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Found 574 results

  1. Kerntechniker

    HSS Craftsmen Burrium Aqua

    Master Pit and his journeyman Mike are always working on a new crossbow. "It is an noble weapon for noble men, like my grandfather always said!" That is the daily morning ritual Master Pit celebrates in his crossbow Workshop in Burrium Aqua. It is a far known workshop for the finest crossbows sold. Master Pit has learned his business from his father and his father from his father and so on. Actually his family has ever been in the crossbow business. In front of his workshop a target for fine tuning is placed and Mike is alwayd steaming a new shoulder stock for a new order, because every week a noble is coming and pledge for a new crossbow. C&C is welcome!
  2. cablefoxley

    camp

    Here is my entry into avalonia task 4. Funem and his followers have finally come across a suitable place for a camp. There is a small clearing in the bend of the river and funem directs his men to set camp. Once settled funem plans to head off with his key men and find the cave his grandfather spoke of. All c and c welcome, I plan on expanding this moc depending on the outcome of funems story Here are some more pics. Top view
  3. After the civil war in Avalonia, Hemresa was occupied by the elves, making it difficult to re-strengthen in their mids. Nar Bilu had a secret, a settlement where he could regroup before taking back what is rightfully his. So for the time being, this will be his home. map showing Norra Norra Norra is a small island northeast of Hemresa, hidden in a thick fog from the outside world. Little men, that weren’t invited have visited. Norra was already discovered two decades by Nar Bilu on one of his journeys up north. The deserted island was ideal for refuge. The love for the island grew on Nar Bilu and he settled a small town on southern the shores. He founded a family, protected from the events in Historica. Till recently, peace have ruled on Norra. Now that Nar Bilu has returned, the folk of Norra is at high alert and preparing for war. the village Framför Framför Framför Framför Grathall and Farmstaed A. Places: Coastal village - Framför The Wall - Vägg (WIP) Beyond the Wall – Bakom (Soon) ​B. Society & Culture · A strong feeling towards the Avalonian laws, lords and their beliefs · All are equal, still they follow a commander (called a Garl) and the all-father · The runemaster is their celestial advisor, they tend to follow his leads · Mostly highlands with farmland and some forest · They are seeking revenge for the elves taking their beloved Hemresa · Slavery is against human rights · Seasonal Feasts: 1) Yull, a mixture of Christmas and New Year 2) The Thing, a ceremony where the lads that have reached adulthood pledge their brotherhood 3) Midsommer Nat, celebrating the longest day and the start of summer · Magic is common, but mostly in the form of runewriting and celestial interference. · They tend to be self sufficient, professions vary from fishermen, farmers, woodworkers and smiths. · Traderoutes to Avalonia, Kaliphlin and Midgardia ensure they have enough minerals for tools and weapons. In return the Norrmen supply food, leather and wool. · The army is nonexistent, but consists of the locals who are willing to follow a commander. ​C. Ruling class Nar Bilu Nar Bilu - The All-Father His name is actually a contraction of three Elven words: Narn, Bileg and Ilúvatar. Meaning Saga, mighty and all-father. The local folk call him Ilúvatar and do as he pleases, without really being servants. Nar Bilu take advantage of this position, he just wants peace and prosperity for his people and makes sure the laws he believes in are met. The house Bilu Without the outside world knowing, Nar Bilu has a family, a wife Æwyl, a daughter Gæyl and his successor Bran, who is almost old enough to explore the world himself. Very little is known about the bloodline Bilu, apart from what is written on the large runestone. Bog the Brave Bog the Brave – Garl, commander Bog is mainly responsible for keeping the island save form uninvited guests, next to controlling small struggles between locals. He has enough battle scars from before the time he was appointed this post. D. Important persons and heroes Bran Ilu Bran Ilu – Son and successor He just went to the Thing, meaning he is old enough for travel, an official profession and marriage. The next few missions he will tag along the right side of his father. Gæyl Gæyl – Daughter and warrior Throughout the years she trained to be one of the best blade wielders of Norra. As the daughter of the All-Father she doesn’t work much on the fields or other workshops. Rænall Rænall – Blacksmith Without his tools, the work on Norra would be depended on traders. Next to his skills as a smith, he is one of the most loyal friends of Nar Bilu and has fought by his side for years, wielding two hammers into the skulls of everyone in his path. Kræl and his wife Kræl – Runemaster The gods are the creators of the path we follow. The runes speak to the runemaster predicting the outcome of any action, or so is believed. Kræl is also a capable druid and herbalist. Yunill Yunill – Merchant The greatest seafarer of Norra, sailed across almost every coastline of Historica, defied many seas and traded in most harbours. He speaks a dozen different languages and dialects. Yunill recently got appointed responsible for the Norra fleet. Wictor Wictor – Freeman The first freeman choosing Norra as his new home. He acts as an inspiration to those who followed his lead as a resident of Norra. E. Normenn army A better reflexion of the army will be posted later and seperately Two of Norra's finest Townfolk Because Norra is a hidden island, not well charted and visitors are scarce, Norra has no official army. The men and sons of the island are well trained with axes and swords. Some master the bow, but those are mainly the hunters. Guards Vykr These stout men have seen war, they are hardened, bloodthirsty and will stand strong in a shield wall when the opponent cries for battle. They are the guards of the island and report to the Garl. Freemen Are the those recently acquired slaves, that chose to live alongside the one who gave them back their freedom. They choose to fight for freedom and release those still in captivity. Arsenal The arsenal contains mainly salvaged axes and swords from fled and slain footmen. The smith only crafts weapons on demand or when a special occasion occurs. A local workshop always makes sure that enough wood with iron inlayed round shields are available. Yunill on one of the ships Fleet A proud asset of Nar Bilu is the fleet Norra has docked. A flagship, three merchant ships and a hand full of small ships suitable for swiftly transporting a full regiment of Vykr to the main land. F. Current Events – Book II Nar Bilu, Garl Bog and Yunill have been freeing slaves until all the riches they had are vanished. We can’t wait for the trade to fill up our treasure, so Yunill is send out to raid the occupiers of the coastal settlements of Hemresa. The men and women of Norra are preparing to invade Hemresa, taking back what is rightfully theirs and seeking revenge on the elves responsible for their recent actions.
  4. Maintaining a town, even a village, requires lumber in vast amounts, and the Trifork is not an exception. Its many homes must be heated, its craftsmen and builders requires raw materials, and its shipyards requires lumber. Therefore, some of the strongest arms and sturdiest backs of the Trifork venture to the forests surrounding the lake, where from the lumber can be transported floating by sea to the city. Near the banks, where the ground is sandy, the trees do not grow as tall as further inland, but for firewood and simpler materials, the convenience of easy transport more than makes up for it. The lumberjacks grow harsh and strong with the hard work, but are well-liked in town for the hard work they do for the populace of the Trifork, and for the money they spend in the taverns and shops when off duty. _____________ This is an entry for the labourer category in the HSS task. I experimented a bit with different tree types, and in hindsight it may have given too diverse a forest. I rather like the tree about to be felled in the last pic C&C welcome as always
  5. After taking over a disused warehouse in the old town, a former travelling Ale merchant sat down shop and filled the warehouse with barrels of the finest ales from all over Historica. As customers started to trickle in, wishing to taste the wares before purchase, the merchant refurbished the upper floor of the warehouse to cater for this new need. As business picked up, the building was decorated, reflecting the rising wealth of the merchant. People of all kinds started to be attracted to the building and the smell of fine ales. Some visitors asked to taste several different brews, but never seemed interested when the merchant started talking about placing larger orders. In fact, they seemed perfectly content to enjoy the ales on site. A keen business man, the merchant decided to set up a side business, opening a tavern. Afterall, the ales were already easily available. _____ Hereby a HSS entry for Hospitality and Merchant for the Trifork. C&C welcome.
  6. Wedge09

    Eddy the Farmer's Barn

    Here we are with another MOC: Eddy the farmer's barn. You will remember Eddy the farmer from my previous MOC Eddy the farmer's field; I builded this MOC as a "commission" for a friend here on Eurobricks: he needed a barn for a project and asked for help, I replied and I builded this for him, he was quite happy about the result. The structure remained the same but all the minifig changes. It depicts the action going on in a typical day of work in one of the farm of Eddy: we can see people cleaning the barn and taking care of the horses, a boy feeding the poultry, Adam back from grazing the cows and Eddie wandering as usual through his possessions. This is a part of Task 4 - Historican Settlements in the category Agricolture - Livestock: Farm. I'd like to claim 1 credit for Agricolture and Zoology: raising livestock in the The University of Petraea's Doctorate of Historica Program. C&C are always welcome and I hope you Enjoy it!
  7. Jason Cicchini

    Darwynia, A History

    Darwynia: The Emerald Province A. Places: (By Population) Darwyn City (Capitol) Chamber's Pass Armetria Hartshearth Colm ​B. Society & Culture 1. Society: Uses Cedrica standard Daric as legal tender Balanced Class system: Royalty/Soldiers, Merchants/Artisans, and Farmers Mostly forest and farmland Close relationships with neighboring countries 2. Culture: Strong bond to the Elf tribes of the Mystic Isles Seasonal Feasts celebrating Harvest, Moon Goddess, Sun God, and a few other Eleven Deities Magic is common, but most concentrated around Darwyn City and Armetria where Schools of Magic are located Due to the presence of many Magical Artisans and Craftsmen, Darwynia is a veritable treasure trove for Traders and Merchants in need of Magical Artifacts. For example, it is the only known place in Avalonia where Elven Staves or other weapons can be purchased. (However authenticity can often be suspect.) 3. Ruling Class: (pictured above: Kelperth Darwyn and Kollin Shyre) Though barely more than 3 generations old, the Darwynian royal family has accrued much acclaim in its time. The House of Darwyn officially began with Kerrel Darwyn and Solande Darwyn (nee Calla) and their three sons: Jarr (Deceased) - Married to Meldre Sora (Deceased), Father of Kelperth Celene - Wife to Kiellan Shyre (Deceased), Mother of Kollin and Morian Taniel - Youngest son, in care of Celene, shows signs of extreme Magical Ability Unfortunately, both Lord Jarr and Lady Meldre were assassinated in Kelperth's twenty second year, despite the attempts of their Captain of the Guard, Kiellan Shyre. The same assassins took his life; Princess Celene refused Ladyship and took her seven year old brother Taniel into her care, fleeing with him and her young daughter Morian to the family stronghold in Hartshearth. Kelperth assumed leadership of the province despite the expected attempts of murder, and with the help of his best friend Kollin Shyre, rooted out the corruption in the nobility. He named Kollin the Captain of the Royal Guard soon after, and quickly became a very popular Lord. In their early youth, they both insisted on being sent for the rigorous training under Symilla Tenbris at the Soldier Academy in Armetria. It honed Kel's already advanced strategizing skills, forged bonds with the soldiers he would later lead, and gave him a deep appreciation for Democracy. As part of the Soldier Academy's service tour, Kel and Koll traveled to the Darwynian Embassy in the Mystic Isles. While there, they saved the life of then Princess, later Queen, of the Elves. In gratitude she gifted the two friends with magic rings, allowing them to know exactly where the other was at all times, and protection from harm when they were far apart. As of the beginning of Book Two, Kel has served as Lord of Darwynia for 8 years, and is 30 years old. Kollin is 29. 4. The Council of Green: (Pictured left to right) Gwynn Kobold (Mistress of Sorcery) Sir Korj Delbrin (Huntmaster and weapons supplier) Quill Portleaf (Head of Merchant's Guild) Frisk Thurber (Master of Spies) Kage Slytehand (Commissioner of Banking) The Council of Green are the elected officials of each major contribution to the prosperity of Darwynia, and use their considerable influence and constant proximity to Lord Darwyn to aid their duties. 5. Army of Darwynia: Aside from Farming and Artisanry, the Army is a popular occupation among its residents. Led by Sir Kollin Shyre, soldiers of Darwynia are heavily trained in the art of war and educated by learned scholars. Areas of study include battle tactics and fighting skills, Math, Science, Trade Philosophy, and Magic for those who show the talent. Battalions are split up according to highest proficiency. Axemen Archers, led by Capt. Illym Felnyrr Swordsmen Mounted Knights, led by Sir Kollin Shyre 6. Heroes of Darwynia: With many of the countries in Avalonia, legends are easy to come across, and Darwynia is no exception. Tales of several Darwynians have traveled all over Historica, the most well known are listed below. Sharra Foxpaw and Dornir Threeleaves While claiming to be hunters of Fortune and Bounty, this duo has been involved in almost every major adventure in recent Darwynian history, including the Quest for the Crystal of Earth, the Battle of the Drow, and many others. Legend states they met in the Mystic Isles, but beyond that not much is known about them, or why they are always seen together. The story of their quest for the Earth Crystal can be found here: Chapter 1 - Greetings on the Road Chapter 2 - At the Blind Monk Chapters 3 & 4 - Busted! and The Mage Talonmere Chapter 5 - the Council of Leaders Chapter 6 - the Earth Crystal Chapter 7 - Elisa's Story The Mage Talonmere Perhaps the most well known person in Darwynia is the ageless mage Talonmere. His massive observatory home lies in the hilly forests along the Darwynia/Benoic border, and has been visited by very few people. One of the original students of the Druid Order's magical academy in the Mystic Isles, and highly trained as a potential Guardian of the Earth Crystal, Talonmere is by far the most adept and learned mystic scholar in Darwynia. He has aided both Sharra and Dornir in the Quest for the Earth Crystal, and the Royal Army in the Battle of Viktor Revelword and the Battle of the Drow. However, his connection to Elisa Vanden, one of the "decoy" Earth Crystal Guardians, has called his motives and true loyalties into question. Still, his long standing friendship to the royal family has so far proven enough of a credential, and he continues to reside in the province of Darwynia as of Book Two. He has been recently rumored to be traveling with Sharra and Dornir again, though what they seek this time is unknown. Hock Bradley Notorious for insatiable appetites for food, drink, and women, Hock spent much of his young adulthood as a muscle-for-hire mercenary. His amazing strength and endurance are said to be blessings bestowed upon him in childhood by an unknown mage. His golden hair was its first sign, and at age six he could already lift over 400 lbs. While never directly involved in any illegal activity, he has been known to associate with "unsavory" individuals, and was once employed as a bodyguard by Vikdar Brommel, the Log Baron. Hock has been sighted traveling with Sharra and Dornir's small party through the countryside of Darwynia as of the beginning of Book Two. The Gentleman Originally from Nocturnus, the Gentleman traveled to Antyria during the events of Book One. There, he set up a lucrative network of espionage, dealing in valuable secrets and information. It is rumored nobility all across Historica have sought out his services, though none would ever admit to it. He has wheedled his way into Sharra and Dornir's group despite much protest. Although he only recently made himself known, he revealed that he had been following since they acquired the Earth Crystal decoy in Anytria weeks before. He shows a particular interest in Talonmere, and has hinted he is the real reason the Gentleman wishes to "tag along for the journey." When asked about his physiology, the Gentleman vehemently declares he is an "undead person." This is magically possible, and his complete lack of need for food or sleep seems to support this claim. A penchant for ferreting out people's secrets, an inhuman lack of fatigue, and boosted speed are his only noticeable magical abilities; however more may lay in wait. Kliss Undergrath In even the brightest places, there are shadows. Such is with the Avalonia Assassin's Guild. Kliss grew up as an orphan on the streets of Armetria, and quickly learned to pickpocket to survive. She shied away from other thieves, preferring to work alone. Her pyromantic abilities were noticed by a merchant she was attempting to rob, who was unknowingly a member of the AAG. He took her in, became her tutor, and trained her to be a ruthless and deadly weapon. She was conscripted by Sir Kollin Shyre during the brief invasion of the Drow, and charged with removing their leaders to cause chaos among the forces. She was successful, and returned to hiding once her payment was received. Her current whereabouts are unknown. 7. The Minor Heroes of Darwynia: There are heroes perceived as Gods with superhuman abilities, and then there are some not so larger than life. These people of import have all accomplished great tasks, and while their feats have also been sung about by the bards, they remain humble and reside closely to those they protect. (pictured left to right) Jaysin Kole - Royal Cartographer, Scribe, and Bard Derrick Torg - Royal Army Butcher and Cook Joel Hendricksson - Royal Pageboy Britten Tallow - Royal Mage Lieutenant Nox - Soldier, Scouting Master 8. Current Events: At the beginning of Book Two, Darwynia had been largely spared much of the devastation inflicted by the Revelword Conflict. This soon changed when the Black Spire emerged. Nocturnus was thrown into Civil War, and the other three Guilds' efforts were thusly divided between rebuilding their homelands and assisting their comrades. Lord Kelperth sent Kollin Shyre and a small detachment of the Royal Army to the Kelra Labyrinths, hoping to enlist the aide of several Minotaur tribes. (pictured above: Felm Linder and Kollin Shyre with the Minotaur Tribe's highest ranking members) Soon after the Civil War had quieted, Drow forces suddenly attacked and occupied a significant portion of Avalonia, and Darwynia was among the many countries to effected. Kollin, having won the respect and loyalty of the tribes by wrestling each of their leaders (or Bucks,) convinced them to return with him to Darwynia. Together with the Royal Army they decimated the Drow forces. Lord Kelperth and the Council of Green honored the Minotaur Tribes, and they in turn promised safe passage for Darwynians through the endless mazes of their homeland.
  8. Part II: Scouting The scout, Pojk, that was send out by Nar Bilu encountered the Kaliphlin army on his way north. Fortunately he didn’t get exposed, but it alerted him enough to follow their trail back to Bow’s Arch. From a distance he observed the whole scene. Disgusted by the betrayal of the elves he seeks out two of his kin, which he sends out to the two legions that Nar Bilu send away. He arranges a secret spot at the most northern edge of Hemresa, called Norrhorn”, where the scouts will report back to him, before he leaves the island. Only hours later both of them return with the bad news, that both legions were also slaughtered. A few men return with the scouts, but not more than a hand full. Pojk sends the two scouts to deliver a message to Albion, both to follow a different path, to improve the odds of at least one reaching our capitol. He then talks to the elder of the footmen, they agree to be loyal to Nar Bilu and wait just outside the borders of Hemresa for further instructions. A trade ship with an odd flag docked in a sandbank on the most northern point of Norrhorn, in plain view of Pojk and the few footmen, he decided to take with him. They managed to reach the ship through the waves of the ocean. The captain shouts, the oars decent and the ship backs out of the sand, back into the ocean. The sail bulbs, catching wind and swirls around its axis. Like a sword through tender lambs meat the ship sails the waters between Hemresa and the in fog concealed island of Norra. Pojk, who is not a real seafarer, is relieved that the journey is a still and easy one. They dock. A few curious boys come running towards the ship, jumping on board to be chased away by some of the stout men from below deck. Every end has a new beginning Pojk can’t believe his eyes. A complete village arises from the, with ships filled, docks. The sailors escort Pojk to the main hall, where the footmen are pulled to the inn. Beer and meat are served continuously. The escort introduced Garl the Great to the visitor, next to Garl sits a young lad. That would be me, Bran Narbilusson. As my name announces, the son of Narbilu. Pojk hands me the sealed note which my father gave to him and tells us the unfortunate story of the past weeks ending with the betrayal of the elves. I hardly can control my feelings. I retire to my quarters. Within minutes Bog enters without notice. Me: We have to avenge my father’s death and conquer back what is rightfully mine to begin with. Garl: You are right and we will, soon, but not now. Me: [looking disappointed]. Garl: Don’t be my boy, I promised to keep you save until adulthood. That is what I will do. Me: [now smiling, cause that’s only two weeks away]. Garl: I will prepare the men to war after Yull. They will fight better with filled stomachs and high morale. Me: Thanks chief. With that said, Garl leaves me for mourning, not too long though. That night, a miracle happened. A survivor In a small storage, deep in the forest of Hemresa far away from civilisation, a local called Knæl pulls a man on his quickly emptied table. He searches his cabin for jars, herbs and other stuff with haste, while his wife binds the wounds of the in blood soaked man. They need a hammer and chisel to remove the dented armour, but soon enough they freed the victim of his restrains. Two days, the cabin sheds green light out of every crack, window or other opening, supported by chanting and continues rune writing. The woman rubs ointments one the open wounds, washes his pale lifeless looking face and wets his mouth with a damp cloth. After the two days, both take a rest on their bench outside their cabin. Suddenly they hear coughing coming from inside. They rush back in, to see the man on their table was breathing heavily, but steady. The woman grabs some bread and pours a cup full with water. The man collects his strength to sit up right, still with his eyes half closed. The offered beverage and food is binged away and by the end of the midday the man has enough energy to stand up and start to talk. The man can’t remember his name, and Kræl isn’t going to tell him what it is. That way he will be saver on Hemresa. They talk for hours, but the man can’t wait to leave. Some things he does remember, one being that he lives on an island up north. Kræl offers him a robe, in return the man asks the two to join him. With the recent events on Hemresa, they start packing without hesitance. to be continued... go to part 1
  9. Word of the author ::: I also finished part 2::: go to part 2 In order to link my character Nar Bilu to my newly obtained ideas and storyline, I wrote a story. Hopefully fun to read and backed up by small builds. I recently finished the story and found the time this weekend to start building the scenes. Enjoy: I am Bran and I am going to tell you what happened in Hemresa just after the battle over Avalonia was fought. The end of an era The shadow that has been torturing Avalonia is breaking up by the morning sun, pushing away clouds and revealing a beaten up land. Around a extinguished campfire just outside the massive hole leaking out of the Hembrugga walls, Nar Bilu and a handful of his henchmen evaluate the fight, while a group of volunteers remove the casualties from the battlefield. Drow are thrown in the river and the slain Avalonians are given a proper burial. Every hour another scout arrives and join the evaluation, each with the same story about their journey into the designated outskirt of Hemresa. Fortresses are destroyed, fields are burned, forests are chopped down, villages are abandoned and the surviving folk living there are scattered around our country finding salvage wherever they can. Nar Bilu divides the remaining men in three regiments, one to follow him to the site where Bow’s Arch was going to be built, one to recruit local builders and folk who are still loyal to Nar Bilu and the last is send to Albion to do the same and inform the Lords of Avalonia of the current status of Hemresa. Now the infestation of the plaque and the drow are suppressed, Hemresa can be rebuild. Nar Bilu feels, despite of the victory, lost. So many died for nothing, so much is destroyed. It will take a decade to fertilize these lands again. Horses are packed, carts are loaded, men are armed and with a commander in front of them, they leave and wave Hembrugga goodbye. Nar Bilu enters the great hall and thanks the Elven Kings for their support before he leaves. After a days travel, the regiment arrives at the building site of Bow’s Arch. Nothing but sand, rocks and ruins. They set camp in the ruin of the warehouse, where they start planning. Night set, Nar Bilu was one of two not sleeping. He gave a secret order to the scout, who swiftly left in the woods. In the meantime Only an hour after the Avalonians left the sight of Hembrugga, two delegations arrive. One carrying a red and the other a blue flag, both supported by the colours of Avalonia. They are welcomed inside the gates. Once inside, they are summoned for an audition at the Kings. The leaders, both with one commander sit around a large table in the great hall, together with the King Elder and his commander. The Kaliphlin lord, Azural Djun, rides in red with his legion of lions. A strategist with lust for battle. But his lust for gold is even bigger and this is what the elves promised him. He will be duke of Hemresa if they will follow the Kings wishes. When they control Hemresa, he will be made responsible for tax collecting and keeping order on the island. The Midgardian tradesman, Gorl Weighn, sails with a blue flag. Wealth can never be great enough. The road between Avalonia and the Enchanted Forest will be the pearl of his empire. Elven resources from the west and Dwarven craftsmanship from the northeast makes a damn good profit. The Kings promises both men control of their part of Hemresa in return for the removal of the sitting Lord and loyalty to the elves. After some small struggles on rules and compensations, the company agrees. Losing a leader Dawn is breaking, a bright sun sets upon the coastline to the west, while a horn clangs from the east. Alerting everyone in the camp. Shields up, swords pressed into fists, bows strung with the arrowheads pointed over the first line of defence. From the eastern hill arises a red flag, pikes and a strange looking cavalry. The first batch of arrows seem to miss their target, we just weren’t prepared for battle. Before we could even march towards the opponent, the first line was killed by the fearless pikemen of the lions. Fortunately our swordsmen had more success. We pushed them back into the open field, making both of us vulnerable, but we still had an advantage in numbers. On both sides men fell. The fight didn’t take long. The lions pulled back, forcing us further away from our camp. That is when we got outflanked. Out of the blue... the blue came from the south. Golden crowns on their shields, crossbow bolts piercing us from the side. We were surprised and we paid the toll. Before midday, Nar Bilu stood surrounded by a small dozen of his own men cornered by two regiments, on a pile of corpses, awaiting his fate. But the two opponents stood still, when the sun was blocked by a dark cloud. Unfortunately is was no actual cloud. A hail of elven arrows landed in the remaining men of the Hemresa Legion. Nar Bilu looked up when the cloud hit him in the chest, shoulders and back. Kneeled on the ground he watched how the two leaders took down their flags and raised the green flags of Avalonia. ... to be continued
  10. Wedge09

    Hidden Garden's Church

    Here we are with another freebuild: Hidden Garden's Church. I wanted to build for one time something religious and so I come up with this: a church with adjacent a small cemetery with tombstones and crosses. Ah, and I know I used yellow and flash minifig but I didn't want to change all of them to one color and I like it anyway. This is part of the Avalonian Task 4 - Historican Settlements in the category Religious: Chapel, Monastery, Temple, Shrine, in particularly as a Chapel. C&C are always welcome and I hope you Enjoy it! Hidden Garden haven't a real church as a detailed religion; every citizen had the greatest freedom, as long as he or she didn't go to bother too much the rest of the inhabitants or threatened the safety of the population and of the entire state. The church of Hidden Garden is therefore more of a gathering place than a whorship place, even if there are still some liturgical functions. It is located in an separated area from the main village and it is slightly higher than Hidden Garden, so from the adjacent cemetery is possible to observe the whole village that is nevertheless becoming more a small town than a village. In this sunny day, Alexander Vandangant accompanies Lyanna to meet Amos Graverascal that will held a function; Alexander isn't very religious but he didn't miss the opportunity of being able to accompany Lyanna and have a chat with Amos, always interesting. They are not the only, others people of Erila have come to attend the function and speak with Amos....
  11. Greetings, Historicans I am working on putting my lands on the map, and in that process, I have built the farm presented below. I am quite happy with it, but as always, landscaping isn't my strongest side. I have tried photographing in the sun, which I think turned out reasonably well. I am still new here and eager to learn, so please let me know what you think. In the lands of the Trifork, in Avalonia, near the border to Kaliphlin and the heartlands of Historica surrounding Cedrica, even peace is unruly. Living outside the protective walls of the Trifork itself is risky at best, with Outlaws from several lands, mercenaries between hires, as well as all sorts of shady types roaming the lands, on their way by the busy roads that links so much of Historica. Consequently, the few who dares, and even fewer who succeeds, are bound to reap great benefits off the lush riverlands. One such man is Ser William Drake, recent heir of Drakeshome Manor, a fortified countryside mansion in the midst of some of the most fertile lands of Historica. The entrance to the manor is at the foot of the stone tower, through a heavy, iron hinged oak door under a strong stone arch. The small windows of the tower are barred with sturdy metal bars, and it is evident that only a determined and well-equipped enemy will be able to breach its way into the manor. From the battlements of the third floor of the tower, the defenders will be able to rain arrows and stones unto anyone daring to try, delaying the attackers for long enough for reinforcements to arrive from the Trifork. At the back, two residential wings rest upon the stone barns, in which the cattle and pigs are kept safe from the elements. Drakeshome is one of the main producers of beef, dairy, and pork in the area, selling their wares almost exclusively at the markets of the Trifork. But Drakeshome Manor delivers more than livestock, as its fields on the lush riverplains have some of the highest yields of corn, grain, and turnip. At harvest, volunteers in great numbers arrive from the Trifork and beyond, helping to bring the invaluable foodstuffs home. Below a few more pics: The build is modular, to allow access to the (sparse) interior. The tower also comes off. Here the base of the build with all modules removed. I would like to claim the following UoP Credits: Agriculture and Zoology three of: crop farming raising livestock Further, this should count as Agriculture - Grains and Produce and Agriculture - Livestock for the HSS task. C&C more than welcome.
  12. [ Work in process ] For my storyline I started to making my largest MOC so far... also the first time I bought on Bricklink especially for this project. Norra, is the island northeast of Hemresa. The story about this forgotten Mystic Island, will follow soon. [ week 1 ] - planning and making the ocean [ week 2 ] - beach and cliffs [ week 3 ] - first signs of civilization and a forest (out of green bricks) [ detailshots week 3 ] Pallisade and first building (not yet satisfied) Forest edge and Menhir with the runes of the fallen kings Waterfall - not yet satisfied with the steam leading to the waterfall The Vykr - the merchant ship pulled by wind or four stout men Progress: I will keep this post up to date after each weekend where I had time to build. I really hope, it will fit somehow in the next fase of the GoH story. Any tips and suggestions are always welcome. I really can't decide... What should I do? 1) wood based buildings or 2) stone based buidlings?
  13. Before you, you see a busy corner of the Kaliphlinite market in the Trifork. Situated in the old town amidst the Kaliphlinite neighbourhood surrounding the South Gate, it offers all the heart may desire in both exotic and common goods. People of all kinds frequent the market to trade or to seek anonymity amongst the masses for more or less shadowy business. Frederick the Fishmonger is hawking his wares, while a travelling baker is trying to get the attention of the visitors: "I bet you a nice, fine loaf o' bread would go nicely with that fishie, Ma'm!" The visiting elf sends a dissaproving glance towards the traders and their sales strategies. Nearby, the master of the Kaliphlinite Market Gold Exchange offers his services in exchanging the multitude of currencies brought to the market from the people passing through from all corners of Historica. All that matters here is the weight in gold. Passing through, a leander soldier is amused by the bustle of the marketplace. Please let me know what you think of this vignette. I quite like it, and think I got a good deal of life into a small space. (Which proved smaller than expected...) I hope I captured the Kaliphlinite feel quite well, although I would have liked some more space to put in more developed market stands. I experienced a bit with photoediting, which is why there is some difference in colours/etc. between the pictures. A specific detail: The scales - I couldn't seem to find any examples of others building scales, but I think it turned out reasonably well, although the stand is still bugging me. Further, I would like to claim the following UoP credits: Anthropology - life in Kaliphlin (Although it happens in Avalonia, the influence is heavily Kaliphlinite - Let me know if that is acceptable.) Trade and Law - marketplace Thanks for looking!
  14. Here's a build I've been working on the last couple days. I've decided I'm going to make a circuit of Historica, and try building in each of the guilds. To start off, I've done a build in Kaliphlin, depicting an unknown battle from it's history. Without figs: Up close of the double tusked War Elephant: Sorry about the not so good photography, I had to photograph indoors, so my lighting wasn't ideal. I tried taking the pictures right under a window, but it didn't really seem to help much. And then when I viewed the pictures on my laptop, they looked slightly out of focus. I hope you can enjoy the MOC anyways! Edited to add some better/adjusted pictures.
  15. Introducing Ezra Oakheart’s Ship “The Harpy” - Updated with sails 6 August Ezra continues his voyage back to his ancestral home of Elysian IMG_0144b by slobey79, on Flickr sails 1 by slobey79, on Flickr sails 2 by slobey79, on Flickr The Harpy by slobey79, on Flickr IMG_0142 by slobey79, on Flickr IMG_0143 by slobey79, on Flickr IMG_0141 by slobey79, on Flickr IMG_0148 by slobey79, on Flickr IMG_0147 by slobey79, on Flickr This build started with me pulling apart the LotR Pirate Ship ambush and playing around with a few SNOT techniques. I have some sails on the slow boat from America so I’ll update pics when they come, hopefully with some better lighting.
  16. LordDan

    Ancient tower

    Shortly after crossing into his territory Lord Dan received a letter, sent by magical means, from his friend Mage. Inside were directions to a meeting location... At the location specified in the letter they found an ancient ruined tower, which the quickly proceeded to explore. Dan walked through the first room, noting that scavengers and time had robbed the room of nearly all decoration, leaving only piles of rubble. He climbed the staircase to the second floor, where Mage was waiting to greet his old friend. Ruined Tower 2 by lorddan413, on Flickr Ruined Tower 1 by lorddan413, on Flickr After swapping tales the group set back out on their way... A few pictures of the build without figs: Ruined Tower 3 by lorddan413, on Flickr Ruined Tower 4 by lorddan413, on Flickr Ruined Tower 5 by lorddan413, on Flickr
  17. -Carson Haupt-

    Mount Up! The Lesser Rustwing

    In some of the more heavily forested areas of Avalonia, there is a breed of mid sized dragon known as the Lesser Rustwing. Their relatively small size allows them to agilely navigate the trees of their habitat. Over time, the elves have learned to domesticate these mighty beasts, and to use them for transportation when horses would be too slow, as well as beasts of war.
  18. LordDan

    A Wandering Merchant

    Wandering Merchant 1 by lorddan413, on Flickr Lord Dan and his company are still traveling through Avalonia, towards the land he has claimed as his territory and after a long journey, they are getting close. A few miles before the proposed border of the territory of Legoaywr they spot a lone wagon. The owner of the wagon is at first tense and slightly hostile, but once he realizes that Lord Dan means him no harm he relaxes and becomes quite friendly. He reveals that he is a wandering merchant, traveling from place to place to sell his wares. Lord Dan has his men bring out the gold and they start shopping... Wandering Merchant 4 by lorddan413, on Flickr Wandering Merchant 5 by lorddan413, on Flickr Some additional pics of the wagon: Merchant Wagon Inside 5 by lorddan413, on Flickr Merchant Wagon Inside 1 by lorddan413, on Flickr Merchant Wagon Inside 2 by lorddan413, on Flickr Merchant Wagon Inside 3 by lorddan413, on Flickr Merchant Wagon Inside 4 by lorddan413, on Flickr Pics of the base: Merchant Wagon base by lorddan413, on Flickr Wandering Merchant 3 by lorddan413, on Flickr Wandering Merchant 2 by lorddan413, on Flickr Hope you enjoy! C&C appreciated
  19. Hello all, this is my latest freebuild: Graybridge bottleneck. After building Setting an ambush... and the trap is sprung! I wanted to build some medieval finished things and I thought that it would be nice to see as it was or it will be, who knows, the same location. The Graybridge bottleneck, an obligatory passage on the main street which goes through Erilea, is fortified and strictly controlled by a permanent garrison, whose task is to monitor the comings and goings on th street below. This fortification is a key point for anyone trying to conquer Erilea. C&C are always welcome and I hope you Enjoy!
  20. Wedge09

    Albion's Hash House

    Hi, all; in this period of low inspiration I take the time to finish this: Albion's Hash House. In the capital city of Avalonia, Albion, there is an Hash House where travellers can find something to eat fast and cheap. Before you ask, the first floor's interior isn't furnished so I didn't photgraped it. As a part of The University of Petraea's Doctorate of Historica Program, I'd like to claim 1 credit for city scene and 1 for life in Avalonia. C&C are as usual welcome, Enjoy!
  21. Once we arrived in Avalonia I joined myself to a body of Avalonians and began at once to scout out the position of the drow and try to find out what they were doing. One day, about a week after we stared, I noticed that one of the men appeared to be missing. A few hours later he came running into the camp were we had stopped for the day without his horse and obviously extremely excited. “Sir,” he exclaimed, “we have finally found them!” “I suppose that explains why you did not arrive here at the same time as the rest?” I questioned dryly. This seemed to put slightly him out of ease, and he shifted about before answering. “Well sir, you know that I was told to follow you at a little distance and make sure the drow were not following us. Anyhow after a while – ahem – I, well, I fell behind a bit,” and seeing that I was going to question him he quickly added “Never mind why.” I was not positive, but I had a very shrewd guess as to what had happened. “And?” “After extracting myself from that ridiculous saddle I proceeded to attempt to clean myself off a little when I heard someone else coming down the road. Knowing that in these days it is always well to remain concealed, I hastily hid, after disposing of the saddle. In a few seconds a couple of figures came along, one a Drow and the other apparently a Varlyrian. ‘You know,’ quoth the Varlyrian, ‘I do think I rather uncivilized of you all to try to simply overwhelm you enemies by sheer numbers. Strategy, my friend: that is the way to proceed.’ “As his comrade did not seem to disapprove he continued, ‘For example that fortress on the hill over there that we were reconnoitering,’ and he point up toward a fork in the road, ‘I know that you could just through five thousand Drow at it, lose half, and take the castle, but you could save almost all of them by using a little stratagem. Listen carefully. We shall only – Ahhh!’ and at that he tumbled into the mud puddle, as he had not been paying the slightest attention where he was going. After his friend had dragged him out he exclaimed suspiciously, ‘Someone has been mucking around in this.’ ‘Besides you?’ laughed his companion. ‘Never mind,’ he said testily, ‘As I was saying, we shall only use a small force to entice the defenders out of the castle. The rest of the men shall lie in ambush behind, and when they come out, the ambush can enter the fortress and help the other force destroy those who have sallied out. Only one thing, mind you, I shall be going with the ambush, not with the small force that will in all probability be annihilated. Still it will be far better than losing a few thousand troops.’ And they proceeded to walk on, while I came here as fast as possible.” “Thank you for the information. And now you will go find your horse sir. Once you have found it come back to me and I will give you a message for Lord Simon. Just don’t be falling into mud puddles with it if you please.” - Sir Douglass Winzer I would like to recieve UoP credit for Landscape Design: trees (1) C&C are welcome!
  22. Hello All, Here is my entry to GoH Challenge 2: Category A - Team Simon. Unfortunately, due to the contest ending tonight, I have not finished the story yet, but am working on it. I will probably edit it tomorrow with the full story, but meanwhile here is a quick summary: Feren and his men were traveling to help his friend Simon get rid of the Drow from his lands. During one of their rest stops, Feren sent out his elite Rangers to scout ahead. When one of them didn't return, he and his lead archer/friend went out to search for him, knowing the general direction the missing Ranger took. Due to Feren's inhuman hearing ability, he heard whispering, and following it found this supposedly ruined castle, that was almost rebuilt. He and his friend sneaked up to the wall (Feren started climbing up), and heard the Ranger betraying their company to the Drow, and where they will be in a week. That is what this build is about, I was going to continue the story in my 2 other entries, but (due to the time limit again, and life) I was unable to build them. So here is the summary of what was going to happen. Build 2 Category B: When the Ranger came back, they grabbed him, put him in chains, and brought him to Feren. However, he explained that he was actually leading the Drow into a trap. He told the Drow Leader the fastest way to intercept Feren's company, which happened to lead the Drow's army through a narrow rocky valley between 2 cliffs, the perfect ambush spot. Build 3 Category C: Feren led his men to the cliffs and split them, putting half his men on both sides. They spent the next couple days preparing for this ambush (gathering rocks, traps, etc). When the Drow arrived, the attack would begin (Which is what the MOC would have been about, the full scale attack/ambush). That is the full story summary for what I "was" going to do for this Challenge, but didn't have time to build them all. For the Glory of Avalonia, and Go Team Simon! Thanks for viewing! Soli Deo Gloria! ~Matthew Oh~
  23. My dearest Cassius, We are still in the tower. Since the first night, when the black ship was spotted, we haven't been attacked, but many of our men are dead or dying. I believe it is because they handled the dead orcs. I warned them to burn them, but they threw them into the water instead. Now, the pestilence is creeping through even my own body. I am old, Cassius. You know that. I have been old for a long time, since you were a child. I can feel that it is almost my time to go through that great door we call death. Do not grieve for me, for where I am going, I shall never be old again. These shall most likely be my final words to you, words so precious I shudder to think of entrusting them to the care of this bird. Do not fear. No matter what happens, be brave. If Avalonia falls, so be it. Everything is being orchestrated for a reason, Cassius. Do not fear. Farewell, Alfred ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quite frankly, I love everything about this build. The photography sucks (I don't have access to my normal camera), but I think it might be one of my best builds so far. I originally planned for this to be a mountain top, but when I placed it on a blue baseplate to make sure it fit the limit, it just screamed island. So I ordered up some trans black bricks, (greatly underestimating how many), and made up some water. This is supposed to be a ruined tower build on an islet in the Mystic Isles that has recently been repaired. I'd also like to claim the following credits: Still water Wall technique #1 Window Frames C&c welcome, as always!
  24. The Battle for the Enchanted Forest Book II - Challenge II - Category C Unfortunately the numbers were to big to hold them back long enough to prepare for battle. Nar'Bilu heard a disturbing sound. Screeming of elves, breaking trees and battle cries filled the air with a terrifying thunder. The war started. A massive monster under the control of a dark mage, tore hole in our walls enabeling the drow to breach our lands. When our walls were beaten, darkskinned blademen entered Hembrygga killing the frontline of our defence. Nar'Bilu rushed to the battlefront summoning every swordsmen he had available, pushing the drow back to the field. It took only a few minutes before the field was covered with bodies, from both sides. But the drow did not expect the Hemresa Legion... they thought they would fight only elves. Hundreds would die, but the forest entrance was saved. We were victorious.
  25. Near the ruins of Alfderon Manor, an Elf meets a forestman in the employ of Lord Simon, with valuable information about Drow movements. They are furtive, and concealed in a corner of the ruins. Elf: "Make sure this message reaches Lord Simon. It is... ...Most disturbing." Forestman: "I will never yer fear. I ain't gonna hang around anyway, them Drows is everywheres." With that, the Forestman disappeared off in the direction of Nalderic, My entry for Cat. A. C+C welcome.