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Everything posted by Bregir
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As is the nature of things, in Oleon the balance of power is brokered between the clerics of the Order and the nobility-dominated military. In most settlements, this balance has long been established, but in the newly added jewel in Oleon's crown, Nola Mar, tensions are high. The large scale military operation to claim the island for Oleon led many officers to hope for fairly free roam from the Order. However, the more observant of the sort saw this vision fade swiftly as the mysterious Quiver of Artemis was uncovered. It brought flocks of pilgrims and, more importantly, clerics to the island, and ever since unsubstantiated rumours placed the Quiver's real location in any number of places, Nola Mar became a hotspot for the Order. Here, a few officers bemoan the rise of the order, as a procession of monks and clerics parade an Artemis-shrine through the city, conveniently passing through a large complex commandeered for officers' quarters. Amongst some of the common soldiers, they are seeing a troubling fervour to fight less for the crown, and more for the Order, and this blasted quiver has given rise to some highly questionable discussions among the men. _____________________________________________ For the Clerics in Nola Mar. This build turned out ok, but I would have liked to spend more time finishing it. It was repurposed several times (for various categories in the challenge). The blank windows and the empty ground does bother me a bit, but it was build for the time available. C&C as always welcome.
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[COR-ChIV-Cat C-Agrarians] Any Army marches on its stomach
Bregir posted a topic in Brethren of the Brick Seas
L'Olius has won freedom for his small fiefdom, and now he must maintain it. Many of the Commonwealth are aware that to rival Kings Port, Westface must become a trading hub between the old world and the new. However, many Westfacians have no wish to emulate the merchant elite of Kings Port, seeing them as an artifact of the Mardierian rule, and a profiteering artifact at that. Instead, they content that the Commonwealth is based upon the riches of fertile lands in the Great Plantation and the soil and rocks of Eastern Terraversa. Without goods and raw materials, there can be no true riches. Without hard work and production, there can be no trade. Hence, across the Commonwealth, production facilities are built or being built to support the young nation. On a hill at the outskirts of the Great Plantation, one such facility has been set up: A windmill. Earlier, a degree of monopoly existed and a significant amount of grains was ferried back to the large Kings Port mills, to fill Oldis' granaries and the Kings Port markets. Now, however, the Commonwealth must fill its own granaries and markets. If nothing else to keep its sons and daughters marching to defend and rebuild their new independence. -
Rebuilding Terraversa - Era II, Challenge IV - RESULTS Posted!
Bregir replied to Ayrlego's topic in Brethren of the Brick Seas
COR | Cat B | Tensions in Nola Mar | Clerics COR | Cat C | Any army marches on its stomach | Agrarians -
Currently rather confined, so no. Might change soon-ish though. But I do get good at finding spots to stack them. And move them around a lot to make space for buidling.
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What an affront! Most irregular! How dare you?! Nice and effective little scene. I think we sometimes get worked up in an idea that everything has to be huge and elaborate. And hence end up neglecting the stories that really keeps BoBs alive! My characters too have so many story hooks that I rarely manage to pick up on. On the good side, I have approximate 15 wips that are about to get done.
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
I'd probably agree. A steamship would be out of bounds. An experimental class two steam boat? Maybe ok, but you are very quickly putting BoBS on the way of technological development. Which we do want to avoid. Right now, a treasure galleon or a large carrack can compete with a 1803 ship of the line. We want to keep it that way, with no steamboat torpedoes. Present it as a concept drawing, that cannot be put into production because of... issues with boiler pressure, fire hazards, etc. Then we are in a different place. Yup - I know - I am on it. But I also REALLY want to build for the challenge Thank you most kindly - we will keep the offer in mind!- 1992 replies
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
If it is used for suitable application. If you use it to power a warship (which it could probably have done) it is unsuited. If it is a pump for a mine or to drive a mill, it is probably OK.- 1992 replies
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Corrington: Sign-up and Discussion, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
The war with Oleon has now ended with the peace on Terraversa, but Corrington is still at war with the Lotus Empire (China-parallel), the main potential battleground being El Oleonda. -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
End of the Napoleonic wars (1820-ish) has generally been set as the extreme limit. I only remember a single steam engine (a Newcomen-like machine) in BoBS so far (which I built myself). It is important to avoid any drift in technology. One new engine might not change anything, but if it has the nature of a breakthrough, it may well start a tech drift that we in no means want to see. Personally, I think 1850 technology as important as a steam engine is out of bounds.- 1992 replies
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[OL - Ship Level] A New Globe for the Study
Bregir replied to CapOnBOBS's topic in Brethren of the Brick Seas
*judges you SUPER HARSHLY* No worries - your explanation is perfectly reasonable, and as I said it does create a nice effect - it is a creative solution. -
Sea Rats: Sign-up and Discussion, ERA II
Bregir replied to dr_spock's topic in Brethren of the Brick Seas
Welcome aboard, Omni - I absolutely love the idea of a Mokolei inspired character travelling to Terra Nova, and you have executed it very well. I can hardly wait to follow your builds and stories! The main thread is a good place to ask questions, but you will find the various rules under the master index as linked by NOD. We are always happy to answer questions, so never hesitate to ask, either here in your own faction thread, or the main bobs thread. -
Oleon: Sign-up and Discussion, Era II
Bregir replied to blackdeathgr's topic in Brethren of the Brick Seas
Troops are always "crew". For land combat, there is only one troop stat, which is numbers. The other parameters are tactical score and commander experience (plus a random factor). -
[COR - CHIV - CAT C] Westface Market
Bregir replied to LM71Blackbird's topic in Brethren of the Brick Seas
Having just seen Evan's excellent use of blank space and open fields, this represents how the opposite can be equally impressive! I really like the business of the scene, so very fitting for a thriving market. The loose pigs bring a nice touch of chaos to the scene! -
[COR - CH IV - CAT E] Along the Trade Road, Terraversa
Bregir replied to evancelt's topic in Brethren of the Brick Seas
Excellent use of colour and blank space! It is a really nice large build but without appearing busy. Very well suited for the subject matter of a fairly lonely road. Your trees are very nice too! One thing I would change is the legs in your sitting sepoy. I think changing the elevation of one of them by one plate would make it look more like legs and less like a dress -
[OL - ChIVB] Shrine of the Recovery, Nola Mar
Bregir replied to CapOnBOBS's topic in Brethren of the Brick Seas
Really cool gothic chapel! It is a style we see too rarely, and this is executed excellently. I really like the flying buttresses and ornamentation, and the interior looks good too. The Indiana Jones like secret passage is fun, and I like the way you have worked around the quiver story here. OBVIOUSLY, the real quiver is in Kings Port where OL handed it to Terraversan safekeeping (or is it?) but I like how you picked up on mystery and the "replica". Well done! -
[SR - Ship Level] Increase the ship limits
Bregir replied to NOD's topic in Brethren of the Brick Seas
Excellent democracy you have going on here! (I actually chuckled out loud) Nice story and fine build - Is that something you have posted in full earlier? Looks very interesting! -
[OL - Ship Level] A New Globe for the Study
Bregir replied to CapOnBOBS's topic in Brethren of the Brick Seas
Really cool interior. The furniture is well done throughout. I am a bit torn on the clipping you seem to have used on the globe. It creates a nice result, but since it can't be recreated in real bricks, I am a bit sceptical. Very creative nonetheless and good build (and story) for increasing shiplevels! -
Really nice to see a large scale collab! The builds are overall very nice and you bluecoats are really pulling together a lot of effort. If I had to pick a favourite, it would be either the nodding donkey or the inspector, but they are all very nice! Good job.
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[OL - Mine Claim] Panning in Westface
Bregir replied to CapOnBOBS's topic in Brethren of the Brick Seas
I agree with Ayrlego on the sluce - Very well done. Nice to see some panning - don't think we've had many prospecting builds in this line. One thing I note is that you have the water level over some of your rocks, which makes it look a little odd to see them unsubmerged. Nice use of colour on the shore, though. Incidentally, they seem to suggest iron well -
Excellent work. As for licensing, I would guess artisan or commerce, depending on the nature of each shop, and I'd say it passes for a royal property. The court may want to go through it and see if any parts need a bit of updating, but I doubt that should be an issue.
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She is a beauty, Tom! I am really impressed with her curves and overall shape. As Kurigan said, the main is probably a bit short, and to my taste, I would probably have given the mizzen a rake similar to the main, although I am not sure if that would be historically accurate though! To me, she does look a bit chubbier than your typical Xebec, which I think is very well suited for a merchant Xebec. Further sheer could perhaps help make her somewhat more rakish looking, but all in all, this is an excellent build! Your pride in the beakhead is well-placed as in your use of slopes. Would she be buildable in real bricks? A definite from me on the GoC. And on that, is she going to be given to COR? I seem to remember that the challenge stipulates that some of the vessels must be given to the crown, but we never discussed how to handle "foringers" joining. At the very least, we will pay handsomely for the moc, if it is for Corlander use.
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[COR - ChIVC] The Crimson Mill, Westface
Bregir replied to Ayrlego's topic in Brethren of the Brick Seas
What stuff! All will come in its own time! I was thinking about this just the other day, but challenge builds are taking precedence. Perhaps we could work it into our ETTC collab? (for tthe building part) And I might just call the IC meeting in the ETTC topic for IC discussions. On the build, this is a lovely example of what elevation can do to a build. You have the varying materials as the eye moves up, nice irregularities and details, and a wonderful depth to a otherwise small footprint build. And having just struggled with a waterwheel recently, I'd love to see a few more details on how you made yours. As always, Montoya is happy to meet up with Allcock. In reality, I am sure they are discussing some absurd Terraversan petrel or herb rather than something actually useful! -
Rebuilding Terraversa - Era II, Challenge IV - RESULTS Posted!
Bregir replied to Ayrlego's topic in Brethren of the Brick Seas
Ok - @KotZ, @Thomas Waagenaar and I are now a team - we do potentially have room for one more, if anyone is up for it. Perhaps a Rat or a Greenie? (I will set up a pm shortly) -
Rebuilding Terraversa - Era II, Challenge IV - RESULTS Posted!
Bregir replied to Ayrlego's topic in Brethren of the Brick Seas
I will just post a reminder for my ideas for Cat D, if anyone would like to join? Seems like it may be close to what @Thomas Waagenaar is considering? -
Shipwrights Guild Hall (WIPs, feedback, and advice)
Bregir replied to Bregir's topic in Brethren of the Brick Seas
Ok, I'll try to pick this thread up a bit more actively going forward - I have been sadly remiss in giving feedback here, for which I apologise. @Spud The Viking: I think she is looking absolutely fabulous. At first glance, she has the look of a warship proper with that neat row of gunports, but on second look, she also has a wide rounded bow and a deep hold. She seems to embody the perfect midpoint between warship and merchant, as indiamen often had. I really like the colourscheme and overall shape. You have achieved a very nice rounded hull and good tumblehome. I have two small suggestions for her hull-shape. First, at the end of the sides towards the bow, you have a very vertical two studs of side. Perhaps finding a sloped block or similar for the top could make that look less pronounced? Second, your aft cabin is sitting very square on the hull, which sort of breaks her sheer (curve from bow to stern). The red plate underneath at the far end even reverses the sheer a little bit, which looks a bit abrupt. Continuing the curve of the sheer to the cabin could perhaps make it look a little more elegant. You also have some nice deck details and railings, and your cabin is overall very nicely ornamented. Capstan and grating are excellent, and details like the ladder, headrails and the use of flowers really add to it. I think you might regret the (lack of) strength for your chainplates, though, when you start rigging her. Once you start setting up shrouds, you will have some considerable stress on them, and I am not quite convinced your construction, while very good looking, will prove strong enough in that regard, depending of course on how tight you set up the rigging. Overall, an excellent ship - she will do the crown proud, I am sure!
