The Island Chronicles

Eurobricks Grand Dukes
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Posts posted by The Island Chronicles

  1. 12 minutes ago, TeriXeri said:

    Because I can look past the City Logo on the box and buy Creator sets if I wanted houses or more beach sets.

    And I also don't think City should release 200 sets a year to cover everything, LEGO isn't cheap and sets tend to only last 1-2 years on shelves for most of them.

    Even then, if they did have 200 sets a year, things would still be missing, but it's LEGO, it allows people to make theirr own designs, and LEGO even helps with things like City builds with something like the Xtra theme providing food accesoires or stickers to use to make your own Pizza Restaurant, Bakery, Transit system etc.


    That's it. I'm ignoring this post. I'm keeping my point of view (which isn't wrong). Point blank. End of discussion. I don't need your point of view or anyone else's. Like I said, until I see some surprise changes, I will speak as I find. ?

  2. On 7/20/2018 at 4:26 PM, TheArturro said:

    I've heard multiple rumours of new Fire and Police line-up coming this winter. Also a space sub-theme is long overdue to update.

    I believe we could also see 1 or 2 new City boats/ships.

    Sky Police was stupid and pointless - thus why it didn't sell well. Otherwise the 2019 wave was good. 

  3. 11 minutes ago, TeriXeri said:

    Which still happens widely unless you completely ignore the Friends or Creator lines.

    And that's just tunnel vision.

    Also there's still the Education theme sets, which are specificly meant to educate (and not sold in regular retail)

    Friends and Creator are doing what City should be doing. Look at the question I asked after that and you'll see why I am ranting about this. 

  4. History lesson. 

    When the Christensen family invented the town theme, which is now City. His goal was not only to make an enjoyable toy. But to educate children on different aspects of urban life. I wonder what Ole Kirk Christensen and Godfred would say if they were to see that their prize theme has been turned into a police state/nature theme? 

    As long as I love...I'm holding my own on this and standing with its heritage. 

  5. 2 minutes ago, Lyichir said:

    I'm not Aanchir, but as her twin I think I can give you a similar response.

    We were both born in the early '90s. The City theme as it exists today wasn't even around then; we lived through Town, "Town Jr.", World City, and eventually, the entirety of the City theme. Compared to those themes, the increased variety of subthemes in the modern City theme barely registers as a change compared to those earlier paradigm shifts.

    But of course, City has never been either of our favorite themes. As far as "childhood favorite themes", the one that lasted longest was Bionicle, which changed dramatically over the course of its run. And while there were both changes I liked and changes I disliked, I can't think of many that seemed "senseless", let alone made me "angry". When Bionicle came back in recent years it was dramatically different from the version of it I grew up with, yet I loved the new take on it and was disappointed when it got cut short.

    Yeah. But there is only one problem. Those changes weren't senseless. They still stuck to their origins. 

    City is the only Lego theme that doesn't make sense anymore. The Town and City sets have always sold well. Back then, City would surprise you with new things. It's not doing well now because Cchildren are now getting bored with it. They pretty much see the same thing every year and are tired of it.  Winter comes and you see police sets and vehicles. Summer comes and there is an explorers theme. That gets boring every once in a while. 

  6. Now I understand you guys disagree with me and all. Quite frankly I don't give a flying brick. Pun intended. 

    I was born in the late 90s and grew up during the time of the first stages of City and at that time, there were only 6 subthemes; Medical, Airport, Police, Fire, Construction and Trains. Then Cargo and Harbor were added. Then that Roadside Assistance subtheme. Then farm. Those were all good. But then forest and arctic sets had to come. I was hoping those would just be one-offs. But they ended up being a major part of City. Much to my dismay along with the overwhelming amount of police sets. 

    But let me ask you something, @Aanchir

    If you grew up during a certain time and there was something very near and dear to you as a child, wouldn't you be angry if they made senseless changes to it?

  7. 12 minutes ago, Lyichir said:

    I would point out that while there aren't "arctics" and jungles and volcanoes in the city, there ARE cities in the arctic and in jungles and on volcanoes. In fact those are probably more common features of cities than, say, a space center (of which there are relatively few worldwide). Lego City doesn't quite represent any one real-world city, so they pick and choose exciting subject matter and situate it as part of the City theme.

    Well....if you look at the mini movies (which are cannon to the sets), you'll see that those aren't the cities that Lego are trying to push. The city that they have are similar to like...Los Angeles or San Francisco. Not cities in the arctic or jungle or volcano. 

  8. 1 minute ago, Digger of Bricks said:

    Well, Jurassic World isn't just a fantasy theme; more specifically, it's a fantastical exploration theme that has more in common with those in-house themes I mentioned than with "good-vs-evil" saga themes such as Ninjago, Chima, and Nexo Knights. Sure, maybe it is quite likely I'm barking up the wrong tree; but the way I'm seeing it, I don't think it's that much of a stretch to hypothesize that Jurassic World's relation to those themes is what Star Wars' relation to in-house Sci-Fi Space themes may be. :def_shrug:

    That's more of a movie theme though. Not really a generic theme. 

  9. 12 minutes ago, icm said:

    Then why will they care if it's badged under City?

    Good question. I've also worked with children before and one thing I know about children is that they ask questions. Children are a lot more advanced now than they were back then. Say they start asking "Mommy! Daddy! Are there arctics in the city? Are there jungles in the city? Are there volcanoes in the city?". No would be the logical answer. So then they'd say "But it says City! Why does it say City if they're not in the city?" See how easy it is. Little details like that will cause confusion. So to cut that confusion, what do we do? Send those themes somewhere else. 

    I hope that clears it up. 

  10. Just now, icm said:

    Imagine all the complaints from the many people who prefer in-house themes to external intellectual property!  I think Lego does just fine developing NOVA-type sets without a license.  That's what the exploration themes are, right?

    I don't think they'll complain. Why? Because if children want a planet explorers set, they won't care if its badged under NOVA. They're going to say "Mommy, can we get this!". I'm not saying axe the explorers themes entirely. I'm just saying don't make them under City. It may cost a handful of dollars but as a  business student, I can tell you that most big investments are worth the trouble and the pain in the end. 

  11. 3 minutes ago, icm said:

    This is slightly off-topic, but while I generally agree with @Aanchir's analysis of things in nearly every particular, I do think that the exploration themes from the 1990s that Brickset retroactively classifies within "Town" were unofficially prompted, or at least nicely coincident, with wider awareness of those topics in their respective years.  For instance, Launch Command dates to 1995, the same year as the movie "Apollo 13," and Space Port dates to 1998, the same year as the movies "Armageddon" and "Deep Impact."  I'm not aware of similar movies about scuba diving or Arctic exploration in 1997 and 2000, but I do remember reading a lot about scuba diving and deep sea exploration in "National Geographic World" magazine in 1997 and reading a lot about Arctic exploration in "World" and various other magazines around the turn of the century.  Maybe there was some big anniversary?  Similarly for the exploration themes of the 2010s released under the "City" banner, the 2011 Space wave coincided with relatively wide awareness of space exploration thanks to the retirement of the Space Shuttle and the completion of the International Space Station and the 2019 Space wave is explicitly inspired by the 50th anniversary of Apollo 11.  I don't know enough about the other fields covered in the exploration themes to relate them to wider events and anniversaries in Arctic exploration, deep sea exploration, jungle exploration, or volcanology, but I suspect that there may be some identifiable prompts for one or more of those themes too.

    TLDR - Lego needs no external prompts to develop an exploration subtheme of City or Town, but maybe they help.

    Another recommendation I made on Fscebook was LEGO buying the NOVA license. Then selling explorers sets under that theme. 

  12. 7 minutes ago, Aanchir said:

    This is my perception as well. There are a lot of theme names that are "brand names" rather than literal descriptions of their scope. It's the same as how there have been "Castle" sets that don't depict castles or areas inside them, how there were "Town" sets not set in towns, how there were "Ninja" sets with no ninjas, how there are "Pirates" sets with no pirates, Harry Potter sets that don't include Harry Potter, etc.

    In this case, the main defining factors that set City apart from themes like Castle, Space, Agents, Adventurers, Pirates, or Ninjago isn't that City sets all take place within to happen within city limits — rather, it's that the sets generally exist in a modern-day, low-fantasy, low-conflict world. If the only rule about what a City set was is that it had to happen IN a city… I mean, that would open the door to far-future cities like in the Ultra Agents theme, or fantasy universe cities like in the Ninjago theme! And that would dilute the theme's meaning WAY more than sets that happen to take place in the larger world that surrounds LEGO City proper.

    These are all very good points! And honestly I've pointed this out myself in the past… I mean, cities can even be right next to jungles or volcanoes in some parts of the world.

    If, say, LEGO were to make a "Desert Police" subtheme… well, why not? It's not like deserts are some remote place that nobody builds cities in or near. Even Las Vegas is in the middle of a desert!

    What's more, I also think there's an issue many people don't consider, which is that stuff inside of cities doesn't always stay there. Launching platforms for spacecraft first showed up in the Flight subtheme of Town, same as airplane or airport sets — they didn't get their own separate subtheme (Launch Command) until 1995. And there are a lot of parallels that can be drawn between those type of sets.

    After all, if you're going to argue that space exploration doesn't belong in City… well, the same argument can just as easily be applied to cargo ship, jet aircraft, and train sets, which might begin and end their journeys in cities, but spend lots of their time far outside of them!

    I do not work for LEGO. Closest I've gotten was getting invited to a recruitment workshop in Billund in 2015, but I wasn't one of the candidates selected that time around. That said, I find it odd that "do you work for LEGO?" seems to be people's go-to question when I make a case for why LEGO does things the way they do, as if being an employee there is the only reason that anybody ought to presume basic competence on their part.

    Furthermore, I think it's ridiculously arrogant of you to believe that the strategies that have made LEGO City one of LEGO's most successful themes over the course of pretty much their most successful decade in history somehow fall short of your baseless assumptions about what it should be doing.

    It's one thing to say that you want LEGO to change a few things, but it's another to bloviate about how during your tenure as a designer (which, mind you, is still no more than a dream/goal of yours), you will be the one to "fix" a theme that hasn't even been credibly shown to be "broken"!

    I hope to be a LEGO designer one day as well, but I'm not so cocky as to think that I already have what it takes to not only get the job, but also do it BETTER than the people already working there, before even putting in an application for a current job opening. :hmpf_bad:

    For most intents and purposes, Res-Q was basically just an edgy 90s re-imagining of the Coastguard subtheme that had already been introduced nearly a decade earlier. It had scarier-looking packaging than today's City Coast Guard sets, but the core idea of responding to coastal emergencies was pretty much the same.

    Also, if including the exploration sets in City is as bad an idea as you seem to think then it's kind of ridiculous to suggest LEGO keeps doing it "for money". If the sets would really be more popular as their own separate theme, then there'd be more money to be earned from releasing them that way.

    On a related note, I'm not sure why people seem so confident about the idea that the City theme was imposed on the Exploration subthemes to boost their popularity, rather than that Exploration subthemes have helped to boost the City theme's popularity.

    Careers in science are trendy these days, and I think that's probably the reason behind why we've seen an increasing focus on scientific research or ecological expeditions in SEVERAL themes — not just in LEGO City, but also Jungle Rescue/Sea Life Rescue sets from LEGO Friends, NASA sets from LEGO Ideas and LEGO Creator Expert

    A lot of folks seem to be thinking about the LEGO City exploration sets as somehow taking the place of themes like Adventurers, Aqua Raiders, Aqua Raiders, and Pharaoh's Quest. But there's a much bigger difference between the subthemes in question and those retired themes than branding — Adventurers and the like are high-fantasy, high-conflict themes featuring undead mummies, tribal spirits, sea monsters, and in Adventurers' case, even a villainous human faction.

    The City exploration subthemes, on the other hand are low-fantasy, low-conflict themes. Their biggest difference from the real-life scientific efforts that inspire them is that the explorers are hunting for eye-catching stuff like shiny (but not necessarily magical) crystals or preserved ice-age animals, not just collecting mundane-looking rock, soil, or ice samples for chemical analysis as real researchers in these environments might spend a lot of their time doing.

    And the main reason for this inaccuracy isn't as much about Adventurers-style fantasy flair than making sure kids receiving a set can instantly recognize what it is that the explorers might be trying to obtain. It's the same as why LEGO City miners mine for gold and not some more commonly-mined but plain-looking mineral like feldspar. Or why LEGO City criminals steal stuff with obvious value like money, gold, or jewels, rather than other popular targets for theft like laundry detergent or manhole covers.

    So… why did you even bother to bring him up? It's not as though having one random LEGO designer with no insights into why LEGO City subthemes get chosen really elevates your argument. All it tells us is that there are other people with personal opinions about what LEGO City designers should/shouldn't do but no evidence to back them up.

    To be honest, all of these explanations are a bit of a stretch to find out-of-the-ordinary explanations for ordinary occurrences. As I've brought up several times, LEGO didn't need any movie licensed themes as justification for making Launch Command, Divers, Space Port, and Arctic sets in the late 90s. So why would they need that kind of justification now?

    I'm especially bewildered by the idea that Jurassic World would be any obstacle at all to a new fantasy ocean or underground adventure theme. Just because Jurassic Park/Jurassic World are 20th/21st century fantasy licenses doesn't mean that any and all 20th/21st century fantasy themes would be "too similar". Frankly, many of those themes you just mentioned have way more in common with other "big bang" themes like Ninjago and Nexo Knights, as well as retired licenses like Indiana Jones and Prince of Persia (which WERE able to exist alongside some of the themes you named), than with any of LEGO's current licenses.

    In general, all this stuff comes down to the same baffling assumption that "the only reason LEGO would make themes/subthemes I don't like is because something's STOPPING them from bringing back themes/subthemes I do want." It's the same as the bonkers idea that LEGO would only make a theme like Nexo Knights or Knights' Kingdom II if they couldn't make Castle sets, or that LEGO would only make girl-oriented Elves sets because they couldn't make boy-oriented ones.

    The core of all these assumptions is the idea that the stuff AFOLs (either as a group or individually) want LEGO to make is implicitly superior to the stuff they actually end up doing, and that LEGO knows and believes this to be true, but has to settle for an inferior option. Which is absurd. In truth, there's no reason to believe that fantasy or sci-fi submarine/mining/jungle/space sets are implicitly superior to realistic ones, any more than there is to believe that realistic castle or pirate or ninja sets are implicitly superior to fantasy or sci-fi ones. It's just personal preference.

    And because LEGO can't possibly make every theme concept they've ever come up with at all times, that means that sometimes they might do something different than what AFOLs want or suspect, for no other reason than that it seems like it's something a large number of potential buyers will like.

    I'm not denying that licensed themes (AND non-licensed themes) can influence new theme development, of course. For instance, sometimes choosing a color scheme for a theme like Power Miners or Atlantis is influenced in part by a desire to make them stand out from whatever other sets are likely to be on shelves at the same time. And of course, there's no doubt that LEGO might prefer to avoid having too many themes with a similar concept out at the same time.

    But it's not really for us to say that the themes which are similar to but not quite what we want to see are just a "plan B" when the ones we do want to see don't pan out. Because even here on Eurobricks, it's normal for different people to enjoy different themes — I remember plenty of comments when Pharaoh's Quest was around complaining that they'd prefer a historical Egyptian theme over a 20th century fantasy undead mummy theme, and plenty of comments when Atlantis was around from people who said they'd prefer to see a more realistic underwater theme.

    We're ALWAYS going to have people who have different preferences, and LEGO just has to try their best to make informed decisions about which preferences have a stronger case for catering to them in any given year.

    Well guess what shorty! Until my freedom of speech on social media has been taken away, I'll speak as I find. And considering that the disastrous outcome of the last two police themes (mountain and sky) had a hard time leaving the shelves according to sources that I'm not at liberty to speak of, I find that the theme needs improvement. 

  13. 1 minute ago, Digger of Bricks said:

    Well, of course any product they put out is for the sake of money (I mean, duh... :wacko:); but, I'd specifically like to know if he perhaps had any knowledge as to why those subject matters were slotted into City rather than a theme of their own (i.e. Adventurers 2.0). 

    Considering that he works st the division in Enfield..... he wouldn't really know much. Denmark is where the magic happens. 

  14. 42 minutes ago, Digger of Bricks said:

    Tell me, did this contact of yours give any insight into why Lego chose to "shoehorn" those subject matters into the City theme? :oh:

    For me, the kind of "Rescue" subtheme I'd hope to see from City is one centered around post-natural disaster search & rescue, similar to 1998's Res-Q subtheme. :classic:

    Probably for money....and I think coast guard practically took over that judging from the scenery on promos. 

  15. On 6/17/2019 at 7:56 PM, Digger of Bricks said:

    Thanks to @dimaks13, we have our first rumor of what 2020 holds in store for the City theme!

    Discuss and speculate away! :classic:

    2020 would be classic police year. The year that new fire sets come out, classic police usually comes out the year following and fire has been released already for 2019. So I doubt that fire will be making more sets for 2020. Though I'd be shocked if it were to actually happen. 

    On 6/18/2019 at 1:18 PM, Klaus-Dieter said:

    Thank you very much for the news, @dimaks13, @jhuyser and @Digger of Bricks! :classic:

    It was clear that there'll be another - very likely unthemed - Police theme next year. Like @TeriXeri I hope that the police station wil maximum be the size of this year's Fire Station and then the flagship set will be action based with a huge location (either a decent sized prison or even better a big museum).

    Plus I agree with there might be a big fire boat since it was missing in this year's Fire theme. Plus TLG might add a big fire helicopter since there was only a small one this year, but in the past Fire themes always a big one too. I personally hope that there'll be some specialized vehicles, too, like a hazmat unit truck and a fire mobile crane etc. to give the Fire theme something fresh and new!

    Most definitely classic police next year. 

  16. 6 minutes ago, Karalora said:

    Oh yeah, Public Transit would be a great City subtheme! Buses, commuter trains, even airport shuttles! Or here something that's started happening in my own city within the last few years: public-use bicycles and scooters, rentable by the hour. A bus stop set could include a few of those for variety.

    One thing I'm coming to realize as I brainstorm is that in an ideal City overtheme, there will be some overlap of subthemes. I mentioned airport shuttles above, and Airport would be another awesome subtheme which would then overlap with Public Transit because of the shuttles. Construction easily overlaps with Downtown. Firefighters can overlap with almost anything because a fire can start anywhere. And that's perfect, because a real city isn't a collection of discrete ideas that happen to share space, but a kind of ecosystem.

    And maybe that's what you meant by eliminating subthemes? Eliminating the artificial divide between different urban activities?

    Anyway, here are some more ideas I came up with. These would not necessarily be evergreen, but "one-off" or experimental lines:

    Carnival: Rides like the ones in Creator, game booths, etc. The draw: Mostly the novelty. Visiting a carnival is its own kind of fun.

    City Park: Open outdoor spaces with trees, fountains, playground equipment, etc. The draw: all those lovely plant elements and small feature builds like benches which can be easily transplanted into other sets and scenes. Could also segue into a Campground concept.

    Airport, as mentioned above--big and small planes, helicopters, radar towers, luggage carts, multilevel terminal builds made primarily of windows!

    Yes! Eliminating the artificial divide was what I was talking about. 

    I also love those ideas, especially the carnival subtheme. They have a fairground people pack. So a carnival subtheme had so much potential. 

    I love the idea of subthemes overlapping each other. I was thinking about also adding a transit police set to the Metro Transit subtheme - which will extend police services to the transit system like they do in real life. Of course airport will need airport security and the park will need its rangers on horses. Now marketing police in that way I don't have an issue with. But that would just be set dressing. No emphasis. 

  17. 1 minute ago, Karalora said:

    One thing that's a little weird to me is how the exploration subthemes are always folded into City when, almost by definition, they don't take place there. At least the emergency services people are based in the city, even if a given year's subtheme has them traveling to the outskirts for whatever reason.

    It would be interesting to see LEGO try out a greater variety of City subthemes, with different "draws" that don't necessarily rely on good guys vs. bad guys. It's easy for children to spin a scenario out of cops-and-robbers or a boat crash rescue, but it's certainly not the only way that children play. Here are some ideas I came up with for new/reimagined evergreen subthemes:

    Highway--civilian vehicles and infrastructure that serves their drives, such as gas stations and truck stops. The draw: the vehicles themselves, especially if colorful minifig characters were included as the drivers. Sets could be things like a tractor-trailer (with transported goods inside), a sports car with a hotshot driver, a minivan with several minifigs and their vacation gear, etc.

    Construction--construction equipment, construction minifigs and their tools, and half-finished structures. The draw: Creator-style alternate models!

    Downtown--shops, cafes, and sidewalk scenes. This would be a very minifig-heavy subtheme, so the sets themselves might have to be a bit smaller, but on the bright side, they would fit right in with the Creator modulars. The draw: A wide variety of colors and shapes in the pieces used, in order to create quirky and interesting businesses.

    And that's just a few ideas off the top of my head!

    Those I like. Why do I agree with you? 

    Once again, the explorers themes don't belong. They aren't helping City's case. I know someone who works for the company and he believes that shoehorning them into City is pointless. I am a very harsh and exacting person. Things have to fit in perfectly and actually belong or I want nothing to do with it. That's kinda how I feel for City. 

    In regards to the emergency sets; forest police/fire, swap police, mountain police and sky police felt forced. You can clearly tell that those were built simply for City to get a bonus - hence why the LC employee that I know told me that they didn't do very well. BACKFIRE!!!!! Elite Police and Prison Island didn't really do well either. But I actually like those. Though I would've called Elite Police - SWAT instead. Since that's basically what it was. 

    I also love your ideas. It's about time the construction subtheme made a comeback. I would like a Downtown and a Civilian subtheme. But the one I really want to see is a subtheme that establishes the transit system in LEGO City. City has done very well with buses and they have so much potential with that. I know they can make a tidy bundle (perhaps as much as they make with police and fire sets) with such a subtheme. Kids love buses and trains too. 

    In my opinion, they should've started doing this year's rescue theme instead of this year's police theme. The IDEA of sky police should've been axed for this year, making fire THE rescue theme for this year. I'd be all for that. 

    2019 - Fire and EMS - I do wish they started doing the paramedic sets again. 

    2020 - Classic Police 

    2021 - Coast Guard (which also sells) 

    ...and it would continue to rotate like that. City would flourish even more with that. 

  18. 8 minutes ago, Aanchir said:

    Changing up a core product line with no idea whatsoever whether it would result in "high demands" or "chaos" is not how any competent business operates… LEGO doesn't make any decision that big without enough research and testing to have at least moderate confidence that it will result in a positive outcome. For all we know, they might have already done some research and testing into what the outcomes of a year of sets like you're describing would be like, and the results of that research and testing are what convinced them not to move forward with that strategy.

    And mind you, all these suggestions are solutions to what from all appearances is a non-issue. From a financial standpoint, LEGO City is still the massive success it's been for over a decade now. And in terms of variety of subject matter, it's true that there are complaints about LEGO City not having enough hospitals, ambulances, banks, civilian boat docks, farms, shops, schools, parking garages, restaurants, train stations, grocery stores, etc. But in fact, none of those things have EVER been any less frequent in the City theme than in the other modern-day, minifig-scale themes like Town or World City that preceded it!

    As such, the idea that LEGO City should focus less on X and more on Y generally boils down to a mere "gut feeling" that the types of "variety" that the person speaking ISN'T interested in — e.g. space centers, arctic expeditions, coast guard helicopters, fire stations, helicopter transport vehicles, police stations in unusual environments, off-road racing vehicles, private jets, train stations, etc. — can't POSSIBLY be as popular as the sorts of sets they'd prefer to see from the list above.

    Maybe, instead, when LEGO seems to make the same decision again and again in their most popular themes, it's because those strategies have proven reliably successful. And maybe when they change strategies and the new way "sticks" for years to follow — for example, switching to a focus on complete train sets instead of individual train cars, introducing "people packs", introducing variants on the Police subtheme in the years between Classic Police waves, introducing exploration-based subthemes, introducing subthemes like Mining and Demolition to intermittently take the place of Construction when it's due for a new wave, introducing $100+ Town sets with a varied range of buildings and vehicles all in one box, etc — it's because when they DID take a risk on a new strategy that looked promising based on initial research/testing, it not only paid off at the time, but has continued to do so ever since.

    Do you work for Lego? If not, I wouldn't jump the gun. I'll keep hope alive as long as I live and when I start my career with Lego (it's a plan of mine), I'm going to fix the city theme up good. That way everyone is happy. So yeah. 

  19. 48 minutes ago, danimarroquin said:

    Don’t think the city line would be even close to be cancelled , even more with the latest line of space which has amazing features . Truly city sets are a step up for the line this summer and seems for the years to come , and pretty sure they will sell well as always with the fire and police sets .

    probably one year can take a break and make a little twist by making some ninjago city line sets . 

    Ninjago is already ahead of you on that. 

    But I do want to see what would happen if City took a break from emergency and explorers sets for one year. Instead focusing on vital civilian infrastructure and transport for that year. Two results would come out of that. Chaos from no police sets or high demands for a much bigger variety than we have now. 

  20. 2 minutes ago, Karalora said:

    It's all good. My point is simply that LEGO can't do without City, because City is sort of at the core of its mission statement. It's the foundation, the heart, the standard. There's a reason the hero of The LEGO Movie is a modern urban construction worker as opposed to a more fantastic character, even though the fantastic characters probably outnumber the normal citizens at this point. City--or Town or whatever you call it--is home.

    Very true. You can't get rid of City. But it needs improvement though. Like I away with its subthemes for one thing. 

  21. 1 minute ago, Digger of Bricks said:

    How so? As in their reoccurrence, structuring within themes, or both? :shrug_confused:

    Both. Remember the Town/City Center theme from the late 90s to early 2000s? Everything worked together. There were no subthemes that separated the sets. That's what made it awesome. 

    Everything about City will be great again. Kid fans will be happy because they still get emergency sets and adult/teen fans will be happy because nothing is emphasized over the other. 

    2 minutes ago, Karalora said:

    I'm pretty sure that City is what most people think of as "core," default LEGO. It's not even a theme, as such. It's the un-theme--just the world we know, in the modern day, with regular LEGO people doing their LEGO jobs.

    It ain't goin' nowhere.

    Nah. City is a Lego theme just like the others. Nothing different. 

  22. Truthfully speaking...and I speak from the heart on this. 

    The idea of subthemes should be done away with. Once that's done, a major reshuffle/redo should be underway. More emphasis on buildings and infrastructure with some vehicles on the side. Heck! I'd even add random buildings like a news station or a school. That's what made the old Town theme so awesome. You know they won't sell but you make them anyway. Now kids are happy and some older fans may have some nostalgia from the way city sets used to be in the late 90s. 

  23. 3 hours ago, TeriXeri said:

    And Police does not Replace any other sets.

    We get 1-2 City subthemes a year (Mining/Arctic for 2018, Space for 2019), do we really need seperate themes for a one-off subtheme  or a sub theme that only shows up every 4 years like Arctic or Space or Trains ?

    And there are a lot more commercials for LEGO City beside just Police/Fire/Explorers

    Here's one for the 2018 Vehicles


    In fact most old sets in the 90s were just labeled "LEGO System"

    And just because there have been other City sets not labeled as a subtheme, there's still relevance.

    2018 had a Rescue Helicopter, 2019 a Snow groomer and upcoming Ski Resort, does that really need to have it's own label like "Wintersports?"

    Labeling all sets into their own themes is simply impossible and would either get complaints of not having sets every 1 year, or not being made at all.


    What I'm saying is that all the explorers themes should be put under one title. It's called nationalizing. Arctic, Volcano, Deep Sea Divers, Space, Mining and Jungle would all unify under one theme called "LEGO Explorers". 

    I said nothing about how they should be put in their own themes. I was simply making a reference to older sets when I said that. Doing that now would be a waste of time.