CommanderJonny1

Eurobricks Vassals
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Posts posted by CommanderJonny1


  1. 7 hours ago, sander1992 said:

    Nice detailed speeder and crane. :thumbup:

    Thanks!

    2 hours ago, darththeling said:

    Skillfully constructed and they look at home in the SW universe.

    The missile racks are great addition, reminds me of the crew of The Ghost going on raids to find explosives. Thanks for sharing.

    Thanks! If someone says it fits in universe, then I think that's high praise :tongue:


  2. "We got two hours to load those bombers! Move it!" -Rebel ordinance supervisor

     

    The Rebel Munitions Speeder is a ubiquitous repulsorlift vehicle within the hangers and warehouses of the Rebel Alliance. Designed to cart cargo and personnel efficiently around Rebel bases, it's equipped with a primary wedge-shaped speeder that is controlled by a single driver and can hold a 3x4 crate in its bed, two pilots or technicians on the side, and is used to pull cargo carts behind it (in a similar way to a train). Although the amount of carts being pulled varies, it usually maxes out to three or four for efficiency reasons. Although more can be added, this would require additional puller speeders, and I have not made one with a connection at both the front and back- though it wouldn't take much to modify one. The carts being pulled can carry pilots to their craft, soldiers to ships or assembly points, cargo to various locations, and munitions to be loaded or stored; they're also equipped with clips to hold chains or tethers, and the side panels can be lifted up to help access the repulsorlifts or be raised to form a small bridge.

     

    46078528604_b0f388e548.jpgSW Rebel Munitions Speeder #1 by Jonathan Wallace, on Flickr

    31861844077_ee05ee191e.jpgSW Rebel Munitions Speeder #2 by Jonathan Wallace, on Flickr

    31861846657_656ef79e09.jpgSW Rebel Munitions Speeder #3 by Jonathan Wallace, on Flickr

    The bomb rack is the same as the one in the 2016 Y-wing, just recolored.

    31861850747_cca0b896b1.jpgSW Rebel Munitions Speeder #5 by Jonathan Wallace, on Flickr

    With the bomb rack as a basis, I designed a similar missile rack. Although not shown in this picture, you can fit three more missiles in between the four shown here. In addition, the pinhole brick is there so this can be laid down on a bed of some speeder 'truck' via a stud, or swing from a technic pin; the modified tile on top is there for a similar purpose, being either clipped into place, or being hung from a hook- this is all to give some more options.

    32927730208_03728cb2c5.jpgSW Rebel Munitions Speeder #4 by Jonathan Wallace, on Flickr

    Although not technically part of the 'set', the crane was developed alongside the munitions speeder, and is meant to be used in conjunction with it. This was originally just an enlarged version of the crane from the 2016 Y-Wing set, with it later being changed to fit my tastes, and using parts from two of those cranes. This repulsorlift vehicle is fairly quick, and has two arms. The secondary arm in the back can be made bigger, though this may necessitate a redesign; currently it's used to pull things behind it or hang small things off its hook to be hauled around. The modified tile on the back arm can be detached and used to both move weapon racks on and off the cargo carts, as well as move astromech droids up into starfighters.

    46878542844_6ea8abc0e7.jpgSW Rebel Munitions Speeder #6 by Jonathan Wallace, on Flickr

    46878542764_b59ef19e25.jpgSW Rebel Munitions Speeder #7 by Jonathan Wallace, on Flickr

    Here's some rough pictures of the munitions speeder and the crane.

    46197777234_7f61d20e05.jpgSW Rebel Munitions Speeder #1(R) by Jonathan Wallace, on Flickr

    39957889743_7621c4cd51.jpgSW Rebel Munitions Speeder #2(R) by Jonathan Wallace, on Flickr

     

    If you want to build this for yourselves, here's the instructions: https://drive.google.com/open?id=11u-Y0sUKkJ-tCg6gHOvNngsbRYxv6Hwd

    As always, any feedback would be much appreciated :classic:

    And may the Force be with you, always.


  3. "Sir, we don't have the firepower."

    "Use the Scout Walkers!" -Imperial comm intercept

     

    The Variable Terrain Scout Transport is the first walker in the Variable Terrain family. Originally, the head of the walker was meant to be placed on an Imperial armored vehicle (currently a still on-going project) as a turret; however, the turret was deemed unsuitable with the vehicles designed (though it could still be used as a turret), so it was decided to use it in a pint-sized scout walker. With this in mind, inspiration was taken from the 2016 AT-ST in regards to the legs. The overall design is similar, albeit shrunk to about half the size in most of its proportions. I'm satisfied overall with the design, though as a cockpit for a walker, I find the controls a bit lacking (as I'd prefer a bit more); I also wanted the twin cannons in front to be able to articulate up and down like the AT-ST, but I thought it was low enough to not matter much (as well as having the side armament compensate a bit for this)- due to its connection method, the twin cannons can be modified with bars and clips to articulate, similar to the ones on the VT-IT.

    Th VT-ST is armed with twin heavy blaster cannons, as well as a missile launcher on each side, all in a fixed forward position. It is also equipped with a grenade launcher on either side that can articulate in multiple directions, as well as a short range comm antenna.

    33574768668_c9f064f569.jpgSW Imperial VT-ST #1 by Jonathan Wallace, on Flickr

    47397997932_5b50cfe3d8.jpgSW Imperial VT-ST #2 by Jonathan Wallace, on Flickr

    47397997892_286330373a.jpgSW Imperial VT-ST #3 by Jonathan Wallace, on Flickr

    46018613814_5c60858010.jpgSW Imperial Turret #1 by Jonathan Wallace, on Flickr

    46743310101_c0fdc2f589.jpgSW Imperial Turret #2 by Jonathan Wallace, on Flickr

    39778000393_bef44aec84.jpgSW Imperial Turret #4 by Jonathan Wallace, on Flickr

    The cockpit, as a consequence of its origin as a turret, is equipped with a joystick control, a holotransmitter, and a control panel.

    31801700407_0ce2554279.jpgSW Imperial Turret #3 by Jonathan Wallace, on Flickr

     

    The VT-ST is the mainstay of the Variable Terrain line, and they make up the bulk of the various VT models assigned to Imperial units in the field. Although Brickthana Engineering hoped its VT line could be a competitive alternative to All Terrain family, various issues from production problems to under-performance (among others) hampered its chances, and Brickthana eventually accepted its current place, and began focusing on smaller and more well-defined and in-depth projects.

     

    If you want to build this for yourselves, here's the instructions: https://drive.google.com/open?id=1JwnhA1YJRbazR8FXOoOl8Yh4ctVuPn4O

    As usual, any feedback would be much appreciated :classic:


  4. "We got walkers!"

    "Don't worry, they're just eye-tees" - Rebel radio chatter

     

    This simple MOC is part of my VT family of walkers, being a sort of offshoot of my original VT-PT prototype, and is based off of the walker in the Imperial Trooper Battlepack (in a kind of roundabout way). Envisioned as a more armed and protected reconnaissance walker by Brickthana Engineering, the Variable Terrain Infantry Transport featured similar construction to both its bigger brother the VT-PT, as well as turrets used by both Imperial and Rebel forces. Unfortunately for Imperial forces, combat performance for the VT-IT fell below expectations and they were often stripped for parts for both VT-RT and VT-PT walkers by the units they were assigned to. Brickthana desperately tried to prop up the walker's abilities, but they finally yielded to the operators' preference for previous reconnaissance walkers and shut down production. After a time, and still having many of the walkers still in warehouses, Brickthana began work on a successor to the VT-IT; this second attempt has four legs, and is planned to have room for at least two or three troops onboard. Retaining the same weapon loadout as the original (or an equivalent one), this version is thought to be a direct response to both the lacking performance of the first one, as well as the Rebel's Scorpius Mk I.

    The VT-IT is armed with a two twin missile launchers, as well as a chin-mounted twin light blaster cannon; it's also equipped with a powerful, and detachable, communications array.

    40484944173_be868ab922.jpgSW Imperial VT-IT #1 by Jonathan Wallace, on Flickr

    40484944143_36322f26b0.jpgSW Imperial VT-IT #2 by Jonathan Wallace, on Flickr

    Inside the cramped cockpit, the VT-IT has a pair of joystick controls, a weapons sensor, a targeting array, and a holotransmitter.

    33574771598_1d6a6f34df.jpgSW Imperial VT-IT #3 by Jonathan Wallace, on Flickr

     

     

    If you want to build this yourselves, here's the instructions: https://drive.google.com/open?id=1oek7pVqNSDlEji5pPW4taSax8E0mxqr1

    As usual, any feedback would be much appreciated :classic:


  5. "Although versatile, Imperial Scout walkers are not all-powerful. We need dedicated Patrol walkers, and soon." -Commander Selm

     

    The second walker in the Variable Terrain family, the Variable Terrain Patrol Transport was the result of designers blending the plans for the Scout Transport and Recon Transport together into one composite idea. The various STs were implemented in a variety of roles that they were not necessarily suited for, leading to mission proficiency dropping. Although some tasks could be taken over by the complementary RTs, there still exists a gap between the two where a new walker would hep the mission profile. Thus the VT-PT was born. Designed to work well in both urban and open environments, it features increased armor and a more robust armament than its counterparts, in addition to a fairly quick speed thanks to its reinforced legs and servo-motors.

    The main armament is flexible Heavy Blaster Cannon with a wide arc of fire, with the secondary armament being the twin missile launchers on either side. In addition, the VT-PT also has an advanced forward sensor and a redundant communications array for keeping in touch with command and other patrolling forces.

    40484944093_4841a6ab0f.jpgSW Imperial VT-PT #1 by Jonathan Wallace, on Flickr

    40484944083_cff1368c1f.jpgSW Imperial VT-PT #2 by Jonathan Wallace, on Flickr

    Although simple, the walker is equipped with an on-board AI to aid the pilot.

    33574771528_ae3b231cb2.jpgSW Imperial VT-PT #3 by Jonathan Wallace, on Flickr

    Many features are shared between the VT-PT and the VT-ST, including a general interior layout.

    40484944053_c1c1406733.jpgSW Imperial VT-PT #4 by Jonathan Wallace, on Flickr

    A look inside at the targeting controls, sensor gauge, and holo-transmitter.

    40484944023_67dcc542c3.jpgSW Imperial VT-PT #5 by Jonathan Wallace, on Flickr

     

    Overall, this was meant to be the equal of the VT-ST, fulfilling a similar role while carrying a different weapons load out and leg structure.

    If you want to build this yourselves, here's the instructions: https://drive.google.com/open?id=1ukXIVIj0IrDZYed7qi6PywzJW8DTJlSV

    As usual, and feedback would be appreciated :classic:


  6. On 4/13/2019 at 4:31 AM, Servertijd said:

    Ah! Well I had the windows flushed with the walls at first, but I didn't like it, you almost didn't see the windows with the slopes turned around. So that's mainly why they are like this. It may be inaccurate by history meassures yes. I agree :) but the windows add so much more, angled this way hehe. 

    I am not sure if I'm going to do a cavalry, I am going to do more builds with the romans though.

    I will admit, it is a nice piece of architectural flavor. I also put some rough pictures of my cavalryman on my Flickr (if you want a simple example). Anyways, keep up the good work! :classic:


  7. 15 hours ago, Servertijd said:

    I am not sure if I understand your first point for 100%, do you mean the alcoves at the entrance? If so, point taken :), about the original lorica segmentata, they are a small fortune lol, so I decided to use the kingdoms mail armor instead. The soldiers on the wall are indeed auxiliaries, at first I wanted to make them green, but I didn't find proper legs in flesh colours.(apart from the legs I used, Baturion legs) So decided to give them the rohan soldier torso. They work pretty well.

    Ah, ok. With the arrow slits (to be a bit more clear), I meant the 'windows' on the front and back that use the 1x2 slopes for the angled sides- the outside should be flush with the rest of the wall; there's plenty of examples (albeit more from medieval castles) on google. I feel your pain on Lego's Roman soldiers, but for something like this, mail is still a great choice (and thankfully much more abundant). Are you going to do a Roman cavalryman? Either an Equites or some kind of auxiliary would be interesting; I made one, though it could be a bit better with more resources.


  8. Great build! The texture on the wall is nice (I'm assuming the mason bricks are supposed to represent exposed bricks), and the small office is simple but effective. Two nitpicks though: one, the slopes creating the arrow loops/slits are backwards, as the alcove should widen when going further in; two, by the time of Hardrian's wall, lorica segmentata was more prevalent- now, if they're auxiliaries (such as the archer on the wall), then I suppose it would make sense, and I appreciate the use of the Kingdoms mail armor torso.


  9. "The Mark I was a stopgap; the Mark II is a workhorse." -Rebel Alliance Officer

     

    I'm back with the Scorpius line of Multi-Role Vehicles, this time with the Mk II. I am working on a Mk III, though I don't know if I'll finish it or not; and even if I did, there probably won't be a Mk IV as there's only so much I can do with one overarching deign. Another point is that this is the largest version I was reasonably able to make with the bracket construction. As a result, there is a weakness in the 'tracks' area, as the main connection points between the sides and the bottom/chassis is at the front and the back. The versions with seats and/or equipment crossing the middle also help with the problem; this means that the Mk IIC is the weakest structurally (this makes a little sense in context). As opposed to the original Scorpius, which put everything on what was essentially the same hull/chassis, the Mk II's four different variants have noticeably different makeups, while still adhering to the same general design style. Sidenote- each variant (mainly the pictures) will be put into a spoiler section to try and minimize the size of the post.

     

    The first (and base) version of the Mk II is the Mk IIA, which functions as a standard (medium) armored vehicle. This version is the most versatile, being able to carry troops or cargo while still functioning in its main role as a front line combatant. The modularity of the Scorpius line is expanded in the Mk II, with the 'A' model having twice as many attachments as the Mk I, as well as multiple different configurations for its secondary armament. While some of these attachments are the same (or otherwise larger/upgraded versions of the previous ones), there are some new ones; a few of the attachments were thought of for the Mk I, but were deemed to be too big and therefore implemented on the Mk II. Another advantage of the Mk II is the fact that all of the attachments can be taken off and put in fixed positions (or turret emplacements) if need be, such as in the case of needing to quickly create fortifications.

    Spoiler

    The Mk IIA has a crew of two (a driver and a gunner), and can hold two 3x4 crates, six 2x2 boxes, up to three soldiers, or some combination of the three. The first attachment is the Light Artillery Cannon, which is able to fire quickly and accurately, and is perfect in an anti-armor/anti-vehicle role.

    33453853508_1b1b6bcd4d.jpgSW Scorpius Mk IIA #1 by Jonathan Wallace, on Flickr

    33453853458_0cd7e88905.jpgSW Scorpius Mk IIA #2 by Jonathan Wallace, on Flickr

    The second attachment is the Medium Ion Cannon, the counterpart to the above cannon.

    33453853288_23fd5c8c18.jpgSW Scorpius Mk IIA #3 by Jonathan Wallace, on Flickr

    The third attachment is the Missile Launcher Battery, a weapon used for saturation attacks, and extremely useful against enemy troop concentrations.

    33453853118_24466cba59.jpgSW Scorpius Mk IIA #4 by Jonathan Wallace, on Flickr

    The fourth attachment is the Calliope Missile Launcher, a weapon with a large degree of attack, and good against aerial targets. The top pair of pins (on the bottom) can be removed to give the launcher more flexibility, or to just be able to fold the launcher down when it's not in use or is in storage.

    33453853048_dde5d5ce43.jpgSW Scorpius Mk IIA #5 by Jonathan Wallace, on Flickr

    The fifth attachment is the Quad Heavy Repeating Blaster, a weapon excellent in both the anti-aircraft and anti-infantry roles. This turret is inspired/based off of the quad .50 caliber machine gun mount, a.k.a. the 'Meat Chopper'.

    33453852968_416b2be6e7.jpgSW Scorpius Mk IIA #6 by Jonathan Wallace, on Flickr

    The sixth attachment is the Octuple Light Blaster Cannon, essentially just two of the Quad Blaster Cannon from the Mk I put together. This is a general purpose weapon, and it is expected that during operations half the barrels will be taken off at some point (for use elsewhere).

    33453852798_f674e26ba0.jpgSW Scorpius Mk IIA #7 by Jonathan Wallace, on Flickr

    The seventh attachment is the Quad Medium Blaster Cannon, a direct upgrade to the Quad Blaster Cannon, and it fulfills the same role(s).

    46608995654_ed8ec831a2.jpgSW Scorpius Mk IIA #8 by Jonathan Wallace, on Flickr

    The eighth attachment is the same Electromagnetic Crane as before, though in this case it can be enlarged due to the bigger base.

    33453852558_666e82babf.jpgSW Scorpius Mk IIA #9 by Jonathan Wallace, on Flickr

    The ninth attachment is a simple/traditional crane. This would be used in combination with a 2x2 modified tile, and like the crane above it can also be enlarged.

    33453852438_d1a8a10e8a.jpgSW Scorpius Mk IIA #10 by Jonathan Wallace, on Flickr

    While the final three attachments can be placed on the 'A' model, they will be shown with the other variants due to them being used in a more specialized way.

     

    The second variant, the Mk IIB, is a 'Command & Communications Vehicle' that can be used to either coordinate Rebel forces (whether other Scorpii or not) or function in the Electronic Warfare role. The secondary armament is lighter to compensate for the increased weight of the sensor equipment and other additions. Powerful sensors were installed, and while both of the rear positions had their specialization, they could operate in the other's role in a secondary capacity during emergencies (with some modifications). Due to its sensitive nature and lack of heavy armament, the design focuses on survivability, with increased armor protection as well as canister launchers that can create smoke clouds to facilitate escape.

    Spoiler

    Instead of a main armament, the Mk IIB has a multi-variable sensor package, and carries a crew of three (a driver, a Communications Officer, and a Sensors Officer).

    33453852338_2d90179bc4.jpgSW Scorpius Mk IIB-D #1 by Jonathan Wallace, on Flickr

    There is a storage bin between the two operator positions; this also used to get in and out of the rear compartment.

    33453852228_7f37646b74.jpgSW Scorpius Mk IIB-D #2 by Jonathan Wallace, on Flickr

    A better look at the Communications Officer position; the panel includes a (sensor) direction finder, a holoscreen, a frequency adjuster, a power level switch, dials, general controls, and a manual data screen. When talking to people through the transceiver, the line is patched through to the helmet of the operator.

    33453851968_61113d7e3c.jpgSW Scorpius Mk IIB-D #3 by Jonathan Wallace, on Flickr

    A better look at the Sensors Officer position; this is a similar idea to the Radio Intercept Officer (RIO)/Weapons Systems Officer (WSO) in aircraft. The panel includes a radar screen, both a temperature gauge and adjuster (to keep from overheating and to keep the profile signature of the vehicle down), movement and fine adjustment controls for the sensor dish, sensor data storage access, a manual shut down, and general controls.

    33453851808_ecff1cb87d.jpgSW Scorpius Mk IIB-D #4 by Jonathan Wallace, on Flickr

    A closer look at the sensor dish and mount.

    33453851628_3191526312.jpgSW Scorpius Mk IIB-D #5 by Jonathan Wallace, on Flickr

     

    The third variant, the Mk IIC, is a troop/cargo carrier; the gunner's position is removed and the main armament is replaced with manned turrets. Although these turrets are a bit exposed, the turrets can also be remotely activated by the driver. There are two versions of the Mk IIC, a lighter and heavier version, though both function in the same role. The two turrets that the 'C' model is equipped with is one with a Heavy Repeating Blaster, and one with a pair of twin missile launchers (as well as a communication array).

    Spoiler

    The first version is the Mk IIC-1; it can hold three 3x4 crates, eight 2x2 boxes, up to five soldiers (or some combination of the three), and carries a crew of two (a driver and turret gunner, although the turret gunner can be an infantryman that dismounts with the gun).

    33453851508_e5fe5da8b3.jpgSW Scorpius Mk IIB-D #6 by Jonathan Wallace, on Flickr

    40364445303_ec438649fb.jpgSW Scorpius Mk IIB-D #7 by Jonathan Wallace, on Flickr

    40364444943_ae636cdc9e.jpgSW Scorpius Mk IIB-D #8 by Jonathan Wallace, on Flickr

    40364444843_949cac1cce.jpgSW Scorpius Mk IIB-D #9 by Jonathan Wallace, on Flickr

    The second version is the Mk IIC-2; longer and taller than its lighter brother, it trades a slower speed for much better armor protection and larger interior capacity. Having the same number of crew, it can also hold four 3x4 crates, fourteen 2x2 boxes, up to eight soldiers, or some combination of the three. New additions on this version include canister launchers, antennae (in case an officer aboard wants to communicate to allied forces on the ground), and access ladders on the outside- indeed one design flaw is the fact that the interior ladders in the back are the only way to get out of the rear compartment, though in emergencies troops could exit through the cockpit (this would, however, be a bit difficult if the driver was still there).

    40364444433_f5d9b3b7b1.jpgSW Scorpius Mk IIB-D #10 by Jonathan Wallace, on Flickr

    40364444213_f358dc900e.jpgSW Scorpius Mk IIB-D #11 by Jonathan Wallace, on Flickr

     

    The final variant, the Mk IID, is a Self-Propelled Gun/Artillery; the gunner's position is enhanced, and a Sensor Operator position is added right behind. As with the CCV, the Mk IID has a lighter secondary armament (and canister launchers), in this case to compensate for the larger main armament. This variant has a crew of four- a driver, a gunner, a Sensors Operator, and a spotter; the commander of the vehicle can either be the spotter or the Sensors Operator. Some 'D' models operate without the fourth crew member, and instead carry one or two 2x2 boxes.

    Spoiler

    The Mk IID is equipped with two different main armaments, with their mounts being in a fixed forward position (though they are able to elevate). While moving, control of the countermeasures and secondary armament can be transferred to the gunner, so as to let the pilot concentrate on driving.

    40364444033_443c5da007.jpgSW Scorpius Mk IIB-D #12 by Jonathan Wallace, on Flickr

    A better look at the gunner and Sensor Operator positions. The gunner's panel includes the targeting and weapon setting array (that's directly linked to the main gun), the movement and firing controls, and the weapon monitoring system. The Sensors Operator's panel doubles as a sensor and communications array, and is a simplified combination of both of the systems from the 'B' model; this includes a radar screen, a temperature monitor and adjuster, a holoscreen, and general controls split between sensors and communication. Information from the sensors are fed from the SO's position into the gunner's.

    40364443813_d799b5c2da.jpgSW Scorpius Mk IIB-D #13 by Jonathan Wallace, on Flickr

    The first of the two main armaments, the Medium Artillery Cannon is used against fortifications, as well as more 'soft' targets; due to its slow reload however, it's not very effective against vehicles or other moving objects.

    40364443543_1ab206c6e9.jpgSW Scorpius Mk IIB-D #14 by Jonathan Wallace, on Flickr

    The second main armament is the Heavy Ion Cannon, used against large vehicles and electrical concentrations. Although rare, this weapon can hit and damage ships in atmosphere if the firing angle is right.

    33453850188_c9dbe95b8f.jpgSW Scorpius Mk IIB-D #15 by Jonathan Wallace, on Flickr

     

    This is a decently sized vehicle, and as such it would fit the main spot in a battle line; the Mk I would be more of a scout or escort, while the Mk III (if ever finished) would be more of a support/assault/breakthrough vehicle. If you'd like to see a Mk III or not, say so (design suggestions would be welcomed as well).

     

    If you want to build these for yourselves, here's the instructions:

    Scorpius Mk IIA - https://drive.google.com/open?id=1WIH1HYCXpS7h2m0WsNKKExUv2-SIxYzy

    Scorpius Mk IIB, C, & D - https://drive.google.com/open?id=13pjbkONitA_VE1z-zBAMXfB0mM5-0dy2

     

    As always, any feedback would be much appreciated! :classic:


  10. On 4/1/2019 at 3:42 AM, sander1992 said:

    Nice to see different kind of shapes for the cockpit (is this the right word).

    That is a real walker?

    Ok. :sceptic: I get more and more the feeling that I am a newby at Star Wars vehicles.

    Perhaps I should play more video games. :laugh:

    Nice job! :thumbup:

    Thanks! I think 'cockpit' would acceptable; I've kind of wondered too, and I've seen seat/saddle (though more to refer to a part of the whole). No, this isn't a real walker (maybe I should have labeled it more clearly) from Star Wars, and I added the 'quote' and such to give a bit of flavor- though they are meant to mirror, or at least imitate, the 'real' All Terrain walkers; 'Brickthana' is my own fictional lego counterpart to Rothana Heavy Engineering, a subsidiary of Kuat that makes military vehicles. I created the 'Variable Terrain', or VT, series as my own take on SW walkers, and it was originally an offshoot of another project which I'm not completely satisfied to post yet. The fun thing about Star Wars is that, vet or newbie, there's always more to learn. So if you don't recognize a vehicle (a *real* one, not something like these which are more likenesses), don't worry, as there are plenty even extremely knowledgeable fans don't know- though surfing through Wookiepedia may help if you have freetime :laugh:.


  11. On 3/24/2019 at 10:48 PM, LiLmeFromDaFuture said:

    These look so weird :laugh:  Especially the third one with the sharp taper. Its stance gives the impression of possibly falling on its long rear end.  Just imagine the occupants' frustrations when a group of attackers rushes and pushes the walker's on its back. :head_back:

    Yeah... the 'L' version is the culmination of the entire series (and as I said, the closest analogue to the AT-RT), so I don't mind the clunkiness of the others. I was more afraid of the other ones falling forward rather than backward (these are based off the Geonosis Walker set, and I found it was kind of easy to do that) so it was a balancing act between the the two. As for the taper, I considered doing a thinner profile, but I wanted to make sure I used that modified brick/modified plate combo and it ended up as that; I might rework the sides and post the updated version on Flickr.


  12. "Not as pompous as claiming 'All Terrain', we instead provide... variability." -Brickthana Engineering Executive

     

    Following the increase in the numbers of Rebel groups, the Galactic Empire needed more equipment to deal with the new threat, and turned to numerous companies to fill the gaps. An alternative to the 'All Terrain' family of walkers, the Variable Terrain series was meant to be a cheaper, more easily produced addition to Imperial forces. Part of this initiative is the Variable Terrain Reconnaissance Transport, a group of walkers designed to supplement their AT counterpart in a variety of ways. While following a superficially similar design, Brickthana has tried, with varying degrees of success, to expand the mission capability of its walkers. To try and compete with Rebel designs, versatility was a must for these new vehicles being made.

     

    First up is the initial prototype of the VT-RT concept, eventually getting the designation of 'VT-RT(L*)' and be the basis of the VT-RT(X). Although broad/blocky, a design 'flaw' inherent to many of the VT family, the aim of the designers were to add more protection to both the driver and the important components of the walker itself. Eventually these walkers would be replaced, seeing some use as turrets after modifications.

    47450909521_1dd4f8042a.jpgSW Imperial VT-RT(L) Prototype #1 by Jonathan Wallace, on Flickr

    47450909451_43fb476cac.jpgSW Imperial VT-RT(L) Prototype #2 by Jonathan Wallace, on Flickr

     

    The second walker of the RT series is the VT-RT Experimental. Being dubbed the 'Expendable' by its drivers, the VT-RT(X) was a further step in trying to get as much from its frame as possible, with four versions being created. While all had the same base model, they could be modified into the different versions to operate in different mediums- these being the standard land configuration (Experimental-Land), an amphibious configuration (Experimental-Sea), an aerial configuration (Experimental-Air), and finally one meant for use in space (Experimental-Vacuum). Issues plagued the RT(X)- from certain system malfunctions to poor handling, eventually forcing Brickthana to review the design and begin work on a new version of the walker.

    Spoiler

    While the second RT walker to be designed, the RT(X) was completed last, incorporating elements from the previously completed RT(L). The chassis was also lightened, to allow its various forms to be more effective.

    47450909171_e80fac5498.jpgSW Imperial VT-RT(X) #1 by Jonathan Wallace, on Flickr

    47450909131_38b0f8bac7.jpgSW Imperial VT-RT(X) #2 by Jonathan Wallace, on Flickr

    This is the storage/launch position. as opposed to the other RT models, the RT(X) was designed to be able to be stored on large racks. This feature was incorporated in the design of the RT(X-A) to allow it to be launched while in the air.

    47397999102_a542758043.jpgSW Imperial VT-RT(X) #3 by Jonathan Wallace, on Flickr

    This is the RT(X-S), being equipped with a pair of small repulsorlifts, along with propulsion jets. This version is designed to float in water [think of something akin to a jet-ski]; while equipped with a blaster cannon, it's in a fixed position, and therefore it's recommended to have a sidearm and/or a secondary armament (such as a projectile launcher) mounted.

    47397999012_52b4111429.jpgSW Imperial VT-RT(X) #4 by Jonathan Wallace, on Flickr

    47397998872_4c5b809069.jpgSW Imperial VT-RT(X) #5 by Jonathan Wallace, on Flickr

    This was the prototype of the RT(X-A), but was deemed completely infeasible by the designers for a multitude of reasons. Although dropped as an RT design, it was shelved for later use as the basis for aerial patrol craft. Equipped with actual wings, and a pair of small but powerful twin jet thrusters, this fanciful design was envisioned to carry bombs or rockets, with the wings folding up for storage and launch alongside the legs.

    33574768968_47f713c6b2.jpgSW Imperial VT-RT(X-A Prototype) #1 by Jonathan Wallace, on Flickr

    33574768808_71f5dfc7b0.jpgSW Imperial VT-RT(X-A Prototype) #2 by Jonathan Wallace, on Flickr

    This is the RT(X-A), being equipped with a pair of thrusters, as well as two small repulsor fins/winglets. As it was intended to be off the ground (and therefore possibly engage targets of similar altitude), its blaster cannon was put in a more articulated mount, and had room to have a weapons pod or missile underneath.

    47397998772_cc40ef9143.jpgSW Imperial VT-RT(X) #6 by Jonathan Wallace, on Flickr

    47397998662_92a7b85291.jpgSW Imperial VT-RT(X) #7 by Jonathan Wallace, on Flickr

    This the RT(X-V), being equipped with two pairs of double thrusters, a forward light/sensor, and a glare reducing screen. This version was intended to operate in space, and so it's height was reduced, and magnets added to it's feet. This would allow its drivers to patrol dockyards, debris and/or asteroid fields, and space stations with relative ease. These could also be used to help construction or repairs in space, being able to attach to ship hulls.

    47397998532_222ee95907.jpgSW Imperial VT-RT(X) #8 by Jonathan Wallace, on Flickr

    33574769128_e3241db4e7.jpgSW Imperial VT-RT(X) #9 by Jonathan Wallace, on Flickr

     

    The third walker of the RT series is the RT Heavy. The biggest of the three 'standard' VT-RTs, the RT(H) design was completed first. Meant to be a versatile infantry support vehicle, it ended up not performing to expectations, though it was still useful in its role. While it does have some amphibious capability, it was not equipped like the RT(X-S), and therefore is not as reliable in the water as its cousin. To compensate for some of its deficiencies, it is armed with a heavy blaster cannon and two detachable grenade launchers, as well as a more powerful transmitter.

    47398000622_6cf001ba3d.jpgSW Imperial VT-RT(H) #1 by Jonathan Wallace, on Flickr

    47398000482_9f17159aca.jpgSW Imperial VT-RT(H) #2 by Jonathan Wallace, on Flickr

    47398000372_ce8b64f194.jpgSW Imperial VT-RT(H) #3 by Jonathan Wallace, on Flickr

     

    The fourth walker of the RT series is the RT Medium. The RT(M) was something of a misplaced design, as originally there was only two sizes that the RT would come in. This changed when it was decided that a design in the works (a troop transport) needed better escorts, and the RT(M) was created. In addition, there was an explicit order to try and incorporate parts/sections of one into the other, to ease production and interchangeability. While it was initially proposed to have a rotating bottom, to be converted into a turret, this was denied. Though it was mounted on a pair of legs, the body retained some of its features as a turret, including its armored sides and controls that can fold forward.

    47450909391_0787ce9739.jpgSW Imperial VT-RT(M) #1 by Jonathan Wallace, on Flickr

    47450909301_69d80a9d67.jpgSW Imperial VT-RT(M) #2 by Jonathan Wallace, on Flickr

    47450909231_b5bd9a5368.jpgSW Imperial VT-RT(M) #3 by Jonathan Wallace, on Flickr

     

    The fifth and final walker of the RT series is the RT Light, the most direct counterpart to its AT compatriot. The RT(L) was designed to be a well balanced machine, combining decent armament, speed, and protection. Like its bigger brother the RT(H), it can float, however it wasn't designed with this explicitly in mind, and therefore has no propulsion; furthermore, if rocked too much, it can easily tip over and sink.

    32509123117_86af4d320b.jpgSW Imperial VT-RT(L) #1 by Jonathan Wallace, on Flickr

    32509122997_637b6f6490.jpgSW Imperial VT-RT(L) #2 by Jonathan Wallace, on Flickr

    32509122907_942323a238.jpgSW Imperial VT-RT(L) #3 by Jonathan Wallace, on Flickr

     

    A semi-addition to the RT project is the RT Droid, an automated bi-pedal walker. The VT-RT(D) is in a sort of grey area, and so is not fully included with the rest of the RT walkers. Instead, it's been put with other Brickthana droids, and may even have its designation changed.

    47398000912_c3df2f9c16.jpgSW Imperial VT-RT(D) #1 by Jonathan Wallace, on Flickr

     

     

    If you want to build any of these for yourselves, here's the instructions:

    VT-RT(X): https://drive.google.com/file/d/1yff351-w3sy1eyjQWu0awe88lGsyM2Nk/view?usp=sharing

    VT-RT(H): https://drive.google.com/file/d/1wtnQpUb9V0GD_j1_cZuB9T0KiSRMrKJQ/view?usp=sharing

    VT-RT(M): https://drive.google.com/file/d/1gJOcc4ppMsbLF82g1kfIGiZ7wjpzxWR3/view?usp=sharing

    VT-RT(L): https://drive.google.com/file/d/1tipChHxhxKB54LxdCGOvqzqOZEkCfRVs/view?usp=sharing

    As usual, any feedback would be most appreciated!

     

    P.S. As far as the VT-RT(D) goes, you can see more pictures on Flickr, and I plan on including it in a topic with other Imperial Droids I'm currently working on.


  13. Good looking MOC (and here I was, looking around the SW forum right before posting a similar topic :tongue:)! As with anything this size, scale can be a problem, but you pulled it off really well, especially the feet. I will say that the front looks a bit narrow, but I do realize that there's nothing to be done about that (again, size/scale). A final note, the blaster cannon seems a bit short and chunky; perhaps a fllickfire missle would work?


  14. On 3/20/2019 at 6:58 PM, LiLmeFromDaFuture said:

    In this case, it seems like they function as vents for the guns.  Although, I hear people claim disparities within these cross-sections, so who really knows.  

    This is pretty much the only  cut-away that I've found online (and I can't really remember the Visual Dictionary much), and there's not much technical information on Wookiepedia (and the information that is on there has a big disparity between Legends- which I ascribe to- and 'Canon'); I'm not sure if this cross-section is from the Essential Guide to Vehicles, which is considered one of the go-to reference sources for these things.


  15. 23 hours ago, TheBrickBuilder14 said:

    My previous design was indeed more "flat" compared to this one but while looking at the source material I felt making it a bit taller would actually be for the best as I could capture the top 2 "eyes" much better that way.

    Ah, ok. Perhaps I'm just more used to looking at ones like those from Battlefront II, though I think it's more that the sides (where the repulsorlifts are) seem a bit small. Even your reference picture shows them as being a bit more "chunky". I don't know if adding a plate or two to the height would help or not, but I do see why you did what you did, given the scale that you used.

     

    17 hours ago, LiLmeFromDaFuture said:

    I did not recognize these before, as the angles leading into the detail gave me the impression of some "intake."  They seem too small compared to the main eyes, but I see the limited space given to work with.

    I hadn't really noticed them from before either; the two on top, while I thought they were intakes as well at first, I believe are actually the secondary viewports. These would be for the commander/gunner, whereas the two main viewports would be for the driver.


  16. @Per_SW Thanks! As a franchise with 'Wars' in the title, combat vehicles are a given, but I consider support vehicles for a military (or just in general) to be a must as well. As for the 'SW look', that was nice coincidence on my part :tongue:; I did draw some inspiration (and of course the color scheme) from some Republic speeders, but to be truthful, this was a quick, spur-of-the-moment idea that used pieces I needed to get out of the way.


  17. Usually for something like this (i.e. a derivative of a design) I would put the other versions in the same post as the original, but in this case I only thought of doing a modification of my Scorpius MRV while I was working on its successor. After I went through that design, I went back and retroactively built the following versions of the original. Think of these additions as something akin to the Creator X-in-1 sets; in this case, a base model and the subsequent retooling that the Rebels did to add even more versatility to their arsenal.

     

    Here's the Mk IB-1; it's essentially the same as the 'A' model, although it would allow a commander/officer to stand in the middle.

    33453854218_71dce312e6.jpgSW Scorpius Mk IB-C #1 by Jonathan Wallace, on Flickr

    Next is the Mk IB-2, the Communications/Electronic Warfare vehicle based off the Mk IB-1.

    33453854078_9e702ee0d1.jpgSW Scorpius Mk IB-C #2 by Jonathan Wallace, on Flickr

    After that is the Mk IC-1, the troop/cargo carrier. Although not very effective due to its small size, it can still fit three 2x2 boxes, or up to three soldiers comfortably (you might be able to stuff a fourth in if they were standing up, but three is advisable). In addition, the tail mounted blaster cannon is operated by the pilot/driver, however it can be put on a lower mount so that the soldier in the back can man it; this blaster cannon is also meant to be removed if necessary (being taken by the soldiers to use in an attack).

    33453853908_917ee73a7b.jpgSW Scorpius Mk IB-C #3 by Jonathan Wallace, on Flickr

    Last is the Mk IC-2, a slightly bigger version of the Mk IC-1. This can hold four boxes, or up to four soldiers (as before, you might be able to stuff an extra one in).

    33453853698_5bef30b01b.jpgSW Scorpius Mk IB-C #4 by Jonathan Wallace, on Flickr

     

    If you want to build this for yourself, here's the instructions: https://drive.google.com/file/d/1qjOejLkC8vBtY-OSVEAHEsZPiJV0w4KA/view?usp=sharing

    And again, any feedback would be appreciated. :classic:


  18. This isn't much of a MOC, but I think it fulfills a needed role. This floater/speeder was made for the purpose of ferrying dignitaries or other high ranking personnel around bases. While not a combat vehicle, it can operate in an observational role. Two fairly powerful thrusters can propel the floater out of danger or to its destination quickly, while its two cargo boxes contain macrobinoculars and blaster pistols for the occupants' use (either in self defense or in support of others). While not intended as one, this vehicle can be easily converted into a light cargo hauler; this would supplement the sometimes overtaxed Rebel vehicles in moving around supplies and material.

     

    39760838993_6ca255d29b.jpgSW Officer's Speeder #1 by Jonathan Wallace, on Flickr

    31784278927_9e9a660141.jpgSW Officer's Speeder #2 by Jonathan Wallace, on Flickr

    45810282785_21c6c2f23a.jpgSW Officer's Speeder #3 by Jonathan Wallace, on Flickr

    While regular soldiers have their own transports, some times you just need to get somewhere fast.

    46197775514_11b9e8a683.jpgSW Officer's Speeder #4 by Jonathan Wallace, on Flickr

    46197775274_854ebdfeef.jpgSW Officer's Speeder #5 by Jonathan Wallace, on Flickr

    39957887753_76f994130f.jpgSW Officer's Speeder #6 by Jonathan Wallace, on Flickr

     

    Here's some rough shots of the vehicle:

    31981508237_733e9bb2f0.jpgSW Officer's Speeder #1(R) by Jonathan Wallace, on Flickr

    39957890413_87224d3686.jpgSW Officer's Speeder #2(R) by Jonathan Wallace, on Flickr

     

    If anyone wants to build this themselves, here's the instructions: https://drive.google.com/file/d/1iFO6gQFDdLmDCi7ibU1wXWmd8qype5iX/view?usp=sharing

    Again, any feedback would be appreciated!


  19. @kurigan

    Yes, I was a bit confused on the labeling; as far as the "just" defense' goes, I feel a MOC goes beyond its medium- just like a regular model ship is more than a piece of wood, a MOC isn't a toy (though of course it can be used as such, and I usually have something like that in the back of my mind) just because its medium (Lego) is. I acknowledge that starting small is best (I do think my Gunboat is better than anything in this project), but one of the intents of this project is seeing how capable I am in size, with a Frigate being something of a midway benchmark. I do recognize the pre-fab issue (while looking down on the sheer hulk, the word 'pencil' kept popping into my head), and I've seen it discussed before. You'd never fit a three-decker (or probably even a two-decker) on them properly, but as this project is a stepping stone from what Lego makes to 'true' MOCs, I'm content with using them here. I am tinkering with a two-decker on a pre-fab hull, though technically the side of the hull isn't on the pre-fab pieces themselves; the main issue/problem I find with them is putting the center, for the lack of a better term, 'bulge' on a ship. With something like a Frigate or Corvette, you can get away with a more even-sided hull (granted, larger Frigates probably need a bit more of a curve), but anything larger needs the bulge.

    Right now I'm going to stick to pre-fab hulls (and therefore the smaller ships), though as I make bigger stuff, I'll switch over. I believe the bow curve, especially the area where the deck meets the bowsprit, is where I need the most help, as all my current tries are terrible. I want to make both 'Lego ships' and historically based items (a long time goal is making the USS Constitution), but I don't feel that I'm particularly prepared to make accurate historical models just yet. Because of this, I'm going with stuff that would fall under the Lego 'Pirates' theme for the time being.


  20. @kurigan I said any feedback, and I meant it (the truth may not be what someone wants/likes, but they should still use it). Being self-deprecative is just part of my nature; I love history, and of course Lego, and seeing some of the ships on here made me want to really make my own stuff. I highly doubt I'll ever be the 'best', but I still want to try to keep improving my MOCing skills. Imitation is the sincerest form of flattery and all that, but if I do see something I like and/or I think is better than what I was currently using, I will put it in instead (and give credit as much as I can; sometimes I don't see any names). I admit that a 'pat on the pack', so to speak, is nice, but only if something deserves it; I feel most creators want gratification on some level for a creation that they're proud of.

    I'm pretty much completely new to MOCing (the most I've done before is modding different Lego sets), and I wanted to learn as much as I can. There's only so much you can take away from pictures, so having feedback is worth a lot. As far as your comments on advice go, I kind of take the quote of 'If everybody's thinking the same, then nobody's thinking' to heart; different perspectives allow for improvements or ideas that you otherwise wouldn't have. And when I say something 'is' a certain thing, I don't mean for that to be specifically concrete, but rather what I had built it as; this is kind of hard to put into words, but what I mean is I started out with a certain idea/construct in mind, and I built it with that as a guideline, not a set in stone rule or interpretation. I said that one ship is a 'Frigate/Post Ship' because I had built it and interpreted the design as such- hopefully that makes sense. I do apologize, as I did point out/caption the pictures (it's a habit from elsewhere); I'll remember in the future that it's not needed.

    Thank you for the feedback; I consider it invaluable because A) it's an honest assessment, and B) I consider you a veteran/experienced member of this forum, and therefore someone who's comments/advice, in my opinion, hold a certain weight because of that experience.

     

    As far as the carronades/cannons, I labeled them as carronades as they seemed to small to be actual cannons (in my mind at least), and I used them with that intention in mind; because of that, I won't edit it, but I do acknowledge what you're saying. I'm not completely sure who made them either, but the picture I used to build them was by Brickdoctor, and he said on the Flickr description it was inspired by SlyOwl. The carronades I've seen pictures of usually are on a slide mount (which I wasn't sure how to make), while some were in carriages. I admit that the shape is more indicative of a cannon, but I didn't really have anything else on hand at the time.