Eurobricks Counts
  • Content Count

  • Joined

  • Last visited

Posts posted by ___

  1. I was looking over the old exploriens/spyrius/blacktron 2/ space police 2 sets, I'm gutted they're not doing them because they were raw space ships/vehicles. I absolutely loved them. I had so much fun with them when I was young, my imagination took those ships and vehicles everywhere! I just feel sorry for the children nowadays having their imagination guided for them by themed sets like Star Wars already having some sort of pre written background, and not enjoying the completely fresh new spaceship designs those old CS things brought to us :(

    Sure there is Nexo knights, but I just don't think it scratches that pure space theme itch. It just feels like its too 'actiony'...?

    Man, I could not say it better - absolutely agree (tho I must admit I already bought complete Nexo Knights line too cos I somehow taking it as kind-of Space subtheme anyway :grin: )! :thumbup: :thumbup: :thumbup:

  2. I’ll have to take your word on it: didn’t read it, couldn’t find it. :laugh:

    And one could always argue on what “normally available” means. :devil:

    I think it could mean any brick that you would see in stores on BrickLink - that "normaly" means brick(s) that are there for a good amount of time, not some "rare" stuff that could be there like 10 days and then 5 years no sign for such brick(s), I guess. :grin:

    Anyway, I was thinking about parts like the TV Antenna: available on BrickLink, but very expensive and discontinued since 1987. The kind of parts you’d want to avoid if you want to build your models some day :sweet:

    If I understood @Superkalle right the only "merit" is brick's availability on BrickLink, so although they can be expensive as hell while they are available there you can use them (but rather wait for MODs answering this themselves). :classic:

  3. I don’t think anything has been said about combos that do exist but are very rare (prototypes, discontinued colors or parts…).

    Ehm, you're wrong on this (= it was already "said") - @Superkalle already answered exactly such question that I have asked him publicly on the other topic over here ("Rules, prizes and questions")....short answer: no, we can not use such brick(s) in case they are normally not available on BrickLink. :classic:

  4. I would also recommend BrickLink website as others already mentioned cos I guess it is the most accurate one even more when one of the rules are "bricks combos that can be bought on BrickLink"...but beware: BrickLink is using it's own bricksID in some cases (for example LDD brick "43675" will not be even found on BrickLink cos BrickLink has it listed under its own name as "78c19" - in such rare cases I simply go to Google and type "LEGO part 43675" which show me sites that actually list that brick under its LDD name, namely Brickowl and there I simply look in which sets it came from, then going back to Bricklink, find that specific set and finally find the exact BrickLink brickID of the part in question :wink: )

  5. Easy guys, i always read ;). Bublibe! You always here, btw great work with your improvements to bluerender software.

    Guys i dont understand very well about combo colors, could you explain it better¿ maybe with a example.....i am new in these things


    Thanx! :classic:

    Well, yea: I am always here cos my whole day work is basically non-stop behind PC (be it programming, be it music studio work, be it dadaistic writing or even LEGO designing, you know) with permanent internet connection...so I have immediate response that someone replied and it is simply my nature that I am really quick with answer/reaction (most times) :laugh:

    As for the last part (your question) I will kindly leave it to moderators. :wink:

  6. As I did not see anything about WIP in his post (I thought it was one of required stuff to be written there if actual work's still in progress? :look: ) so I think it's already finished (and I guess even more like that reading what he has wrote about it: "...if it's not meeting requirements it can be deleted..." - his own words). :blush:

    But of course, let's hope he reads this and improve/clarify it... :wink:

  7. thanks a lot

    as i have written

    this project is mainly to make cartoonnot child play

    "Project idea – opening areas

    The main purpose of this project is to create consistent technically (with some si-fi conditions) space ship. This space ship is planned to be in future main action place of space comics I am going to prepare.

    For the comics I am planning to make many pictures outside and inside of the ship. It was crucial the ship to be accessible and playable inside.

    In fact the possibilities to make pictures inside was main priority over construction integrity of the ship. For example I divided opening of main windows in navigation room to have possibility to catch the picture “from behind the cockpit”"

    Oh, sorry then - I didn't noticed that...

  8. This is one of a few MOCs I see that actually have some (or any at all) modularity - VERY WELL DONE, MISTER! :thumbup:

    Actually the only thing that would worry me a lot if I was a child willing to play with this "beast" would be it's quite visibly really hugely overdimensioned for a child play (or for any play), really: it is so big that even adult would have problem "swooshing" with it or get around it somehow (what about the child then), sorry. :sceptic:

    From my point of view every model considered as playable should be in some reasonable dimensions compared to minifig...unless, as in many cases here on EB, you intended it to be just displayed, then it'd be OK, of course,

    But except that I really think it is one of the best/interesting MOCs I saw here on EB with lots of playability/modularity (which should really be the main stuff I think), congrats. :wink:

  9. It is all OK - I like those walkers quite a lot (like WildWest goes Sci-Fi...why not? :wink: ), but to me that big ship somehow does not fit quite well for/to them: it looks more like Steampunk wheres those walkers are more Space-like robots (than anything else)...unless that is your exact intention, Steampunk-like stuff? :look:

    Also, if I can give an advice for better overall imagery feeling (so it looks more realistic) you could try to continually blur that bg image of forest and castle so that the further those objects are (from the ship) the more blurry they become...there are free apps there or even free PS filters that would enable you to do that. :wink:

  10. On the other hand I would be very uncertain about the feet lower and upper parts connected just by one extremely fragile silver "Light Sword Shaft" - that seems to be the most vulnerable part of the design that would probably constantly fall off when playing with it, unfortunately (ehm, unless it is intended for pure display and not playing, of course)...

  11. Sorry, seems like something wrong with that link. :grin:


    Eh, now I know where is your "problem" (tho it is not a problem, rather misunderstanding of "what-is-what"): the thing you seem to think is "background" is actually baseplane - background is what you see when you angle your LDD camera more towards sky (upward), therefo your value for background{} has no effect - you have to change color for shader "plocha" (Bluerender -> bublible -> sc -> bublible_materials.sc) in object{} code block! :wink::tongue: