Bob

Eurobricks Dukes
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Everything posted by Bob

  1. Mystery on the Excelsior Chapter Four - We're Almost There! As the Excelsior zoomed through space, it was still being shadowed by a mysterious vessel several million kilometers behind it. Meanwhile, there still was no way for the ship to get a message out to the Space Police or for Officer Jones to call for backup or a Space Ambulance. Note, this will be the final chapter to investigate things. Chapter Six will be the final chapter in the mystery in which you'll be asked to answer questions to try to "win" the game. Feel free to take any dynamic actions you wish in addition to searching rooms. You're free to return to previous locations as well. Players: Crew: Captain Amelia Bennett - Played by Shadows Noah Baker, chef - Played by Kristel Arthur Allan, steward - Played by Waterbrick Down Gabriella Palmer, engineer - Played by Hinckley Passengers: George Dawson, businessman - Played by Lind Whisperer Emily Dawson, lawyer - Played by jimmynick Jack Mallory, author - Played by KotZ Dr. Logan Frost, psychiatrist - Played by Fugazi Charlotte Sawyer, regional politician - Played by Pandora Sophie Young, lecturer - Played by Darkdragon Charlie Seymour, zoologist - Played by Tariq j Oliver Hudson, artist - Played by Trekkie99 Space Police: Grace Jones, Space Police - Played by Lord Duvors NPCs: Jason Falcon, helmsman Pierce Foster, navigator Alfie Peck, passenger (deceased) Ezra Parry, passenger (incapacitated) Rules 1) Every player has received a character with a backstory and information that may be exclusive to them knowing. You can feel free to roleplay the character and flesh them out more. Mystery games are often primarily role-playing games, don’t forget that. There is no such thing as a “fluff post” or anything to the like. Throw out any conceptions you have used in mafia games. Feel free to make the character yours beyond what I've given. 2) There is no voting of players in this game. Providing something extreme, all twelve characters will last until the end of the game, at which time they must attempt to “solve” the mystery. You win if you are able to correctly solve the mystery, or if you get close enough to do so. This will happen in the final chapter of the game. You’ll receive several questions and then you have to answer them and explain. If you get it right, you win. If not, well… 3) A chapter will last as long as necessary for the story with no given or set end time. This is, of course, different to mafia games where days last about 72 hours. Keep in mind that mystery games often run longer than mafia games. If you commit to signing up and playing, make sure you can participate for at least a few months. 4) There is no PMing in the game without my permission. For example, you can say “I wish to speak to this person privately” and I may give you approval to do so. 5) You must search for clues. The room that you enter will be described to you and will also usually have a photo to accompany the description. This means that clues typically won’t be out in the open for you to see. If you want to search a room or area for clues, you cannot type: “I want to look for suspicious or hidden objects in this room." Rather, you must specify what you want to do. For example: “I want to open the drawers of the cabinet.” You can only submit one action at a time until I reply to it, but anyone can request a search of something at the same time as you. For example, if you ask for a search of a closet, you must wait until I reply to it to submit another action. However other players can request searches of other parts of the room. 6) Please don’t edit your posts. There’s no real penalty to it, but it might make you look more suspicious and I would appreciate not doing so. If you’re worried about a typo, double check your post. 7) Do not talk about the game outside of the threads! 8) This is still a game of deception. Players have things that they wish to hide. If you have any questions about your character, feel free to ask via PM! 9) Make sure any actions that you take are in italics and on a separate line so I can see them. If I miss it for some reason, just quote it and yell at me in another post. 10) When it’s time to end the chapter, you can decide where you’d like to go next in the form of a vote. Voting will last 24 hours strictly. The location with the most votes will win. You’ll be given a map/layout of the ship as well as some choices that you can explore. You can always return to a previous location if you wish. 11) I know we'll all be good rule-followers, but I'll ask everyone to adhere to these rules. Breaking them too frequently could see you removed from the game Room Key:1a: Jack Mallory1b: Sophie Young1c: Charlie Seymour1d: Oliver Hudson1e: Alfie Peck1f: Logan Frost1g: Ezra Parry1h: vacant2a: Charlotte Sawyer2b: George and Emily Dawson You have visited: The Lounge, the kitchen/storage, engineering, the bridge and the storage room. You've also searched rooms 1a - 1e and 1g as well as the library.
  2. As an artist, Oliver is unable to modify a bicorder and he is persuaded to not open a window as that would cause a hull breach. Instead, he paints some very nice designs onto it. There’s still several spots you’ve not visited. If you’d like to revisit any spots from previous chapters, you can.
  3. Mystery on the Excelsior Chapter Four - It's the Police! Early in the morning, a Space Police Interceptor-class ship docks with the Excelsior, allowing for a new arrival to come aboard. She greets the group as soon as she enters the ship through the airlock. "Good morning. What seems to be the emergency here." Players: Crew: Captain Amelia Bennett - Played by Shadows Noah Baker, chef - Played by Kristel Arthur Allan, steward - Played by Waterbrick Down Gabriella Palmer, engineer - Played by Hinckley Passengers: George Dawson, businessman - Played by Lind Whisperer Emily Dawson, lawyer - Played by jimmynick Jack Mallory, author - Played by KotZ Dr. Logan Frost, psychiatrist - Played by Fugazi Charlotte Sawyer, regional politician - Played by Pandora Sophie Young, lecturer - Played by Darkdragon Charlie Seymour, zoologist - Played by Tariq j Oliver Hudson, artist - Played by Trekkie99 Space Police: Grace Jones, Space Police - Played by Lord Duvors NPCs: Jason Falcon, helmsman Pierce Foster, navigator Alfie Peck, passenger (deceased) Ezra Parry, passenger (missing) Rules 1) Every player has received a character with a backstory and information that may be exclusive to them knowing. You can feel free to roleplay the character and flesh them out more. Mystery games are often primarily role-playing games, don’t forget that. There is no such thing as a “fluff post” or anything to the like. Throw out any conceptions you have used in mafia games. Feel free to make the character yours beyond what I've given. 2) There is no voting of players in this game. Providing something extreme, all twelve characters will last until the end of the game, at which time they must attempt to “solve” the mystery. You win if you are able to correctly solve the mystery, or if you get close enough to do so. This will happen in the final chapter of the game. You’ll receive several questions and then you have to answer them and explain. If you get it right, you win. If not, well… 3) A chapter will last as long as necessary for the story with no given or set end time. This is, of course, different to mafia games where days last about 72 hours. Keep in mind that mystery games often run longer than mafia games. If you commit to signing up and playing, make sure you can participate for at least a few months. 4) There is no PMing in the game without my permission. For example, you can say “I wish to speak to this person privately” and I may give you approval to do so. 5) You must search for clues. The room that you enter will be described to you and will also usually have a photo to accompany the description. This means that clues typically won’t be out in the open for you to see. If you want to search a room or area for clues, you cannot type: “I want to look for suspicious or hidden objects in this room." Rather, you must specify what you want to do. For example: “I want to open the drawers of the cabinet.” You can only submit one action at a time until I reply to it, but anyone can request a search of something at the same time as you. For example, if you ask for a search of a closet, you must wait until I reply to it to submit another action. However other players can request searches of other parts of the room. 6) Please don’t edit your posts. There’s no real penalty to it, but it might make you look more suspicious and I would appreciate not doing so. If you’re worried about a typo, double check your post. 7) Do not talk about the game outside of the threads! 8) This is still a game of deception. Players have things that they wish to hide. If you have any questions about your character, feel free to ask via PM! 9) Make sure any actions that you take are in italics and on a separate line so I can see them. If I miss it for some reason, just quote it and yell at me in another post. 10) When it’s time to end the chapter, you can decide where you’d like to go next in the form of a vote. Voting will last 24 hours strictly. The location with the most votes will win. You’ll be given a map/layout of the ship as well as some choices that you can explore. You can always return to a previous location if you wish. 11) I know we'll all be good rule-followers, but I'll ask everyone to adhere to these rules. Breaking them too frequently could see you removed from the game Room Key:1a: Jack Mallory1b: Sophie Young1c: Charlie Seymour1d: Oliver Hudson1e: Alfie Peck1f: Logan Frost1g: Ezra Parry1h: vacant2a: Charlotte Sawyer2b: George and Emily Dawson You have visited: The Lounge, Rooms 1e, 1h, and 1g, the kitchen/storage, engineering, the bridge and the storage room.
  4. This chapter is concluded - the next one will likely be up tomorrow!
  5. The bed doesn’t seem to be unsightly or anything like that, but Grace still scans it. It doesn’t appear there’s anything out of the ordinary besides some dried paint. The bottles don’t really smash well enough since they’re a plastic polymer designed not to break. Instead, Emily takes the caps off and peeks inside, finding some paint residue only. If there’s no one else wanting to search anything, perhaps we could wind up this chapter and return to the lounge?
  6. Forgetting what he painted, there's some rough drafts of the same painting of the Excelsior.
  7. The trash is filled with empty paint bottles and various old brushes. There's a few crumpled up rough drafts of paintings. The desk is empty.
  8. The painting appears to be a surrealist interpretation of the Excelsior with some liberties taken in regards to its proportions. It doesn't appear that there's anything hidden in the frame or canvas itself. The closet is filled with empty suitcases and some spilled paint. The bathroom is does not have any visible clues in it. There's a lot of dirty water though and paintbrushes being dried.
  9. Room 1D is Oliver Hudson's room. His room is filled with various painting equipment, including different paints and easels. The bed is unmade and there's various paint splashes all over the floor. There's also a painting that Oliver has been working on. It looks halfway finished. Note, after this room, the chapter will end.
  10. There's not much that's odd looking in the night stand drawers besides a pair of fashionable evening dress gloves and some assorted jewelry. The desk has some various paperwork in it related to students that Sophie has, including some examination results and term papers. There's nothing suspect underneath the bed.
  11. The closet has several suitcases and some more books. There doesn't appear to be anything out of place. The suitcases appear empty and there's a variety of clothing on the rack. The bathroom is meticulously organized and is set properly. There's various toiletries about. There doesn't seem to be anything in the trash.
  12. Nobody has touched that but Jack himself. There's not much in the trash that's relevant. 1B is Sophie's room. Her room is a standard room to the other ones. It appears a bit tidier than most of the other rooms that have been searched so far. Everything seems to be nice, neat, and tidy. There's some heavy textbooks on the desk next to a reading lamp and another frog paperweight.
  13. There's numerous handprints on both locations from different people on the ship, mostly Jack.
  14. There's definitely fingerprints on both locations, implying that people did use the bathroom door and toilet.
  15. They seem to have come from the same teapot. There doesn't appear to be any scars or injuries on his hands.
  16. The plushie seems to be in mint condition. You can’t feel anything inside of it besides the fluff.
  17. Behind the toilet are some teapot shards. There's nothing obvious in the closets except for a few empty suitcases that have been unpacked There's nothing visible on or underneath the bed. Emily smashes -- I mean disassembles -- the various writing implements. There's no hidden storage drive sticks or anything like that. Many hours of Jack's work are potentially destroyed by this.
  18. There's just drafts for future books and previous books as well. The bathroom is a standard passenger bathroom. There's various toiletries on the sinktop, and the Marvin the Martian plushie still in the medicine cabinet, which is open. It appears there may be something behind the toilet as well.
  19. The desk drawers have more papers in them relating to the samples and animals that were brought with him. Jack's room has many books and tablets in it, as well as various writing implements strewn around the room. The rest of the room is a standard one.
  20. There's nothing under the bed. The trash is quite full of various animal products and half-eaten foods. It doesn't look like there's anything worthwhile inside there.
  21. The papers on the desk are all scientific notes that a typical zoologist would have. There's theories of how Earth's animals would survive on Alpha Centauri and there's also DNA sequences of all the different fauna and flora that are on the planet. The documents look very important and official. The tablets that are also there are filled to its data capacity on similar subject matter. The desk is messy and unorganized and it looks like Charlie's been hard at work here at night. There's also several custody records for the samples that are in the storage section of the ship.
  22. The bathroom is just as unclean as the main cabin. There doesn't appear to be anything out of the ordinary except for a ripped shower curtain and litter all over the floor from the litter box that Charlie had brought along. The wardrobe has all of Charlie's clothes in it. There doesn't seem to be anything that's out of place. The cooler is filled with meat and other food that's been stolen from the dinner services and brought back for Colin to eat.
  23. The group arrives outside of Charlie Seymour's room, presumably. Opening the door reveals a standard room. There's a large animal crate near the corner of the room where the night stand is. The room looks like the others on the ship, save for some furniture that's been scratched up a bit. The room has a bit of a funky smell owing to the fact that nobody has been cleaning the rooms since the incident and there's a big cat spending most of its time in there. The desk has a usual paperweight on it, along with various other folders, papers, and tablets. Elsewhere in the room, there's a cooler with fresh food in it that Charlie has been hoarding to feed Colin.
  24. There's nothing in the chairs, but Emily is successful at property damage. There's calls for the bathrooms and for Seymour's room. Which shall it be?