Carefree_Dude

Eurobricks Knights
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Everything posted by Carefree_Dude

  1. Carefree_Dude

    REVIEW: 7938 Passenger Train

    Turns out my problem was bad batteries. After a fresh change, all 6 cars were pulled fast around the track with no slow down. In fact, I had to slow the train down myself around the curve for fear of derailment. I'm gonna have to buy more rechargeable battery packs. I only own two so far (one for my 7898, one for my emerald night). After I get more money, I'm going to add doors to the train. They will have to be brick doors, as the train wont allow for standard size lego doors. Holy crap! with the fresh batteries, the passenger engine can not only pull the 5 passenger cars with ease, but also the 5 santa fe cars as well!!!
  2. Carefree_Dude

    REVIEW: 7938 Passenger Train

    I'll take a picture later. Basically, I rebuilt the two end cars to have couplings in both front and back, rather than just the back. Then, I have 4 cars (dining, passenger, recreation, sleeping) in between them. I'm currently waiting for a few parts to finish the sleeping car to arrive.
  3. Carefree_Dude

    REVIEW: 7938 Passenger Train

    you do get more traction with the clear bands. Its just still hard to pull heavy cars with a light engine. I'm trying some different O-rings to see if it helps without adding weight to the engine. Also, you can buy straights. Contact lego using the replacement part form, and you can buy straights only that way.
  4. Carefree_Dude

    REVIEW: 7938 Passenger Train

    That's probably the problem. I tossed my cargo train in the front instead, and it just zoomed around the track. My PF super chief pulled it just fine too (plus a few Santa Fe cars). They are heavier than the passenger.
  5. Carefree_Dude

    REVIEW: 7938 Passenger Train

    I've now purchased two of these sets. Including the engine, the train is now 6 cars long. It pulls okay using only one motor, but slows down around corners. I'm thinking about adding another motor into the last car, which should help it a lot.
  6. Alright, i've converted my super chief completely into power functions. I've so far done so without making any outside cosmetic changes other than IR reciver sticking up about even with the round pieces on the top. I even kept viewable engine through the window intact, made hidden power button for the batter box on the top, and hid all cords perfectly. It actually looks pretty nice. The one thing that bugs me though is that I only have one light hooked up, but there are two light holes. The bottom one is on the top of some SNOT bricks, so i can't run my second PF light directly to it. I'm trying to figure out a way to light up this part as well without any huge cosmetic differences to the set. I tried one method of reversing the two big slope pieces, but that left some bad gaps in the side of the train.
  7. Carefree_Dude

    Defective RC switching track?

    I have not had an opportunity to yet because I don't have anything to heat the plastic. It sounds like it will definately work though.
  8. Carefree_Dude

    MOC: Baltimore & Ohio EM-1 Steam Locomotive

    He not only said it could, but also gave us a video of it doing so. What more do you want?
  9. I'd like to build a small steam engine using power functions and the M or E motors. The XL is far too big. I'm concerned about having improper gearing and burning out the motor though. How do you know if you geared things properly?
  10. Carefree_Dude

    Will someone explain gearing and motors for me?

    Very helpful information, thanks
  11. Carefree_Dude

    Problem with PF trains ?

    its fun to put a bunch of minifigs on a baseplate by that curve, then let the train go crazy. see how many minifigs you can take out.
  12. Carefree_Dude

    MOC: Baltimore & Ohio EM-1 Steam Locomotive

    It is a beautiful engine. Is it more for just display, or does it handle well on track? I know the Emerald Night has issues handling lots of curves and such. How does yours fare?
  13. Carefree_Dude

    Future availability of 9V

    In my tests, the PF train motor can handle about as well as the XL one. So far, i've gotten 18 train cars pulled by a single PF train motor with very few problems. You need one of the newer train wheels though that have the clear friction bands.
  14. Carefree_Dude

    Future availability of 9V

    The motors that come with the new PF trains are true PF motors; Lego doesn't sell them separately yet though. If lego starts selling these separately as well, then you can add them to the list.
  15. Carefree_Dude

    Automated train -- extended

    definitely beautiful. you did an amazing job.
  16. Carefree_Dude

    REVIEW: 7939 Cargo Train

    its not that difficult. You just put the lights in the front peice, and they have a convienent hole under the driver seat and the back wall in order to stick the cables.
  17. Carefree_Dude

    REVIEW: 7939 Cargo Train

    No but you can add lights easy, just like the cargo train.
  18. Carefree_Dude

    Emerald Night Fix

    http://www.bricklink.com/catalogItem.asp?P=41677 technic liftarm above (that part) I made this modification and it's great. Thanks a ton!
  19. Carefree_Dude

    Battery life: 2xRC Motor vs. 1xPF Motor

    I think you'll be happy. So far I've been able to pull 15+ cars through curves and switches with absolutely no problems. In fact, i just made a quick oval track on my table (16 curve tracks, 14 straight) and tossed 16 cars behind the new cargo train. They were as follows: 3 custom tanker cars (the andythenorth ones) 3 cars from 2010 cargo train (tanker, flatbed with cars, flatbed with big box) 4 cars from RC cargo train (flatbed with car, small red thing, crane car, modified box car) 1 long car from freight and crane railway 1 My own train hopper car 1 my own train log car 1 emerald night passenger car 1 box car from 4512 1 flatbed car with cargo from 4512 I would have added more, but at this point there was only a small space between the front of the engine and the rear of the car in the back. It was a little slow getting started, but held up fine. Barely any wheel slipping at the start. I could imagine if I were on a longer layout, and not going through 16 curve track at the same time, the motor could easily handle 10 more cars (as long as they weren't huge heavy passenger cars)
  20. I've had my Emerald Night for a week now. I've had a problem with it though; the front buffer doesn't stick at all. the slightest nudge makes it fall off. Is there any way to fix this?
  21. Carefree_Dude

    Battery life: 2xRC Motor vs. 1xPF Motor

    The new bands are clear. They seem to have more than double the traction of the grey bands. The three color bands i've seen are: Black: Almost no traction Gray: Good traction Clear: Amazing traction
  22. Carefree_Dude

    Battery life: 2xRC Motor vs. 1xPF Motor

    No, I just got them with my new cargo train. It came with 8, so i tossed the dummies onto the PF motor I put on my modified 7898. I'd say they have more than double the traction of the wheels with the gray bands.
  23. Carefree_Dude

    Battery life: 2xRC Motor vs. 1xPF Motor

    Lego has released new wheels (again) that have even better traction. With these new wheels the PF motor doesn't slip at all. at least hasn't slipped for me yet, except a little when starting it up. the RC wheels were so bad, the RC cargo train couldn't even pull the cars that came with it.
  24. Carefree_Dude

    Future availability of 9V

    You don't have to remove the battery box to recharge it. You can recharge it right in the train; On both of my trains with the rechargeable box I simply have to remove one piece to get to the plug in. Also, the train stays strong till the moment it dies.
  25. Carefree_Dude

    Future availability of 9V

    Hey I almost bid on that same auction! I decided not to though because I just spent a lot on the Airport Shuttle