the challenge, "show your character procuring, processing, or delivering, food somehow", I tried to add a bit of humor to the situation! Thanks soccerkid6 for putting it up and inspiring me on the spot! Enjoy!
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In times of famine and food shortages, most Avalonians stayed in Avalonia, peacefully tilling their fields, harvesting crops, or hunting animals. Gremlon and Elisa, however, decided to deal with the food shortages in a different way. As such, they went to a small isle in Nocturnus... ...to raid the homes of the evil Nocturnians to get food for the more-deserving Avalonians! I decided to take a bit of a different approach to the challenge, as you can see . Note that though I'm an Avalonian, this MOC is set in Nocturnus - hence the colors and fairly dark overall look. Thanks for viewing! You can see more pics in the flickr album.
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Graham walks through the fields of Reyelan after returning from the Kaliphlin Civil War.
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- Graham of Reyelan
- Avalonia
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After investigating rumours of a Dwarven invasion of Avalonia, the Leanders of Historica has decided to do their part in avoiding war between Mitgardian Dwarves and Avalonian Elves. Thus, a Leander Duke has been given the task of bringing together dilpomats from both sides to discuss the situation. Perhaps reason and common understanding will still prevail? In the great hall of an Elven king, a number of Elven diplomats and nobles are gathered, as the Duke enters and bows deeply before the assembly. Leander Duke: "I am most honoured that you have graciously decided to heed my call for this meeting. A dwarven delegation is waiting for an audience, ready to discuss a solution to this... challenge. I trust you are as interested in discretion as they are?.." Elven Lord: "Were it not for friendship with your people and the trust I hold in you, I should not have allowed these dwarves within my halls... What these dwarves conspire to do is outragious! Encroaching upon our lands with weapons drawn..." Elven Diplomat: "You may rely on the discretion of anyone here... As opposed to the Dwarves, we take no part in warmongering!" Leander Duke: "Your sceptisism is understandable, but you must understand this: To the Dwarves your armistice with the Drow looks like an unholy alliance with all they despice. Like giving in to the whims of the enemy. They believe the Drow must be struck down at every single opportunity..." Elven Lord: "As should be evident to any sane mind, our armistice is nothing but a ruse to allow us to strike at a more opportune moment! We wish nothing more than to strike them back into the foul tunnels from whence they came!" Elven Lady: "Mylords, mayhaps we should hear the Dwarves out? Could not a sudden Dwarven assault upon the Drow prove a long awaited possibility to achieve our common goal and rid our lands of the Plague of our dark cousins? Elven Diplomat: "I concur..." Elven Lord: "As you wish... Let them in..." The guards open the doors, and the Dwarven delegation enters, respectfully bowing and presenting themselves in the characteristic, formal manner of their people. The elves take on their most diplomatic expressions and return the greetings respectfully. The Leander Duke steps into the background, following the conversation in silence. Elven Lord: "Welcome and well met to these halls of peace and reason... I have accepted the invitation extended by my friend the Duke, as I believe you have. In respect of him, eachother, and peace of the lands, we shall listen to what you have to say and seek a solution that will not require us to react upon your planned attack on our realms..." Dwarven Delegation Leader: "Mylord, we are honoured to be welcomed within these grand halls, and bring no desire to fight your people. Further, I must correct you - there will be no attack on your realms and I bring no declaration of war." Dwarven Elder: "Instead, we bring a declaration of peace, stating that no casualties or damage is to be caused on Elven people nor property, unless in the strictest sense of self-defense. Or in case the Elves actively sides with the Drow..." Elven Diplomat: "A most honourable thing to do. If we are to assume all Dwarven forces will adhere to this, I believe todays chances of success are reasonable..." Dwarven Leader: "We are an honourable people, and these instructions can be distributed to all forces within days, reaching them in due time for the assault on the Drow. You will find we are perfectly capable of living up to our part of the bargain... But can you live up to yours?.." Elven Lord: "I trust you are not questioning the honour of my people in our very own halls, sir!" Elven Diplomat: "I heard no such thing spoken, my lord. And you, my fine dwarves, have yet to share what our part in this plan would be..." Behind closed doors, the negotiations continue... Will these Dwarves and Elves come to an understanding, and will that agreement be accepted by their brethren? Will an invasion become reality? Will the Elves of Avalonia side with the Dwarves or rally to keep them from their lands? Are Avalonia and Mitgardia on the brink of a long and bloody war against one another, or will the Drow presence in Avalonia be stunted? And more importantly, what actions will Ravage and his minions in Nocturnus take in reaction. Evil still lures in the darkness of Nocturnus, no matter what outcome will come of the present conflict... ______________________________ C&C welcome. Hope the pictures came out ok - that will forever be my curse... And more importantly, I hope the story makes a minimum of sense! //Bregir out
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Quick free build for Avalonia The Lone Shepherd The lone shepherd herded his goats towards the small stream, content now that the war was over. The terrible war that had ruined the land was finally over, peace had come over the country. The soldier has now become the shepherd, content with the peace he could now enjoy. Soli Deo Gloria! ~Matthew~
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The great clan Silver-helm was on the move, off to be a part of an invasion of unrivaled size since they seized their mountainous home from the goblins during the first age. While they were eager to claim the glory they knew they would earn, there were certain steps crucial to Amy battle that had to be respected. The ruined and ancient statue of Lokthar Silver-helm was the last part of the prepping that the army would do, and as they filed into the earth, they silently beseeched their great fore-father for guidance, protection and strenght. The current leader, the descendant of the long dead Lokthar, watched his troops pass beneath him from his vantage point on the pedestal. As the end of the column drew near, the scribe finished up his count from his perch on the cliff. By his reckoning, the Drow stood no chance against their army. And at last, they were gone, the invasion was begun, and there was nothing to be done to stop it.
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Port Adelphus is located just off the coast of Avalonia, just north of the Kaliphlin border. While the island itself is Avalonia territory, half of Port Adelphus is Kaliphlin's jurisdiction. This port serves as perhaps the largest point of trade between the two Guilds with extremely large transactions taking place there every day. The harbor is always filled with ships, and the streets and docks are always bustling with activity The Streets of the Port are traversed by denizens from across the Guilds, and represent a diverse section of Historica You can usually find at least one ship in port from each of the four main Guilds, with an occasional Valyrian vessel as well. Avalonian vessels are among the most common sights. A small ship out of unknown origin shares this dock with a large Avalonian Cog. Not all vessels fly the colors of the Guilds. Some are at home at sea, while other have less lawful intentions. Elven vessels are a much less frequent site in Port. The great white ships of the Avalonian Elves almost seem to float on top of the water. The Elves of the Rustling Leaves Clan appear to have business with one of the Kaliphlin nobles in port. Notable Guild members are frequently seen in Port Adelphus, as is evident this day. At another dock, a Kaliphlin Longship is docked with some smaller vessels. The Gorilla tribes of Kaliphlin are sighted at the Ports and Harbors throughout Historica more than they are within the Guild of Kaliphlin itself. The docks of Port Adelphus are most often packed with ships as they are today. The daily visitors to the Port can usually make do with just a corner of dock to unload. These local fisherman have taken advantage of the gap between ships to arrange for the sale of their early morning catch. The dockside inn caters to the many travelers that need lodging, and many important dealings take place both within and on the streets outside. Kaliphlin merchants excel at drawing in customers, and will often prevail on more wealthy passers by to sample their wares in hopes of making a sale, such as at this Wine pavilion. The Eagle clans have a permanent presence in Port Adelphus. The co-ownership of the Port has prevented any of the skirmishes or wars that plauge the mainland from reaching it, and has made this a desirable location for the clans. They are also located above the Customs office, whose own officers inadvertently provide protection for the Eagles. The island does not provide enough lumber to support a major shipyard, but these two brothers went into ship building, and have never wanted for work. There is always a need to build more small shipping vessels for the local fisherman. This fish monger is located above a shipping warehouse, and the height allows him to spy the returning fisherman, and be first in line to purchase their wares. Both the Kaliphlins and Avalonians have proved to more appreciative of the arts than the other Guilds, and so it is never hard to find street performers about. The port is a thriving City, and is a major destination for Captains from across Historica. So goes the old saying. "Find a Kaliphlin merchant and he'll find whatever you need. And two things you don't need." This was my Brickworld build and I just finally got to posting it. Thanks to Gideon and Hinkley for providing the high rez pictures that are here for me. All higher resolution pictures can be found here: https://www.flickr.c...s/29025875@N06/ I had built these ships with GNAR in mind, but decided to hold off on them for this build. Comments and critiques are welcome!
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Overview: Nocturnus: King of the Undead- A mighty Lord, he presides over the living dead. All he really wants is a nice cup of bloodwine and an enchanted pumpkin pie. Black Spire Orc Captain- A fearsome opponent, he has orchestrated many raids on Shadowmere. Gorilla Tracker- Formerly of the Island of Gorr in Kaliphlin, he travelled to Nocturnus to join the Moruth Rangers, but can now be found harassing Black Spire raiding parties. Fishwhiskers- A distuingished Nocturnian noble with a penchant for raw fish, the smell of which often gets him prematurely ejected from the highbrow parties he like to attend. Mitgardia: Jarl Snowy- Cold as the snow itself, he has fought many horrors, and now leads a band of men and dwarves. Mountain Barbarian- Likes to shout and throw axes around, but actually enjoys making snow angels- the snow on his bare skin cools his fiery temper. Bearded Lady- Ladies in Mitgardia can grow impressive beards. That sword, although dangerous looking, is for trimming the wiry hairs of her beard. Dwarf Solider- Loyal to the Jarl, except when he spots gold. Ooooooo shiny... Kaliphlin: Island Warrioress- Don't be fooled noble knights, this beautiful maiden would sooner take your head, than take you to bed. Perpetually Angry Merchant- His scams always backfire, but he has his key to his lock-up, and a sackful of cheap knock-off fake githril ornaments to peddle. Perhaps he'll smile if this one works. Leander Centurion- The Leander are mighty, noble warriors, and the Centurion epitomises this- few wish to face him on the battlefield, where his claws and teeth are as much weapons as his gladius. Carn Nightwatchman- Although he's scared of the dark, he's got a big lantern, and practices scowling to cover up his fear. Avalonia: "Where's my tights?" Knight- Everyone knows that Avalonians can't go to battle without their tights, but the Knight seems to keep losing his when he goes daffodil picking. Elven Ranger- A deadly shot, the daughter of the Elven King prefers to hang out with the lads and shoot Drow. Tree-trimmer- The trees of Vanhorn would quickly take over if it wasn't for this plucky soul and his axe. Once he's done chopping he loads the branches into a cart with his fork. Elven King- The greatest and eldest of the elves, there is little that he has not seen. A masterful Mage, it is rumoured he helped teach the first Druids. Well there we are- I found this quite hard to do this late on in the contest- there's been some superb entries. But here's my offering. I think a few might find themselves in my future builds. I do apologise in advance for the graininess of the photos- winter sucks as I don't have a decent lighting setup. C+C welcome!
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Wyndor's Saga: See what happened prior to this: You Need Logs? As soon as they had made it down from the pass, and the border dividing the two guilds, Rothgar and the other dwarves made their way through the forests just below the mountain pass. They traveled due west, following the border of the guilds toward Tradewind Bay. They had to travel mostly at night to avoid Avalonian patrols. The dwarves were worried by the frequency of the patrols. No-one should have known that there were dwarves making their way out of Mitgardia. But the amount of armed men and elves seemed to show that someone had found out about the dwarves’ plan to attack the drow. When they were about a mile from the coast, Rothgar stopped his band of warriors to go over the final aspects of their plan. The dwarves of Dalig Ulv had received word that the drow had been shipping troops and supplies up and down the ill defended coastline. They also had information showing the traveling schedule of a certain drow general who would be accompanying one of the shipments. They decided the best course of action would be to attack the boats from land. After all the details were decided on, Rothgar gave some final words. “Men of the earth!” Rothgar began, getting cheers from his fellow dwarves. “Brothers! We are but a stone’s throw from the border of our lands. But simply because we are dwarves, the ruling council of Mitgardia says we can’t be here! Well, I say we are a free people! I don’t care if a bunch of tight-wearing elves are worried about us befouling their land. We have as much right to travel the land as they do! We won’t let them stop us from attacking the bane of our people! We will pursue these drow to the ends of the world!” The dwarves were really in a frenzy now. They quick marched the rest of the way to the cliff and prepared the ballistas they had been building. The drow ship soon came into view. “Steady brothers!” Rothgar shouted. “Wait until they are within range before you attack!” Telchar, a dark haired dwarf who shaved the sides of his head, ran up to Rothgar and said, “The drow have a captive on the boat. Look!” Rothgar peered out and saw that there was indeed a poor elf chained to the mast. “If we fire on the boat, we are sure to kill the elf as well!” exclaimed Telchar. Rothgar squinted his eyes in deep thought. After a few moments he said, “We cannot let that stop us. Elves still frequent these ruins and our presence will soon be known. We must strike the drow now. Fire!” The drow were armed with short bows crafted from the horns of mountain goats. They were powerful bows when used by someone strong enough to pull them, but they were still no match for the dwarves artillery fire. Two drow fell to the first two bolts fired before Rothgar ordered the next bolts to be set on fire before being launched. The boat soon collapsed from the flames and sunk into the shallow waters with all on board. OoC: Time. I wish I had more of it to give to this contest. I would have built 2 or 3 more MOCs for Cat. C depicting more of this story. I also would have made the boat bigger and put it in more water. As it is, it's kind of scrunched together. I hope you like what I had time to build though. Here are a few more pictures:
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Here's my Cat. B entry - With the news of the dwarves plan to invade Avalonia from sea, a diplomat was sent to the the woodland elves who make their home in the south of Avalonia. The plan was to tell them of the plot, and convince them to peacefully stop the dwarves. But whether or not they would listen remained to be seen...
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Bells echo throughout the river valley. It isn't a deep condemning melody, but one that made beautiful days yet more peaceful. It welcomes weary travelers with open doors, warm hearths, and soft beds. If ever traveling in Avalonia, be sure to take the Abby road. Thanks for viewing!
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My entry into the Guilds of Historica Book II Challenge III Category B - Deceiving Elves For the Dwarves! The elves worked diligently and efficiently to help stop a dwarven invasion on Avalonia and the Drow, to prevent war and promote peace. They sent out scouts on their newly tamed wargs and built towers to detect any sign of dwarves, and to stop them. Unfortunately, despite their efforts, it all came to nothing. The dwarves secretly mined underneath their very nose, and gained entry into Avalonia, ready to take war on the Drow..." Overview: Phew! I can't believe I finished it in time! Thanks to the extension of the deadline and a canceled family gathering, I had enough time to finish my second entry into the GoH Challenge. Once again I experimented in one of Grant Davis's techniques that he created in his creation "Undermining." (If you have not checked out Grant's creation yet, what are you waiting for!? Go give it a look! ;) ) Tons of fun to build, making all the little sections of rock pieces fit together was so much fun (although very delicate)! The details on the top were also fun to add, I finally got to use my wargs! :D Even though wars in LOTR are evil, I always though they were kinda cool, so if you could tame them...they could be quite lethal and well worth the effort. ;) All in all, a decent build, there are a few more things I would have liked to try if I had more time, but deadlines are deadlines. ;) Thanks for viewing, and enjoy! Soli Deo Gloria! ~Matthew~
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Wyndor's Saga: See what happened prior to this: The Laughing Dwarf At one of the passes through the mountains that stretch along the border of Avalonia and Mitgardia, a small band of elvish guards had been alerted by their spies to the fact that reneged dwarves would be trying to enter their green land to wage war and wreck mayhem. These elves were not used to the cold weather that came down from Mitgardia and filled the pass with snow. They often spent the day huddled together waiting for the evening when the next shift would take over for them and they could continue their huddling by a fire. That day had they had seen very little activity on the road. Finally a wagon made it’s way up the trail and past the guards. “Ho there!” shouted one of the elf guards. “What are you bringing into Avalonia?” The oversized man pulled back on the reigns and brought his team of horses to a halt. “Not’in here but beautifool trees from Valholl” the man said through his beard. The elves looked the cart over and under before letting the oversized man pass. “Alright, you may continue you on your journey” they said. “And may we say, these are some most magnificent trees you are transporting. It’s nice to meet someone else with good taste.” The oversized man picked up the reigns and prepared to continue. “By the way” the elf guard asked, stopping the oversized man before he could go. “Did you see anyone else behind you on your way up the pass?” “Uh… no, I was the only trooveler I could see” he answered. “Noo one was behind me.” “Alright boys,” the elf guard turned to say, “Let’s turn in early to the fire. If there was no one behind this gentleman then it will be at least an hour before a traveler would pass by.” The elves turned to head towards the camp and left the pass. The oversized man waited till the elves were far out of sight and then took off his overcoat. “A brilliant plan Rothgar!” said the upper half of the man. Three other dwarves popped their heads out of the logs and one of the asked, “Are we there yet?” “Almost,” answered Rothgar. “We’ve made it past the hardest part. Now we just need to get to the cliff so we can fire on the Drow in time!” OoC: Hopefully you'll caught that the oversized man was really two dwarves standing one on the other's shoulders. But just in case, I'll mention that here And yes, that is a Brian Regan reference in the title.
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- Challenge 3
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The Port City of Mirameth, Ambalar Once a small trading post and now the center of a small Avalonian kingdom, Mirameth is a bustling port city on the Eastern coast of Ambalar. Nestled in the steep cliffs of the coast, this vital trading center for Ambalar is a cultural hub with many different goods and people arriving daily from all over the guilds. Here, in the portion of town closest to the ocean, an inn for arriving travelers, a pottery shop, a cartographer's store, and a warehouse can be found. Down on the docks of Mirameth, goods from all over Historica arrive daily. Here, some of the local pets are playing near a shipment of glasswear. Nearby at the rocks, a woman is enjoying the lovely ocean view. Also, some children are having fun and playing on some crates. The busiest building on the docks, this warehouse is the main location where incoming and outgoing goods are stored. Inside can be found spices, ales, ores, textiles, and more. Outside the warehouse, a fisherman is selling his catch for the day. A port guard is vigilantly watching over the docks, unfortunately, he doesn't notice the fugitive hiding in the barrel behind him. Here we can see a spice trader from Kaliphin making a business arrangement with the proprietor. Above, a worker takes a lunch break in the upper portion of the warehouse. Next door we see the Cartographer's Shop. Here, one can find all kinds of maps for any part of Ambalar, Avalonia, and most parts of Historica. It appears a prospector has just purchased a map of the mineral prosperous central region of Ambalar and is planning to scout out a mine. Many passing sailers who stop in the port can purchase sea maps here for their voyages. Across from the cartographer's shop is the pottery shop. The talented craftswoman is standing outside her establishment hoping to attract customers. Inside, a foreign soldier is purchasing a gift to take back to his family. This is a popular stop for traveler's wanting to purchase a unique Ambalaran craft. The most popular destination at the docks is the Drunken Horse Inn and Tavern. Inside can be found drinks and ales from all over the guilds, including some of the finest Ambalaran wines. This is a very popular destination for sailors passing through Mirameth as they can get a place to stay, a bite to eat, and lots and lots of alcohol in one convenient place. Speaking of the tavern, it looks like their latest shipment of ale has been spilled by clumsy shipper. And as a parting shot, this is the best full pic I could get with the layout of my build and my cramped photography setup. For this build, I would like to claim HSS: Hospitality: Inn; Craftsmen: Potter; and Services: Cartographer. I would also like to claim UoP DoH Anthropology: City Scene and Life in Avalonia. Just let me know if there's a problem with these claims. In other news I'm still working on my photography setup, but I think it's improving. Thanks for viewing!
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The whole series is based organized by guild and vocation. From front to back: Mitgardia, Avalonia, Kaliplin, Nocturnus. From left to right: Laborer, Warrior, Artisan, Noble. Though much of Mitgardia has moved on from the Old Ways, the west is still home to many traditional clans. The Jarl is the war leader and representative of a clan, to whom the warriors swear conditional fealty. The Jarl provides the direction and doles out the treasure, arms, and other resources of the clan in exchange for the service of the warriors. This Jarl straddles two worlds, the old and the new, with his patriotic display of Mitgardian colors contrasting with the traditional arm-ring of the western clans. The dwarves of Mitgardia are esteemed craftspeople. Stone is one of their favorite mediums, allowing dwarves to turn their monuments and settlements into awe-inspiring sights down to the most minute detail. This young woman has a flamboyant streak, decorating the obligatory hardened dwarven head gear with a colorful jewel and golden plume. The Shield Wall is an ancient battlefield technique that can allow a disciplined and brave band of warriors to take on much greater forces. This woman has tossed aside the traditional role of women in Mitgardia in favor of taking up a place in a Shield Wall. A veteran of many campaigns, she is a fierce and striking figure. There are many tribes of beastmen throughout Historica, but the best trackers are the Snow Stalkers of the Northern Wolf People. With his camouflaged cloak, tough leather armor, and canine companion, this Snow Stalker is prepared to take on any of the many dangers of the North. His speciality is the hunting of wargs. The elves of Avalonia are well known for their affinity with nature and the ephemeral magics of life itself. Druidism originated with the elves, and they are still its most fervent practitioners. In the secluded wooded realms of the most isolationist elven bands, High Druids tend to be community leaders, responsible for the spiritual and ecological well-being of everyone. This High Druid has not been in her position long, but her will power and confidence are unshakeable. Avalonia has a proud tradition of poetry and music. Bards are travelling entertainers that often move around Historica as their wanderlust drives them from place to place. However, Avalonian nobles and knights love to hire bards on retainer as part of their households. Patronage of the arts and the ability to entertain important guests are crucial parts of life for the gentry, giving bards higher status in society than your average street minstrel. This lovely bard is sings to the lute, favoring rousing ballads of heroic deeds. Avalonians love to hand out knighthoods, but the problem is there often isn't enough land to go with all the titles. Hedge Knights are landless, traveling warriors who either sell their swords into the service of a noble or tour the various tourneys and jousts that are held all over the land. This Hedge Knight has been at it for many years, and hasn't lost his fire for the melee. The lush forests and wetlands of Avalonia are home to a shocking variety of important plants and animals. Herbalists spend most of their time deep in the wilderness, gathering reagents to sell to healers and alchemists. Herbalism is a common trade in Historica and an important part of the economy, and no one does it better than the Avalonians. This herbalist, average in most respects, would have a grasp of herblore that would trump even a professor at the University of Petraeus. Kaliphin cities often have more nobles around than anybody needs. It has always been common for duels, feuds, and reprisals to thin their numbers but in some cities it's become a great affair of ritual, pomp, and circumstance. Bravos are Kaliphlinite nobles who do very little besides practice swordplay, talk about swordplay, and challenge each other to duels. Glassblowing was long the province of secretive guilds that could command blown glass at incredibly rich prices. In recent decades, the old guild system has broken down and freed the discipline to any who would learn it. This journeyman glassblower traveled with a Lion Tribe caravan his entire childhood before his parents apprenticed him to a glassblower. Now he and his master have taken up residency in Ruadh. The Goldpikes are a famed mercenary group that work exclusively in the beautiful lands of southwestern Kaliphlin. Unlike many such groups, the Goldpikes are exclusively women who hire themselves either individually or in small groups to local lords. The Goldpikes often claim their arms and armor are made of expensive Githril, a testament to the wealth they earn by being so good at their jobs. This Goldpike serves a Kaliphlin ambassador and is therefore required to fly the official Guild colors alongside her company's gold and white. In most parts of Kaliphlin, oil extraction is limited to digging around whatever seeps out of the ground. Many fortuneseekers dig trenches in regions surrounding known oil patches, hoping that their next shovelful of sand will make them rich. This oildigger appears to have gotten lucky, as the black gunk in his shovel and on his hand is indeed the famous Kaliphlin black oil. Long ago, magic ruled most of the lands now belonging to the Nocturnus Guild. Though most of the ancient Magisters, the rulers of that bygone era, have long vanished, a few remain. The only way they can maintain their lives and their power is through truly dark magics, including necromancy and diabolism. Though they are not truly undead themselves, Magisters are often associated with them. Blood is one of the truly unique economic commodities in Nocturnus. Like anything else, however, there are degrees of quality. Sanguinists are the artisans of the Blood Trade. They are the tasters, testers, mixers, and connoisseurs. Many become famous for their tastes and their scathing critiques of lack-luster vintages. Though most Sanguinists are vampires, this woman is not. No one knows whether the white of her skin is glamour, makeup, or her true flesh. She is the Red Lady, a famous Sanguinist that no one knows anything about. This Faelite pikeman serves one of the many petty kings and nobles of his people in their near-constant wars for control of their patch of Nothern Nocturnus. Humans are uncommon in Nocturnus, though the pale-skinned Faelites are well known. A phalanx of Faelite pikemen is a force to be reckoned with on the battlefield. No pikeman fights alone, though they cut just as impressive a figure as when they are viewed in full formation. Those who need unseemly things can often find them in Nocturnus. The trouble is, it also means dealings with unseemly creatures. It is unknown how many of them are out there, scouring the battlefields and boneyards of Nocturnus for their livelihoods. No one knows if there is one or many, and a glut of myths and stories have developed about the Bonegatherer. Even the most frightening denizens of Nocturnus tell their spawn to be wary of the Bonegatherer without ever knowing, truly, why they should be.
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We all know that dwarfs love these things: Good wine from the oak barrel Fast sleigh rides Bolo bears Wine is the easiest thing to organize for the elves. But they will have to go to the Mitgardian Mountains for some good snow. But the Bolo Bears haven’t been seen for several centuries. Thus the Highelves from Avalonia combine all their knowledge of mistycal powers and put quite an effort into “recreating” a Bolo Bear! The plan for peace is this: A “Bolo Bear sleigh ride with a lot of wine” for the Dwarf Leaders. As you can see Baldur Oakentrunk really likes it. But will it help? By the way: Bolo Bears looks lame, but when they smell blood, they become faster than every Kaliphlin Tiger! In the eye of the Bolo Some other shots:
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Hello All, Here is a free build for January! This is my first try at this kind of building, incorporating lighting into the MOC. Having no small lights to use in the build, I experimented with using a flashlight, and don't think it turned out to bad. I tried to get the background to be a forced perspective of a mountain and a forest. But since I had to build it on a 16x16 baseplate (this was also for a lego Brawl against a friend), it was much harder to create that effect. I had a lot of fun building this, and I hope you like it as well! Enjoy! Feren Vandalar rests comfortably by a fire, content after a good hunting season. He now warms himself by a fire, as he thinks of who he should bring to help him claim Marrock.... No Photoshop! Soli Deo Gloria! ~Matthew~
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This is the gatehouse of Nordana Castle, sometimes also called Nordana Hall. The castle is located in Avalonia and is the ancient seat of the earls of Norshire, from which Sir Gideon the half-elf has his human blood through his mother (as described in my character intro). The gatehouse also forms the western tower of the castle. The portcullis can be raised and lowered, as well as the drawbridge. Other modules: South tower North tower Great hall The teeth sink into holes in the floor (credit to my fellow Swebrick member jesperallen for the idea!) Together with the south tower: For this build (or the combination of the two) I'd like to claim the following University of Petraea credits: - Military Science: Fortifications - General Building (Other Techniques): Movement-enabled C&C welcome! Second module for my Swebrick Medieval community build castle, adapted for the Guilds of Historica setting. Edit: Picture of the whole castle finally uploaded to flickr!
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This is the south tower of Nordana Castle, sometimes also called Nordana Hall. The castle is located in Avalonia and is the ancient seat of the earls of Norshire, from which Sir Gideon the half-elf has his human blood through his mother (as described in my character intro). The tricky part of this build was to make the angled sections look good from all sides, for which I used a fair amount of wedge bricks. Other modules: Gatehouse North tower Great hall C&C welcome! First module for my Swebrick Medieval community build castle, adapted for the Guilds of Historica setting. Edit: Picture of the whole castle finally uploaded to flickr!
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Nordana castle is located in Avalonia and is the ancient seat of the earls of Norshire, from which Sir Gideon the half-elf has his human blood through his mother (as described in my character intro). This is the eastern tower and great hall of Nordana Castle. The great hall stands on the same place as the ancient wooden hall of the earls of Norshire, who later built the stone castle on the site. Sometimes the castle still is refered to by it's old name 'Nordana Hall'. Other modules of the same castle: South Tower Gatehouse North Tower Great hall. Eastern tower. Great hall, front and statue. Entrance to cellar underneath great hall (inspired by a similar cellar under half the great hall of Conwy castle). The Master-at-Arms yelling at the troops. A servant is going down to the well to fetch more water to the kitchen. Stacking supplies due to the rumors of upcoming conflict within Avalonia. Stained glass window, detail. Together with the north tower. For this build, I'd like to claim the following University of Petraea credits: - General building: Stained glass - Anthropology: Life in Avalonia Fourth and final module for my Swebrick Medieval community build castle, adapted for the Guilds of Historica setting. Edit: Picture of the whole castle finally uploaded. Edit 2: Moved pictures of the whole castle to the top of the post since ZC linked to this topic (thank you!) from the frontpage.