Scrubs

Eurobricks Citizen
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Posts posted by Scrubs


  1. A couple of things that I'd like to share here. The first one is that the Mecabricks renderfarm code has been updated to better integrate animations that are now a big part of the platform. It is also much faster to render, even for still frames, and it provides new options like motion blur. I made this little test video for demonstration purposes. It took only 11 minutes to render the 54 frames (1920x1080) on the mecabricks render system.

     

    The second one is an awesome animation created entirely on Mecabricks by Sealund. It really showcase the possibilities knowing that there are still lots of nodes missing.

    https://www.mecabricks.com/en/models/xov7gRVwv0D

     

     


  2. 54 minutes ago, NathanR said:

    @Scrubs This looks fun. Will we be able to use the render farm to output final animation sequences?

    Yes, it is already working. It is how I made the gear video above. For now, it outputs a sequence of images properly labeled. It takes a couple of minutes to stitch them in a software but the plan is to generate automatically a mp4 (or other) video file as well as the frames.

    18 minutes ago, Calabar said:

    Do you think an "assembly" mode could be added to the animation feature to obtain automatically a similar result? 

    That is not super hard. I think it could be easily achieved with the node system. That would actually be a fun exercise later to show what it is capable of.

     

    Lot's and lot's of other ideas in my mind that I need to code now.


  3. 8 hours ago, Calabar said:

    It is possible to share these parts so that everyone could add it to LDD with a simple procedure?

    It would be very interesting to open an indexed topic with the new parts or, even better, a "pack" maintained by an expert user, it could give new life to LDD.

    I don't know where the parts are coming from but remember that assets coming from mecabricks are not allowed to be redistributed.


  4. If you follow Mecabricks on Twitter, you may have seen that a few days ago I started to work on animation tools for the workshop. It was not planned at all but I felt like it was the perfect time. That is very very early stage and it won’t be released soon however I published a little video showing what it may look like:


    And the (almost) first ever animation rendered:

     


  5. 6 hours ago, keiththelegokid said:

    So I'm on the last step, and I'm struggling with getting the Blender render option to be able to pressed. I think I'm missing something...

    I believe that you try to render using the online mode. You shall use the "render" button. The "Blender" button under is to upload and render a Blender file which requires credits.

    What Nathan suggested is to export your model from Mecabricks using the zmbx format (file>export)  then using the add on I developed for Blender you can import the zmbx file in Blender with all the materials already set up for you.


  6. 1 hour ago, supertruper1988 said:

    @Scrubs Continuing the discussion. You mention "leading industry software" and then say that Studio and LDCad are not that. If they are not "leading the industry then might I ask what software is doing that? 

    Not in the LEGO world but the 3D world.

     

    1 hour ago, supertruper1988 said:

    The snap functionality does no work as advertised in the "snap" video. 

    Please let me know exactly what you try to achieve and I may be able to help. This snapping system is the heart of the building system so I'd be surprised.

     

    1 hour ago, supertruper1988 said:

    I have just tried to render a cover for a project and the scene is ~17000 bricks. It will not let me render even tho I have credits to be used. 

    It shall not be an issue normally. Any error message? Did you make sure that you ticked the checkbox to use credits?


  7. 33 minutes ago, supertruper1988 said:

    To be quite frank, I love what Mecabricks aspires to be but the user interface leaves a lot to be desired. 

    I cannot really let you say that. It is similar to other leading industry software on the contrary of the other old looking LEGO app including stud.io It also supports touch screen and works perfectly on tablets. After of course, you have the right to not like the software and prefer other options. Anyway I don’t want to hijack the thread. I just though it was weird that nothing was mentioned (in good or bad) about it when it provides state of the art tools to render LEGO models and is widely used as well by the LEGO community.