ER0L

Eurobricks Knights
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About ER0L

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  1. ER0L

    [MOC] The Ministry of Brick (picture heavy)

    Thanks for the detailed info! If I understand correctly, the light is transferred to the dishes via the goblets - interesting technique, also because the wiring is completely hidden, I'll surely try that. Regarding the lighting problem as a whole I agree that PF LEDs are hard to handle when it comes to the lighting of buildings, mainly because of their narrow light beam, I guess. That's why I rather use L&S lights for that purpose. However, LED spots are working nicely as headlights and backlights of vehicles and also as streetlights. On an actual building I'm using them to highlight the entrance section (mixed with L&S) which seems to work quite well. In any case I agree that the PU LEDs are a step back: they are way to expensive, they can't be stacked, as you said, plus you can't connect them to a train trafo which is absolutely required on larger layouts with lots of lights. But well: As long as we have access to all the lighting techniques TLG has developed so far (even the old 12 V lights are being used on our Route 66 layout) I guess we're able to find more or less adequate solutions for our lighting problems.
  2. ER0L

    [MOC] The Ministry of Brick (picture heavy)

    Nice! It's always great to see rather unusual buildings in a Lego town, and you did a great job in recreating the typical elements of socialist classicism in my opinion. I also like the idea of a "Ministry of Bricks" as such. One aspect I find especially interesting is the lighting. It's great that you used PF LEDs instead of Nonlego lighting stuff - unfortunately spreading more and more in Lego towns. However, I can't quite figure out how you did the lamps, also because I can't see any wiring. Could you please tell a bit more about that? Thanks and keep up the great work!
  3. ER0L

    MOC: Firehouse "Engine Company 5"

    Thank you! Glad you like the SNOT masonry - of course by using this technique the masonry doesn't protrude like it does in reality, however, mimicking such very small protrusions with Lego doesn't work that well in my opinion, it might even spoil the lines of a building too much. But well, in either case compromises have to be made. Concerning the colour design I have the impression that dark red goes especially well with dark orange (much better than with red) - both have that kind of earthy look to them. Regarding the reflections: In fact they aren't intended, I even regard them as a downside of black SNOT roads (though I already try to use rather old and scratchy bricks to build them). Roads rather look as if they're wet, in combination with the desert sections you may at least think of a mirage on a hot road surface. But well, regarding the many advantages of a brickbuilt road design I guess I can live with that.
  4. ER0L

    MOC: Firehouse "Engine Company 5"

    As a last addition, a video, moving Greyhound Bus included: Only a short impression, however, it shows quite well some of the basic principles of the Route 66 Brick Project layout standard: no use of unchanged sets (though MODs are allowed) matching scale throughout (more or less; I call it "Larger City Scale", see also https://www.eurobricks.com/forum/index.php?/forums/topic/97314-citytown-vehicles-range-of-possible-widths/) brickbuilt roads and sidewalks no baseplates used as a foundation of buildings strict constructive separation between buildings and sidewalks 100% Lego lighting of streets and buildings plus on some of the vehicles (here: PF + L&S, see also https://www.eurobricks.com/forum/index.php?/forums/topic/87577-mocs-100-lego-lighting) motorized vehicles (only a few of them, of course), either steered by a guiding arm or moving freely as RC vehicles, see also https://www.eurobricks.com/forum/index.php?/forums/topic/144073-moving-vehicles-in-a-lego-city-100-lego-solution/&do=findComment&comment=2971069. All elements are harmonized with each other (e.g. streets are wide enough and junctions are smooth enough for the turns of moving vehicles, there's enough room for the necessary wiring underneath the sidewalks and buildings etc.) which makes the building process of further MOCs for the layout much easier. You just don't have to think about all this stuff any more - which is where the fun begins in my opinion. More on this soon, thanks for commenting and viewing!
  5. ER0L

    MOC: Firehouse "Engine Company 5"

    Thank you! - Correct. Probably I built the two versions back in the day to see which one looks better and didn't recognize it when finishing the build. Thanks a lot! Glad you like the cars, too.
  6. ER0L

    MOC: Firehouse "Engine Company 5"

    Thank you! In fact I’m a car builder mainly, however, I was always interested in the surrounding of a vehicle - after some time you end up in building a whole layout for them. That’s also the reason why the road is not the least important structure of the Route 66 layout, compared to buildings and also to trains. - The car you mention is my take on the Speed Champions Ferrari 250 GTO, shrunken down to City scale purposes, see https://www.eurobricks.com/forum/index.php?/forums/topic/108630-speed-champions-alternates/&do=findComment&comment=2952386
  7. Firehouse "Engine Company 5" - GBHQ/2 by ER0L This build started some years ago when there was a certain “GBHQ hype” (Ideas sets, official set, plus quite a few nice MOCs). I just wanted to see if a facade with a SNOT windows section could be built to get narrower window bars which for me are an important aspect of the facade. It proved to be possible, however, the build was far from being finished at that time. Fortunately I didn't scrap it though it took a lot of dust over the years. Now that there's another Route 66 layout section to be built (the actual shape of the building being a requirement for that), and now that there’s a renewed pumper engine I took the chance to finish it and to turn it into an actual firehouse again (though the Ecto-1 fits in, too). (Btw. there’s a building fault at the facade which I have seen only after shooting the pictures - does anybody recognize it?) One of the main features of the building is the upside down ceiling: Firehouse - Ceiling by ER0L By using an upside down baseplate as a ceiling several problems are solved at once - you can fix the L&S lighting elements easily, you get a (more or less) smooth floor surface without tiling, and you need relatively few parts. The old 1x2 bricks with cable cutout do a great job here. This is something to be further developed, I guess. Built in ceiling: Firehouse - Detail by ER0L As usual for this type of building there's no baseplate underneath but a 5-layer foundation matching the height of SNOT road plus sidewalk - this allows to strictly separate buildings and sidewalks which provides more variability: Firehouse - Detail by ER0L Furthermore I built a small diorama together with the olden 21-wide Painted Lady from 2013 (see https://www.eurobricks.com/forum/index.php?/forums/topic/84685-moc-victorian-townhouse-san-francisco-style-21w/) just to see how the firehouse will fit into a downtown surrounding - the modular character of the layout allows quick combinations: Firehouse & Painted Lady (R66 mini diorama) by ER0L By doing so I used the opportunity to update the Painted Lady which also had taken a lot of dust in the meantime. Now there’s a proper chimney plus an exterior light. I also reduced the depth of the building due to layout requirements. Last but not least a night shot of the mini diorama (all the lights being Lego): Firehouse & Painted Lady (R66 mini diorama) - Night Scene by ER0L Thanks for looking!
  8. ER0L

    MOCs: Vintage Cars (2nd batch)

    Thanks a lot! Yes, it's just a design idea, a proof of concept, if you will. The next steps would be: choosing the exact type you want to build determine the measurements in ~1:35 scale (the scale I'm using on passenger cars - I just checked it, as a basis for a Bugatti 46 the wheelbase - 3.505 mm on the actual car - would already work, scale would be 1:36,5) building a proper grille building a proper 7w offset frontend building a proper transition between hood and doors (too much offset here) placing the fig(s) building a roof with enough headroom for the figs if it's supposed to be closed building a proper windscreen (which would have to be slanted on a Bugatti 46 Coupé) etc. etc. Though it would be fun I don't think I'll do all this in the near future, there are quite a few other builds in the pipeline. However, somebody might find it useful nonetheless. Especially regarding the quarter tiles I guess this is a matter of "something we couldn't build before and which we can build now".
  9. ER0L

    MOCs: Vintage Cars (2nd batch)

    #16 "Bugatti" (design ideas) "Bugatti" #2 (design ideas) by ER0L, on Flickr Lots of other projects in the meantime, however, the discussion about the actual Technic "Bugatti" (which in fact - apart from the name - has nothing to do with the classic French car manufacturing company, producing high-performance race cars and some of the most elegant luxury cars of all times, unfortunately closed in 1963) made me think about ways to build classic Bugattis with the typical two-tone colour design - which is easier nowadays since we have those great quarter tiles. Another idea was to use 2x2 curved slopes in the same way I did on the Porsche 917K conversion (with the slope pointing inwards) as part of the mudguards. For this purpose I changed one of the older models (easy to guess which one). Maybe this serves as an inspiration to anybody interested in oldtimer car MOCs. Btw. there's already a Bugatti race car, a 35C model, see https://www.eurobricks.com/forum/index.php?/forums/topic/73182-moc-vintage-cars-1st-batch/&do=findComment&comment=1416045. Thanks for looking!
  10. Impressive build, I really like the massive appearance, the wall textures and especially the roof section. Plus the SNOT road/pavement combination is great (I'm doing it exactly like that, too). It's also nice to see that you packed in so many vehicles - I guess the minifigs in your town don't have to be afraid too much of a fire, regarding such a well-equipped fire station. However there are two points that catched my eye: I wonder if the corner section would look better without the massive (or with less massive) columns in front of the windows. The vehicles which are probably taken from sets (please correct me if I'm wrong). While the more sophisticated 10197 Fire Brigade truck still might work here, plain City trucks don't do the job in combination with modular buildings in my opinion - they tend to keep the toy-ish look they're supposed to have, the more so in a stylish surrounding like this. Of course I'm looking at this from a car builder's perspective, but the vehicles aren't just details here but a main feature of a fire station. Even if you don't want to go 7 or 8 wide (which would without doubt be possible here regarding the large scale of this) mocced (or at least modded) fire trucks would provide a better match between building and vehicles in my opinion - there are quite a few nice examples out there, I guess.
  11. ER0L

    MOCs: LEGO Aviation

    Thanks for your estimation! Regarding the struts: The main load is indeed taken by the roll cage part, that's why it can't be replaced easily. However, even if I agree that it's more elegant than the alternatives you mention, I don't find it very realistic. But well, since it provides the necessary swooshability, I guess it may be accepted.
  12. ER0L

    MOCs: LEGO Aviation

    Thanks for your estimation, glad you like the MOD as a whole! Plus it's nice that you point out some aspects you think are well-made. Regarding the criticism: The idea behind this is to find ways to turn sets designed for children into something useful for AFOLs. Sometimes (not always) this may result in a reduced play value in favor of a more realistic design. Regarding the aspects mentioned: The ailerons are movable (though not as freely as before, especially not upwards), wheels are moving if the tires are fixed correctly, the struts stay in place even when the model is swooshed around. Thus the MOD more than fulfills my requirements as a layout model - as a toy for children it might not be suitable any more, but it doesn't have to.
  13. ER0L

    MOCs: LEGO Aviation

    #7 Stunt Plane "The Flying Sharks" (31076 MOD, biplane version) Here the biplane version: Stunt Plane (31076 MOD, biplane version) by ER0L, on Flickr Building a biplane version was less trivial than I had hoped, especially because two minifigs had to be seated (in the set the pilot himself walks the wing which isn't very realistic, I guess). Some features: Measurements are similar to a Boeing Stearman in 1/40 scale, thus it can be called a scale model even if it does look quite different than a Boeing Stearman. The lower wings are slightly "dihedral" (angled) like on the monoplane version. I was glad to be able to use that ring part I already used on the engines of the Canadair waterbomber (see above) - guess this is a nice part also for this type of aircraft. The wing walker has a device to hold on to. I'm not so satisfied with the "cage" part carrying the upper wing - it provides a lot of stability, like in the set, but doesn't look very authentic, maybe I'll change that in a later version. Viewed from the rear: Stunt Plane (31076 MOD, biplane version) by ER0L, on Flickr Thanks for looking!
  14. ER0L

    MOCs: 100% Lego Lighting

    Another vehicle with a L&S lighting solution: Seagrave Pumper Engine #5 w/ Light & Sound by ER0L, on Flickr In fact, this is a revamp of a very old model, see https://www.eurobricks.com/forum/index.php?/forums/topic/61804-moc-american-pumper/ Anyhow, I thought it might be placed better here. There are several implications regarding this model, one of them being the fact that I was very glad to see I can use some stickers of the great 60061 set here (one of my all-time favourite City vehicle sets) which wasn't intended at the beginning - on 100% Lego MOCs stickers are often a problem since they ought to be Lego too, of course. However, it was the FDNY style striping in yellow and white which allowed the use of yellow numbers which otherwise would look odd on a merely red and white fire truck. But the main point here is the Light & Sound equipment: Even if it isn't motorized I guess it might be an eyecatcher on the layout. Thanks for watching, more pics of the Seagrave engine on Flickr!
  15. ER0L

    How to Design a Modular or a Non-Modular Building?

    Thanks for adding me LegoModularFan, though I could tell you more and more interesting things about car building, I guess. However, since I’ve been asked, some thoughts about my approach regarding buildings. I must admit that buildings aren’t my favourites when it comes to moccing - probably that’s why I’ve built only a few of them so far. Buildings are parts consuming and expensive, you can’t do much with them, the whole effort often results in just one more facade among others in a row which hardly gets the attention it may deserve - 3 of the 4 walls invisible which is rather a waste of bricks. On the other hand buildings are most important regarding the all-over look of a layout. They are what jumps into the eye at first at a Lego convention, long before you may recognize that the cars don’t look bad either - which they shouldn’t, of course, once people approach and take a closer look. So yes, you have to think about buildings, too, when you are interested in combining all sorts of City stuff in one larger layout, which from my point of view was and still is the original idea of “Lego City” - for children who play with City sets and also for us AFOLs who create their own ideas of a city built out of bricks. Some aspects regarding my approach: A rather technical aspect: Even if I think that Modular Buildings are nice as such, if you want to have just a row of great looking Lego buildings on display, in my opinion they aren’t suitable for more ambitious layouts (the pattern is rather strict, they don’t go well with road plates which themselves aren’t very variable etc.). That’s why I don’t build in the Modular style but in a way that allows for more variability - I’m actually using a combination of SNOT roads (2,5 layers) plus SNOT pavements (2,5 layers) plus separate buildings with a 5 layer foundation (see the example below) - by strictly separating those elements you get a much more variable setting: widths can be odd (see below), you decide where a t-junction is situated, not the pattern, the width of roads depends on their importance etc. This is also the principle of the joint “Route 66” layout together with fellow builders Steffen Kasteleiner and Gábor Horváth which has already been shown on several occasions so far. This might already illustrate that I don’t think of a building as a single MOC but always as part of a larger structure. This also involves thinking of the people (= minifigs) using a building or even living there, that’s why there are always some matching minifigures going with the buildings - they are an important aspect of what is “bringing to life” a Lego city in my opinion. Of course, the minifigures have their own cars - a nice opportunity to build some more vehicles. (Or vice versa: At first there was a stretched Hummer for the annual Academy Awards event in my Lego City, then I thought I might build a wedding chapel for the Route 66 layout going with it, as you can see below - in fact there’s such a wide range of nice roadside buildings going with US roads that a car aficionado like me has enough ideas regarding buildings for years …) “Bringing to life” also implies elements like moving devices (e. g. a spinning tire on the roof of a tire shop) and, of course, lighting. Buildings are large structures, you have a lot of room you can deal with (I can tell that this is quite different with cars) - so why not include everything that’s possible here? I’m often wondering why there aren’t more illuminated buildings (and trains, and trucks, and ships btw.) because this enhances the possibilities very much in my opinion. There’s nothing more beautiful than an enlightened City at night, I guess. And Lego grants everything that is necessary to do so, even without any third party parts (on the wedding chapel I’ve tried to use all kinds of older and newer Lego lighting stuff in combination, see below). These might be the most important aspects concerning buildings from my point of view, I guess. Regarding building techniques I can’t tell you much since I’m not specialized in that. But it rather seems to me that large structures like buildings allow for more special techniques than, say, cars since stability can always be granted elsewhere - which is often not the case in car building. Regarding the building process: I hardly use any digital tools - difficult to explain why not. I guess if I was more into buildings I'd use them more often - regarding car building at rather small scales I have the impression that quite a few things don’t work properly with them. Also, I guess that by designing a model digitally you have to build it twice - once on your computer and a second time using the actual bricks which might not behave as planned in reality, e. g. regarding stability - but again this might rather be a car builder’s perspective. Instead, I build countless rather colourful preliminary versions which are then refined with more and more details. It’s also an important aspect to get some distance to the model, maybe even not look at it for a day or so because you get used to it too much and don’t see the mistakes you’ve made. Sometimes it also helps to show it to somebody else to evaluate it. Those might be the most important aspects regarding buildings coming from ER0L’s Garage, I guess. Thanks again to LegoModularFan for the opportunity to describe my approach, and thanks to all for reading all this stuff. Examples: Painted Lady (San Francisco Victorian Townhouse, 21 studs wide) Wedding Chapel and stretch Hummer (detail of the Route 66 layout together with Steffen Kasteleiner & Gábor Horváth)