Dragonator

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Everything posted by Dragonator

  1. ~ General Discussion and Announcements ~ Hello, and welcome to the Eurobricks Games forum. If you want to get involved in one of the most fun and engaging community-orientated activities EB has to offer, then you've come to the right place! In this forum you have the unique opportunity to interact with your fellow EBers in a variety of exciting Lego-based forum games, from the highly popular strategic team-work game Mafia, to the ever puzzling problem-solving Mystery games. As well as these, you're sure to encounter a few other Role-Playing games during your travels and even some Lego-based War games. So take some time to explore the topics and games we have to offer here, both past and present, and get involved! This discussion topic is your centre for all activities to be found in this forum. Here hosts can post announcements about their games, and players can discuss issues and ask questions of both the hosts and staff relating to games specifically or generally. If you are interested in hosting any game on these boards, however, this will need to be scheduled privately with your friendly Games Moderator. Thanks for reading, now get started and have some fun! Gaming Forum Essential Content Below are links to some of the key threads in this forum which will direct you to all the previous archived games we've had, as well as information on current and upcoming games, and how to get involved in them. Take a look around, there is a lot of exciting material to view. The Indexes The Mafia Games Index The Role-Play Games Index The War Games Index OLD Mafia and Mystery Games Index (Previous Discussion Thread) Mafia and Mystery Appreciation Tag Mafia Awards 2011
  2. Dragonator

    Minecraft Mafia: The Ruined Portal

    Thanks for a fun game and loved the cute story!! Apologies for my inaction during the first day, I had booked a last minute trip abroad and didn’t realise the game had kicked off, then I thought I had a couple of days clear because I didn’t have a night action, so checked back too late to see my unexpected barrel! Ah well, I would probably have just killed Bob for tying the vote anyway. It’s a pity about the useless investigation, I wasn’t expecting that one. I pushed for Tariq’s lynch by process of elimination as it was too hard to convince people to lynch Shadows first, so in my mind it was take out the second bad person and then the werewolf. Wasn’t expecting Hex to be a baddy! Just how it goes sometimes though, cute game and I think it worked well, many thanks for hosting and thank you to the host’s assistant for the sets and story. It all worked out fine in the end anyway, I Ninjagoed my way out of that mine and the dragon egg was protected, seems fine to me.
  3. So I already said everything I wanted to add, but with the new info on receipt of barrels etc I am leaning towards Adriene. Adriene could have pretended to receive the barrel since I had already said I didn’t open it. Everybody else has found their items in different ways, what are the chances that the same barrel would show up twice? Also, by Adriene’s own process of elimination, given I know I’m a gate seeker that also leads me towards Adriene. I don’t like being led and massive respect to Steve if he has indeed pulled off a complicate ploy, but the simplest explanation does lead us to Steve as a gate seeking investigator, Hex as a gate seeker or possibly the werewolf, Valorie possibly as a framed gate seeker or possibly the werewolf, myself as a gate seeker (although recognising I have zero way of validating that to anyone else) and Adriene as the gate protector, taking an opportunity to claim a gate seeker action and knowing that it probably wouldn’t be questioned as she killed Hal. Who knows, maybe the gate seekers can get an item as well? Vote: Adriene (Tariq j) It would be great to hear what Hex thinks of all of this, do you have any additional info for us Hex?
  4. I found a barrel N1!! I mentioned it! I’m helpful! Hyah!! Oh, but as I said, I was too slow getting out of the rigging to open it and see what was in it. As to Hal’s death, it is interesting! The simplest situation in my mind is that Hal was sane and correct, Valerie for some reason doesn’t want to admit being a werewolf so presumably it is a bad thing, and the scum killed Hal last night to make sure we will focus on Valerie and potentially kill her. So on role claims: Steve: Claimed Town investigator, results N1 Hex (Not Mafia), N2 Hal (unsuccessful) Hex: Not Mafia according to Steve’s night 1 claim, do you have a role you want to claim, Hex? Valorie: "Werewolf" (according to Hal’s N1 result. Hal is now dead and verified as a gate seeker). Has claimed no role but has a D3 one-shot action? Might be good to get more info here. Kai: Hyah! I don’t have a role Adriene: Claiming a one shot block action for N2 obtained from a barrel, which aligns with my finding of a barrel on N1 (although I didn’t open mine). Blocked Valorie on N2, so Valorie was not the N2 killer. It seems like the gate seekers have one-shot rotating roles, perhaps? One random role per night assigned to one of the role-less gate seekers? Dead we have: Alex: Gate Seeker, no other info. Hal: Gate Seeker, claimed Seer and found Valerie to be a werewolf on N1. With the above claims, and particularly with Hal having a role geared towards finding a werewolf, we should be able to figure out a few things. Personally, I think a framer is extremely unlikely given the numbers and supposed roles out there. If there is a framer, who would presumably be a gate protector, then is there also a separate gate protector killer? Seems dubious, more likely they would be the same person and can either choose or alternate framing and killing, perhaps? Let’s start with night one. Steve claimed investigator pretty snappily and wasn’t killed for it last night, which is extremely risky for the gate protectors. One theory could be that Steve and Hex are gay protectors, but why would Steve feel the need to fabricate a role so early to protect his associate? If we believe Steve, then we have to believe that Hex is also a gate seeker as supposedly the framer was busy with someone else on N1. So to me, Steve and Hex are either both gate seekers or both gate protectors. Moving along, we have Kai, Adriene, Valorie and Hex all claiming to have done nothing on N1. One of us is the N1 killer. If we believe Steve, then it is not Hex. If Adriene and I have access to a barrel then I suppose we are in the same boat, unless he saw my mention of it yesterday and is bluffing. I didn’t open mine though so it would be a ballsy bluff, and covering for Valorie wouldn’t make much sense. That leave Valorie for the N1 kill in my mind, hmm. For N2, we have Valorie blocked by Adriene, Steve supposedly investigating Hal (which could be a cover story in case he was spotted in the process of killing Hal?), Hex and I doing nothing? I know I did nothing, which should leave Hex as the killer, but Steve already said Hex is not Mafia so, shockingly, someone is lying. Could it be as simple as Hal being the killer and Hex the framer, with both being werewolves and there is no “Mafia” so to speak? I did find Hal’s phrasing weird, surely the result would be Gate Seeker or Gate Protector (although noting of course the fact of a Seer and the assumption the Gate Protectors are called Werewolves in this scenario). My other theory puts Adriene and Valorie together, with Adriene pretending to block Valorie based on my barrel note yesterday. Unfortunately, I am a wild card! Nobody appears to have done any actions against me and I have nothing I can claim other than that I was the first to see a barrel and Adriene has now verified its existence. Valorie and Steve, do you want to elaborate on how you found your special items?
  5. Hyah!! Sorry about yesterday folks, I was chasing pirates in the rigging and got my leg caught up … but of a situation getting out of that. I don’t have too much to add. I saw a barrel float past the ship last night, but I was too tied up in the rigging to figure out what to do about it, whether to grab it or not, so I was informed that it floated away. Dunno whether that means anything to anyone but, throwing it out there. I seem to be tied up in penalties, so all the werewolf weirdness aside, as I know I’m a good ninja boy and should be saving my own skin for the good of the seekers, I will vote as follows: Vote: Valorie (Shadows) Tie-breaker is all on you Steve!
  6. Dragonator

    Minecraft Mafia: The Adventure Begins

    Day-amn, who needs to be creeping on Steve when you're here Valorie, woow-wie! I'll punch as many trees as it takes to build you a mighty fine timber frame house Valorie, I've got the best wood in town! Do you have a sword Steve? You can show me if you want, is it shiny? I do love shiny big swords, yes I do I do indeed. Great for bashing Gate Protectors!
  7. Dragonator

    Minecraft Mafia: The Adventure Begins

    Wooooo let's go boys and girls, off on another epic Minecraft adventure! I'm gonna bash the first Gate Protector I see, I brought along this shiny diamond pickaxe specially for it! Well, come to think of it maybe a sword would have been better ... anyway, I'm Kai! Possibly some kind of ninja, I'm still establishing how I identify on this adventure, it's ever changing. Um, anyone know why blue dude wants a dragon egg? Sounds a bit dangerous, a bit suspicious, a bit uh, what do they say, sus yes.
  8. Dragonator

    Minecraft Mafia: Signups

    Ohai! Let's do this! I brought my shiniest pickaxe!
  9. Dragonator

    FABUPUNK Mafia! – sign-ups

    Where did the baby dragons go? Have they won yet?
  10. Dragonator

    FABUPUNK Mafia! – sign-ups

    Bloodbath? This is a bloodbath? I love bloodbaths! Count me in, this sounds very relaxing. I'll grab some massage oils for later.
  11. Dragonator

    Blood in the Grass: Conclusion

    This was really fun, thank you so much DD! I had such a good time, the roleplaying was fun and the game was challenging and interesting. Cool set-up, such a pity that the town didn't hit the mark on anything! Good job scum team. I was Torgam.
  12. Dragonator

    Blood In The Grass: Sign-up

    Greetings, townspeople of Grassmere and noble Dragons of the Forest. In this time of turmoil and uncertainty, you can count on - uh, on... huh, seems I don't have a role yet. What is the temperament of a Dragon? A dragon is cunning, relentless and, when it wants to be, elusive. Some would describe a dragon as arrogant, but when you're hoarding this much gold, who wouldn't be? Who rules the forest? Well that is obviously me, of course. I rule everything around here. Roll for initiative. Hmm had to go dig out my dragon dice for this... interestingly, I rolled a natural 20 as well (Dragon's honour). I have a Lordship modifier of +15 as well so I guess that means I'm awesome. 35 it is!
  13. Hi all! Nice to poke my head out of the castle once in a while and see what's going on down here in the township. Maybe I'll stick around for a while, working from home makes it a bit easier to tab out of work and into Mafia. That said, I was incredibly busy throughout the time I was alive with work going on and was somewhat mortified by the amount of posting I had to try and catch up on each day. So I struggled a bit, but nevertheless it was fun to come back. Actually I had the most fun once I was dead! I definitely don't have much of a recollection of the "EB meta" and didn't have any intention of posting in any particular way. I had a bit of fun with my character, waited for something solid to dig my teeth into as I usually do, but sadly was taken out before there was much analysis to be done. I saw no point in over-analysing posting styles in the first couple of days, there is certainly some things to learn there but not nearly enough to justify the amount of discussion that went on. I scrolled through a lot of it by skim reading and I am sure most players did the same. Bob you did a great job, thank you! No worries about making me vanilla, it's good to change things up and challenge players to adapt. I had never heard of role madness so the suggestion that I made the claim without being properly briefed by my scum team could have been true. I doubt the scum team were that disorganised though, they did a good job.
  14. SET REVIEW: 10254 WINTER HOLIDAY TRAIN (including Power Functions) Introduction It is my pleasure to present to the EB community a review of the 10254 Winter Holiday Train. This is the latest yearly installment in the Winter Village series of sets from The LEGO Group and promises to be an exciting addition to Winter Village collections which do not have the previous winter-themed train 10173 Holiday Train released in 2006. Since the release of that earlier set, we have seen many other trains released that fall outside the standard LEGO City theme, such as the Emerald Night and Horizon Express. I have been impressed with those models and so my hopes for this set were very high on hearing of the release. For many fans, a winter train that doesn't cost a small fortune on the secondary market is to be welcomed. I hope that this review will assist you all with considering whether to add this set to your collection. I have also included a segment on the adaptability to use with Power Functions, which I think is a really well thought out part of this set, although the set DOES NOT come with the Power Functions parts necessary to motorise it; these are sold separately. My thanks to EB LUG Ambassador CopMike and the LEGO CEE Team and Designers for the opportunity to review this set for the EB community. Set information Name: Winter Holiday Train Number: 10254 Theme: LEGO Creator / Winter Holiday Theme Year: 2016 Pieces: 734 Price: USD $99.99, GBP 69.99£, EURO 89,99€, NZD $179.99 Resources: Brickset, BrickLink Packaging I'll begin with some images of the packing for this set. The box is of moderate size (479x282x89mm) and features great detail shots on the back. One side features a layout of the included track including measurements of the size of the train and diameter of the circular track. The close-up shots on the back of the box give a good indication of the various play features this set has, which will be discussed later in this review. It also makes it clear that the set can be motorised with certain power functions sets, sold separately. Box Front Box Rear Box Close-Ups Box Contents The box contains 7 plastic bags of parts, 1 for part 1, 3 for part 2, 2 for part 3 and a separate one containing wheels and couplings. There are also 4 sets of 4 curved track pieces and two instruction manuals contained inside plastic packaging to prevent creasing. No cardboard behind the instruction manuals but they were unbent and in good shape. The set contains no sticker sheet. Contents Overall Individual Contents Instruction Booklet There are two instruction booklets with this set. The first is a small half size booklet containing instructions for the first part of the build: the station and presents. The second booklet is A4 opening along the long edge not the short edge and contains instructions for the full train. First Booklet Booklet Size Comparison Inside Sample Pages Minifigures The set comes with 5 minifigures, two children and three adults: the train conductor, engineer and a passenger. There is a nice variety of colours and unique prints here, with one face printed on both sides and four of the five torsos printed on both sides. The train conductor has some nice details such as the gold pocket watch. The choice of face for the conductor is my one criticism of this selection. While he could look old and serious, to me he looks grumpy, and this is particularly evident in some of the box art where we see him waving from the back of the train and helping load presents; he doesn't look like he wants to be there at all! It does at least add some variety to the usual cheery faces however. The female adult minifigure has the dual-sided face. The first side shows a big enthusiastic smile, perfect for posing with the playing children. The opposite side tells a different story; here we see a peaceful sleeping face, likely happy to have a moment to rest (I'm sure most parents can understand this one!). It works quite well in the box art with the woman sleeping on the train station bench while the children play around her. There is a good variety of head accessories with several different types of hair, so this set will add a bit of diversity to a Winter Village collection. Minifigures Front Minifigures Back Minifigure Alternative Face Interesting Train Parts I thought some of the train parts deserved a picture of their own before we get to building the set. There are a couple of different sizes of train wheel, with the biggest driving wheels in red and the engine leading wheels in red also with some black ones for one of the carriages. The rest of the carriage wheels are standard black train wheels that connect with a thin metal rod. The picture below shows one of each size, as well as a couple of other train parts such as the not so common pilot piece (cowcatcher) which will go on the front and the magnetic couplings, of which there are 5 in the set (1 for the back of the train and 2 for each carriage). I also included the white leaves because why not, I like them. Train Parts (and white tree piece) The Build - Part 1: Platform and Presents Now let's get on to the build. Part one contains the small station platform, two minifigures and all of the presents in the set. There are some interesting parts including a clear 2x2 domed piece, roller skates, a printed 1x1 tile with a number pad on it and a nice assortment of small coloured pieces. And of course we can't forget an orange brick separator! Parts contained in Part 1 We then move to building the station. The station is quite small but has a couple of nice details such as the snow tiles (always nice to have white 1x3 tiles) and the lamp post. As far as lamp posts go I wouldn't call this one my favourite, but it is nice enough and seems to be a compulsory requirement of most Winter Village style sets. This improves on previous single-lamp posts from Winter Village sets, trying a different piece for the glass rather than the two-part sphere pieces and uses the green life saver piece as a wreath, which is nice, with a touch of gold as well to brighten things up. The simple bench finishes the station off. Overall a simple little build, not intended to be a major part of the set but nonetheless it is a necessary one. Railway Station Next we have the present,s which are always a bit of fun. There is a nice selection of presents in the set, with three wrapped gifts, a robot, a boat, a spaceship, a fire engine and a windup toy. The robot is very cute and can hold items with its "hands". The child minifigure also comes with a radio piece suggesting the toys can be remote controlled for a bit of added play/imagination value. I like the design of these presents; they are recogniseable and also sturdy. Presents The whole first part to the build makes for a nice collection of items that will add to a Holiday-themed scene. There is a nice assortment of colours and presents in here, plenty to be delivered by train to the waiting children! Completed Part 1 Build Let's not forget the spare parts, this section comes with a few. Spare Parts for Part 1 of the Build The Build - Part 2: Locomotive Part 2 of the build is my favourite as now we get to build the locomotive! This part contains the engine and tender. The selection of parts for the locomotive presents a nice range of shapes and colours, primarily black, green and red. Some of the interesting train parts have already been noted. Parts contained in Part 2 The engine build was fun, not too complex but with some interesting parts used to create the shape of the train, such as axes and goblets. Build in Progress The driving wheels are on their own block, which includes a technic brick for the pin connection with the tender; no coupling here. Attaching the Driving Wheels The floating leading wheels have a couple of decorative features that stand out from the usual, including multiple colours (red and some small gold 1x1 round plates for a little extra bling) plus the distinctive pilot piece (cowcatcher) which makes the shape of this loco stand out. The Leading Wheels Now we just need to add the cab and finish the boiler! Completed Chassis with all Wheels The completed engine is a polished build with lots of colour and a distinctive small steam engine silhouette. The locomotive is categorised as a 4-2-0 with four leading wheels and two driving wheels. The design is based on a Jervis type engine. The scale is too small to replicate many steam engine features like the Emerald Night manages, but the shape has many distinctive features such as the cone-shaped funnel and distinctive pilot on the front. I particularly like the curve of the boiler which is a nice improvement from the 10173 set with its very angular boiler. The Finished Engine Some of the details include a smoke plume, domed safety valve, a gold bell and the cylinders for the pistons (although there are no moving pistons unfortunately). Engine Side The cab of the engine is quite cozy, with just enough space to fit a single minifigure. There are two brackets for tools and a generic printed train control panel which doesn't really fit the steam locomotive that well. An attempt at some valves and a safety glass would have been nice, although difficult in the limited space (potentially the white bar near the top could be a safety glass, use your imagination!). Engine Cab All in all I do like the profile of this engine, it has some neat colours and details for the size and the shape is easily recogniseable. One or two improvements could be made but on the whole it is an attractive build to have at the front of the train. Engine Front Profile Next in this Part is the tender for the engine. As far as tenders go, I again really like the side profile of this, it has a good shape that compliments the engine,as we will see. The Tender Looking inside, there is a little less detail. We have a single sloped plate with some black round pieces near the top to represent coal. The engine doesn't have anything resembling a firebox inside the cab anyway! The coal is only near the top edge, to be visible over the sides I imagine. Inside the Tender The back end of the tender has a few nice pieces to add some texture to what would otherwise be a black plate, so this adds some interest to the build. Her we have our first magnetic coupling piece to connect up to the wagons. Back of the Tender On the whole the tender has some nice colur and details; it serves its purpose. The inside is not as exciting as the outside, but to add any more detail to the coal piles would require a lot of smaller piece (which, with the part to cost ratio, may not have been impossible). Let's see what it looks like all connected up. Complete Engine and Tender Overall this locomotive is a great build. It looks good on display and will definitely look impressive with other Winter Village sets. It may be quite small compared to other Lego trains, but it fits well into the theme. I mostly like the colour scheme, although the white at the front stands out at me a bit much. In the design, the biggest flaw in my opinion is the coupling between the engine and the tender, which can be seen more clearly in the next picture. I really dislike that to uncouple the tender from the engine it is necessary to lift the tender off the tracks (unless you are really set on pulling that pin out of the tender piece). Two more magnetic couplings would not have gone amiss here, like on the Emerald Night between the engine and tender. Locomotive Side View Coupling aside, I do like this engine, and it is just the right size for a circular track too (often the bigger trains look very long on a simple circle). Here are a couple of pictures of it on some track before we build the carriages. Some of the genius of this design will become evident in the final segment of this review when I adapt the train to motorise it with Power Functions elements. Locomotive goes Choo Choo Choo Choo Off into the Distance And let's not forget the spare parts! Part 2 Spare Parts The Build - Part 3: Carriages The last part of the set is the build for the two carriages; a flatbed for presents (with a Christmas-train twist) and a small caboose. There is a wide assortment of pieces, shown below. Pieces in Part 3 We start building the flatbed first. I like the intricacy of this build for what is essentially a flat wagon, it packs some neat design features. Flatbed Build Progress The gold and dark blue elements on the sides (using a Studs Not On Top building technique) are nice touches, but what I really like about this carriage is that the Christmas Tree and miniature train on top rotate as the carriage moves along the tracks! This is so much fun and uses a worm gear to make sure it doesn't spin too fast. Christmas Tree Spin Mechanic The miniature train itself is very cute and curves around under the tree like so. Train on a train folks, does it get better than this? The presents from part one can be stored in the section on the right. With the tree added, it is a nice carriage, far more interesting than most rolling stock flat beds, the Christmas vibe is impossible to miss (although perhaps not the most practical carriage at other times of year!). Flat Bed Complete Next up is the small caboose, which is a nice carriage to sit at the back of the train. Inside is a small table with two chairs, a cup and what could be a lamp or a flask full of hot chocolate if you have that on your mind! Caboose Build in Progress The completed carriage is nice, small but with features including the raised roof in the middle, gold lanterns at each end and the white leaves with coloured baubles, replicated from the tender. The roof is easily removable to place minifigures inside. Completed Caboose As for swoosh-ability around the track, it gets a pass. Choo Choo Caboose! That completes part 3, so we'll end with the two carriages together. The carriages are good builds and fit the Christmas theme well; we have a tree, a place to store presents and a cozy table to sit around and drink a warm drink (ignoring that it may be a bit drafty with the gaps around the doors with the train is moving!). The single tan axle on the flatbed train really bugs me in terms of colour scheme, but other than that I don't have any complaints. Completed Part 3 Carriages Complete Set There we have it, all done! Before I move to the conclusion however, I would like to throw in the optional Power Functions elements, all sold separately. Power Functions (Sold Separately) One thing that really impressed me about the design of this set is how easy it is to motorise it. To do so, you will need the following four Power Functions pieces/sets which are ALL SOLD SEPARATELY. Alternatively, if you own a recent Lego City train set, you can raid the parts from that, like I did. For those of you looking to purchase these separately, the set numbers are 8879, 8884, 88000 and 88002. Power Functions Parts (Sets 8879, 8884, 88000 and 88002) The set includes instructions for pulling the locomotive apart to fit in the Power Functions elements. For such a small train, they manage to cram these parts in really well! Here is the disassembled engine to show what needs to be removed so that you can add the powered wheels and remote control hub. Disassembled Engine The modules come apart quickly and easily and the whole thing can be motorised within a couple of minutes. There is a hole in the floor of the cab for the cables to come up through, and then the rest of the cables just.. sort of fit in there. That's the only downside to motorising this set; some of the design features are lost and, due to the size, the grey Power Functions parts can't easily be hidden without changing the shape or using a lot more parts, so some of the aesthetic is lost. Motorised Train That said, the designers did a great job of not only incorporating the Power Functions but making it easy to do so, and easy to switch back too. As noted though, it is quite hard to hide, particularly the cables, which mostly do manage to fit inside the cab with some spillage. Cables After motorising your train, you are also left with a few parts to do with as you will, or to swap back into place for display purposes. Motorised Train with Spare Segments Overall, very impressed with the Power Functions conversion considering the size of the build. Conclusion It is necessary to come up with a score for the set, so here are my thoughts below overall. Design: 8/10 – The set is well designed and has some interesting play features. The spinning tree is notable and there are a lot of accessories to increase play value. This was a 7 as I do think improvements could be made, but I have given it an 8 as the quick adaptability to Power Functions really blew my mind a bit! Parts: 8/10 – An interesting selection of parts with some good colour options for use in future building. Build: 9/10 – The build experience is fun and engaging but not too complex. This would be a good set to build in an afternoon with the kids at Christmas. There is nothing repetitive and there are lots of fun features to discover as you build. Price: 6/10 – The price per piece is unfortunately a downside to the set, coming in at 0.136 USD per piece. That said I still value the build and design so I would not let this discourage you. It is a bit too costly I would say just to buy for parts, but certainly worth it for the build experience and display model (certainly an improvement on last year's Winter Village re-release...). Overall view: It's a great addition to the Winter Village series in my view. There are a lot of features, a lot of interesting and colourful parts, and the build is fun to do. One more carriage would have been a nice addition but other than that and the few design points noted throughout, the set is a great build and the adaptability to Power Functions is quick and easily done in a few minutes. Of course if you are more traditional and wish to push the set around yourself, it also works well for that. I would recommend displaying without any Power Functions on it if possible as they do remove some of the details and the battery box in particular is not at all concealed. As with many train sets, it does not come with much track (so as to keep the price down), but this can be expanded with additional track sold separately. Thanks for reading and do let me know your thoughts on this Winter Village installation in the comments below. Will you be buying it? Or have you already bought it? Feel free to share your views and your own pictures!
  15. Dragonator

    Heroica: Glory Amongst The Stars RPG - Game Development

    Fully supportive of a Heroica 2.0 if there is enough interest, just let me know what I can do to help. In the meantime, you guys could always try out different rules in a sandbox-style one-off roleplay game/adventure, could be a good way to test things.
  16. Dragonator

    General Discussion and Announcements

    Welcome! This sounds great, would love to see our community represented in this.
  17. Dragonator

    General Discussion and Announcements

    Rubber stamp has been inked and stamped! I do love a good stamping.
  18. Dragonator

    Eurobricks Event 2018 - Sign-up topic

    @Bonaparte Could you add me to the event PM please? Flights are a touch pricey so I am looking at flying in first thing Sunday morning and joining you all around 11am (after dumping my bag in a locker somewhere). Would be good to see the schedule so I can work out logistics.
  19. Fair advice, I'll book in at the place next door. I am a late addition after all! All things going well I'll have a lot more notice for next year.
  20. Oheyyy, what's the chalet situation like, anyone got space or looking to put one together? If not I'll have a look at the nearby hotels but worth a shot.
  21. Dragonator

    Eurobricks Event 2018 - Sign-up topic

    Just looking into finding my way over to the Event now that I am (somewhat) settled in London. Hoping to join for the whole thing! Will post in the accommodation topic to see if any late joiners want to put together a chalet otherwise I am sure I can figure out something.
  22. Awesome review as always Fangy, thanks for your efforts!! I love the dragon costume, can't wait to get several. And that unicorn guy has a very cool shield.
  23. Dragonator

    BRICKYWOOD - Conclusion

    No epic death scene for me though, how disappointing! I feel cheated out of a dramatic final scene! *dramatic hair swish* Well played Lord Duvors, and hard to catch you out when you could clearly choose whether or not to use your kill action.