gezuvor
Eurobricks Vassals-
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Everything posted by gezuvor
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[MOC] Terex RH400 Mining Excavator (Obsolete)
gezuvor replied to sheo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wow, a big thanks to the kind members on here that have reached out to me. You know who you are and I appreciate it! For the rest of you generous brickers, I have several copies of the parts list now so you can stop PM'ing me! -
[MOC] Terex RH400 Mining Excavator (Obsolete)
gezuvor replied to sheo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I've finally cleared a backlog of other custom builds and am getting back to this beauty. I have several versions of the instructions and, while I think I've purchased all the parts I need, can't seem to put my hands on the exact parts list to ensure I have everything gathered up to start... does anyone have a copy (any format) that they can PM me?? -
[MOC] Terex RH400 Mining Excavator (Obsolete)
gezuvor replied to sheo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Finally have all of the parts for this amazing MOC and looking forward to starting the build later this summer! Has anyone looked at the new gear ring from TLG BWE? Could it offer a more solid base or does it violate the design of the original? -
I think it would take more than 2-3 extra sets to build the entire building... ...but I want to try it!!
- 78 replies
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- Unboxing
- Lego Creator
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Axle Collection Thread
gezuvor replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Has anyone been successful with a swing-arm type suspension, similar to VW Bug or Porsche 356/912? I have seen a few rough implementations around and am working on one of my own, but thought I'd come to the mountain (metaphorically speaking) and see if it's been tinkered with... -
Afol1969's Building Instructions Thread
gezuvor replied to afol1969's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great work, thank you afol! -
Greetings, I have played around with LDD in the past, but recently started using it to build a MOC. As I start to seriously use it, I am noticing something that is bugging me; rotation! Specifically, I would like to rotate the canvas/object to be "square" on the screen. The arrows on either side of the viewing window will jump large amounts when clicked and I haven't found a way to slow that down. Is there a button or keyboard combination I can use to fine-tune the angle I view the model or I am stuck with the wildly-spinning option I currently get...?? Many thanks!
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Got one too! Woohoo!
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Very nice! I like all of the little details!
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42039 - 24 Hour Race Car - Discussion Topic
gezuvor replied to AndroTech's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The front lights look like the Audi or Peugeot LMP cars, without the clear plexi cover. Would like to see the old version, but cannot find pics anywhere for comparison... -
[Software] Brickficiency - Find the cheapest BL stores to buy parts
gezuvor replied to mdoupe's topic in Digital LEGO: Tools, Techniques, and Projects
Like the new features of 95.2, but I'm having a problem that I thought was fixed. When I attempt to import parts that have something in the "My Remarks" column, the import will skip them... is there a configuration setting I'm missing? -
[MOC] Terex RH400 Mining Excavator (Obsolete)
gezuvor replied to sheo's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Amazing monster you've built! Came to this thread from Rebrickable and am blown away! -
[Software] Brickficiency - Find the cheapest BL stores to buy parts
gezuvor replied to mdoupe's topic in Digital LEGO: Tools, Techniques, and Projects
I was going to suggest the "these parts are rare" results, but there is a better way to sort that out. When I first run the tool, I watch the store count closely as it scrolls up the screen. Once it's done, I stop the software and go back to remove the ones that show up less than 7-8 places from the search, preventing them from dragging the results down. If there were an intermediate step between the part-to-store count and the optimized search, it would be great. Something like "The following XX parts are available in less than YY stores. Do you want to omit them?" Alternatively, perhaps a config option that says "ignore parts found in fewer than X stores". After the "common part" search is over, maybe a second search could be done that checks each of the stores in your results against the rare parts that were held back? Sort of a "BTW, you can get the unobtainium metallic silver wheel from mdoupe too." or something similar... BTW - Small gripe. The last time I executed a search, the software ran for 3 days and tried 1.5 BILLION combinations. I'm thinking that if it takes more than a few hundred million combinations, it's trying too hard... -
[Software] Brickficiency - Find the cheapest BL stores to buy parts
gezuvor replied to mdoupe's topic in Digital LEGO: Tools, Techniques, and Projects
Any progress on this? Love the app and can't wait for more... -
[Software] Brickficiency - Find the cheapest BL stores to buy parts
gezuvor replied to mdoupe's topic in Digital LEGO: Tools, Techniques, and Projects
I'm getting an error when I try to import certain wanted lists. Some work and others don't import... Here is the error I'm getting: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Brickficiency.ImportBLWanted.ImportWanted() at Brickficiency.ImportBLWanted.nextButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Button.onmouseup(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Nativewindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Brickficiency Assembly Version: 0.92.0.0 Win32 Version: 0.92.0.0 CodeBase: file:///c:/Users/Owner/Documents/Rich/Brickficiency.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Data.DataSetExtensions Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. -
Lego 8x8 tatra truck
gezuvor replied to Zerobricks's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Would love to build something like this here in the states. Do you have more details you could share?
