Eurobricks Knights
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About ER0L

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  1. ER0L

    MOCs: Vintage Cars (2nd batch)

    Thanks a lot for your nice comment, I'm glad you like it! And thanks all for commenting and viewing! -- Okay, this was the last entry in quite a long row of vintage cars on Eurobricks, stretching over a couple of years. However, there are still lots of ideas in the pipeline - in case you're interested in further classics from ER0L's Garage, join me on Flickr. Or take a look at lots of great-looking vintage cars from a wide variety of builders on the Lego Vintage Car Group on Flickr: Thanks all for your feedback!
  2. ER0L

    MOCs: Vintage Cars (2nd batch)

    Thank you! Thanks! Regarding the tires, antp is correct (the light gray variation of it). They are real "old-timers" - quite amazing to realize that the time distance between their production years (late Sixties) and a Mercedes 504K is considerably shorter than until today (30 vs. 50 years). Glad you like it! Thanks for delivering the link, too.
  3. ER0L

    MOCs: Vintage Cars (2nd batch)

    #17 Mercedes-Benz 540K Spezial-Roadster With this one I've tried to more or less fulfill the above list - the Mercedes 540K even fits two minifigs. I'm not satisfied with every aspect of the model (some elements are rather standard solutions, some areas need additional work), however, building the frontend in full 7-wide with the 2x2 curved slopes turned inwards seems to pay off especially when the grille of the prototype is set back as much as on the 540K Spezial-Roadster which in my opinion is one of the most beautiful roadsters of its era. Mercedes-Benz 540K Spezial-Roadster (V 1.0) On the backend where a certain roundness is absolutely required I used the 2x6 plates with rounded corners we know best from the Speed Champions series, also on the upper layer, since macaroni tiles 2x2 in white don't exist yet. Although I'm no fan of studs on cars at this small scale, for whatever reason they don't bug me too much here: Mercedes-Benz 540K Spezial-Roadster - rear Thanks for looking!
  4. Hi all, there hasn't been much activity regarding the larger cargo trains over the last year, however I just finished another monorail train which was built for a special purpose: Two monorail trains (7-wide, PF-controlled) The new one (above) is supposed to join the already existing Monorail train on a portion of the joint Route 66 layout (see, consisting of builds by Gábor Horváth, Steffen Kasteleiner and myself). The idea is to be able to combine several modules to get a large and interesting setup for conventions, but at the same time have a smaller "home layout" which is working on its own. Being a big fan of the abilities of the good old Monorail it was clear that I wanted to do something with it. Regarding the fact that a monorail loop fits nicely into a train loop, I came up with the following track layout for the section: R66 Downtown Section - track layout Here you can see both trains in action, together with a dummy of an elevated train (8w), the whole setup still being a WIP, but technically already working quite well: One of the features here is a motorized switch that allows the monorail trains to change between the two loops. Since everything must be done by hand, the play factor is quite high, I guess. Together with the larger cargo trains and the other moving vehicles there'll be a lot going on on the layout which is what I have in mind. The idea to use 12 Volt tracks for the elevated train stems from Steffen Kasteleiner which I think is great because it clearly indicates that it's electrified, even if the center rail isn't being used. Thus different types of tracks are put to good use on one layout. 100% Lego. Thanks for looking, comments welcome as usual!
  5. ER0L

    Speed Champions Wishlists and Future Speculation

    Do you really think our wishes have an impact on TLG and their plans regarding further Speed Champions sets? Of course that would be great, but I doubt it, I must say. However I'm looking forward to any classic race car like the Ferrari 250 GTO or the Porsche 917K since these sets are an excellent basis for moccing or at least modding purposes. If I was to pick a favourite it would be a Lotus F1 racer which isn't very likely to happen, I guess.
  6. ER0L

    [MOC] Lego Super Secret Police Cruiser

    Nice, I really like the idea of using the high quality LM stickers (much better than City stickers) on car MOCs - did that with 70802, too -, plus the shaping of the whole thing is well done in my opinion. However, an 8w passenger car (even wider than 9w at the middle section with the side bumpers) is out of scale in a minifig surrounding, I guess. Wouldn't it work in 6w (plus mudguards and side bumpers), too?
  7. ER0L

    [MOC] The Ministry of Brick (picture heavy)

    Thanks for the detailed info! If I understand correctly, the light is transferred to the dishes via the goblets - interesting technique, also because the wiring is completely hidden, I'll surely try that. Regarding the lighting problem as a whole I agree that PF LEDs are hard to handle when it comes to the lighting of buildings, mainly because of their narrow light beam, I guess. That's why I rather use L&S lights for that purpose. However, LED spots are working nicely as headlights and backlights of vehicles and also as streetlights. On an actual building I'm using them to highlight the entrance section (mixed with L&S) which seems to work quite well. In any case I agree that the PU LEDs are a step back: they are way to expensive, they can't be stacked, as you said, plus you can't connect them to a train trafo which is absolutely required on larger layouts with lots of lights. But well: As long as we have access to all the lighting techniques TLG has developed so far (even the old 12 V lights are being used on our Route 66 layout) I guess we're able to find more or less adequate solutions for our lighting problems.
  8. ER0L

    [MOC] The Ministry of Brick (picture heavy)

    Nice! It's always great to see rather unusual buildings in a Lego town, and you did a great job in recreating the typical elements of socialist classicism in my opinion. I also like the idea of a "Ministry of Bricks" as such. One aspect I find especially interesting is the lighting. It's great that you used PF LEDs instead of Nonlego lighting stuff - unfortunately spreading more and more in Lego towns. However, I can't quite figure out how you did the lamps, also because I can't see any wiring. Could you please tell a bit more about that? Thanks and keep up the great work!
  9. ER0L

    MOC: Firehouse "Engine Company 5"

    Thank you! Glad you like the SNOT masonry - of course by using this technique the masonry doesn't protrude like it does in reality, however, mimicking such very small protrusions with Lego doesn't work that well in my opinion, it might even spoil the lines of a building too much. But well, in either case compromises have to be made. Concerning the colour design I have the impression that dark red goes especially well with dark orange (much better than with red) - both have that kind of earthy look to them. Regarding the reflections: In fact they aren't intended, I even regard them as a downside of black SNOT roads (though I already try to use rather old and scratchy bricks to build them). Roads rather look as if they're wet, in combination with the desert sections you may at least think of a mirage on a hot road surface. But well, regarding the many advantages of a brickbuilt road design I guess I can live with that.
  10. ER0L

    MOC: Firehouse "Engine Company 5"

    As a last addition, a video, moving Greyhound Bus included: Only a short impression, however, it shows quite well some of the basic principles of the Route 66 Brick Project layout standard: no use of unchanged sets (though MODs are allowed) matching scale throughout (more or less; I call it "Larger City Scale", see also brickbuilt roads and sidewalks no baseplates used as a foundation of buildings strict constructive separation between buildings and sidewalks 100% Lego lighting of streets and buildings plus on some of the vehicles (here: PF + L&S, see also motorized vehicles (only a few of them, of course), either steered by a guiding arm or moving freely as RC vehicles, see also All elements are harmonized with each other (e.g. streets are wide enough and junctions are smooth enough for the turns of moving vehicles, there's enough room for the necessary wiring underneath the sidewalks and buildings etc.) which makes the building process of further MOCs for the layout much easier. You just don't have to think about all this stuff any more - which is where the fun begins in my opinion. More on this soon, thanks for commenting and viewing!
  11. ER0L

    MOC: Firehouse "Engine Company 5"

    Thank you! - Correct. Probably I built the two versions back in the day to see which one looks better and didn't recognize it when finishing the build. Thanks a lot! Glad you like the cars, too.
  12. ER0L

    MOC: Firehouse "Engine Company 5"

    Thank you! In fact I’m a car builder mainly, however, I was always interested in the surrounding of a vehicle - after some time you end up in building a whole layout for them. That’s also the reason why the road is not the least important structure of the Route 66 layout, compared to buildings and also to trains. - The car you mention is my take on the Speed Champions Ferrari 250 GTO, shrunken down to City scale purposes, see
  13. Firehouse "Engine Company 5" - GBHQ/2 by ER0L This build started some years ago when there was a certain “GBHQ hype” (Ideas sets, official set, plus quite a few nice MOCs). I just wanted to see if a facade with a SNOT windows section could be built to get narrower window bars which for me are an important aspect of the facade. It proved to be possible, however, the build was far from being finished at that time. Fortunately I didn't scrap it though it took a lot of dust over the years. Now that there's another Route 66 layout section to be built (the actual shape of the building being a requirement for that), and now that there’s a renewed pumper engine I took the chance to finish it and to turn it into an actual firehouse again (though the Ecto-1 fits in, too). (Btw. there’s a building fault at the facade which I have seen only after shooting the pictures - does anybody recognize it?) One of the main features of the building is the upside down ceiling: Firehouse - Ceiling by ER0L By using an upside down baseplate as a ceiling several problems are solved at once - you can fix the L&S lighting elements easily, you get a (more or less) smooth floor surface without tiling, and you need relatively few parts. The old 1x2 bricks with cable cutout do a great job here. This is something to be further developed, I guess. Built in ceiling: Firehouse - Detail by ER0L As usual for this type of building there's no baseplate underneath but a 5-layer foundation matching the height of SNOT road plus sidewalk - this allows to strictly separate buildings and sidewalks which provides more variability: Firehouse - Detail by ER0L Furthermore I built a small diorama together with the olden 21-wide Painted Lady from 2013 (see just to see how the firehouse will fit into a downtown surrounding - the modular character of the layout allows quick combinations: Firehouse & Painted Lady (R66 mini diorama) by ER0L By doing so I used the opportunity to update the Painted Lady which also had taken a lot of dust in the meantime. Now there’s a proper chimney plus an exterior light. I also reduced the depth of the building due to layout requirements. Last but not least a night shot of the mini diorama (all the lights being Lego): Firehouse & Painted Lady (R66 mini diorama) - Night Scene by ER0L Thanks for looking!
  14. ER0L

    MOCs: Vintage Cars (2nd batch)

    Thanks a lot! Yes, it's just a design idea, a proof of concept, if you will. The next steps would be: choosing the exact type you want to build determine the measurements in ~1:35 scale (the scale I'm using on passenger cars - I just checked it, as a basis for a Bugatti 46 the wheelbase - 3.505 mm on the actual car - would already work, scale would be 1:36,5) building a proper grille building a proper 7w offset frontend building a proper transition between hood and doors (too much offset here) placing the fig(s) building a roof with enough headroom for the figs if it's supposed to be closed building a proper windscreen (which would have to be slanted on a Bugatti 46 Coupé) etc. etc. Though it would be fun I don't think I'll do all this in the near future, there are quite a few other builds in the pipeline. However, somebody might find it useful nonetheless. Especially regarding the quarter tiles I guess this is a matter of "something we couldn't build before and which we can build now".
  15. ER0L

    MOCs: Vintage Cars (2nd batch)

    #16 "Bugatti" (design ideas) "Bugatti" #2 (design ideas) by ER0L, on Flickr Lots of other projects in the meantime, however, the discussion about the actual Technic "Bugatti" (which in fact - apart from the name - has nothing to do with the classic French car manufacturing company, producing high-performance race cars and some of the most elegant luxury cars of all times, unfortunately closed in 1963) made me think about ways to build classic Bugattis with the typical two-tone colour design - which is easier nowadays since we have those great quarter tiles. Another idea was to use 2x2 curved slopes in the same way I did on the Porsche 917K conversion (with the slope pointing inwards) as part of the mudguards. For this purpose I changed one of the older models (easy to guess which one). Maybe this serves as an inspiration to anybody interested in oldtimer car MOCs. Btw. there's already a Bugatti race car, a 35C model, see Thanks for looking!