ER0L

Eurobricks Knights
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  1. Hi all, some updates. First-off, a short video of the second “Route 66” joint layout in March in Hungary, again together with Gábor Horváth (https://www.flickr.com/photos/gabor_horvath) and Steffen Kasteleiner (https://www.flickr.com/photos/29666619@N04): Even though the airfield is missing here, we had a lot of fun, since there are quite a few further developments, inter alia a big motel by Steffen (see his Flickr) and a trailer home by Gábor. For me it was especially nice to see the moving vehicles together with the new 9w trains (1/43 scale, all by Steffen, I couldn’t bring mine) on a loop which didn’t exist on the first layout. Just a beginning, but there’ll surely be more interaction between the different types of moving vehicles. Another moving object is the newly built oil pump, at the wedding chapel replacing the gas station I tried to combine all kinds of old and new Lego lighting stuff (will be shown more closely later). Just an impression of the “action features” being part of the concept of the Route 66 Brick Project. Now, a new vehicle, easy to recognize: There’ll be three types of moving vehicles on the R66 layout: A - slot guided vehicles with fixed speed and passive steering (school bus and command center so far) B - slot guided RC models with variable speed (so that more than one vehicle may use a slot) but also a passive steering (not yet existing) C - full RC models which are also able to use the outer lanes. They will also be able to pass railroad crossings or even use dirt roads. Thus this can be considered as a type C vehicle. Some specs: 8w, ~1/40 scale, 100% Lego Credit: I took some inspiration here (and just copied the sign which can't be done better brickwise, I guess; the bus will also get the lettering, but it may take months to collect the necessary parts). front and back lighting via PF LEDs M motor with worm gear plus transmission with a 20:12 ratio (also 24:8 is possible which increases speed but reduces manoeuvrability) servo motor for steering pendular front axle so that the vehicle is always steerable and has enough traction all the time, also on bumpy grounds (it can even climb pavements when reversing) which might be necessary in certain conditions in a Lego town movable second rear axle so that climbing ramps is no problem With the emerging PF 2.0 this may be outdated within a few months, however for a long time I wanted to build one of those - now that there's a requirement of a bus for another R66 section (a downtown section which deals with several kinds of public transport) I used the opportunity. Build was relatively quick (less than 3 weeks) due to the experience with the other movable vehicles. However there wasn't a full RC model yet, also because I didn't know how to build a proper steering. With that fantastic servo motor I used for the first time these problems are history, fortunately. Build was fun, there were only two major issues: the frontend which took me several days (especially because a slanted windscreen was absolutely required) plus lack of stability, caused by some large SNOT sections and the construction of the steering which is supposed to deliver the utmost manoeuvrability (most important at these dimensions). Next time I'd rather try to build a completely stable frame at an early stage rather than reinforce the structure later - which provides a good stability too (see the video below) but makes the whole thing quite heavy. With 8w and about 1/40 scale this model has a large footprint on a Lego layout. Although it fits very well into the scale range (since the 9w trains are still considerably larger which they ought to be), this will have an impact on the scale system, but more on that subject later. It’s obvious that such a vehicle enhances the possibilities very much, also because you get proper contraflow. Video: Though built for wider brick-built roads, the bus is also able to move on regular road plates - as long as you let it circle on straights and curves. At crossroads or t-junctions It isn't able to turn, neither left (which is no problem on the much wider R66 road setup) nor right - at least not in a single movement. In another portion of the video you may watch the bus climbing a SNOT pavement with its considerable height of 2,5 plates - however this only works in reverse. Thanks for reading all this stuff! More pics on Flickr.
  2. MOCs: LEGO Aviation

    Thanks all! Since I'm trying to build in a more realistic scale the cockpit pieces (which I think do look quite nice) aren't very useful for my purposes. Maybe the large fuselage parts (nose and rear included), combined with brickbuilt wings, could be used to build a small passenger jet. At a width of 8 studs in roughly 1/40 scale this could be something like a Canadair Regional Jet (quite similar nose) or an Embraer-ERJ. Could be an interesting project, especially with working engines. With a brickbuilt bottom of the fuselage also a luggage compartment should be possible. Many thanks all for commenting and viewing!
  3. Earthquake in Cologne

    Thanks for the info, I was talking about the non-movable elements. The more unusual techniques the better - if everything stays in place (studwise or not ... ). I was just wondering if it's stable enough to be transported to a convention which would be great because you don't see many buildings of this kind on such occasions. However for that purpose it also should be modular in some way which it probably isn't. Thus I rather take it as a built picture, as you put it. Very inspiring nonetheless.
  4. Earthquake in Cologne

    Impressive indeed! Lots of great textures and techniques - and another example why brick-built roads are superior to road plates. At least they look much better when broken ... One question though: Is everything we see here fixed?
  5. MOCs: LEGO Aviation

    I absolutely agree. However, for this new version with canopy I had to omit them: Only a few modifications are required to install the canopy, the pilot fits in nicely.
  6. MOCs: LEGO Aviation

    Thank you! At this scale, some more greeble was necessary at the frontend (the design of the radial engine being rather common, I guess). However, I was very glad to be able to use one of my favourite parts - the VLCS (very long curved slope) - on the fuselage to get a sharky shape. I didn't count, so I have to guess: Roundabout 70% of the set parts are being used in the MOC. Of course you have to add quite a few parts to get a more realistic shape and especially a larger footprint (the plane in the set is a smallish biplane designed for children with a rather chibi appearance - looking great nonetheless). The question behind this (like on the "AFOL vehicles" thread mentioned above and also regarding the modified Speed Champions) is: How can Town or minifig scale related sets designed for children be turned into something also AFOLs can use on their layouts - instead of building everything from scratch which requires a lot of time and effort? A Creator set like this with its great parts choice (much better than your regular City vehicle) can be used very well for such purposes in my opinion. Thank you! Looking forward to that.
  7. MOCs: LEGO Aviation

    #6 Stunt Plane "The Flying Sharks" (31076 MOD) Maybe this would have been something for the "Vehicles for AFOls" thread (https://www.eurobricks.com/forum/index.php?/forums/topic/100860-mocs-pimp-your-town-ride-or-city-vehicles-for-grown-ups/), but since it's no Town ride but a Creator plane this thread may be suitable, too. This is my take on the new biplane set 31076 (https://brickset.com/sets/31076-1/Daredevil-Stunt-Plane) which amazed me at first sight with its great "Patrouille de France" colour design, nice shaping and lots of useful parts. In spite of being a Creator set it is minifig scale and includes a great fig. (For what you get I think it's rather inexpensive, also regarding the fact that you can get it on discount already.) A great detail is the V angle of the (lower) wings of the biplane done with hinges which I wanted to keep though I had a monoplane in my mind which required a different solution for that (I kept the clips for the "support cage" though, so that this can still be turned into a biplane again). Anyhow I guess the plane builders are as happy about the new cutaway curved slopes as are the car builders ... The idea behind this is that it would be nice to have some smaller aircraft on the airfield of the joint Route 66 layout, too. Though not the main attraction, a rogue of some colourful stunt planes named "Waldo Pepper* and his amazing Flying Sharks" or something would probably be an eye catcher. More pics on Flickr. Thanks for watching! *At least in German-speaking countries it is obvious that the fig is in fact Waldo Pepper, because here the set is called "Tollkühner Flieger" which might be a reference to the German title "Tollkühne Flieger" of the 1975 US movie "The Great Waldo Pepper" ... ;-)
  8. MOC New York City Transit Bus

    That's a great looking bus indeed - slick design with some nice SNOT areas. Well done! However there's one aspect that spoils the realism in my opinion - the length of the wheelbase. It looks as if you omitted a whole section between rear door (which in fact should be placed more to the rear than to the front) and front wheels. If you added (at least) one more window on each side, the proportions would probably be much better. I'd even try to figure out the exact measurements of the original bus you have in mind (at 8w, scale should be about 1/40) since at these dimensions you may indeed get a much more realistic look than in 6w.
  9. Speed Champions Alternates

    Ferrari 250 GTO (75889 MOD) Probably my last MOD regarding the actual batch of SC cars. Same procedure as always: shortened vehicle shortened wheelbase smaller wheels 5-wide windscreen and roof the car is much lower than before no stickers mimicking constructive elements, everything that can be built should be built filled gap behind the rear mudguard (I understand it's supposed to be a vent like on the original car but not many people will recognize that, I guess - it rather looks like an unfinished section) However, in spite of the obvious downsides the original model is very inspiring. Especially the front section with the upside down hood or roof part is amazing in my opinion. We just have to lift off the double curved slope and get a well-rounded, well-framed vent/grille that is typical of quite a few classic sports cars - no sticker required: More pics on Flickr. All in all the 2018 SC batch is a great thing in my opinion - lots of great shaping ideas and also lots of new very useful parts. I'm pretty sure that especially the new mudguards will open a new chapter in minifig scale car building. Hopefully we'll get some more great classic race cars like the Mustang, the 312 T4 and the 250 GTO in the future. Thanks for looking!
  10. Speed Champions Alternates

    2nd version of the Mustang MOD: 1968 Ford Mustang Fastback (75884 MOD) - 2nd edition This version has a less bulky frontend with a bumper, thinner, more elegant rockers to keep the typical ground clearance and a more fluent backend. Plus there is another F1 racer now: Ferrari 312T4 (75889 MOD) This is just a quick conversion to address the main issues of the SC model (which I think is already very nice as such, much better than the Mustang in my opinion): shorter vehicle (1 stud) shorter wheelbase (0,5 studs) wider track front (2 x 1 stud) wider track rear (2 x 0,5 studs) The open cockpit remains a problem. However, it might be quite difficult to adapt this model to the other F1 racers with the more closed cockpits - maybe I'll try it some day. Thanks for looking!
  11. Speed Champions Alternates

    First off, some remarks regarding the previous posts: @r5-j2: Your Bat AMG looks nice. @danielthelegoenthusiast: No instructions, sorry. I even don't own the model any more. - Regarding a Tesla: At least I haven't, and I probably won't do it - just because I'm no fan of modern car design. @LM71Blackbird: I agree, the SC line is one of my favorites, too. Now, another conversion: 1968 Ford Mustang Fastback (75884 MOD) The modification process admittedly took more time than expected (I spent more or less a whole weekend on it). The result can be called a mixture between my Eleanor (which has the same dimensions, see https://www.flickr.com/photos/er0l/26502739722) and the SC model. As usual, the main task was to set down the model considerably so that it can be used in a minifig scale surrounding. The frontend is less exposed now (the hood part is set back a halfstud and slanted). Another goal was to omit the ugly gap at the rear bumper. More pics on Flickr, thanks for looking!
  12. MOCs: 100% Lego Lighting

    Hi all, some more 100% Lego lighting solutions. Guess the vehicles should be here, too: PF LEDs come in handy for head and back lights, whereas the great old Light & Sound lights (in flashing mode) are performing nicely as police lights. One of the locos: The yacht: Now for something new: The old V8 Diner gets an update by installing LED spots for the signage: Not exactly overwhelming (I tried to catch the actual impression on the photo), however it's a possibility to illuminate those large signs - doesn't make much sense if only the diner as such is enlightened, those signs should be seen from quite a distance for hungry car drivers at night. It helps to use the 1x1 round trans-clear plates which diffuse the light a bit more, without them the sign would even be less readable. Another solution by using Light & Sound lights - you don't see this very often, I guess: The SNOT road/pavement standard I'm using allows to hide all necessary wiring (also of the street light) on the left. Hopefully I'll be able to use this principle more (there are quite a few great other clips to be put on the so-called light cabinet). Those are nice lighting details which make a night layout more realistic and lively, I guess. Thanks for looking!
  13. [WIP] Light up all Modulars with LEDs

    Well, your solution has taken place somewhere else, too - I’ve seen this several times already. However, “bringing the city to life” is also a major aspect for me, not only in terms of lighting - I’m just stating that you don’t need any Nonlego stuff to accomplish that. And that’s because we’re living in great times where all the amazing things TLG has produced over the years is just a BL order away. And it’s even more fantastic that all that stuff can be easily combined with the technologies we have nowadays (see the pics below). It’s true that lighting the inside of a building with PF LEDs is difficult - that’s why I mentioned the Light & Sound lights (see https://www.bricklink.com/catalogList.asp?catType=P&catString=123) which come in handy here (and which aren’t even that expensive). Of course all this takes some effort and consideration but in my opinion it’s worth it. Anyhow, whoever is interested in 100% Lego lighting solutions might want to take a look at this album: https://www.flickr.com/photos/er0l/albums/72157646066952981
  14. (MOC) LEGO Hockey Rink "MSG"

    Wow, that's an ambitious project! However, since it's still at a rather early stage I guess I’d think over the scale - even if you have postponed the plan of building the whole thing. I don't know how large a MSG in 1:48 would be, but I’d guess much too large for Lego purposes. Bricks (and of course the necessary minifigs which would have to be thousands) will cost you a fortune, much thought will have to go into transportability (i. e. modularity) in case you want to show it somewhere else when finished. I guess a large structure like this should - and can - be built in a much smaller scale and still look good. You might want to take a look at the work of the pros of the Miniatur Wunderland in Hamburg (probably the largest model railway in the world): Their soccer stadium is 1:150 - in a surrounding of 1:87.
  15. [WIP] Light up all Modulars with LEDs

    Ouch, that drilling pic really hurts … However something like this really makes me concerned because it keeps me thinking what’s going to happen to our hobby in the long term. There doesn’t even seem to be a moment of hesitation if using such Nonlego products in a Lego setting might be okay or not. Personally, I think it isn’t, because solving Lego problems with the help of Nonlego makes no sense to me. A common statement in such cases is that we have to look for ourselves because Lego hasn’t this and Lego hasn’t that as if Lego is something imperfect which it isn’t in my opinion. It’s just Lego, not scale modelling. And it’s definitely not imperfect when it comes to lighting: There are quite a few options, regarding especially the older stuff like the ingenious Light & Sound system - even minifig scale cars can be enlighted with 100% Lego solutions. No offense, it’s just my personal opinion, of course anybody can do with his or her Lego as he or she pleases, however presenting Nonlego solutions in a Lego forum might not be appreciated by every FOL.