___

Eurobricks Counts
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Everything posted by ___

  1. As I have decided using just the exact real life brick colors (I mean combination of specific brick and color) I have quite a problem with LDD naming scheme as its color names in many (if not most) cases do not fit official LEGO colors naming. For example, which colors in LDD represents these as of now for me very crucial colors: Light Bluish Grey (I am using LDD color 208 - Light Stone Grey) Dark Bluish Grey (I am using LDD color 199 - Dark Stone Grey) Light Grey (I am using LDD color 2 - Grey) Yellow (I am using LDD color 24 - Bright Yellow) Dark Grey (I am using LDD color NO USABLE COLOR!) Flat Silver (I am using LDD color 298 - Cool Silver, Drum Lacq) Trans Purple (I am using LDD color 126 - Light Bright Bluish Violet) Trans Neon Orange (I am using LDD color 47 - Transparent Fluorescent Reddish Orange) Metal Blue (I am using LDD color 145 - Metallic Sand Blue) Can anyone participate and tell me if those are correct or there are some others that I should choose as their LDD equivalents (ehm, there are no others in LDD as a fact actually )? I am a bit lost and really really need help (as I have to be as much accurate as possible so my renders would represent real brick model rigorously)! Besides I really do not understand why they did chose such made up naming and not the ones from real existing LEGO brick color names, to me it is quite misleading and unnecessary mess.
  2. Thank you, it is very helpful, Scrubs - good work and very much appreciated! Ehmn, the only problem would be if I print it it is so huge that it would be too little/tiny to read BUT if used purely on computer screen there is no prob at all. ...but now I have additional question: how to add all those missing colors to LDD color palette? I think I saw it somewhere around here but once again: where? I know that the actually available palettes are stored in *.lif file(s) inside Palettes folder, but how to create one (*.lif file)? If I open it up in Notead++ I see there are some additional "signs"/pseudo-letters so I guess it is some archive of some kind, right? Any help would be useful - how to create one (adding my own color numbers i would like to have present as it seems not all are there not even in extended mode) + how to apply specific color palette, guys. Seems like I found it...
  3. Yes - I am all for that (but the question is if it would be so easily implementable)! Or maybe mixing that pink color with the trans previous step part (quite opposite/reversed to what it is now BUT I think it would be much more suitable/readable)...
  4. Just right-click anywhere on canvas and while that mouse button's being still pressed down move your mouse freely: that way you'll be able to turn your canvas (LDD world) as you like...
  5. @Umbra-Manis So I've finally checked that link for colors naming conversion you gave me and it really helps me a lot, basically it solved "all my needs" for now - thanx a lot for your help!
  6. Well, simply what I mean is the naming one would use if buying at BrickLink, Pick-A-Brick or wherever else (but I may be wrong, of course, anyway I did not see it selling in any other names than this somewhat standard naming and if for example LDD - cos that was my question, not LDRAW - was intended for ppl to design and afterwards order their bricks from LEGO Store then I really see no reason in such a "made up" naming, or let's say naming that does not "tell anyone anything" about actual brick color he needs to buy unless he uses some additional SW that would transfer those LDD naming/color numbers into real "buy-able" brick colors, if you understand me)...to my knowledge colors are selling exactly in that as you said "LDRAW/Bricklink" way which is exactly one of the points I am asking this question/for help (so one can easily ordder required bricks in required EXISTING color name). BTW thank you for the link - I will check it later as now I am doing something else.
  7. I am not quite sure how Nicola exactly coded it but it definitely can make use of extracted db folder (and I'm 1000% sure of) but you probably need to have original db.lif presented too (that is: having both side by side, you know).
  8. ___

    [MOC] FebRovery-MiniLab

    Nice space scenery
  9. Thanx. Actually I am still playing with the idea of removing that long arm with chain and hook completely + changing colors of the bricks to existing combinations + I have such an idea that the forehand of arms would be openable...
  10. That is very true + or he can combine both: you design something you somehow logically (in a way, of course) expect should work and after that trying to build just that part(s) in question... Than I am affraid you really have to disasseble you model and make "conversion" into some of LEGO CAD SW available: you have to "build" every layer one by one in such SW and then once you have you MOC "transfered" into digital world just print those "steps"/layers or use some other SW for creating building instructions...
  11. Then definitely one file with groups: that way you can have visible only those floors you need, you can also subgroup them to smaller parts like stairs, windows, furniture etc. and once again let visible only those you need at the moment, very handy thing (I am using it constantly in a quite advanced way when grouping allows me rotating whole parts, for example)... As for the "I don't see the benefit in that": it has quite big impact as it is really important thing, look at it like this - let's say I am having my Techtroners line which, let's say, has to have some concrete parts in every Techtroners model, if there were no import option in LDD one would need to build those same parts on and on perpetually, but with import option you just save such part separately as lxf and import to every model you intend to use it in (now imagine if such part would consist of 500 bricks, you see now?) Ehm, of course: one could also just COPY the part from model it is in and paste into one that he wants to have it in but that would be a real drag, wouldn't it?
  12. ___

    [MOC] #691522 Geckoentaur Traxformer

    New "buildable" version (if you are interested in what changes took place, please, read it here: https://ideas.lego.c.../130732/updates) Also there are building instructions for this new version awaiting for approval on Rebrickable so once approved I will share the link here so anyone interested can build it and test for himself... Click image for FullHD version...
  13. Updated, "sleeker" version - prototype v2 (click image for FullHD version):
  14. No, you cannot make animations as that in BlueRender - you can, on the other hand, make 360 degree presentation of your model (BlueRendr GUI -> Parameters tab -> enable steps).
  15. You have first answer yourself WHAT FOR YOU NEED IT? * in case you want to be able "manipulate" separately with every floor the best solution to me is GROUP EVERY FLOOR SEPARATELY - all would be in one .lxf file and still individual manipulation with floors possible... * in case you want to be able re-using individual floors across different models (.lxf files) then SEPARATE LXF FILE FOR EVERY FLOOR would be the right solution... I hope this kind of explanation actually help you to decide which way is the right one for you.
  16. ___

    LEGO Sci-Fi 2016 Pictures and Rumors

    Eh, to me this one looks much better than the one you are linking to wishing it as a possible LEGO set - for some reason this "open" design (with that Exploriens panel, as @Artis mentioned) is much more ClassicSpace IMHO (well, in case CS is our aim, of course)
  17. Just to let you know: so I am trying to strip it from bricks even more, so it should look more "sleek" as you wanted (or at least I hope it would look sleeker to you cos it does to me, you'll see )
  18. Well, in this case it would be better solving this on Brickpicker (ability of attaching files)...awaiting you there while I am still awake, you know
  19. Can you post both your lxf and sc so I can look at it?
  20. Aha, OK then...thanx once more, I guess it is quite good model with modification which pushed it much further so we can be proud both! You see: I could strip it for not important parts that just adding small final touches to it like those two blue metallic containers on its feet lower parts, scrapping the 2nd crane (the one with the grippler hand - I do not like it that much as the 1st one with the nice trans-purple chain and hook ) and things like that but if it would add to its sleekness...well, I am not that sure.
  21. But that is exactly what are you looking at: final version is hybrid between your model (cos my re-colorisation was just that and nothing more - your model with my colors) and my additions (lots of modularity and other stuff which is simply "a must" for a Techtroners MOC) so there really is no chance of making it "sleeker" (if that is your intention) - in fact I have completelly walk thru al your bricks and I found many of them not necessary - they were removed as much as it was possible to, others changed for more economical version of their/your design - so the version you are looking at is the most economic one I was able to come up with yet still having all its modularity...sorry. That said: no problem, I just scrap it and will not add it to Techtronrs line tho I have to say it is pity cos normally I do not like mechs but this one got under my skin somehow (maybe because I made this beast from initial rather simple model that actually could not do nothing - it was just a model and that was it which in turn as I said before is simply not enough for Techtroners MOC).
  22. Sorry I do not understand what you mean, or what you were intended to say - can you say it in some other way, please?
  23. OK, thanx - does it mean you approve it so I could include in in my official Techtroners line?
  24. FINAL picture updated...see above