I'm afraid that my thoughts on the quest are going to center more around myself, than the quest itself / your hosting, Endgame. I can't quite recall, but I feel like my last few end-of-quest-thoughts posts have shared the same apologetic tone: I'm just not as into it as I once was. That definitely came through on 147, and it wasn't fair to you or to the other party members, all of whom were making all the effort in the world to engage each other. I genuinely appreciate the instances where folks reached out to me directly, and most of you did so on at least one occasion, often when I had hit a lull or seemed to have gone silent. Big conversation / development happens, everyone gets into it, and I'm on the sidelines, then someone prods me for Thormanil's thoughts, or tries to include me. I really, really appreciate that. I do. The hooks were offered to me, and I just couldn't bring myself to take advantage of them beyond an acknowledgement.
I mentioned it very early on, but my living situation changed last-minute for the summer. I went from having the housing I've had the past 2 summers, to being in a dry cabin on the edge of town, with no internet and spotty cell coverage at best. That, compounded with a faltering desire to RP vs just play out the battles, left me as a really crummy teammate to all of you. I was late to post, I barely contributed, etc etc. Sob story etc. So I want to just apologize to everyone for that. I thought I could tough it out, but by the end I was posting out of obligation rather than enthusiasm.
Before signing up, I asked Endgame which quests I should brush up on to come into this with some prior knowledge. I skimmed them in my free time, but it would seem that not enough stuck to really tie me to the arc. Ultimately, I felt like I was just here to slay a big, troublemaking dragon, and that was at odds with everyone who wanted to really get invested in the story and do this or do that. My motivation was to reach the dragon, and put the dragon down. That opened up one avenue of characterization during the mob of proggs scene, but beyond that, it wasn't a very interesting path to take and didn't give anyone much to work with. I tried to get involved on the dragons-side of things as well, but quickly realized that this was to be a period of characterization between Miirym/Immortalis, and Arx was merely my window into that conversation. I stayed out of it because I didn't want to step on toes anymore than I already had by inviting myself along, and the content of their conversation largely flew over my head. For me, the quest was more of just a long, drawn out realization that I probably didn't belong there.
I don't want to have any of that detract from the actual quest, though. That all reflects on me, not any of you. I've got my own gripes for you lot! I don't, actually, not much, at least. The pace seemed to slow to a crawl near the end, but I can hardly complain about that; several battle turns and other scenes were stalled by a day or more by my own inaction. I think Flipz covered a lot of my feelings towards the mechanics/battles/loot, so I'll just piggyback on what he said in those regards (I'll also echo that writing for the dragon companion is turning out to be difficult!).
Questing with (most) of you was a generally pleasant experience, and I'd hope that I haven't soured too many of you to my company that you'd want to avoid me in the future, once I'm back in the middle of civilization and have both time and internet. You've all got very distinct flavors for your characters, and though there were clashes, they were enjoyable to go back and read through when I was able to catch up. There was one exception, and it was very reminiscent of Wren-era Arthur. I cringed at every long winded monologue, and very much wanted to ignore the character rather than make any effort to engage them / try to change their mind.
One gripe that I have to toss out, was during our Charon fight. I was admittedly late on posting an action, and it had been suggested that I use one of my more potent consumables, the 99 damage bomb. I had PM'ed Endgame about an alternate action, explaining that I didn't want to go and take a creative action (chasing Charon through his own portal, to create a duplicate of Thormanil) if it ran a significant risk of failing or worse, harming the party, because I hadn't been a reliable teammate up to that point and knew the value of using the bomb in this case. The round got rolled without me having submitted the action to use the bomb, and I was left feeling a bit salty about that. Granted, there probably won't be another time where that bomb would have done me much more good than it did there, and it would only grow weaker as enemies scaled up, but I felt it set a bad precedent of using someone else's consumables without their consent. That was compounded by the fact that I had contacted EG reasonably prior to the round being rolled, although perhaps I should have noted in thread that I had done so and had reason for being (further) late to post.
The tone of all of this comes off far more negative than I want it to, but I think that is chalked up more to my own mistakes/problems than yours, EG. Truthfully, I wasn't invested enough in the quest to comment on the more delicate details like characters, motivation, etc. I got to slay a dragon and take home some loot, so I'm happy Thanks for including me in your finale, I enjoyed it as much as I was able!