Bob De Quatre

SciFi Admin
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Everything posted by Bob De Quatre

  1. Bob De Quatre

    [O-E03] Docking Bay 41

    Tags: spaceship, building, civil, land vehicle? Bob of Quatrian's log - Entry for Janurali 6th 3817 Shortly after my departure, Iris sent me a message informing me that the GCF Kathmandu wasn't on Greater Drigo anymore, and was now orbiting Ertauq. So I changed my destination and headed there. The Kathmandu is an impressive ship. As a reformed carrier, its hangar hosts several dozens of landing areas and docking bays. I can only imagine what it would be to face such a ship in battle. Iris told me to go to the docking bay 41. I almost got lost, but I was finally able to locate the right place. It seems like some people also wanted to see what was prepared in that docking bay.
  2. Bob De Quatre

    AG - Introduction and Discussion

    I forgot to move the fleets, sorry
  3. Bob De Quatre

    Sarah Connor?

    Member thire5 just posted pictures of his amazing lifesize Terminator T-800! Go check it out in the Sci-Fi subforum!
  4. Bob De Quatre

    Future of AG - It's feedback time!

    A week could last two weeks
  5. Hi Pierre, and welcome to Eurobricks. Please only use english on EB, thanks. This is a nice SSD you got there. The dimensions reminds me of my own version. I'm eager to see the bottom side
  6. Bob De Quatre

    AG - Introduction and Discussion

    Week 77 is over. Welcome in week 78! Octan's fleet stays on H09.Kawashita's fleet stays on G09. M.A.N.T.I.S.'s fleet stays on G02.First Aliens moves from F09 to G09.Second Alien's fleet moves from A04 to C02.Third Alien's fleet moves from D09 to E09.
  7. I found a way to reduce the speed: adding weight to tow... I made a test with the finished locomotive and a wagon holding the battery box. It runned perfectly on a straight rail, but it tilted on the inner side when on curved the rail, making the wheels slip. I know I don't have the right kind of tires, so I'll have to do more experiments. I also think I'll need to have a locomotive on each end of the monorail...
  8. Oh and now I see why you thought the pulley wheel driove the wheel directly I did try it yesterday, and using a pulley wheel made it run a bit fast, but using half bushes instead made it a bit too slow, and worse, the rubber band wasn't stretched enough and slipped a lot. I'll experiment more this week end!
  9. Each rubber band connects the pulley wheel and the two half bush on one side. Thanks for your advices. I can't see a way to get rid of the rubber bands and to drive the wheels with gears. I've updloaded a LXF file here
  10. Hi guys, I'm back with more noobs questions! I'm working on a small 6-wide monorail that uses one stud wide brickbuilt rails. I've come up with simple design (inspired by Psiaki's) and tested it with relative success. Since the monorail is supposed to run during a convention, I'm wondering if the motor will overheat and if I'd need to put a white coupling gear in there, and if so how? There are two yellow rubber bands that can't be shown in this LDD screencap:
  11. Bob De Quatre

    [O-E03] Octan Sandbeetle

    Thanks guys! Btw, the LDD file is available on my website
  12. Bob De Quatre

    [O-E03] Docking Bay 41

    Thanks Luc. Did you see the topic regarding the Ares-3?
  13. Bob De Quatre

    [MOC] ARES-3

    Thanks everyone I tried a lot of different solutions. That one looked the best. That's the one... hard to find and rather expensive The trick for the curve is to carefuly place the pivot between two parts. I'm working on the instructions, but I'll sell them for a few bucks (I'm sorry, but I need some Lego money ). That said, the LDD file of the old Ares is available on my website. The quarter round tile is really great!
  14. Bob De Quatre

    HELP! ! !

    "Entries should be new (never posted anywhere previously) and be similar in style to the previous official TLG releases." means "not posted anywhere like 3 years ago"! Upload your entry to Flickr and then post the picture in the Winter Village entries topic...
  15. Bob De Quatre

    AG - Introduction and Discussion

    Week 76 is over. Welcome in week 77! Octan's fleet moves from I06 to H09.Kawashita's fleet stays on G09. M.A.N.T.I.S.'s fleet stays on G02.First Aliens moves from F08 to F09.Second Alien's fleet moves from B04 to A04.Third Alien's fleet moves from E09 to D09.
  16. Bob De Quatre

    LEGO Star Wars 2017 Pictures and Rumors

    I'm not. Do not post leaked pictures or videos of upcoming sets.
  17. Bob De Quatre

    Some Rude Moderators?

    So what is the answer you wanted to hear? "Oh, we're shocked! We'll slap Stash on the wrist and tell him to never do it again!"? Thank you. Critique is waved away. Glad others have noticed that too. What you're saying is that a "Ok, critique is duly noted and we'll consider it." answer would have solved everything? And yes, when a member of the staff says or does something (that isn't completely absurd), the rest of the staff supports him. That's what we do in a team. For the record, we've all seen what was told in the chamber, we've all read your complaint, and it's been noted. And we had a discussion on how to handle things better in the chamber (personally I'm not fond of how the chamber works right now, but it's the best we can do at the moment). Honestly, what do you want more so that we could all go on, both you and the staff?
  18. Bob De Quatre

    [K - G09] Wheel Well

    Is that the official name of this piece?
  19. Bob De Quatre

    Future of AG - It's feedback time!

    Thanks @Brickwolf , we'll see if something like that is possible. Probably not the same though.
  20. Bob De Quatre

    [O-E03] Docking Bay 41

    Thanks everyone There's pink because the females here are part of an organization called "The Amazons", a group only composed of female scientists, engineers, pilots, etc. And that's why I'm frustrated to not having the time to work on the story I had for this build I'll post pictures of the Ares-3 as soon as I have them... Not sure if some recognized it, but it is based on the first generation of Ares fighter, which I posted on EB 3 years ago:
  21. Bob De Quatre

    LL 302 Hornet

    Again a nice CS spacecraft ZC! I always found this canopy to be too big for small spacecraft, but it looks nice in this configuration
  22. Bob De Quatre

    AG - Introduction and Discussion

    Week 75 is over. Welcome in week 76! Octan's fleet moves from H09 to I06.Kawashita's fleet stays on G09. M.A.N.T.I.S.'s fleet stays on G02.First Aliens' fleet stays on F08.Second Alien's fleet moves from A04 to B04.Third Alien's fleet moves from F09 to E09.
  23. Bob De Quatre

    AG - Rules and FAQ

    Rules and FAQ Introduction Andomeda's Gates is a role playing game that takes place in a distant galaxy where 3 corporations struggle to gain control of planets to exploit their resources. Members can join one corporation and start building it's supremacy. Each build rewards players with credits and their corporation with resources. Challenges will be held to earn even more rewards, and even prizes. Getting started Create your character, choose a corporation and a job .It's preferable that your character has the same name as you do on EB, but it's not mandatory. A customized sig-fig is fine, but all your other minifigs and builds should be purist. Make a picture of your character (100 pixels by 100 pixels) or choose one of the generic avatars provided in your corporation thread. Introduce yourself in the Introduction and Discussion topic. A staff member will add your details to the Players and Planet index shortly, but you can start building right away. Where to Post What All your builds should be posted in a new thread in this subforum. there is no need for any prefix tags for freebuilds but challenge builds will need one, This Rules and FAQ topic contains the rules that apply to every builds. Players should introduce characters in the Introduction and Discussion topic, and staff will add them to the Players and Planets index. All posts in the Introduction and Discussion topic should be Out of Character. The three corporations' topics are used to discuss and roleplay In Character with your teammates. Announce your builds in your faction topic. Challenges will be announced in their own topics, and you will be able to use those topics to ask questions about and discuss the specific challenge. Building for your corporation This is how you make your character progress. You can build anything in link with your corporation's activities: Mining, harvesting resources, Constructing offensive or defensive building or vehicle, Constructing civilian or research buildings, Conducting spying acts on other corporation, Conducting piracy acts against other corporation, Dealing with local flora and/or fauna ... Your entry must be located on a planet of the system no farther away than one travel from your corporation's domination area. You cannot build on the home planet of other corporations. Your build must specify on which planet it takes place. Each planet has it's own environnement and provide one of the three resources, so check the Players and Planets Index or the Dynamic Galaxy Map for more informations. You must also choose one or more tags from the list below that describe your build: Military Civil Building Vehicle Spaceship / Airplane / Submarine Land/Water vehicle Spying, Piracy Exploration Science Updated Tagging Rules are in the spoiler tags are after the link: Your build will be judged and scored on a scale from 1 to 7 (1 being a minifig on a plate, and 6 being a great build... 7 is for awesome builds). This score will determine what you and your corporation will earn. For example, if your build on a planet rewarding Awesomnium is scored 3, you will gain: 30 Credits for you, 30 Awesomnium for your corporation, 3 Domination points for your corporation on this planet. You can submit only one build per week, from Monday to Sunday (Monday 10:00UTC/GMT). The judge will post the scores as soon as they are available, but no later than Wednesday. Building style and colors There is no constraint on building style, but you should respect the colors of your corporation: For Octan Corp, the primary color is white, with red and green accents. For Kawashita Group, the primary color is dark bluish grey, with red and dark red accents. For M.A.N.T.I.S., the primary color is black, with green and lime green accents. Bluish grey, dark bluish grey and black can be freely used for greebles and details. Gaining control of planets When a corporation has 30 more Domination points on a planet than the two other corporation, it gains control over the planet and receive a reward defined for each planet. Controlled areas can be viewed on the Dynamic Galaxy Map. Buildings for the Alien's Civilizations In addition to building for their corporation, players can also build for the alien's civilizations. Alien builds must represent the point of view of an alien, not your corporation character (if you have any). Every planets are open for alien builds without restrictions, except for the 3 home planets. Your build must specify on which planet it takes place. If your build depict an encounter with one of the corporations, it must be a corporation that has at least one Domination point on the planet. Your build will be judged and scored on a scale from 1 to 7. This score will determine what you will earn and what the corporations will loose. For example, if your build is scored 3, you will gain 30 Credits, and all the corporations will loose 3 Domination points on the planet. Remember you can submit only one build per week. Fleet system The Corporation Fleets: Each corporation have a fleet on the map, starting at the home planets. Each week the CEO (or one designated officer) can move the fleet to an adjacent planet. The CEO or designated officer, must inform AG staff of the movement at latest Monday 9 AM GMT. If no move was announced by then, the fleet stays at the planet it was the week before. The move will occur after the weekly builds are judged. Only "buildable" planets can be protected by the fleet (Controlled planets and adjacents). A fleet cannot move from a non-friendly planet to another non-friendly planet There can be multiple fleets at a single planet. Alien fleets 3 alien fleets are be on the map, starting at C06, F04 and F08. Each week, the alien fleets will move randomly to an adjacent planet or stay on the same planet. Rewards and restrictions: An alien build on a planet where an alien fleet is present will cause a loss of -2 domination points for the corporations. Corporations can't build on a planet where an alien fleet is present, unless their own fleet is also present. Building on a planet with your own fleet on it grants a bonus of +1 domination point. Other corporations cannot build on a protected planet, unless their own fleet is also present. When the corporation fleet is at the same planet as the alien fleet, both benefits are reduced by 1. Homeworld Bonus Building at the home world now gives a 100% resource bonus! This double the amount of awesomnium you get for your score but do not effect items or tech bonuses. Hopefully we will see more builds on our home worlds now as they have been a bit ignored for tactical reasons so far. Building in challenges From time to time, challenges will be held. During a challenge, players will compete with each-other to gain reward for themselves, their corporation or both by completing one or more objective. Each challenge's specific rules will be posted in their own thread, explaining what to build, and how to enter. All building rules apply as for any build outside challenges. You will be given an objective in the challenge, and you must build your character attempting to complete that objective. Further details will be given in the episode topic itself. (Including any size limitations or guidelines for what the build should look like.) All your entries are considered Works In Progress until the deadline. You may ask for critiques from other members and update your entry up until that time. Your build will be scored from 1 to 10 Players and corporations will receive credits and resources in the same maner as any other build. Each challenge's rules define how the winning corporation is chosen and what prize(s) will be awarded. There is no bonuses from corporations' technologies or players' jobs and equipments during challenges. Read carrefully the challenge's rules as they may differ from the general rules above. Governance of the corporations Each corporation is led by a CEO. He/she can take decisions for the corporation, like trading resources with other corporations or researching new technologies. The CEO of a corporation is the player that has earned the most Credits. AG's staff will follow whatever decision he takes and post in it's corporation discussion thread. Jobs When joining a corporation, a player will have to choose a job in the list: Pilot - Specialists of flying machines, pilots are at ease both in atmosphere and in space. (Build a spacecrafts or aircrafts) Driver - Moving on planet surfaces require skillfull drivers. (Build a land vehicles) Explorer - Making the first steps on unknown planets, explorers are able to deal with flora, fauna or inhabitant of all kinds. (Build must feature flora, fauna, or an alien first encounter) Engineer - Able to build anything with limited resources, engineers are vital to space exploration. (Build buildings or structures) Scientist - Experimenting or testing prototypes is the daily routine of scientists. (Build experiments or researches) Special force - When a dirty job needs to be done, call the special forces. (Build piracy or spying actions) A player's job doesn't limit what he can build, but it will grant him a bonus of 3 Credits when his/her build meets its job's requirements. A pilot can build a land vehicle, he'll just not get its job bonus. Using credits and resources Each player can use its Credits to buy Personal Skills for himself. These Personal Skills offer various bonuses when a player post a build (outside of challenges). A corporation can use its resources to advance in a Technology Tree. Some of the technologies will give bonuses to all that corporation's members. See the Tech tree and Personal Skills topic for more informations. To research a technology, the CEO of a corporation has to post which technology he wants to research in it's corporation discussion thread, and one of the corporation's members has to do a build representing that technology, the technology will be considered learnt when the build is posted. The build isn't considered as the builder's weekly build, won't be scored, and won't reward the builder with credits or resources. To progress in the tech tree, a corporation must start at one (or more) of the three starting technologies at the center of the tree. Then it can research any technology linked to a known technology, or one of the starting technology. The links on the tech tree are only links, not requirements. Trading Trading of credits between players of any corporation is allowed. The player that give the credits has to post the amount and the name of the receiving player in it's corporation discussion thread. Trading of resources between corporation is allowed. The CEO of the giving corporation has to post the amount and the name of the receiving corporation in it's corporation discussion thread. Members to know Evil mastermind: Bob De Quatre Staff helpers: Lady K Narbillu Big Sal Thanks to everyone who participated in the development of the game, without you it wouldn't be here: Si-MOCs, Vampyre78, mccoyed, Eurobricks Fellows, and everyone who will recognize himself.