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Posts posted by Scrubs
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This scene has been built in Mecabricks by Finn Roberts and rendered using the internal system. Everything has been made with just a browser from the user side.
Shift Change at Pier 3 by Finn Roberts, on Flickr
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Some decoration files are clearly taken from Mecabricks and rescaled. As I mentioned before it is in breach of the Mecabricks license.
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Another great model built, animated and rendered directly in Mecabricks. Original design is by Jason Allemann.
It took about one hour to render the 144 frames on Mecabricks servers.
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A couple of things that I'd like to share here. The first one is that the Mecabricks renderfarm code has been updated to better integrate animations that are now a big part of the platform. It is also much faster to render, even for still frames, and it provides new options like motion blur. I made this little test video for demonstration purposes. It took only 11 minutes to render the 54 frames (1920x1080) on the mecabricks render system.
The second one is an awesome animation created entirely on Mecabricks by Sealund. It really showcase the possibilities knowing that there are still lots of nodes missing.
https://www.mecabricks.com/en/models/xov7gRVwv0D
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Animation node and the other new features are all available in the production version of Mecabricks now. It is really fun to play with. Do not hesitate to open the public animated models to check how they are made. I will regularly add new nodes.
The scene below has been made with just one brick in the scene.
https://www.mecabricks.com/en/models/7l2BPwzRv0N -
I have been following him on instagram for a while now. It is interesting to see a 3D artist with real LEGO knowledge embracing mecabricks. There isn't this preconception that some older LDD users may have.
A couple of more animated models to showcase the current animation possibilities:
JK brickworks Orrery MOC and a few models by saabfan - Planes, Revolver, Clock
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The development version has been made public if you wish to try (use at your own risk) https://www.mecabricks.com/en/workshop/animdev
Users already started to have fun with like IstakaCiti
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[answered too quickly]
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On 5/11/2020 at 8:09 AM, jester said:Don't worry, I use only Ldraw parts)
I have been quickly checking and found out that some of these elements are Mecabricks parts integrated to the LDraw library without my consent. I guess it is not your fault and it is something I need to sort out with the LDraw admins.
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54 minutes ago, NathanR said:@Scrubs This looks fun. Will we be able to use the render farm to output final animation sequences?
Yes, it is already working. It is how I made the gear video above. For now, it outputs a sequence of images properly labeled. It takes a couple of minutes to stitch them in a software but the plan is to generate automatically a mp4 (or other) video file as well as the frames.
18 minutes ago, Calabar said:Do you think an "assembly" mode could be added to the animation feature to obtain automatically a similar result?
That is not super hard. I think it could be easily achieved with the node system. That would actually be a fun exercise later to show what it is capable of.
Lot's and lot's of other ideas in my mind that I need to code now.
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New short video about the development. Node editor is now functional:
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5 minutes ago, jester said:Don't worry, I use only Ldraw parts)
Perfect
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8 hours ago, Calabar said:It is possible to share these parts so that everyone could add it to LDD with a simple procedure?
It would be very interesting to open an indexed topic with the new parts or, even better, a "pack" maintained by an expert user, it could give new life to LDD.
I don't know where the parts are coming from but remember that assets coming from mecabricks are not allowed to be redistributed.
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If you follow Mecabricks on Twitter, you may have seen that a few days ago I started to work on animation tools for the workshop. It was not planned at all but I felt like it was the perfect time. That is very very early stage and it won’t be released soon however I published a little video showing what it may look like:
And the (almost) first ever animation rendered: -
Another quick render made online with Mecabricks. All parts of this little model have been upgraded/modeled to the latest standard with all the little details. 4K version is available on flickr. It only took about 8 minutes to render (and actually not much more to set up before hitting the render button).
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5 hours ago, keiththelegokid said:Oh I see the program, danke. Bit new to all this. Say it's ok to upload things to youtube if I get them animated right?
No worries and yes of course.
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6 hours ago, keiththelegokid said:So I'm on the last step, and I'm struggling with getting the Blender render option to be able to pressed. I think I'm missing something...
I believe that you try to render using the online mode. You shall use the "render" button. The "Blender" button under is to upload and render a Blender file which requires credits.
What Nathan suggested is to export your model from Mecabricks using the zmbx format (file>export) then using the add on I developed for Blender you can import the zmbx file in Blender with all the materials already set up for you.
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I just added the support for camera objects in Mecabricks. I made a short video tutorial to explain the new workflow.
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1 hour ago, supertruper1988 said:@Scrubs Continuing the discussion. You mention "leading industry software" and then say that Studio and LDCad are not that. If they are not "leading the industry then might I ask what software is doing that?
Not in the LEGO world but the 3D world.
1 hour ago, supertruper1988 said:The snap functionality does no work as advertised in the "snap" video.
Please let me know exactly what you try to achieve and I may be able to help. This snapping system is the heart of the building system so I'd be surprised.
1 hour ago, supertruper1988 said:I have just tried to render a cover for a project and the scene is ~17000 bricks. It will not let me render even tho I have credits to be used.
It shall not be an issue normally. Any error message? Did you make sure that you ticked the checkbox to use credits?
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33 minutes ago, supertruper1988 said:To be quite frank, I love what Mecabricks aspires to be but the user interface leaves a lot to be desired.
I cannot really let you say that. It is similar to other leading industry software on the contrary of the other old looking LEGO app including stud.io It also supports touch screen and works perfectly on tablets. After of course, you have the right to not like the software and prefer other options. Anyway I don’t want to hijack the thread. I just though it was weird that nothing was mentioned (in good or bad) about it when it provides state of the art tools to render LEGO models and is widely used as well by the LEGO community.
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You managed to make a whole presentation about LEGO digital building and rendering without mentioning Mecabricks once. Good effort. I may be really bad at marketing
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Yes, that is one of the tools in the left hand side toolbar. Select an image on your hard drive and click generate. I think that there is a little bug on Firefox but other browsers work well.
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I have started to convert a whole bunch of parts to the new system. That is a crazy amount of work to generate all the optimized assets but I think that the result is really worth the effort. Among others, the new Speed Champions Lamborgini Huracan is all converted and looks beautiful - 3D model.
Photoreal LEGO Rendering
in Digital LEGO: Tools, Techniques, and Projects
Posted
He did an awesome job at building this beautiful sci-fi scene and setting up the lighting. He is much better at doing it than what I could have done even if I designed the system . Then we spent some time trying to find good settings so that it could be rendered.