Sirens-of-Titan

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Posts posted by Sirens-of-Titan


  1. Hello guys. I'm happy to see that a lot of you have stuck around this long and that we have some new members. Some tremendous builds over the course of the last few months, Mitgardia really is looking great!

    It comes with great regret that I have to inform you that I'm stepping down as Guild Leader of Mitgardia. I simply feel that my absence and lack of building is not helping to advance the guild, and as another long lull period of no building looms ahead for me it won't be fair to the guild and those interested for me to continually be absent.

    Ecclesiastes will take over as Guild Leader, as he has already helped out a great deal when it came to organizing Mitgardia in my absence.

    Thanks for a wonderful year of building and adventures my friends, please keep the Guild strong and continue to build it up and to make the mighty Norse men proud. :thumbup:

    -S-o-T (Alex)


  2. Hello guys,

    As with most major transitions, there is always a period of re-organizing and that;\'s what we'll have to do to accommodate the new format. Clearly a lot of posts were lost, but don't be disheartened, we'll get the Guilds running and up to speed pretty soon! :thumbup:

    Good to see some Challenge 5 entrees already appearing. So far, very impressive work everyone!


  3. When I mentioned I was wondering about what the story behind the theme was, it's not because I have profound expectations of compelling narratives from Lego. :laugh: In fact, I look forward to it just out of curiosity; how do you explain a theme in which large humanoid animals who do battle with mechanical vehicles. :wink:


  4. SoT - I know it probably won't count, but today is the first day I got my internet at home back since Tuesday night, so I updated the pictures in my Guild file and put in the vignette. I know it is late, and probably won't count but I wanted to prove I had actually finished something finally. If it makes it any better, I actually did finish this on the 20th!

    Your guild Pennamore is already included in the list as you were the 16th person to enter and were way ahead of deadline. If you mean you want to add different pictures to it, go ahead.


  5. And so the contest deadline has been reached; from this point on no entrees can be submitted.

    Beautiful work everyone! :thumbup: Looking forward to taking a detailed look though all of them! :wub: I have updated the first post with a list of all the guilds. If your/name guild is missing from the list, please PM me. Once the list is finalized we will start the judging process.


  6. After challenge 6 the world of Historica will be opened up to you the members to expand and build. As fun as the challenges are they take a long time to complete and hinder some people's desire to build free builds. After challenge 6 there will be a lot more freedom and members will directly steer the course of GoH, instead of the guild leaders. Not before major celebrations and rewards for loyal members though. :wink:


  7. I'd be sad if GoH were to stop soon. I mean before this I put together a moc like every half a year or so, now it takes me only a few days to put things together, and I still have plenty of ideas, especially for our capital, so don't stop this, please

    Historica and its sub-forum aren't going anywhere. What we mean is that the official challenges will end after challenge 6. The world of Historica will still be very much alive and will be carried by original MOC's, member contests and things like the Builder's Academy. Have no fear, GoH will be a part of Eurobricks for many years to come. :thumbup:


  8. I don't get this:

    7) A location belonging to the original structure to add to the lore. (Ex. Within a mine, perhaps a mining gallery, or within a mystic forest an area of flowers/animals.

    That means a place within the camp that is thematic to the mystic location you pick. If you want your camp in a dwarven mine, perhaps this can be a dwarven throne room. If your camp is in a mystic forest this location can be reserved for a magical pond, or a mystical tree that bears strange fruit etc.

    It's merely a suggestion, you don't "HAVE TO" include any of the items in that list.


  9. A few questions, actually, more like a request.

    For Challenge five can the maximum be bumped up to 64x64 - I don't ask because I want more space, but because it makes it a bit easier for us that prefer to start with base plates rather than brick-built bases. Putting together 4 32x32s is much easier as they are more readily available than smaller size plates. They are usually cheaper too.

    Also, the more I think about it, we may need the extra room. Refuge camps are usually sprawling, and to include more than a couple of those features and an impressive ancient structure, I just feel like this challenge screams "big." But really, the reason I ask for the extension is for convenience when laying down the foundations.

    On another note - this challenge is really interesting, if you had told me yesterday I would build a Lego refugee camp by November, I would have laughed. Very interesting idea. Now to finish the 5th guild challenge so I can move on to this task.

    Although you're right that a bigger layout gives you more flexibility and space to work, we are trying to move away from "Big" MOC's. The entrees will not be judged by size or grandeur but by creativity and aesthetic and how well they fit the criteria. I assure you that a great 32X32 design will be much better than an OK 64X64. There are enough sites out there where people rank creations by size alone, but we don't share in that policy. :wink:

    Another thing to note is that you don't have to build an entire camp, (You'd need a MOC the size of a dining room table for that)you should build just part of one. Think of it as a random sample of life in the camp and surrounding area. :thumbup:


  10. Interesting ideas Nice Marmot and Mikel Kalores. Allow me to offer my own take on each of these issues in the order that MK listed them:

    1) Contests. Yes there is something about the competitive nature of these that drives a lot of the more-reserved members away. At the onset of GoH we had a choice to make; do we run it as an open-world, role-play experience or do we make it into a series of story-driven contests. The latter seemed to have the greatest appeal for a few reasons, namely because a key goal of the project was to challenge the builders and make them build outside of their comfort zone. We felt it was much more interesting to have a few builders going head-to-head and developing new mocs and techniques, than to have a few hundred contributing unrelated content and saturating the world without a common direction. After all we do have an RPG forum that focuses on characters/stories and role play, and we wanted and still want GoH to be primarily a place for building.

    I'm not convinced everyone who left did so because of this category. We had some excellent and dedicated builders in the first round(Busboy, the Inventor, Dan Church, Viceroy come to mind), who perhaps got it out of their system and decided not to participate after challenge 1. I also know quite a few people found out they cannot meet the time constraints of the builds and did not enter.

    2)World Building. I think we've had quite a few very good contributions to the lore of Historica, but it seems that once the boundaries were established and the typical picture of, say an Avalonian homestead were set, people did not innovate past the established/expected vision. Thurs, the "land" may have become a bit stale in some people's eyes. There's something that happens when you build castle builds for too long... I think I have it... What's a nice way to put it? You don't want to build @#%#@*!#@ castles anymore! :head_back::ugh:

    3) Building Skills: I don't think anyone has left because they weren't learning anything new. We have excellent ideas in every MOC posted here, and every member can only learn and innovate by seeing them.

    4) I would pin the huge membership drop on one thing alone; novelty factor. At the onset we had incredible excitement as it reminded people of a castle community build, which are rare. I don't think anyone thought it would go on for so long though. :laugh:

    I think GoH will be a great project to remember in Eurobricks history. It's almost at its conclusion, and then it's on to bigger and better things! (And you'

    re all invited to come along! Not that I know anything about it... :innocent: )