Star Wars Regulator
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About BEAVeR

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    'Dark Force Bigger Wall of Text'!
  • Birthday 06/13/1995

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  1. 10183 - Hobby Train (U model) – Factory 2007 - Small steam locomotive 2 Download 10183 - Hobby Train - 21.mpd (OMR compliant), built with LDCad 1.5 Known errors: None 10183 - Hobby Train (V model) – Factory 2007 - Subway car Download 10183 - Hobby Train - 22.mpd (OMR compliant), built with LDCad 1.5 Known errors: None 10183 - Hobby Train (W model) – Factory 2007 - Diesel-electric French locomotive Download 10183 - Hobby Train - 23.mpd (OMR compliant), built with LDCad 1.5 Known errors: None 10183 - Hobby Train (X model) – Factory 2007 - Switcher 2 Download 10183 - Hobby Train - 24.mpd (OMR compliant), built with LDCad 1.5 Known errors: None 10183 - Hobby Train (Y model) – Factory 2007 - Steam locomotive with tender and cargo car Download 10183 - Hobby Train - 25.mpd (OMR compliant), built with LDCad 1.5 Known errors: None ___________________ Even with 25 of the 30 models contained in the 10183 set (finally) done, the models keep surprising me in what is possible with the bricks delivered in the box. Admittedly, some models are getting a bit boring with the same techniques and slight variations on the same bogie designs coming back, but then you get gems like the Y model which is not just one, but three beautiful and coherent vehicles complete with effective but original techniques. What a stunning set which shows what you can do with a limited supply of bricks! I keep having fun with creating each model in total zen mode, and love pushing myself to present the models nicely with minimal effort!
  2. We here in Belgium (and the Netherlands) are the favourite countries of Saint Nicholas. Why? Because here he already comes on December 6th! He also shows up at Christmas of course, as the Santa everybody knows. But on December 6th, Sinterklaas is the true Saint Nicholas, in episcopal attire and complete with his staff. He also gives toys, chocolate figures, marzipan, small biscuits in letter shapes and notably also chocolate coins and mandarins and drops them into children's shoes. These two symbols of wealth harken back to the most inspiring of Saint Nicholas' deeds which made him a saint. The story goes that a poor widow with three daughters was at the brink of having to sell his daughters into slavery when Saint Nicholas passed by. He made a treasure appear in their shoes, by which they never had to worry about gettings sold into slavery again. I love the story, as it shows Saint Nicholas' sensibility for the problems of people around him, even when they kept it behind closed doors and had no relationship whatsoever with the saint. Sinterklaas is a great reminder to keep those less fortunate than us in mind in these cold days, while we only wonder what Santa Claus will bring to us... So I wish you all a very happy Christmas, inspired by the generosity of Sinterklaas. And if Sinterklaas' generosity isn't cutting it for you, then just look at the generous saint within our midst, CopMike!
  3. Magical. That's what the House of the Five Senses is to me. [MOC] House of the Five Senses by Bert Van Raemdonck, on Flickr The House of the Five Senses is the entrance to the Efteling theme park, which I have the fondest memories of. I still try to trick my parents into taking me there. We never visited Disneyland or even Legoland () even though I'm a big fan. But still, that was never a problem to me because we would often visit the Efteling, which is such a magical, whimsical, fun and genuine place that it totally made up for not visiting those other theme parks. The mere sight of the Efteling's entrance therefore gives me warm feelings. That made it the perfect fit for the latest (and last) contest on Rebrick, "Architecture faves", which called on builders to recreate a place close to their hearts in Architecture style. That and the fact that it's just a super interesting structure to recreate with a fascinating story: [MOC] House of the Five Senses - Everything you need to know by Bert Van Raemdonck, on Flickr Its distinct visual style and defining compound curves made it very challenging to replicate in bricks though, especially at the Architecture scale. My first instinct was to use many bows, cylinders and cones. Turns out that there is a severe lack of cone pieces in reddish brown (and it's only one single set which provides the brown carrots that work perfectly as the peaks...). I had to resort to using slopes and flat parts, and in the end I'm very glad I had to. Using bow pieces would have been a mistake as the main shape of the surface has a concave surface, while the concave bows would have destroyed the flow of that surface. Moreover, it would have been impossible to hide every single half stud lip of a brick or to align everything perfectly, so the angular bricks make those features look more intentional and part of the creation. So strangely, using slopes instead of bows actually results in a visually smoother build and also gives strong, crisp edges where they need to be. [MOC] House of the Five Senses - Dragon Perspective by Bert Van Raemdonck, on Flickr The downside was that I had to create the surface out of a multitude of small pieces at just the right angle instead of using bigger pieces with inherent curvature. That meant I had to find a lot of compact ways to connect things at funny angles and do my best to fill up all gaps. New parts like all the 1x1 pieces with bars in different configurations were absolute life savers to get it to work. Without them, it also wouldn't have been possible to connect the triangular panels that were the only right part for the job in several places. The disadvantage was that all of the complex connections needed a lot of tweaking just to get the part not to collide with others. This being built with Lego Digital Designer, you can understand the struggle of taking half an hour just to line all of the parts up, just to come to the conclusion that it sticks out too much and you have to figure out a completely new solution, or that the collision box of the part is ill defined so it refuses to put the part in place even though there's no collision in real life... Sure, building digitally has a lot of advantages (and no, I didn't use part-colour combos that don't exist as far as I know), but there are some definite disadvantages like spending ages on lining up parts, wishing you could use the illegal connections everybody uses or struggling to understand compled 3D orientations on a screen... Anyway, the small rant being over , believe it or not, in the end I managed to create the building entirely with legal connections as far as LDD is concerned. [MOC] House of the Five Senses - Leaving perspective... by Bert Van Raemdonck, on Flickr In the end, I'm very happy with the final appearance of the building on its own and the fact that it matches the original building quite closely (look here for some excellent reference pictures). I'm especially happy that I took the extra trouble to angle the four peaks of the main part of the building which makes it both accurate and gives it a very dynamic look for a static piece of architecture. To complement the spiky look of the building, I opted for a presentation on an unconventional base placed at a 45 degree angle which emphasized its corners. It has the extra advantage of representing the triangular square (now that's a funny turn of phrase ) in front of the real building, which features a fishbone pattern in the floor which I tried to replicate with the tiles (until I realized I totally missed the point of the pattern, but it still looked good enough ). The very new 2x2 triangular tiles in the end enabled my vision of an angled base, but sadly I had to use some loose parts to fill in some funny gaps. Still, I think it was totally worth it for the presentation. Finally, it was very fun to add all of the little elements like the trees, hedges, lightposts and flowers that breathe some life and colour into the scene like the seasoning in a dish. [MOC] House of the Five Senses - Group perspective by Bert Van Raemdonck, on Flickr In the end, I'm very happy with the visual result. Also with the fact that I pushed myself to tackle such a challenging topic and persisted through the entire building process which took an entire month even though the model only counts eight to nine hundred pieces (I often went days with only placing ten bricks or something like that...), because through it I learned some new techniques and part combinations (triangular flag element + 1x1 round place with bar at the bottom = total win!) which will certainly be handy in the future. And what made it truly special was the feedback I got. I has already been very fun to see Efteling fans react to my model. And I am very grateful that the judges of the Rebrick competition liked it enough to designate me as a runner up winner... The House of the Five Senses certainly has worked his magic on me once more! If it only puts a little bit more magic on your day as well, that'd be just perfect. So I hope you enjoy it, and don't forget to keep your eyes open to see magical things! ____________ So, I mentioned this was built with LDD, which means that I can also easily share the file with you, just in case you're interested in the techniques or would like to try to build your own. As I said, all the parts (at least the most important ones I checked) are available in the colours I used, and everything is connected, although I don't promise it will be a creation you can swoosh around - if that is something you'd want to do with a building. However, the design presented in the renders isn't horribly practical. The base, for example, would take in more depth than needed on a shelf, limiting the display options. The angled base also requires some loose parts and the new 2x2 triangular tile in grey, which have only appeared in the roller coaster set so are on the rare side. That's why I've also designed a version with a rectangular base, which should be a lot easier to build and manage in real life. It doesn't have the tirangular square in front, but it does have more vegetation in a corner. I also got rid of the loose white jumper plates at the base of the back tower. I couldn't find a solution during the time frame of the contest, but after a lot of thinking I've now designed an alternative with car doors which are all firmly attached. Both versions of the model are included in the file below, so you can check out the one that suits you best. Have fun with it, and if somebody does succeed in building it in real life, be sure to send me a picture, and don't hesitate to ask questions because I still have some designer notes! The LDD file:
  4. BEAVeR

    [MOC] To Space and Back for 50 Cents!

    Yeah, other people have pointed that out to me as well, but I hadn't heard about that set before posting my entry, probably because it's so obscure. Too bad there are no instructions to be found from that set, as I'd love to know how it moves. By the way, this similarity wouldn't have been a problem in the contest as the grand prize winning entry of the Ideas "Moments in space" contest is in fact also a rocket ride. Not mine, but at least I had a "winning idea" if you look at it from the right angle Now it's hoping they make that design a reality as a gift with purchase set, so we finally have a working and freely available version. Also thanks to everyone for the support and for voting on my entry, putting me in the 30th place with 116 votes, just 15 votes shy of the top 25, which would have meant progressing to the judging phase. I feel incredibly honored and thank you all!
  5. BEAVeR

    [MOC] To Space and Back for 50 Cents!

    Thank you all very much for your kind words and the support. I'm glad that it gives you some joy . For those of you that are further interested in the mechanism, you can find the LDD file here so you can look at it in more detail. As a bonus, the file also contains an extra mechanism that achieves a similar motion but didn't make it into the final model because it was difficult to build the rocket around it. I hope you find it useful, and I'd love to see what rides you come up with!
  6. There was a time that a big piece of brightly colored plastic with some lights on it, gently rocking back and forth, could make us so happy. Coin operated rides are something you grow out of, though, so it has been a long time ago that I enjoyed riding on one of these. Luckily, it turns out that building one is definitely a joyous activity! [MOC] To Space and Back for 50 Cents! by Bert Van Raemdonck, on Flickr The motivation behind this build was the LEGO Ideas "Moments in Space" contest. The objective was to build a small creation in the theme of space. It had to be in the same vein as those small promotional sets you get for free when you spend enough in the LEGO Store or at Shop at Home. I tried to follow this guideline as well as I could, really trying to design a promotional set. One thing I wanted to include, was some kind of mechanical play function. I recently acquired the nutcracker promotional set, and I found myself really enjoying fiddling around with it, endlessly actuating the lever: motion just fascinates me. My mind immediately jumped to the concept of a coin operated kiddie ride, as it moves so hypnotically and since it fills me with warm memories. I started by creating a mechanism that creates a smooth and somewhat realistic motion with a compact mechanism, to keep the build somewhat in proportion with minifigs. In the end, I'm pretty happy with how nice the motion looks, and I'm sure I would play with this endlessly! This motion is made possible with a bar mechanism attached to the sun-shaped dial. I spent most of my time tweaking the positions of the joints to make the motion as realistic as possible. I also used friction pins in the hinges so you can leave it in any position and it will stay in place, so you have more options for display. [MOC] To Space and Back for 50 Cents! - On the Operation of Rockets by Bert Van Raemdonck, on Flickr I also tried to make it as displayable as possible by first of all making it look like an actual kiddie ride such that it should be right at home in a Town layout outside some big store or in a mall. So the rocket got a shape that would be appealing to children nicely fat and round with an interesting shape of the nose (for those who were wondering, the rounded tip of the nose cone is one of those pieces that are the lower half of a balloon), nice lights, a steering wheel that does absolutely nothing but makes all of the difference to children, the typical slanted coin slot and stairs at the back to at least give some explication how that kid got up there. To make it more attractive, I made the base entirely in the space theme. The mechanism isn't actuated by some obvious crank, but by what looks like a sun, which totally blends into the base. All other planets in our solar system have been included as well, with colors and sizes as close as I could get them and a fun little combination of parts to create Saturn. With all of those touches, I hope it looks convincing enough that children would beg their parents for a coin to have a ride on this thing! [MOC] To Space and Back for 50 Cents! - Please, Mummy, Please, Please! by Bert Van Raemdonck, on Flickr That's it! I hope you like it and brought back some wonderful childhood memories! It certainly brought back the same level of enthusiasm for space as when I was a child. Maybe the Falcon heavy launch had something to do with that as well... Anyway, check out all of the contest entries for more spacey fun in a tiny package! ________ The LDD file for this build can be found here.
  7. BEAVeR

    [Ep. XVII] [Empire] [Week 6] Rebels Sighted

    A great start to your stormtrooper career, DarthsDonuts54! I think that the plains terrain is the most difficult one to work with, but you managed to make a very exciting scene out of it. That's because you realised that when the environment is only pretty basic, you need some serious action to still create a compelling build, and you managed to pull that off perfectly. I'm totally immersed into the action of your scene. Every single figure is in motion - especially that storm trooper flying up into the air with some really awesome posing - and all of them have a unique personality. There are ones that prefer to take precise shots from a covered place and other ones just go all in! I think it could have been even more intense if you depicted some figures that have already fallen to make it extra clear that they not playing a game of paintball here Your landscape has some great parts to it. I like the fact that you have a raised area, although I feel like the slope could have been a bit more gradual to make it look more natural, or else it could have been part of a ditch with some water flowing through to serve as the perfect place for an ambush. You have a puddle of water that is great to break up the expanse of green, but the strange thing is that it actually seems to sit on a somewhat elevated part of the plain, which is not really something water would do in reality. But still, you managed to make the shape of the puddle look really good, and the path of mud around it is a nice touch. I'm not too big a fan of the expanse in the middle though, but as I said before, the plain terrain is definitely the trickiest in this contest. It should be flat and relatively empty, but still it should look interesting. You have a lot of interesting landscape elements to break up the monotony, but none of them in the middle portion of the build. I think a piece of rock or maybe even a fallen tree would have made it more interesting there. Also, instead of making the plain part a straight stroke in the middle of you square base, it could have been at an angle with respect to your base to create a more dynamic composition. Also, I think there can be a better way to use all of those stalk pieces. Of course you can't cover the entire plain with them, but having them spread out like that makes the plain look unnatural to me. It's hard to explain and maybe it might even be personal preference, but I think that it's most of the time better to group parts together to make an interesting structure instead of spreading them out (compare it to your rock: you have a single big one instead of little pieces of rock throughout your scene, which makes for a distinctive element in your scene and makes it look more like you really built something instead of spread parts out). So in this case, you could have made patches of the stalks, with maybe some kind of natural path between them (maybe for the animals that go drink in the puddle of water or something like that). It's fine to have some stalks a little bit removed from the patch to have some kind of gradual transition and the patch doesn't just abruptly stop in an unnatural fashion. Those are some of my musings that are hopefully a bit helpful to you. And you might help me a bit too: how was that round tree constructed? It could be a great technique to create architectural columns with... That's just one of the many things that transform your build from a boring plain of grass to an interesting and exciting scene with various highlights! A great entry on your Imperial CV.
  8. Wow, Elementary, that's really good! The collection of bricks on display is modest, but the result is quite something. I can hardly believe this is your first MOC, because you do a lot of thing right that more experienced builders can still get wrong! For example, you did a great job to make the scene feel natural. The trees are not to blocky and not too round, but are something in between and have a great deal of texture as well: SNOTting them was an awesome decision. The danger is that the transition between the rough trunk and the smooth branches could have been too jarring, but I'm very impressed by how you solve it: on some faces (it could have been more though), you don't end the plated part at the same height to avoid an abrupt cutoff of the texture, and you even use a tile on the left tree to get a mix of the shape of the SNOT part but the texture of the smooth branches. It shows that you really think hard about textures to have such subtle things in you MOC like that. Putting the tree at an angle also makes it feel more natural. Really, the only thing lacking on the trees (apart from the fact that's its a bit of a pity that they are cut off at the top) is the bases. Now they just shoot out of the ground instead of being rooted in it. Some brown plates on the ground would have been enough, and the picture also accidentally shows a nice solution: if you would have placed that brown Y-shaped carrot top piece towards the back just a stud closer to the tree, it would have been an effective and novel way to depict a root that rises a bit from the ground. It's also nice how you made your rocks so smooth yet faceted . That way they both look like they've been smoothed by the water over time, and stand out against all of the studded textures in the rest of the build such that you have some great variation. The beach looks great because it doesn't look like a single plate but has a lot of relief in it. What could have been better, is that all of your light tan plates could have been on a bit of a higher level than the dark tan plates to create an upward slope, because now the right part of the beach looks a little bit weird because it goes back down again, but that's only a small nitpick. I have a bigger issue with the transition between the beach and the grass: suddenly it becomes very flat with you only using big plates there. It's especially weird that you have one green plate overhanging the other with vertical gap between them. You seem to have a floating bit of grass. If that's because you don't have enough green plates, no problem, but maybe you could have put the topmost green plate at an angle then (not with hinges, just by connecting it loosely at one side and pressing it down), which would have made things even more organic then. Really, this creation looks terrific. The nature looks natural and the nicely spread textures and colors make it easy to look at. Even your figure placement has some gems with that lovely image of the soldier playfully sitting on the rock to rest (it would have even been better if your other figures would sit against a tree or something like that as well such that it looks like all of your characters are really engaging with each other instead of ignoring each other). My biggest advice for you now would be to think a little bit more about how things would physically work (the gap between the plates, the weird relief in the beach, that strange vertical brown bar floating in the tree...) so that you have no things that pull the viewer out of the immersion. Because I'd love to be immersed in that wonderful piece of nature of yours... Keep up the great work!
  9. BEAVeR

    [MOD] 75202 V-4X-D Ski Speeder

    Please stick to English only, that all of us enjoy your comment As for the creation, I like it! You should give yourself some more credit though: you didn't just play around with the proportions,but also made the guns beneath the cockpit look more accurate, for example. It looks great while still very much looking like a real Lego set, so this would benright at home in most people's collections! Some small tips to maybe improve the model further: I'm a bit confused by your choice of colors for the brackets at the nose of the cockpit. Making both brackets holding the front 2x2 round tile in the same color could give ita more realistic appearance. Also,you have the opporrtunity to capture a detail in your model that I haven't seenin any other MOC of the ski speeder: the detail of the triangular pattern on the sides of the central body. To me, it looks a bit like the pattern of the windows of a Star Destroyer bridge, and it so happens that set 75055 contains a 1x4 light grey tile with exactly that pattern on it (it could just be a sticker, though) covering the bridge. It would be super easy to integreate that part in your build. Keep up the great work!
  10. Hi elementary! It certainly is still possible to join, as the episode is far from over. All you have to do is post here: - whether you want to be a Rebel or an Imperial (for your information, rumor has it that the Rebels are outnumbered in this fight, but of course you can choose the faction you want!) - whether you want to be a trooper or a pilot (doesn't really afect the game, sopick what you prefer) - either post a small picture of your character (in correspondence to the faction and the specialization you chose above) or say that we have to use the default avatar for you (see the first post of this topic) This episode also requires quite some coordination with your team members, which happens in a hiden group mesage. To use the messenger functionality of Eurobricks, you need to have 10 posts however. To get to 10 posts, the best way is to write some comments (try to write full sentences to give some constructive feedback instead of simply saying "cool!" or something like that). After all of that, welcome to SoNE! I bet this was your New Year's resolution... more people should have that one!
  11. We don't discriminate against any official LEGO pieces, so BURPs are perfectly fine. If you really want to go crazy and include official LEGO watches, notebooks or ice cube trays in your MOC,go ahead an try it. As long as it's officially made by LEGO you're fine, you'll just have to find away to make it work to get a nice qualitative entry.
  12. The ideal Christmas tree doesn't have to be very big or ornate, but has to be a beacon that brings people together in peace, no matter their differences. That's why I created a scene based on the Christmas Truce in the First World War, where Christmas inspired people to see the human in the person that made their lives a misery throughout the year. It must have been a magical moment, and looking at pictures and reading stories about it is just heart warming. Sadly, the Christmas Truce didn't last long, and in the years following 1914, more and more punishments went into effect to prevent soldiers from uniting with the enemy again during Christmas. But the spark was there, and it might inspire all of us to maintain a Christmas Truce all year round. I wish you all peaceful holidays! Note about the build: the black and white effect is achieved in camera: the entire build just uses LBG, DBG and black bricks. The pine tree design is 95% Ecclesiastes'.
  13. Hi TheRyan, and welcome to Eurobricks! To keep our subforum from flooding with lots of topics with questions like yours, we created this topic to group them all, so that's why I moved your topic here. I hope you'll find some helpful advice here.
  14. BEAVeR

    Lambda Shuttle and Star Destroyer MOCs

    Well, you already know how I feel on your Imperial Shuttle (glad you like it!), so I won't elaborate on that. But I do want to declare my love for that Jedha city stand you created for the Star Destroyer. You're such a great builder that even your stands are more interesting than others' UCS creations! You manage to scale the scene so perfectly, that the forced perspective pictures look exactly like they would come straight out of a movie thanks to your own "special brick effects". One of those effects is using some pretty small offsets of those slopes to replicate the "merlons" and "buttresses" of the city walls that give it a subtle texture with a regularity that sets it apart from the more random rocks underneath such that you don't actually need the color difference between the city and the rocks: in that first picture they're pretty close in color, but your texturing keeps it perfectly understandable. I wonder whether the level difference between the buttresses and the intermediate walls wouldn't be even more subtle if you'd offset the slope bricks in the vertical direction rather than the horizontal one given the steep angle of the slope that reduced the effect. To me, the most mind-boggling of your special effects is how you scale details. A mindset of "more details everywhere will make it look bigger" looks valid at first, but you saw an even better option. You restrained yourself in inserting small details: just look at all of the big pieces used in the middle section of the build. You could have easily gone for more smaller pieces to get more texture, but you saw that the result of that would be that the middle section of the rock wouldn't stand apart from the bottom section anymore. All of it would just be uniformly detailed, while in reality there's definitely more intricate detail to be seen at the bottom than in the middle with all of the multifaceted smaller rocks compared to smoother, big rock faces. Your approach of using bigger pieces in the middle section, on the other hand,contrasts with the fine detail at the bottom, tricking you into thinking the details in the former section are just too small to see. I love it how you even went through quite a bit of trouble to hide most of the lips at the bases of the slope bricks forming the city walls by covering them up with the rock pieces in a way that's so seamless. That's one less small detail to see that increases the strength of the illusion. In short, you manage to maintain the relative sizes of the textures by restraining the amount of detail to really get a scaled, proportionate version of the original. You even use it in the other pieces of landscaping as can be seen in the first shot: rocks nearby have multiple levels, more jagged edgers, while those in the background have less detail that can be made it. I've never seen this technique used in any other creation, but you show how much it adds to the creation. Including less detail to make something look bigger. Only a genius like you can come up with something like that! It's always difficult to judge somebody's skill when they've built something big like you often do, because the fact that it's big is enough to make it impressive. But now that I know that you can completely blow me away with such a small creation, you've only become more of a legend in my eyes! Blogged!
  15. BEAVeR

    Republic Gunship

    The Republic Gunship was probably the set I wanted most when I was a kid, and now this creation is probably what I want to build most right now! You did an amazing job recreating the heavy and powerful feeling of the ship. i think that's because you managed to accentuate how filled it is, with those beautiful curves near the bottom almost suggesting like the ship is sagging through because of all of the weight inside. At the same time you incorporate all of that masterfully in the rest of the model with hardly any seem in sight, indicating that even though the ship is loaded, it won't be failing any time soon. This is no accident as you did exactly the same thing with the front cannons, making sure the huge impact of them is properly absorbed through that wonderful ring, and with the great integration of the engines in the body instead of them just precariously balancing on the top of the ship. And I love how you angled the hind of the ship instead of doing it with slope bricks to keep it so smooth. Incredible how you concentrated on those curves and their integration to truly capture the spirit of the ship: that's a great eye you have! Not that you neglected the other aspects of the ship though: I love the texturing achieved with the half plate offsets, the great use of that Technic curved piece in the front and surprisingly accurate color patterns to give some subtle but very welcome variation to all of the smoothness. My favorite has to be the door panel in the back though. All of it makes for a creation that's spot on despite its modest size. Especially the front view looks like the real thing where your curves really get to shine! I don't think there are a lot of improvements possible on this model that has both the looks and the playability (I just love how neatly an seemingly strongly everything comes together in the LDD model!) with even the detail of having different controls in the different cockpits. I just think that the shape of the doors could be a bit more accurate by extending the hindmost part with a stud to the top. It looks like you have the space to do it and the model would be more accurate and interesting for it. And while I couldn't find a good reference picture of it so I can't say anything about accuracy, changing the smooth tube of the missiles to something with some more ridges like a Technic axle connector (which you could connect with a 1x1 round plate with bar on top) could give the missiles a more interesting texture so that it's more in tune with the other technical components with great textures like the back of the engines. And maybe replacing the cockpit pieces with something like part 84954 would allow you to embed the cockpits more as well just like the rest of the ship and make it stand out even more from the other iterations, but I fear that would be a lot of reworking and might destroy some of the loveliness of the current creation. So, brilliant job, and thinks for bringing the child in me back! Blogged!