Dragonfire

Eurobricks Dukes
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Everything posted by Dragonfire

  1. Dragonfire

    General Discussion and Announcements

    Good Bob has a game scheduled for May, but there might be one before that if someone else decides to host one.
  2. From the writings of Trystane Adeus It was true. Figures garbed in dark green surcoats over chainmail armour were rushing the walls, hauling themselves up onto the rocks and sprinting for the back entrance to Cresthaven. Apparently Lord Drakensyne had become bored of waiting: the attack had started! The matter of lynching Glanred was quickly forgotten in the face of a much greater peril. Arming themselves, their faces set, the remaining citizens of Cresthaven took up their positions by the walls or on the battlements of the fort, determined to defend their village.... or destroy it. The first attack came from the western wall. Armed Drakenguard soldiers stormed past the opening, driving back General Avrel and Glanred with their sheer numbers and strength. The woodcutter fought especially ferociously; despite being almost lynched mere minutes ago, his survival lent him renewed strength and he swung his axe like a man possessed. As Glanred swung again and again, he suddenly heard a swish and felt a hard impact just under his collarbone. A burning pain began to spread outwards, sending waves of pain through his body... then nothing. Above him, Rath Skarbin clutched his crossbow, a sinister smile etched on his scarred features. Meanwhile, Berdam and Wilfred desperately battled the Drakenguard invaders on the battlements. Berdam felt his strength failing him with every blow, but he pressed on doggedly. He was so preoccupied that he didn't see his fellow villager swing his pitchfork around his head instead of striking at the Drakenguard... ...until it smashed into his face, causing his vision to go black and the world to appear to spin. When he came round, Wilfred was standing over him, pitchfork in hand. His face was set. Berdam tried to speak, but the pitchfork came down before he could make a sound... Sir Eustace Almoner had joined the fray, drawing a shortsword and thrusting wildly with both it and his crutch, fighting side by side with the General. He didn't hear the thump as a former friend and ally shimmied down the tree trunk and landed by the graves. He didn't see the dark blade which had claimed three lives be raised... ...but he did feel the sharp point of the sword as Wilfred thrust it into his neck. Wilfred stepped over the former soldier's body and watched the General go down amidst a hail of blows, fighting with every breath he still had, brave and loyal to the end. While the heroes of Cresthaven gave their lives to valiantly cover the King's escape, the King and I hurried out of Cresthaven, heading for the faraway forest which would provide a suitable haven until help came. But our optimism was quickly shattered. Lord Drakensyne spoke first, "Your Majesty. And is that Master Adeus beside you? Very pleased to meet you at last." "Just kill us and be done with it, you dog," growled the King under his breath. "Oh no, I don't plan to do that.... If I'm going to take power, I think I'll take it legitimately, thank you very much," smirked Lord Drakensyne, "As for you, Adeus - I need someone to record all my deeds and doings. And you are the best historian in the land... In return, you can have your life, and your family's lives as well. What do you say?" They led us away from the ruined village, filled with death and suffering and wasted lives. It was over. Everything we had strived for, fought for... everything was gone. But we still had hope. There was always hope. Two months later We have a new king. Just yesterday, the former King Rustus II abdicated his position, leaving his kingdom to the revered and honoured Lord Drakensyne, chief among the King's barons. Long live the King! Congratulations to the Drakenguard Assassins - mostlytechnic, Umbra-Manis and the deceased Lord Duvors! The Living (2) Wilfred Orann (mostlytechnic) - Drakenguard Assassins' Killer Rath Skarbin (Umbra-Manis) - Drakenguard Assassins' Roleblocker The Dead (10) Corporal Banning (Tariq j), Town Vengeful Vigilante - lynched Day One Mairn Upswich (mediumsnowman), Town Roleblocker - killed Day One Klaer Messell (Piratedave84), Vanilla Townie - killed Night One Felix Anderson (KingoftheZempk), Vanilla Townie - "exiled" Day Two Alanna Moreton (Lord Duvors), Drakenguard Assassins' Role-Cop - killed Night Two Fitzwilliam (JackJonespaw), Independent Survivor - escaped Day Three Sergeant Radford (def), Vanilla Townie - killed Night Three Glanred (Mencot), Vanilla Townie - lynched Day Four Sir Eustace Almoner (Lady K), Vanilla Townie - died in conclusion Berdam Blost (jluck), Town Investigator - died in conclusion Night Actions Deadboard Link Thanks for playing, everyone! Individual player feedback will be up some time tomorrow!
  3. Avalanche's jaw drops; this was going to be a whole lot harder than he'd expected, "How many of the townspeople are the right age and physical condition to begin training? If those brigands attack, we won't be able to hold them back alone, assuming there's a whole shipload of them. When they come, everyone will need to be ready. Every man and woman of fighting age and good physical condition should be trained in the use of a wooden staff at least - shortswords for the most able ones, and bows for any who have some skill with them already. To beat those raiders, we're going to have to turn Tridentia's villagers into a fighting force."
  4. Avalanche's mouth twists into a wry smile as the last nymph hits the ground. He glances at the pile of loot, sifting through it absent-mindedly; nothing really stands out to him except maybe the nostrum or the soma. He then hears Jackson's sharp reply to Calamity, Ambling over to the pair, Avalanche remarks in a somewhat disbelieving manner, "Do you mean to say that there are just three of you, plus the captain? Your 'militia' is only four men strong?"
  5. Dragonfire

    AG - Kawashita Group Dojo

    Please transfer 43 credits to EpsilonEta.
  6. Dragonfire

    Kingdoms Mafia - Conclusion

    Yeah Did you think that MT was scum from the beginning? Oh really? I wasn't aware of that Nice research :)
  7. Dragonfire

    Kingdoms Mafia - Conclusion

    Individual Player Feedback Tariq j - It was a shame you were lynched Day One - it came out of nowhere and I understand that you didn't feel you were in danger enough to claim, being in a three-way tie with JJP and Umbra-~Manis for the lynch. You participated and did well, but unfortunately someone has to be the lynch on Day One. Your choice of kill was also unfortunate mediumsnowman - To be honest, I was shocked when Tariq sent in his kill on you. It was so unlucky for the Town to lose two PRs on the first day - poor jluck was on his own for the remainder of the game! I feel you would have gone far had you lived - you were certainly focused, active and on top of things; who knows, if you'd survived the night you might have gone after JJP because there was only one kill when you blocked him. Besides, you made the scum worried, and that's a good thing. You were also active on the deadboard Piratedave84 - I was hoping you'd be more active than in the last game we played together; unfortunately, this didn't change. You made the least amount of posts on Day One, didn't vote and didn't comment on the deadboard at all even after your death. Maybe you might have become more active if you'd survived to Day Two, but we'll never know KingoftheZempk - You also fell into the trap of low activity, but I think you were lynched because the town was lazy, nobody was posting much or analysing much and the votes just sort of piled on.... Your revenge vote on Day One was where it started, I think, so don't do that again. I think you could have escaped the lynch had you put up a fight to defend yourself. Lord Duvors - Like the previous two people, you could have posted more and voted to boot. You were killed for being quiet, and I think that sums up your role in the game. Sorry JackJonespaw - I honestly felt sorry for you - once you were investigated as Neutral, your lynch was inevitable. You did put up a fight both in public and in private, and the scum were considering trying to switch the lynch in return for you siding with them. You also roleplayed well and kept in character like I knew you would def - As always, you were investigated first and became the focal point for claims and a "town block" forming Unfortunately for you and jluck, there were no other PRs left to claim and so you didn't really get anywhere. But I felt you did an admirable job and seemed to be quite privately active. Your points about JJP were also solid - if he had survived the lynch, he might well have allied himself with the Scum instead of the Town. Mencot - You were initially rather quiet, but your activity picked up as the game went on. You also managed to stay in character well, so good for you Your dramatic accusation of Lady K on Day Four was also entertaining to watch; may I enquire as to your reasoning behind it? You were also the only person (I think) to suspect mostlytechnic, and the scum were convinced that you were a PR of some sort, which misled them to some extent. Umbra-Manis - You played really well for a first game, and exceeded expectations! You clearly have a good grasp of Mafia and understand the rules and roles, and you were also able (much like mediumsnowman and Sir Stig in Blacktron Mafia) to slyly slip under the radar for most of the game due to being new! It was only on Day Four when people became suspicious of you, and you managed to delay that suspicion with a clever claim. You might well have been lynched had the townies not spent valuable time deliberating over the claim, and you narrowly escaped the lynch at the end of Day Four as it is! Your tactical discussion in the scum PM was very good and sound as well jluck - The lonely town PR! I'm sure you said and did more behind the scenes with Lady K and def than what was said in thread, and the scum never guessed you were the investigator! You also cleverly dropped some hints to suggest you weren't the investigator, which probably saved you from a kill - you were almost killed on Night Three instead of def. Well done Lady K - I'm impressed by your roleplaying - I laughed out loud when Umbra-Manis asked you whether you had a joke flavour role on Day Four! You definitely stayed in character convincingly for the whole game You were also one of the most active players, along with jluck, JJP and mostlytechnic, and you contributed a lot to discussion and analysis. You took charge well on Day Four, and I'm sure if you'd gotten online towards the end, you and Mencot could have switched the lynch to Umbra-Manis. Once you'd announced in thread that you'd found a fishy claim (presumably his), it was really a race against time whether you could get online to switch the lynch and ask Mencot to follow you. You were almost there mostlytechnic - If there was a MVP award for this game, you'd get it. You played outstandingly - you were active, argued convincingly and soundly, and managed to get yourself at the top of everyone's town-lists (except for Mencot). Your tactical discussion on the scum PM was also excellent, and your theorising both in-thread and in private as well. You really deserved to win the game, and I'm glad you did. Very well done ** I almost forgot your subtle call-outs to your teammates on the first two days - unfortunately nothing came of them, but Lady K picked them out!
  8. Dragonfire

    Kingdoms Mafia - Conclusion

    Yeah. I was hoping you wouldn't kill jluck, seeing as he was the only town PR for almost the entire game... you almost did on Night Three though In fact, the way they were supposed to get in contact with you (barring the deaths of any of them) was for Lord Duvors to use his Role-Cop action on you. I didn't tell you this, since I wanted to keep you in the dark about what roles they had. I did tell them though. He could only kill at night on even-numbered nights. Sorry, mostly's right, it was just two PMs. Yeah, sorry about that Is your autocorrect acting up? I felt sorry for you, it was so unexpected and it wasn't as if you were the primary lynch candidate. Umbra-Manis was also at two votes, and I thought it might end in a tie after all. I'm kinda glad that I introduced the most-votes lynch rule, since otherwise there would've been a no-lynch on the first two days and things would have stagnated. Yeah, I think so too. Comments on the Game Overall, I felt the game went well! Most of you really got stuck in and I know at least from reading the scum PM that there was quite a bit of PMing going on behind the scenes. My only minor quibble was activity - especially on the first two days. I felt the second day lynch in particular was somewhat lazy and if everyone had been more active, things would have gone much more smoothly. For the setup, I blatantly stole borrowed Bob's setup of Excalibur Mafia School, the first game I ever played. It was a 12 player setup with an investigative, blocking and killing role on each side, plus a number of vanilla townies. I made three modifications. First, I introduced the survivor role; secondly, I made the town vigilante both vengeful and only able to kill every other night; and lastly, I separated the scum killer (mostlytechnic) from the other two scum at the beginning of the game and didn't inform him of his teammates' identity (or vice versa). For fairness reasons, I decided to unite the scum upon the death of one scum, as I felt it would be a great sadness if mostlytechnic killed both of his teammates, costing him the win. I had lots of fun first-time hosting; my only mistake, as mentioned already by mostlytechnic, was breaking one of my own rules I used the basic rules template from JJP's Second Crash Mafia, and ended up mistakenly including Rule 11 in the rules list. It wasn't meant to be there! I didn't even notice the rule until Umbra-Manis was asking mostly for advice on how to structure his vig fake-claim in the scum PM, and mostly said that the manner of Duvors' death meant that Umbra-Manis couldn't theoretically claim to have killed him. I then realised my mistake, and informed the scum of it before removing the rule entirely from the last few game day-threads. Sorry
  9. Location: F09 Arium Minor Tags: Exploration, Land Vehicle Mission Log: Entry 21 ~ It was time to bring out the big guns, as Agent Kytes put it. We chained our captive mutant to one of the troopers assigned to our squad, and set off in hot pursuit, with it as our "guide". HQ assigned us to a Kawashita Armoured Troop Transport (KATT). Akiko, who is an excellent shot, took the gunner's position atop the vehicle, while everyone else piled into the back. After a short distance, Ekira (who was driving) caught sight of what appeared to be some sort of alien concealed in the sand. I got out to investigate... As we set off again, Akiko hailed me from her vantage point, saying that she could glimpse smoke on the horizon. I sensed that, for good or ill, our planet-wide quest was about to conclude... That was when the world began to whirl and spin around me and a weird purple light filled my entire vision. Then nothing. The KATT C & C welcome. Apologies for the picture-heaviness
  10. Anyone can post in this thread, but players are required to, at least once, to confirm that they are playing. Once everyone has confirmed, the game can begin! Players, please make sure you read the rules as well (there are a few different ones). While the battle for Cresthaven raged, nearby, in the shadows of a broad oak tree, a furtive conversation was being held.... "Lord Drakensyne. I have done as you bid me. The spies and agents that I bribed and threatened into working for us have been given their mission. Victory is within our grasp - though the walls of Cresthaven are strong and well-defended, the town will fall from within. And with it, King Rustus himself!" "Spymaster... I hope you have done your duty well. Only time will tell how effective these assassins will prove to be. For the time being, call off the attack. There's no sense in wasting men's lives when their own people can do it for us!" Characters King Rustus II (NPC) General Avrel (NPC) Trystane Adeus, historian and adviser to the King (NPC) Lord Drakensyne (NPC) Sergeant Radford (def) Corporal Banning (Tariq j) Fitzwilliam (JackJonespaw) Sir Eustace Almoner (Lady K) - military adviser and former soldier Wilfred Orann (mostlytechnic) - miller Mairn Upswich (mediumsnowman) - town drunk Alanna Moreton (Lord Duvors) - "heart-throb" Felix Anderson (KingoftheZempk) - fisherman Rath Skarbin (Umbra-Manis) - mercenary Klaer Messell (Piratedave84) - blacksmith and trainee warrior Berdam Blost (jluck) - innkeeper Glanred (Mencot) - woodcutter and ruffian The Rules 1. Each player will be given a character to play, who will be aligned with either the Town or the Drakenguard Assassins. To win the game, the Town must kill all of the Drakenguard Assassins, while the Drakenguard Assassins must outnumber the Town. Any Independent players have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. At the end of the day, the player with the most votes will be lynched. 3. A game day will last for 72 hours. You may vote at any point in the day. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. Deliberately quoting your role PM either in PM with other players or in-thread will result in a mod-kill of your character. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on. Violation of this rule will have a penalty, possibly suspension, made at the discretion of the Games Moderator. 8. You may not edit your posts. Editing your post will result in a vote penalty on the first two occasions, and a mod-kill on the third. 9. You must post in every day thread. If you do not post in a day thread without an excuse, your character will be mod-killed. 10. If you encounter a problem or have any further questions, feel free to contact me via PM. 11. There are no gameplay mechanics or hints in the pictures; it is all flavour and story. 12. Role Play. I tried to give every character some traits / personality aspects, so have fun!
  11. Kingdoms Mafia is finished, with a victory for the Scum!

  12. Thanks for playing, everyone! Congratulations to the Scum team
  13. From the writings of Trystane Adeus It was a dark night; shadows hung over the besieged, beleaguered town of Cresthaven. The lonely moon's rays fell upon a tree growing out of the Cresthaven walls. A dark figure wearing a red uniform, moustache clearly visible, was lying along one of the tree's broad branches... Fitzwilliam was surprised nobody had come to investigate his "suicide" or inspect his body. He guessed that they, like him, were becoming sick of the whole cycle of deaths and suffering that had gripped the village. He was pondering over when to make his escape when he saw a flickering light below the tree and looked down to see Sergeant Radford standing there, torch in hand. The sergeant's face was grim, "I thought I might find you here. We searched your possessions last night and found your diary... made some interesting reading, I can tell you that. Either way, I know you're not with the Assassins, so I'm not going to kill you. But you can't come back to Cresthaven. So..." As the sergeant spoke, Fitzwilliam caught sight of a slight movement behind Radford's back... the Assassins had returned to kill again. Fitzwilliam spoke once, "I'm sorry." Radford peered quizzically at him, not comprehending what he was saying - then gave a grunt of pain and surprise as the Assassin's sword pierced his back. He collapsed without another sound. The hooded figure looked up at Fitzwilliam, and the renegade soldier felt an icy pang of fear in his heart. His own sword was trapped beneath his body; as he struggled to free it, the figure spoke, "You have done us a service by not warning your friend. Your life is yours to keep," and, with that, headed off towards the village, shedding its robes as it did to take on the guise of a townsperson. As soon as it had gone, Fitzwilliam leapt down from the tree, and with a nod of respect and guilt to his dead comrade, loped off into the woods, away from Cresthaven and everything that had transpired... Radford's body was discovered the next morning. For the first time since the killing had started, King Rustus himself spoke, "Fellow men and citizens of Cresthaven, last night we lost a dear friend and comrade. Sergeant Radford was loyal through and through, and he will be missed. General Avrel informs me that Fitzwilliam also spoke the truth - he was, as he claimed to be, an Independent. There are but five of you remaining, not counting the General, Adeus and myself. It is paramount that we find Drakensyne's partisans and destroy them before we all pay the price with our lives..." The Living (5) King Rustus II (NPC) General Avrel (NPC) Trystane Adeus, historian and adviser to the King (NPC) Lord Drakensyne (NPC) Sir Eustace Almoner (Lady K) - military adviser and former soldier Wilfred Orann (mostlytechnic) - miller Rath Skarbin (Umbra-Manis) - mercenary Berdam Blost (jluck) - innkeeper Glanred (Mencot) - woodcutter and ruffian The Dead (7) Corporal Banning (Tariq j), Loyal Townie - lynched Day One Mairn Upswich (mediumsnowman), Loyal Townie - killed Day One Klaer Messell (Piratedave84), Loyal Townie - killed Night One Felix Anderson (KingoftheZempk), Loyal Townie - "exiled" Day Two Alanna Moreton (Lord Duvors), Drakenguard Assassin - killed Night Two Fitzwilliam (JackJonespaw), Independent - escaped Day Three Sergeant Radford (def), Loyal Townie - killed Night Three The Rules 1. Each player will be given a character to play, who will be aligned with either the Town or the Drakenguard Assassins. To win the game, the Town must kill all of the Drakenguard Assassins, while the Drakenguard Assassins must outnumber the Town. Any Independent players have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. At the end of the day, the player with the most votes will be lynched. 3. A game day will last for 72 hours. You may vote at any point in the day. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. Deliberately quoting your role PM either in PM with other players or in-thread will result in a mod-kill of your character. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on. Violation of this rule will have a penalty, possibly suspension, made at the discretion of the Games Moderator. 8. You may not edit your posts. Editing your post will result in a vote penalty on the first two occasions, and a mod-kill on the third. 9. You must post in every day thread. If you do not post in a day thread without an excuse, your character will be mod-killed. 10. If you encounter a problem or have any further questions, feel free to contact me via PM. 11. Role Play. I tried to give every character some traits / personality aspects, so have fun!
  14. Dragonfire

    Kingdoms Mafia - Day Four

    From the writings of Trystane Adeus It had been another long, hard day. Fingers were pointed, insults were yelled and accusations were made. But ultimately, the self-confessed enforcer Glanred was chosen by the mob. He backed into a corner, brandishing his axe, refusing to go down without a fight.... while all around him, the others clenched their chosen weapons grimly, determined to end his life... It was then that all those present heard a shout. General Avrel, standing on the battlements with the King by his side, was shading his eyes from the glare of the setting sun, "Drakenguard!" came the distant shout, "The Drakenguard! They're attacking!" To be continued...
  15. Dragonfire

    LEGO Star Wars 2016 Pictures and Rumors

    Same here! I try and modify mine into larger weapons using other black parts - I have about thirty grey triggers lying loose in my parts bin
  16. Dragonfire

    Kingdoms Mafia - Day Four

    The day has now ended. With 3 votes, Glanred (Mencot) has been lynched. Vote Tally Glanred (Mencot) - 3 (Lady K, mostlytechnic, Umbra-Manis) Rath Skarbin (Umbra-Manis) - 1 (jluck) Sir Eustace Almoner (Lady K) - 1 (Mencot)
  17. Dragonfire

    Kingdoms Mafia - Day Four

    Oops, forgot that one You have approximately 5 hours remaining. ((Note: I won't be online again until some time after the day has closed, so any votes after the deadline will not be counted.)) Vote Tally Glanred (Mencot) - 3 (Lady K, mostlytechnic, Umbra-Manis) Rath Skarbin (Umbra-Manis) - 1 (jluck) Sir Eustace Almoner (Lady K) - 1 (Mencot)
  18. Dragonfire

    Kingdoms Mafia - Day Four

    You have approximately 15 hours remaining. Vote Tally Glanred (Mencot) - 1 (Lady K) Rath Skarbin (Umbra-Manis) - 1 (jluck) Sir Eustace Almoner (Lady K) - 1 (Mencot)
  19. Dragonfire

    What's your recent LEGO Star Wars Purchase?

    Rebels and Empire Battlefront BPs. Love all the minifigures, especially the Rebel aliens
  20. Dragonfire

    [K - F09] Bringing out the big guns

    Thanks I already saw that snake head in your build, and thought "Snap!"
  21. Dragonfire

    Kingdoms Mafia - Day Four

    You have approximately 29 hours remaining. Vote Tally Glanred (Mencot) - 1 (Lady K) Rath Skarbin (Umbra-Manis) - 1 (jluck) Sir Eustace Almoner (Lady K) - 1 (Mencot)
  22. Dragonfire

    [K - F09] Bringing out the big guns

    That's funny, because it actually came from a spaceship I built last year I used that little structure in a weekly and a challenge entry (with additions of course) for AG last summer, and it also was the body of my mech from two weeks ago. So it's been in more builds than you think But yeah, I agree it's not very colour-coordinated with the rest of the vehicle. Thanks
  23. Dragonfire

    [O - F03] The Hunt Begins

    Nice ship and machine (not sure what exactly it is, but it looks good)
  24. Dragonfire

    [M-F02] Mission S3F02

    This is great! I especially like the speeders/transports, and nice minifig combos for the aliens!