Darwynia: The Emerald Province
A. Places: (By Population)
Darwyn City (Capitol)
B. Society & Culture
Uses Cedrica standard Daric as legal tender
Balanced Class system: Royalty/Soldiers, Merchants/Artisans, and Farmers
Mostly forest and farmland
Close relationships with neighboring countries
Strong bond to the Elf tribes of the Mystic Isles
Seasonal Feasts celebrating Harvest, Moon Goddess, Sun God, and a few other Eleven Deities
Magic is common, but most concentrated around Darwyn City and Armetria where Schools of Magic are located
Due to the presence of many Magical Artisans and Craftsmen, Darwynia is a veritable treasure trove for Traders and Merchants in need of Magical Artifacts. For example, it is the only known place in Avalonia where Elven Staves or other weapons can be purchased. (However authenticity can often be suspect.)
3. Ruling Class:
(pictured above: Kelperth Darwyn and Kollin Shyre)
Though barely more than 3 generations old, the Darwynian royal family has accrued much acclaim in its time. The House of Darwyn officially began with Kerrel Darwyn and Solande Darwyn (nee Calla) and their three sons:
Jarr (Deceased) - Married to Meldre Sora (Deceased), Father of Kelperth
Celene - Wife to Kiellan Shyre (Deceased), Mother of Kollin and Morian
Taniel - Youngest son, in care of Celene, shows signs of extreme Magical Ability
Unfortunately, both Lord Jarr and Lady Meldre were assassinated in Kelperth's twenty second year, despite the attempts of their Captain of the Guard, Kiellan Shyre. The same assassins took his life; Princess Celene refused Ladyship and took her seven year old brother Taniel into her care, fleeing with him and her young daughter Morian to the family stronghold in Hartshearth.
Kelperth assumed leadership of the province despite the expected attempts of murder, and with the help of his best friend Kollin Shyre, rooted out the corruption in the nobility. He named Kollin the Captain of the Royal Guard soon after, and quickly became a very popular Lord.
In their early youth, they both insisted on being sent for the rigorous training under Symilla Tenbris at the Soldier Academy in Armetria. It honed Kel's already advanced strategizing skills, forged bonds with the soldiers he would later lead, and gave him a deep appreciation for Democracy. As part of the Soldier Academy's service tour, Kel and Koll traveled to the Darwynian Embassy in the Mystic Isles. While there, they saved the life of then Princess, later Queen, of the Elves.
In gratitude she gifted the two friends with magic rings, allowing them to know exactly where the other was at all times, and protection from harm when they were far apart.
As of the beginning of Book Two, Kel has served as Lord of Darwynia for 8 years, and is 30 years old. Kollin is 29.
4. The Council of Green:
(Pictured left to right)
Gwynn Kobold (Mistress of Sorcery)
Sir Korj Delbrin (Huntmaster and weapons supplier)
Quill Portleaf (Head of Merchant's Guild)
Frisk Thurber (Master of Spies)
Kage Slytehand (Commissioner of Banking)
The Council of Green are the elected officials of each major contribution to the prosperity of Darwynia, and use their considerable influence and constant proximity to Lord Darwyn to aid their duties.
5. Army of Darwynia:
Aside from Farming and Artisanry, the Army is a popular occupation among its residents.
Led by Sir Kollin Shyre, soldiers of Darwynia are heavily trained in the art of war and educated by learned scholars.
Areas of study include battle tactics and fighting skills, Math, Science, Trade Philosophy, and Magic for those who show the talent.
Battalions are split up according to highest proficiency.
Archers, led by Capt. Illym Felnyrr
Mounted Knights, led by Sir Kollin Shyre
6. Heroes of Darwynia:
With many of the countries in Avalonia, legends are easy to come across, and Darwynia is no exception. Tales of several Darwynians have traveled all over Historica, the most well known are listed below.
Sharra Foxpaw and Dornir Threeleaves
While claiming to be hunters of Fortune and Bounty, this duo has been involved in almost every major adventure in recent Darwynian history, including the Quest for the Crystal of Earth, the Battle of the Drow, and many others.
Legend states they met in the Mystic Isles, but beyond that not much is known about them, or why they are always seen together.
The story of their quest for the Earth Crystal can be found here:
Chapter 1 - Greetings on the Road
Chapter 2 - At the Blind Monk
Chapters 3 & 4 - Busted! and The Mage Talonmere
Chapter 5 - the Council of Leaders
Chapter 6 - the Earth Crystal
Chapter 7 - Elisa's Story
The Mage Talonmere
Perhaps the most well known person in Darwynia is the ageless mage Talonmere.
His massive observatory home lies in the hilly forests along the Darwynia/Benoic border, and has been visited by very few people.
One of the original students of the Druid Order's magical academy in the Mystic Isles, and highly trained as a potential Guardian of the Earth Crystal, Talonmere is by far the most adept and learned mystic scholar in Darwynia. He has aided both Sharra and Dornir in the Quest for the Earth Crystal, and the Royal Army in the Battle of Viktor Revelword and the Battle of the Drow. However, his connection to Elisa Vanden, one of the "decoy" Earth Crystal Guardians, has called his motives and true loyalties into question. Still, his long standing friendship to the royal family has so far proven enough of a credential, and he continues to reside in the province of Darwynia as of Book Two.
He has been recently rumored to be traveling with Sharra and Dornir again, though what they seek this time is unknown.
Notorious for insatiable appetites for food, drink, and women, Hock spent much of his young adulthood as a muscle-for-hire mercenary.
His amazing strength and endurance are said to be blessings bestowed upon him in childhood by an unknown mage. His golden hair was its first sign, and at age six he could already lift over 400 lbs.
While never directly involved in any illegal activity, he has been known to associate with "unsavory" individuals, and was once employed as a bodyguard by Vikdar Brommel, the Log Baron.
Hock has been sighted traveling with Sharra and Dornir's small party through the countryside of Darwynia as of the beginning of Book Two.
Originally from Nocturnus, the Gentleman traveled to Antyria during the events of Book One. There, he set up a lucrative network of espionage, dealing in valuable secrets and information. It is rumored nobility all across Historica have sought out his services, though none would ever admit to it.
He has wheedled his way into Sharra and Dornir's group despite much protest. Although he only recently made himself known, he revealed that he had been following since they acquired the Earth Crystal decoy in Anytria weeks before. He shows a particular interest in Talonmere, and has hinted he is the real reason the Gentleman wishes to "tag along for the journey."
When asked about his physiology, the Gentleman vehemently declares he is an "undead person." This is magically possible, and his complete lack of need for food or sleep seems to support this claim. A penchant for ferreting out people's secrets, an inhuman lack of fatigue, and boosted speed are his only noticeable magical abilities; however more may lay in wait.
In even the brightest places, there are shadows. Such is with the Avalonia Assassin's Guild.
Kliss grew up as an orphan on the streets of Armetria, and quickly learned to pickpocket to survive. She shied away from other thieves, preferring to work alone.
Her pyromantic abilities were noticed by a merchant she was attempting to rob, who was unknowingly a member of the AAG. He took her in, became her tutor, and trained her to be a ruthless and deadly weapon.
She was conscripted by Sir Kollin Shyre during the brief invasion of the Drow, and charged with removing their leaders to cause chaos among the forces. She was successful, and returned to hiding once her payment was received. Her current whereabouts are unknown.
7. The Minor Heroes of Darwynia:
There are heroes perceived as Gods with superhuman abilities, and then there are some not so larger than life. These people of import have all accomplished great tasks, and while their feats have also been sung about by the bards, they remain humble and reside closely to those they protect.
(pictured left to right)
Jaysin Kole - Royal Cartographer, Scribe, and Bard
Derrick Torg - Royal Army Butcher and Cook
Joel Hendricksson - Royal Pageboy
Britten Tallow - Royal Mage Lieutenant
Nox - Soldier, Scouting Master
8. Current Events:
At the beginning of Book Two, Darwynia had been largely spared much of the devastation inflicted by the Revelword Conflict.
This soon changed when the Black Spire emerged. Nocturnus was thrown into Civil War, and the other three Guilds' efforts were thusly divided between rebuilding their homelands and assisting their comrades. Lord Kelperth sent Kollin Shyre and a small detachment of the Royal Army to the Kelra Labyrinths, hoping to enlist the aide of several Minotaur tribes.
(pictured above: Felm Linder and Kollin Shyre with the Minotaur Tribe's highest ranking members)
Soon after the Civil War had quieted, Drow forces suddenly attacked and occupied a significant portion of Avalonia, and Darwynia was among the many countries to effected. Kollin, having won the respect and loyalty of the tribes by wrestling each of their leaders (or Bucks,) convinced them to return with him to Darwynia. Together with the Royal Army they decimated the Drow forces. Lord Kelperth and the Council of Green honored the Minotaur Tribes, and they in turn promised safe passage for Darwynians through the endless mazes of their homeland.