Bob

Eurobricks Dukes
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Everything posted by Bob

  1. "Hello! It seems someone is jamming our communications. Raspberry flavor, I'm afraid."
  2. It is indeed a Space Police Interceptor-class emergency response ship.
  3. It seems there is something or someone blocking communications from this ship.
  4. Around eleven o'clock in the evening, standard ship time. Unfortunately, it doesn't appear that Grace's messages are going through.
  5. "All we said is what we knew at the time - that there had been a power loss."
  6. You would assume correctly, unless otherwise stated.
  7. Using his vast knowledge of cooking, Noah determines the badge is genuine.
  8. (I'm currently a bit ill, which considering my job isn't the best, but this gave me a must needed laugh.)
  9. Mystery on the Excelsior Chapter Three - What's Cooking? The party awakens to a new day after an uneasy sleep to investigate the kitchens. (Note: Some bricks were removed to make it easier to view) The kitchen is modestly sized with several drawers and cabinets. There's a sink, an oven, and a stove-top. Behind the kitchen is the walk-in fridge - it is not accessible via the kitchen itself and is available to enter through a side door down the hallway. "It's just about breakfast time!" Players: Crew: Captain Amelia Bennett - Played by Shadows Noah Baker, chef - Played by Kristel Arthur Allan, steward - Played by Waterbrick Down Gabriella Palmer, engineer - Played by Hinckley Passengers: George Dawson, businessman - Played by Lind Whisperer Emily Dawson, lawyer - Played by jimmynick Jack Mallory, author - Played by KotZ Dr. Logan Frost, psychiatrist - Played by Fugazi Charlotte Sawyer, regional politician - Played by Pandora Sophie Young, lecturer - Played by Darkdragon Charlie Seymour, zoologist - Played by Tariq j Oliver Hudson, artist - Played by Trekkie99 NPCs: Jason Falcon, helmsman Pierce Foster, navigator Alfie Peck, passenger (deceased) Ezra Parry, passenger (missing) Rules 1) Every player has received a character with a backstory and information that may be exclusive to them knowing. You can feel free to roleplay the character and flesh them out more. Mystery games are often primarily role-playing games, don’t forget that. There is no such thing as a “fluff post” or anything to the like. Throw out any conceptions you have used in mafia games. Feel free to make the character yours beyond what I've given. 2) There is no voting of players in this game. Providing something extreme, all twelve characters will last until the end of the game, at which time they must attempt to “solve” the mystery. You win if you are able to correctly solve the mystery, or if you get close enough to do so. This will happen in the final chapter of the game. You’ll receive several questions and then you have to answer them and explain. If you get it right, you win. If not, well… 3) A chapter will last as long as necessary for the story with no given or set end time. This is, of course, different to mafia games where days last about 72 hours. Keep in mind that mystery games often run longer than mafia games. If you commit to signing up and playing, make sure you can participate for at least a few months. 4) There is no PMing in the game without my permission. For example, you can say “I wish to speak to this person privately” and I may give you approval to do so. 5) You must search for clues. The room that you enter will be described to you and will also usually have a photo to accompany the description. This means that clues typically won’t be out in the open for you to see. If you want to search a room or area for clues, you cannot type: “I want to look for suspicious or hidden objects in this room." Rather, you must specify what you want to do. For example: “I want to open the drawers of the cabinet.” You can only submit one action at a time until I reply to it, but anyone can request a search of something at the same time as you. For example, if you ask for a search of a closet, you must wait until I reply to it to submit another action. However other players can request searches of other parts of the room. 6) Please don’t edit your posts. There’s no real penalty to it, but it might make you look more suspicious and I would appreciate not doing so. If you’re worried about a typo, double check your post. 7) Do not talk about the game outside of the threads! 8) This is still a game of deception. Players have things that they wish to hide. If you have any questions about your character, feel free to ask via PM! 9) Make sure any actions that you take are in italics and on a separate line so I can see them. If I miss it for some reason, just quote it and yell at me in another post. 10) When it’s time to end the chapter, you can decide where you’d like to go next in the form of a vote. Voting will last 24 hours strictly. The location with the most votes will win. You’ll be given a map/layout of the ship as well as some choices that you can explore. You can always return to a previous location if you wish. 11) I know we'll all be good rule-followers, but I'll ask everyone to adhere to these rules. Breaking them too frequently could see you removed from the game Room Key:1a: Jack Mallory1b: Sophie Young1c: Charlie Seymour1d: Oliver Hudson1e: Alfie Peck1f: Logan Frost1g: Ezra Parry1h: vacant2a: Charlotte Sawyer2b: George and Emily Dawson You have visited: The Lounge, Rooms 1e and 1g, the kitchen/storage, and engineering.
  10. I'll be ending this chapter! Look for Chapter Four tomorrow!
  11. All the same, none of the fingerprints you've taken match the terminal in engineering. There's only two discernable fingerprints on the the terminal - one of which is your own. The other would belong to the captain, however you do remember Captain Bennett helping you to restore main power, so it would make sense for her prints to be there. This chapter will last another three hours or so. If you haven't decided where to go by that time, we can decide at the start of Chapter Four, where we'll be joined by a newcomer!
  12. Mystery on the Excelsior - Confirmation and Discussion Welcome aboard the Excelsior, the first commercially owned faster-than-light vessel. Run by Blue Star Cruises, it is a short-haul vessel designed to luxuriously carry a small amount of passengers to and from Alpha Centauri, which is the Earth's first out of solar system colony. --- Players: Crew: Captain Amelia Bennett - Played by Shadows Noah Baker, chef - Played by Kristel Arthur Allan, steward - Played by Waterbrick Down Gabriella Palmer, engineer - Played by Hinckley Passengers: George Dawson, businessman - Played by Lind Whisperer Emily Dawson, lawyer - Played by jimmynick Jack Mallory, author - Played by KotZ Dr. Logan Frost, psychiatrist - Played by Fugazi Charlotte Sawyer, regional politician - Played by Pandora Sophie Young, lecturer - Played by Darkdragon Charlie Seymour, zoologist - Played by Tariq j Oliver Hudson, artist - Played by Trekkie99 NPCs: Jason Falcon, helmsman Pierce Foster, navigator Alfie Peck, passenger Ezra Parry, passenger Rules 1) Every player has received a character with a backstory and information that may be exclusive to them knowing. You can feel free to roleplay the character and flesh them out more. Mystery games are often primarily role-playing games, don’t forget that. There is no such thing as a “fluff post” or anything to the like. Throw out any conceptions you have used in mafia games. Feel free to make the character yours beyond what I've given. 2) There is no voting of players in this game. Providing something extreme, all twelve characters will last until the end of the game, at which time they must attempt to “solve” the mystery. You win if you are able to correctly solve the mystery, or if you get close enough to do so. This will happen in the final chapter of the game. You’ll receive several questions and then you have to answer them and explain. If you get it right, you win. If not, well… 3) A chapter will last as long as necessary for the story with no given or set end time. This is, of course, different to mafia games where days last about 72 hours. Keep in mind that mystery games often run longer than mafia games. If you commit to signing up and playing, make sure you can participate for at least a few months. 4) There is no PMing in the game without my permission. For example, you can say “I wish to speak to this person privately” and I may give you approval to do so. 5) You must search for clues. The room that you enter will be described to you and will also usually have a photo to accompany the description. This means that clues typically won’t be out in the open for you to see. If you want to search a room or area for clues, you cannot type: “I want to look for suspicious or hidden objects in this room." Rather, you must specify what you want to do. For example: “I want to open the drawers of the cabinet.” You can only submit one action at a time until I reply to it, but anyone can request a search of something at the same time as you. For example, if you ask for a search of a closet, you must wait until I reply to it to submit another action. However other players can request searches of other parts of the room. 6) Please don’t edit your posts. There’s no real penalty to it, but it might make you look more suspicious and I would appreciate not doing so. If you’re worried about a typo, double check your post. 7) Do not talk about the game outside of the threads! 8) This is still a game of deception. Players have things that they wish to hide. If you have any questions about your character, feel free to ask via PM! 9) Make sure any actions that you take are in italics and on a separate line so I can see them. If I miss it for some reason, just quote it and yell at me in another post. 10) When it’s time to end the chapter, you can decide where you’d like to go next in the form of a vote. Voting will last 24 hours strictly. The location with the most votes will win. You’ll be given a map/layout of the ship as well as some choices that you can explore. You can always return to a previous location if you wish. 11) I know we'll all be good rule-followers, but I'll ask everyone to adhere to these rules. Breaking them too frequently could see you removed from the game. Please make sure you put your avatar and character name somewhere, either your signature or avatar. Also please don't make fun of the Excelsior, I know she's boxy, but she was built interior first for an RP that I'm hosting.
  13. You’re checking the teapot shard. To my knowledge you didn’t get the terminal fingerprinted. They seem to. Arthur’s hands don’t match. Charlotte’s hands don’t match.
  14. Their fingerprints don't match the teapot shard either. "I've just received a call, the Space Police should be here shortly!"
  15. Seems that it was from a scuffle of sorts. Those don't match either.
  16. Also, please decide where you'd like to go next. You can have a quick vote, after which Chapter Three will end. You should all meet in the lounge at this point in the evening for drinks and dinner.
  17. Ezra's pockets have some tissues in there that are spotted with dried blood. While Gabriella was fingerprinting Ezra, she would have noticed that his hands look a bit rough. Neither of these fingerprints are a match, as far as you can tell. Your eye is untrained and there's nothing on a glorified luxury liner that can give a better determination.
  18. You can take the fingerprints of those who let you.
  19. You’re not in law enforcement, so that sort of thing doesn’t work. It does not match. Sorry, I should have figured you wanted to know.
  20. All escape pods are accounted for. You're successful with the mock fingerprinting.
  21. The ship's sensors aren't too accurate, however, checking the logs from around the time of the incident, you see there was a vessel near the ship. It's unknown the make and model of it, but you can tell it's FTL capable. I think it's possible to make your own, you do own a makeup kit.
  22. The nearest star system is Earth, as the Excelsior will reach its halfway point between the Sol System and the Alpha Centauri system very soon. It appears that the coordinates are in open space.
  23. The crates have keypad locks on them. Blue Star will often offer to transit goods for other companies. Nobody on the ship would likely know the passcode to unlock it. The coordinates seem to be a few days travel behind us as well, from the best you can determine.